Classes: The Paladin

Paladins - Icons of Virtue. The paladin combines the strength and battle prowess of a fighter with the healing and buffing of a cleric.

What is the best strategy for developing your paladin? Can a paladin be soloed, and if so, how? How should you play your paladin within a group? What skills should you concentrate on developing? What spells are most useful, and least useful? What armor and weapons should your paladin be seeking out?

Post your strategies on how to best play and develop the Paladin and read, rate and comment on what others have to say.

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Pally DPS
#1 Apr 20 2004 at 9:18 PM Rating: Sub-Default
Okie guys, please help me, I've got a friend who always insists he's correct, but I'm sure that I'm right about this one.

The disagreement is this: Which is more DPS, Pally or Warrior?

Both of us are warriors, except I can accept my class flaws, and am aware that knights are some of the time better tanks than warriors.

How did this conflict arise? We were talking about the fabled stuff and about how he was trying to get his Fabled FBSS. He was talking about how the tank was so "uber". He said it was some 65 warrior, with elemental gear. He was using a BoC and a Scepter of Destruction....actually, while we're on the topic, I'll post another stupid thing he said...but that'll be later in the post, so stick with me. Anyways, so he's talking about how uber this 65 elemental warrior is. (He also said that the fabled FBSS he was going to get was "better" than a freaking 65 elemental warrior*rolls eyes*) So then I started talking about how to BoC is so godly, and he started arguing about that too!

Now, as we all well know, the BoC is a GREAT weapon! Far from the best, but as far as DROPPABLE goes!! Whew! So my friend is talking about how the damage isn't THAT great. I ofcourse stand up for the BoC, pointing out that the reason it's so good is for the 750 (I think it's 750) hate proc, and that warriors AREN'T for DPS, but for a meatshield to let the DPS classes do their thing.

So now we're arguing about the DPS of warriors vs. other mainly melee classes. I know my class, and although I'm only lvl 56 (Keep in mind, my friend is 51), i know my class well! I tell him that warriors are the worst melee DPS in the game (some of you may disagree, but I doubt it). So then he goes "no, pallys are the worst DPS".

I almost fell out of my chair laughing so hard!!!!

I then informed him that pallys are GREAT DPS (not the best, but better than warriors). I reminded him of weapons such as the Hopebringer (Look it up! =O) He tells me that since pallys can't duel wield, they're DPS isn't as good, since they're only using 1 weapon. I could nothing but disagree, pally and SK weps have the best ratios...in the game!!!

So now I ask you my friends, which is better DPS...a warrior, or a pally?

I say the pally...by far! I mean, they have the best ratio weps in the game, they hit faster than warriors(if it was pally vs. warrior with the same weapon, same lvl, same DEX, AGI, haste, STR, etc. blah blah blah.)

Oh, and the other dumb thing my friend said was talking about how the BoC isn't the best droppable warrior wep! Hahahahahahahahaha! Ya right!!!

Second to the last question: Which is more agro, a 400dd proc, or the BoC proc?

I say BoC

Last question: Is the BoC the best droppable warrior wep in the game?

I say...hmmmm...lemme think...yes!!

Thanks for all your time, you're helping me a ton by helping my prove my friend wrong. PLEASE RESPOND, even if your post is just "Pally, BoC, yes". Hehe, thanks friends!

*Shakes off his typers cramp*


"No, don't heal me, low HP agro works like a charm!"
LOADING, PLEASE WAIT...
Pally DPS
#2 Apr 22 2004 at 3:19 PM Rating: Decent
for DPS, im afraid warrior is better as i dont have alot of time ill make this as short and simple as i can

Warriors are the best at every Melee aspect of playable characters, Hybrids simply take soem of these warrior qualities and a caster class quality and mix's it to make soemthing diffrent so heres a quick list of what the hybrids get from the war

Paladin - plate weariung, high ac, high hp, therefore gets the Meat shield aspect of a warrior not the DPS, there more of a 2sh high dmg supported with there stuns and procs to make them a unique class of there own.

