Classes: The Enchanter

Enchanter - the game's traffic cop. When the enchanter yells stop, creatures cease what they are doing and just wait to die. A complex class, enchanters get a variety of spells as well as a pet, and can be played in a number of different ways.

What is the best way to develop and play an enchanter? What spells are most and least important? Can an enchanter be soloed, and if so how? What skills are the most important for an enchanter? How should an enchanter be played in a group?

Post your strategies on how to best play and develop the Enchanter and read, rate and comment on what others have to say.

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The 60+ Enchanter.... buff bot?Follow

The 60+ Enchanter.... buff bot?
#1 Feb 22 2006 at 4:03 AM Rating: Default
Hey all, I have been talking to some friends about Enchanters and one friend especially is very adament about saying that Enchanters post 60 are useless and serve only as buff-bots since the majority of mobs worth fighting post 60 are all immune to mez.
Now me personally I have played an Ench to 30 and loved every minute of it. But if there is no 'future' in the class beyond being a kei/haste vending machine then forget about it. Thoughts?
The 60+ Enchanter.... buff bot?
#2 Feb 22 2006 at 11:03 AM Rating: Decent
Your friend is wrong. Enchanters are called upon for CC with mez and/or color slant line of spells all the way to the end game. We may not be able to CC that named but we can CC those 10 friends that named just came with. Enchanters are often called upon to slow mobs. With current end game charms and the right AA (Total Domination), enchanters can charm pets fairly safely that can do more melee dps then anything or anyone else. Enchanter runes can save not only the enchater's life but the whole groups or raids (circle and wall of alendar). With the proper aa's and ID items enchanters can crit nuke for over 4K damage (Ancient Neurosis). IMO Enchanter is argubly the most powerful class in game in the hands of the right player.
The 60+ Enchanter.... buff bot?
#3 Mar 01 2006 at 1:35 AM Rating: Decent
The biggest weakness I see is not ours, its theres. I hear players yelling in /ooc in PoK if we don't stop and kie as demanded. When we get in a grp, they are so use to not having a chanter to do traffic, that you have to teach them. There are fewer of us played right, so people aren't sure how to use us best. But if you are known in your 40-50's to be good, you will find lots of work in your 70's.

I had a grp recently that just wanted me to Clarity and Haste all night. First time they over pulled and didn't notice the mob on the cleric they were glad of my mez and my nuke. (yes, i nuke. I have the mana to manage it and that kill shot can save the tanks some endurance. but if you nuke, make sure that you don't lower your mana to far to do your real job.)

Also I have set rules. I don't loot in a cave. I need to be at front not back of grp to traffic control. And break an announced mez twice and he's yours. Have fun.
The 60+ Enchanter.... buff bot?
#4 Mar 03 2006 at 5:49 PM Rating: Good
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98 posts
Enchanters still have an idiotic mezz gap up to 62 or 63rd level. Your friend is probably using his/her knowledge gained from the Planes of Power expansion where we couldn't mezz mobs due to a mezz spell level restriction.

Buffing is important for a group, but using an enchanter for only that is stupid and the group should be left just out of principal. There is now content in the DoDh expansion that requires an enchanter or a really good bard to complete progression missions.

I would say your friend is a half-wit and cannot give convincing evidence to prove that an enchanter class is useless in the high end game. Perhaps his/her attitude is what keeps his/her toon from playing in a group with a truly awesome enchanter.

Props to everyone else who replied to this post.

