Information About Guild Banners

Here is some additional information about the Guild Banner feature coming out with The Buried Sea (as seen on EQLive):

When deciding new features for The Buried Sea expansion, the EverQuest team really wanted to focus on ways to reduce the amount of downtime. This is especially true for setting up a guild raid. It's not always easy for everyone to log in at the exact same time to start the raid. There will always be your guildmates that won't get home from work on time, that need to feed the kids and walk the dogs. Guild Banners will really help late arrivals catch up to the rest of the Guild on the raid.

Features of Guild Banners
The main functionality of a Guild Banner is to serve as a roving destination for the guild's teleporter in their guild hall. However, once upgraded, it provides area of influence effects that only affect members of the guild.

The leader of a guild will be able to create a banner by accessing a merchant in the guild hall or the guild lobby. The basic banner is free for all guilds. It has the teleport ability and displays the customized guild emblem. Advanced banners that have more functionality can be purchased at the banner merchant. The banner is created by browsing through a large selection of patterns. The patterns are available in two layers, a background and an emblem. Once a guild emblem has been selected, it will be displayed under a banner tab in the guild window. This is where officers can make edits. A new banner can be selected at any time by returning to the merchant and paying for a new one.

Any guild can plant a banner in a zone as long as it meets the number of groups in the zone requirement. Only guild leaders and officers can plant the Guild Banner and only one Guild Banner per guild can exist anywhere in the world at the same time. Once a banner is planted, it will last for 1 hour or until there are less than the required number of groups within the zone. The banner can also be removed via a button control in the guild management window.

Whenever a Guild Banner is planted, guild members can purchase a special guild stone to use the guild portal in their guild hall to teleport to wherever that Guild Banner is in the world.

Upgrading Guild Banners
The advanced banners that can be purchased from the banner merchant, offer a wide range of area of effect abilities such as a boost to attack speeds, invisibility, healing, and more. Anyone within the area of influence of the banner will gain the benefit that it offers. The benefits are set by the guild leader or officer before the banner is placed.

These banners have charges and once planted, the charges will only be available for a certain period of time. If the banner is lost during that time, it can be replanted but the timer doesn't stop counting down while the banner is gone. Once the time has run out on the upgraded banner, it reverts to a basic banner.

Guild Banners Restrictions
To help balance out the use of banners with gameplay, we wanted to ensure that anyone using a banner to access a zone that has entry requirements, meet those requirements. If someone is not flagged for the zone, they will not be able to teleport to it. The guild banners teleportation will be disabled for areas that have teleportation restrictions. For example, it will not be permitted in areas where Call of Hero cannot be used.

Customizing the Banners
With the customization of the banners, we really want guilds to have the ability to create a symbol that can be associated with their guild. The background has a primary and a secondary color choice that can be set and there are over 50 EverQuest and Heraldry symbols and color choices available for emblems. The emblems are layered on top of the background.

There will be several types of banners to select, including the basic banner. The banner's staff, accessories and emblem area will change based on the banner selected. The emblem itself will remain constant for the guild unless the leaders elect to modify it.

Now when you go fight Lethar or other encounters that take a while to get to, you can use your guild banner and have your guild members teleported to your side. If you have a guild leader close by make sure you deploy the advanced guild banner to gain the added bonus it offers. Your guild will have a new way of traveling and I am sure you will ask yourself how you played the game without it.

The original announcement of The Buried Sea can be found here.

Screenshots of The Buried Sea can be found here.


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# Jan 31 2018 at 7:48 PM Rating: Decent
5 posts
Tested on CT tonight, you CAN plant banner in PoK if you're looking to just get a group screenshot with it.
Guild Banner
# Mar 09 2012 at 10:22 AM Rating: Good
Are we ever going to be able to make a Guild Banner using tradeskills to hang in or on our Guildhall? Since we are able to design it, I think we should be able to make one for display.