SK - again, they get the meat shield aspect, and necro line of spells so much like the paladin, but, they lack the DPS of a war

Ranger - these cant wear plate, therefore making them paper tanks but they gain the ability to dual weild liek a war, so they are good for melee attacking and DPS that the pally and sk does not have.

all in all hybrids share abilities and skills of a war and of what ever other class and never have better of either (in lvl comparison of course)

Raijin Silverarm
Reiksguard Paladin Knight of Nife

http://www.magelo.com/eq_view_profile.html?num=569908

Edited, Thu Apr 22 16:22:59 2004 by Ghoulbane
Pally DPS
#3 Apr 23 2004 at 11:52 PM Rating: Decent
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1,117 posts
In my experience, as well as several battle analysises (sp) with eq companion, the warrior does have better DPS than the paladin. What balances the paladin, however, is their staying power. Warriors can do more DPS, but with a pally's heal and root spells, as well as their self buffs, they have far more seconds to do damage than a warrior. This especially shows up in solo play. While paladins are not known as strong soloists, after lvl 10 they become far superior at it than warriors. Also with LoH and other spells they learn in their lifetime, the paladin is able to balance their lower DPS with the amount of time they can survive. This is, ultamitley, what the paladin clas is about.
Pally DPS
#4 May 23 2004 at 5:23 PM Rating: Decent
Well im just going to post my opinion here....IMOP when a warrior is tanking and a I (pally)am just slashing away i found that I almost always out dps a WAR....i hit for 210max and adverage hit is about 150. With haste i seem to hit almost as fast as a warrior does but for more dmg. As for a SHD being able to out DPS a PAL well if u have a necro in grp then SHD dot's wont hold on mob so there DPS all depends on what wep they are using.Yes when a pally is tanking we have to stun a few times to keep aggro but that just like a SHD casting his dot's when u dont have a necro to dot mob.So DPS mostly depends on what weapon you are using. But without haste a warrior will out DPS a pally or sk....but with haste its a deferent story...well at leats for me.
Pally DPS
#5 Jun 25 2004 at 12:40 AM Rating: Decent
My message is simple and has little to do with DPS, per se...In comparing a Warrior to a Paladin, one should take into consideration all aspects in Character when judging which would be a better all-around fighter/"tank". My perception is that Conan the Destroyer (Barbarian) would fit well into the warrior class, while Aragoron from LOTR would be considered a paladin. Paladins require higher inteligence/wisdom to carry out the healing magics they use and should hit for better percentages than a hack and slash warrior. Their Valor and willingness to fight for more than their own life should give them the edge that takes them beyond mere warrior battle-skills. Paladins are Warriors who take their position to a new level of understanding and welfare for their fellow 'man'. They use these skills to fight the good fight, heal those in need, and prevail against evil by all means.

I have a low-level Paladin and my first priority at the end of any battle is to heal the wounded first...then myself. This may seem as in-game stupidity but I play it as role-playing justification for my class. Paladins don't swing first, ask questions later...they think, plan, and drive forward to prevail against the darkness...who cares really if a warrior can get a few more damage points on Oracle Vauris as long as he goes down? /bow

Suoires Ebstel Lvl 26 Paladin Morrell-Thule
Pally DPS
#6 Jun 25 2004 at 11:14 AM Rating: Decent
Paladins have some of the worst DPS in the game, i think only clerics are below us. I can only think of one spell/ability that we have that increases our dps that is largely unique to our class... Valor of Marr. The problem with that is the fact you are ushually grouped with a haster that can give a better haste. Lack of duel wield also severely decreases our dps.

