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The Gale Weaver  
 

Lore Item Placeable
Slot: SECONDARY
Charges: Unlimited
AC: 25
This item is placeable in yards, guild yards, houses and guild halls.
STA: +10 WIS: +10 MANA: +30
SV COLD: +10
Recommended level of 46.
Effect: Wind of Renewal (Any Slot/Can Equip, Casting Time: 6.0) at Level 46
WT: 5.0 Size: MEDIUM
Class: CLR DRU
Race: ALL
Deity: Karana
Slot 1, Type 7 (General: Group)
Slot 2, Type 20 (Ornamentation)

Item Type:Shield
Stackable:No
Tribute:13190
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2022-01-19 03:31:25
Page Updated:Sat Aug 24th, 2019

Expansion: Shadows of Luclin Shadows of Luclin


Average Price: 125,000pp Pricing Data...
Rarity: Common
Level to Attain: 46

[Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
The Gale Weaver


Zone(s) Found In:


Zone Name
Jaggedpine Forest
Screenshot

Uploaded November 27th, 2008
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Pretty sweet...
# Aug 22 2002 at 3:33 AM Rating: Decent

This is a pretty sweet shield, I must say. A guildmate of mine is currently working on this quest, I think all she has left to do is the Plane of Air trip. Once she gets it I'll post back here and let Y'all know how she likes it. It would be really cool if she's the first one on Torv to get it, but even if she's not she'll be high on the list.
effect?
# Aug 22 2002 at 12:06 AM Rating: Decent
Odd... I cannot find this effect in Spdat.eff

any idea what it does?
RE: effect?
# Aug 22 2002 at 12:20 AM Rating: Decent
***
1,312 posts
The link for the effect is right there in the description of the item, not sure how you missed it. 8 hp/tick regen.
RE: effect?
# Aug 22 2002 at 2:44 AM Rating: Default
also looks like a 1pt rune so basicly it's an 8pt regen as long as you don't get damaged. As long as it dosn't have any major stacking issues, that's really cool.
Finally!
# Aug 21 2002 at 5:16 PM Rating: Good
Finally! A decent item for Karana druids.
To clear some stuff up
# Aug 09 2003 at 10:10 PM Rating: Default
There's an issue about taking hits to the Plane of Sky faction for killing the Gale Weaver. No worries, this is now a thing of the past..Sony fixed this issue.

As for the effect, hey, its not going to replace regrowth, or, especially, Replenishment which I have become so fond of.
However, when it comes down to being OOM, either in solo or group action, or want a pet that you're charm kiting with to have just a little more durablity, 8HP regen and 1 damage absorb really isn't going to change the world, but it'll give an edge.

Plus, hey, noobs love chrolo! Til ya get some AA points and focus behind it though, you're not going to be seeing your chrolo last beyond 15minute, while group chrolo lasts even less (10 minutes on the nose). Now, this is truly comparable to chrolo. Let's see: its only 8regen, as opposed to chrolo's 10, but, hey, who cares? If a noob would get hit, say, once every 3 seconds (A mob delay of 30, rather average), it'll give +2hp per tick (by preventing 2 damage every 6 seconds), leveling it with chrolo. Now, that's for noobs. If you're talking midranged, where mobs will most likely hit more often, due to decreased delays, double attacks, duel wields, and special melee hits (ie, kick, bash, monk moves, hit backs with rospont {yeah, I know, my spelling on that was horrid}, and so forth), they're bound to hit more than twice every 6 seconds, giving this spell edges on chrolo in both duration and effectiveness.
During downtime, its going to be 2hp less per tick. Sorry, I believe its a good trade off, but its not unargueably better. Hopefully the extra damage saved from the fight will counteract or even out-act this effect.

In any case, right click it while standing still for 6 seconds, make a noob happy for 20 minutes.

My Smiley: twocents
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