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Skull Charm of the Oracle  
 

Lore Item No Trade Placeable
Slot: RANGE
AC: 5
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: Mend +10% (20 Max)
STR: +5 DEX: +5 STA: +5 WIS: +5 INT: +5 HP: +50
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)

Item Type:Misc
Stackable:No
Lucy Entry By:Sol
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-07-27 03:56:29
Page Updated:Wed Jul 25th, 2018

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: No Longer Dropped
Level to Attain: 55

[Adventure Merchants | Comments ]

This item is the result of a quest.
Expansion List - Premium only.
Quest Name
The Ring of Fire (Removed)

Adventure Merchants


North Ro
Merchant Name Cost Faction TS Skill
Marcia Attamilgad [Rare Items] 25
Nobles


Zone(s) Found In:


Zone Name
North Ro

Item no longer drops. It once dropped from A Possessed Warmonger in the Ring of Fire event.
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Uploaded July 25th, 2018 by Nniki
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25 Nobles
# Jul 24 2018 at 11:10 PM Rating: Excellent
Guru
Avatar
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286 posts
Sold by Marcia Attamilgad for 25 Nobles. She had 4 in stock.
#REDACTED, Posted: Oct 09 2002 at 10:51 PM, Rating: Sub-Default, (Expand Post) IMO, this item is for a monk, BECAUSE of the 10% to mend. If it would go to anyone else while doing this quest (unless u dont have a monk), i would scoff at that person (or ppl for being dumb)
Pass
# Mar 22 2002 at 5:15 AM Rating: Decent
As a 52 monk I would pass this item to a hybrid class. The 10% to mend is totally useless after Mend (100). Anyone doing the Ring of Fire should have a skill of at least that.

For those who don't understand mend: Six real life minutes after using mend you can reuse mend any time after that. Before a skill of 100 one of three things will happen:
1) instant gain 25% hitpoints
2) nothing
3) instant loss 25% hitpoints (can kill you)

Once mend is above 100 only one thing happens:
1) instant gain 25% hitpoints, failure is impossible! (There is a way to fail but it's an ongoing bug people can learn to avoid.)

Higher skill does NOT add more hitpoints or decrease the repop time on mend. I think mend (100) is reachable at level 19.

52 Monk
#REDACTED, Posted: Aug 05 2002 at 12:01 PM, Rating: Sub-Default, (Expand Post) I don't think its a success rate... its quite possible that its the amount of hit points gained back. So if you regain 25% on a mend, having this earring could possible add 10% to the hitpoints healed 25% + 10%=35%
RE: Pass
# May 06 2002 at 9:38 PM Rating: Decent
**
485 posts
it just doesnt make sense to me. does it to anyone else? i mean why would your mend skill be able to go over 100 if it does no good? i think there is something out there that a lot of us are missing. maybe its not exactly 1% per skill lvl maybe its 0.7 or .6 not exactly 1. because why would they even bother making it possible to go past 100 if it didnt help the skill at all? it would just take up space in the game. there has to be something more. an explination why.
RE: Pass
# Jan 06 2003 at 7:36 AM Rating: Decent
33 posts
With the introduction of Luclin monks were given an opportunity to get an AA ability to preform a "critical mend" which when works does twice the healing amount of a regular mend. Just a thought... the added 10% mod and/or your mend skill being above 100 may make chances of critical mends landing increase, but this is only my hypothesis as I don't have the AA or the mod item in question. If anyone has details please post I'm quite interested =)
RE: Pass
# Mar 31 2002 at 4:54 PM Rating: Decent
gah ignore my post, i missunderstood your comment
RE: Pass
# Mar 31 2002 at 4:53 PM Rating: Decent
uhhhhhh, hybrids dont have mend...... monkie only....
Umm.. Hello?
# Mar 19 2002 at 3:47 AM Rating: Default
Did anyone notice that this is a Lore NoDrop item? Why would you even try and roll for the silly thing? It's the result of a quest, and I definitely agree that it's not a shabby item. But I definitely prefer my gantru charm, as it has more functionality than this skull charm (can be worn on either neck or the range slot) and has some added resists.
(7ac 5str 5dex 5cha 5wis 2SVfire/cold/disease/poison/magic)

But, as a reward for a quest, it's definitely worth doing. =) I'd put my gantru on my neck and throw this in my range slot anytime.

Cleric of Xev
RE: Umm.. Hello?
# Mar 19 2002 at 7:51 AM Rating: Decent
Now if only you knew what the Ring of Fire was...

