Tough mob even at 110, moloing. I'd love to know the lore, such as it is, behind his name. How come he doesn't have 5-10 S's in the name, like most S-S-S-Shisssssar.,...
Decided to try this with my box crew. Pulled with SK and sent in two level 96 Shards of Air. Had two merc healers and merc caster. Easy kill for pets. SK just lay there. HP on pet never went under 75%. Just watch out for being pulled toward him if you are boxing because he will kill you pretty quick if you don't move rapid. Max hit I saw was 20k.
Mob seems to increase DPS at about 20-25% drastically. Every time a wipe at about that area and two tanks dropped in a hurry. Any strat suggestions? It seems at Level 99 this mob is too hard :( Got to 7% at best.
Group:
99 Dru + Tank Merc 99 War + Healer Merc 99 Enc 97 Bst
Max hit on War 99 (AC7077, HP85k+12250 Rampant Growth = 97k) was about 20k (max Defense at 99, all debuffs from Druid/Enchanter active, max DPS with constant DoT/Nuking/Discs while Merc was tanking), always close, but never done. Even while Druid was constantly spamming fast heals after Merc Tank down...
Killed him tonight 3 times. 97 war (me) 96 shm (my box) 100 cleric, 97 heal merc and 100 dps merc. Once slowed he went down pretty steady. Use final stand, 3rd spire, and click epic 2.0 for dmg buffs. Shm used 2nd spire for dot crits and used AE heal when ever it was up.