Paladins are not meant to be a offensive class though, we are meant for defense. We without question hold aggro better then warriors and that often times makes up for any amount of dps. We also get good enough heals to main heal for a fight or two at high levels. While i dont use my heals TOO much when i do they are lifesavers, litteraly. If paladins had higher dps then warriors then warriors would just be horrible in comparasion.

to the person that says warriors are unbalanced- I think that the balance is fair... paladins get to dominate single group tanking while warriors get the raid spots. Almost everybody i know looks for paladins for single groups over warriors, and i dont know why they would choose a class that is too "weak" over a "stronger" class ; ).
Pally DPS
#7 Aug 03 2004 at 9:35 AM Rating: Decent
Paladins have extremly low Attacking. This is to balance out the fact that we can heal ourselves, unlike warriors. This enables us to solo more efficiently than warriors, because in the long run, with kei, we don't have to sit and med-heal. With an uber weapon and some buffs we can become almost good DPS however. For me with buffs using a good 2hslash at level 51 I double for 212 frequently. And my 75 frost proc gets thrown in a lot too, + ripostes. Neither class compares to a Necromancer or wizard for DPS anyway- so if its DPS you want make one of the magic-users.
Pally DPS
#8 Aug 04 2004 at 12:16 AM Rating: Default
wow, you need to get a life. comparing movies to EQ and then trying to sound valorious by healing others before you heal yourself. wow. you are not a character in EQ. you play a character in EQ. get up out of your chair, get in your car, go to a bar, pick up a girl and get laid.

i will be the first to say that i enjoy playing EQ. but you are way over analyzing the whole thing.
Pally DPS
#9 Aug 04 2004 at 7:53 PM Rating: Default
hey buttnuget stay on topic and stop flaming people what did they do to you @$$ wipe??
Pally DPS
#10 Aug 04 2004 at 9:49 PM Rating: Default
wow, why you so mad dude, chill. i wasnt talking to you. if you take offense then maybe you need to get a life also. and speaking of staying on topic.

a warrior will out DPS a pally. i dont care what special conditions exist. equally equiped warrior has way better DPS than the pally. i dont care who is using 2h whatever or 1h whatever. warrior wins.

also to clear up any misconceptions i was originally refering to the post by stevfizz

Edited, Wed Aug 4 22:53:11 2004 by rinkkel
Pally DPS
#11 Aug 05 2004 at 10:56 AM Rating: Default
ok thnak you for staying on topic and i take offence form stuiped coments like that one mean one.
Pally DPS
#12 Sep 05 2004 at 2:10 AM Rating: Default
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RGD Steviee: Stay on the subject. The question was Who has the better dps...Pally or warrior? Not...What do I wanna be when I grow up?

Rgd Original Post: There is no way on earth that a Paladin at the same level as a warrior...with identical gear, and similar amounts of time in melee (for reasons of attack level if lower level character..just covering bases in case you try to throw an odd scenerio at me); A warrior will ALWAYS out DPS a Paladin. Even vs undead, in the long run, a warrior will out dps the paladin. Holy Forge doesn't last forever and you aren't going to process vs undead every time...and the warrior's damage IS that much better. If you are looking at your damage vs the warrior's and seeing you hitting as often and for more damage, then you either have some settings turned of (such as crits and other bonus attacks), are way better equipped, are much higher level or you are just on a three day crack high and seeing triple on your combat lines :O)

Now: Should Warrior dps be higher than a paladin? Even with the newer changes to Gates of Discord, a paladin is NEVER going to be the first choice for a spot in a group. There are inequalities that need to be addressed for many classes...including paladins, sk's and warriors....but I don't see it happening anytime soon, so I suggest you just play what you like and accept the outcome...this is a game and is all about fun...so play what is fun to you! :O) cya
Pally DPS
#13 Sep 05 2004 at 8:48 AM Rating: Decent
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1,117 posts
Quote:
a paladin is NEVER going to be the first choice for a spot in a group.


