Last updated: Mon Dec 11 05:00:05 2017

Quests for Stoneroot Falls

Blood Raid: Matriarch Shyra (Normal): This raid task begins with Nightmoon in the Stoneroot Falls (found near Grokui). You must have at least six and no more than 54 players in your raid.

You say, 'Hail, Nightmoon'

Nightmoon says 'The Shadowmane leader [Shyra] was once a loyal and determined leader. She was my lover and everything about her was pure. Unfortunately she has changed. She has become a threat both to herself and the Shadowmane as a whole. She must be removed from power, and you seem capable of doing so. I can guarantee a handsome reward if you are successful.'

You say, 'I'll remove Shyra from power!'

Nightmoon says 'Good luck to you'

You have been assigned the task 'Matriarch Shyra'.
The direction to the entry to your instanced zone(s) have been marked on your compass.

Matriarch Shyra conducts her business as usual deep within the Lodge of the Fang. The way to her throne is guarded by many servants and protectors. Slay the weaklings between you and Shyra and find your way to her throne room.

Confront Matriarch Shyra in her throne room and remove her from power.



Gain access to the Lodge of the Fang 0/1 (Stoneroot Falls)

The entrance (marked on your compass) is in the western part of Stoneroot Falls, the doorway in the City of Xill (drachnid area).

LOADING, PLEASE WAIT...
You have entered The Lodge of the Fang.

You are suddenly aware of a presence in your mind. You realize that it has been there from the moment you stepped into this place. It is elusive and dark as it moves through your mind and manipulates the Curse of Blood. You know that this presence is also touched with the curse and knows its power completely. The only thing you can gain from this contact is that the presence is female and her name is Shyra. She leaves your body weak and slow.

You are immediately hit by an unresistable spell, Blood of the Shadowmane. It cannot be dispelled and lasts 15 minutes. The effect depends on how many bosses in the "curse set" you have encountered:

1st: Decrease Str Cap by 25, Decrease Movement by 10%
2nd: Decrease Str Cap by 50, Decrease Movement by 20%
3rd: Decrease Str Cap by 75, Decrease Movement by 30%
4th: Decrease Str Cap by 100, Decrease Movement by 40%
5th: Decrease Str Cap by 125, Decrease Movement by 50%

Note: It's possible to avoid this AE, but it's not known under what exact circumstances you can do so. It may involve flagging for Demiplane or killing events in Demiplane (up to or including Mayong Mistmoore).



Locate Matriarch Shyra 0/1 (Lodge of the Fang)

The task locks as you come upon Shyra's room.



Defeat Matriarch Shyra 0/1 (Lodge of the Fang)

Although difficult, Shyra can be split from her two guards. The guards hit for a max ~3,000. The protector casts "Shyra's Protection" while the enforcer casts "Wrath of the Mother".

Shyra's Protection: Unknown(32) 30', Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 500

Wrath of the Mother: NPC Hatelist 0', Cold (-350)
1: Decrease HP when cast by 1000
2: Decrease Hitpoints by 1000 per tick
3: Decrease Mana by 100 per tick
4: Increase Curse Counter by 54

Shyra herself hits for a max ~4,000 and casts "Silence of the Great Wuria" and "Piercing Fangs":

Silence of the Great Wuria: NPC Hatelist 0', Prismatic (0)
2: Silence

Piercing Fangs: Single Target, Magic (-1000)
1: Stun (1.00 sec)
2: Decrease Hitpoints by 4000

Upon her death:

Matriarch Shyra has been slain by _____!
Matriarch Shyra's corpse says 'I have failed you, oh Great Wuria!'

Your task 'Matriarch Shyra' has been updated.

With a slow enlightenment you sense that the curse given to you earlier has just grown stronger. Shyra must have had the curse as well, or something very similar, and it has now been transferred to you. You feel weaker, but you also know that the promise of power has grown. The more you lose now the more dark power you might gain later.

You have improved xxx of Blood y at a cost of 0 ability points.