Edited, Mar 9th 2012 11:22am by Merf
Alliance Artisan Demonicspawn Dealerofdeath, Scoundrel of the Oathbreakers
Ogre Shadow Knight
Tunare - The Seventh Hammer

Ascending Angels on Beta
# Feb 18 2007 at 8:50 PM Rating: Decent
2 posts
Vendors are found in POK, near the nexus stone, in the building just to the west. Ctrl - F will find them. Sephorra and Phondaa (IIRC)
Go Figure
# Jan 28 2007 at 11:46 AM Rating: Decent
5 posts
I hope there is way more content to the new expansion then just this.....This is a good idea but why the **** should you pay to upgrade your banner when it is for guild raids have some of the Raid xp filtered into it and make the banners evolve.

Tinian Arklane
63 wizard
Tinian Arklane
63 Wizard
Guild banners
# Jan 27 2007 at 11:15 AM Rating: Decent
132 posts
I see they have not shown any samples of a guild banner so we can look at them and judge for ourselves what they could possibly look like.

This is the only feature I have seen so far of this expansion I would even consider having. But I am not going to buy this expansion just to get a Guild Banner.

Once again this will be number 2 on my EQ Expansion list of Will NOT purchase. And I am not going to say sorry Sony for not buying this one either. There is too much, from what I have seen of instanced zones and not enough quality content. Oh yeah once again you guys come up with an expansion whose initials mean something to everyone,B.S. and this comes after you came up with P.R. or Prophecy of Ro a.k.a. P.R. or Public Relations. You say that stands for the Buried Sea, I say Bull Sh--.
# Jan 27 2007 at 9:50 AM Rating: Decent
4,445 posts
This is probably the only worthwhile feature/content of that expansion. I still won't be buying it though. I know it is a pain though when you try to raid and people show up late. I remember back in the day I didn't get my epic 1.0 because 1 person was late and the guild leader made our whole raid wait for that person. I was wanting to get the tainted seahorse in Kedge and back during the Velious era that was not a soloable mob (well by casual's standards at least). Anyways long story short we was about 40 minutes late getting in and by the time we reached the camp half the raid had to go for one reason or another and I didn't get my loot.

I think a better solution for late comers is simply not let them join.
How Lame
# Jan 27 2007 at 1:46 AM Rating: Default
42 posts
This is the dumbest thing i've seen in a long time what a worthless feature it sounds to me like a complete plat sink. I mean ya gotta buy a stone and buy the add ons why not not make it XP based like the group and leader AA's to open up more features from it, and any guild member should be able to port to it at no cost IMO. It only lasts an hour too? What do you have to do head all the way out to the head of the zone to re-plant it?

Thre only thing i see this being good for is the novelty of the thing.
# Jan 26 2007 at 10:35 PM Rating: Decent
17 posts
The new features look great, these Banner's will help a lot for the slackers who come a half hour late or sit afk in the Guild Hall till we're half done, lol. We need some "***** Eye for the EQ Guy" in styling a banner I think!
# Jan 27 2007 at 1:00 PM Rating: Excellent
Does this mean that we can bring ppl into instanced zones like Tacvi without all the push issues thru qvic and txevu? We currently have to ferry ppl across those zones after we zone into Tacvi because there is no 85 push limit to that zone once we have the instance up.
82nd Human Bard
Shattered Destinies / Seventh Hammer
# Jan 28 2007 at 12:05 AM Rating: Decent
55 posts
as per above ...

Guild Banners Restrictions
To help balance out the use of banners with gameplay, we wanted to ensure that anyone using a banner to access a zone that has entry requirements, meet those requirements. If someone is not flagged for the zone, they will not be able to teleport to it. The guild banners teleportation will be disabled for areas that have teleportation restrictions. For example, it will not be permitted in areas where Call of Hero cannot be used.]
# Jan 29 2007 at 3:37 PM Rating: Decent
55 posts
There is no flag for Tacvi. Qvic and Txevu require flags, but Tacvi only requires one person with a 'key' to get the instance. The 5:1 rule applies for zoning into Qvic and Txevu, but you can have any number of people without flags in Tacvi. They could easily disable CotH in Tacvi though, since no one uses it there as there isn't much in the way of clearing, juts one mob per boss.
# Feb 10 2007 at 7:17 PM Rating: Decent
49 posts
Im pretty sure..about 6001% ish that coh doesnt work in Tacvi anyway......
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