Classes: The Paladin

Paladins - Icons of Virtue. The paladin combines the strength and battle prowess of a fighter with the healing and buffing of a cleric.

What is the best strategy for developing your paladin? Can a paladin be soloed, and if so, how? How should you play your paladin within a group? What skills should you concentrate on developing? What spells are most useful, and least useful? What armor and weapons should your paladin be seeking out?

Post your strategies on how to best play and develop the Paladin and read, rate and comment on what others have to say.

Forum Settings
       
Reply To Thread

Tank/Pulling ComparisonFollow

Tank/Pulling Comparison
#1 Oct 16 2006 at 3:08 PM Rating: Decent
How does a Paladin's pulling compare to a Beastlords pulling?

I'm looking for a spellcaster/tank

I don't want a Shadowknight...

Any race suggestions, startout beasiary, or places to buy spells or another calss suggestion?

Tank/Pulling Comparison
#2 Oct 17 2006 at 7:11 AM Rating: Decent
**
436 posts
Paladins are better at beastlords at pulling because they get bows and allows us to pull from a greater length than a spell would(however a paladins archery is capped at 80-or have they changed this?).
I wouldn't really class a beastlord as a tank to be honest, i've seen many do good jobs, but they lack the gear that provides AC and the AA's.
Race is all up to you, with all the new gear around starting stats aren't as important, however still concentrate on STA. In my opinion, i would go for the dwarf, they look strong, not many Dwarf pallys around on my server, plus have you ever seen them jump? lol they do a flip in the air.



____________________________
http://eq.magelo.com/profile/1417516
Tank/Pulling Comparison
#3 Oct 18 2006 at 3:38 AM Rating: Decent
I'm a lvl 8 pally...but i felt like being different in race. Everyone thinks of a dwarf when they think of a pally...So i'm a halfling! He is pretty good with soloing for now but once i hit the lvls that i leave Gloomingdeep then i'll try grouping a bit more. I've been working on my 2H Slashing what other skills should i practice?
Tank/Pulling Comparison
#4 Oct 18 2006 at 6:49 AM Rating: Decent
**
436 posts
practice 1h slashing, when tanking its usually better to have a sword and shield.
____________________________
http://eq.magelo.com/profile/1417516
Tank/Pulling Comparison
#5 Oct 18 2006 at 1:37 PM Rating: Decent
Am a lvl 72 pally here, as to weapon skills I keep all of mine up...and advise any other class to do the same. There are alot of weapon drops in game that are almost exclusively for pally/sk..is nice to have the skills to use em when they do drop instead of getting that nice new weapon and having to go work it up before you can use it effectively.
Tank/Pulling Comparison
#6 Oct 25 2006 at 4:26 AM Rating: Decent
***
1,117 posts
Quote:
Paladins are better at beastlords at pulling because they get bows and allows us to pull from a greater length than a spell would(however a paladins archery is capped at 80-or have they changed this?).

Paladin archery can go up to at least 200 now. They changed it with TSS release.
Tank/Pulling Comparison
#7 Jun 24 2007 at 9:28 PM Rating: Decent
Bump. My archery is at 250 now. What amazes me is that I get "have cleansed your target" when using the bow. My highest bow damage so far is around 4400 hp.
Tank/Pulling Comparison
#8 Jun 25 2007 at 12:50 AM Rating: Decent
**
436 posts
and why exactly did you bump this post?
____________________________
http://eq.magelo.com/profile/1417516
Tank/Pulling Comparison
#9 Jun 25 2007 at 4:15 AM Rating: Decent
***
1,117 posts
Quote:
Bump. My archery is at 250 now. What amazes me is that I get "have cleansed your target" when using the bow. My highest bow damage so far is around 4400 hp.


Must have been an undead target and you have undead AAs....
Tank/Pulling Comparison
#10 Jul 07 2007 at 4:51 PM Rating: Decent
To be honest when the pally gets big enough for LDoN he is a paci/pulling/tank king. After that Sony nerfed us so bad we suck at everything.
You cant Paci, you cant single pull because you cant paci and you cant tank.
If you can get enough people to do LDoNs then you will have a blast. Most fun levels in the game. After that be on the look out for no groups, being unable to tank and being unable to solo.
RE: Tank/Pulling Comparison
#11 Jul 07 2007 at 7:22 PM Rating: Good
Scholar
***
1,087 posts
Why on earth would you say pallies can't tank?

