Well, since ya asked ... When I began posting to this thread I was a broke barb with basically one toon. I died far too many times at all levels by teaming with someone who was clueless as to how to play their character. Now, with four toons I enjoy playing ( Barb/Shammy, WE/Druid, Barb/Rogue, Gnome/Necro ) and plat not a problem I can see that twinking is not necessarily a bad thing. Why sell something when it can be of use to another family member? I have also learned to drop a poor player like a bad habit.
So when is twinking bad? IMHO it's bad when the twinks extend the new toon's capabilities far beyond what would be expected for a toon of that level. Considering the items available nowadays to someone with plat to spare it's possible to twink a character to almost permanent PL status. When that happens you have someone who is in a kind of permanent one year old condition. They don't fear being hurt because they don't
know they can be hurt. Consider this. There are times when the tank yells ZONE! that I am already running. Other times I stand my ground and slug it out and the group comes out a winner. What's the difference? The difference is that I
know my capabilities from countless hours of playing my beloved shammy and making innumerable mistakes. You just don't get that kind of knowlege by PLing to 70 in two days or by having sleeves who's DS takes half a mob's HP in one proc. So twinking is not
always bad but it can
sometimes be bad.
People play EQ for all kinds of reasons. There are those that must always strive for faster cars, bigger houses and fatter bank acounts. I don't judge those who do. But to my way of thinking they are missing the point of RL, and of EQ as well.
Quote:
All of your skills can come in time of need... A rain of poison can be an effective punishment for those that offend you, but only if you have the wisdom to place the rain where it does the most damage to the foe. A blast of the arctic air of my homeland will numb any it strikes, but the cost of calling it from so far away is paid in time.
Shamanhood is a subtle calling, never to be understood by the many... The slow destruction of a foe from the insides, from poison and disease, will never be as flashy as a thunderclap from a great wizard, but the end result is the same: a monster dead.
~
Snoww Edited, Tue Jan 10 07:45:41 2006 by campdog