Everquest 2 NDA Lifts

The NDA for Everquest 2 has lifted and beta testers are allowed to freely post their impressions. It took us by surprise here, so we don't yet have an EQ2 site ready to roll out for you (soon I hope). Please use this article to post your thoughts on EQ2 if you were a tester, or to ask questions of the testers who are willing to answer them. Also, if you were a beta tester and have information to submit to us for our EQ2 site, please e-mail it to me at allakhazam@allakhazam.com.
Tags: General, News


Post Comment
# Nov 12 2004 at 10:42 AM Rating: Default
39 posts
Because EQ2 in 500 years in the future, I'm gonna go hide a **** under a rock near the FP main gates.. someone go look for a petrified **** and tell me if you find it!
Before you criticize someone, walk a mile in their shoes. Because then you'd be a mile away, and you'd have their shoes.
Awesome Input Beta Testers!!
# Nov 08 2004 at 3:02 PM Rating: Decent
We could not have better ideas of the game and how to play it without you guys telling us your oppinions and also knowledge of the game that is so different.

EQ2 seems to be something I have been looking for for so long. WTF Archives will be so happy to see the little gnome monks come to life finally.. LMAO!!

Again, thanks for the insite and can't wait to see you guys in EQ2 if you are playing still!

Kymburlee Kittemkaboodle 64 Druid

Lead, Follow, or be eaten as I Pass your slow ***!
my two copper
# Oct 31 2004 at 12:17 AM Rating: Decent
Just my two cents on EQ2:

As previously mentioned, the quest system is second to none for ease of use. One of the primary complaints I have with most MMO's that I've played is that when starting out, its extemely difficult and time consuming to work on the newbie quests, and for very little reward. That may also occur after EQ2 has been out for a while, but at least for now the quest system allows for a quick and fun way to outfit your character.

The graphics are stunning. My only gripe is that the characters look like the children of EQ1 and DAoC characters. You could easily smuggle an erudite mage into Midgard and he would go unnoticed for hours.

Combat is, as mentioned, much quicker than either EQ1 or DAoC. Your various combat options are invaluable when solo'ing, and are generally fun to use and watch. My main complaint is that combat feels 'plastic' and disconnected compared to the more palpable (at least to me) feel of EQ1 combat.

So far (up to level 15) it seems that its less important what your group is actually made up of than in EQ1 (again, think of DAoC during PvE). It certainly has a bearing, but nothing like in EQ1. I'm not certain I like that or not.

If you've played Camelot, you already have a leg up over most EQ1 players, and you can easily identify what got stolen from which game. The quest system, while impressive, probably won't be enough to pry DAoC characters away from the integrated RvR (pvp) that goes into that game. What could be extremely cool is a set of battleground zones set up for conflicts between the two main cities, and I hope they strongly consider that in the future.

All in all, I think I'll maintain a few characters there so that if I can't find a group in EQ1, I can hop onto future-norrath and play for a bit.
AllaKhazam's EQ2 site?
# Oct 30 2004 at 1:59 AM Rating: Decent
72 posts
So, when will AllaKhazam's have an EQ2 site? Or is EQ2 that forgetable?
What classes make a good duo?
# Oct 29 2004 at 11:39 AM Rating: Decent
1 post
Great posts from all the Beta testers. Thank you. Cannot wait for release.

I play EQ extensively with my real life brother. We are interested in starting two characters that would enhance the experience and have a good chance of success together. We group when we can but always find ourselves enjoying our "just us" time.

We played a Necro and druid combo in EQ that was very successful. The two classes were great soloist on their own but the two together were awesome.

Aside from a tank/priest combo, which I suspect would be good, can anyone offer a suggestion for another potentially successful duo combo?

Thanks again,

Jadel Bloodraven
60 Necro
A. Ro.
# Oct 29 2004 at 12:08 AM Rating: Decent
20 posts
there are some kewl features and some not so kewl features some of the ones i like are
1) you can make your character's look massivly kewl (my Dark Elf Warrior had the funkiest hair ever)
2) the weapons are awesome looking
3) the questing is alot easier to do
4) there is now a command that allows you to make your head item graphic go away
5) you can have a house for a price...
6) the best horse is 68 gold (but that is uber rich in EQ2)
7) you cant twink or PL
8) graphics are ultimatly kewl
10) you get to go on quests (as an evil race that is) where you get to be EXTREMELY rude to them like in the become a warrior querst where i got to tell a Dark Elf NPC that if she didnt comply with the overlord's orders i would "slit her throat and watch her choke on her own blood" i EXACTLY what was supposed to be said
so all in all i think it is a awesome game once u get used to it i like EQ1 better but that is because i am more used to it... if you have player DAOC it will help ALOT
# Oct 28 2004 at 6:13 PM Rating: Decent
12 posts
I love playing enchanters will there be enchanter class in eq2
# Oct 25 2004 at 9:52 AM Rating: Decent
Are the better items and spells in game player made or dropped, or some combination?

This one factor ruined DAoC for me, as the best items are almost always player made, which in turn made PvE into nothing but a grind to get pp to do tradeskills to make items. No sense exploring deep into dungeons to find that rare named dropping that JBB if you can just grind out some pp and make something better.

If EQ2's best items and spells are always player made I wont play it.

