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Grandmaster Tailor's Needle  
 

Lore Item No Trade Quest Item Placeable
Slot: RANGE PRIMARY SECONDARY AMMO
Charges: Unlimited
This item can be used in tradeskills.
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Tailoring +5% (15 Max)
STR: +10 CHA: +50 WIS: +10 INT: +10
Effect: Grandmaster's Satchel (Any Slot/Can Equip, Casting Time: 10.0)
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Lucy Entry By:Agamenoar
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-22 03:08:44
Page Updated:Sat Feb 8th, 2020



Rarity: Rare
Level to Attain: 1

[Quests | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
Upgrade Grandmaster's Trophies

Crafted: This item is crafted by players.

Quests

This item is used in quests.
Expansion List - Premium only.

West Freeport
Quest Name
Expert Tailor Test
Master Tailor Test


The effect summons a Grandmaster's Satchel.
Screenshot

Uploaded January 8th, 2020 by Drewinette
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Skill Mod Stack
# Dec 26 2003 at 11:55 AM Rating: Decent
44 posts
Would it be possible to put this in a secondary slot and have a Geerlok in primary to get an over-all skill mod of +10% ?
RE: Skill Mod Stack
# Dec 26 2003 at 1:12 PM Rating: Good
***
3,705 posts
No.

Only highest mod applies. In this case, they are both 5%, so you would have a 5% mod.

see:

  • http://www.Eqtraders.com

  • frequently asked questions for more info on this.
    just got it
    # Jun 17 2003 at 12:26 AM Rating: Decent
    my char is 39 on lanys tailoring is at 48 and i nad it first try. so how is that possible is there really a 1 in 15 chance no matter when it is trivial
    RE: just got it
    # Dec 15 2003 at 11:29 PM Rating: Default
    didnt think frogloks could tailor...Can they?
    RE: just got it
    # Jul 05 2004 at 8:39 AM Rating: Decent
    Yes Froglocks can tailor.

    I am Frog CLR and am at LVL 181 Trailoring
    RE: just got it
    # Sep 30 2003 at 12:34 AM Rating: Decent
    You always have a chance of success, even with a skill of 1. The actual chance is based on your modified skill and the triv. As far I know, no one has figured out what the actual formula is.

    If you made your trophy with a skill of 48 then you are one lucky dude - gratz.
    Various
    # May 13 2003 at 8:01 PM Rating: Excellent
    A few pointers:

    The trophy has a 5% skill mod, the same as a geerlock and they do NOT stack. When you get your trophy sell your geerlock.

    The trophy is triv >250, probably 260 or so which means, what ever your skill, you will have at least a 1/3 chance of failing. You can try to make it with any skill level but the closer to 250 you are the better your chance. Note it is ONLY your current skill that matters when you try for your trophy and Int/Wis/Buffs make no difference whatsoever.

    The maximum any unmodified basic tradeskill can reach is 250. If you are a GM with geerlock or trophy - it should make you 262 - but it doesn't, for some reason, the maximum modified skill is fixed at 252.

    So, with a skill of 240 and a +5% mod, technically you have 252, the maximum possible skill. This means there is absolutely no benefit, apart from pride, in getting your skill over 240.

    The title Grandmaster is reserved by most people for those who have an unmodified skill of 250. However, at 240+, it is common to refer to onself as a "Technical" GM.



    Edited, Mon May 19 19:37:18 2003
    Ammo is useless...
    # Jan 05 2003 at 8:38 PM Rating: Decent
    Things in ammo slot dont give the benefits. Only in either hand and range slots.
    RE: Ammo is useless...
    # Sep 01 2004 at 4:48 AM Rating: Decent
    Scholar
    43 posts
    Thats true, but you get the 5%-Mod Bonus in Tailoring and are able to summon the Bag if equipped in Ammo slot.

    Edited, Wed Sep 1 05:49:06 2004
    RE: Ammo is useless...
    # Feb 12 2003 at 8:35 AM Rating: Default


    Edited, Wed Feb 12 08:08:22 2003
    Does the skill mod stack?
    # Nov 22 2002 at 1:31 PM Rating: Decent
    I've been wondering does anyone know if the skill mod on this stacks with the tinkered geerlok which also has 5% mod to tailoring? i've heard it doesn't but would like to know if anyone knows for sure?
    Success
    # Oct 03 2002 at 12:43 AM Rating: Decent
    20 posts
    Made this tonight. First attempt, skill 214. Cost me 7k cause I was lazy and bought the artisan seal in the bazaar instead of having one of my gem studded chain suppliers do the combines for me.

