Classes: The Warrior

Warriors - the tank class. Combining a powerful offense with a strong defense, warriors are best suited to slugging it out toe to toe with the monsters they face.

What is the best way to develop and play your warrior? What skills are the most useful for a warrior to develop and master? Can a warrior be soloed, and if so how? How should the warrior be played within a group? What weapons and armor whould the warrior seek out?

Post your strategies on how to best play and develop the Warrior and read, rate and comment on what others have to say.

Forum Settings
       
« Previous 1 2
Reply To Thread

i hate wiz and mageFollow

i hate wiz and mage
#1 Jul 25 2005 at 3:48 PM Rating: Default
mage and wizzy are the most annoying chars ever to have in a group all they do is make things harder barely helping i would take any other caster over these too. Plz tell me if i am wrong.



i hate wiz and mage
#2 Jul 25 2005 at 4:56 PM Rating: Default
***
1,117 posts
You are wrong
i hate wiz and mage
#3 Jul 25 2005 at 11:19 PM Rating: Decent
**
330 posts
Shaman are far more annoying than either mage or wizard and I try not to go anywhere without one.

The aggro fix for DoTs helps a lot but they still produce huge amounts of aggro if they aren't careful.

Mages and Wizards are only painful if they don't know what they are doing. If that's they case then they need a little time out back at their bind point.
i hate wiz and mage
#4 Jul 26 2005 at 12:22 AM Rating: Default
100% in aggreement with Catty. There is a time period in both mage and wizzy's progression, where they get knockback spells, which are very annoying in a group. Knockback effects proximity aggro, and will very well send them to their bind spots if not careful. KNockback spells come in handy moreso with solo'ing, but alot of newer players like to show you how they can toss a mob around.
i hate wiz and mage
#5 Jul 26 2005 at 1:35 AM Rating: Decent
dont bash wiz and mage for doing what they are designed to do i love wizzy and mage if knock back is your issue deal with it everyone pushes including you
i hate wiz and mage
#6 Jul 26 2005 at 1:00 PM Rating: Default
"dont bash wiz and mage for doing what they are designed to do i love wizzy and mage if knock back is your issue deal with it everyone pushes including you"

Actually, Mage's and Wizzy's only have one line, maybe two that knock's the mob back. You won't see anyone that know's what they are doing, use that except for time's it can help. Like if the mob is about to fall off a cliff, Knockback the other way, etc. Ussually isn't used outside of that, and definately not used in raids.
i hate wiz and mage
#7 Jul 26 2005 at 2:44 PM Rating: Decent
Simple Fix ask them not to use KNOCK BACK !


Dammond Gnome Wizard !

If I saw that one of my spells was hindering the group I would not use it simple as that or If I was told my spell coused the problem I would understand and not use it again. Wizards have many spells there are ways around any problem.
i hate wiz and mage
#8 Sep 01 2005 at 7:27 PM Rating: Decent
I have a 67 Mag and was just curious, which one of my spells is knock back? I know Air Pet pushes, but it also stuns, so most people take the good with the bad, but I have no clue which spell is a knockback one. as far as tanks hateing Wizes and Mags. I agree that when either one doesn't know what he is doing they suck, there is nothing more annoying than a caster that grabs agro then runs around the room like a nut job, making you chase them to try and regain aggro.
i hate wiz and mage
#9 Sep 02 2005 at 4:50 AM Rating: Decent
Tawynia wrote:
there is nothing more annoying than a caster that grabs agro then runs around the room like a nut job, making you chase them to try and regain aggro.


Yeah, I've given up chasing on my warrior alt. Is that irresponsible? I tell them not to run, I can't get agro back. I chase. I repeat my words twice in case they have battle spam and group chat in the same window.

Then I stand near the other casters, who haven't lost their heads and who aren't kiting the mob and watch the airhead die. This is the point where I get to work holding down agro and /shielding the next caster who may have agro (ie cleric/chanter) until I have agro back.


Do other tank classes have this problem? Probably not, if they use their spellbook properly. Is this really a problem? Only when grouping with the uninformed or ignorant. The former may be corrected by advising them how you need them to behave when they steal agro. The latter shoud be avoided at all cost.
i hate wiz and mage
#10 Dec 05 2005 at 3:03 PM Rating: Default
EXCUSE ME!?!? I have a wizard AND a mage...and they're just fine. I also have a warrior.I can see how irritating it is to be de-aggroed, but ya know what...a warriors job to be go and get it back. Just because the spells do more damage than what a war can doesn't mean a thing. The fact of the matter is that warriors will need them to do the damage and they will need warrior to take the damage. :)
i hate wiz and mage
#11 Dec 07 2005 at 11:58 AM Rating: Decent
Still curious which spell the Mag has to knockback?
i hate wiz and mage
#12 Dec 07 2005 at 9:55 PM Rating: Good
No spell that I know of, just the pet, which always gets blamed for pushing regardless of who did it.

