Classes: The Wizard

The Wizard - Master Nuker. The wizard's abilities are in direct damage spells and in individual and group teleportation.

What is the best way to develop and play a wizard? What strategies work best for soloing your wizard? How should a magician play in a group? What spells are the most and least effective? What skills should the wizard try to develop?

Post your strategies on how to best play and develop the Wizard and read, rate and comment on what others have to say.

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Wizard Help
#1 Apr 10 2012 at 11:08 AM Rating: Decent
i was wondering since we don't get an aoe root, lull or mezz type spells, how the heck do you pull a single mob out of a group when you don't have good size area to kite or quad kite without bringing rest of the mobs in group to you when you solo, there is some nice old dungeons i like to try and have some fun but if there is no room to really quad kite, then again how do wizards pull single mobs out of a group of mobs that are social (will come when one is pulled) ?

or are we just stuck to big areas to kite one mob or quad type mobs and not able to solo dungeons that don't have the space to kite/quad kite around ?
Wizard Help
#2 Dec 09 2012 at 1:52 AM Rating: Decent
We are doomed to kite on big areas, but a solution for this specific scenario which you draw is to snare 1 of the mobs and abscond to the entrance. When you run back to the mobs their formation will have broken. A perfect example of this is old blackburrow with the 3 or 4 mobs together by the zone line.

This is not very effective if you are deep inside the zone.
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