Item GlossaryEverQuest icon

Luclinite Mallet  

Skill: 1H Blunt Atk Delay: 38
DMG: 4 Dmg Bonus: 30
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
WT: 2.5 Size: MEDIUM
Class: ALL except BER
Race: ALL
Item Type:1H Blunt
Lucy Entry By:ArchonMaster
Item Updated By:SwiftyMUSE
IC Last Updated:2020-06-19 12:08:27
Page Updated:Thu Oct 9th, 2008
Shadows of Luclin Item

Rarity: Common
Level to Attain: 30

[Quests | Recipes | Comments ]

This item is the result of a quest.

Quests: This item is used in quests.
Used in 2 recipes.
Recipe list - Premium only.

This item is used in Blacksmithing. Awarded part way through "Luclin Smithing" quest, used to make Humming Orbs, and then handed back in later on in the same quest.

Uploaded November 27th, 2008
Updated November 28th, 2008
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No More Luclinite Mallet
# Aug 13 2006 at 2:30 AM Rating: Decent
Completed the quest. However, I've gone to make more humming orbs to continue my smithing skills, but when I try to do the combine, I'm missing the Luclinite Mallet. If you recall, the luclinite mallet was turned in and in return you receive the Humming Luclinite Mallet.

So, what's the trick to getting the combine to work again? I really don't want to reaccomplish the quest :-)
No More Luclinite Mallet
# Aug 13 2006 at 2:57 AM Rating: Decent
Ok, Easy enough to figure out.

Here's how you do it.

Open the Forge and select Experiment.
Put your Humming Luclinite Mallet, 1x Metal Rings, 1x Howling Substance, 1x Shrieking Substance, and the Vah Shir Anvil inside.


This has now added a new recipe to your list.

When you do autocombine, from your Humming Orb search result, choose the Humming Orb result. Do not choose the Humming Orb (Humming Mallet). Although it makes sense that that is what it would be, it's not.

So, no need to reaccomplish the quest.

Hope this helps everyone!
# Jan 10 2004 at 2:24 PM Rating: Decent
just a update to combine

Smithing Components: metal bits, swirling shadows, vah shir anvil, vah shir apprentice mallet
In: forge, tanaan forge
Yield: 1
Also Returns: vah shir anvil, vah shir apprentice mallet
On Failure Returns: vah shir anvil, vah shir apprentice mallet
Notes: Vah Shir smithing quest
Trivial at: 108

no need of water or ore :)
Quest Details/Info
# Nov 04 2003 at 10:02 AM Rating: Decent
920 posts
This is posted originally by Tradesman under the Vah Shir Anvil info but it is pertinant here as well.

This is the quest for the 'Humming Luclinite Mallet' and 'Vah Shir Anvil' used in Shadowscream armor.

1. Go to Shar Vahl
2. Find and Hail Master Barkhem @ 190, neg 175
3. Say "I am looking for work"
4. Ask "What Bloodlings?"
5. Buy 1 or 2 Carapace Shield Frames (this is an 8 slot container costing 2gp, 9sp, 7cp
6. Gather 16 'A Bloodling Carapace' and combine 8 in each shield frame to make 2 Bloodling Shields. These are found in Shadeweaver's Thicket and are uncommon from a Cht`Thk Bloodlings (think these are level 3 or so) and the bloodlings unspawn from time to time to spawn worms which are a place holder. At 59 with my pet killing them in 1 hit and with sow on my pet to move faster it took about 2 hours to get 16 of them.
7. Go back to Master Barkhem and give him one shield at a time the shield and he will return you some exps and A Bloodling Carapace Plate.
8. Buy a Mail Sectional Mold from Apprentice Garr @ 225, neg 160 for 1pp, 7gp, 7sp, 6cp.
9. Buy 1 Nepeta Oil Extract from Chialle @ neg 500, pos 115 for 1gp, 6sp, 2cp. (Now I have seen her walking around, I think the vendor next to her has some also.
10. Go to the forage (inside the smith shop around the corner) and combine the following 4 items.
10a) A Bloodling Carapace Plate
10b) A Bloodling Carapace Plate
10c) A Mail Sectional Mold
10d) Nepeta Oil Extract
(I have 188 skill and this is trivial)
The result of the combine is: Bloodling Plate Mail.
11. Give Master Barkhem the Bloodling Plate Mail and he will give it back to you with a 'Vah Shir Apprentice Mallet' - Now if you can get the Mail from someone then you can save all the steps before 11.
12. Ask Master Barkhem "What report order?" (you will receive 'a shield repair order')
13. Bring that report to Khala Dun Jasir @ 1140, neg 275 (you will receive his dented shield).
14. Take his dented shield to a forge and combine that and the apprentice mallet which repairs it. (You will receive the mallet back and his Immaculate shield).
15. Talk with Master Barkhem and ask "What report order?" again to receive another 'a shield repair order'.
16. Return the repaired back to that guard and receive a work order.
17. Bring the report to Khala Dun Aihjin @ 1140, neg 150 (you will receive his dented shield).
18. Repeat steps 14, 15, and 16.
19. Bring the report to Khala Dun Bokh @ neg 1120, 135 (you will receive his dented shield).
20. Repeat steps 14, 15, and 16.
21. Bring the report to Khala Dun Koby @ neg 1120, 55 (you will receive his dented shield).
22. Repeat steps 14 and 16 (not 15 this time, last one).
23. Return to Master Barkhem and give him all 4 work orders that you got from the guards (Receive exps, faction for Guardians of Shar Vahl and 'Vah Shir Anvil' - the Anvil is Giant so make sure you have a spot to put it).
24. Ask Master Barkhem "What is a spirit anchor?".
25. Ask Master Barkhem "How is he binding the spirits?".
26. Ask Master Barkhem "How do you rend shadows?".
27. Ask Master Barkhem "How do you make shadow disks?". (You will receive an 8 slot container and will learn you need 1 swirling shadows and 1 metal bits (2 small piece of ore and 1 water flask) to make 1 shadow disk.
28. Collect the parts to make the 8 shadow disks and combine all 8 in the container.
29. Return the container and the apprentice mallet to Master Barkhem and receive faction with Guardians of Shar Vahl, exps and the 'Luclinite Mallet'.
30. Ask Master Barkhem 'How do I make humming orbs?' (1 shrieking substance, 1 wailing substance, 1 metal rings, 1 Luclinite Mallet and 1 Var Shir Anvil)
31. Make 3 Humming Orbs, Give Master Barkhem them and the Luclinite Mallet and you will be rewarded with more exps, faction and a Humming Luclinite Mallet.
Happy Smithing.
the quest ?
# Aug 27 2003 at 2:12 AM Rating: Decent
Anyone can give me the quest to get this item ? thanks a lot~~
Otherwise, the Luclinite Mallet is just the Humming Luclinite Mallet ? Right or not?

