#REDACTED,
Posted:Apr 01 2003 at 1:36 PM, Rating: Sub-Default, (Expand Post) I think every class has its advantages but I know one thing for certain, not only can I get Agro at will I found that my ability to release taunt is incredible as well. I also have eunique advantage as a Main tank as my stuns (effective on 95% of all creatures in Norrath allow me to take less damage over the long haul in a long enduring fight). I have proven this many times in my travels and almost always have a cleric claiming they are not helping as much as they would like as I only normally require (one to two max) CH's within the course of a fight.
Don't see what all this has to do with the weapon in question, but I like the idea of pulling flash of light out of the back of my spellbook. I used that spell till about lv50 with good results, but haven't thought about it for the last 12 levels. Gotta give it a try, way less mana than stuns for agro generation.
Was able to get this baby trading an Argent Protector, a silver chitin shield and various quest gems on E'ci server. Adds up to 10k only. I feel like I ripped the guy off or something, as a level 51 SK I was able to up for up to 280 with high level shaman buffs such as Avatar and the like.
Athropos Fatedestroyer Level 51 Dark elf Shadow knight
Very nice blade. For those who would want a WARRIOR or RANGER usable version of this, look up the rubicite staff, drops from the same zone. I had the choice of taking this or the staff, which is 47/50. I chose the staff because I also play a warrior and ranger, and both their 2hb skills are maxed.
Mind you, this sword is also sickening.. wow 51/54, I'm liking this new gear that's coming out =)
i have this. it hits for 350 singles 700 dbls with my 60sk. it is not no-drop. this sword F$%kS sh33T up!! yea its slow as dirt,its a situational weapon, i use it when i have max haste and not worried about aggro. the >disciple of thule< drops it and requires 1 good group to hold camp, 2 groups makes it easy. no i wont selll it. 51/28 is pure love.
What Mob does this item drop off? If you are not sure what mob but know the area (CR, CY, Maze, 4C, Sewers) that this drops in, that would also be helpful. Thank you.
a) pal / SK dmg can equal and sometimes surpass a warrior with our uber 2hs weaps
b) warrior has it all over us on HP with equivalent gear. compare your UNBUFFED HP with a war UNBUFFED HP cuz on raids u will likely have most same buffs unless they conserve mana to MT only.
c) our taunt relies on spells and there are two kinds of mobs that will let u quickly know the diff betweeen hybrid MT and war MT -- dispell mobs and mana drain mobs. when all yer buffs dispelled that war will rock u --- when you oom that war will rock you.
d) if yer tired of hearing war this and war that then stay the hell away from the uber mobs cuz there are times when nothing but a 60 war will do.
e) a duel has JACK to do with who can take down an uber mob on a raid if cleric is casting CH to keep up a dispelled pally with 3khp or a dispelled warrior with 4-5khp we talkin a bigg diff in mana usage. btw all this is coming from an SK =)
As far a pally goes.. throw in stun, disarm, taunt, and with a decent 2hs.. good luck getting aggro off me. When a pally or sk wants aggro, they will get it off a warrior in a hearbeat. There is a huge difference between a warrior being able to take more hits, generally speaking they have better ac and more hp than a sk or pally, but maintaining aggro is a different story. I've seen many o raids go bad because some warrior couldnt maintain aggro. These are well equipped lvl 60 warriors. Let a sk or pally tank, and they will hold aggro the entire fight due to the extra aggro we produce by stunning or other spells.
Bah! When a ranger with a rusty orc pawn pick wants to get agro off of a war they can in a heartbeat! Warrior taunt has been nerfed all to hell....and against 61+ mobs the taunt button may as well be the "extra sugar" button on a coffee vending machine!
Warriors in raids 60+ usually have to rely on weapon speed and procs to hold agro....and TRUST me....on big raids you want a 60 war holding agro....I can absorb 2 to 3 times the damage of a 60 pally in full Skyshrine armor with the right discipline, and I know warriors that can absorb far more damage than I can.
