Classes: The Berserker

 

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Berserkers Good or Bad
#1 Mar 27 2005 at 8:44 PM Rating: Decent
I have been reading a lot about Berserkers lately, mainly because my computers broke and I have nothing else to do. Any ways I have heard a lot of negative input regarding Berserkers and would like to here some positive points about them. Things like how well they solo and whether they are useful to groups??

Cheers,

Cashew/Rob
Berserkers Good or Bad
#2 Apr 12 2005 at 10:54 AM Rating: Decent
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98 posts
i have been doing a lot of looking into the zerker class lately,I have been watching my step son play one for a while now,he dinged lvl 51 last week.

I am very impressed with the class myself,they do nice damage and can actually solo,i watch his lvl 51 solo in naggy's the other night.he has nice gear but no it's not ubah or anyhting.
For a class that has no mana or magic abilities at all to solo is really impressive to me.they get intimidate at lvl 1
intimidate = fear. they start critting at lvl 12 just like warriors.they get the ability to frenzy wich works kind of like kick but can do as much as you slash for and has the chance to double,triple,or even quad hit!

But at the moment Berserkers are a little broken,meaning Frenzy dosen't hit as hard as it should a lot of the time,and they could stand to do some more damage in the mid lvls. - info gathered from the message boards at EQ live.com forums

Both are issues i haven't seen myself watching my step son,but they must be legit if so many are complaining about it,i don't know..

Honestly i believe the biggest issue Berserkers are having to deal with, is being a new class in a time when everyone was screaming to be fixed.

because of this poor timing for a new class,a lot of people in game have it in for the beserkers,a lot of berserkers are having problems getting groups from what i am reading.

I have made my own berserker ,i always had a thing for the under dog =p .he dinged lvl 11 the other night ,it has been fun so far =) ,from what i have been reading SOE is looking to the berserkers to be the next high dps class, I read from a dev on the eqlive forums that they are currently evaluating making the berserkers Frenzy attack more in line with the Rogue's backstab ability.

If that happens i believe you will be seeing berserkers among the highest dps in the game if not the highest,watch out rogue's and monks! ;)

As for as groups go ,right now the berserkers are mainly dps atm,they get some warcry's starting at lvl 30 wich increases the groups melee dps for a short period of time,the can also snare for the group too,but thats about it.
Berserkers Good or Bad
#3 Apr 12 2005 at 3:34 PM Rating: Default
Have a 43 Barbarian Berserker, so far i think Zerkers kick ***** i am usually the high DPS in group and im most definatly not UBAH twinked, i use a black acrylia halberd. Usually hit for around 100-150. This class is arguably in the top 3 in DPS. Soon he will be my main..cant wait till 55+ then i will see what berserkers are all about
Berserkers Good or Bad
#4 Apr 13 2005 at 8:57 AM Rating: Good
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3,705 posts
The problem with berserkers is their lack of a defined role, that adds anything new.

They are the only class that I know of, that is not welcome in some raiding guilds. The guild I joined in January has no berserkers on the roster, and it is the only class that apps are perma-closed.

To give you an idea where this guild is, we are currently farming Txevu. The guild officers said they tried having berserkers back when they were farming time, and with time quality weapons, berserker DPS wasn't that good. Since rogues and rangers both offer things that Berserkers don't, the decision was made to close membership on that class, rather than fill a raid spot that could be taken by a rogue or ranger. I know some guilds do accept berserkers, but there are also many who do not, and as far as I know, this is the only class with this problem.
Berserkers Good or Bad
#5 Apr 13 2005 at 11:00 AM Rating: Decent
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98 posts
Quote:
Since rogues and rangers both offer things that
Berserkers don't, the decision was made to close membership on that class, rather than fill a raid spot that could be taken by a rogue or ranger. I know some guilds do accept berserkers, but there are also many who do not, and as far as I know, this is the only class with this problem.


You make a good point Xaanru,but i believe what your saying falls into the whole "we didn't want a new class ,we want to be fixed so ***** the new class" problem i was speaking of above.

