Role Play Server Features

Brad McQuaid posted some of the features for the upcoming Roleplay server on the developer's corner. For those who don't know, the server should go live soon in a beta mode. Firiona Vie Server Feature List: This is a new server, not a split server. Nor will there be any transfers to this server.
  • This is a PvE (Player vs. Environment) server, NOT a PvP (Player vs. Player) server. In other words, it’s a standard ‘blue’ server with the same rules and features regarding PvP as the vast majority of our servers. It is not one of the ‘Zeks’.
  • Auction restricted to city zones: Qeynos, Surefall Glade, Highkeep, Freeport, Rivervale, Erudin, Halas, Neriak, Grobb, Oggok, Greater Faydark, Ak'Anon, Kaladim, Felwithe, Paineel, Cabilis, Kael and Thurgadin.
  • Beneficial buff spells will not work on characters 20 levels lower than the caster.
  • Very few items will be No-Drop. Exceptions will include things such as newbie notes and epic weapons.
  • Each character will be assigned an "alignment" upon creation. This alignment will be described in brief on the character creation screen (in the same location the their Deity is described).
  • Each character will be able to change their alignment once any time after they reach 10th level. The player will be able to chose from a list of alignments based on their race, class and deity.
  • A character's alignment will determine whether or not they can group or guild with other characters.
  • A character's alignment will determine an experience bonus or penalty when grouping with other characters.
  • A character's alignment will determine if they can cast beneficial spells on other characters (including resurrections).
  • Language skills will improve only through group chat in the same zone and from /say.
  • Languages will only improve 1 point each hour and will be capped at level*5+5 skill points.
  • Common will not exist. A Human language will be added and only made easily available to certain races.
  • One character per account per server.
  • The Trivial Loot Code will be in effect in all zones.
  • Bind Affinity will be restricted for all characters to locations where melee characters can bind on other servers.
  • /emote will be language specific
  • All characters will be /roleplay.
  • /alignment will display the alignment of your character and probably a more detailed description of that alignment.
  • Comments

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    languages
    # Oct 03 2001 at 8:31 PM Rating: Default
    Not at all....the server has been planned for a long time. And the language thing was always in the works. It only makes sense that you wouldn't already know languages you hadn't been exposed to. I am glad they are trying something new. I have been on all types of servers looking for someone...anyone, to RP with and I think that this will be just one more thing to put up with so that your average "kill, kill, kill" player will find it too irritating to put up with, but nothing out of the bounds of logic if the main goal of the players is to roleplay. And with millions of users I hardly think Verant is shaking in it's boots just yet.
    Oh Please...
    # Sep 28 2001 at 1:01 AM Rating: Default
    * Each character will be assigned an "alignment" upon creation

    *cough*alignment = realms*cough*
    *cough*Dark Ages Of Camelot*cough*

    Perhaps Verant is getting a tad worried about the competition? Its pretty sad, they take an idea, nerf and chop it up into uselessness and then put up a server. Its almost like they want it to fail...
    language gains
    # Sep 27 2001 at 3:14 PM Rating: Default
    So that basically makes languages have nothing at all to do with intelligence then. Plus I have to play for 100 hours grouped with a gnome to learn gnomish fluently. If I play 20 hours a week always grouped with the same gnome it will take me five weeks to become fluent. The first couple of weeks of which I basically have no means of communicating with him. 20 hours a week grouped with someone you can't talk to. Hm.
    Or else I guess you could spend all your practices on a language. Could work this way, could be too hard. I don't know. I like the idea of it being difficult though.
    Language gains once an hour?
    # Sep 27 2001 at 7:33 AM Rating: Decent
    This seems a bit strange fo getting the basic up and running. Maybe they will make it so the first 10 gains or so are unmetered. Even still 1 gain an hour would be quite nasty for a researching character
    Firiona Vie Server
    # Sep 26 2001 at 4:41 PM Rating: Default
    How would I go about becoming a beta tester for this new server?
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