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Tor Vignus  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: PRIMARY SECONDARY
Skill: 1H Piercing Atk Delay: 21
DMG: 15 Dmg Bonus: 31
Backstab DMG: 15
This item is placeable in yards, guild yards, houses and guild halls.
Skill Mod: 1H Piercing +7% (26 Max)
STR: +5 DEX: +5 STA: +5 HP: +25
SV DISEASE: +10 SV POISON: +10
Recommended level of 51.
WT: 1.0 Size: MEDIUM
Class: ROG
Race: ALL
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 20 (Ornamentation)

Item Type:1H Piercing
Stackable:No
Lucy Entry By:Tiana
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-12-23 00:43:34
Page Updated:Thu Oct 9th, 2008

Expansion: Shadows of Luclin Shadows of Luclin


Rarity: Uncommon
Level to Attain: 51

[Drops | Comments ]

Drops

This item is found on creatures.



Zone(s) Found In:


Zone Name
The Deep
Screenshot

Uploaded December 23rd, 2021 by nytmare
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Looks Like...
# Mar 02 2005 at 2:33 AM Rating: Default
Looks like a Ragebringer.
skill mod
# Jul 06 2003 at 2:57 AM Rating: Decent
7% mod may only take you up 2 points but it also adds ATK when worn with the 2 points, more atk = more dmg. my 2cp

64 rogue
FV
RE: skill mod
# Nov 30 2003 at 6:04 PM Rating: Default
/boggle lothj

If your Piercing skill is at 100, you ad 7% of your current, 7% of 100 is 7... so 100 + 7 = 107
RE: skill mod
# Mar 31 2004 at 1:27 PM Rating: Good
Rogue piercing caps at 250, the hard skill cap is 252. So, this only adds 2 points (252 - 250 = 2) for a rogue that has a maxed piercing skill.
...
# May 28 2003 at 11:10 PM Rating: Default
You guys realize 252 is the pierce cap right? Also, rogues physical pierce skill maxs out at 250, so there is hardly any room for improvement... 7% goes way beyond 252, so you only get minimal effect out of it.


edited for mistyped number. (75% as opposed to 7% :P)

Edited, Thu May 29 11:37:03 2003
Dropped by...
# Sep 18 2002 at 10:38 AM Rating: Decent
Thought Horror Overfiend in the Deep.

Link is here: http://eqbeastiary.allakhazam.com/search.shtml?id=7327

Not sure why it's not listed in his loot table.
Dropped by?
# Sep 15 2002 at 9:23 PM Rating: Default
Anybody know who drops this and where in the zone? Is it from the burrower?
%modifiers
# Sep 03 2002 at 9:31 AM Rating: Default
A %modifier allows you to go over the max cap...that's the point to having it.

peace,
Aielman KajiraLiege
mods
# Jul 01 2002 at 6:21 AM Rating: Good
Skills cap at 252, such a monk hand to hand, and no you cant raise skills -PAST- 252, but you can push them to it, rogue piercing is 250 at level 60, with this it is raised to 252, a slight inscrease but still an increase. Id use it on my rogue :-) and after getting a backstab mod main hand move this to offhand and still maintain 252 piercing
Looking for Info
# Jun 15 2002 at 11:05 AM Rating: Decent
Who drops this?

And any further information would be appreciated.
#REDACTED, Posted: May 22 2002 at 10:43 AM, Rating: Sub-Default, (Expand Post) ok this is scary an item that someone hasnt said OH this should defenitely be a MONK weapon!
Backstab Cap
# May 10 2002 at 11:32 AM Rating: Default
...is 225, not 240 or 250

This weapon is pretty nice, considering the effort. All you need to do for THO is turn on attack and fall asleep. The only problems "lesser" guilds have had with this guy is ads :/
Skill Mod and Backstabs...
# Mar 25 2002 at 5:20 PM Rating: Default
Cap for backstabs at level 60 is 240, not 252. Any modifiers of 5% or above put you at the hardcap of 252. Makes a huge different in the frequence of hits/doubles and average damage from your backstabs.

All skills hardcap at 252.
RE: Skill Mod and Backstabs...
# Aug 14 2002 at 1:43 AM Rating: Default
Backstab is capped at 225, not 240.
RE: Skill Mod and Backstabs...
# May 08 2002 at 9:14 AM Rating: Default
Anyone know who drops this? looks uber... *drools

#REDACTED, Posted: Mar 19 2002 at 4:39 PM, Rating: Sub-Default, (Expand Post) I would think that by the time any of us get this beauty the skill mod won't be our biggest concern hehe...
#REDACTED, Posted: Mar 13 2002 at 7:55 AM, Rating: Sub-Default, (Expand Post) yeah im pretty sure it works that way scotty. only problem is that the rogue piercing skill caps at 250 so if they did equip this and it brought it up to 255, they would get practically no visible change. still a nice dagger, tho. also a question about recommended lvl...what does that mean? Do you need to be lvl 51 to equip this or does it just work better if you're 51?
RE: Re: skill mod
# Mar 14 2002 at 3:52 PM Rating: Decent
It means you wont get the full effects of it until you are 51. I believe that before that it will only be a dagger with no stats. Thats speculation on my part though, the fact of not getting FULL beni of it is the way I have heard it.

Skitz Gilespie
47 Bard
7th Hammer

Honor Stands Between Me And Death, Without It I Face Death Alone And Unsheilded!
It drops from...
# Mar 13 2002 at 12:43 AM Rating: Decent
THO. :)

Skill Mod
# Mar 12 2002 at 10:08 PM Rating: Default
The thing about skill mods that suck is that you can't exceed the hard cap. A level 60 rogue with maxed piercing will receive no extra from the skill mod.
RE: Skill Mod
# Mar 12 2002 at 11:45 PM Rating: Default
I thought the hard cap on skills was 255. Not sure what a rogue can get to via skill-ups, anybody know?

If a rogue can only get to, say, 240 skill (just throwing out a number) this dagger will bring them up to 255 skill. That's my understanding of how these work, might be wrong though.
RE: Skill Mod
# Mar 13 2002 at 6:47 PM Rating: Decent
41 posts
From what i remember, sts hard cap is 255, skills is 252.
#REDACTED, Posted: Mar 12 2002 at 4:49 PM, Rating: Sub-Default, (Expand Post) CAN THIS PIC GET ANY BIGGER!!
Skill mod
# Mar 12 2002 at 3:26 PM Rating: Default
7% to peircing..... oh my
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