Have to disagree with you here. In GoD this is usually the case, but elsewhere there a lots of times where the knight class is preferred. This comes from the fact that the knights have multiple different ways of holding aggro compared to the warrior. In raids, yes, a warrior is first chocie(with certain exceptions such as TZ). In groups, however, it can vary.
Pally DPS
#14 Sep 17 2004 at 5:32 PM Rating: Decent
While it is true that Pally DPS is the worst of any melee, a Pally decently equipped with the correct AAs can still be a much desired char in almost any group. Even when not the tank, the Pally stuns permit the other melee classes in the group openings to attack, increasing their own DPS and minimizing interrupts from mob attacks. It can be VERY difficult to do, but if you parse the group DPS when the pally stuns vs. not stunning, there is a significant increase. Now, replace the pally with a monk and again parse the group. While the non-stunning DPS will be somewhat lower, the DPS of the group with pally chain stunning is nearly identical (of course this also depends on gear and AAs). So, a well played pally can be not as much of a detriment to group DPS as most would believe. When you then factor in the true strenghts of a pally - LoH on a cleric or chanter to save group, post battle heals to assist cleric mana recovery, second tank to step in if MT drops - the fairly minimal dropoff of group DPS is negligible. I recently had a monk attempt to KS me on a mini-named mob for a key drop. He attacked at the same time I did, and I ended up getting the majority of the damage output, gaining the xp AND the drop. Both of us are level 65 with similar amount of AAs. He was using a 2H weapon, I don't know if that was his best DPS available, not knowing all his gear.

I am also frequently used to offtank unmezzable mobs on guild raids. Pallys are usually the first choice for this task as they can chain stun the mobs and heal themselves while the rest of guild focuses on the main target. 3 nights ago, a warrior was called on to be the other offtank with me for 2 guards of a named mob. We engaged our mobs at the same time, and I finished off mine first. I headed to his mob to help him finish, and his mob still had 15% life left. He was dual-wielding while I was using 2H. Now, if the warrior was using my 2hander, he would have been the one to help me finish off my mob, Warrior attack rating is so much higher than a Pally's.

So the neverending debate over class DPS really depends on many factors, including how well the person playing the character knows his/her class.


Edited, Fri Sep 17 18:45:11 2004 by fearlesscrusaders
Pally DPS
#15 Sep 17 2004 at 6:41 PM Rating: Decent
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295 posts
Don't get too caught up in DPS.

A Paladin's DPS doesn't have to compare to a warrior. It just has to be good enough to keep aggro ;)

And while a Paladin's RAW DPS is inferior, remember a couple things.

You have spells that generate weapon procs.

You have an Aug slot on your weapon.

You can also get weapons that already HAVE a proc.

You can be hasted. And buy a haste aug.

And the higher your DEX is, the more your weapon will proc.

And as was earlier stated, your cleric will LOVE you for casting those sweet quick stuns we get that mitigate overall damage during a fight.

A Paladin's DPS is FAR less important than what he or she does for the overall group result. THAT is what makes you better than a Warrior or Zerker.

An epic'd and/or AA heavy Rouge is gonna munch you when it comes to DPS. Same for an Uber monk. Or a big time Wizzy who does crits when he/she nukes.

DPS is a NICE bonus for a Pally, but we shouldn't make it our first concern.

Rather, if it were me, I'd argue that if I play my character right, I'm the better tank REGARDLESS of DPS.

Recently, I tested this. Did a guild group in HoH. The Warrior with superior DPS tanked until he had to leave.

After he left, - I - tanked. We had a Ranger pulling, and a Cleric healing.

I asked them if I was doing okay as a tank after the Warrior left. Here's the answers I got.

The Ranger told me that for the first time all evening, he wasn't getting hit at ALL after he pulled mobs back to the group.

The CLeric told me she was using less mana healing with me tanking.

That tells me two very important things.

1) MY DPS is meaningless versus a Warrior.
2) A Warrior's better DPS is meaningless in the big picture.