Ofcourse i am not saying that you are one of those folks,but unfortunatly that is what you and many others have been told.

Lets take a look at what people are saying

1.) Berserkers don't do enough DPS
(as far as dps is concerend on high end berserkers,they are right up there with monks,in some cases out damaging them)

2.) Berserkers don't offer any kind of extra Utility in a raid situation.
(Berserkers get warcry diciplines that add haste to the party they are in and increase attack,while this dicipline dosen't offer that bonus to the entire raid all at once,it increases the effectiveness of the dps group they are in a great deal wich increases the effectivness of the raid as a whole)

Now lets look at all the extra things rangers and Rogue's and monks bring to the raid in comparasin.<sorry can't spell >

Monks - DPS , thier extra something they would bring is pulling (if anyone knows anything else please let me know)

Rogue's - DPS , thier extra utility they would bring aside from dps would be - help with corpse runs.(necro's and sk's do this better with thier summoning line)

Ranger's - DPS <though not as much as the other two above>
and thier extra raid benifits are tracking and a buff or two,and possibly some back up healing <wich in turn would lower thier DPS

Looking at this ,I really don't see anything that great that monks,rogue's and rangers offer to the raid that would make them SO much more desirable.

As far as i see it ,the other guys just dont bring that much more to the table that would get the berserker class cut out of a guild.

Again i blame that on class hate,pure and simple.People don't like what they don't understand.

5 years ago everyone thought shadowknights were the biggest punks! ,i know cause my first class was an sk,and as a new player in the game it was tough being told you weren't wanted in a group because "only warriors and maybe pally's are real tanks"

ofcourse 5 years ago there weren't near as many sk's around as there are now.

I think time is repeating itself,it always does,in a year or so from now,maybe even more soon if they really do tweak a couple things,berserkers will be getting the much due respect they deserve.

Thanx,Jason
Berserkers Good or Bad
#6 Apr 25 2005 at 7:00 AM Rating: Good
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3,705 posts
As far as the extra utility, you have part of it listed above.

Monks: mostly pulling, although also useful on corpse runs. Not only can they FD, but they have a pacify type ability that makes splitting certain mobs easier.

Rangers : tracking, harmony, weaponshield, SoE (and other buffs). This may vary by guild, but mine uses weaponshield a LOT in their raid strats.

Rogues: SoS, find traps. In GoD expansion, find traps is a critical skill to have. Also, on corpse runs, Rogue is MUCH better than necro/SK because you don't have to try to run back to the zone. A partial wipes somewhere like Uqua can turn into a summoning fest in the guild lobby, since running an entire raid across Yxxta naked is kind of tough.
Berserkers Good or Bad
#7 Apr 26 2005 at 10:39 AM Rating: Decent
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98 posts
As far as the extra utility, you have part of it listed above.

Quote:
Monks: mostly pulling, although also useful on corpse runs. Not only can they FD, but they have a pacify type ability that makes splitting certain mobs easier.

Rangers : tracking, harmony, weaponshield, SoE (and other buffs). This may vary by guild, but mine uses weaponshield a LOT in their raid strats.

Rogues: SoS, find traps. In GoD expansion, find traps is a critical skill to have. Also, on corpse runs, Rogue is MUCH better than necro/SK because you don't have to try to run back to the zone. A partial wipes somewhere like Uqua can turn into a summoning fest in the guild lobby, since running an entire raid across Yxxta naked is kind of tough.



You make good points,however the point i am trying to make is that berserkers are good for a raid.

looking at what you posted above i see you put down harmony,SoE,weaponshield,tracking for the ranger,and pacifying,CR's for the monk,as well as find trap for the rogue.

My point is while these are great abilities for a charachter to bring to a raid,most of them are highly situational <Tracking > <Find trap> or can be done much better by another charachter in the raid, <Harmony> for example the monks ability to help with CR,over done by the rogue's same ability,wich i agree is much better.<SoE> also done by Druids.

Again what i keep hearing is that berserkers don't bring anything to a raid as far as Utility,and the others bring so much more.

with that being said,any of the melee classes up there can be replaced for thier Utility, <Ranger's> SoE,tracking,Harmony by druids.