Level 1: Curse of Blood
Level 2: Affliction of Blood
Level 3: Torment of Blood
Level 4: Temptation of Blood
Level 5: Invitation of Blood



Loot includes 2 runes (first list) + 2 items (second list) + 0-1 Bazu Stone:

Glowing Shadowspine Rune
Greater Shadowspine Rune

Basilisk Hide Grips
Darter Stone
Dreadful Chain Arms of Corruption
Hallowed Bloodclaw of Shadows
Jade Water Beach Sandals
Reinforced Helmet of Cold Shadows
Tainted Undershore Rock
Thick Basilisk Hide Shield Reward: Bazu Stone
Reward: Reinforced Helmet of Cold Shadows
Reward: Hallowed Bloodclaw of Shadows
Reward: Jade Water Beach Sandals
Reward: Darter Stone
Reward: Thick Basilisk Hide Shield
Reward: Tainted Undershore Rock
Reward: Dreadful Chain Arms of Corruption
Reward: Basilisk Hide Grips

Briznek's Research: Basilisks (Unsolved): Researcher Briznek may be found at +400, -580.

You say, 'Hail, Briznek'

Researcher Briznek says 'Targeting ______ and computing computing computing. . . My information tells me that you are not a threat to me. I am Briznek I have been researching the area. I used to have an assistant but I seem to have lost him some time ago. I miss his company; he was a good [assistant].'

You say, 'Assistant?'

Researcher Briznek says 'Savil has been with me for awhile now. We worked well together and he was very loyal. With him gone, progress has been slow. Computing computing computing. . . What a great idea! Would you be [willing to help me] with my research until Savil returns?'

You say, 'I am willing to help you.'

Researcher Briznek says 'Compute compute compute. . . Target ______ is willing to help. . . I need a few materials collected from the area so that I can continue my research. It will require traveling into the more dangerous areas of Stoneroot Falls. I need [witheran glands], [damaged shiliskin bone chips], [cracked basilisk tails] and some [medium quality snake skins]. If you can [keep an eye out for Savil] while you're gathering these materials, tell him that I have been waiting for his return.'

You say, 'What cracked basilisk tails?'

You have been assigned the task 'Briznek's Research: Basilisks'.

Explore the living isle of Poluskus in the center of the lake
???
???
???

Need missing task stage headers and descriptions, faction hits if any, hand-in dialogues, quest rewards, etc.
Briznek's Research: Shiliskins (Incomplete): Researcher Briznek may be found at +400, -580.

You say, 'Hail, Briznek'

Researcher Briznek says 'Targeting ______ and computing computing computing. . . My information tells me that you are not a threat to me. I am Briznek I have been researching the area. I used to have an assistant but I seem to have lost him some time ago. I miss his company; he was a good [assistant].'

You say, 'Assistant?'

Researcher Briznek says 'Savil has been with me for awhile now. We worked well together and he was very loyal. With him gone, progress has been slow. Computing computing computing. . . What a great idea! Would you be [willing to help me] with my research until Savil returns?'

You say, 'I am willing to help you.'

Researcher Briznek says 'Compute compute compute. . . Target ______ is willing to help. . . I need a few materials collected from the area so that I can continue my research. It will require traveling into the more dangerous areas of Stoneroot Falls. I need [witheran glands], [damaged shiliskin bone chips], [cracked basilisk tails] and some [medium quality snake skins]. If you can [keep an eye out for Savil] while you're gathering these materials, tell him that I have been waiting for his return.'

You say, 'What damaged shiliskin bone chips?'

You have been assigned the task 'Briznek's Research: Shiliskins'.

Research the Shiliskin race by getting bone samples 0/45
Recover several samples of the damaged shiliskin bones 0/4
??? (probably return samples)


Your task 'Briznek's Research: Shiliskins' has been updated.
Your task 'Briznek's Research: Shiliskins' has been updated.
Your task 'Briznek's Research: Shiliskins' has been updated.
Your task 'Briznek's Research: Shiliskins' has been updated.