Edited, Mon Oct 25 10:53:02 2004
good hunting
RE: items
# Oct 27 2004 at 7:04 AM Rating: Default
so far from what ive read, is will be a mix on loot a mob can say drop a good item, but also a dragon scale that can then be made into a good item also. but mostly have heard from SoE that some of the best items will be player made

correct me if im wrong but from reading most of the beta forums it looks like you will be able to buy the basic spells, but then a player can make a scroll that upgrades that spell/ability to make it stronger
Release date?
# Oct 24 2004 at 10:16 PM Rating: Decent
71 posts
Any idea on a release date yet?

I have preordered through the EQ2 page, so anyone have a gues son how long until that comes in once its released, past on past experience?
RE: Release date?
# Oct 25 2004 at 4:26 AM Rating: Decent
17 posts
Officail announcement on release date being made today, most ppl now think it will be the 8/9th November but we will all know for sure in a few hours.
RE: Release date?
# Oct 25 2004 at 11:36 AM Rating: Decent
I preordered through EBGames and got an email last week saying the official ship date is Nov. 8th. Trying to beat Blizzard to the punch no doubt.
# Oct 24 2004 at 4:58 PM Rating: Default
how is it decided what city you go to after the island of refuge? is it evil/good alignment based or can you chose? I've heard about being able to betray your city to become a citizen of the other, can you do this right away? reason being me and about 5 of my friends plan to play on release, but we want to be able to play together and not have to wait till level 15ish or so. we are debating all going evil or good races so some may be forced to pick a race they dont really want.
RE: question....
# Oct 24 2004 at 5:26 PM Rating: Decent
4 posts
Evil races start in Freeport, good races start in Qeynos (I found this to be the easier of the 2 cities to start in but thatís just my opinion) and your races that can go either way like Humans get to pick where they want to start during character creation.
There is a betrayal quest that you can start at lvl 15 which I plan to start with my Ogre warrior today to just to see how hard it is.
# Oct 22 2004 at 11:23 AM Rating: Default
25 posts
It is nothing like EQ 1. It was optimized for 3rd person (which I can not stand). All the quests are go here do that kill this kill that get this get that it felt more like a single player game than an MMO. The graphics are INCREDIBLE forking great. /drool. I liked the game but it felt to alien to me. I didn't like not being able to effectively fight in 1st person. I played an Iksar Scout and must say they are VERY underpowerd the LOWEST dps. I mean sure you can dual weild. Big whoppy you are hitting for 4-6dmg. You get a skill called sneak attack (which is simular to EQ 1 back stab) you get another skill called ambush (eq 1 sneak attack) and even with all those added skills your dps is still lower than a fighter. I got sick of it after 10 lvls. When i finally got my predator class and still was stuck with a lower dps than a fighter (without his upgraded class). Also there we WAY to many zones to fight in with simular levels. I predict the lower level content being near unplayable after everyone has leveled up past those zones. The game was not fun for me a second time (meaning i tried making another chacater) and it just felt like more work than fun doing the same boring tasks again. Over all the game just doesn't have what EQ 1 has for me. Which is great friends to talk to, a very fun game solo OR grouped.
67th Necromancer of FV 91AA
60th Enchanter of FV
52nd Shaman of FV
45th Monk of FV
32nd Cleric of FV (retired)
51st Mage of FV (retired)

QUIT EQ playing WoW
# Oct 22 2004 at 9:13 AM Rating: Decent
3 posts
Alot of what I am reading makes it sound like eq2 is similar to DAOC. I had been hoping that it would be a updated version of eq 1 but apparently not guess I will stick with the old eq till it is done away with.
Half way decent quest
# Oct 21 2004 at 10:39 PM Rating: Decent
35 posts
this quest starts in North Qeynos on the steps to the Citedel (spelling). Knight-Lieutenant Alesso hail him follow the dialog boxes. he will send you to Antonica to kill 10 snakes 10 beetles and 10 rats. when you return he gives you 2 silver good reward for this game. end hail then hail him again and do it all over again. I've done this 5 times tonight and got 2 silver each time
# Oct 21 2004 at 9:54 PM Rating: Decent
Oki just want to correct a few misunderstandings some are having :)


Spell upgrades are app2 = store | App3 = Playermade | Adept1 = Drops | Adept2 = quested (not in yet) | Adept3 = Playermade -

Adept1 upgrades might be playermade also. Not sure what goes for the master upgrades, ill think its either drops og uber rare playermade stuff, maybe both.

And also plz beaware there might be some chances yet in the system and that im not perfectly adept at it yet so might have made some mistakes.

But the main thing here is that all upgrades post app2 are not only playermade!!!
That goes for alot of the stuff ingame.

