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Bent Hour Hand  

Lore Item No Trade
AC: 83
STR: +42+14 DEX: +32+10 STA: +28+8 CHA: +34+11 WIS: +28+7 INT: +18+7 AGI: +33+10 HP: +1539 MANA: +1541 ENDUR: +1557
Attack: +42 HP Regen +7 Mana Regeneration: +1 Clairvoyance: +31 Spell Damage: +24 Heal Amount: +9
Recommended level of 85. Required level of 80.
WT: 1.3 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 8 (General: Raid)
Slot 2, Type 3 (General: Spell Effect)
Item Information:
This charm becomes stronger as your situation becomes darker.

Item Lore:It could be two or three, it's hard to tell
Item Type:Charm
Charm Effect:This charm becomes stronger as your situation becomes darker.
Lucy Entry By:Mend [Triality]
Item Updated By:SwiftyMUSE
IC Last Updated:2021-07-28 20:56:46
Page Updated:Fri Jan 24th, 2020

*This item is the result of a raid event.
Expansion: House of Thule House of Thule

Rarity: Common
Level to Attain: 90

[Drops | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Raid Expedition: Tick Tock


This item is found on creatures.

House of Thule: Tick Tock
NPC Name
an ornate chest - Tick Tock

Zone(s) Found In:

Zone Name
House of Thule: Tick Tock

Uploaded November 17th, 2010 by __DEL__1592793205297
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Charm effect CHARMEvilDarkness
# May 18 2018 at 12:50 AM Rating: Decent
263 posts
It looks like the current zone your character is in is huge factor in how much power the charm exudes. You can clearly see the difference in the charm statistics by checking its stats between POK, Shadowrest, Plane Of Tranquility, and Feerrott (HOT version).

It seems like the less light there is in a zone, the greater power the charm will have.
Charm stats stink
# Dec 05 2010 at 7:32 PM Rating: Decent
39 posts
The unpowered stats on this charm are horrible. Save your DKP

Also note it's at unpowered stats more often than not.

Following stats are just a snap shot but this is what to expect
AC 49
HP 923
Mana 924
End 934
Heroics range from +4 to +8

Chappy & Zzorb on Povar
Power on charm
# Nov 29 2010 at 9:22 PM Rating: Default
This charm currently powers up via power sources unlike the lame spell identify tells you of more mobs in camp. I have an axe from convort that acts as a light source.... a very bright lightsource, and it gimps this charm all the way down to 936hp.

Lame Sony, really lame.

EDIT: futher experience with this charm it also seems to wax and wane with the game /time of day. So lightsource on weapon and being noon game time = gimp. No lightsource AND midnight or later (maybe with the saying it is always darkest before dawn) will give full power. Really lame bounce on this charm. Should be more stable with AT LEAST 1100hp constant.

Edited, Nov 29th 2010 11:19pm by Jazellaina
Getting full power for the charm
# Nov 28 2010 at 6:51 AM Rating: Decent
85 posts
If anyone knows for sure how to get this thing to full power, please share with me! :) The charm effect is listed as CHRMEvilDarkness. Thank you for any help you can give! =)
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