Researcher Briznek says, Compute compute compute. . . You returned with the damaged shiliskin bone chips. Here is the reward for doing the work. You are becoming a useful assistant. Come back shortly if you can help out again. It won't be to long before I will need more of these.

You receive 7 copper .
You receive 8 silver .
You receive 2 gold .
You receive 63 platinum .
You gain experience!!

Need missing task stage headers and descriptions.
Briznek's Research: Snakes (Unsolved): Researcher Briznek may be found at +400, -580.

You say, 'Hail, Briznek'

Researcher Briznek says 'Targeting ______ and computing computing computing. . . My information tells me that you are not a threat to me. I am Briznek I have been researching the area. I used to have an assistant but I seem to have lost him some time ago. I miss his company; he was a good [assistant].'

You say, 'Assistant?'

Researcher Briznek says 'Savil has been with me for awhile now. We worked well together and he was very loyal. With him gone, progress has been slow. Computing computing computing. . . What a great idea! Would you be [willing to help me] with my research until Savil returns?'

You say, 'I am willing to help you.'

Researcher Briznek says 'Compute compute compute. . . Target ______ is willing to help. . . I need a few materials collected from the area so that I can continue my research. It will require traveling into the more dangerous areas of Stoneroot Falls. I need [witheran glands], [damaged shiliskin bone chips], [cracked basilisk tails] and some [medium quality snake skins]. If you can [keep an eye out for Savil] while you're gathering these materials, tell him that I have been waiting for his return.'

You say, 'What medium quality snake skins?'

You have been assigned the task 'Briznek's Research: Snakes'.

Explore the redback plateau in the south of the lake
???
???
???


Need missing task stage headers and descriptions, faction hits if any, hand-in dialogues, quest rewards, etc.
Briznek's Research: Witherans (Incomplete): Researcher Briznek may be found at +400, -580.

You say, 'Hail, Briznek'

Researcher Briznek says 'Targeting ______ and computing computing computing. . . My information tells me that you are not a threat to me. I am Briznek I have been researching the area. I used to have an assistant but I seem to have lost him some time ago. I miss his company; he was a good [assistant].'

You say, 'Assistant?'

Researcher Briznek says 'Savil has been with me for awhile now. We worked well together and he was very loyal. With him gone, progress has been slow. Computing computing computing. . . What a great idea! Would you be [willing to help me] with my research until Savil returns?'

You say, 'I am willing to help you.'

Researcher Briznek says 'Compute compute compute. . . Target ______ is willing to help. . . I need a few materials collected from the area so that I can continue my research. It will require traveling into the more dangerous areas of Stoneroot Falls. I need [witheran glands], [damaged shiliskin bone chips], [cracked basilisk tails] and some [medium quality snake skins]. If you can [keep an eye out for Savil] while you're gathering these materials, tell him that I have been waiting for his return.'

You say, 'What witheran glands?'

You have been assigned the task 'Briznek's Research: Witherans'.

Search the depths fo the lake for witherans 0/30.
Recover several samples of witheran glands. 0/4
Return samples to Briznek.
Reward 57 plat and some xp.


Your task 'Briznek's Research: Witherans' has been updated.
Your task 'Briznek's Research: Witherans' has been updated.
Your task 'Briznek's Research: Witherans' has been updated.
Your task 'Briznek's Research: Witherans' has been updated.

Researcher Briznek says, Compute compute compute. . . You returned with the aged witheran glands. Here is the reward for doing the work. You are becoming a useful assistant. Come back shortly if you can help out again. It won't be to long before I will need more of these.

You receive 57 platinum .
You gain experience!!

Need missing task stage headers and descriptions, quest reward.
DoD Level 68 Spell #1: A Rogue's Trust (Normal): This is the first task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

You say, 'Hail, Kelliad'

Kelliad looks around confused before saying, 'Ilsuras? Is that you?"

Kellaid looks closer at you and says, 'You're not Ilsuras. I thought you might have been him. He was one of our trusty scounts and he has been [gone] awhile now and the longer that he is missing the more worried I get.'

You say, 'Gone?'