and for those that say battles arnt tactic,, well try battling some real stuff :P ya know its all about choiceing the more dangerous stuff where you might just not make it, and diffently wont if one in ya groups ***** up, and yes that stuff are in, done it myself acouple of times in some sweet groups, though they are rare as most groups you get into atm are just pickup random know felling groups :(

just my 2 cents

Edit a comma fault :D

Edited, Thu Oct 21 22:57:45 2004
Morodrith Loveable
Wannabe bard of AB - feel teh love~
Locked Encounters
# Oct 21 2004 at 8:17 PM Rating: Decent
2 posts
Something to keep in mind is that you can receive help, you just have to ask for it. An encounter is "locked" until you shout for help. Then passers by may attack the mob and save you. It's the same system as FFXI has been using and it does in time lower the camp stealing and stops KS'ing completely. It just takes a bit to get used to having to yell for help.
remember this please
# Oct 20 2004 at 9:44 AM Rating: Good
Just wanted to repeat a couple of key points already mentioned.
1. This isn't EQ live nor EQOA. It is really a stand alone game. Some of your previous concepts of race/class and stratagies don't work here.
2. Lag. 2 types of lag can occur. one being server lag. This will be when you hit a command or say some text, and the action or chat is delayed. ( the Devs have been working furiously on fixing these problems, and severly stressing the zones mostly affected those being Antonica and Commonlands, by having as many people in the zones doing their explorations,fights and some dieing =p )and they've made extraordinary progress on them. the other 'lag' is client side. this is the laggy movement freeze frame type stuttering that even my computer hits in some zones. (P4 1.8ghz, 1Gb Ram, Radeon 9800 Pro with 128, and cable modem) this can also be caused by memory leak ( think of PoK after you've played a while and suddenly it seems laggy, fixable sometimes by making computer resynch by resizing window (alt-shift-enter)) This type lag can be fixed by adjusting your settings downward (mine are high grafix intense).
3. Quests are simply fantastic with their content and rewards at times, and the quest givers are legion. Many that previously just talked to you earlier, may/will give you a quest in later levels or as your status in the city increases ( think of status points as good faction hehe) Hail and Talk to everyone you meet. Lots of folks have some odd jobs that need done (or vengence desired).
4. Yes money is kinda slow, but mostly, you will get money more than adequate for your needs. My Druid has an obsession with making her lil home comfey. but, The Devs are constantly adding more and more content and items in game. and yes. it's base 100. Wish I had 1kpp now lol.
5. Trade skilling is more involved (sorry can't comment too much on this, more involved with exploration myself) but you go ( correct me if I'm wrong please) artiasian to say lvl 20, which is kinda all basic tradeskills, then you begin to do whichever you want to master and cannot do the others from that point so you'll probably need to interact with others to make the best items you can. ie, no making your Acylia studs you would be master clothespinners. researchers, you are to be the scribes, Please master this so I can buy my upgrades for spells ;p.
6. Locked Encounters. that's right. No interference in someone elses fight. Priests will not be able to heal you if they are not in your group . No one else can hit or nuke the mobs either. until/unless you or a group member hit the /yell key. or run to the guard, or run out of their range. Some are very persistant. or you or the mob is dead. No Rezzes untill the encounter broken either. (ps before you hit the revive button, you might do a /w all cleric/druid/shaman and send a tell. you may get lucky.
7. Deaths. Each death you lose power until you recover your shard, or are resurected. Your armor becomes more damaged, and if armor get's damaged too badly, you cannot equipt it. that's right, you be doin the scantily clad run to the local menders (one in each village and city zone)with the resultant decreased AC and stats. <insert wolf whistles here> and rez effects only slow down your regen, eating and drinking are a must do to regen faster. live large. die well !
well, I've started to ramble. but All in all, I think it's a great game. and look forward to the release of the retail version and although I mourn the eventual death of my EQ1 chars, I believe my eq addiction just got better graphics and content. See Ya's in Norrath.

Zenyria 65 Druid Tholuxe Paells
Zenytania 42 Necromancer Firona Vie
Zenytia 15 Druid Beta1
Meddle Not in the Affairs of Dragonkind! For,you puny mortals are crunchy, and taste good with ketchup .
EQ 2
# Oct 20 2004 at 3:21 AM Rating: Excellent
15 posts
No more power-leveling - cannot cast buffs on peeps outside your group and buffs go away as soon as you leave group. Armor and weapons are set with level restrictions, and you are not likely to equip gear that you could not get off yellow con or below.

No more kiting - if you get too far away from a mob once engaged, you will no longer get exp or loot from killing it.

Quests - no more saving items for quests until you have all the pieces. no more MQ's either. Quest system is excellent.

Coins dont drop off mobs from what I have seen yet. At level 20, you would be lucky to have 2 gold to your name.

Invis - no more running that noob though red conned mobs, they will see right through it. on a good note though invis lasts 10mins.

Cons - arrow(s) up on a mob means harder then normal for the con, arrow(s)down means a gimp kill for the con.

grey cons = no exp and no loot except common loot like bone chips in eqLive.

Green con - like a light blue con.
Blue Con
White Con
Yellow Con
Orange Con
Red Con

When you target a mob you can see the level of that mob and a bit of info as well.

Spells - normally get one new spell/ability per level. most spells are upgrades from ealier versions. Most classes will use the same routine of spells/abilities in every fight and in every group. very little variety to choose from.

Tradeskill system is very in depth, although at this time they lack bankspace to hold the hundreds of items you may wish to hold on to for tradeskills. macro users will have to go to great lengths of effort to macro this. You will also not be able to be grandmaster of all trades.

Game has been very dumb proofed, an 8 yr old should be able to play as well as a gaming expert.
"cookie-cutter" characters is a hard knock to many veteran gamers, who want to be unique.

Voice-overs are entertaining and bring some life to the game but some of the sayings can get old after a while also.

The Devs are pumping out lots of new content, so will have to wait and see if it a great game or another SWG type game.

If you like Uber guilds and large raid encounters, you most likely will not like Eq2.

This is not a remake of EQ with better graphics, its a much different play style game.

