Try SWG Again for Free

The developers think you should come back and try SWG again. The game isn't the same as it as 6 months ago, so load up your game, patch and come play with us!
    Confident that the game has improved dramatically last year with the new features (like vehicles and player cities), new content (like the Warrens) and bug fixes (hundreds squashed), we've reactivated the accounts of players who ended their subscription last year. There was a snaffu and only the people who had opted-in for the SWG newsletters got their accounts reactivated. Yesterday, we fixed that so everyone who quit last year is given the 14 day trial to check the game out again. We think we've done great things since the game released and we have a very solid process for doing more (new features, exciting content and enhancements recommended by the player correspondents). You can check out the info on this page. Send it to your friends who you think might want to give it another try. Kevin "Q-3PO" O'Hara SWG Community Relations Manager
Tags: General, News

Comments

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Bah
# Jan 26 2004 at 10:33 AM Rating: Good
LOL. Go back as an entertainer and see how much fun it is now. At least a few months ago entertainers had a place. Now just about all entertainers are AFK macro Holo hunters grinding through the muscian and/or dancer trees because a holocron told them to. There's almost no interaction with non-afk entertainers since that would require a tip. At least this is what has become of Eclipse. It's hard to find a good crafter as again, as soon as someone reaches master they drop it in order to purse the next holo path. And THE best master weaponsmith on Eclipse just lost over 4 BILLION (!!!) units of resources and was told by SOE "tough" so he is no longer there.

The single largest bug in the game, everything else aside, and a bug that has plauged the game since inception, the database bug is still just as bad as before. Cross a zone line and you're inventory poofs. Stock a vendor and come back the next day to find an empty vendor. Pay maint. on a house that hold all your items and then one day your house is no longer there. SOE support always has the same answer on these "You can't prove you had it in the first place, deal with it".

Yep, I invested (very conservative guess) 5,000 hours of play time, I want my stuff to poof and be told tough.

When the majority of the player base simply grinds through one proffesion after a nother so they can become jedi and then stand around in a starport waving their lightsaber and bragging about what they can kill.... *sigh*

Hope you have fun entertaining :)
SWG Prumises
# Jan 26 2004 at 10:02 AM Rating: Default
It promised everything.. Player cities, SW themes Empire vs Rebels, pt based class systems, bazaar-like trading, etc.. it gave us all of it, just in a different way then expected.. in the beginning, to get to a bazaar terminal for an item.. u found u had to get on THAT planet to get the item.. Entertainers were just that.. Entertainment..
Rangers were trap experts.. etc..

They delivered upon every promise, fixed hundreds of bugs, and instituted new content and class bonuses very fast.. faster then EQ in the early days..

Our EQ now is the result of over 5 years of expansions and weekly updates.. SWG has 1 year so far.. and they did alot to fix the broken release..

If they had put out releases as long as EQ did.. IE TRIALS OF ASCENSION.. then the fan base would suffer exodus to EQ2.. they HAD to release a broken game.. or compete with EQ2.. they did good in my book..

even tho i stopped playing after 3 days, im going back to check it out now.. as an entertainer.. i feel SWG is MEANT for designers, singers, and media professionals.. it isnt the common RPG where u slay mobs and gather experience, and that is a big turnoff to many people..

2 cents..

PPig..
Rz
Former Ranger
# Jan 25 2004 at 11:11 AM Rating: Good
I have to agree with all of you. I started SWG first day it went live, yea that was a mistake:) During the following month, I took my basic marksman and advanced him to Master Ranger and damn near a Master Pistoleer if it wasnt for the points I had in Engineering. I wasnt into pets or even driods, it was about the hunt. Few can understand (from a roleplaying point of view anyway) what it was like to stand fearlessly in front of a raging Snaroff (or whatever the hell they were called) as you tore him down with just you and your favorite traps. Then came the Armageddon Patch about a month after its live date. It destoryed everything. I couldnt solo a friggin rabbit without resorting to extreme measures let alone the big game that I was soloing with ease the night before. Everything people say about the "stealth nerfing", lack or customer service, everything is true. Last I played, which was who knows when, sometime before the "player city" crap, it was beyond description of how bad it really was. It wasn't Star Wars, it was more like Pokemon! I choose you Rancor-chu! Yes it was that bad and Im sure it is even worse now LOL. Well, its over and done with, I agree, they would have to pay me to go back. Kevin "Q-3PO" O'Hara is completly out of touch with what players want and what the saga of Star Wars realy is. If you want the heroics of Star Wars, go buy Knights of the Old Republic LOL, that is where I'm getting my SW fix from.
RE: Former Ranger
# Jan 26 2004 at 3:58 PM Rating: Decent
**
404 posts
Hey, all you wanna be Jedi Knights and Star Wars fans. If you want to have some fun, check out Hasbro's Epic Duels. Yeah, it is a board game. However, you get to be two characters from the SW universe and you have like 12 teams to choose. It may sound kinda corny at first, but the game is a blast. Getting to be Yoda and tell Darth Vader "Your training is not complete," while wiping out his special powers is awesome. The more people you have, the more exciting the game. And friends of mine that are not SW fans still like playing it, because it involves strategy as well as plain old blasting other guys.

