Patch Notes for January 11, 2012

Here are the patch notes for this morning's game update (from the patcher):

*** Highlights ***

- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward, if it has not been maxed at 4. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.
- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.
- Players who participated in Beta can now Claim their reward!

*** Items ***

- Vyer's Stud is now usable by beastlords.
- Prescient Fleeting Quiver now has 39% haste.
- Rustic Coat of Carnage and Modest Warmonger Coat now have Sundering Discipline Quickening.
- Rustic Coat of the Assassin and Modest Carnifex Coat now have Eradicator Discipline Quickening.
- Empowered Trophies now have their intended graphics.
- The Token of Fanfare should now be far less intrusive.

*** Tradeskills ***

- Some tradeskilled ornamentations were showing the incorrect icons. These have been fixed.
- Soloist Ascension Sleeve Seal of the Warchief now correctly has String Resonance.

*** Quests & Events ***

- Mercenary Roster Quest - A new tradeskill quest is available to obtain a mercenary slot for your roster by adding Hero's Barracks as a reward if it has not been maxed. See Mercenary Captain Cecille in the Plane of Knowledge. You must have mastered all basic tradeskills to take this quest.

*** Spells ***

- Scent of Terris should now correctly modify corruption resists instead of counters.

*** NPC ***

- Krongar the Enrager may now appear after killing Rallosian defectors in the Valley of Lunanyn.
- Prowlers in Beasts' Domain will no longer remain in the same spot where they lose agro.

*** AA ***

- Origin is now auto-granted at level 5 to all players. The reuse time has been lowered to 18 minutes.
- Hastened Origin has been refunded, as it is no longer relevant.

*** Achievements ***

- The achievement "Master of Alaris" now grants Hero's Barracks as a reward, which grants an additional mercenary slot, up to the maximum of 4.
- The achievement "Make Haste" for the mission "Secrets of the Stones" now requires the fragment delivery within 15 minutes, as intended, rather than 8 minutes.
- Fixed a bug that would prevent the completion of the "Pillars of Success" achievement during the mission "The Growing Threat."

*** Progression Servers ***

- Sooty Fine Runic Papyrus is now dropping on progression servers.
- Unfired Shade Summoning Figurine and Shade Summoning Figurine, for the quest "Vampyre Troubles," can now be combined on progression servers.

*** Miscellaneous ***

- Changed the default window size for EQ on a fresh install to default to the current desktop resolution.
- Made a change to prevent out-of-memory crashes on 64-bit systems.  On 64-bit operating systems, EverQuest will now use 4GB of address space instead of only 2GB.
- Changed the default display for chat filters to automatically hide SPAM marked messages.

*** UI ***

- Added the ability to tint any control a certain color from the UI XML.  The new property is called BackgroundTextureTint.
- Converted the button tinting from the "Buy Slot" button in the Mercenary window to use the new tinting option.

- Changed -
EQUI_MercenaryManageWnd.xml
SIDL.xml

*** Previously Updated ***

- Corrected a flag that was hiding Veil of Alaris type 3 augment spells on live servers.
- Corrected a bug that was causing players to fall through the world in the air maze portion of the East Sepulcher of Order.
- Sarith City - Rebel Assault - Experience for most opponents in the mission has been reduced.
- Sarith City - Rebel Assault - Riago Barthes no longer summons extra sets of NPCs when spam-hailed.
- Resplendent Temple - Two Sides of the Stone - The raid should now reset properly during the second phase.
- Resplendent Temple - Two Sides of the Stone - Vision of Splendor should no longer heal itself during the second phase if all players manage to remove the spell “Filth” within the time limit.
- Resplendent Temple - Two Sides of the Stone - The split portions of the event (Shadow/Vision) should now reset the raid if they are idle for more than 5 seconds after being aggroed.
- Quests - Frostfell - The "a hungry predator" mobs will now return to their spawn points when idle.

