Item GlossaryEverQuest icon

Very Small Stone Tear  
 

MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Lore Group: Tears of Alaris
Evolving: Level 1/20
Slot: CHARM FACE AMMO
This item is placeable in yards, guild yards, houses and guild halls.
Recommended level of 95.
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Item Information:
You are filled with melancholy feelings.
Item Lore:Fills you with melancholy feelings
Item Type:Armor
Charm Effect:You are filled with melancholy feelings.
Stackable:No
Lucy Entry By:Galan-CD
Item Updated By:SwiftyMUSE
Source:Live
IC Last Updated:2021-09-10 04:16:00
Page Updated:Fri Jan 24th, 2020
Veil of Alaris Item


Rarity: Common
Level to Attain: 95

[Comments ]
Lore:
Gains power with the destruction of Alarans.

This item is the result of a quest.


Zone(s) Found In:
This is an evolving item:
  1. Very Small Stone Tear
  2. Small Stone Tear
  3. Small Resonating Stone Tear
  4. Small Glowing Stone Tear
  5. Very Small Clear Stone Tear
  6. Small Clear Stone Tear
  7. Small Clear Resonating Stone Tear
  8. Small Clear Glowing Stone Tear
  9. Stone Tear
  10. Echoing Stone Tear
  11. Resonating Stone Tear
  12. Glowing Stone Tear
  13. Heavy Stone Tear
  14. Heavy Echoing Stone Tear
  15. Heavy Resonating Stone Tear
  16. Heavy Glowing Stone Tear
  17. Darkened Stone Tear
  18. Darkened Resonating Stone Tear
  19. Darkened Glowing Stone Tear
  20. A Pretty Flower

Lore Group: Tears of Alaris
Use of a Fragment of Legendary Alaran History at level 4 gives 20%
Screenshot

Uploaded January 22nd, 2014 by Decimator1972
Updated January 23rd, 2014
Send a correction
Post Comment
what's the 10 to defense equate too in AC for a warrior?
# Jul 29 2015 at 6:02 AM Rating: Decent
9 posts
10 to defense for a 105th maxed warrior equals how much more AC???

Edited, Jul 29th 2015 8:04am by zazook85

Edited, Jul 29th 2015 8:06am by zazook85
New method of maxing tear
# Jul 04 2015 at 9:03 AM Rating: Good
Avatar
**
686 posts
Thanks to the new auto-loot feature introduced in early 2015, maxing this item only takes a few weeks now.

Equip your tear and head to Sarith. There will you find a handful of NPC's with proper names that are to be killed for quests updates. These NPC's are in various places and are on a 45-50 second re-spawn timer. Get your your mercenaries and pets and pile up on these NPC's for non-stop killing of Alaran. Set your advanced loot options to have everyone select Always Need on the Fragments that drop that when clicked, give 5% XP to your stone.

Using this method, I was able to max three stones in about three months. You can also set your advanced looting rules to loot the tradeskill items and sell those to buyers in the bazaar to make up for all mercenary costs plus walk away with a little bonus plat.

Good luck!
leveling this tear!!!
# Apr 10 2015 at 10:21 PM Rating: Decent
Scholar
**
443 posts
I started my adventure leveling my Tear in Erillion, City of Bronze where I had found my first Fragment of Legendary Alaran History. after about 6 levels of this I got a tell talking about how the Arena, in the Underground city of Shard's Landing was a better bet for leveling said Tear. so I packed up my 4 box set up and headed to camp. This place is where its at for leveling this tear!!! Most mobs do not assist one another, and you almost cannot run out of mobs to kill, im currently at 47 Fragments after just 8 days of 2 - 6 hour camping times, at least getting 1 fragment per 100 mobs, and one lucky day I had 5 fragments drop within 15 mins!!!!

here is my set up: I set up camp right in the middle of the arena, 2 rangers to headshot with, shaman, bard, tank merc, cleric merc. im killing on average 100 Alarans per hour and not running out of mobs to kill. Purple skin colored mobs are higher level, give good faction for the zone/missions in zone, and seem to drop more Fragments then the light blue skin colored mobs.

First thing I noticed was I was getting more XP on my tear per kill here than in CoB

the mobs that are actually in the arena are slaves, (a conscripted gladiator) and you get negative faction hit when killing them.

The fans in the grandstands (a soulless attendee) are there to watch the Conscripted slaves kill one another and decrease faction for Heralds of the Unspoken

The purple skin colored mobs in the top row of the grandstands (a ruthless overseer) when killed will Increase Factions for The Conscripted and Forsaken Believers and decrease factions for Heralds of the Unspoken

The purple skin colored Alarans directly outside of the arena (an arena sentry) have Faction Increases to Forsaken Believers and The Conscripted and Factions Decreased The Believers These mobs are a bit tricky for you cannot throw or shoot a bow at them for whatever reason, so they will need to be melee'ed down, can headshot with your physical spells, I imagine decap and assassinate will still work as well.

Edited, Apr 11th 2015 12:22am by iinelder
Drops from mobs now
# Aug 04 2014 at 9:12 AM Rating: Decent
Avatar
3 posts
This item is also dropping in Argath, guildie has 2 of them so far. He has also evolved it to rank 3, killing in the city on the lower levels.