Give it a try. And no, I dont work for Hasbro. A friend bought this game and addicted me to it.
And another thing
# Jan 23 2004 at 8:18 AM Rating: Good
Lack of content!! There is NOTHING to do in this game once you max out your character. Within 1 month you can easily reach a double elite master and there's no where to go from there. You cap on all xp and that's that. SOE's answer is "It's not our job to create content, it's the player's responsibility". However the players are not given any tools to add player made content.

Of course, if your profession works it will be nerfed to come more in line with the profession that do not work.

In a poll a few months back SOE asked the general playing public if the prefered to solo ro group. 68% said solo. After the poll closed SOE turns around and says, "Right then. We are going to change the game around so that you will have to group". After the last batch of nerfs at the begining of January it is now nearly impossible to solo anything.

The list goes on and on, but everyone ask yourself: If it's so much better now, why are the forums still closed to the public? BTW, there used to be a general forum where people could voice their game concerns in a single place for easy reference. That board has been closed as it was not constructive game discussion. Be warned, going back to SWG is like volunteering to go live under a dictator.
Good posts everyone
# Jan 23 2004 at 5:54 AM Rating: Excellent
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53 posts
And another thing... here's our theory at work. SWG has way too many artists and not enough writers. Have you noticed that when something is terribly wrong, like server crashes or your character's Dishwasher 3 skill does less damage than your Dishwasher 1, SWG/SOE's answer to everyone's concerns is a new graphic.

Instead of creating new stories or writing code to fix login problems, the Pistoleer finds out that number one thing on the SWG/SOE to-do list is... (insert drum roll)... a pistol twirl graphic sequence when finished fighting. A pistol twirl? Characters don't even have a visible holster to twirl a pistol into!

So the game gets new graphics (the artists) instead of fixes or new storylines (the writers). The monthly ever-changing storyline stalled out at #2 for three months. But dang it, we're getting pistol twirls for our troubles.
To much work
# Jan 23 2004 at 5:30 AM Rating: Decent
The day of the release my kids quietly and defiantly loaded SWG on both our computers...their hopes to drag dad away from EQ. Well, it worked. "It was 'STAR WARS' and there was the cool trade classes and things were player made only and you had this awesome resource harvester thing and Mom, you could level up just by dancing." We hated the fact that there was only one character per account but we figured between the four of us who would play with who and had a great time for a month. We joined an awesome guild which eventually built a huge city (as we were quiting). I was one of the first doctors on my galaxy, and was awarded carpal tunnel for my efforts do to the repetitive nature of the crafting system. What a waste of time because support characters couldn't get a holocron unless they begged a combat class or ninja looted one. These were finally institute in the game because the developers had to come up with a quick fix to get a jedi to appear. My final days at SWG were spent signing on making enough money to pay harvesters and home rent and signing off. This took too long for my support class character! It became such a grind it is what I fear most about EQII. My accounts were still active through Xmas so my guild was able to harvest all the free "please dont quit junk," but I'll never go back...Should have stayed with my first MORPG love.
One final note, there is not a single epic battle in EQ history, not even "killing the sleeper" that could compare to a SWG Empire vs Rebel player on player battle. I managed to participate in one with what I had been told, over 1k characters. Picture the battle of Hoth and you are there. Computers were locking up everywhere just so much going on at once! It was great. The faction quickly created treaties to end them, however, because they were to costly to the guild banks....Oh well, back to LDON and the real reason I got up at 4 am heheheheheeh
no so free offer
# Jan 22 2004 at 7:47 PM Rating: Decent
I dropped SWG 3 weeks after i got it,too boring.Anyway,decided to try it again(2 weeks free,why not?).Was I surprised when the screen popped up that I was being charged 14.99 for a month of service,even though i canceled my account back at the begining of November.So,be warned:THIS HORRIBLE EXCUSE OF A MMORPG MAY NOT BE FREE!
SWG
# Jan 22 2004 at 7:31 PM Rating: Good
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61 posts
WTF !?! I mean if you went to a doctor and she cut off your arm or something "by accident" becasue she had no idea what hse was doing, would you go back to her a year later if she told you he went back to Med school figured out she was doing everything wrong and now wants to give you a free consultation. BAH YOU BLEW IT SWG GIVE IT UP
For Free! LOL
# Jan 22 2004 at 4:38 PM Rating: Good
Heck, you'd have to pay me to play this game. I looked at the previews, heard from friends that played, played a little myself and found it serverly lacking. In order for this to work it needed to be brought out of the timeframe of the movies. Heck, everybody wants to be a Jedi! DUH! Have NPC that will buy your stuff and you have hard quests to become a jedi or "Force Sesitive" like somebody stated earlier in this thread. They had a good idea in making this game but really missed the mark.
ehh
# Jan 22 2004 at 4:13 PM Rating: Good
I tried this game once and I didn't like it at all. For one thing its hard for a newbie to make money. The womp rat hideouts was too high level, and nothing you could kill gave any loot. Yea I know you can make stuff from level 1, but nobody would buy the crap I could make at level 1. I also didn't like the leveling system. I hunted for 3 hours straight none stop killing crap outside of towns and had nothing to show for it. I had alot of exp points but no way to use them. I was no more powerful or anything after doing all that.