Kelliad says, 'I'm not sure that I aan [trust you]. Perhaps in tiem I might be able to trust one such as yourself but you have done nothing to allow me to trust you.'

You say, 'You can trust me'

Kelliad says 'I want you to prove that you are what you appear to be. Outside the city of Xill you will find a great scout that goes by the name of Meldrek. Speak with him and he will show you a way into Xill. When you enter Xill, the wall will be protected by guards. Kill them and bring me back 4 of their hearts. Are you willing to [do this job] for me?'

You say, 'I am willing to do this job'

You have been assigned the task 'A Rogue's Trust'.

You have come across a strange being in Kelliad. He does not trust many of his own kind, let alone strangers. You must complete this task to gain his trust.



Seek out Meldrek and ask him about an alternate entrance into Xill 0/1 (Stoneroot Falls)

Go south along the shore to +210, -1845.

You say, 'Hail, Meldrek'

Meldrek says 'Duck down _____, before you are seen. This area is crawling with drachnids. What can I help you with?'

You say, 'Where is the alternate entrance to Xill?'

Meldrek pauses for a second then turns and says, 'How can I put this, Kelliad has lost touch of reality. I will help you enter Xill but I can't be responsible for you after you enter. Do you [wish to continue] with this adventure?'

You say, 'We wish to continue.'

LOADING, PLEASE WAIT...
You have entered Stoneroot Falls: The City of Xill.

You enter an instanced version of Stoneroot Falls. You appear before Meldrek, who will send you out of the zone if you ask him.

Explore the front gates of Xill 0/1 (Stoneroot Falls)

If you have a map, it's pretty obvious where this is: To the south and west (as you would head to The Hive).

Lay waste to twenty-five drachnids 0/25 (Stoneroot Falls)

Simple enough: Kill any 25 drachnids in the zone. They come in several classes (including shaman) and are charmable. Some have an AE called Dark Venom Spray, can proc Puncture and Vile Web, and can hit for up to ~1,200 (average of 600). They are "mostly" slowable.

Tear out four drachnid hearts for proof of their deaths 0/4 (Stoneroot Falls)

You'll come across plenty of these. Keep four of them to update the last step in the task.

Return to Kelliad with the drachnid hearts 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'This is as far as I go. When you complete your objective for Kelliad return to me and when you're [ready to go] I will make sure you have a safe return back to Kelliad.'

You say, 'We are ready to go.'

Hand in the four hearts to Kalliad to finish the task. Priest and caster archetypes receive a Pain-Infused Mask. Melee and hybrid archetypes receive a Warped Mask.

You have completed the task for Kelliad. Speak with him to explore the city of Xill further.



Near the gates of Xill at -785, -700 is "a dark mystical chest". This can be opened after you've killed the 25 drachnids and contains one loot item.

Completion of this task leads into the next task in the series, "Scouting the City". Reward: Pain-Suffused Mask
Reward: Warped Mask
Reward: Loose Weave Legs
Reward: Greater Spiked Staff
Reward: Corroded Infantry Boots
Reward: Shiliskin Flesh Gloves
Reward: Drachnid Empath Stone
Reward: Mail of the Xillian Scout

DoD Level 68 Spell #2: Scouting the City (Normal): This is the second task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

At the end of the previous task:

Kelliad says 'You have delivered the hearts of the drachnids to me _____. My trust for you grows but you still have much to [prove] to me.'

You say, 'What do I have to prove?'

Kelliad says 'You will need to prove that I can trust you of course. Are you [willing to show me] that I can trust you _____?'

You say, 'I am willing to show you'

Kelliad says 'If you want to help me, I need you to enter the city and do some [reconnaissance] for me.'

You say, 'What reconnaissance?'

Kelliad says 'Yes, it's been awhile since I was behind the city gates myself. If there are any survivors I need to know how many so I can make plans on getting them out. Are you [ready] to move forward with this ______?'

You say, 'I am ready'

You have been assigned the task 'Scouting the City'.

