Interesting...
I thought about that a few times, but the fact is, a Warrior can solo right now. The problem is, mostly limited to lt blue cons, with a few dk blue's (More, if you choose the older zones that haven't been revamped in any way yet). I am 67 on my warrior, and probably solo's 1/3rd of the way there. I solo'd my first 3 aa's completely (For Run 3 in the mid 50's somewhere). The downtime was horrible. I have had great groups, and some groups were made for the sole purpose of levelling my warrior, but I would say 1/3rd of the overall levelling was solo. I'm never in a hurry though, so the solo thing doesn't really bother me as it does other's.
HOWEVER..........
Looking at the changes coming up for the druid class made me think of something similar that could take a huge chunk out of downtime for the warrior class. Druid's are going to get some kind of benefit with their healing and Damage dealing, a kind of hot key to enable them to go from one to the other with added benefits to one, lowering the other. If they could do something similar with the Warrior class, that would be an achievement. If a warrior could "Highten" their ability for damage mitigation, as well as a bonus on attacks, that would probably be the most usefull and almost realistic way of dealing with it.
I think the
Quote:
Discipline Duel (not to be confused with /duel). This would be a disc where a warrior can challenge one mob and cancel all social agro and each hit by the warrior reduces hate by –250 (I’ll explain this in a bit). It also doesn’t work if the Warrior is grouped.
thing is silly Necro, to be honest...
Let me explain an idea I have, and maybe you (as in anyone reading this) can put something together more formal from it, and the ideas suggested by Necrophobe.
Warrior's, without a need to look, watch, think about other PC's around, going up against a mob, can go all out without the added worry of what other's are doing in the group. This will add a 50% increase in damage, and also a 50% decrease in damage taken, being able to concentrate solely on the mobs, without the worry of other's around them. Other PC's that are not grouped around the warrior shouldn't affect this ability at all. I don't think this ability should be for "Just" Warrior's, and I think it could very well be an activated ability At an early stage of developement in the warrior's creation. An AA perhaps, taking 10%, 25%, and 50% usable first stage at 11th level, 2nd at 25th level and 3rd stage at 50th level. At 51st level, they can opt to have it raised to 55%, 59th level 65%, and 65th level 75% being cap. All other classes could use it as well, but with a lesser table. Pally's and Sk's could do 10%, 20%, 30%, with the higher ablilites being raised similarly, 35%, 40%, 50% cap. Ranger's, Rogue's, Monks, Berserker's, Beastlords, (any other mellee) with the same skills, but at 10% less then the Pally and Sk's, Caster classes would be half of the Pally's Sk's. This would effect all mellee damage of all kind, including spells, etc. The Catch? You must be solo, if your grouped half the effect, Raid only 25% of the effect. This would also enhance all the classes. The % I used is only commercial, But they should actually be a substancial difference when solo, then when not.
Now, as for taunt...
Let's not talk about taunt, LOL. How about Hate generated. I am not a programmer, so I don't know if it could be tied to the AA ability I am suggesting or not, but... If it's possible, maybe the hot button(S) for it could be used in a duel function such as the Druid thing. If your the Main tank for the group, then maybe this same ability will allow you to add the percent to your hate generated rather then your mitigation and attack. Like I said, I read the Druid thing, and couldn't help thinking about this. IN a group, you have the choice of fighting normally, with your AA in effect as damage dealer, damage taker, but your hate remains normal, what you would get without or with would be the same, hitting another button, will allow you to change your damage and hit bonus into generated hate. While one is in effect, the other isn't. Or you can opt. to not use the ability at all, and leave your Warrior as is. I have always liked the AA abilities, they give you a way to realistically work on things, to make your character better. The time you spend on your AA experience is time away from the normal experience grind, and takes in game time to gain (Study). For things that enhance a class in battle, I feel they should be an AA ability. For things that can be learned from practicing, without a mob in your face (Swimming,hiding, etc. ) Should be normal tradeskill. AA to me is Enhanced learning, and I don't think the Warrior should be just remade to be made better. I think we should think of a way to make them solo, but at the same time, not make it only for a warrior. These AA's could take 10 AA's per step, or whatever SOE feels is reasonable to achieve that kind of training, but shouldn't be just given... That would ruin it for me, kind of like new expansions, and greater gear ruined it for people that took three years trying to get to Plane of Time. All that work, just to find I could have gotten something just as good alot faster if I just waited for the expansion...
A note about AA's as well, I really think they have that AA thing worked in as easily as they could, but it's not really very fair. For example, if I am on my level 54 Cleric in POV (I'm flagged), with 100% of my experience on AA's, and someone grouped with me at level 65 has the same, I will get my AA faster, even if I have more AA's then that particular person. I think your aa's should get a certain amount of experience per AA based on your AA level's of achievement, rather then your current level. If the first set (Run 3, etc) starts at 51, then level 51 experience should be all you need to level, you should gain the experience as fast as a level 51 toon would, untill you put your AA into a higher level (Archetype), and so on... That's been my biggest hidden (not anymore) aggrevation about the whole AA thing. If it takes your toon 2000experience points to level from 51 to 52, then it should only take 2000 Exp pts to get an AA your working on, if your working on the first set, and haven't stepped into any other's. So someone at level 70 killing a lt blue mob, just might ding an AA in two kills, if they are working on the first set, if at the last ones, that take being 70 to get them, then it should take them normal 70th level experience to earn it.
This is kind of a kewl thing your thinking about Necrophobe, hope you understand that hate while under this shouldn't effect the warrior no more then the Druid's abilities effecting it.