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Gebron's Demented Cloak  

Slot: BACK
AC: 18
Skill Mod: Channeling +3% (7 Max)
STR: +7 STA: +7 WIS: +12 INT: +12 HP: +110 MANA: +110
Mana Regeneration: +4
Required level of 55.
WT: 0.5 Size: TINY
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Armor
Light:Tiny Glowing Skull
Lucy Entry By:Agamenoar
Item Updated By:SwiftyMUSE
IC Last Updated:2022-01-10 07:21:07
Page Updated:Thu Oct 9th, 2008

*This item is the result of a raid event.
Expansion: Shadows of Luclin Shadows of Luclin

Rarity: Rare
Level to Attain: 58

[Drops | Comments ]


This item is found on creatures.

Ssraeshza Temple
NPC Name
Emperor Ssraeshza

Zone(s) Found In:

Zone Name
Ssraeshza Temple

Uploaded July 1st, 2023 by Craigy
Updated July 2nd, 2023
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# Jan 14 2005 at 2:43 AM Rating: Decent
looted tonight. 68 necro
FT and Casters
# Dec 14 2003 at 5:58 AM Rating: Decent
In our guild many int casters have this cloak, and since the necros ALWAYS get jipped out of the Radiant Feather FT5 range mod that drops in Plane of Air off the Archmage Birdie, on the grounds that the clerics needs the all/all Feather, I am pleased to report that I know of 3 necros wearng it.

As for one feeds wizards, you have a familiar and you have Harvest, so rod it you snowball chuckers and get some FT. Chanters get mana drain and mages get pets to kill for mana. Why anyone would feed a shaman is beyond me, considering they have canni 5 and should almost never go OOM. Every caster can receive c3,4 or 5, and mindwrack if its possible to cast, and they can all use mod rods. Trick is of course it costs the necro 600 to cast it to give you all 300 mana back.

Before people whine on about Lich giving necros inbuilt FT (ok it DOES in a way) try and remember how much of our mana we sometimes have to give away. In my guild the FT items are prioritised to the clerics so we dont have to feed them all the time. Next come the druids, who have patch heals and nukes. In a longish fight, say Xegony, you might end up with 3-6 necros feeding 10 clerics by the end of the half hour it takes to kill her.

So, while this is a nice item for anyone that can use it, including wizards, don't exclude necros. We might have higher mana regen than you mere mortals (mwahahaha) but we play the whole game dying in lich form to get it, and even then in raids we are often stuck twitching the healers. Of course eventually all the needy clerics out there will not require as much mana dumping as they currently do, but until they are all FT15 with additional AA they are in need of mana from necros.

So....its a nice cloak, and everyone who can wear it can get benefit from it. Just be aware that we necros will be just as keen on the FT as you are. And we don't have pets, familiars or a manadrain that directly benefits us....we kill ourSELVES slowly with lich to get mana to feed people. Bear that in mind next time you are whining about wizards needing a feed!!

#REDACTED, Posted: Dec 20 2004 at 10:50 AM, Rating: Sub-Default, (Expand Post) If your raid is flailing because your clerics or enchanters do not have the mana pool/regen without Necros pumping them, your raid does not belong in that fight. Period.
RE: FT and Casters
# Jul 21 2004 at 3:06 PM Rating: Good
Yeah, mana drain is a real plus for enchanters. You know, since it can be cast anywhere, not just during a fight, and we don't need a mob around with mana to use it. Couple that with our insanely awesome summoned pets that we don't have to seek out to use and keep under control and that makes us the most powerful class in the game.
No wait, none of that's true.
Our mana drains suck, and not many enchanters find themselves in mana situations where a mana drain is always on their spell list. Add to that the fact that mana drains have a recast time of about 2 mins or more, and steal much too little mana to make a big difference, and the drains are almost worthless.
I've never played a necro, but I suspect in a good group, or perhaps even a raid, theres some sort of minor healer able to keep you going if you really do desire a 50 point mana regen. Or, heaven forbid, you could settle for KEI and live with that.
You know, for being the masters of mind and all that, Enchanters get the lowest mana regen capabilites cause we have no self buffs for it like all the other classes, and all of the other classes self buffs stick with all our Cs.
RE: FT and Casters
# Mar 16 2004 at 10:48 AM Rating: Default
I have had necro's feed me in battles in the past. Wizards with mana make Emp an easy battle.
#REDACTED, Posted: Jun 17 2003 at 9:01 AM, Rating: Sub-Default, (Expand Post) MAGIC ITEM LORE ITEM NO DROP
RE: Robe of Secrets (Vex Thal)
# Oct 06 2003 at 2:15 AM Rating: Good
What does a VT robe have to do with this Emp Cloak?
#REDACTED, Posted: Mar 11 2003 at 5:41 PM, Rating: Sub-Default, (Expand Post) 145 is max i have seen now for hp/mana on an item, and btw this pos just rotted on Kayne Bayle as of today march 11 2003
RE: *cough* rott *cough*
# Mar 27 2003 at 5:32 PM Rating: Good
Elemental Armor has upwards of 190 for Mana and HPs (the War BP has 190HPs on it).