You have earned the trust of Kelliad and he wants you to do reconnaissance into the City of Xill. Your first objective is to sneak into the city and look for any clues of Shiliskin survivors. While you are there you should observe how many drachnids there are in the city. Meet up with Meldrek and he will get you deeper into the city.



Seek out Meldrek and speak to him about an alternate entrance to Xill 0/1 (Stoneroot Falls)

Head south along the shoreline where you'll find Meldrek (+210, -1845).

Meldrek says 'I have been keeping an eye on the movements of the drachnids since you left the city. If we cause much more alert we will need to find another entrance into the city. For now this way is still safe. When [you are ready] I'll get you back into the area.'

Your task 'Scouting the City' has been updated.

You say, 'I am ready.'

LOADING, PLEASE WAIT ...
You have entered Stoneroot Falls: The City of Xill.

Fight through the gates and explore the courtyard of the city 0/1 (Stoneroot Falls)

Destroy any drachnids that you encounter 0/25 (Stoneroot Falls)

Search for any information on Shiliskin survivors 0/1 (Stoneroot Falls)

The item you're looking for is "Tome of the Deep Waters" which drops from Warlord Drellak.

After you've killed a number of drachnids, Warlord Drellak spawns on the top level of the tall building. If you have a map, it's the largest circular building in the southern part of the "City of Xill" area.

Drellak is level 73 drachnid, can quad for up to 2,300, flurries, and is partially slowable. At intervals throughout the fight, the room shakes as you see this:

Warlord Drellak loses strength as his health is depleted.

He hits just as hard after these messages, so it's unclear how he's weakened. In addition to the Tome, he also drops a loot reward.

Drellak's drop table includes:

Corroded Soldier's Armguards
Drachnid Champion's Chestplate
Loose Weave Gloves
Tattered Shiliskin Slippers
Xillian Mail Wristguard

Possible trash drops include:

Copper Glow-in-the-Dark Compass Ring

Return to Kelliad with the tome at once 0/1 (Stoneroot Falls)

You may exit the zone by returning to Meldrek.

You say, 'Hail, Meldrek'

Meldrek says 'This is as far as I go. When you complete your objective for Kelliad return to me and when you're [ready to go] I will make sure you have a safe return back to Kelliad.'

You say, 'I am ready to go.'

LOADING, PLEASE WAIT...
You have entered Stoneroot Falls.

Upon handing in the tome to Kelliad:

Your task 'Scouting the City' has been updated.

You have searched the city for survivors and have recovered information for Kelliad. Speak with Kelliad for further instructions.

Caster Reward:
Loose Weave Neckguard

Melee Reward:
Necklace of the Xillian Scout



Completion of this task leads into the next task in the series, "Building the Disguise". Reward: Loose Weave Gloves
Reward: Copper Glow-in-the-Dark Compass Ring
Reward: Necklace of the Xillian Scout
Reward: Loose Weave Neckguard
Reward: Drachnid Champion's Chestplate
Reward: Xillian Mail Wristguard
Reward: Tome of the Deep Waters
Reward: Corroded Soldier's Armguards
Reward: Tattered Shiliskin Slippers

DoD Level 68 Spell #3: Building the Disguise (Normal): This is the third task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

You say, 'Hail, Kelliad'

Kelliad says, 'According to this journal you found, there were no survivors... If only our battalion was inside the city when this happened, we could have stopped them. We must stop them! Fist I need you to [search for Ilsuras] if you are willing to move forward with this operation.'

You say, 'I will search for Ilsuras'

Kelliad says, 'Very well. Quickly now, you must make haste. Speak with Meldrek -- he will be able to guilde you further into the drachnid lair.'

You have been assigned the task 'Building the Disguise'.

You must collect a few materials so that Kelliad can create an illusion for your party. Once you have the drachnid illusion you will be prepared to enter the dangerous city of Xill.



Seek out Meldrek and speak with him about an alternate entrance to Xill 0/1 (Stoneroot Falls)

Head south along the shore where you'll find Meldrek at +210, -1845.

