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EQ:Races

There are sixteen playable races in EverQuest, and a considerably higher number of non-player races. There are several notable differences between races beyond the visual; several races get enhanced night vision, forage, slam, hide, or sneak. The races also start off with different statistics, something that is now fairly irrelevant because of the ease of capping your stats.

Please feel free to discuss the races or ask questions about them in our General EverQuest Forum.



Barbarians

Size - Large
Alignment: Good
Innate Abilities: slam, +10 Cold resist
Starting city: Halas
Available classes: Beastlord, berserker, rogue, shaman, warrior

Dark Elves

Size - Medium
Alignment: Evil
Innate Abilities: Hide and Ultravision
Starting city: Neriak
Available classes: Cleric, enchanter, magician, necromancer, rogue, shadow knight, warrior, wizard

Drakkin

Size - Medium
Alignment: Neutral
Innate Abilities: Dragon Breath, DOTs + resist debuffs: the specifc spell depends on the heritage) of the Drakkin. These progressive abilities are quested.
Starting city: Crescent Reach
Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard

Dwarves

Size - Small
Alignment: Good
Innate Abilities: Infravision
Starting city: Kaladim
Available classes: Berserker, cleric, paladin, rogue, warrior

Erudites

Size - Medium
Alignment: Neutral
Innate Abilities: Slightly higher innate SV Magic
Starting cities: Erudin or Paineel (depending on class)
Available classes: Cleric, enchanter, magician, necromancer, paladin, shadow knight, wizard

Frogloks

Size - Medium
Alignment: Good or Evil
Innate Abilities: Swimming (begin with skill of 125); Ultravision
Starting city: Gukta
Available classes: Cleric, necromancer, paladin, rogue, shadow knight, shaman, warrior, wizard

Gnomes

Size - Small
Alignment: Neutral
Innate Abilities: Tinkering
Starting city: Ak'Anon
Available classes: Cleric, enchanter, magician, necromancer, paladin, rogue, shadow knight, warrior, wizard

Half-Elves

Size: Medium
Alignment: Neutral
Innate Abilities: Infravision
Starting city: Qeynos, Freeport, Surefall Glade, or Kelethin (depending on class and deity)
Available classes: Bard, druid, paladin, ranger, rogue, warrior

Halflings

Size: Small
Alignment: Good
Innate Abilities: Infravision; Hide (capped at 50); Sneak (capped at 50); 5% experience bonus; +5 Poison and Disease Resist
Starting city: Rivervale
Available classes: Druid, cleric, paladin, ranger, rogue, warrior

High Elves

Size: Medium
Alignment: Good
Innate Abilities: Infravision
Starting city: Felwithe
Available classes: Cleric, enchanter, magician, paladin, wizard

Humans

Size: Medium
Alignment: Neutral
Innate Abilities: none
Starting city: Qeynos, Freeport, or Surefall Glade (depending on class and diety)
Available classes: Bard, cleric, druid, enchanter, magician, monk, necromancer, paladin, ranger, rogue, shadow knight, warrior, wizard

Iksar

Size: Medium
Alignment: Evil
Innate Abilities: Infravision; Starts with Swimming Skill of 100; Innate A.C. bonus (with the downside that they can't wear pre-Velious plate); Forage (capped at 50); higher H.P. regeneration (scales with levels); eats faster than other races
Starting city: Cabilis
Available classes: Beastlord, monk, necromancer, shadow knight, shaman, warrior

Ogres

Size: Large
Alignment: Evil
Innate Abilities: slam; can not be stunned from the Front (unique ability!); eats faster than other races
Starting city: Oggok
Available classes: Beastlord, berserker, shadow knight, shaman, warrior

Trolls

Size: Large
Alignment: Evil
Innate Abilities: slam; higher H.P. regeneration (scales with level); Infravision; eats faster than other races; -20 Fire resist
Starting city: Grobb
Available classes: Beastlord, berserker, shadow knight, shaman, warrior

Vah Shir

Size: Large
Alignment: Neutral
Innate Abilities: Eats faster than other races, Safe Fall, infravision
Starting city: Shar Vhal
Available classes: Bard, beastlord, berserker, rogue, shaman, warrior

Wood Elves

Size: Small
Alignment: Good
Innate Abilities: Infravision; Hide (skill 50); Forage (skill 50)
Starting city: Kelethin
Available classes: Bard, druid, ranger, rogue, warrior

Categories: EverQuest | EQ Races
This page last modified 2009-09-06 05:47:40.