These don't rot. Period.
RE: *cough* rott *cough*
# Mar 22 2003 at 12:25 PM Rating: Good
*cough* bs *cough*

1. a guild with the number of peeps it takes to bring him down is going to have SOMEONE who can use this.

2. people who brag about eq loot as if they play poker with Jesus need a kick in the head. please grow up, kid.
RE: *cough* rott *cough*
# Jun 30 2003 at 1:19 AM Rating: Good
Re: 1. a guild with the number of peeps it takes to bring him down is going to have SOMEONE who can use this.

Define "number of peeps it takes to bring him down". He's doable with 30.
RE: *cough* rott *cough*
# Jul 24 2003 at 4:30 PM Rating: Default
emp with 30? glad everyone of your melees has bane and you enjoy 30 min fights.

is he doable with 30? i'm sure. i'll take a root canal instead though.

and if you are THAT uber where you don't need this robe....if every int caster has this or better....why are you killing emp?
RE: *cough* rott *cough*
# Mar 04 2005 at 4:02 PM Rating: Default
We've done him with 21. 4 cleric rotation, 6 people in CC group, 2 tanks on emp, bard,1 shammy 1 melee with bane and 7 casters.

And no, we weren't Time geared, not even in EP yet. Was our 3rd kill on him in our progression. We like a challenge and turn our nose at the zergers.

If you have people that know their jobs, he is doable with 18 pre-EP, just takes longer. You know WHY people have to zerg? Cus they raid with 75 people and those same people have crappy gear for 2 years cus there's not enough loot to go around. We raid PoP with 40 and our members get an avg of 4 upgrades per month. Even beat RD with 32.

This cloak might rot for us as this is our 21st emp kill in 5 months we'll be doing tonite and our casters mostly have Glowing Embers cloak from VT now. A probate might loot it though. We will continue to farm him however, cus the robe is so cool and others can still use his sword and shoulders, not to mention the ring and torque. As well as getting the mileage outta our bane weapons we put so much time into.

To the guy that says emp fights arent won with melee dps? You're a bafoon. The FIRST couple kills are not. We struggled with 21, we now cruise and last kill he died in 11 minutes due to our melee bane weapons. Every ranger has a bow, rogue has 2 daggers, beast has 2 hth. Emp bane is teh pwn.
RE: *cough* rott *cough*
# Oct 14 2003 at 8:25 PM Rating: Excellent
Uhm, emperor fights are not won by melee dps, not pre-PoP and not now.
RE: *cough* rott *cough*
# Dec 24 2003 at 2:49 AM Rating: Default
4,520 posts
ughhhh i hate to hear this guy is from kane bayle, dont know what guild its in but it must really have some stupid ppl in it. dont take this as a judgement from the server, there are a few mentaly challenged ppl there thats all.
Cuts Down on FT Items Search
# Aug 16 2002 at 9:46 PM Rating: Good
Great Item, cuts down on the search for FT items, allows me to be able to now consentrate a bit on just mana and resists while still keeping my FT level up.
Holy @#$%
# Jun 04 2002 at 11:06 AM Rating: Good
Those words explain it all!! This cloak is VERY nice! Too bad priests can't use it! Would work well with clerics :) OH WELL...stuff happens lol...again VERY nice cloak! And once again i must say that the trouble it takes to kill the Emporer is well worth it with this kind of loot...