Rogue's CR ,while yes i must digress they do it better than most,but can be replaced by a competent SK or necro

Bards can almost out pull monks these days,if not do it better.

to break it down, i have to ask all the ubah guilds out there,would it not hurt to have one less of any of these classes stated above to have a nice melee powerhouse or two in your raid to do wicked DPS and to help increase the DPS of the parties they are in?

not saying to take all the rogue's ,rangers,monks out of your raid,but have just one of the extra's traded for a berserker?,i usually see a couple rangers,monks,or rogue's on raids,one of those slots could be filled in by a berserker and increase the over all DPS for the raid.


Berserkers Good or Bad
#8 Apr 27 2005 at 2:28 PM Rating: Decent
Berserkers are second only to rogues in DPS with equal equipment. How can someone complain about that. They can snare, stun and range dps is not too shabby especially with the DoN abilities, Rage or Destroyers Volley. Rage Volley added about 30 dps to my berserker. Plus Berserkers can tank. Don't believe me? Look at the parses on the berserker web site, goberserker.com. DPS within 5 to 10 percent of rogue dps, plus, Berserker beat rogue dps on a couple of occassions. Berserkers can dps from front or rear without losing any dps.

If a guild does not want a berserker, they do not know what a berserker is capable of doing. They are still a secret to most peeps. There is no instant gratification with them.

There is a catch, you need AA's to get to the higher level. Berserkers come into there own after about 200 AA, but AA's get easier with the higher levels.

Fistopower 69 Berserker

Edited, Wed Apr 27 15:33:45 2005 by fistopower
Berserkers Good or Bad
#9 Sep 11 2005 at 6:38 AM Rating: Decent
I agree with Fist. Dont like Zerkers? You dont know Zerkers.
Been having a great time with mine. Only thing keeping a Zerker from full tankage is chain armour and not plate.

Just turned lvl 65. Woot what a kick. I have no problems in my 7th Hammer guild and see Zerkers poping more often now.:-)
Berserkers Good or Bad
#10 Sep 12 2005 at 6:50 AM Rating: Decent
My little zerker just dinged 11, i have enjoyed playing this class and see a lot of potential. what promted me to creat one, is our guild just added a 59 zerker, as i knew nothing of the class (or very little actually) i decided to creat one. i learned a great deal about the mele class doing this (my main is a 65 chanter) having no mana bar is GREAT. she can alread hit for a great deal. i still have not gotten intimedat ie, fear(spelling) to work. oh well will keep trying. i intend to level her up and see what i end up with.
dont know the class? creat one, play around with it, that is what i have done to learn the classes i support as a chanter, what is usefull to my self as a chanty is useless to a couple of other classes. i have learned more about when to cast what on my mele, and when they need it the most.
/gets down off her soap box

Devusfeahter - 65 chanter
Officer Emerald Flame
7th Hammer.
Berserkers Good or Bad
#11 Nov 30 2005 at 10:29 PM Rating: Decent
From my understanding once you hit 65 it gets harder to earn experience, about 1/3rd the rate as lvl 62 or 63, meaning your AA exp rate will plummet too. Just a little aside to this discussion :).
Berserkers Good or Bad
#12 Dec 02 2005 at 12:57 PM Rating: Decent
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1,047 posts
I have a great deal of fun with mine, level 67 now. Real decent DPS (despite the fact that I'm still using epic 1.0), snare and stun come in quite handy for exp groups, can't really tank much but that's because my gear's kind of crappy. I'm pretty welcome in about any group or raid I go to, and have had a couple of the high-end guilds on my server tell me to hurry up and get to 70 + AA so they can recruit me.

Also, zerkers have some added utility now with MGB warcries.
Berserkers Good or Bad
#13 Dec 02 2005 at 3:10 PM Rating: Decent
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388 posts
Quote:
Berserkers are second only to rogues in DPS with equal equipment.


Your talking Melee class DPS. If you count nukers, expect to be 3rd or 4th (depending on how they are used).