All you need is decent ac. Defensive aa's, shielding, and avoidance all help even more.
Warriors aren't the only tanks. Pallies and sk's are better than warriors in a lot of situations. Now, convincing people of that is a different story.
____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
Tank/Pulling Comparison
#12 Jul 09 2007 at 2:41 PM Rating: Decent
**
436 posts
Dont listen to Kalysta!!

us pallies are usless i tell ya, useless!

____________________________
http://eq.magelo.com/profile/1417516
Tank/Pulling Comparison
#13 Jul 21 2007 at 8:37 PM Rating: Decent
lol
Tank/Pulling Comparison
#14 Jul 22 2007 at 4:51 AM Rating: Decent
***
1,352 posts
Quote:
How does a Paladin's pulling compare to a Beastlords pulling?

I'm looking for a spellcaster/tank


paladins make slightly better pullers than beastlords, but not by much. Paladins get two pulling tools in my view, the pacify line, and root.

Paladins stop recieving upgrades to the pacify line at level 49 though. Lull is the first in the pacify line of spells. The way it works is that you cast it on a monster, and as long as the monster does not resist the monster will be calmed. Meaning that when you pull Other mobs the Calmed mob will not attack or assist the other mobs he will stay. so if there is 3 monsters in a space and you want to single pull one you will lull 2 of them and pull the other un-lulled mob.

Paladins get upgrades to lull, soothe at 25, calm at 43, and pacify at 49. all these spells are capped meaning that they will not work on monsters if they exceed the level cap attached to the spell (a red message appears saying "your target looks unaffected". the main problem with this line of spells for paladins is that because they are also cleric spells, we don't recieve them until later levels than the clerics, which sometimes means that the monsters our lull spells work on are so low level that they aren't very good xp.

root on the other hand is not really the best pulling tool, but it can still work to an extent. For example back when i did LDoNs i would try to root the add(s) and pull 1 unrooted mob back to my group. then i would use dispell to take root off the next mob and pull that. Root of course is unreliable and wears off often, in which case i would just tank the add instead of trying to move and root it away from the group, since i was the main tank And the puller in that case.

At 60+ paladins pacify'ing skills become useless pretty much, as we stop recieving upgrades to the line. Which means that at high levels, neither paladins Nor beastlords make very good pullers. The best pullers at high levels are monks, bards, necros, and SKs, if I'm not mistaken.

Beastlords do not get any form of root, nor any kind of pulling utensil that i can think of but i could be wrong.

As for a tanking comparison between paladins and beastlords it should be pretty obvious that paladins are better; they are a plate class which means the highest AC armor for a players given level range will be available to a paladin where as a beastlord will have to wear leather. Paladins also get Stun spells (too many to list, these are our main tool), which are good for tanking because they are not only great aggro (i keep 3 stuns memmed at a time and spam cast them), but if the monster is low enough of a level the stun spell will stop the monster making them unable to attack, and thereby decreasing their damage output and saving your healer mana :) stuns also become very important for stopping monsters that try to cast heals on themselves, or monsters that try to cast gate.

At high levels and/or with good gear a beastlord actually makes a pretty decent tank, i have seen some uber beastlords, they are fun to play with. I'm not so sure on how good of a tank beastlords are at lower levels, or if they prefer using their pets to tank at low levels. beastlords are much more damage oriented than paladins, where as a paladins spells are defensive/beneficial for the most part.
Tank/Pulling Comparison
#15 Jul 24 2007 at 3:53 AM Rating: Decent
Well I would like to add that pallys are FAR better pullers than beastlords, You can ask some of my friends. I can pull 6, 7, 8 sometimes even 9 mobs at a time with out really any effort at all!! My group usually responds to this with all kinda praise. Like "how in the world did you do that!!!" or "Holy CRAP, thats an *** of mobs there!!". I just smile at all praise they give me. I have offered a select few my special technique, but they declined. That's OK though, probably some things are better left untold and we can keep our superior pulling ability amongst the paladins. It's kinda funny how the "pulling classes" (monks, bards ect) can only pull one or two at a time. BLOWS MY MIND!