    This will be sitting comfortably in my ammo slot unless im running across GD with 4 bags full of velium or doing combines. Dont think ill ever use the effect. Anything worth carrying isnt worth losing in a no rent bag.
    great
    # Jul 18 2002 at 2:33 PM Rating: Decent
    Great thing to have. Really helps out tha tailoring.
    RE: great
    # Aug 09 2002 at 10:10 AM Rating: Default
    if that is really your gear than HOLY CRAP, that is just too ***** good.
    Classes
    # Jul 17 2002 at 2:16 PM Rating: Default
    come on this obviosly says casters all over it, what melee would want one of these in their primary secondary or range instead of a weapon or bow? this is a remarkable enchanter item ifu can mana 3 of these thats 150cha if u have that in all skills
    RE: Classes
    # Aug 21 2002 at 10:24 PM Rating: Decent
    No one would equip this when meleeing, but that's not necessarily the point. People would equip this when buying/selling to get better prices. They would equip it when learning a new skill due to the int/wis stats, and also because str plus helps them lug around the stuff they need to practice the skill if it requires components.

    Now yes, a caster would probably benefit from carrying this in an ammo slot where a melee type wouldn't, but it doesn't mean it's not beneficial to melee types. What is beneficial to all classes is the weight reducing bag it can summon.
    RE: Classes
    # Jul 22 2002 at 7:50 PM Rating: Decent
    Please take note that it can be EQUIPPED in the AMMO slot as well as the other slots you mentioned.

    RE: Classes
    # Aug 22 2002 at 1:31 PM Rating: Decent
    It's important to note that you do not gain the effects of the trophy in your ammo slot, however. No mod %, no Int, no nothing. Just an FYI.

    Its being equippable in the ammo slot is more like an easy way to keep it with you without taking up precious bag space in the bank or on yourself. Most tradeskillers know what I'm talking about. :)
    #REDACTED, Posted: May 17 2002 at 5:25 PM, Rating: Sub-Default, (Expand Post) what class and what skill makes these?
    RE: ?
    # May 17 2002 at 10:29 PM Rating: Decent
    Um I would guess Tailoring made this item ;) As for the class it says all classes can make this item, and all players in the game have the ability to tailor.
    RE: ?
    # Jul 17 2002 at 9:15 AM Rating: Decent
    This is true - we can all become tailors - but to get this little gem of an item we'd need to become a grandmaster (245 at least) to successfully create one.
    Plus all the other skills needed to make the components to make the needle (Jewelcraft (180) for the Mounted Gems, pottery (135) for the Artisans Seal and Smithing (122) for the Embroidering Needle).
    Then there's the cost!

    Still I'm trying for one ;)
    Kelitre
    Halfling Cleric on AB
    RE: ?
    # Jul 17 2002 at 11:11 AM Rating: Default
    Understand that everythign lezding up to the final combine isn't no drop. Just hte final combine is no drop.
    Lay off, its a great item
    # May 17 2002 at 2:58 PM Rating: Default
    I would use this item in range on my:

    Druid
    Bard
    Enchanter

    And guess who are my trade skills toons? That's right, my druid, bard, and chanter.

    I think Verant hit the mark this time 8) WTG VI!
    bonus?
    # May 17 2002 at 11:37 AM Rating: Decent
    i'm not knocking these trophies one bit, but shouldn't they have % bonuses for their respective skills? I was expecting to see "+50% tailoring" on this, instead, just awesome tradeskill stats....*shrug*
    RE: bonus?
    # Jun 26 2002 at 9:11 AM Rating: Default
    You have to be at least 250 skill to make this from reports on eqtraders.com
    But, I've seen posts where people speculated that the skill modifier adds a percentage of a successful combine/creation.
    RE: bonus?
    # May 17 2002 at 12:55 PM Rating: Decent
    There is some debate as to wether skill mods even allow you to go over your hard caps. I am not sure that even a 300% skill bonus would help anything. I know they allow you to go over soft caps but I've not seen hard evidence on hard caps. Like, for example, a level 49 rogue with 200 lock picking skill with a +% to lock picking will be able to pick a lock that requires 201 skill unless they've nerfed it.

    Notice the ability to place this in the ammo slot. Totaly useless place to put it, right? Well, that's exactly where 90% of the people who get these items are going to put it unless they're a chanter or severly under-equiped. This is a status symbol. Someone inspects you and goes "Wow! That guy's a grand master such-and-such!". Why do people put turmoil warts in their ammo slot with no intention of throwing them? Why Shissar fangs? To say I've been to PoF or I've been to Ssra. This says I grand mastered a trade skill.
    RE: bonus?
    # Jun 25 2002 at 6:16 PM Rating: Decent
    Actually, this is a very nice item for casters to have in the primary, secondary, or range slot. I wouldn't call anyone that has this equiped in those slots "severly under-equiped".
    ENC all the way
    # May 17 2002 at 12:42 AM Rating: Default
    This is the Perfect enchanter range ammo slot item...


