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eq:mez  

Spell series that causes NPCs to halt in their tracks and do nothing until the effect wears off. Mez will be broken if the NPC is hit with a damaging spell (nuke or DoT tick) or if hit via melee. Debuff-type spells with no active damaging component will not break mez.

This page last modified 2008-03-14 17:14:51.