Patch Notes for January 22, 2014

Today's EverQuest game update features the release of Hate Rising, the first extension to the Call of the Forsaken expansion.

Here are the patch notes:

*** Call of the Forsaken: Hate Rising ***

- Call of the Forsaken: Hate Rising has been released! As adventurers continue to collect the artifacts that Zebuxoruk says will send Lady Lendiniara back to her world, a familiar face returns to suggest that the Forsaken may not be all that he seems.
- Seek out new Heroic Adventures in Ethernere-Tainted West Karana, Neriak 4th Gate, and the Bixie Warfront!
- Discover new raids and missions, each revealing a new aspect of the puzzle surrounding the Ethernere incursion in Norrath.

*** Highlights ***

- Heroic Adventures can now be attempted by players level 85 and up. The difficulty (and rewards) will automatically scale based on the highest level player in the Adventure.
- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task.
- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.
- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.

*** Items ***

- Increased the stats on all types of Mercenary gear.
- Mercenary gear is now all/all.
- The finishing kick from recent monk chest armor has been reduced to a single kick.
- The Cerebral debuff line of Enchanter robe clicks now properly runs out of charges, and no longer works on spells with no mana cost.
- The Tears of Alaris can now be converted to and from augment form.
- The Rallosian Spear Ornamentation has been renamed to Rallosian Greatsword Ornamentation.
- The Blima Ornament, Kingslayer Ornament, and Warpower Ornament can now be used with hand-to-hand weapons.
- Yew Leaves found in the Wakening Lands should be easier to spot now.
- Hero's Sigil of the Council can now be equipped in the ammo slot.
- Adjusted the effect from the item Rod of Dark Rites so that its use charges are only consumed by spells that cost mana.
- Removed particle effects from all items and spells that summon mounts.
- Several items that were tradable on normal servers but not on Firiona Vie have been fixed.

*** Quests & Events ***

- Increased the level spread for most shared tasks so that any group that can share experience can enter the same task. Please use /bug to inform us of cases where this is not true.
- Minimum and maximum level requirements on tasks no longer take the average of the group but instead require that each person meet the requirements.
- Modified shared task names on those tasks that are split in to multiple level groups to indicate the approximate average level it was built for.
- - Example: Lavaspinner Hunting [65] versus Lavaspinner Hunting [68+].
- Increased the experience, coin, and currency rewards for many existing segments of Heroic Adventures based on the actual time players were taking to complete them.
- Some Heroic Adventures can now display a line on the compass leading to the mission entrance.
- Excavating an Answer - Reduced the number of guardians needed to be slain during one possible step of this Heroic Adventure from 20 to 14.
- Excavating an Answer - Adjusted the spawn location of the awakened creatures that result from attacking the fragile barrier in this Heroic Adventure to alleviate some targeting issues.
- Sarnak Recovery - Escaped Sarnaks will properly update these quests.
- The Long Lost Puppet - The Resplendent Rose needed for this task should be easier to spot.
- Freedom! - Fixed an issue where Grohlok the Tyrant would be immortal if certain conditions were met.
- Removed the level 99 cap on receiving rewards from 10th Anniversary reward sets.
- Chamberlain Krystorf, Seneschal Aldikar, and the Dain's Servant Girl will now present you with the Protection of the Dain if you present your Ring of Dain Frostreaver IV to them.
- The Plane of Sky key previously known as "Veeshan's Key (Key of Misfortune)" that grants access to the quest halls within island 1 has been renamed "Efreeti's Key" and is now saved on your key ring when used.
- The keys required to progress from island 1 to island 9 in the Plane of Sky are now saved on your key ring when used in order to travel from island to island. You must use each key at least once, in order, before using the next key in order for them to be saved on your key ring.
- Removed all faction hits to the Inhabitants of Sky faction. If your reputation with this faction is below neutral, it will be reset to neutral upon entering the Plane of Sky.
- Corrected several issues that could cause Ambersnout to die without leaving a corpse.