This thread could have been over after the second post. That's all that needed to be said.
i hate wiz and mage
#13 Dec 09 2005 at 12:36 AM Rating: Default
Quote:
Still curious which spell the Mag has to knockback?


Mage's don't get Knockback, they get rooting earth pet. I have a mage too, and that particular pet will mess up aggro for the tank over and over again. If your tank has problems holding aggro, use a different pet:-)

You get the Nuke over time kind of spells though, and those come in usefull for not getting aggro as well. Wizzy's have the same.

Their is problems at times with Wizzy's and Mage's moreso then most other class's I have see. Alot of time they try to get a good crit in or something, but end up going to bind point. Just have to know when and when not to use is all. When you know you can kill it dead is ussually a safe time, LOL.
i hate wiz and mage
#14 Dec 09 2005 at 9:06 PM Rating: Decent
lol, agree about the earth pet being for solo only, and that this post was finished on the second post. Thank you for info on knockback tho, there is always some info out there that is new to me, and a mag knockback sounded like something I might have screwed up on. Thank you for the info.
Gotta play the toon right.
#15 Feb 16 2006 at 12:32 PM Rating: Default
The wizard is a General on the battlefield.

The job of a wizard entails watching the battlefield and saving anyone's rear that got in over there head by killing a mob quickly, and to speed things up by finishing off mobs when the mana is in good supply.

Sometimes you get resisted and that just happens, and you may pull aggro without doing much to the mob if you throw down too soon. The thing to look for in a groupmate is someone who doesn't overnuke.

A wizard is an insurance policy, with strong tanks, wizards sit, med and watch the battle unfold more than anything else. I never cast a spell on a mob until he is below 80% health unless there is a GOOD reason, like someone is about to die cause we had an accidential multi-pull and the cleric is low on juice, then I kill things, and quickly.

The sweet spot for wizards is having an idea of what a mob's HP's are, and slamming a spell or two into it to bring it below 20% where it turns and starts to flee while its snared. This conserves your mana and your cleric's mana, as the mob is beating on your tanks the least amount of time this way, and you won't pull aggro.

With a lot of mobs, at about 50% I can throw my best nuke on them, and then they are out of the fight or darn near it, trying to flee at 20% while the tank (and ideally a rogue as well) finish it off quick.

May not be a wizard strategy site, but for those up and coming wizzies out there getting irate over the original post, hopefully it'll provide some insight into how to best play the class.

Gotta play the toon right.
#16 Feb 16 2006 at 4:45 PM Rating: Default
***
1,117 posts
Wow Necro bump
i hate wiz and mage
#17 Mar 16 2006 at 4:15 AM Rating: Decent
***
1,207 posts
don't knock the mage and wiz. you want to burn the mob down fast, don't you?

mage: air pet stuns like crazy. don't forget the ds too.
i hate wiz and mage
#18 Mar 25 2006 at 1:24 PM Rating: Decent
If a wizard can't control his agro then he is a bad wizard.....and if a warrior can't keep his agro then he is a bad warrior............

As for mages I personally don't group with them(Im a wizard) and I'd rather have a necro but if I do have a mage grouped with me he'd better be using his water pet!
i hate wiz and mage
#19 Apr 21 2006 at 11:11 AM Rating: Decent
i have a wizzy of my own. she's still in her 30's but i went into and LDoN the other day and all i was doin was usin Force Snap. teh melee wastaking everything out my larger nukes were a waste of time and mana. i've noticed that most wizzies in the later stages are more sparing with their mana. so far i've only gotten one knock back spell, and i do agree that it's for solo work only. i do prefer my nukers to hit it around 60% or so, makes my life easier. and y only 2 melee's? i notmally have 3 or more melee's. my basic group is: Tank, Clr, Shm/Pal, Bst, Nec, and if i'm lucky with the LFG menu a nuker. can you tell i realy want the HP buff's in this group set up?
i hate wiz and mage
#20 May 30 2006 at 7:07 PM Rating: Decent
*
72 posts
Water pet? Sure, they're great if you have a tank that understands that they backstab and will keep the mobs back to your pet, but most of the time groups would rather have the air pet out for stun stun stun. I know some would say "well you should control your pet better!" but in the time I spend controlling my pet to get it behind the mob I lose the extra damage that backstab provides, so it's not worth it.

