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Spiked Velium Mallet  

Skill: 1H Blunt Atk Delay: 20
DMG: 10 Dmg Bonus: 30
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Block +3% (12 Max)
STR: +5 DEX: +5 STA: +5
SV COLD: +10
Required level of 51.
Effect: Frostcall (Combat, Casting Time: Instant)
WT: 1.0 Size: MEDIUM
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)
Item Type:1H Blunt
Merchant Value:90 pp 0 gp 0 sp 0 cp
Proc Rate:90%
Lucy Entry By:Kerasota
Item Updated By:SwiftyMUSE
IC Last Updated:2020-12-31 12:34:46
Page Updated:Tue Dec 1st, 2020
Shadows of Luclin Item

Average Price: 3,500pp Pricing Data...
Rarity: Common
Level to Attain: 55

[Comments ]

This item is the result of a quest.

Zone(s) Found In:

Uploaded November 27th, 2008
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# Feb 07 2004 at 4:36 PM Rating: Decent
This has a -10% lowered chance to proc under the default proc rate of weapons (according to unknown070 value).
#REDACTED, Posted: Jun 24 2003 at 8:42 PM, Rating: Sub-Default, (Expand Post) Need advise. Both my 1hs and 1hb are maxed so thats no problem. But I was wonder if I should get this(my dex is bad because of my Crusty armor), or a Serrated Cutlass of Hatred, 11/20 +8sta +3wis +50HP +15svM.
# Jan 13 2003 at 5:51 PM Rating: Default
as of patch this morning: REQUIRED 51
Good weapon
# Nov 18 2002 at 4:39 AM Rating: Decent
I'm dual-wielding a Snowchipper and a Spiked Velium Mallet - the poor Griffons in JPF don't know what hit them >)

The only problem of course is that when I'm on Velious the Frostcall procs that these two have are resisted a LOT by quite a few mobs - but they are still good and fast.

Besides, they look cool too - what more could I want? :)
#REDACTED, Posted: Nov 26 2002 at 3:48 PM, Rating: Sub-Default, (Expand Post) I can see paying for an item with a right click DD but for an item that I gotta HOPE will proc (can't even use to finish off that last sliver of HP on a rooted mob).
Rogue cant
# Nov 03 2002 at 4:00 PM Rating: Default
Rogs cant use it :(
neither cant beastlord ???
# Aug 30 2004 at 6:14 PM Rating: Decent
Neither can beastlords??? even though im currently weilding a Velium War Maul... can anyone verify this? And when they Level Nerf something, do the weapons prior to the nerf stay the way they were? Like on a Centi long, they made it [LORE] so you cant duel weild, but the ones before the nerf are still duel weild-able.

So, does a level nerf effect ALL of them or just the ones after level restriction.
# Sep 26 2002 at 7:07 AM Rating: Default
sold mine on seventh hammer for 17k

loved it though proced the 120 dd a lot
#REDACTED, Posted: Aug 01 2002 at 2:45 PM, Rating: Sub-Default, (Expand Post) anything multiplied by 0 is 0 silly try multiplying by say 200 skill, i'd do it mahself but i'm too lazy =p
No new model...
# Jul 25 2002 at 9:43 AM Rating: Decent
No new model for this...looks like a Shattering Hammer.
# Jun 26 2002 at 9:15 AM Rating: Default
Is the level recomended 51 a requirement.I looted this last night and cant equip it (47 atm)Usually all the recomended level gear i can use but with less stats.
RE: Mallet
# Jul 03 2002 at 10:05 AM Rating: Default
Some of the recommended level gear cannot be equipped until you hit the recommended level. The club of the ice ocean is one example, I guess this is another. Both are 1H weapons with a sizeable proc, maybe the proc is why Verant won't let you equip it before the recommended level.
RE: Mallet
# Aug 05 2002 at 11:46 PM Rating: Default
ya i guess its verants way of trying to keep ppl from twinking. Like club of ice ocean i owned onw myself at lvl 40 until at last i couldn't use it! recommended lvl is (51) but cobat is lvl (45) but i am lvl 43 an can wear it but can't use click buff. ssooo its weird verant has made a right move but took em to long to do it i guess lol.
RE: Mallet
# Nov 25 2002 at 10:56 AM Rating: Default
From what I have heard, all the Velious weapons that have a recommended lvl, acutally means required lvl. I know I bought one of these for my monk and it wouldn't let me equip, but last night I finally got 51 and it is working now. Must say I loved it as it procs about 5-7 a battle!
# Jun 23 2002 at 2:55 PM Rating: Default
Just out of cuiosity, anyone know what this thing looks like? The busted out a new model for the Snowchipper, was curious if they did the same for the mallet.
# May 24 2002 at 12:35 PM Rating: Good
If you Dual weild this and the Pick you can have 2 weapons that Proc frostcall. VERY nice IMO.
#REDACTED, Posted: Aug 24 2002 at 7:55 PM, Rating: Sub-Default, (Expand Post) If you duel weild this you are one CHEATING little booger, considering it's LORE and whatnot.
RE: Wow...
# Sep 02 2002 at 7:33 AM Rating: Decent
He said dual wielding this and the pick (snowchipper), so he's not a cheating little booger by doing so.

Edited, Mon Sep 2 08:20:31 2002
spiked velium malet
# May 24 2002 at 4:46 AM Rating: Decent
32 posts
okay this cute baby drops in iceglad ocean from speacial giants involved in the 8ths shawl quest.
our guild got 2 malets from 5x5mob encounters whiele protecting the stinky dwarf general, so its not too rare and easy to get.
Good Hunting,
XEV server
Price Check
# May 21 2002 at 1:52 AM Rating: Default
Anyone want to venture even a guess on the price of this item. It seems very nice and server population of it is low since it is fairly new. Just looking for a ballpark figure.
RE: Price Check
# Nov 25 2002 at 10:59 AM Rating: Default
I paid about 10k in cash and trades on Solusek Ro.
RE: Price Check
# Sep 13 2002 at 3:59 PM Rating: Default
i paid 12k on Saryrn in the bazaar
#REDACTED, Posted: May 10 2002 at 5:48 PM, Rating: Sub-Default, (Expand Post) If you don't even have block...does this improve it to like...5? maybe 12? Or maybe...just a wild guess here...3!
RE: I wonder...
# May 11 2002 at 2:34 AM Rating: Decent
9 posts
The mod would only affect monks, no other class listed for those that can use it has the block skill.
RE: I wonder...
# May 01 2003 at 9:40 AM Rating: Default
Actually Beastlords also get block. But they can't use it either! LOL
RE: I wonder...
# May 10 2002 at 6:51 PM Rating: Decent
+3% to skill means yor skill is multiplied by 1.03.

0 x 1.03 = 0.
RE: I wonder...
# Aug 07 2002 at 12:37 PM Rating: Default
Actually the correct formula is X(skill level) x .03 = y
Exp. 100Skill x .03 = 3 point skill raise thus your skill would be 103
RE: I wonder...
# Aug 24 2002 at 8:03 PM Rating: Default
Actually, BOTH of you are right. As CuclainTorv put it, the TOTAL skill after the mod in block is: skill x 1.03 = total new skill. You said: skill x .03 = extra skill raise, in which case you would add that to your skill, let's say 100: 100 x 1.03 = 103. 100 x .03 = 3 + 100 = 103!!! Just depends how you calculate it, CuclainTorv's way is faster IMO.
RE: I wonder...
# May 12 2002 at 3:05 PM Rating: Decent

Edited, Sun May 12 15:57:16 2002
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