PS - Tell your friend to go and break the IZ of the Plane of Fear solo at full spawn. I know I can and have done it.
The 60+ Enchanter.... buff bot?
#5 Mar 03 2006 at 10:56 PM Rating: Decent
I'll say this for aslong as i've been playing an enchanter, I've been more valued for my mezzing and nuking skills then for buffs, I see buffing as an aftermarket feature for me only times I buff are when we're setting up raid, and for last minute joiners for raids. I was in devastation today and we ended up with a train of like 6 mobs 2 red cons that couldn't be mezzed and like 4 white to yellow, I had all of them locked cept the 2 red cons that the tanks were on, no one died cept the person that brought the train and me on the last mob cause tank failed to tank it before breaking the mezz. Most people that see an enchanter as just a buff bot have never experienced the abilities that a chanter brings to a group, yes we have nice buffs that benefit the group, but we are ultimately the Crowd Control Masters cause of our ability to AE Mez groups as well as lock down adds that may otherwise end up on your only cleric in the raid while tanks are busy bashing on the first mob brought to camp. I've saved many a group with my mezzing, Also i set my ground rules in groups with my mezz message, they wake the mob they tank the mob i don't like wasting mana re mezzing a mob if someone wakes it again.

Amnesiaa SpellsofSeduction 70th Season Enchanter, Crusaders Valourous, Bertoxxulous Server


Edited, Fri Mar 3 22:57:18 2006 by RowanLersa
The 60+ Enchanter.... buff bot?
#6 Mar 07 2006 at 2:50 PM Rating: Decent
I play a level 65 chanter and my Wife a level 63 druid, we make a pretty good team with her snareing a mob so I can charm it, then we turn our new found tank loose and watch the fun. Next I root the new mob while she dots it as our tank beats it to death. I usually dont nuke because sometimes the charm breaks and we only have to deal with one angry mob not two. This strategy has worked anywhere I can charm something, which is just about every zone in the game. Last night we duoed in POI using this style and found only one mob I could not charm. POV is fun since we both have Dire Charm and can grab a frog. Noble Causeway is a really nice place to grab exp and most of the times my charms hold for the duration. The downside is when we group I usually have to quit charming because people have not seen this very much. Very scary when a cleric heals the charmed pet as you scream to them NO, dont! We are gonna kill it next!
I find the higher my chanter gets the better I get at playing him. I solo in several of the higer end zones as well but I love having that charmed pet snared, a real life saver it is. Chanters above 60 useless...that is real laughable from my perspective. One of my friends who plays a chanter solos in BoT by using the charm method all the time, so as with any class in the game...learn how to make it work with what you have.
The 60+ Enchanter.... buff bot?
#7 Jun 16 2006 at 3:13 AM Rating: Decent
It kind of depends on what aspect of the game you are talking about. In grouping situations you'll find your mezzing skills put to test quite a bit through the end of the game. Raids are a different matter the higher you go.

Some events need chanters, some don't. I hate Anguish as a chanter b/c I'm not needed there except to buff/debuff/nuke. Yes you are needed for OMM, but that event isn't much of a priority for us atm. Tacvi is the same way. You get used for Tavas and Krakxt, but the rest of the zone you don't do a whole lot as far as CC goes. Tunat has the ability to make chanters work, but only if your guild's dps blows.

I got a lot more use out of my mezzing skills raiding from Luclin up to Txevu. From Tacvi to Anguish they haven't been as needed in a raid environment, but for grouping you still have a ton of value and a ton of fun. The MPG Trials are the same way, some need you, some don't.

I still very much enjoy playing chanter overall. Grouping is still a blast, and raids come and go where you are needed. The one cool thing like Kikthek said, is to go back and solo old zones like BoT, Vxed, see what names you can kill in different zones.