Paladins get to do something that no pure melee class can ever do. WE get to dictate the tide of battle.

THAT ONE THING is ar more important than who can outdamage whom.


Pally DPS
#16 Sep 20 2004 at 11:39 AM Rating: Good
this is not a falme post, but i just wanted to clear up a few things here for the betterment of my class. I play a 66 paladin and its been my main class sence EQ .ooo1 beta :) going on 5 years now. when you talk about warrior vs paladin damage output your missing the mark if your not taking into account the basic fact that from level 1 to level 70 the warrior will always have more HP's. and in many case's the Paladin is going to have about the same or more AC then the warrior does.
lets talk about AC for a sec . it does not mater what level you want to talk about, warrior gear will almost always have more HP's then pally gear but about the same ac or the pally will have more ac .what does this mean? during a fight the mob hits the warrior and paly for lets say 200 points but the pallys higher ac means he suffers only 180 of that 200 would be damage where the warrior might only suffer 190 of the 200. for warriors hit points are everything then AC. for pallys this is also true BUT ..this isnt just about gear. pallys can self buff for AC ,warriors cant.
you can try this some time take a warr sv pally in a duel same level roughly the same gear and give them the same buffs. what happens? the warrior wins even with LoH the pally is going to lose if the warrior knows his job. why? its easy he has more hps some times over 2k hps then the pally . the warriors attacks are faster and that helps to keep the pally from casting. sure i can root the warrior and nuke him LOL with my tiny little DD stuns.but to kill him i MUST get with in range of his weapons .
and even tho im taking less damge due to my high ac he is hitting me far more then i am he.
To best play the paladin in a group means you have to know when to cast when not to and when to attack. CASTING. the cleric states they are CHing the warrior what should the pally do? STUN the mob ..why? becouse the tank is probly below 50% and you want to slow the attakc on him and maybe take a few hits for a few seconds to allow that heal to land even if it means your death.
you just killed a mob and the next one is still mezed the warrior is standing there waiting to taunt a 2nd time..what does the pally do?..STUN that mob ..why? to save the chanter from dieing . in maost fights the chanter will have to mez a mob more then once this will couse more aggro then the warrior can taunt at the start of the fight. your stun will put you at the top of the hate list but you can take more damage then the chanter and by NOT attacking right off the warrior can get the mob very soon after the mez is broken. if your the main the tank in a group this will aslo help you. you cant just look at your job in a group as doing damage. during a fight you have to keep in mind the whole health of your group. are there adds inc to the group that you should root even if your the main tank .. AC means your able to cast even under attack.
At the end of the day warrior DPS sv Pally DPS dont mean crap all that really matters is how well you do your job and help the other class's in your group or raid.

Edited, Mon Sep 20 12:41:26 2004 by Diak

Edited, Mon Sep 20 12:42:20 2004 by Diak
Pally DPS
#17 Sep 20 2004 at 6:20 PM Rating: Decent
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295 posts
Great post Diak!

Let's look at the Warrior tank getting the CH. A CH takes 10 seconds to land. A couple of quick stuns (depending on the level of the mob) stop it from hitting the tank from say, 5 to 8 seconds.

So what's you've effectively done is turned that CH into a QUICK CH. You also get the benefit of helping your claric stay down the hate list.

Same goes for mezzed mobs. I ALWAYS pop a mezzed mob with a stun as the Tank taunts. Sometimes, 2 stuns depending on what the Chanter has done to control/tash the mob.

The point would be this. If you start thinking about your Paladin in terms of DPS, you're headed down the wrong road. Don't get me wrong. I personally tank a LOT for my guild, and try to equip myself to be able to do maximum damage when the situation dictates.

But Paladins can't afford to think in one dimension. We take damage, deal damage but most importantly mitigate damage to the rest of the group in any given encounter.