I love my mage and wouldn't trade it in for a necro or wizzy any day. We can all debate which is better till we're blue in the face but all three are great classes. Can't we all just get along? :)

And a good warrior can lose aggro to a bad wizard or mage any day.
i hate wiz and mage
#21 May 31 2006 at 6:03 PM Rating: Decent
Best thing to do with your water pet is to duo with a nec or druid, its the perfect kiting pet
Gotta play the toon right.
#22 Jun 01 2006 at 2:04 AM Rating: Decent
omegasith wrote:
The wizard is a General on the battlefield.

The job of a wizard entails watching the battlefield and saving anyone's rear that got in over there head by killing a mob quickly, and to speed things up by finishing off mobs when the mana is in good supply.

Sometimes you get resisted and that just happens, and you may pull aggro without doing much to the mob if you throw down too soon. The thing to look for in a groupmate is someone who doesn't overnuke.

A wizard is an insurance policy, with strong tanks, wizards sit, med and watch the battle unfold more than anything else. I never cast a spell on a mob until he is below 80% health unless there is a GOOD reason, like someone is about to die cause we had an accidential multi-pull and the cleric is low on juice, then I kill things, and quickly.

The sweet spot for wizards is having an idea of what a mob's HP's are, and slamming a spell or two into it to bring it below 20% where it turns and starts to flee while its snared. This conserves your mana and your cleric's mana, as the mob is beating on your tanks the least amount of time this way, and you won't pull aggro.

With a lot of mobs, at about 50% I can throw my best nuke on them, and then they are out of the fight or darn near it, trying to flee at 20% while the tank (and ideally a rogue as well) finish it off quick.

May not be a wizard strategy site, but for those up and coming wizzies out there getting irate over the original post, hopefully it'll provide some insight into how to best play the class.


And that's the sort of wizard a warrior will want to group with ANYDAY. :)
i hate wiz and mage
#23 Jun 08 2006 at 9:28 AM Rating: Decent
just comes down to how you play. If the caster pops off to soon there is no one who 's bringing the argo back. But when playing with a Wiz or Mage who knows what there doing They are great to just roll past Mobs.
Don't Hate the Game Hate the player. Mage and wiz do what they do :)
i hate wiz and mage
#24 Jun 12 2006 at 4:42 PM Rating: Decent
i agree with intcasta...if the castr runs i just stand there cause u cant get aggro back when running....just let them die n get aggro back before other casters get eaten
i hate wiz and mage
#25 Jun 27 2006 at 10:25 AM Rating: Decent
*
130 posts
LOL...this is an age-old question! I have seen most, if not all, pets 'push' so I could really get into a debate here, but it would be useless as everyone has a take on who does what in this game. I used to think Wizzies were a pain because of their nukes and grabbing agro, thus running around causing chaos, but as someone has mentioned earlier, a GOOD Wizzy doesn't do that...period! Same for a mage (which, BTW does NOT have a knockback spell of any sort). I always welcome a mage in a group..they have far more ability than you think, from mezzing a mob (yes, they can do that with certain mobs!), to banishing one from the zone, to cothing people to safe areas so they don't have to tread through dangerous territory, not to mention supplying people with many extremely useful items...so don't bash mages! As far as Wizzies go, they, too, have their excellent qualities from succoring a group in emergencies (there doesn't seem to be the buttload of druids around anymore like back in the day..no offense to druids!) to their tremendous nukes of which few, if any, can equal or surpass. EVERYONE has their BAD points, but let's not forget what sets them apart! /rant off :-)
i hate wiz and mage
#26 Sep 20 2006 at 1:32 PM Rating: Decent
Wizzy's and mages are a wars best freind(next to the clr... I love you clrs!!!) When I was playin my war I had a usual xp group of 2 wizzys, a clr, a mage me and a dps and boy can I tell you xp hunting mobs melt before you!

And to the comment of a war that can't keep agro being a bad war thats a load everyone knows if a war sneezes wrong he can lose agro it's how well he gets it back that determins how good a tank he is :P
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 3 All times are in CST
Anonymous Guests (3)