Item GlossaryEverQuest icon

Gauntlets of Living Shadow  

AC: 20
STR: +3 DEX: +3 HP: +30
Recommended level of 40.
WT: 0.1 Size: SMALL
Race: ALL
Slot 1, Type 7 (General: Group)
Slot 2, Type 21 (Special Ornamentation)
Item Type:Armor
Color (RGB):5, 5, 5
Merchant Value:5 pp 0 gp 0 sp 0 cp
Lucy Entry By:Sufi
Item Updated By:SwiftyMUSE
IC Last Updated:2020-06-12 11:57:27
Page Updated:Thu Oct 9th, 2008
Shadows of Luclin Item

Average Price: No Data Pricing Data...
Rarity: Common
Level to Attain: 50

[Drops | Comments ]

This item is the result of a quest.

Drops: This item is found on creatures.

Grimling Forest

Zone(s) Found In:

Uploaded November 27th, 2008
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Changed stats
# Aug 22 2003 at 6:07 AM Rating: Default
These are actually 20ac 3str 3dex 30hps, recommended level 40. Just got them tonight
# May 04 2002 at 4:53 PM Rating: Decent
I'd consider these an upgrade to crystal chitin and (rather obviously) a step below blood runed. For paladins and bards who dont even get blood runed, these are especially nice. Personally, I'd say cobalt is better for the value to a warrior. For a sk, these are quite nice too, and sounds like they are alot easier to attain than blood runed. I think I'll get a group of guildies together and try this raid thingy, sounds kinda fun and yields quite a few nice items.
Recommended vs nodrop
# May 02 2002 at 8:30 AM Rating: Decent
32 posts
Yeah. With a recommended level of 50, a level 10 equipping this will have in fact an AC4, HP+6 item (stats scale linearly). Or AC19, HP+27 if you're level 45.

If you're at that level, it isn't too shabby an item for a tank.

And it's tradeable. That's why it has a recommended level. Verant tries now to put recommended levels instead of nodrop flags for mid-high end loot.
RE: Recommended vs nodrop
# May 02 2002 at 1:28 PM Rating: Decent
ok anyone know a price for these? and what the stats would be at lvl 30?

Edited, Thu May 2 14:24:46 2002
# May 01 2002 at 11:36 PM Rating: Default
After some of the ppl in customer service I've dealt with, i shouldn't have to listen to VI recomend the lvl of item to use. In some fantasy novel the hero doesn't get the super duper uber sword that shoots fireballs, only to find a note on it saying," sorry bucko , lvl up some more and then you can kill the dragon and get the dumb blonde." I understand they're trying to stop a lvl one from having 10000000ac and crap, but for the difficulty to get some of these items, you not gonna see a lvl 10 go with a group to kill the sleepers warders to get some primal weapons.
----->flame here<------

Darkrep Utation
Iksar shadowknight of the greenmist
RE: hmm
# May 03 2002 at 3:51 AM Rating: Decent
In most fantasy stories, the hero doesnt -get- the uber weapon unless he first slays the dragon...and in the ones where the dude gets the uber weapon beforehand, he rarely uses its 'true' power till the end of the story. Recommended Level is probably the most humane way VI could try and stop twinking.

RE: hmm
# May 02 2002 at 2:13 AM Rating: Default
As far as i understand it, the Recommended flagging doesnt prevent lvl 1's from using the items. The item stats will just have penalties on it, until the wearer/wielder reaches the recommended level.
RE: hmm
# May 04 2002 at 1:58 PM Rating: Default
45 posts
no it doesnt make any sense. attacking twinking is attacking a play style, something that isnt even a problem with the game, mearly the way some players percieve others. the only valid reason to no drop tag or in any way level limit an item is if the method of aquiring it also requires those traits. looting a corpse doesnt require you be level 51.

I dont mind that items scale based on level, but have you seen the scaling? How can a level 1 warrior be better using a rusty sword than a real one? The fact is, a fine quality weapon is EASYER TO USE than a lower quality weapon. The ability of a weapon to go through armor like buter is not diminished because you swing it like a bat either. At best, they should be scaling items to 75% of their stats, not to 1 minimum.

also as a note, in some cases recommended levels are actually prohibiting people from equipping gear. (ie you get the your class/race/diety cannot equip this item message)

so much for recommended.
RE: hmm
# Jul 03 2002 at 4:58 PM Rating: Good
7 posts
I don't agree, and yes I have twinked. Its not a style of gameplay. As any server gets older & more populated and all these level 5 characters are running around with 500hp and 300ac, the competative balance is a disrupted. It is an unfair advantage to those who are actually new to the game, or those who have alts and dont twink. It's no different to me than a level 60 siting in the middle of a zone healing, buffing and DS'ing a guild mates new alt and dragging everthing within a 10 mile radius to him so he can kill it. It ruins aspects of the game, makes it less fun, and in general makes people not like you. And as I said before, I have twinked alts, and found it to be unfulfilling when it all came so easy. just my 2 cp. /e Flame Shield Activated
From a tribe long since forgotten, a Champion was born to the Furyblade Clan. Call on him when you need a hero, and ye shall find salvation. Cross him, and your death has been assured.
RE: hmm
# May 02 2002 at 2:24 PM Rating: Default
it makes alot of sense..think of it this way..sure you get a hold of this uber wep or piece of armor BUT at level 1 or so do you REALLY know how to use or equip that wep you dont your still just a mud grubbin squire in you train and gain skill, the item becomes more apparent and usefull..same thing you go up in level the stats on these items raise because your have more knowledge of its uses.

though it is really just an anti twink code really,it still makes things more realistic

Kitkoran Tunereaver 54 bard
Sisu DaPainbringer 54 sk,crusader of greenmist
Kirra Lunarpaw 41 beastlord

" I hear voices and they dont like you "
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