No faction hits from these mobs that he has seen
ONLY Defense stat works until you get to rank 20
# Jul 10 2014 at 5:15 PM Rating: Decent
Scholar
**
342 posts
As of current Live servers, only the Defense stat works UNTIL the Tear is level 20. Until then the other stats are just for decoration, unfortunately.

Once you reach level 20, the Tear can be converted into an augment for Charm, Face or Ammo slots (see images for The Tears of Alaris). Very handy.

As for the time and effort to reach level 20, read the recent post by ArahgornCrystalclaw. Sounds promising.

IMPORTANT: Keep in mind the "swap timer" for evolving items. You must have the evolving item equipped for a while to get kill credits. This is to prevent players from using a more powerful item in the same slot and then swapping in the evolving item at the last moment of the fight. This timer negates any kill credits for a few minutes after you equip the Tear or any other evolving item. This sucks for anyone using AMMO to pull. If anyone has info about this timer in relation to the Tear, please post it here.

Edited, Jul 10th 2014 4:23pm by Kuponya
Alaran peeps
# Jan 17 2014 at 11:44 AM Rating: Decent
29 posts
Does killing Alarans in Evantil work for evolving this item?
worthless now?
# Jun 02 2013 at 9:38 AM Rating: Decent
Scholar
*
101 posts
I was told the defensive effect doesnt function outside of VoA zones. Is this true? If so this seems pretty worthless to evolve then.
worthless now?
# Jul 16 2013 at 5:25 PM Rating: Decent
*
224 posts
untrue, if you bring up inventory and look under "skills" you can actually see that your defense is over cap. does anyone know if this finally evolves like a normal item off of anything that grants exp now with the July 16,2013 patch?
worthless now?
# Sep 04 2013 at 7:55 AM Rating: Decent
While you may have already found out from killing this still only gains XP in VoA zones. Verified this last double XP weekend. While doing the hot zone task in valley i gained 9% killing 5 mobs. Soon as i left and started doing RoF group stuff (that wasn't in a zone on Alaris) it never gained another sliver of XP. Any RoF zone that is on Alaris, or any VoA zone will give XP

Edited, Sep 4th 2013 1:27pm by Nelyan
worthless now?
# Oct 26 2013 at 2:34 PM Rating: Decent
**
335 posts
It only gains XP from killing Alarans or clicking the one Legendary tablet they can drop (now).
Evolves, albeit slowly in ammo slot
# Dec 19 2012 at 9:30 PM Rating: Decent
13 posts
I have recently started using this item in ammo slot and my group is slowly progressing through t4 VoA. It is currently at 1/20 and 23% in after only a couple tasks in VoA. I have only ever used it in ammo slot, so I would think that can verify it will evolve in ammon slot only. I did not track any information on whether it evolves when killing Alarians only.
Evolution
# Aug 22 2012 at 8:43 PM Rating: Good
39 posts
This does not evolve when killing undead alarans, like the Wraiths of Arelis in the Valley. Just so you know.
Works from ammo
# Jun 24 2012 at 11:36 PM Rating: Decent
*
85 posts
You get stats (and evolution) with it in ammo, just in case anyone was still wondering about that. Really the only saving grace of this bit of silliness. Supposedly it literally takes 1,000,000 (yes, one MILLION) mobs to fully evolve. It's supposed to be the "thing people who've done everything else there is to do in game do when they still want to see some form of progression". Personally, I think the 20/20 should include a visit from a hooker of the gender of your choice, since you'll obviously not have had any human contact for a couple of years by that point.
____________________________
Godslayer Talif Yourgirllovesme, Chosen of the Gods
105 Wizard, Drinal, Undivided Faith
Properties
# May 23 2012 at 6:17 AM Rating: Good
*
77 posts
This items will evolve only by killing Alaran people, which excludes all animals, elementals, pig-men, original Norrathian races. Tear must be worn to evolve, like any evolving items.
The only alternative is use the Fragment of Legendary Alaran History which grants 10% on tears (capped to 100%), at least up to level 6. It is gained by succeeded the optional part of partisan task in Pillars of Alra.
The bonus is more linked to the max allowed than the %. A lot of people are 300+ on defense skill, meaning a bonus of 3 points per %, but you will always be capped by the max in parenthesis. For example, at level 2, the Tear will only grants 1 points instead of 3 ; you got 2 points at level 4 and 3 point at level 6. And more ironical, when you hit level 7 (2% bonus), you get 0 upgrade since still capped at 3 point, compare to the the 6 points corresponding to 2% of 300.
So progression on Tear is more accorded to the max allowed, which may be far from the annouced % (at level 20 10 points against 15) :
Level 1 = 0 point
Level 2-3 = 1 point -> 0.3% against 1%
Level 4-5 = 2 points -> 0.6% against 1%
Level 6-7 = 3 points -> 1% against 2%
Level 8-9 = 4 points -> 1.3% against 2%
Level 10-11 = 5 points -> 1.6% against 2%
Level 12-13 = 6 points -> 2% against 3%
Level 14-15 = 7 points -> 2.3%
Level 16-17 = 8 points -> 2.6%
Level 18-19 = 9 points -> 3%

Level 20 = 10 points -> 3.3% against 5%

The evolving of this item is already a pain, SOE may at least have not provided foolish information.

notes : As I am writing this post stats for level 14 to 19 are logical estimations.