Rigid 20 Enchanter
Asmodyus 17 Warrior
Crugar 11 Rogue
Kilgore 7 Priest

Asmodyus 22 Guardian

Retired EQ1
Crugar 65 Warrior
Knicknevin 65 Cleric
Exxadus 65 Enchanter
Karp 51 Rogue
Woodlin 53 Druid
My Quick Thoughts...
# Oct 20 2004 at 12:53 AM Rating: Decent
I'm not sure I like 'locked' mobs...sometimes I'll be running around in PC as a mage, and someone will shout 'help!' with 6 bandits on them. I stroll over, Scintillation the **** out of them, and gain a few karma points. Granted, you have the KSers and Camp Stealers, but that's a relatively small problem. All in all, I think EverQuest still has the best gameplay, the most dedicated Devs, and the best player community of any MMORPG right now. Worlds of War(Star...)craft is coming out soon, though...and Blizzard is no slouch in the gaming department. Getting a zergling pet already sounds pretty cool =D
-- All characters currently retired --

"Subtlety is the key to most victories."
EQ2 Beta Invites
# Oct 19 2004 at 11:52 PM Rating: Decent
5 posts
I read on EQ2's site that allakhazam was going to be giving away beta invites. When is this going to happen?
The Bottom Line
# Oct 19 2004 at 10:37 PM Rating: Good
If you really, really, really like Everquest, you will probably not like Everquest 2. Simple as that.

Everquest 2 is unfortunately not the sequal to Everquest that many of you may have been hoping for.

That is why the fanboy mantra is EQ2 is not EQlive.

If you dont believe me, ask them why it's said over and over and over again.

What everyone says are good points so far, are indeed that. Good points. There are many good points to EQ2.

- Graphics : Very nice graphics
- Tradeskills : Much improved tradeskill system no more index finger arthristis cramps from hour long tradeskill sessions.
- Quest System : Very well done and improved quest system
- Voice Overs : Add greatly to the immersion
- Music : Very nice musical scores really get you in the right mood.

However, to the EQ lover (like myself) this is what you may not like...

- Locked Encounters : This one is a toss up, once a group or character engages a mob, it is locked and the fight cannot be effected by anyone outside of combat in anyway shape or form. On the surface this sounds great, but it leads to people feeling they can do no wrong and camp stealing is rampant, even in beta.

- TLC (Trivial Loot Code) : Is in full effect in every zone in the game, it is built into this version of Everquest.

- Linked Mobs : There is no way to split a group of mobs if they are linked together. You always know how many your going to get, and cannot change how many you are going to get in any way shape or form.

- TLC + Linked Mobs : Most named mobs are in a linked group, this combined with the TLC means that soloers will almost never be able to get their own loot, since mobs cannot be split, and by the time you are powerfull enough to defeat the whole group, they have become trivial, thusly giving you no reward for defeating them.

- ARAC (All races all classes) This ones another toss-up, but to the RPG purist, this is a turn-off, seeing ogre wizards (and whatever other illogical race/class combo you can think of) running around just doesnt seem right to me. Thats a matter of opinion though of course. The one upside to this is that, if you absolutely must have that Dark Elf Paladin, you have to complete a (from what I hear) difficult betrayal quest, which in some small way, makes ARAC tolerable at best. Unfortunately, that doesnt make it any more difficult to make that Ogre Wizard you've been dreaming about.

- Combat : Is indeed fast and furious. Unfortunately, this leads to lack of strategic oportunities. If you've played RTS and normal turn based strategy, this is the difference we are talking about here. There is neither the time, nor the tools, to make the kind of strategic decisions like you do in EQ1.

- PVP : There is none, no duels no nothing. No PVP in any way shape or form.

The Bottom Line... am I still playing EQ2 beta and testing, yes. Because I agreed to test for them and give my input as best I can to help them make the best possible game they can for you, and because I hope some of the negative things I posted may yet still change.


Edit : I just read a post on the beta forums about new changes to enchance individuality of characters and more choices to make regarding character development... This is a good change. Still a few more things to work on though.

Edited, Wed Oct 20 00:18:27 2004
#Rokke, Posted: Oct 19 2004 at 10:08 PM, Rating: Sub-Default, (Expand Post) refuse to read Delsean's post
#Farulosonoth, Posted: Oct 19 2004 at 10:34 PM, Rating: Sub-Default, (Expand Post) delete
#Farulosonoth, Posted: Oct 19 2004 at 10:32 PM, Rating: Sub-Default, (Expand Post) Yes paragraphs are your friend.
NSA is liftied
# Oct 19 2004 at 7:04 AM Rating: Decent
10 posts
The NDA is gone, so where is all of the mob, quest, and item information?
# Oct 18 2004 at 9:51 PM Rating: Good
517 posts
So do we find out who destroyed Luclin or what happened?
RE: lore?
# Oct 19 2004 at 7:47 AM Rating: Excellent
1 post
The whole story of what has happened in the past 500 years is being released weekly on the main EQ2 website.

Its a great read, and if i knew how I would attempt to make each chapter into a small movie hehe :)

EQ2 Beta
# Oct 18 2004 at 7:27 PM Rating: Good
I have been participating on the Beta for about 6 weeks.
All I can Truly Say is You can't even compare it to EQ1,....It is Truly the Best RPG to come out,..and will Hold the Top Spot for a Longer period of Time then EQ1. UBER,..AWESOME,...come to mind. I have really enjoyed the experience of participating in the Beta.
Beta Quick
# Oct 18 2004 at 7:04 PM Rating: Default
10 posts
Will summerize since I am only a lvl 8 Priest. Just started late on beta and then ran out of time.