I did have the ability to train some skills, but it cost 1000 credits to train and, as I said above with no NPC merchants its hard to make any money. Anyways I canceled my account and got my money back on the game.
RE: ehh
# Jan 27 2004 at 11:55 AM Rating: Decent
48 posts
The easiest way I saw to make credits as a newbie was to do survey missions.. you set a WP at the artisan mission terminal and go out about 1050 meters and start surveying for various metals and ores and gasses.. As soon as you find one above 70%, set a WP and head back to the mission terminal and sort through them and find 2 missions for 900 credits each for the surveyed item you found and start making easy credits.

I was making about 1800 credits in about 12 to 15 mins of playing. But you wont get much weapons exp doing that.

Hope this helps : )
/agree
# Jan 22 2004 at 1:13 PM Rating: Good
I spent over 5 months playing this game, most of which I enjoyed. Why did I enjoy it, I was playing an entertainer class and in a constant group talking with people (much why I like EQ).

When I went out and started doing any other class (yes, yes. . . . following the almighty holocron) I hated it. THERE'S NO REASON TO GROUP!! Why play on online game with people across the globe if there is no incentive or reason to group whatsoever?

To top it off, the galaxy is so HUGE with easy access to it all on occasion you don't even see another player for hours.

Canceled SWG this month with 2 holos left in my inventory. Maybe in a year from now if they figure out how to make the game work. Until then, back to make that 35 cleric into a 65 :-)

Heelem
The Nameless
LMAO
# Jan 22 2004 at 10:46 AM Rating: Good
I've played SWG since August until now. If anything, the game sucks worse now then it did last year and the proposed coming change are going to make it even worse. SOE is so out of touch with the players in this game you have to laugh or you'd go insane.

Players, "This is SW, droids should be usefull".

SOE, "We are now making a droid handler pet clase".

Maybe in another 6 months they *MIGHT* actually listen to the players, then in another 6 months to 1 year get things sorted. Oh wait...gee... WoW beta starts when? *ding ding* What a classic example of taking a boatload of potential and turning into a garbage bardge full of ... ****!
/agree everyone
# Jan 22 2004 at 9:57 AM Rating: Good
***
2,342 posts
Wow... I actually agree with every single post so far. That's a first! ;)

My SW:G account is getting canceled this month. I can invest the same time into EQ, and enjoy the company of my guildmates, see a marked improvement in my character, and actually feel like I'm doing something. In SW:G, I can sit around all day long checking resource harvesters, or go out and kill things endlessly till I master my class, then be told I need to go back to noob status and master being a stupid dancer if I want to be a Jedi someday. How does *that* make sense? "Good work for getting this far... start over now!" Seems to me they just want a way to convince people to play through the classes more than once. Pretty lame if you ask me...
Call it Ennui Online.
# Jan 22 2004 at 7:43 AM Rating: Good
SW:G was boring, plain and simple. There was very little reason to join a group of any sort. If they did look at what made EQ popular, they really missed a few key elements. Maybe they should have asked us what made EQ popular, instead of looking at it from afar and assuming they understood.