You say, 'Hail, Meldrek'

Meldrek says 'The drachnids are all over the city now so we need to get you in quick before they are alerted. When you are [ready] I'll get you into the area and then you will be on your own.

You say, 'I am ready'

LOADING, PLEASE WAIT...
You have entered Stoneroot Falls: The City of Xill.

Hunt the witheran in the waters before Xill (0/10) (Stoneroot Falls)

Recover a chunk of witheran meat (0/1) (Stoneroot Falls)

Destroy any guards that you encounter in the city (0/25) (Stoneroot Falls)

Recover a few layers of drachnid skin (0/4) (Stoneroot Falls)

Seek out the diligent silkweavers and destroy them (0/10) (Stoneroot Falls)

Gather any drachnid silk that you can manage to recover (0/4) (Stoneroot Falls)

Kill 10x "a witheran" (found in the water) and loot 1x "Chunk of Witheran Meat". Kill 25 drachnids and loot 4x "Layer of Drachnid Skin". Kill 10x "a diligent silkweaver" and loot 4x "Finely Threaded Drachnid Silk".

Clear a path into the Prince's chambers and slay the chamber guardian (0/1) (Stoneroot Falls)

The Chamber Guardian hisses as he attacks, bloodlust in his eyes.

The Chamber Guardian flurries, summons, enrages, and becomes more powerful every 20% damage it takes (it'll be hitting for a max ~3,500 by the time it's at low health). It procs Infernal Web, Vile Web, and Web of Flame. Make sure to have levitate on.

You have slain The Chamber Guardian!
The Chamber Guardian's corpse collapses as its torso splits from its abdomen.

Your task 'Building the Disguise' has been updated.

Recover the guardian's helm (0/1) (Stoneroot Falls)

Loot the Drachnid War Helmet from its corpse.

Return to Kelliad with the chunk of larva at once (0/1) (Stoneroot Falls)
Return to Kelliad with the layers of drachnid skin at once (Stoneroot Falls)
Return to Kelliad with the drachnid silk at once (0/4) (Stoneroot Falls)
Return to Kelliad with the protectors helm at once (0/1) (Stoneroot Falls)

With the materials, Kelliad was able to make an illusion to disguise your party as a drachnid. This will allow you to get deeper into Xill.



Among possible loot from the Chamber Guardian:
Corroded Infantry Chestguard
Drachnid War Helmet
Enchanted Neckguard
Gloves of Sneaking
Leggings of the Xillian Scout
Sleek Reconnaissance Gloves

Among possible trash drops:
Green Thread Robe

Caster Reward:
Rippled Cape

Melee Reward:
Flowing Cape of Grief



Completion of this task leads into the next task in the series, "The Search for Ilsuras". Reward: Leggings of the Xillian Scout
Reward: Flowing Cape of Grief
Reward: Rippled Cape
Reward: Green Thread Robe
Reward: Enchanted Neckguard
Reward: Corroded Infantry Chestguard
Reward: Gloves of Sneaking
Reward: Sleek Reconnaissance Gloves

DoD Level 68 Spell #4: The Search for Ilsuras (Normal): This is the fourth task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

You say, 'Hail, Kelliad'

Kelliad says 'The potion! It worked! Not bad for an old rogue don't ya say _____? Unfortunately I'll only have enough to suspend ye party with it once, so make haste. Once you find yourself behind the city walls you will need to [search the area] for Ilsuras.'

You say, 'Search the area?'

Kelliad says 'You've done some solid work up to this point _____. I feel that I can trust you enough to talk about him. Ilsuras is a good friend of mine. We joined the Shiliskin Scouts at the same time and had worked together on the same organization. Draygun, the emperor of Illsalin organized our battalion and sent us out to crush an [enemy] that we didn't know anything about.'

You say, 'What enemy?'

You have been assigned the task 'The Search For Ilsuras'.

You must breach the walls of Xill and search for Ilsuras.



Seek out Meldrek to gain information about the drachnid city 0/1 (Stoneroot Falls)

Head south along the shore where you'll find Meldrek at +210, -1845.