1. Game is Different than EQ1 for sure.
2. Cannot drive by heal - not sure I like that one.
3. Hard to get groups and since the experience bonus is on Groups of 3 or more, that I dont like
4. The fighting is more realistic and you can actually see your blows hitting in EQII.
5. Quests are great - and yes - as said before, exp from quests so if you are a quester you do get experience and that is GREAT.
6. Channels are set and listed so that is really good. You can do the Trade, quest, and other channels and get info from any of them.
7. Most of the commands are the same as EQ so will be familiar.
8. The UI is easy to use and very good.
9. The chat channel windows are good but they scroll fromthe left side instead of the right side - find that very diferent.

There were more but just this comes to mind. It is an Awesome game and I am getting it on Preorder. I will continue to play EQ and this will be a welcome change when EQ gets to stressful as it can.

All I can really say is Get it, Play it, and enjoy it.

66th Season Druid
RE: Beta Quick
# Oct 19 2004 at 1:23 AM Rating: Default
22 posts
No one will invite you at that level in groups, its the start of the game still and all are learning the game up until lvl 10.then the ninja invites start :)
RE: Beta Quick
# Oct 18 2004 at 11:38 PM Rating: Decent
3 posts
Your only level 8, barely even a citizen of your home town. You shouldn't be grouping until level 10 or 11, as these levels can be reached in under 5 hours, and solely on quests.

And I have -never- found a problem getting a group, have several chars over 10.
RE: Beta Quick
# Oct 18 2004 at 10:03 PM Rating: Decent
"3. Hard to get groups and since the experience bonus is on Groups of 3 or more, that I dont like"

wont be as hard in the open beta or actual public release when there are more people on the servers....just a observation

RE: Beta Quick
# Oct 25 2004 at 7:04 AM Rating: Default
Just a quick reply to this post, there will be LESS people on each server when it goes live because they are STRESS testing the beta servers by putting extra people on the servers. I have been doing beta for EQ 2 for several months and I know that it's not hard at all to find other groupmembers with the community find function.
EQ2 beta opinion
# Oct 18 2004 at 6:26 PM Rating: Default
3 posts
I won't go over what everyone else has said, the interface, the mob encounters, the skill system, etc. Instead I'll simply list what I like and dislike, and state to my best ability, why.

You get your first, and most basic skill upon leveling, apprentice 1, version, which is upgradeable to apprentice 2 via a scroll purchaseable at a vendor. Apprentice III, (3) or adept 1, or anything higher is player made.

This is frustrating, as myself, am not in any way shape or form interested in doing tradeskills. Nor am I interested in hunting down a player who is, and working out a deal with them. Having my skills limited to the second level (apprentice 2) of their total mastery without tradeskilling is in my opinion, stupid.

To think that me using my spell over and over again will not advance it naturally through knowledge, and that I must learn to scribe spells on paper then read them through tradeskilling, is unrealistic. While I find it a hassle to upgrade skills/spells via tradeskills, I feel that it should also be available via usage. As its seen in the tradeskill system, the more I do something, the better I become at it.

Second off, the graphics, while breathtaking, are overdone. Everyone loves how the game looks, it in no way cut short the gameplay. However, I-playing on a 2.6ghz HT pentium 4, with a 400$ graphics NVidia graphics card, over 1gig ram, and DSL (Clearly a more top-of-the-line configuration) lag is incredible in cities-I shouldn't say lag, its not my connection with the problem, its my system not being able to display my movement around buildings. The game runs choppy-at best- and it can often take me 5-10 minutes to walk accross a single zone. My settings are currently on 'balanced' which is a give between performance, and quality display settings. Even on the 'extreme quality' setting, to defend my point, there is a warning the game issues upon setting this variable, something to the effect of "These settings will be unplayable on even the most currently available hardware, are you sure you wish to use this setting?" Why make it available then? To brag how the game looks that way? Upon turning these settings on, it took me over a minute to turn 360 degrees around a small room. These settings aren't unplayable-I'd bet 7 out of 10 people that turn their settings on this mode to see how the game looks, will crash to desktop.

Long story short-the graphical display is extremely frustrating, and I feel unplayable at times. I bear through it because the gameplay, outside of the big city zones is flawless and amazing, worth the occasional trek through one of the larger-city, zones. No lag is evident during multi-PC encounters, spells and massive fights go over very well, it seems so much detail went into the city invironments, that it simply boggs down gameplay. Why not turn down my settings to 'extreme performance'? Because I spent over 3k on my system because I enjoy MMORPEG's, I have possibly the best setup affordable for the casual gamer, I shouldn't have to.

Experience and quest systems are very well thought out, the story line is incredible as are the specific rewards for discovering the new areas-exploring can reward over 20% experience at <10th level. Quests are listed by both zone, and difficulty. For instance, a quest will be displayed in blue if its below your level, white if its based for someone around your level, yellow if its a little above your levels' capability, and red if it is simply impossible for you to do-for instance, a blue quest might be running an item accross a zone to another NPC, while a red quest is killing an NPC which is 10 levels over you, and requiring you to craft-up and repair the item before returning it to the NPC.