I've seen this work against zerkers from their inception.
Berserkers Good or Bad
#14 Dec 09 2005 at 3:59 PM Rating: Excellent
I have been raiding as a Ranger for a long long time. I recently rolled a Zerker that is currently upto 45. Lots of fun to play.

I think Zerkers have a serious role/s to play in a raidng guilds. 2.0 Zerkers will out DPS 2.0 monks and push 2.0 Rogues hard. Zerkers with stun and snare and Planar Durability can serve as slightly better off tanks/mez tanks/bridge tanks protecting squishy classes than Equaly geared Rangers... as much as that pains me to say.

So a high level Zerker can be top level DPS, and as a chain class with almost Knight like HPS (Planar Durability) can serve as solid off tank types when adds get on the healers/mezers till Knights or Wars can take over. Its the role I have been trying to create for my toon as a Ranger but with better tools/hps to work with.

Top notch DPS with off tank abilities... what the heck else do you want out of a class for raid utility/role? Classes like Rangers and Zerkers often times have to "create" a role for themselves. Sometimes you have to prove to leadership the ability/worth/value to the raid. You can accept percieved/pigeonholed rolls or you work your butt off to change the perception... its up to the player.
Berserkers Good or Bad
#15 Jan 03 2006 at 6:47 AM Rating: Default
1.) Berserkers don't do enough DPS

I believe Wrong. Their DPS is very high, even higher than Monks is some cases. Their with the Rogues...

Only reason Zerkers aren't better than Rogues is because all their damage comes from meleeing comes from anywhere, they don't hit for extra if their on the side or front. As for Rogues, Doulbe Attack, BS, that's all very nice and easy to do damage; but their ability can only be used if their BEHIND the mob.

Otherwise, if Zerkers got the same treatment, they'd be #1 *grin*.
Berserkers Good or Bad
#16 Feb 08 2006 at 11:55 AM Rating: Decent
I am able to confirm that a zerker with 2.0 epic (not 2.5) DOES out-dps monks, wizards, AND rogues. We have a 2.0 berserker in our guild, and every raid he either out dps's all rouges, or there is one that beats him. He either out dps's all wizards, or there are one or 2 that beat him. Every time that he is beaten in DPS, it is only by a matter of maybe 150 DPS max? Every raid encounter however, his average dps is around 1100-1200 dps. If you desire to play a straight dps class, i would recomend the berserker first and foremost. I would do this mainly because berserkers do not have to worry about mana and spell resists (wizards) or mob positioning (rogues). At end game, monks rarely even break the top 7 DPS amounts during a raid encounter. Not saying that they are bad dps, just that there is better out there.

A skilled berserker does indeed have the ability to out damage any class in the game as i have seen first hand on many occasions. Any guild that is not willing to take a berserker just for DPS reasons should probably re-evaluate their current standings and think again. Just speaking from what i have seen, not taking a berserker for DPS because there are better dpsing classes out there, would be the same concept as not taking a warrior to tank because there are better tanking classes out there. There is always an exception to the rules (there will always be 1-2 knights on each server that can out-tank any warrior), but berserkers are a solid dpsing class no questions asked.
Berserkers Good or Bad
#17 Apr 21 2006 at 3:36 PM Rating: Decent


Edited, Fri Apr 21 16:42:10 2006 by GeneralMills
Berserkers Good or Bad
#18 Apr 22 2006 at 7:16 AM Rating: Decent
Lol only problem i see with this post is that A. If u are high in progression guild berserkers are awsome dps, as they get in higher progression guilds some zerkers can out dps a 2.0 rogue they are high dps with the right gear/aa's. 2nd they offer ae war cry in raid situation and that is highly useful.
Berserkers Good or Bad
#19 May 14 2006 at 9:54 PM Rating: Decent
Back to question of are they soloable and useful in groups. They are soloable, mostly at lower levels, and later only because of potions and trusty snare / stun abilities.

