Alright, I'm curious why anyone at all would make a rogue nowadays when they can make a berserker. I'd like people to tell what bonuses rogues have over zerkers. My main is a rogue, and I'm wondering why I don't just start a zerker up for these reasons:
First off, SOE screwed up. Every DPS class have a huge role/a utility to support the group with other then DPS other then Rogues/Berserkers nowadays. Rogues used to be the premiere pure melee DPS class, and nowadays there are 2 pure DPS classes, zerker and rogue. So, since there are 2 classes that only get groups for their DPS, if one is better at dealing damage then the other... you see where I'm going. DPS wise, zerkers usually clock in ahead of rogues, if not close behind. If you want to get technical, rogues are only wanted for their DPS and zerkers are wanted for only their DPS, but they also have the ability to snare/stun mobs and have many more tomes.
What they do best, DPS: Zerkers do not need to position themselves, so no matter what they are dealing their best DPS, on the other hand we have rogues, and if rogues are not in back of the mob or they hit a lag spike, their DPS is dead. Zerkers can do rogue DPS without positioning, where as if a rogue hits a lag spike while in the process of positioning, there goes your DPS.
Off-Tanking: It is a fact that zerkers are better then rogues at this. Unlike rogues, they get a knight's HP table, and there are many other reasons why they are better at OTing, but I'm not going to get into all the reasons.
Ranged Fights: Zerkers can summon axes and have tomes to make them stronger, rogues have the tomes but not the AAs/ability to summon throwing/ranged items unless they grinded Undershore/Rallos Zek (pot version)/or the Cellar mindlessly for hours/days/weeks/months. Even if a rogue were to be better then a zerker at ranged dps, which they aren't, why spend months farming ranged items when you can just make a zerker which can just summon the things?
Oh Wait, Rogues have Hide/Sneak/Escape!: Zerkers can Snare and Stun. Also, it is convenient for you, but look at it in a group perspective. First off, what good are you doing the group if you are paying more attention to your own survival then the livelyhood of the group? Hide/Sneak/Escape is a convenient tool, not something that helps the group. In a raid situation the necros would FD, mobs go away, necros rez dead people. The whole raid wiped? The guild splinter in the guild hall is the way to go. Dragging corpses for a group? Think about it, you can't even rez the corpse, you just move it over to the zone line for the cleric that died to run all the way back to and rez. You are just a time-saver! If a rogue weren't in the group, all they'd need to do is grab a few invis pots while out of the zone, run back, get the corpse themselves.
Also on Hide/Sneak: You cannot be seen by most mobs in the game. Who cares? If you are in a group and you can get past a mob that invis people normally can't, kudos to you, but that doesn't mean your group can. Again, convenient for you, not for group members. Itd be cool if there were quests in the game that used Hide/Sneak.
Soloing: This is the rogue class forum, I am sure we all already know how bad rogues are at soloing. Again, something zerkers are far better at.
Cheaper and Easier: Zerkers by far. Alright, for first, most/all high end weaps are lore weaps and for the most part hard to obtain the best of the best weaps. Rogues have to work hard/use more plat to get their weapons, since they have to buy/fight for 2 weapons. Zerkers on the other hand only have to focus on getting 1 badass 2-hander. Math, what is cheaper, 2 weapons or 1 weapon? Math, what is easier to fight for, 2 weapons or 1 weapon? Also, keep this in mind, less classes can use 2 hand weapons then classes that can use 1 hand weapons, which means less classes roll for the 2 hand weapons then people do the 1 hand weapons. That makes 2 hand weaps for zerker even easier to obtain, and 1 hand weaps for rogues harder. Believe me, I've gotten pissed off/surprised when people have rolled for/taken daggers that were upgrades to my dagger, and they weren't even rogues! (damn beastlords)
So, what we have is this, zerkers deal more/as much DPS without all the hassle/worrying about lag killing your DPS, zerkers are better at Off-Tanking, zerkers are better at ranged fighting, they are both desired in groups for ONLY DPS, and in a group situation hide/sneak is nearly useless. And, for the new players/old players LF an alt, berserkers are easier to build up and cheaper.
-DONE-
Please tell I'm wrong, and that there is actually a point in playing rogues
Edited, Sep 25th 2008 1:11am by rocknrollkid