*** Spells ***

- Cleric - Increased target limits on all AE versions of Reviviscence by roughly 25 percent to account for the presence of invalid targets in the area.
- Berserker - Open Wound Effect now increases your chance to dodge and riposte rather than riposte and avoid ripostes.
- Magician - Corrected the description of Circle of Fireskin.
- Magician - Fire pets should once again gain a Frenzied Elemental Bolt when using the level 100 version of Frenzied Burnout.
- Warrior - Changed the way No Time to Bleed Effect absorbs damage. It still absorbs the same amount of damage from spells or melee hits, but will no longer block other detrimental effects from landing. The duration of this effect can no longer be extended via AAs.
- Removed particle effects from all items and spells that summon mounts.

*** NPC ***

- The Dread Lord previously known as Dizok Tolax in Neriak - Fourth Gate is now known as Javis Tolax. His namesake cloak has been similarly renamed.
- The rare spawn rates in Sarith, City of Tides for the Kraken, Sea Ranger Huren, Tidalmage Narens, and Primal Mage Mollens have been improved.
- Several citizens of Shar Vahl have returned to wearing their proper attire.
- Several NPCs spawned via items such as tiny spiders, ants and sheep are no longer targetable.
- Sirran the Lunatic has calmed down a bit (just a bit) and will no longer assist other inhabitants of the Plane of Sky.
- Fixed an issue causing some NPCs to deal more damage than they should when scaling to some levels.

*** AA ***

- Alt Activation codes are now correctly listed in the ability descriptions and only for activated abilities.

*** Tradeskills ***

- All one-handed Call of the Forsaken crafted weapons that were primary only are now also able to be equipped in the secondary slot (if they are usable by dual-wield classes).
- The Chronomagic Blast proc bestowed by the Chronomage's Tonic will no longer push affected mobs.

*** Collections ***

- Adjusted where collection items spawn during the heroic adventures "The Hills Are Alive" and "Artifacts of Great Importance" in Dead Hills to prevent inaccessible items.

*** Miscellaneous ***

- Fixed an issue that prevented especially large melee attacks, usually backstabs or flying kicks, from dealing critical damage.
- Modified our crash reporting system so that data can be better categorized. This should have no visible changes, however if you are not getting the prompt for more information, please report it using /bug.
- Removed the 15 minute delay between uses of the guildhall teleporter to the guild banner.
- Corrected an error that prevented players from using their guildhall teleporter to teleport to their guild banner if another player who tried to teleport to their guild banner failed to do so and was still standing on the teleport pad.
- Aldo, Hiklo, and Wendal Amondson in the Bazaar have retired from their jobs of exchanging horse bridles for bags of platinum and left the work to their brother Galic who will now directly exchange platinum for your unwanted rope, leather, silk or chain horse bridles of any color.
- Olden, Osborne and Vailin in the Gulf of Gunthak have retired from their jobs of exchanging drogmor drums for bags of platinum and left the work to their brother Hoyt who will now directly exchange platinum for your unwanted small, standard, large or giant drogmor drums of any color.
- Made a slight adjustment to the invisible walls in the north-eastern section of the Southern Desert of Ro to prevent players from becoming stuck when zoning to the Northern Desert of Ro.
- The default map for Neriak Third Gate now lists the zoneline to Neriak Fourth Gate.
- Fixed a pottery wheel in East Freeport that was non-functional.
- Fixed a Marketplace crash caused by item refreshes, typically during flash sales.
- Players who have used /setstartcity should now see the correct city when using /charinfo.

*** UI ***

- Added new dragitem icons.

- Changed -
EQUI_Animations.xml

*** Previously Updated ***

- Frostfell Events - Zott will now update the Search for Bram Bandyboot quest when you agree to [try to find him].
- Freedom! - Grohlok in the quest will now appear when he should, as will the helpers he summons when fighting him.
- Safe Passage - Scout Fathim will once again send you into this mission.
- Destroy the Imposter - Small races will no longer need to jump or levitate to receive the update for going to the tree east of the Tainorith House for this task.