Aside from my above complaints, the game is awesome. Lower-end system users will definitly have a problem playing the game on any setting but 'extreme performance' which sacrifices most if not all graphical display features in lieu of game play-ability.

Quest system, flawness, mob encounter system is extremely well implemented. No more power leveling, ever.

BUFFS, something no one has mentioned yet. Are only for GROUP MEMBERS! Have a buff casted on you? Leave the group? NO MORE BUFF

Each caster, buffer, has concentration they must abide by. A spell such as courage takes up an amount of concentration. It constantly keeps buffed, you and your group, someone enters the group, no need to recast the buff (Some-very few-do require recasts) it automatically gets placed on your group mates.

Item-usability is not level or class based, its skill based, which levels up only upon experience advancement. For instance, you may loot iron leggings, these leggings require a heavy-armor skill of, lets say 70. Regardless of class, if you don't have a heavy armor skill of 70, your not able to wear that item, end of story.

Obviously this is appropriate, as at around level 10 a fighter will have a heavy armor class which makes available to them higher frames of armor, while a caster may only get a skill of 25 or so at level 20, therefor making some, but very little higher-armor available to them.

SO thats about it for me 2cp. Nothing else for now, hope everyone enjoys the game
RE: EQ2 beta opinion
# Oct 19 2004 at 2:03 PM Rating: Decent
18 posts
FieryCloakMan wrote:
I playing on a 2.6ghz HT pentium 4, with a 400$ graphics NVidia graphics card, over 1gig ram, and DSL (Clearly a more top-of-the-line configuration).

Never had a problem with lag with EQII. I get more lag in EQI with the shadows turn-on then I have ever experienced in EQII.

My game settings are at balanced, and system is identical system, less the $400 NVidia video card.

RE: EQ2 beta opinion
# Oct 19 2004 at 8:59 AM Rating: Decent
"These settings will be unplayable on even the most currently available hardware, are you sure you wish to use this setting?" Why make it available then?

Lots of games are doing that now. Doom 3 has a setting that can't be used by any hardware available (it requires a 512MB video card, which doesn't exist). I don't see a problem with having a setting for future hardware.

I am dying to play this. I played the WoW stress test, so that shifted my attention and excitement. But I still really want to play EQ2. My only concern (based on the comments I've heard so far) is that the graphics are so cutting edge that most top end systems will have a hard time running them well. I have a pretty fast system myself, and some parts of EQ1 lag!! This should not be. I have zero problems with FFXI and even during the WoW stress test, and they are far more graphically intensive than EQ1, but it still lags in many areas. I hope they can optimize EQ2 to run well. Otherwise it will be a great disappointment (but I'll still buy it and probably be hooked on it for 4 years like I was EQ1). :)
RE: EQ2 beta opinion
# Oct 24 2004 at 6:43 PM Rating: Default
they do make 512meg video cards, also the intel64 and athlon64 chipset should help with playing any game on there highest setting.. they are next gen tec.
RE: EQ2 beta opinion
# Oct 19 2004 at 10:18 PM Rating: Decent
71 posts
Well, you have to think ahead, which is what Sony is doing. EQ has been around for at least 5 years now, I don't know the exact date. I think I can assume that the first EQ Engine was cutting edge or near it for its time. The EQ2 Engine is soo far ahead of current ability because the rate of graphics advancement to multiplying to much faster now than it was before. So it won't be long before we get parts to play EQ2 at a decent speed.

Near as I can tell, I think the 512s should be out for the holiday season or near the begining of next year. They shouldn't be long now. I am currently saving up to grab a 512 6800 GT myself.
A beta tester quick comments
# Oct 18 2004 at 8:54 AM Rating: Good
26 posts

Combat is visceral and very, very intense.

The graphics and animations are wonderful.

The UI is perfect, IMO.

Voice overs add a whole new feel to the game.

The immersion factor is overflowing. I felt like a part of this world immediately. Don't underestimate how deeply they will drag into their NEW world now! You might never get out . . .

Crafting is NOT boring and tedious. It's a new "encounter" every time.

The HO's add such an extra and exciting element to this game, it's hard to describe without actually having experienced it for yourself. (they do take time to figure out, but they are very enjoyable once you get the hang of them)

Now my thoughts...

The game is a level treadmill, only YOU NEVER GRIND XP. You are ALWAYS on a quest unless you don't want to be!

BTW there ARE lots of EQlive folks who will NOT like EQ2. Those are the ones who LOVE the 12 group raids 4 times a week. EQ2 is NOT that game!

Right now I am torn between 3 chars at retail, Druid, Enchanter, Ranger. I think I am going with the druid but am still thinking about it. Scouts and their derivitive rangers are NOT COMPLETE at the moment. Tracking is NOT in for example and neither are their evacs. The next patch will have a big change for the summoner mages and peth pathing is supposed to be fixed then. I have not tried a pet class as they currently are a pain!

I found originally I spent about 14 hours on the Isle of refugee. The newbie training ground. I did not do all the quests there but almost all. I highly recommend anyone ocming into the game do the same. The drops you get there for quest items will really help you in the main game. Now I spend about 2 hours there to level up a character.

I plan to play a good char on retail so have NOT done a thing in Qeynos te good city yet. I have been in freeport the hole time. I have 17 hours on my main character right now I think he is a level 12 druid. All I have done is quests and in many different places. Freeport is a depressing slummy city. THe lower dungeon is a sewer. All in all I am very glad I am NOT playing an evil char on release.