Menolas Urbanwolf <Epic>
55 Preserver

Sumedan <Epic>
45 Warrior
Very nice
# Jun 03 2002 at 6:19 PM Rating: Decent
I don't think you could nail any one class down as being the "best" class for this. I strongly believe any class that wants it (either being a Necromancer, Enchanter, Wizard or Magician) will use their DKP (there is no randoming in FoH or any other guild that can take the Emperor Ssraeshza) to get it.

FT4 items are very rare and should be cherished in my opinion. This is the first FT4 item to be introduced I believe, all the other ones were FT5, FT6, FT1/2/3.

Anyway, goodluck to anyone who gets this cloak.

One thing though, I have always wondered..

Why does a necromancer, enchanter, magician or wizard need wisdom? Ya know? And don't say for tradeskills, unless your starting wisdom was higher then your starting intelligence, wisdom means barely anything to your tradeskills.

Just food for thought. :)
RE: Very nice
# Jun 30 2003 at 1:13 AM Rating: Default
Just for reference...not /randoming for items doesn't necessitate DKP. Many guilds assign loot unilaterally, or by committee, etc.
RE: Very nice
# Jun 05 2002 at 4:58 PM Rating: Default
i understand that DKP represents a point system used by uber guilds to award loot, but what does it stand for and how does it work?
RE: Very nice
# Jan 22 2003 at 6:16 AM Rating: Decent
There is many ways to handle a DKP (Dragon Kill Points) system, here is a simple exemple.

When u come to a raid u win 1 point.

Each item has a proper value, this cloak should be around 20.

An officer call for the interested peeps to send him a tell with their points.

PA got 18, PB 24 and PC 38.

PA won't be able to roll, u need at least the item value to be *in*.

Max roll: (Higher points + 10) * 10
PX's roll: points of PX * 10.

here higher points are 38 so max roll will be 480.

PB will roll 240 480.
PC will roll 380 480.

The winner will lose 20 points (item's cost).

- a casual player will win less often than a hardcore one.
- if u want an item u can save ur points for it, and have a good chance to loot it when it drops.
- peeps roll only for the items they need, they won't throw 20 points for a minor upgrade.
- the MAJOR upgrade with this systeme is the way u keep officers out of troubles from sorting loots. Peeps know the rules and can't complain.
- if no1 want to spend points in an item u'll have some stuff decaying
- peeps with a very bad luck will lose with 60 points against others with 20.

Some guilds (like mine) use several addendums to deal with those 2 last points.

ps: Sorry being out of subject

Edited, Wed Jan 22 05:50:28 2003
RE: Very nice
# Nov 17 2003 at 5:36 PM Rating: Good
64 posts
Or another simple system is you simply accumulate points and bid on items you want...
RE: Very nice
# Jun 27 2002 at 12:57 PM Rating: Decent
dragon kill point
Back in the day (I believe) dragons were the big nasty mobs of the game. Course I haven't played that long, started really getting serious after SoL was released. Look for the afterlife/foh website and see for yourself.
#REDACTED, Posted: Jun 04 2002 at 4:21 AM, Rating: Sub-Default, (Expand Post) from what ive read,dont remember where, wis still effects resists agains mind control ie mez, charm etc
#REDACTED, Posted: Jun 04 2002 at 9:36 AM, Rating: Sub-Default, (Expand Post) no you wrong DarkBander wis dont have nothing to do with resist of charms is all in the magic resist think what you read was nonsense
RE: Very nice
# Jun 05 2002 at 4:59 PM Rating: Default
there is also an intelligence check for charm, i believe...
RE: Very nice
# Jan 07 2003 at 9:34 AM Rating: Default
i would hope that if an enc was high enough to get this they would have DC to begin with.
RE: Very nice
# Feb 12 2003 at 11:44 PM Rating: Decent
Dire charm caps at 45, whereas the highest mob that I have personally seen a chanter charm was a level 60 Malarian in PoD. Dire charm is great . . . when there's things you can actually use it on..
RE: Very nice
# Oct 31 2003 at 6:45 AM Rating: Excellent
108 posts
Actually Dire Charm caps at 46th. The 'regular' mobs that get DC'd can usually dual weild. At 46th most cannot double attack. The 'provided' DC mobs in PoP cannot dual weild sadly but can double attack for 149s.
The spell Command of Druzzil will allow you to charm up to Level 64 mobs, but as I have discovered there are a great many 'cannot be charmed' mobs in PoP, and more than I had thought in Luclin. I have charmed Wrulon Guardians in HoH, several Ogre mobs in PoTactics and Boars also. There are 64th mobs in Sol Ro tower, but I haven't attempted them ...yet.
Your charisma affects a mobs ability to resist your cast charm. (46th and under mobs just TAKE Dire charm, no resist possible and lasts til you invis, dispell, or zone) There after a mob will get a chance to break free of the charm based largely on its current magic resist, but also modified by your current charisma.
What all that has to do with this wonderful cloak is beyond me. This is a fantastic cloak mostly because of the massive raw hp/mana, the wonderful FT4 which on one item is nearly priceless, and also for the HUGE resists and the extra Stamina. Why many enchanters highly price this cloak is also for the Channeling Bonus. Any improvement to your ability to cast while being hit or geting nudged is worth everything needed to get it. The int at this level in the game is just a nice bonus to allow you to get some non-int caster wearable items.
3 thumbs up, its on my wish list.
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
RE: Very nice
# Jun 03 2002 at 8:34 PM Rating: Default
VI puts wisdom on items like this to kind of balance the look IMO, even though its not priest useable...

