Last updated: Fri Feb 8 05:00:26 2019

Quests for Txevu, Lair of the Elite

Raid Expedition: Tacvi, Seat of the Slaver (Normal):

Requesting the Raid

The Tacvi raid expedition can be triggered one of two ways: Either by killing Zun`Muram Tkarish Zyk in Txevu (you are automatically assigned the expedition upon his death), or by speaking with Hamari Nedu at the zone-in of Txevu.

Pre-Requisites for requesting this raid:
- Must have a "Zun'Muram's Signet of Command" in inventory, from Zun`Muram Tkarish Zyk.

Pre-Requisites for participating in this raid:
- If below Level 65, must have access to Txevu via Gates of Discord progression.
- If Level 65 or higher, there are no participation requirements.

Requesting the expedition requires that you be in a raid format (/raidinvite) and have at least six players in the raid (must be online, but don't have to be in the zone; levels don't appear to matter).

If you try to request it with less than six people in /raid format, you see:

Hamari Nedu says 'I cannot in good conscience allow you into the upper temple as you are. If you wish to have any chance against the forces of the Tunat'Muram, you will need the help of many friends. Without them, I would just be sending you to be slaughtered.'

With pre-requisites done, you see:

You say, 'Hail, Hamari Nedu'

Hamari Nedu says 'You hold a Signet of Command! I can use the power of the signet to [open the way] for you to the upper reaches of the temple once you are prepared to face the Tunat'Muram.'

You say, 'Open the way'

Hamari Nedu says 'So be it. There is a construct nearby that will bring you to the seat of the slayer himself. May Trushar's blessing infuse your swords with the strength to cleanse this place of the Muramite invaders!'

The direction to the entry to your expedition has been marked on your compass.

The entrance to Tacvi is located near the zone-out to Qvic. Make your way past the three golems in the entrance way and head south. At the end of the hallway is a deadend, where you find a golem statue. This is the entrance to Tacvi.

Lockouts, Events, and Locations

Each event has a 4.5 day lockout timer. They are:

Event #1: Pixtt Xxeric Kex (ukun add waves)

Event #2a: Pixtt Kretv Krakxt (ikaav hatchlings)

Event #2b: Pixtt Riel Tavas (explosive constructs)

Event #3a: Zun`Muram Kvxe Pirik (the "Balance" aneuks)

Event #3b: Zun`Muram Shaldn Boc (straight-up melee)

Event #3c: Zun`Muram Mordl Delt (the split-and kiter)

Event #3d: Zun`Muram Yihst Vor (straight-up melee)

Event #4: Tunat`Muram Cuu Vauax (the main event)

Welcome to Tacvi, the Broken Temple

Once inside, you will encounter Sesnil Yisnon, the only surviving Tacvi experiment victim.

You say, 'Hail, Sesnil Yisnon'

Sesnil Yisnon says 'The spirits of this temple whispered of your coming and you have arrived none too soon. The leader of the Muramite army has taken up residence here along with three of his officers. They have destroyed all that stood as a symbol of the Taelosians and now as we stand here, the torture continues. I am all that is left of the slaves they brought here to experiment on. As you can see from the corpses that lie here, some of us did not even make it out of this room before we collapsed from fright of what was to come. Since the Wayfarers Brotherhood's arrival on our continent, I have been waiting for someone to get this far and save us. But you are not the first and I fear you will not be the last, for you see I have helped many others make it through this sacred place and now their remains clutter the hallways of this once glorious temple. The might of this army is at its strongest here and there is no mercy for the weak who challenge them. Now that you have heard my tale do you wish to continue?'

You say, 'We wish to continue'

Sesnil Yisnon says 'I am bound to help avenge the deaths of my people by the invading masses of the Muramite army. Until this is done I must help any who enter here. If you destroy the commander then you will free my spirit and the others who are stuck here. I will remove the seal on this door when you say you are [ready].'

You say, 'We are ready'

Sesnil walks over to the sealed door.

Sesnil begins to recite an incantation in his native tongue. Waving his arms in the air, you see the door light up and go dim just as his arms come to rest at his side. 'There you are. The seal has been removed. Now once again you must destroy the guardian in the doorway and do not venture back until you have destroyed the being within, or you will be destroyed by the wards.'

An ancient hallway lies before you. The remains of fallen warriors litter the floor along with discarded slave corpses.

Elite Mastruqs

The first mob you encounter here will be an elite mastruq. Each doorway is guarded by one of these mastruqs, which are the only "trash mobs" encountered in Tacvi. Despite that, they pack a wallop and can wipe out an unprepared raid. Each hits for a max ~4,500 and has a melee ability according to its type (there are three types):

"an elite mastruq berserker"

Berserkers AE rampage for full damage.

an elite mastruq berserker calls on the spirits of Discord to bring death.

an elite mastruq berserker has been slain by _____!
Dark blood spews from its mouth as the battle hardened mastruq takes a final swipe.

"an elite mastruq crusher"

Crushers frequently flurry.

an elite mastruq crusher sizes up its victims head for its next trophy.

an elite mastruq crusher has been slain by _____!
an elite mastruq crusher's corpse gives in freely to its own death, savoring the taste of its own blood.

"an elite mastruq destroyer"

Destroyers frequently single-target rampage.

an elite mastruq destroyer runs for battle in an uncontrollable rage.

an elite mastruq destroyer has been slain by _____!
an elite mastruq destroyer's corpse enjoys the gift of a painful end.

First Raid Encounter

Just ahead is the door to the first encounter here: Pixtt Xxeric Kex.

Good luck!