"I can absorb 2 to 3 times the damage of a 60 pally in full Skyshrine armor with the right discipline"
Take away a situation where you need that nifty little discipline and the Paladin/Shadow Knight will make a better MT. Namely in exp or pickup groups. And on the subject of conserving mana by not buffing anyone but the MT...ever been in a situation where there are unresistable AoE's?
SKs make the best MT simply because they can hold the aggro - the obscene amount of damage we can inflict with out weapons in single shots is on par with all but the best caster nukes - toss in a ton of spells which the sole purpose seems to be to collect even more aggro and you can't fail - my SK can pull aggro off of a cleric who CH, a bard twisting three songs or a chanter who's mez or charm just went down, usually before the mob even gets to the person I'm pulling aggro from and I've never not pulled aggro from the puller - there's nothing like a 300+ hit to get a mob's attention along with stacking three dots and a ton of debuffs on it.
I don't argue one bit that SK/Pallys can be good MT's. But that is only in xp type groups. You go on a NToV raid or Ssra...you best have a warrior.
1st..I have yet to see a SK or Pally with 7k hps. 2nd I have never seen a SK or Pally with defense discipline, handy when they start to flurry or quad hit for 750. Point in case, a clerics mana is better used when a CH lands for 5k compared to 3k.
SK's if they decided to pull aggro to save a caster or cleric...great that is our job. But FD that **** off so the warrior can hold aggro and do their job.
As for this weapon, it seem to be a nice weapon. A little slow, but as stated in one of the other posts ideal with optimal haste.
you havent checked out Ssra / VT equiped hybrids... ive seen rangers with 7khp *buffed of course* as well as sk and paladin. and you're right.. warrior does make a better tank in ToV than a hybrid in most cases except on emerald drakes (******* slow) where SK is prefered because we can hold aggro rather well with just spells, the introduction of the Voice and Terror line really help.
Fedel 55 Shadow Knight Rendered Asylum of Tholuxe Paelles http://www.renderedasylum.com
Ok let me tell u something about delay and stuff. at first pls look at the classes and u will see SK and PAL as classes listed. ok u all know this kind of class is not real meele like war. from the real output with haste item and chanter haste u will get more dmg as other meele classes. i test this while i was using the SOG and with the SOG i hit arround 230-240 and this double sometimes. Yeah its looks cool if war , rog or monk hits that fast but if u count the dmg output. u will make more damage output with weapons like this. but this weapon is only good when u assisting. is more as second weapon to handle. so dont write thinks like crap delay or so. depends on lvl and str u can hit up easy in 300 dmg. belive and when u hit 2 times arround 300 this is a dmg output like 600 or more. and 600 dmg output each round is very high. this is just a little tip. ( Yeah i knwo my english is crap sorry :)
Anyone have any info to where it drops? It says "common" and has not mob listed, which I guess to mean "I don't know." Or is it randomly dropped throughout the zone?
I don't see why people put this thing down because it *slow*. As a pally, you get a 25% self haste (Valor of Marr) .. add the 21% haste of a FBSS or 22% of SCHW you don't need dragon or god haste to get 46% haste, that make this weapon around 36dl.
Plus the ratio is a lot better than the pally epic (35dmg 40dl) and as "weak supportive class" all that matters is how much damage you can add to your group's damage output while not having an eye on everyone's health or keeping the chanters alive.
And for taunt? It's frightening how many clueless 50+ players run around there without the least concept how to let the main tank gain and hold aggro. For exp groups: - Main tank should always be as close as possible to the MoB - *all* other melees should be as far away as possible from the MoB .. yes, this is harder than just running into a mob and pressing auto attack because you will have to move every few seconds during a fight - if MoBs can be rooted, do so and make sure the main tank is closest player to the MoB. Rooted MoBs tend to attack the closest player no matter how much damage he did or how high on the hate list he is. - if you have aggro and can't get it back to the main tank, turn that damn auto attack off and move *slowly* away from the MoB until it is back on the main tank
It's people's lazyness and not following the simple instructions above that fux0rs up aggro management, not the weapons or haste someone uses.