There are actually Ft4 gloves from CT... can't remember the name though, were in an update a few days back...

i strongly think that FT items should go to wizards.... then mages.... then necros.... then Enchanters.... if you only consider pure casters, if this was all/all i would say cleric/wizzie first (they need mana regen the most IMO) and it shows in high end game, and from there it goes down the list, i don't really wanna say i know the best way after wizzie/cleric... but i think they are definately first.
RE: Very nice
# Jan 07 2003 at 9:38 AM Rating: Default
wizard thinks FT should go to a wiz...what a surprise
RE: Very nice
# Sep 18 2002 at 7:53 AM Rating: Decent
Wizards before any other class, great idea coming from a wizard. Uber guilds that can take down this guy are using DKP system and not one single person trying to decide who the item goes to. If there are some lame guilds that arn't using DKP and can kill the emp, that's very sad.
RE: Very nice
# Jul 06 2002 at 1:35 AM Rating: Default
Two of these dropped off the Emp today, and both went to enchanters. I was lucky and got one.

Everyone will have their own opinions but in a raid situation wizzies have better mana regen than mages and enchanters. They'd have their FT items, KEI, bardsong, PotG (if they choose), their familiar, mod rods, necro feeds and harvest.

For enchanters, we the same minus rods and feeds (usually), harvest (ToT is a joke at high levels) and no familiar. Not sure how mages fare.

RE: Very nice
# Jan 07 2003 at 9:46 AM Rating: Default
mages get raid buffs, xegony's phantasmal guard(or transons if youre not 62 yet like me), and our nerfed up rods.
keep in mind that some encounters require coth(tho sony has nerfed that in some zones) and coth is 500 mana a pop.
like many others have said, this is a great item for any purecaster, but in the end its the person with the most points that will win.
RE: Very nice
# Jul 09 2002 at 10:13 PM Rating: Decent
20 posts
Wizards don't get necro feeds on my raids. Clerics and shamans. That's it.
#REDACTED, Posted: Nov 24 2002 at 2:10 AM, Rating: Sub-Default, (Expand Post) Isn't that the point on the afore mentioned post? If necro's aren't feeding wizards mana, then shouldn't they get favor to the FT items? Enchanters also need a little extra FT just for GP's... but... I think mages and wizards should get dibs on FT items just because of the sheer volume of damage they can put out. They certainly need it after expiereing manaburn... thats for sure..
RE: Very nice
# Nov 20 2002 at 7:02 AM Rating: Decent
Besides, we are not your personal mana ********

62 Warlock
RE: Very nice
# Dec 20 2003 at 8:50 AM Rating: Decent
I'm not a mana wh0re, i spread the wealth when clerics are in dire needs. . but other than that, I'm casting DoT's that total close to 1500 damage per tick stacked and critting nukes close to 3k nonstop.
RE: Very nice
# Jan 07 2003 at 9:47 AM Rating: Default
are too :)
RE: Very nice
# Dec 31 2002 at 12:17 AM Rating: Decent
lol the thing is you are :P
Is this the best FT item in the game?
# Jun 03 2002 at 6:19 PM Rating: Default
Stats, saves, bonus stats. Things not always found on FT items. Without the flowing though 4 this would still be a FANTASTIC item. Adding on FT4 just makes this sick! If anyone can think of a better FT item out there, let me know! If there is a 10th shawl (and there are good indications to belive there will be a 10th) it might be able to compete, but I doubt it.
To me there is no arguing who gets this item, it probably dosn't drop enough for people to argue about it. Every pure caster on the raid will want a peice of this action. And their is no arguing "it's better for this class", it's great for ALL of the possible classes.