Oh, another thing, when half the people on a server are of one particular class, that class is busted, developers.
Alot more than that
# Jan 21 2004 at 8:48 PM Rating: Good
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53 posts
I will concur with these posts. Well written and on the mark. When asked why I started to play SWG, my response was, "It's Star Wars and graphically it's a beautiful game." After several months of repeated "quests" and a promised storyline that stalled after two months, I gave up. Graphics alone couldn't help.

Not even the fact they added vehicles could keep me playing. Soon player classes were being repeatedly changed and "nerfed", as enough people complained about one class or another being better than their own. It seemed to me that if you complained hard enough about a class, it got changed to keep you happy and paying, err...playing.

The final straw for me was that as a Holiday gift, any players over 3 weeks in age got a free holocron to start you on your way to Jedi. To me that equated to a free third of an epic quest complete, without ever truly playing. If being a Jedi was the ultimate class barrier to cross into, then why hand out free Holocrons?

No more. No more repeated "quests" for loot that usually ended up being something like broken binoculars. No more working hard at a character and then being told to scrap it all to start a new class to become an eventual Jedi. I came back to DAoC for the adventures, for the comraderie, and for the stableness.

Edited, Wed Jan 21 20:52:40 2004
Sim Star Wars
# Jan 21 2004 at 7:43 PM Rating: Excellent
**
531 posts
I think there was GREAT potential here but it was wasted. They tried to figure out what made people keep playing Everquest and apply it to the Star Wars universe because they knew there was a huge fan base to tap.

In the end they made a game that was for the most part uninteresting requiring repetative tasks, much like real life. :P People play games to get AWAY from real life's repetition, not to get more of it in a virtual setting.

When they announced the first Jedi, I think they only then decided to let people became Jedi so they could announce the fact to lure more people to play. If the game were a bigger hit, would they have allowed Jedi yet? Once two people complete the quest all of a sudden they made it common knowledge on how to do it! Why? Because they want more people to play and know that a lot of people quit because they couldn't be Jedi.

I think the game can still be great, but don't expect that point to come for another year or so. They made it look Star Wars, now let's get a story really going.....
It's gonna take more than that...
# Jan 21 2004 at 6:37 PM Rating: Good
Well said!

You ever notice how a pot of soup left too long on the burner still tastes like burned soup even if you don't scrape the bottom? Same thing here. I still have that taste in my mouth.

When they announced the first Jedi, I believe the collective phrase from everyone was, "Who cares?" Same thing for vehicles. Next MMORPG please.

Though I was in on the beta and it was remarkably sad then, I don't feel that SW:G had much elbow room to grow beyond that state. It's just not enjoyable entertainment - and I'm a Star Wars nut!

Talk to the guys at Ravensoft about enjoyable gameplay. Star Wars as an RPG needs to have a REASON to be an RPG besides being a profitable license and "because we can." Talk to the guys at Bioware. They did it right. They chose to go outside of the movies' timeframe. That means more Jedi and more Sith.

The only way I'd sign up for SW:G is if they had a server (or all servers) with the ability to MAKE a Jedi (or at least a force sensitive of varying potential). The first thing I thought when I couldn't be a Jedi by choice was, "Why play?" /rude SOE It was uninstalled after the beta was over and I returned my pre-order.

Learn from your mistakes and leave the money pit SOE, so that you can put it into EQII and EQLive. You might have done better by Star Trek with ships being instanced zones with lotsa minigames, but I digress... The money has been wasted. Don't waste more by trying to beat a dead horse with a brand new riding crop. You're still achieving nothing. It's dead.
ROFL
# Jan 21 2004 at 6:18 PM Rating: Default
[b][/b][i][/i]LMFAO.
ROFL
# Jan 21 2004 at 6:18 PM Rating: Default
LMFAO.
HAHAHAHAHAHAHA
# Jan 21 2004 at 6:02 PM Rating: Decent
HAHAHAHAHAHAHAHAHAHAHAHAHHA
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