Edited, May 23rd 2012 8:20am by KrissII

Edited, May 23rd 2012 8:27am by KrissII
Properties
# Jul 10 2014 at 5:00 PM Rating: Decent
Scholar
**
342 posts
Great work on this. However, I believe the Devs have changed the exp. table on the Tears since you wrote it. Still not easy, but "easier".
Exp gain per kill
# Apr 09 2012 at 4:57 PM Rating: Decent
At level 1 (and to around level 5) it gains 1% per Alaran killed. It slows drastically after that. At level 8, it took 63 kills for 1%
Once again
# Mar 27 2012 at 6:40 PM Rating: Good
Scholar
18 posts
I just cleared Beza once again before coming to read your replies (thanks for answering) and again, not 1 % of evolution.
Therefore, the statement of progressing only on VoA mobs may be correct. (I also did equip it on my charm slot as a guildie had told me that it wouldn't work on ammo slot).

Next time, will have to try VoA mobs and see if I at least get some movement.

Will let you know.
How does it Evolve?
# Mar 24 2012 at 7:08 PM Rating: Good
Scholar
18 posts
I cleared all of Beza, green and LB mbs and got 0% for it. /shrug
Re: How does it Evolve?
# Mar 24 2012 at 9:35 PM Rating: Good
Guru
Avatar
***
2,689 posts
Did you make sure that item was turned on in the Inventory window (Evolution? tab)? If you're doing multiple items it takes more, and definitely 4 or 5 or more items would take more than 1 clearing to get 1% on all of them. It seemed liked for the Crystallos Haste belt alone, it took about 20 or more mobs per 1%.

Did you leave it on a while before starting? The delay is pretty significant from what I hear (a few minutes or more).

EDIT: Since you don't get stats from Ammo slot, I doubt it will evolve in that slot either, if you happen to have had it in there.

Hope this helps some,

Yther Ore.

Edited, Mar 25th 2012 5:34am by Yther
____________________________
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
Re: How does it Evolve?
# Mar 25 2012 at 4:23 PM Rating: Good
Scholar
**
342 posts
The AMMO slot *does* grant stats. This was not true a while back but now it does. Perhaps you meant something other than "Ammo", Yther.

Have not had luck getting evolve progress on non-Alaran mobs (ie, beasts, etc.) but haven't done any dedicated testing. Certainly have heard from a couple of the big guilds on my server that it is Alaran-kills only to level this up.

Also, I notice the Lore text states, "Grants a unique power while on Alaris." This would imply that the item only grants stats while in VoA zones, but I see my Defense go up from equipping the Tear in non-VoA zones. Perhaps the Devs mis-worded the text, or perhaps they will make it not function outside VoA in the future. *shrug*
Re: How does it Evolve?
# Mar 25 2012 at 5:05 PM Rating: Good
Guru
Avatar
***
2,689 posts
Ammo is what I meant, but was either unaware or had forgotten about the change. I skipped alot of patch notes the past year while I didn't have a subscription, and even the ones I read I may have forgotten without being in-game to investigate the stuff in detail.

That alone makes this a worthwhile item then. I doubt I would of used it with only 10 max (2 levels) difference in defense at the loss of ac, hps, and mana, as well as tons of mod2s.

I also was unaware of any changes to evolution, but it doesn't surprise me. They've been adding alot of unique-ish ways of doing things the past several expansions. I'm just glad someone with first hand or at least more accurate knowledge replied.

Yther Ore.
____________________________
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
How does it evolve?
# Mar 24 2012 at 3:58 PM Rating: Decent
Scholar
18 posts
What type mobs do you need to kill and which zones or zones for it to evolve?
Re: How does it evolve?
# Mar 24 2012 at 4:37 PM Rating: Good
Guru
Avatar
***
2,689 posts
Any experience mob. Most suggest green cons or barely light blue cons as most people believe it's basically the same amount of progression % per kill, despite the con. You also have to evolving enabled for the item on the evolution tab of the inventory window, and also have the item equipped. There is also a delay after equipping the item before kills evolve it to avoid people from evolving weapons by using a good one 90% of the fight then switching to the one needing evolution. Using a bandolier, even if not switching slots, still resets this for items in Primary, Secondary, or Ranged slots.

Avoid using clickies that need to be equipped in the evolving items slot as well when working on evolving it, to avoid resetting the delay.

Yther Ore.
____________________________
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
VoA updates
# Feb 18 2012 at 10:58 AM Rating: Decent
Scholar
**
633 posts
Needs to be included in Ammo drop down selection under character/ gear.
VoA updates
# Aug 02 2012 at 8:41 AM Rating: Decent
Scholar
**
633 posts
Still not added to the character Ammo equipment list <pout>
Post Comment

Free account required to post

You must log in or create an account to post messages.