The fact that we're NOT as good in DPS as the melee classes means that we have to bring our whole toolbox to the group. Hit, stun, group heal, whatever it takes. That's what separates a Paladin valued in a group from one that's collecting dust while we play our toons.
Pally DPS
#18 Sep 20 2004 at 6:20 PM Rating: Decent
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295 posts
Great post Diak!

Let's look at the Warrior tank getting the CH. A CH takes 10 seconds to land. A couple of quick stuns (depending on the level of the mob) stop it from hitting the tank from say, 5 to 8 seconds.

So what's you've effectively done is turned that CH into a QUICK CH. You also get the benefit of helping your claric stay down the hate list.

Same goes for mezzed mobs. I ALWAYS pop a mezzed mob with a stun as the Tank taunts. Sometimes, 2 stuns depending on what the Chanter has done to control/tash the mob.

The point would be this. If you start thinking about your Paladin in terms of DPS, you're headed down the wrong road. Don't get me wrong. I personally tank a LOT for my guild, and try to equip myself to be able to do maximum damage when the situation dictates.

But Paladins can't afford to think in one dimension. We take damage, deal damage but most importantly mitigate damage to the rest of the group in any given encounter.

The fact that we're NOT as good in DPS as the melee classes means that we have to bring our whole toolbox to the group. Hit, stun, group heal, whatever it takes. That's what separates a Paladin valued in a group from one that's collecting dust while we play our toons.
Pally DPS
#19 Sep 20 2004 at 6:20 PM Rating: Decent
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295 posts
Great post Diak!

Let's look at the Warrior tank getting the CH. A CH takes 10 seconds to land. A couple of quick stuns (depending on the level of the mob) stop it from hitting the tank from say, 5 to 8 seconds.

So what's you've effectively done is turned that CH into a QUICK CH. You also get the benefit of helping your claric stay down the hate list.

Same goes for mezzed mobs. I ALWAYS pop a mezzed mob with a stun as the Tank taunts. Sometimes, 2 stuns depending on what the Chanter has done to control/tash the mob.

The point would be this. If you start thinking about your Paladin in terms of DPS, you're headed down the wrong road. Don't get me wrong. I personally tank a LOT for my guild, and try to equip myself to be able to do maximum damage when the situation dictates.

But Paladins can't afford to think in one dimension. We take damage, deal damage but most importantly mitigate damage to the rest of the group in any given encounter.

The fact that we're NOT as good in DPS as the melee classes means that we have to bring our whole toolbox to the group. Hit, stun, group heal, whatever it takes. That's what separates a Paladin valued in a group from one that's collecting dust while we play our toons.
Pally DPS
#20 Sep 20 2004 at 6:21 PM Rating: Decent
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295 posts
Great post Diak!

Let's look at the Warrior tank getting the CH. A CH takes 10 seconds to land. A couple of quick stuns (depending on the level of the mob) stop it from hitting the tank from say, 5 to 8 seconds.

So what's you've effectively done is turned that CH into a QUICK CH. You also get the benefit of helping your claric stay down the hate list.

Same goes for mezzed mobs. I ALWAYS pop a mezzed mob with a stun as the Tank taunts. Sometimes, 2 stuns depending on what the Chanter has done to control/tash the mob.

The point would be this. If you start thinking about your Paladin in terms of DPS, you're headed down the wrong road. Don't get me wrong. I personally tank a LOT for my guild, and try to equip myself to be able to do maximum damage when the situation dictates.

But Paladins can't afford to think in one dimension. We take damage, deal damage but most importantly mitigate damage to the rest of the group in any given encounter.

The fact that we're NOT as good in DPS as the melee classes means that we have to bring our whole toolbox to the group. Hit, stun, group heal, whatever it takes. That's what separates a Paladin valued in a group from one that's collecting dust while we play our toons.
Pally DPS
#21 Sep 20 2004 at 6:22 PM Rating: Decent
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295 posts
Great post Diak!

