Item GlossaryEverQuest icon

Boots of the Wind  
 

MAGIC ITEM NO TRADE
Slot: FEET
AC: 20
Skill Mod: Safe Fall +10% (46 Max)
STR: +15 DEX: +15 AGI: +20 HP: +100 MANA: +100
SV FIRE: +15 SV COLD: +15
Recommended level of 60.
Focus: Wind of Mana
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Appearance:Leather
Tint:
 
Color (RGB):10, 85, 85
Stackable:No
Lucy Entry By:Smari
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-01-15 07:08:06
Page Updated:Thu Oct 9th, 2008
*This item is the result of a raid event.
Shadows of Luclin Item


Rarity: Rare
Level to Attain: 60

[Drops | Comments ]

Drops: This item is found on creatures.



Zone(s) Found In:
Screenshot

Uploaded November 27th, 2008
Send a correction
Post Comment
20% savings?
# Feb 10 2004 at 7:33 PM Rating: Decent
From how I'm reading the focus effect, it will save 20% on all detrimental spells. It says no complete heals, but Detrimental Allowed.

If that's true, ANY class that casts detrimental spells would gain HUGE benefit from this. Normal Mana preservation is 10%, Elemental quest gear Mana pres is 15% mana savings.

IF this would work for all nukes/debuffs/crowd control/etc. Then this would be amazing for any class.
____________________________
Eandori Raintree
The Rooting, Snaring, Mana-stoning, Raid mob soloing, Gimp Mage of Fironia Vie!
http://www.magelo.com/eq_view_profile.html?num=1977161
RE: 20% savings?
# May 18 2004 at 10:38 AM Rating: Decent
I have these boots as well as a preservation of xegony item. I can confirm that these boots do work on detrimental spells and does overwrite the preservation of xegony effect.
New Stats
# Apr 12 2003 at 11:18 PM Rating: Decent
*
150 posts
MAGIC ITEM NO DROP
Slot: FEET
AC: 20
Skill Mod: Safe Fall +10%
STR: +15 DEX: +15 AGI: +20 HP: +100 MANA: +100
SV FIRE: +15 SV COLD: +15
Recommended level of 60.
Focus: Wind of Mana
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL


Wind of Mana
1: Decrease Spell Mana Cost by 20%
2: Limit: Max Level(65)
3: Limit: Spell(Complete Healing excluded)
4: Limit: Spell Type(Detrimental only)
5: Limit: Effect(Percentage Heal excluded)
____________________________
Ebonite Rhymecaster
Coercer of Cirlce of Arcane Illumination
[link=www.magelo.com/eq_view_profile.html?num=132455]My Profile[/link]
Looks
# Jan 30 2003 at 7:01 AM Rating: Good
Dark grey plate boots.

http://seventhsea.itgo.com/pics/wyrdsig4.jpg
RE: Looks
# Jun 25 2004 at 11:00 AM Rating: Decent
Scholar
23 posts
Odd... maybe they may have a different graphic depending on the race or something. I'm a wood elf ranger and I'm not getting chain or plate. I'm getting a leather graphic. *shiver*
____________________________
Eninziel Reeks of Firiona Vie
70 Ranger of Tunare
Firiona Vie <Rising Darkness>
http://www.magelo.com/eq_view_profile.html?num=670622
focus effect
# Jan 25 2003 at 12:29 AM Rating: Default
**
627 posts
also has focus effect: wind of mana
Ubber Boots )
# Jan 12 2003 at 2:31 AM Rating: Default
Well, actually this Boots were updated. They have now 100hp and 100mana ..... DROOL
Re: Give me a break
# Jul 26 2002 at 3:38 PM Rating: Default
13 posts
No monk Really at the Level that they can achieve these would use them unless...... he has maxed STA or his agi dex is way low. there is no STA on these and the HP is neglagible. And more than likely he will have a higher AC foot item anyways.
This is better for a caster type or rogue I suppose.