Edited, Jun 16th 2006 at 3:18pm EDT by Larsbein

Edited, Jun 16th 2006 at 4:50pm EDT by Larsbein
The 60+ Enchanter.... buff bot?
#8 Jul 03 2006 at 11:17 PM Rating: Decent
Post 60 enchanters are indespensible in many progression fights. To make it into Tacvi someone really had to do damage to Zun Muram. Immune to weapon damage and highly resistant to spell damage while having an outrageous regen rate who does that DPS? It is usually done largely by the mastrug chaosslayer who has to be charmed. Uqua can be beaten without the spectral trushar worshipper, but it takes a LOT larger raid if you are going to do without a pet that quads for 1200. Xxerics is a fun fight, but would be much harder if the manasipper had to be offtanked instead of mezzed until after the main fight is won. I don't know of any recurring succesful RS royals raids without enchanters on feran control. Remember the MPG Raid Adaptation? I hope you didn't off tank the mote of frost instead of charming it and sending it back after the mob that called it. There are instances where every class shines. Buffing is a chore which everyone in a raid sees an enchanter work at from raid forming to rezz/rebuff to buffing in the guild tub after raid so others can get back some of their lost experience. If you are playing an enchanter and the buffing and nuking are all you are doing, then you are missing most of the fun.
The 60+ Enchanter.... buff bot?
#9 Jul 04 2006 at 3:12 PM Rating: Decent
But the problem is that many higher end fights don't have anything to mez lol. Sure we have roles and did what you stated Blorb, but that doesn't mask the fact many many fights post Txevu raiding don't need us. You have no choice but to be a nuker/debuffer. Keldovan, Ture, Jelvan, Hanvar, AMV, Delt, Yihst Vor, Pirik, Boc, Co9, Kess, Rikku, M.Shyra, Porthio... the list goes on. What are enchanters doing during those fights? Mainly Nuking/Debuffing.

Sure there are fun events that need us, but there are a ton that don't need anything from us but debuff/buff/nuke. It would be nice if SoE made more events use our full abilities.

I'm not discounting the fact that we rock though. A guild can not progress without enchanters because you will always run across events that need us to move on. The problem is that there are not enough of those events. I wish SoE would increase our usage.

Edited, Jul 4th 2006 at 4:49pm EDT by Larsbein
The 60+ Enchanter.... buff bot?
#10 Jul 13 2006 at 4:39 PM Rating: Decent
I would have to disagree Larsbien, For any guild and enchanters that have done the Corruption of Ro, raid would know that enchanters are key to that raid for keeping certain adds mezzed till tanks can grab them. Enchanters are key to several raid kills in Demiplane, The sisters event and redfang come to mind. If not for the enchanters holding the vampire bats that almost instantly respawn on death during the sisters event mezzed you'd end up losing almost every time due to having to keep killing those bats. And redfang Enchanters are ae tashing, and stunning the bats that spawn at redfang's despawn while the rest of the raid is AE burning them to keep the raid from getting wiped out.

Amnesiaa Corruption
70th Season Enchanter, Dragon Council, Bertoxxulous Server
The 60+ Enchanter.... buff bot?
#11 Jul 14 2006 at 10:40 PM Rating: Decent
You named off a couple events that need us, but all expansions have a handful that use our abilities. That is nothing new. How about all the ones in that expansion that don't particularly need our true role as crowd control?

The point I'm trying to make is that there are not enough of those events you just mentioned. SoE could include us and our full potential of abilities a bit more often I think.

I wish I had to hit that mez, charm, or stun spell a bit more often than I do.
The 60+ Enchanter.... buff bot?
#12 Aug 29 2006 at 10:03 AM Rating: Decent
IMHO I believe that SOE needs to make more higher end mobs mezzable/charmable, however in keeping game/classes balanced they are not going to make Chanters a needed class in every event obviously, But I do agree that a few more Raid encounters that could get more use out of our class needs to be considered.

Edited, Aug 29th 2006 at 11:04am EDT by Comey
The 60+ Enchanter.... buff bot?
#13 Jun 08 2007 at 10:26 AM Rating: Decent
I'm starting a new chanter on the Combine server simply because I have yet to group with a chanter that KNOWS how to play. Last night I was grouped in DN (current hot zone) and an enchanter joined our group. All he did was, slow, haste, and refresh. The cleric in the group was pulling and nuking, therefore out of mana after every 3rd fight. As an SK, I felt ashamed with what was going on. In a group with a shammy, chanter, and cleric, why did our warrior and ranger die so much?

It was because none of the pure casters knew their roles. There is nothing more majestic then watching a group of good players playing their toons well. There is nothing funnier then a cleric that has burnt his mana scream OOM OOM OOM after I've just watched him nuke/stun a dragon construct to the point that no tank can pull aggro from him.
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