Edited, Wed Aug 27 03:28:09 2003
No Drop
# Jun 18 2002 at 4:14 PM Rating: Excellent
Just a word to the wise. I not being the wise one. I completed the entire quest, received all the items needed. Then when I attempted to create my first piece of armor, I closed the forge holding my mallet and anval and poof (no drop) they were gone. Not that the quest is hard (just tedious, especially with the bridge guards as buggy as they are) but I know I will probably lose them in a forge again. Do they really need to be no drop?
RE: No Drop
# Jun 18 2002 at 4:30 PM Rating: Good
49 posts
I had the same experience. I was doing some combines, turned to buy some more water without thinking and, poof. Restart. And let me tell ya, I wasnt just into the quest either, it was a major pain.

Sympathy from GM? Very
Tangible help? Zero

Be careful, be very very careful,
The Rathe
RE: No Drop
# Jun 19 2002 at 3:46 PM Rating: Decent
I believe they've said it before...the GM's that is...that ANY no drop items left in a forge, pottery wheel, etc etc will disappear if you exit that window...because otherwise you could transfer no drop items across characters and i don't think they want

Menolas Urbanwolf <Epic>
55 Preserver

Sumedan <Epic>
45 Warrior
#REDACTED, Posted: Dec 02 2002 at 7:31 PM, Rating: Sub-Default, (Expand Post) Thank you for that stunning report captain obvious. Whats next, "this just in, the sky is blue, i repeat, the sky is blue"?
#REDACTED, Posted: Dec 17 2003 at 8:13 PM, Rating: Sub-Default, (Expand Post) this just in....kardiyf is a ****** double poster....kardiyf is a ****** double poster...
#REDACTED, Posted: Dec 17 2003 at 8:11 PM, Rating: Sub-Default, (Expand Post) don't forget....kardiyf is a huge ******!
RE: No Drop
# Apr 02 2003 at 1:20 PM Rating: Default
LMAO. In his defense, that's not something I wouldn't have known about had I not read this post. still funny though
#REDACTED, Posted: Dec 02 2002 at 7:31 PM, Rating: Sub-Default, (Expand Post) Thank you for that stunning report captain obvious. Whats next, "this just in, the sky is blue, i repeat, the sky is blue"
RE: No Drop
# Jun 24 2002 at 3:21 PM Rating: Default
Gosh really? Wow I did not know that. Must of been why I said do they have to be no drop? I made the post because I am an admitted bonehead as a warning to the other boneheads out there like myself who might accidentally close a forge. You know, the ones they changed the trade skill combine rules for. Remember the day when you could hit combine on your sewing kit and destroy "ANYTHING" in it? Not so that someone could come by and state the obvious.

Edited, Mon Jun 24 16:24:09 2002
RE: No Drop
# Aug 13 2003 at 1:58 AM Rating: Decent
I have put No Drop items in a forge before and if i close it the nodrop items and put back into my inventory. perhaps there was a pac that fixed that.
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