OH WELL,, that's my 2 cents on the matter, go for the pally and you too, can become an infamous puller!!
Tank/Pulling Comparison
#16 Jul 24 2007 at 4:04 AM Rating: Decent
DOH, and one more thing. I laughed earlier about us not being able to tank. That is so true. I can only take on 4 mobs in arcstone at one time and I am gimp. Them silly mobs keep attacking my sword and dieing. If they were smart, they would stay away from the blade and hit me once in awhile. I will say this, we are not the best tanks! That job is left to the warriors, but I can assure you we are far from the worst. Every class has there spot in this game, you just have to know what yours is. And if you ever want to find a few solo pally spots, shoot me a tell, I'll show ya plenty of them. Now I will show you where these spots are, but I will not attempt them by myself. That's scary for a class that can't solo!

I hate patch days,, they make me silly.
Tank/Pulling Comparison
#17 Sep 11 2007 at 9:20 PM Rating: Decent
ok first off both pallys and bst have methods of pulling. pallys do have the advantage at higher level in the fact that all we have to do is stand back stun the mob and run like the ******* back to camp. bst on the other hand can just slow the mob but this does make it difficult to pull agro once back at camp before the bst goes splat. as for pallys not being able to tank that is a load of bull all it takes for a pally to tank is loading challenge for honor and two stun spells mob cant hurt ya if you dont let them move just remember bash does stun and often times more often the a spell will land.
Tank/Pulling Comparison
#18 Apr 21 2008 at 5:57 PM Rating: Decent
Scholar
*
88 posts
I've got a 75 beastlord, and a 32 pally. MY brother has a 72 pally. So I know (feel free to question me) my stuff-- Beastlords get no lull, mez, snare, or root (w/o AAs, or clickies). BUT they get a pet-- wierd nobody has mentioned that here yet. I pull with my pet all the time, all it takes is good placement, timing, and the spell Protection of Calliav (3-hit rune). I have only a few AAs on the BST, so no pet snares or holds yet, but pet pulling works for me. Also, just slowing the mob works to get aggro and ensure the mob gets slowed. I am in no way uber or twinked, he's barely got 1.8k ac 11k hp buffed. My brother is gimp, so I tank sometimes. Pet pull also can fail, if mobs get too social, or if they are a certain level. Pally's have a good pull, because of the bow, root, and lull, but beastlords can certainly substitute for a puller in a snap, if necessary.
Tank/Pulling Comparison
#19 Jun 22 2008 at 11:38 PM Rating: Decent
Tauaunt, man you blow my mind hahaha. Thats exactly what i would have said. I was told I would never be able to tank CoA, or any of the goats and so forth.....so I said BS, why don't you give me a try.

Sure enough tanked CoA, people said it couldn't be done, Tanked goats of all kind.

As for pulling and tanking could pull and if I had adds would tank those as well, and my group could go all out and the mobs never hit them.

In everquest don't ever say never.....I have seen a Rogue tank some stuff you would say NO WAY!!!!! Mitigation is the key, and AC is where its at. Lets not forget all the other kind words out there too :)

Paladins just have to be a bit more resourceful when tanking. With The Buried Sea out, taunting and gaining hate has improved. So even if your not the main tank and your monk gets an extra mob or two, as a paladin its your job to off tank those mobs, and yes I mean both of them. Tauant just described tanking four mobs in Arcstone.....those mobs up there quad hit....I have tanked about 4 up there as well. Its not hard. Good choice of weapons, equipment and all the nice little tricks in the pally bag will do.

As for your pulling question, well i have never been one for great pulling. The paci bit well, that was great for LDON,s but as for pulling these days, just got to master it. No real way to say which toon can pull better.

Ganhob
LvL 75 Paladin, Xev
Tank/Pulling Comparison
#20 Aug 07 2008 at 11:51 PM Rating: Decent
Paha, you Pallies keep on with your octi-pulls, Tauaunt, but you will NEVER be able to match a Ranger. We are the masters of pulling. Hell, one time, I pulled 13 mobs in Torden, Bastion of Thunder when I was level 60! But half of them summoned, so after I hit the first one with a nuke it summoned me and they all started bashing me, and I never really got the chance to move. Unfortunately, my group didn't get to see my wonderous 13 mob pull, for I was dead almost instantaneously. But hey! Free ranger gate! ^.^
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 1 All times are in CST
Anonymous Guests (1)