I think people tend to think monks whine about gear for the simple fact that monks are more outspoken as we have more restrictions on getting gear than say another class. We have to deal with weight and most good monk items being All/ALL

AS a monk I think about who would benifite most from an Item not the fact that its zero weight high ac and all all monks need ac but more importanly we need HP resists because our ac gets to 1200 easy and over 1200 ac, hp resists seems to be more important for pulling.

Just my 2 cents

RE: Re: Give me a break
# Aug 16 2002 at 2:54 PM Rating: Default
you only get hit if your tank isnt doing his job, or your using a weapon that procs something that really pisses off the mob (EX: Adamantite Club), As a monk myself, i would gladly wear these boots, 35hp is pretty good for boots, and 15dex/20agi is pretty wicked too.
RE: Re: Give me a break
# May 03 2003 at 5:25 PM Rating: Decent
Yea, monks dont get hit. Not like they ever pull or anything.

And he has a monk... learn your class dude, stop playing ebayquest =P
#Xyrax, Posted: Jul 11 2002 at 11:34 AM, Rating: Sub-Default, (Expand Post) As long as the gear or items say ALL/ALL its for ANYONE..doesnt matter what one person thinks it should go to just cause of one or more stats..and JUST cause items have a low weight does NOT mean its for monks..im sure verant made it have a low weight so all you monks wouldnt complain and say "waaaa us monks always get ripped off" having that low weight makes it usuable for all melee classes..added bonus for safe fall doesnt mean its SO a rogue item either..i have a rogue and i look at these and know every melee class can benefit from it
Give me a Break
# Jul 11 2002 at 9:53 AM Rating: Default
this item has Shadow Knight all over it just look at the stats hp mana str dex agi whats a whimpy monk going to do with mana nothing big deal its 1wt wooh tired of seeing all the low weight items go to the crying monks get over it.


Edited, Thu Jul 11 10:47:08 2002
#REDACTED, Posted: Jul 14 2002 at 4:58 AM, Rating: Sub-Default, (Expand Post) These are, as listed, all/all. Therefore any class can use them :P
It's Obvious
# Jul 10 2002 at 8:04 PM Rating: Default
One says it in every item so I get to now, this is so a monk item. And for once it really is, these are some of the best boots in the game imo.
RE: It's Obvious
# Jul 11 2002 at 2:46 AM Rating: Default
*
141 posts
I would actually say it's more of a rogue item, same stats benefit both classes, but the 5% safe fall bonus would benefit the rogue more, as theirs is capped lower than the monks.

You could also argue a case for rangers, but as the skill mod only affects classes with the skill, the mod would go to waste, but the inclusion of mana for the ranger is what could be used to argue for them..

Either way, neither you or I are ever likely to decide on who gets these, so both our comments are about as constructive as using Lego to build a 40 storey office building.
RE: It's Obvious
# Jul 11 2002 at 8:21 AM Rating: Default
these would be best for any VH WAR or BST or SHM BRD becasue it would rasie the_non class cap that they cant raise any other way
RE: It's Obvious
# Jul 14 2002 at 5:12 PM Rating: Default
Technically monks safe fall skill would benefit the most from the 5% skill mod:

Monk: 200 goes to 210
Vah Shir (any class): 100 goes to 105
Rogue: 94 goes to 98
Bard: 40 goes to 42
RE: It's Obvious
# Jul 11 2002 at 4:35 AM Rating: Decent
Personally I think useing legos to build a forty story building is very constructive. +P
Question
# Jul 10 2002 at 6:02 PM Rating: Excellent
Does the skill mod for safe fall add that skill to classes/races that don't have it? Or does it have no effect on them?
RE: Question
# Jul 10 2002 at 6:17 PM Rating: Excellent
Code Monkey
Avatar
****
7,476 posts
If you don't have the skill, you have a skill of 0, so it'll add 5% to your skill of 0. In other words, it has no effect.
____________________________
Do what now?
Post Comment

Free account required to post

You must log in or create an account to post messages.