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Dreamer's Silk Hat  
 

Lore Item No Trade INFUSIBLE
Slot: HEAD
Purity: 50
AC: 43
STR: +14 DEX: +16 STA: +7+2 CHA: +23+5 WIS: +9+2 INT: +9+4 AGI: +30+2 HP: +395 MANA: +420
SV FIRE: +11 SV DISEASE: +23 SV COLD: +23 SV MAGIC: +12 SV POISON: +26
HP Regen +3 Mana Regeneration: +3 Clairvoyance: +4 Spell Damage: +2
Required level of 80.
Effect: Faerune (Worn, Casting Time: Instant)
Focus: Arcane Detonation II
WT: 1.9 Size: MEDIUM
Class: ENC
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 7 (General: Group)
Slot 2, Type 13 (Energeiac: Group)
Slot 3, Type 21 (Special Ornamentation)

Item Lore:The cloth shimmers with an inner light
Item Type:Armor
Appearance:Cloth
Tint:
 
Color (RGB):0, 100, 150
Stackable:No
Tribute:1113
Lucy Entry By:Mend [Triality]
Item Updated By:Oxgoad
Source:Live
IC Last Updated:2019-04-09 11:00:19
Page Updated:Thu Oct 9th, 2008

Expansion: Secrets of Faydwer Secrets of Faydwer


Rarity: Common
Level to Attain: 80

[Recipes | Comments ]

Crafted: This item is crafted by players.
Used in 5 recipes.
Recipe list - Premium only.
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chanters
# Dec 12 2007 at 6:59 AM Rating: Decent
I agree with u thier about the chanters that is why i have taken my main to a whole new lvl if lower lvl toons in my guild need a tank and its not to hard of a zone on a chanter and they have a healer and a patch healer just in case i take my chanter lvl 77 and tank in zones where mobs are lvl 63 to 72 to help them out just because u cant hit in the high end zones right a way thier is always a way to go out and get xp
G'damn it.
# Dec 11 2007 at 10:37 AM Rating: Decent
*
223 posts
This is just absolutely STUNNING!

I can't wait to get it so I can finally have a +40% DD/DoT damage to my Lvl 70 Nukes/DoTs...because that's the ABSOLUTE LAST LEVEL that Enchanters USED Magic-based Nukes/DoTs! Everything post-70 is Chromatic!

JFC...who the hell is responsible for this ****? And, quite frankly, from looking at the ENC's new spell lineup, I can't say as I'm impressed. A few nifty new "aura"-type spells, sure...but I'm sure they'll be buggier than ****, and the few stable enough to use will conflict with everything else and/or provide a bonus so insubstantial as to render it not worth the mana to cast.

I'm honestly starting to think that no-one at SOE has a friggin' clue as to what the hell an ENC is supposed to do, anymore. We've been pretty much painted into the same corner for over 5 years, now. C/Haste/Mezz. Each level cap raise providing just more of the same. No Guild relies on mezzing for raids, anymore; OOC-regen mode has pretty much negated the absolute NEED for C; our Auras don't work in half the zones we go to (end-game); our Runes are completely underpowered, considering the strength of the creatures we encounter; Clerics Pacify-line of spells have surpassed our own in power... Hell, if it weren't for Haste, Guilds could do away with Enchanters altogether; as it is, if none show up for a raid, everybody just pops a Haste potion, anyway.

But it's good to know that, instead of addressing our functionality (or the total lack thereof), they're continuing to give us gear with Foci that only work on spells we stopped using 10+ levels ago. Whoopee!

/sigh
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