Comments

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mercenary quest
# Jan 12 2012 at 9:33 PM Rating: Decent
18 posts
I know i found notes on this quest once, but don't remember how. It's not under the task name. Anyone know where they are at?
Beta reward
# Jan 12 2012 at 5:56 PM Rating: Decent
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25 posts
Who do you see for the Beta Reward? Anyone know what it is for this expansion?
Groupage autoclick S.C. Plat-bags
# Jan 11 2012 at 10:23 PM Rating: Default
1. Where are the groupage autoclick tasks and quest, RIFT was so much fun during the bad time; still no auto groupage.
2. Still no sony cash for Bag of Platinum. Exception: is in the Plane of Knowledge
•Alerynril the Loyal [Loyalists of Everquest] - 436 Crowns but it was 109 Crowns.

. http://www.tomshardware.com/forum/12170-13-caster-realm-article-soloing

This is very insperational for us solo players makes you seriously consider aspects of groups, what to expect in group. We go afk that happens its just the way things are.

Peeps selling platium, time to break the bank or break vested interests meaning peeps that make the cash. They are the ones that are the strongest opponents to station-cash "platium bags".

2005, ik its old, but still relavent cause EQ groupage make the game.

Edited, Jan 16th 2012 12:33am by namdaruluclin
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Groupage autoclick S.C. Plat-bags
# Jan 12 2012 at 12:02 PM Rating: Decent
**
264 posts
1) A few years ago, they added mercs to the game allowing you to effectively solo (even though it's not soloing, it's moloing). Perhaps you should look into that instead of a thread that's 7 years old and, although in some places quite funny in today's meta game, completely irrelavent.

2) A bag of plat from the loyalist gave me 20k-36k. You can easily make that by farming stuff for a few hours. I made that much just selling copies of Remove Greater Curse that I made in PoK in 3 minutes and that's just a level 54 spell trivial in the low 100's. Plat is not difficult to come by in today's game. Even if they did sell plat through the marketplace, which would destroy the balance of the server economies and cause massive inflation of bazaar prices, the platinum sellers would adapt and be able to sell much more plat and still maintain the same profits. It's a straw man argument. There are a ton of ways to make plat. Hit up the hole, get research high enough to do RGC, get a ranger to headshot Bloody Kith or better (and even charge people for the groupage while they soak in xp). Just be creative. I'm by no means rich, I rarely carry more than 40k on any one character. Then again, most of my cash goes to investing in more tradeskill stuff or gear I'm too lazy to get myself.
300 tradeskills for merc roster quest
# Jan 11 2012 at 7:38 PM Rating: Decent
Scholar
33 posts
300 in all tradeskills just to request the merc roster quest sucks. Sucks a lot.

If you happen to already have them maxxed, good for you, you have a huge leg up in completing this.

If tradeskills have never been your thing....this quest is terrible.
300 tradeskills for merc roster quest
# Jan 12 2012 at 6:51 PM Rating: Decent
Scholar
33 posts
Really - thats a bit much - OK a lot to much. My journeyman artisan was surprised when he was told how useless he was by this questgiver. He thought 200+ in all skills was decent - but nooo.

origin
# Jan 11 2012 at 4:16 PM Rating: Good
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2,170 posts
A person that bought Origin in the last 3 weeks (this change was announced when put on test) might have cause to complain about lost AA.

However, anyone buying origin in the last 3 weeks probably has less than 200 AA so they can go kill 10 mobs in a hotzone and get their AA back... happy in the knowledge that forevermore their new characters will get this ability at lower levels when it is way more useful (51+ there are much better options to gate).

They could have made origin a glyph-based AA... so most would have spent more than 7 AA on it by now.

Could they have refunded the 7 AA? Yes. Would I have? Yes. Does it really matter that they didn't? No.
Lost AAs again
# Jan 11 2012 at 2:51 PM Rating: Default
8 posts
geesz.... Once again I loose AAs I spent for the game being nerfed... Refund the darn cost the the Orgin AA itself if you are doing this!!!
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