The Monstrous Minnow  

a rare creature
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Uploaded October 24th, 2013 by Railus
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The Monstrous Minnow (click for map image) has a chance to spawn after you complete the fifth step in the heroic adventure "Death Peace" (if the named doesn't spawn, a PH will).

Category: EverQuest
This page last modified 2013-10-23 15:54:28.

Minimum Level: 103
Maximum Level: 105
Expansion: Call of the Forsaken
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lv 95
# Jan 11 2016 at 1:14 AM Rating: Excellent
8 posts
another drop for lv 95 is the Electrified Scythe of the Whipping Wind https://everquest.allakhazam.com/db/item.html?item=101250
lv 95
# Jan 16 2016 at 11:04 AM Rating: Excellent
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4,580 posts
Niblaan wrote:
another drop for lv 95 is the Electrified Scythe of the Whipping Wind https://everquest.allakhazam.com/db/item.html?item=101250



Updated, thanks.
Level
# Jan 07 2015 at 11:41 PM Rating: Excellent
*
236 posts
Conned Yellow to me at 105
other drop
# Aug 31 2014 at 2:17 PM Rating: Good
Scholar
34 posts
level 95 Mission he drops Ancient Alaran Manuscript https://everquest.allakhazam.com/db/item.html?item=101449
Parsed stats
# May 08 2014 at 4:36 PM Rating: Good
Sage
*
54 posts
Very irritating named. There's nothing particularly special about him other than wild rampage, it's just that he's in the water and hits hard and fast. If you have the option of pet tanking him, that would be much easier to deal with since fighting in water is awful.

Averaged 6480 per hit on a 9k ac, max tanking AA SK. Minimum Hit was 247 (bash). Maximum Hit was 17089. The damage from Wild Rampage was basically negligible being somewhat infrequent and only hitting 5524 on the high end. Over a very long (nearly 8 minute) fight, he parsed in at 9 million hitpoints.

Quick stats:

Min Hit - 247
Max Hit - 17089 (another post reports 18990)
Avg Hit - 6480
Wild Ramp - 5524
HP - 9,000,000

Water fight, Wild Rampages for minor damage.
mob stuck in wall
# Dec 01 2013 at 11:10 AM Rating: Good
***
1,312 posts
Decided to fight it in the shallow nook at the north end of the lake. We wiped (at 1%), but the problem is the mob then got stuck in the west zone wall and it would not come out. I could hold aggro on it for 10 minutes and it would not leave the zone wall. So my advice is don't fight it there.
mob stuck in wall
# Dec 06 2013 at 6:16 PM Rating: Good
Sage
Avatar
**
770 posts
Just found this out the hard way myself. That shallow little ledge looked like a great spot to fight. Ended up the mob wound up behind the invis barrier, could no longer attack it. One by one it summoned group members until all were dead. Good times. Spent an hour trying to wiggle the thing loose, no luck. Wish I would have found this post beforehand :/

Keep it away from the walls!

Edited, Dec 6th 2013 6:17pm by Tobynn
mob stuck in wall
# Aug 31 2014 at 12:53 PM Rating: Decent
***
1,273 posts
We too had the same smart idea and we too got the named permanently stuck there! Neither bard Highsun nor ranger flusterbolts nor agroing and waiting 10 mins to warp nor sending a mage pet and retreating shifted him. In the end we sent mage pet on him and the entire rest of the group simply healed pet and offered group AA clicks etc to help boost his DPS. A long time later, he killed the named and we were able to loot without problem.
the minnow
# Oct 16 2013 at 8:18 PM Rating: Good
Sage
Avatar
**
689 posts
Got it to about 40% doing 7.6m hp .. do the math.

Max hit on a 100 max defensive paladin with about 8200 ac before armor of the inquisitor ... 18990.

It didn't cast anything.
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