Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

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Uber-Confused...
#1 Nov 15 2006 at 7:17 AM Rating: Decent
Been out of the game since Luclin was a few months old.

The wife and I are playing together now (she = barb warrior, I = barb shaman), and levelling along nicely (25 & 26 in about 2 weeks in our spare time).

That being said, we have mostly stayed on Antonica and Odus and have visited the following zones for xp grinding:

1) Everfrost (newbie area)
2) South Ro (gators, then orcs)
3) Permafrost (just the first few rooms)
4) Lake Rathetear (Gnolls at the South Karana zone line)
5) Everfrost (mammoths)
6) Stonebrunt (little bit of everything)

We're still in Stonebrunt right now, and will probably ding one more there and then move on.

What I think I am missing in this XP Grind-fest is the added quests. We have all expansions besides TSS. I don't know the disciplines or the AA's and don't really know how to properly bring up a warrior nowadays. We can ding levels with great regularity, but I don't want to miss stuff along the way that will be helpful later.

Can you guys point me in the right direction?
Uber-Confused...
#2 Nov 15 2006 at 12:31 PM Rating: Decent
lvl lvl lvl gear gear gear lvl 75 aa gear about all ya need to know lol
Uber-Confused...
#3 Nov 15 2006 at 1:27 PM Rating: Decent
Not too helpful there, bub.

Honestly, there's about a bazillion new things, and since I already know how to level and am well geared the other stuff has me a bit confused.

AA's
Disciplines
etc...

Here's an example...

There's something called "Tomes" and apparently they are related to disciplines. Some of these disciplines can be used at as low of a level as 10 (?!?!?).

Well, that's great...

Now what? Go buy the tome? Sacrifice a poodle?

Edited, Nov 15th 2006 at 1:58pm PST by Hexxes
Uber-Confused...
#4 Nov 15 2006 at 8:22 PM Rating: Decent
lol, if you would like some info I would be happy to help, just need specifics of what you want to know, some basics

AAs start at level with regen 3 and run 3, then go defencive

Discs, buy every disc you can use. right click it to memorize it. use your combat skills page to set up hotkeys for the different skills

LEVEL SLOW!!!!!, A warrior who doesn't have his skills maxed and have the equipment and AAs for his level is useless, imo, Casters can cast, pet classes can summon pets, Warriors CANNOT TANK if they skip through the levels.

Places to play, when you hit the 40's start playing in Dranik scar, good drops and some faction you may need in the future. When you hit the 50's start doing DoN missions, this faction will come in handy as well as the crystals you get will improve your equipment.

Guilds the game is being geared more and more twoards forcing you to guilds, it can be a good thing as one mans trash is another mans treasure. People to offer advice is just as invaluable as good gear.

Maps very very important, go to www.mapfiend.com, and download all maps, its free and will make this game so much more enjoyable.

If you play on povar, I can offer you some advice on some guilds, I am not familiar with the guilds on other servers.

Most of all HAVE FUN. My wife and I play a cleric/War combo, we go off and die on a regular basis basically just looking for new and interesting places.

When you hit level 55 check out the plane of mischief, it has got to be one of the funest zones in the game.

Post any other questions you have and I will try to help.
Uber-Confused...
#5 Nov 16 2006 at 4:37 AM Rating: Decent
Thank you for the informative post!

K... on to the questions...

1) AA's still start at level 51, right? None available below that?

2) Disciplines - Are these what the tomes are for? Are there tomes available to a lvl 26 warrior?

***EDIT***
Found the answer with some digging - there are 3 disciplines available to a level 26 Warrior - Throw stone (useless...), Focused Will Discipline (looks useful...), and Provoke (VERY useful when your husband is a Shaman witha penchant for stacking 4 DOT's on a MOB for giggles).
***END EDIT***

3) Mapfiend... got it! Hey, the in-game maps don't seem to work for dungeons. Is that the way it is supposed to be?

