Login / Create Account
Allakhazam's Magical RealmYour everquest community
Hide Menu
News... FAQ... Submit Information... Advertise on this Site...
Your Characters... Your Journal... New Comments... Character Search... Auto Profile Updater...
Search Forums... EverQuest Forum... Quest Forum... Skills... Out of Topic Forum... The Asylum...
Recent Changes... Wikibase Search... Wikibase Forum... Classes... Races... Secrets of Faydwer...
By Type... By Era... Levels... EQ Atlas... Hot Zones...
Search... Item Lookup... By Slot... By Zone... Old Fashion... Luclin Fashion... Lucy...
By Item... By Faction... By Zone... Monster Missions... Quest Lists... Quest Items...
By Zone... By Faction... Mob Graveyard... New Comments...
The Buried Sea... The Serpent's Spine... Other Guides...
Focus Effects...
Recipe Search... Search by Item...
Patch History...
Media Box Archives... War to Reclaim Grobb...
New to the Game? Commands & Terms... Classes & Races... Skills... Cross-Game /tells...
Allakhazam Staff...
Total Items: 69,434
Total Quests: 4,356
Total NPCs: 29,914
Total Recipes: 14,705
Zones: 540
Factions: 518
Users: 1,400,933
Comments: 9,651,443

EQ:Stats

Every character in EQ has seven primary stats, as well as AC, attack, HP, and mana. All stats can be modified by buffs, and items. Additionally, each race starts off with different levels of primary stats. The secondary stats (AC, ATK, HP, and mana) can also be modified by buffs and items, but their base values are derived from your level and primary stats.

Contents [hide]

The Primary Stats

Wis -- Wisdom modifies the manapool of clerics, druids, shaman, and paladins, and also effects how fast certain skills are learned.

Int -- Intelligence modifies the manapool of enchanters, necromancers, wizards, and magicians, and also effects how fast certain skills are learned.

Str -- Strength provides a small bonus to attack and max hit, and also effects how fast certain skills are learned

Sta -- Stamina effects your base HP

Stat Caps

Maxing Out Your Stats

255 is the cap for all stats until you reach level 60. From there, the caps increase by 5 per level:

  • 61 - 260
  • 62 - 265
  • 63 - 270
  • 64 - 275
  • 65 - 280
  • 66 - 285
  • 67 - 290
  • 68 - 295
  • 69 - 300
  • 70 - 305
  • 71 - 310
  • 72 - 315
  • 73 - 320
  • 74 - 325
  • 75 - 330

In addition to these innate cap increases, you can purchase alternate abilities that raise your cap:

  • Planar Power (POP) = +5 to all stat caps per level (five levels for increase of 25)
  • Chaotic Potential (OOW) = +5 to all stat caps per level (five levels for increase of 25)
  • Potential of Serpent Spine (TSS) = +5 to all stat caps per level (five levels for increase of 25)

Casting classes also get this AA:

  • Innate Enlightenment (POP) = +10 to INT and WIS stat caps per level (five levels for increase of 50)

Additionally:

  • Upon completing the first tier of Dragons of Norrath Progression, all stat caps increase by 10.

Total Possible Stats:

  • Base + AAs + DoN = 330 + 75 + 10 = 415 total possible (465 for casting classes with Innate Enlightenment)


A line of Shaman buffs also increase stat caps for the duration of the spells:

  • Wunshi's Focusing (STR/DEX) (Level 68 Shaman; must be 61 to receive) (Spell Data | Scroll Data)

    1: Increase Max Hitpoints by 680
    2: Increase HP when cast by 680
    4: Increase STR by 85
    5: Increase DEX by 85
    6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 85
    7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 85
    8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1085
    9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1085
    10: Increase Str Cap by 85
    11: Increase Dex Cap by 85

  • Spirit of Fortitude (STA) (Level 68 Shaman; must be 61 to receive) (Spell Data | Scroll Data)

    1: Increase STA by 75
    12: Increase Sta Cap by 40

After that, there are Serpent's Spine spells (note that the difference in numbers represent ranks of the spells):

  • Dire Focusing (STR/DEX) (Level 73 Shaman; must be level? to receive) (Spell Data: Rk. I | Rk. II | Rk. III)

    1: Increase Max Hitpoints by 816/850/884
    2: Increase HP when cast by 816/850/884
    4: Increase STR by 91/93/95
    5: Increase DEX by 91/93/95
    6: Stacking: Overwrite existing spell if slot 1 is effect 'STR' and < 91/93/95
    7: Stacking: Overwrite existing spell if slot 1 is effect 'DEX' and < 91/93/95
    8: Stacking: Block new spell if slot 1 is effect 'STR' and < 1091/1093/1095
    9: Stacking: Block new spell if slot 1 is effect 'DEX' and < 1091/1093/1095
    10: Increase Str Cap by 91/93/95
    11: Increase Dex Cap by 91/93/95

    Note: Rank III may not exist in game.

  • Talisman of Persistence (STA) (Level 73 Shaman; must be level? to receive) (Spell Data: Rk. I | Rk. II | Rk. III)

    1: Increase STA by 83/86/90
    2: Increase Endurance Pool by 480/500/520
    12: Increase Sta Cap by 50

This page was derived in part from a guide posted on our EverQuest site. The original guide can be found here.

Categories: EverQuest | EQ Stats