The betrayal quest is quit hard and artificially so, you have to camp some mobs that are open to anyone to fight so they may not be there when you need them. Some currently have a 8 hour timer on them. I do not plan to do the betrayal quest at this time but will start my char in Qeynos.

There is currently no sidekicking in EQ2 so if your friends are a big level difference away you cant play with them. I have a tremendously long thread going on the beta boards about this. Currently SOE has said nothing but I am sure they have read the thread. It is one of the longest ones there.

Combat can be fast and furious or it can last 5 minutes. I was on in battle with myself a druid, enchanter and a warrior. We had a blast and by the time it was over we barely survived but we did. Heroic Encounters make a big difference int a battle. they are like skill chains in FFXI and a lot of fun.

The voice overs are fun but they are still downloading them to us. Many have no VO and there are many VO that are reperated on many chars.

The game is NOT on rails. You can be going in a thousand different directions if you want.

You get new spells/abilites every level and do not have to seek them out. You are given the baseline of the spell Apprentice one, you can buy APP2 at vendors and then all levels above are player made.

there is no central bazaar. You put your character in your house and make him your vendor. there are central brokers you go to find where to buy things, you can buy direct from brokers for a fee or get directiosn to the merchants house. there is black market for items sold in both evil and good cities.

There is no bind or gate. Everyone gets a spell to return to their home city then it has a 30 minute timer. There is a cleric spell to send anyone home and it has no timr but uses a cheap reagent.

My highest weath so far is about 10s at a time. It goes plat, gold, silbver, copper. Each is 100x the other. I have usually had about what i needed so money is not an issue yet.

To get aorund the very big city there are a a number of ways. The four main zones N,W,E, W Freeport you can run via the zone doors. they are connected to the starting villages. each starting village also has a dock which allows instaneous transport to the other villages. there is also a theive's way running under the city that allows you to get aorund faster when you learn it, but it is also dangerous and fun at the same time.

YOu get quests from NPCs and even items. You pick up a a dagger and see a false gem, removing the gem you find a requistion from a trading company. there are many fedex quests, kill x quests and other styles as well. Most are well written and entertaining.

You can have 100s of open quests at a time. The quest journal keeps track of where youa re in each quest. You can use guards ina a zone to help you find NPCs.

the maps are complete only for the city and villages, outside zones have no maps and they can be big. You see yousel fon the map as a dot.

there is a waypoint window with glowy trails to slect palces in zone also can be used for shard retrieval.

When you die you get weaker, all items and yourself spawn at a local safe spot, or if ina fight a priest can rez you. You need to get back to yourr corpse and get a spirit shard off it. Otherwise each death yu get weaker and weakrer, you can have numerous corpses. After 3 days a shard will reintergrate automatically. Also all items take a damage hit when you die, when they reach 0% they are unusable. You can repair them in the field with the right skills and tools or you can have an NPC in town do it for you for a very cheap cost.

There are also griffin rides for vast distances which i have not seen yet. I have yet to see 1% of the game at present. the game is basically build aorund island continents. there will be boat rides to some too that are interactive. There are locked zones and dungeons that you have to do access quests for.

Mobs are setup as either solo or grouped and are obvious. You see a mobs con and then around it you may see a red border which indicated it will agro. If you invis or sneak the border turns white if they no longer see you. Sneak and invis can drop protection. Sneak is a scout ability and is great for exploring. All classes can solo but some solo better. XP comes faster for groups though as group mobs have an xp bonus.

When a mob dies it is looted. Loot comes from tables appropriate for the mob. Also mobs will drop treasure chests. the bigger the chest the bigger thre reward. Chests are all trapped and only scouts can disarm them. Opening a chest will usually not kill you though but may give you 30 seconds downtime. Usuably loot is basically levle locked by colors. There is no twinking in this game, nor is it possible to powerlevel some one as encounters are locked. When locked only those in the original encounter can effect it. they can yell for help and unlock the encounter but they wont the xp or reward then.

Downtime betwee fights is low. You regen your power and health at an accelerated rate if you have eaten or drunk something. During battle the accelerated rate is removed but there is still a minor regen. You buy food from vendors, you quest for special foods, players are supposed to make foods but not seen that in yet, and priests can summon basic food.

Priests can summon a phoenix feather which will allow another group member to rez the priest if he dies.

Scott Adams
Not Dilbert,Adventure!

Scott Adams
Not Dilbert, Adventure!
EverQuest II
# Oct 18 2004 at 1:36 AM Rating: Decent
29 posts
This Game by all means is not like EQ1, the lore takes place 500 years after the old world of everquest has been destroyed by the shattering of Luclin, yes the poor Vah Shir are gone and the moon is in piece's, the major surviving Cities are Freeport(evil) and Qeynos (Good), where you begin your adventuring after a 6 level stay on the Island of Refuge, to get you used to the interface and how the game basically works, with quest , armor , and weapons . etc.

The game is easy to get lost in, as far as content richness, playablity, and story line.

There are quest from about ever 3rd NPC in any givin zone, not to mention scrolls and other items that give you quests as well, and the hardest part about doing the quest is just all the running around you do to find out who gives them, which is quite a few.