Well, my 2 cents.


p.s. if you can think of a better FT item, please post.
RE: Is this the best FT item in the game?
# Jun 03 2002 at 6:22 PM Rating: Default
Shield of Ssraehza: FT6

Shield of the Creator: FT6

Bile Drenched Flesh Robe: FT5
RE: Is this the best FT item in the game?
# Jun 03 2002 at 9:48 PM Rating: Default
Just to clarify, I wasn't refering to the level of FT on the item. The three Xeonic listed are good items, but aside from the MASSIVE FT on them, they can't touch this item. Even the other FT4 item posted today is slightly less desirable to the classes that can use this cloak. (though more people that could get to this cloak may have had a harder time finding equivlent footware as opposed to an equivalent cloak.) While FT is great, I'd certainly give up a few points of FT if it means I get great saves and HP/Mana bonuses too!

Meirril, Fennin Ro
Hmm... cool
# Jun 03 2002 at 4:45 PM Rating: Default
First item I've seen with more than a +100 attribute =)
RE: Hmm... cool
# Jun 03 2002 at 5:04 PM Rating: Default
Rumor has it the largest stat mod any item can have currently is: +- 125. This is due to a coding restriction built into the game. Similar to the pre-Velious days when the max HP a monster could have was 32,000. There are items out there with +125, very rare though.

RE: Hmm... cool
# Jun 03 2002 at 9:06 PM Rating: Default
312 posts
The limit is actually 127, and I'll tell you why.
In everquest, the packets you're sending and recieving have 256 bits of information. The first and last bit of info is used as a header and ender, leaving you with 254. Half of 254 = 127.

It's my guess that item Hitpoints and Mana are using the same 254 bit info to determine the hp and mana amounts on items. That's why the limit is 127.
RE: Hmm... cool
# Jun 20 2002 at 11:43 AM Rating: Default
Oh and what you meant to say was "header and footer"... which isn't really necessary in a TCP/IP packet either.

The original modem code included start and stop bits, which MIGHT be what you're thinking of... since they were analog signals and needed to know when the next byte was beginning... oh and they were optional...

TCP/IP packets DO have headers... and I suppose you could put a "footer" or "ender" on the packet if you were so inclined... but EQ packets are not 256 bits. They are different sizes depending on what the packet is actually for.

If you would like further information, please search the web. Just because a junior high school computer science teacher tells you it's so... doesn't make it so. *grin*
RE: Hmm... cool
# Jun 20 2002 at 11:39 AM Rating: Default
Actually, the assumption that an entire packet would be sent just to submit a signed character is false.

And to help you further... 256 bits of information would generate a number greater than the number of atoms in the universe.

What you were looking for is 8 bits of information... 8 bits generates a number between 0 and 255 (256 total numbers) unless you use one bit for the sign (+/-) in which case you have 7 bits which can give you a number between 0 and 127 (128 total numbers).

And it has nothing to do with packets, other than a character (8bits) was used to store the data instead of a word (16bits) or double-word (32bits).

"It is better to have people think you're an idiot than open your mouth and remove all doubt."
- Mark Twain, if memory serves, was credited with this saying... smart guy
RE: Hmm... cool
# Jun 04 2002 at 11:29 AM Rating: Default
actually the stats on items have 8-bit strings on them..with the first digit signifying positive or negative. which leaves 7 digits. 2 to the 7th power is 128, but starting from zero, you go to 127.
RE: Hmm... cool
# Nov 23 2002 at 11:45 PM Rating: Good
Now you wanna hear something REALLY funny? ALL you are wrong, cuz with PoP the max has increased. As of now items have 135 on em, drops off sol ro.

Take that! And I didn't even try to BS with bits and bytes jargon :P.
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