As for groups; very helpful: the DPS is awesome (comparisons to other classes are not necessary). At lower levels they are the best chain tank (They generally have higher HP & Str races than other chain classes). They grab and keep agro easy enough with snare, and stop mobs on casters with stun more quickly than any class. The warcry discs are always valuable on (sigh) bad pulls which should not happen more often than it refreshes. As I have found, if you know your toon, use common sense, let real tanks tank if they are in party (use shed agro ability), and save casters mana and unwanted adds with timely snares, you will be an asset to any group imnsho.


Edited, Sun May 14 23:15:17 2006 by simplycrazy
Berserkers Good or Bad
#20 Jul 12 2006 at 9:38 AM Rating: Default
1200 dps sounds about right...thats what i been doing.
If positioning is good rogs will out dmg that tho.
Our top rog is going over 1400dps.
I still lack some aa's tho..switched mains not to long ago.
Zerkers often out dps rogs if they cant BS every hit.
But if conditions are perfect rogs should still outdamage zerkers

Edited, Jul 12th 2006 at 10:40am EDT by bfeyter
Berserkers Good or Bad
#21 Dec 11 2006 at 1:30 AM Rating: Decent
First of all thank your bfeyter and undeadmistress for agknowledging how much dps zerkers are capabale of. Second lets get down to actually talking about zerkers. they are by far the very best chain tank because of hp aa they recieve they can have as much as any knight class and high end they will only be off about 500 ac from knights which in most grouping 2700 ac is plenty for anything thats going to be hitting you. they also make good tanks because they dont need to tank for as long as a knight, if you think about it a zerker will kill a mob twice as fast as a knight tanking, right? also we need to take into account that while raiding berzerkers are the best dps period. their crip disc lasts a good 25-30 seconds and with a decent amount of aa you will be crip striking about 3/4 of your hits meains massive dmg. zerkers also get the ability to triple unlike rogues and with aa they flurry and double attack per hit way more then any class in the game. top this off with their insane ability to do range melee dps, almost meeting rangers with the new axes which are 56/40 something i believe, and their ability to mgb warcry. any guild would be stupid to not take a zerker and almost every high end guild on my server is looking for zerkers but everyone is scared to make one.
Berserkers Good or Bad
#22 Jan 19 2007 at 9:59 AM Rating: Decent
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223 posts
Towards the end-game zerkers can do very nice dps, on par with rogues- Unfortunatly this requires alot of aas to achieve this.

With decent hps/ac the berzerker can also tank in sticky situations and as always snare is invaluable

Edited, Jan 19th 2007 12:54pm by YCHIR
Berserkers Good or Bad
#23 Feb 06 2007 at 4:53 AM Rating: Decent
I know this is an old post.. But to answer that Question. 75 Berzerker regulary Tanks for our group after raids.. the berzerker, 2 necros, and either his shammy or cleric who he boxes.. and my boyfriend boxes his bst alt if he brings his cleric. He tanks anything and everything up to Anguish aug mobs. In general Out dps' us Necros 1 to 1... and On raids will MGB warcry... Useless class... Pfft... I have a 70 pally 200+ aa's and almost maxed defensives that can't tank mobs he can ( granted he's raid geared not solo geared and has 500+ aa's) Simply put this is a far from useless class. and I love my Berzerker Tank!
Berserkers Good or Bad
#24 Mar 02 2007 at 2:40 AM Rating: Default
rogs/zekers:
High end zerkers often out dps rogs.

aa:
Who ever said zerkers need alot of aa to be high dps is mistaken.
from 350 on youll be doing dps nicely...500 and you will have most done.
This is not alot compared to other classes.

Probs:
One of the key problems with zerkers is their lack of agro ditching capabilitys.
In raids you will want to have natures veil on.
We get 1 agro ditching axe. but it can be avoided...the amount of agro lowerd is kinda low...and the worse: its on volley timer.
If your maxin dps you will volley on pop..so using this without agro lowers your dps...and when you get agro...its always down :P
Blocking panther became neccary for me :(

groups:
In grouping zerkers tank quite well...sad to say there aint alot what i cant tank.

Zerkers are awsome imo.
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