Early on most quests give you small trinkets of armor and money, along with Exp. , it's not very hard to get to level 10 by just doing quest for a couple of days, and your there.
After lvl10 the xp starts to slow down from quests, but not much. Another key feature are Status points, you get these from doing favorable quests from the city guards or Caretakers of various orders, which award you with status points and some Exp to which you can buy certain items.
Now back to leveling, at about level 6 you should be ready to journey to the big cities from the Island, and really get the ball rolling. After arriving from the island to one of the cities you are givin a room at the Inn, and some furnishings to get you started, you then begin your first quest in the big city, which is your access quest to the city proper, you have to prove yourself to the leaders of the 2 cities to become and full fledged Citizen, and you will be directed to this quest from the room you are givin to start it, and its requirements that are to be met.

Once you finish this quest you are rewaded with some better gear, and sent out into the world to fend for yourself, and this is where it gets really fun!
Now you get to run around and find your quests in your home area and others to complete them for rewards and Exp. once you hit level 9 , you can start your Archeclass quest or Hallmark quest as they are refered to ingame, so if you chose Priest , Scout, Fighter,or Mage classes, this is where you make a choice to be a Cleric , Shaman, Druid , Warrior , Crusader, etc. ( refer to the EQ2 site for more detail) and do certain tasks for each Archeclass type that fits into the archeclass you have chosen. T

To familarize you with the pro's and cons of each. After you have decided on what class you wish to be, you complete your final quest and recieve your new class title, and some appropriate gear to help get you started on your way, from then on , it's just a lot of fun to find quests , for gear , coin exp, and some serious fun.

As far as tradeskills go, you can chose between an Adventure or a Scholar, and make a lot of nice things, tradeskills start out slow and tedious , but at higher end become a very fruitful endeavor, They are much different from EQ1, in as far as you have to do a number of actions while doing them, not only to keep the quality of the item you are making better , but to keep from being killed , by a mislabeled items, or daydreaming, bad measurements etc.

You are givin tradeskill , skills to counter act these mistakes to help you make better items and to save your life, believe me I died a couple times from these mistakes. A vending system for PC characters has been put in place for tradeskillsman to sell their wares throungh a couple different Venues. You can sell from your home as long as you do the appropriate measure to arrange this or you can sell them through the city Brokers placed within the city, but the price is increased as the broker marks up your items for shipping and handling, but you recieve the price you set for said item, and your customers pay a inflated price due to brokers mark up from what your prices are originally.

Also in this game all classes can forage, mine , and trap for tradeskill raw materials for their wares, and make most of the things they need to make other items from these.

In conclusion , I find this game a refreshing change from EQ1's mega monsters as far as leveling and questing, although my highest character is only lvl 20 , I have managed to achieve this level rather quickly, but things are starting to come to a crawl now, so I dont think anyone will be maxing out levels in this game very quickly, but for the casual play this game has a lot of content, along with plenty of group activity, and it seems to be well rounded for both type gamers,and Sony has been very good about adding content for both type of gamers.

I see a lot of potential for this game in the future, and a never ending storyline, that will keep even the casual player entertained and coming back for more. Gratz Sony, I think you got a hit here B-)

Carman lvl 20 Barbarian Guardian
Gustoff lvl 15 Barbarian Shaman
Raistlinn lvl 12 High-Elf Summoner

Duty and Honor above everything, except quest drops

Ok, Edited for all you english Major whiners out there, sorry to hurt your eyes, but if all you can do is complain about someones english, your missing the point, besides it's my god given right to slaughter the english language as an AMERICAN...lol

Edited, Fri Oct 22 14:34:03 2004
#RaynmanS, Posted: Oct 20 2004 at 1:33 PM, Rating: Sub-Default, (Expand Post) Wow my fricking eyes are hurting, A little less EQ2 and a bit more time in english class there buddy. Paragraphs are your friend.
first taste of eq2
# Oct 17 2004 at 4:54 PM Rating: Decent
137 posts
First statement is eq2 is not everquest Live (1)

it is a wonder game world is beautiful many quests and lots of tools.

Starting with the tools there is a quest log that keeps track in a orderly fashion all of your quests listing them by starting city and full detail of what you have left to do (no guess work here) it is a game for the casual gamer I have not seen the high end of the game as yet I was slow at getting an invite. I have started in both cities. (game info sorry)

Combat is a little more involved. Can't auto attack as the tank and walk away from computer cause it's a 10 min fight.....but The downtime factor seems all but gone less than a min if I'm out of power (no mana or stam) and health. Thou over level 20 may reach a min I haven't at 15. Not even close actually. The tradeskill seems to be a bit more annoying as it's hitting buttons to rid yourself of a problem that pops up while making something. But generally it's a better game than Everquest. Personally I play EQ live and not sure I'll switch to this. I have a number of friends and to get everyone to change games just wouldn't happen so ill be content. I Love the fact that the NPC's talk to you(yes there are sound files with speech) The game definitely lowers the learning curve versus EQ from variant (pre-Sony).

If I were starting out EQ2 would be a good choice but as I said I'm not. There are things we'd all love to see in a game and things we don't want to see in one....and Our opinions differ soooo I won't point lots of the chit chat from the boards It is a solid release if your looking for fun this can differently fill the bill.

Stay safe and play hard.
woodenway / Fixenit (EC'I)
Dwarven Hunter Zul'Jin
Woodelf druid EC'I
Nightelf Druid Zul'jin
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