4) LDoN quests/adventures/missions - Are these worthwhile to do in the late 20's and through the 30's?

5) I've had her work on 1HS, 2HS, 1HP, 1HB during hunting. Can't see much use for 2HP and 2HB in a warrior. Do you agree?


Comments:

1) We're grouped as a pair, I being a Shaman, so she takes quite the beating on a regular basis.

2) We're kind of like you and your wife. We like wandering around a little, seeing new places. Only things truly on the schedule are the Eastern Wastes and another trip to Permafrost. Apart from that we've loosely been following the recommendations for zones that you get when you ding.

3) We're on Zek. Might make toons on a different server at some point, I'll keep Povar in mind!

Thanks again, I really appreciate you taking the time to answer.


Edited, Nov 16th 2006 at 7:19am PST by Hexxes
Uber-Confused...
#6 Nov 16 2006 at 4:23 PM Rating: Decent
yes AAs start at 51, the ones you want will become available after you have 6 and are level 55.

as to weapons there is no difference between 1hp and 2hp its all under the skill piercing. As to 2HB I use mine when not tanking, normally for tanking I always use 2 1hs, but mine are not redally available (2.0,SC)

for ldons the warrior will be allot happier if they have points in the EF ldons for the hate augs,as you level up self generated hate just isn't enough to keep up with the other classes, you need to start working on procs that cause hate, the two best type are strait up hate augs, and stun effects.

For maps, if you downloaded all maps from mapfiend you should have them for everything, that would include dungeons.

As far as the Zek servers go, there has been some major shake ups there in the past years, since they combined them all. The rules of the game have changed, and quite a few of the guilds left in mass. I currently belong to an old zek guild that made the move, some real good people.
Uber-Confused...
#7 Nov 17 2006 at 12:04 PM Rating: Decent
"for ldons the warrior will be allot happier if they have points in the EF ldons for the hate augs,as you level up self generated hate just isn't enough to keep up with the other classes, you need to start working on procs that cause hate, the two best type are strait up hate augs, and stun effects."

I don't understand anything about LDON at all.

We just got our adventure stones yesterday.




"For maps, if you downloaded all maps from mapfiend you should have them for everything, that would include dungeons."

Got 'em! Thanks!



"As far as the Zek servers go, there has been some major shake ups there in the past years, since they combined them all. The rules of the game have changed, and quite a few of the guilds left in mass. I currently belong to an old zek guild that made the move, some real good people."

I don't really miss the old Rallos Zek rules, where I used to play. Warriors were simply targets.

The only thing I am finding on the Zek server right now is that it's literally barren of people. We had an entire continent to ourselves last night. Not just the zone, the CONTINENT!!!

Not that that is always bad.

Edited, Nov 17th 2006 at 12:07pm PST by Hexxes
Uber-Confused...
#8 Nov 25 2006 at 12:08 AM Rating: Decent
37 posts
Hmm. Having a whole continent to yourself doesn't seem too bad. LDoNs are group adventures, minimum of 4(?) players with a specific level range, within 10 levels, I believe. Best done with a full well balanced group. Tank, healer, some sort of high damage class, and your choice of scout/puller. Have had success with a mostly melee group, War, Pal, Rog, Sham, it was interesting, sort of like soloing, but with six extra hands. Playing a warrior, and having been a solo player until maybe 45, these tasks are good to teach class and group tactics, gives decent XP for about an hour's work, plus some rare loots as well.

Your Adventurer's Stone augment - also increases in power as you prolly know, but it takes MANY wins to build that baby up. Some other easier quest augs are Slipgear's Gem, if you haven't found that already. And I'm currently running around TSS to build up my Wanderlust Guild Loadstone, which powers up similar to the Slipgears, just takes a LOT longer. Keep in mind that the Adv. Stone can be used to port, as I tend to forget at times. Hail any Magus in a Wayfarer's camp or the Guild Lobby and follow the key words.