Ever seen a guy swing twisted steel 2 hander with cocw and VOG seen a few wars keep aggro squarely on them and they were even main or second assist I dont see how crackin 340 for regular hits 2-3 times is less taunt then hitting for 70 with lammy or 95 + with centi LS
I agree with the fact that low delay will reduce the taunt factor of this weapon... but I do notice that the harder you hit, the more chance the low delay won't matter.
I've been trying out the Strength of Grodan as a secondary tank weapon, and I find that if I get a few good double attacks on me... nobody's taunting it off me.
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Pain Lord Darknyss Grimscale 92 Iksar Crusader of the Greenmist
I agree damage has a lot to do with it. A double or two with the str of grodan or my etched velium lance, maybe a stun or two, and you will NOT get the mob off of me unless I stop attacking.
Thats not entirely true, damage bonus gets higher if you have a high delay on the weapon, so this one has a higher dmg bonus than for instance a 20/40 weapon.
The damage bonus is both level and item dependant for the two handed weapons; its merely level dependant for one handed weapons.
It SEEMS that the bonus for two handers is twice the level bonus for one handers, plus half the difference between the weapon delay and 40 (if delay >+ 40 ), rounded down.
At least, thats what I've noticed, and is borne out by comparing the weapons at my disposal.
As Allakhazam previously noted, this is his Cazic Thule update, since the recent revamp, CT is now a lvl 55 plus zone. I can atest to that, being at the zone just after it was upgraded, the creatures in the courtyard are now lvl 54. This item will NOT be easy to get by anyone
ya, some mob weilding this, i think you'd know it real quick when he slashes through you 4k hp in about 30 seconds, chances are he'll have haste and a bunch of healing lizards as his heels (they cause the biggest trains, b/c u just cant kill the mob! hate em). now, if you manage to get this bad boy, (shout it out/ guild chat it) in nice big capital letter.
Should it be blade of destruction? or is the name refering to the 'discipline' ye mettle out on the mob with it? I want to get one, me self getting close to that level!
maybe im just reading this wrong....but i'm not sure why everyone is giving treiten all these weird ways to calculate damage bonuses when all he/she asked was, how damage bonuses are added to weapons (i.e. does a 40 damage bonuse turn a 30/50 weapon into a 70/50 weapon, or do you just do 40 extra damage per swing?)
#REDACTED,
Posted:Mar 09 2002 at 12:12 AM, Rating: Sub-Default, (Expand Post) If you subtract 25 from yer level, and then divide the result by three, that number will be (IMO) added to the weapon. (ie: 1hs 15 dmg 34 del -Ghoulbane- my lvl 39: [39-25]/3=4.666 {round down},therefore, +4 to 15 ,thus, Ghoulbane is 19 dmg 34 del). But for 2hs/2hb/2hp weapons is a little different. Their del as well as yer lvl determines the bonus, the slower the weapon's delay the bigger the bonus. I do not know the 'ratio' for this, can only guess, but its nice. This is of course my opinion, please correct if anyone has a better way of putting it.
LOL, no magic equations involved, there is a damage bonus table with increase in db as level increases and as delay increases. as you get 50+ the 2h db is +1 per level except at 55 and 60, where you get more (5 for a 49ish dly weapon, 4 for 30-40ish delay). 1hs db has nothing to do with dly at all, is 9 for everyone from the time it becomes 9 (I was too high for it to show the lower numbers when they started showing db on weapons, so don't know when it becomes 9), becomes 10 at 55, and 11 at 60 (I think, may be at 59).
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Sir Abazagaroth Katzkortulu Knight of The Rathe http://www.magelo.com/eq_view_profile.html?num=426463
Once they put DB on weapons, I notice that after lvl 28 I started to see a dmg bonus (on 1h weapons). At lvl 28 it was one, then lvl 31 was 2 ect, every 3 lvl resulted in an additional point. Right now at lvl 39 its 4. I agree, delay has no factor on 1h weapons, but for 2h stuf del and lvl determines the bonus. At lvl 60 (where some pics of weapons people have posted) is 11 which fits the equation, as you have said as well. My 25th level warrior shows no DB yet, but I bet when he reaches 28 it will start to show and will be 1 for 1h weapons.