The Ring of Fire, is an event that is activated inside of Acrylia Caverns, when your raiding force is in a...surprise surprise...ring of fire. Mobs begin to spawn randomly now (i think they made it random now at least), and after every "wave", there is a boss mob. Boss's drop schtuff. Im sure one of the bosses drop this item. Hence, why you must either send it to a loot comittee, or roll on it.

As for the item, 99.9% of em will go to a monk heh.
good for any claaaaa
# Mar 19 2002 at 12:48 AM Rating: Default
This good for and class and it is all/all. But by the level to atain it you coul aquire something much better. A 10% mend would'nt help much to a monk lvl 50+ because of skill caps and all coming into play.
/shrug another not to useful item

Edited, Mon Apr 1 01:54:39 2002
Just plain good
# Mar 18 2002 at 11:00 PM Rating: Default
Would be good for any class, but personaly I'd perfer to see it go to a necro or shammy (and I don't play either). Extra Hp and stamina = mana for them, and not having to give up Int/Wis is a big plus. I wouldn't argue it going to a melee either, just nice stats for any class. Heck, even rogues would love this item.

Meirril, Fennin Ro
mend. l33t.
# Mar 18 2002 at 9:30 PM Rating: Default
Don't beastmasters get mend as well? Maybe their skill caps at 99 or something...well, probably not. heh. If only only high mind skill mattered...maybe it does get taken into account for critical mends?
RE: mend. l33t.
# Mar 19 2002 at 1:53 PM Rating: Decent
28 posts
Beastlords do not get mend. Only monks have this ability, therefore, it should go to a monk before anyone else. I don't play a monk so it's not like I'm biased here.

Desi Willowhill
51 Halfling Champion
Officer - Legion of Scales
7th Hammer
RE: mend. l33t.
# Mar 18 2002 at 10:25 PM Rating: Decent
Quite sure Beat*LORDS* don't get mend. If they do, it's not at level 1 and it doesn't appear on their training list.
useless monk item
# Mar 18 2002 at 6:48 PM Rating: Default
I'm a lvl 60 monk I wouldn't bother rolling for this if anyone else wanted it. Anything past 101 in mend is useless. Now if they were to make how much you healed for determined by your mend skill this would be anice item but as it stands it isn't.
RE: useless monk item
# Mar 19 2002 at 4:57 PM Rating: Decent
Scholar
*
73 posts
Hm, seems monks and everyone are forgetting that there is a critical mend ability buyable with AA points. Perchance this would help you achieving those crits?
____________________________
"Cheaters never win, winners never get caught."
Bah @ Monk Item
# Mar 18 2002 at 6:43 PM Rating: Default
As a cleric I am rolling on this puppy or complaining if it isnt open lotto'd. Monk's get enough stuff defaulted to them. For a cleric there are few items with more wis than this for the range slot... I am sure there are other classes that would gladly snap one of these up as well. Bah @ Monk Item.
RE: Bah @ Monk Item
# Mar 19 2002 at 4:02 PM Rating: Default
28 posts
Talisman of Benevolance has better stats all around for a Cleric/Druid/Shaman, and is much easier to get.
I disagree
# Mar 18 2002 at 5:42 PM Rating: Default
This is a nice item but this is not monk only. The skillmod is useless. After 100, mend skill ups mean NOTHING. If a monk of the skill to participate in the ring of fire dosn't have at least 100 mend allready, they don't deserve this item anyways. Personally, I'd LOVE this item and would be rather upset if it went to a monk because of a meaningless stat like the 10% to mend. Seriously.
RE: I disagree
# Mar 19 2002 at 4:54 PM Rating: Default
Scholar
*
73 posts
So if a range item tagged with +10% to evocation dropped and was marked all/all melee's should get to roll on it as well?
____________________________
"Cheaters never win, winners never get caught."
RE: I disagree
# Apr 18 2002 at 4:43 PM Rating: Decent
Hello? Mend +10% is the same thing as mend +0%. Mend past 100 is useless. So, no, melees probably won't be getting a +10% evoc item but yes melees will be getting a +0% evoc. Learn about the abilities, man. + to mend is meaningless. It does nothing.
#REDACTED, Posted: Mar 18 2002 at 6:03 PM, Rating: Sub-Default, (Expand Post) this item wold not Go to the Monk just because it is 10% to mend it would go to the Monk because the 5AC in range slot along with Str Dex Stam And HP, Int for Skill ups and Wis For the Hell of it, it IS a Monk item 8)
RE:RE:RE:RE:REtarded
# Mar 18 2002 at 6:11 PM Rating: Decent
Only reason I can see for ALL/ALL on this, is to keep an otherwise useful range item from rotting needlessly after going through RoF...

51 Chanter
Nameless
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