- The EverQuest Team

Comments

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rare mob increase?
# Jan 23 2014 at 9:54 AM Rating: Decent
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309 posts
Quote:
"The rare spawn rates in Sarith, City of Tides for the Kraken, Sea Ranger Huren, Tidalmage Narens, and Primal Mage Mollens have been improved."


Pre-patch, I saw plenty of named. Post patch, been camping the same spot the entire morning, I've yet to see a named. Either they forgot to include this update in this patch OR the change is so small, it's not noticeable. Maybe it's just my horrible luck, but I feel I certainly should have seen a mob by now in Sarith.
missing mercs
# Jan 22 2014 at 10:33 PM Rating: Decent
2 posts
have they fixed the zoneing issue with merc's where they randomly dissapear when you zone? that has been my biggest annoyance then having to succor about 8 times to get the merc to become available. (on holidays so not playing ATM)
Leadership AA integration
# Jan 22 2014 at 11:00 AM Rating: Decent
Wasn't there supposed to be an integration of leadership AA abilities directly into the non-visible game mechanics? We didn't get it in the initial release of CotF and there is nothing in the patch notes about getting it in the Hate Rising update.

Edited, Jan 22nd 2014 12:02pm by demchuk
Leadership AA integration
# Jan 22 2014 at 11:04 AM Rating: Decent
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187 posts
demchuk wrote:
Wasn't there supposed to be an integration of leadership AA abilities directly into the non-visible game mechanics? We didn't get it in the initial release of CotF and there is nothing in the patch notes about getting it in the Hate Rising update.

Edited, Jan 22nd 2014 12:02pm by demchuk


I believe all of those changes will be coming with the anniversary patch (sometime in March).
Chanters Nerf again
# Jan 22 2014 at 10:06 AM Rating: Decent
The Cerebral debuff line of Enchanter robe clicks now properly runs out of charges, and no longer works on spells with no mana cost.

I am very interested in seeing this is gonna work my chanter robe spell is gonna run out of charges, that not really fair. well good thing i didnt tribute my old robes maybe the robe spell will work from my bag. if not i would have to equip say a HoT robe or my T1 grp robe for my T1 raid robe. Come on SOE dont nerf us chanters, and what about the illusion when i cast the spell now i cant use that i havnt logged in to see how its gonna work but its not looking good from the read so far.
Befouled Silk
# Jan 22 2014 at 7:40 AM Rating: Decent
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61 posts
Trade Skill Items (befouled silk)

that escape you SOE?, the obliteration of this TS item from almost every zone

steel ingots leather rolls cloth bolts

really neccessary to make the crap almost non existent?

its almost not dropping at all regardless of zone expansion or mob lvl
Befouled Silk
# Jan 22 2014 at 9:47 AM Rating: Default
18 posts
Can get stacks if you I is where to look and the mobs to kill. T3 rof seems healthy to me on drops 8-)
KOS on Plane of Sky
# Jan 22 2014 at 7:27 AM Rating: Decent
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95 posts
"Removed all faction hits to the Inhabitants of Sky faction. If your reputation with this faction is below neutral, it will be reset to neutral upon entering the Plane of Sky."

"Sirran the Lunatic has calmed down a bit (just a bit) and will no longer assist other inhabitants of the Plane of Sky."

I once accidently killed Sirran and became KOS to all mobs on island 1, This made it difficult to help people. Finally a GM fixed my faction.

____________________________
Tameron
110 Wizard of IL
Zeb/Xegony
Plane of Sky
# Jan 22 2014 at 6:16 AM Rating: Good
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4,580 posts
Very interesting (and long overdue in my view) changes to Plane of Sky keys.

I'm curious about the faction bit though... anyone have insight why they played with that too?
Plane of Sky
# Jan 22 2014 at 7:15 AM Rating: Default
bit slow aint ya bud they add these things so they can fix the patch thatswas fixed with the other patch you knwo what i mean,they like adding stuff they cant keep upto datejust to bring down the servers leave stuff alone an fix the stuff you have jesus.apart from that hi how you doing have a nice day and enjoy the new content.:)
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