Let's look at the Warrior tank getting the CH. A CH takes 10 seconds to land. A couple of quick stuns (depending on the level of the mob) stop it from hitting the tank from say, 5 to 8 seconds.

So what's you've effectively done is turned that CH into a QUICK CH. You also get the benefit of helping your claric stay down the hate list.

Same goes for mezzed mobs. I ALWAYS pop a mezzed mob with a stun as the Tank taunts. Sometimes, 2 stuns depending on what the Chanter has done to control/tash the mob.

The point would be this. If you start thinking about your Paladin in terms of DPS, you're headed down the wrong road. Don't get me wrong. I personally tank a LOT for my guild, and try to equip myself to be able to do maximum damage when the situation dictates.

But Paladins can't afford to think in one dimension. We take damage, deal damage but most importantly mitigate damage to the rest of the group in any given encounter.

The fact that we're NOT as good in DPS as the melee classes means that we have to bring our whole toolbox to the group. Hit, stun, group heal, whatever it takes. That's what separates a Paladin valued in a group from one that's collecting dust while we play our toons.
Pally DPS
#22 Sep 20 2004 at 6:23 PM Rating: Decent
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295 posts


Edited, Mon Sep 20 19:26:57 2004 by Ralston
Pally DPS
#23 Sep 20 2004 at 6:25 PM Rating: Default
I am going to have to agree with you there man i have a lvl 50 pally(my main) and for all 3 1/2 years (or so) i have played dsp dont realy matter all that much compared to how you play your char and how you contribute to the group as a whole. My pally does crap damage but i am still sought after some what becasue i dont mess around in a group.
Pally DPS
#24 Sep 27 2004 at 7:26 PM Rating: Decent
First of all dps is not what peeps are looking for in a tank when puting a grp together. The dps your tank puts out is just like an extra. Tanks have 2 main jobs to take hits and keep aggro casters will gladly take a low hitting tank that keep the mobs off them then a high hitting tank that lets them get wacked.
I have had to take away aggro from many warriors during a fight because they couldnt keep the mob still he kept bouncing around to the cleric or other dps casters or slower. The thing that seperates us is the pally line of stuns i keep 3 loaded at all times even if there a low lvl stun that doent actually stun the mob it still draws aggro. As soon as i hit a stun the mob is on me right now. And then as im stunning him with 2 or 3 good stuns he is not hitting me wich allows the cleric to get off his CH or saves the cleric mana. My dps is pretty good with the fabled kings sword and a aug 150pt proc and my spell for proc.

Gliber lvl 65 pally ECI
Pally DPS
#25 Oct 07 2004 at 7:18 AM Rating: Decent
If you after a tank with DPS, by all means get a Berserker, but the casters aint gonna live long, want a tank to take dmg and hold aggro, WAR! ..oh but whats this, what other class can also do these things just as effectively or mayeb better in some cases, Paladin!, Taking dmg, maybe a bit worse in some cases, but there still great at it, LoH could save your own *** thus saving groups ***, also self healing and can also make the main healer a happy bunny when there low on mana, and as far as Pally aggro holding goes, there up there at the top, even if war or another clss is as good pallys can no way be worse imo of course, i recently started using Flash of light, qucker re load than tuant and omg takes aggro piece of cake, better than stuns, and your mana would barely even go down even without kei...

But gettin back on subject War Vs Pally dps ... i dont think this arguement needs to go n any further, War is better, question answered, now ppl are just looking up the finer details to define each classes purpose which if you read other posts is made obvious. the only time i have took note of bad DPS from my pally is when soloing, but when i make myself an addition to a group i can make a nice addition to the group at that
Pally DPS
#26 Oct 07 2004 at 7:50 AM Rating: Decent
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1,117 posts
Quote:
i recently started using Flash of light

I wouldn't advise this. A lot of mobs run when blinded, or start their death run early becasue of this spell. I've seen many groups wipe or almost wipe becuase of using this spell instead of stun at high lvls.
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