Tomes used to be needed to be brought to your class guild master for training, but I think they have been made clickable. Check your major towns for Class tomes. The lower disciplines have a long timer, so be careful when burning them before a big named fight.

Actually your two hand bash will be important to you later on in life, as there is a procc'ing weapon that can get you out of a bind or at least out of a zone if you cannot port. You may want to gain skill in this ability before you are fairly desperate to escape from a bad pull or added roaming mobs and fail to run because of summonning.

I tank with several weapon sets, including my main weapon which is a 2HS, with a hate producing aug attached. Other weapons are used for snaring and slowing, augged with hate stones or just damage spells. I prefer the Chaotic type, which staggers the mob up to a point, then they shake it off (60-65+). Elemental procs, such as fire or ice spells can be easily resisted by certain mobs - zone dependent. Epic weapons are becoming standard equipment, and need raids completed for some events. A good guild would be most helpful for this endeavor.

AAs can be a tough choice. I tend to be a bit light on most, due to the fact that many players have been playing for years, and have had the time to develop these, while I had to level fast, train skills, learn to group and still be expected to be as hard as my fellow tank with 250+ AAs. Sometimes I have to step down and let the better toon take the beating. Having been a solo player, I went with a bit more of the offensive AA than most folks would have to start. After all, a dead foe cannot hit you, so taking them down quickly was my style. A typical group player would be putting out less damage, but taking way less than someone like myself. I also try to pick skills that are passive, because I feel that they are worth the time to get, rather than a triggered skill that has a 10-15 minute timer. I can do way more damage in 10 minutes with a Ferocity than an Area taunt. However, I also picked up a few disciplines that tend to area effect as well.






Edited, Jun 23rd 2007 2:55pm by Hendrikk
Uber-Confused...
#9 Jan 31 2007 at 9:09 PM Rating: Decent
i have a 52 war and am having some sta problems
Uber-Confused...
#10 Feb 01 2007 at 7:57 AM Rating: Good
***
3,705 posts
You don't need the adventure stone to do LDoN adventures. It allows you to use the Magus at each camp, to port to the other camps.

In order to obtain LDoN missions, you need at least three people in group, and they must be within 10 levels, from highest to lowest. So, for example, since you have a 25 and 26, you could invite a third person as high as 35, or as low as 16. Getting the lower level person would give you an easier mission (they are based on average group level), but would also give less exp and fewer points for winning.

When you get the mission by conversing with one of the people in the LDON camp, you will be randomly assigned one of four types of mission. Either a slay, collect, rescue or assassinate mission.

Typically, the easiest to complete are the collect missions. They will require you to collect 20-30 items of a specific name from mobs in the dungeon. Of course, you may get unlucky, and the drop rate might be low, requiring lots of kills.

The hardest are the rescues. You have to go in, find a "captured" npc, kill the captors, and escort them out. Between finding the guy, if you have no tracker, and actually getting them to path to the exit, the risk of these messing up is high. Consequently, very few actually do them.

Assassinates would be the second hardest, because the mob you are required to assassinate must first be found, and then it is much harder than the trash mobs. However, if you get lucky, he might not take too long to clear to, so these CAN be done quickly, with a solid tank and good dps.

The slay missions are very simple. Zone in, and kill X number of mobs. Usually somewhere in the 50-60 range. On average, they take a little longer than the collects, but no chance of a bad dungeon, where the items don't drop.

Upon completion of the mission (it timed, so you have to keep moving), you are awarded LDoN points, that can be spent at the merchant in each LDON camp. You have to "Unlock" the higher level gear, by winning enough points in that specific camp to buy it. Once the item is unlocked, you can buy any item of that value in the camp, with points from any camp.

Also, you may notice that the adventure stone is an augment. Put it in your charm, and as you accumulate wins, and speak with certain NPCs, it will increase in power.
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