    Edit :Gah looks like you dont gain bonuses from ammo slot...my bad


    Edited, Fri May 17 01:35:34 2002
    trophy
    # May 16 2002 at 10:27 AM Rating: Default
    this is the TAILORING Trophy for when you get a skill of 250 in tailoring !!!!!!!!!!!!!!!! at a skill of 250 i heard your sucess rate will be like 50%
    For real
    # May 16 2002 at 8:08 AM Rating: Default
    These things are real, there's one for every skill but Jewel craft and pottery are at least required to make the ingrdients for each trophy. Each attempt at a trophy will cost something like 3k pp in BDs and velium etc etc etc.

    Gimlih of Tarrew Marr
    #SSJGhol, Posted: May 16 2002 at 2:58 PM, Rating: Sub-Default, (Expand Post) You are incorrect there is one trophy for jeweler and potty too
    RE: For real
    # May 16 2002 at 3:14 PM Rating: Good
    Scholar
    Avatar
    **
    551 posts
    I think what he meant was that even though this is the trophy for Tailoring, the item requires you to know Jewelcrafting and Pottery as well to make some of the ingredients.

    I'm glad that all the tradeskills got such great upgrades. This makes the game SO much more closer to being balanced between hunting/tradeskilling/quests.

    Now that all this has been unleashed on us... I can only IMAGINE what they're going to do with Planes of Power....
    ____________________________
    Pain Lord Darknyss Grimscale
    92 Iksar Crusader of the Greenmist
    RE: For real
    # Jul 16 2002 at 7:13 PM Rating: Decent
    note: gripe post =)

    >>This makes the game SO much more closer to being balanced between hunting/tradeskilling/quests.

    i wish it were that way..... unfortunately it isn't close. this is just more of a nice bonus for those who invest in tradeskills.
    i'm frustrated with how the system is set up. i'm only up to level 40, but i've been working on tradeskills, and doing some quests. it's been an adventure. unfortunately, the most i've learned is that level gaining (hunting) makes everything else easier. you get better gear (more int and wis) which makes tradeskills go up faster, you get more money to pay for tradeskills, farming stuff for tradeskills becomes easier, and in regards to quests you can do them with ease instead of needing to risk life and limb.
    oh well. =0
    RE: For real
    # Jul 17 2002 at 1:13 AM Rating: Good
    *
    73 posts
    It's great that things like tradeskills and quests are easier the higher the level you become. The game is about risk and time invested vs reward. I'd rather take on more risk then more time in order to earn the same reward.

    Take epic quests for example, which already involve a lot of risk and time. Now lets say that all of the mobs that dropped the epic pieces were now lvl 1. Can you imagine how rare Verant would make the spawns and the drops? Or they could just make it so that all of the drops were common, but there were 100 subquests.

    As a matter of preference I'd rather camp a higher lvl, more common spawn then a lower lvl, rarer spawn.
    Holy crap
    # May 16 2002 at 6:46 AM Rating: Decent
    OMG me want. This is making the fact that I am raising tailoring for shawls much less painful. At least at the end I have a hope for these sweet things.
    #REDACTED, Posted: May 16 2002 at 6:29 AM, Rating: Sub-Default, (Expand Post) ok.. so.. ehm.. <studdering> WOOW!! and not lore either.. as far as I could tell u can have 3 that work since it will not give the bonus in ammo slot.. 3 THAT WORK!! OMFG! <calming domwn> its kinda hard to make isnt it :)
    #REDACTED, Posted: May 16 2002 at 5:00 AM, Rating: Sub-Default, (Expand Post) This is one of the tinkering trophies and it aint cheap to make and trivs at about 230+
    RE: Tinkering trophey
    # May 16 2002 at 5:27 AM Rating: Decent
    no this is the tailoring trophy.
    This for real????
    # May 15 2002 at 11:57 PM Rating: Default
    OMG! This is nuts. I hope someone didnt take a Tiger fang and have some fun lol. This is an amazing piece. I checked eqtraders for info on making and there is nothing there as of yet. Any info on making this would be great!!
    RE: This for real????
    # May 16 2002 at 5:28 AM Rating: Good
    http://www.eqtraders.com/secrets/recipes_may8.htm#trophies
    RE: This for real????
    # May 16 2002 at 8:17 PM Rating: Excellent
    These recipes have been up for several days, if not at least all this week. There were *so* many new recipes added, the trophies really didn't deserve their own update comment - new recipes that narrow the gaps bewteen trivials amongst the various tradeskills were a bigger deal because more people had a use for them.

    As far as I can tell, these trophies do not ever become trivial. Being able to create one is as much luck as it is skill, and obviously you're only going to want to make one for the tradeskill you become a Grandmaster in (only one tradeskill may surpass a skill of 200 - with trivial of over 250, it's best to get as close to 250 as possible before you attempt one of these). Hence the name.

    Good luck, everyone.
    RE: This for real????
    # May 16 2002 at 12:10 AM Rating: Default
    Yes, this is most certainly for real.
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