You say, 'Hail, Meldrek'

Meldrek says 'Kelliad told me to be expecting you, _____. We must make haste -- quickly! Do not be alarmed at your appearance once you have entered Xill -- your true form will merely be suspended for a matter of time. You must breach the walls of Xill and find Ilsuras. Move past the front gates and locate the entrance to the inner chambers within the city.'

Your task 'The Search For Ilsuras' has been updated.
The direction to the entry to your instanced zone(s) have been marked on your compass.

Locate the entrance to the City of Xill 0/1 (Stoneroot Falls)

Remember where you killed The Chamber Guardian in the previous task? That door is the entrance (-1000, 15, 75).

Seek out Overseer Renok and follow him 0/1 (Chambers of Xill)

You'll see Overseer Renok near the zone-in. He will tell you to follow him (you're non-KOS to the zone right now).

Overseer Renok says 'Halt, trooper. Your shift doesn't begin for some time now, where is it that you think you're heading?'

Overseer Renok says 'As memory serves, Commander Hithrav has been expecting you. Follow me.'

He'll start walking away regardless of whether or not you follow him. Once he reaches Commander Hithrav's chamber, this step updates and your disguise drops (making you KOS to everything).

To get to them: Follow the path to the north, to the first "T" intersection, go left (west), follow that path until you see a room on the left (south), go in there and there's another room to the right (west), Commander Hithrav and Overseer Renok are standing right on top of each other.

Kill Commander Hithrav and the Overseer 0/1 (Chambers of Xill)

Commander Hithrav says 'Foolish interloper! I shall dine upon you!'

Overseer Renok says 'I shall wear your skin as a prize!'

Hithrav hits for a max ~1,200. Renok is on par with trash as far as difficulty is concerned. They are not overly difficult, however you may wind up with drachnid adds from the other room so be prepared to deal with a few mobs at once.

You have slain Commander Hithrav!
Commander Hithrav's corpse explodes into a green mist of viscous fluids and body parts.

You have slain Overseer Renok!
Overseer Renok's corpse releases its last foul breath before settling to the earth.

Search for Ilsuras 0/1 (Chambers of Xill)

You'll have to unlock two doors to get to Ilsuras. The first door is unlocked by clicking on a stone monolith in the underwater room. Directions from the Commander's room:

- Head back out of the room into the corridor and turn left (west).
- You'll notice that you can either go all the way around the arc, west turning north and turning back east, or you can "shortcut" through the center. Be advised that there are a bunch of mobs in that little shortcut.
- If you want to go the safe (long) way, follow the path east and you'll then see a locked door on the left (north) and the path continues straight (east).
- Continue clearing straight until all mobs in the room are dead. Keep in mind that there is quite a bit of trash in here, and the room is entirely underwater.
- There is a monolith in the room (it is labelled on some maps).
- Click on it to unlock the previously mentioned door. BEWARE! 3-4 drachnids will spawn and aggro you as soon as the monolith is clicked. You'll see the emote...


A faint whisper in the distance catches your ear as a sudden sense of urgency washes over you..

A faint humming from the monolith draws you closer.

- Head through the door to find another intersection.
- You can either continue straight (north) or turn right (east).
- Keep going straight until you come to a big gate (it looks like a jail area). Clear everything there.
- In one of the "cells" is what looks like an open chest. Click on this to get the emote "You feel an unexpected gust of wind fill the tunnel."
- From there, turn around and head back south, then go left (east) at the intersection.
- Clear east to the next intersection and turn right (south). Ilsuras will be in that room.


In the room are Ilsuras, Prince Drillien and two drachnid protectors. As you step into the room...

Your task 'The Search For Ilsuras' has been updated.

Prince Drillien says 'Ilsuras, Ilsuras.. You weak, pathetic old fool. I lack the patience to deal with you any longer.'
Ilsuras's corpse falls on its back, eyes wide open.
Ilsuras died.

Prince Drillien says 'And who do we have here? Ah yes, the small group of rebels that intend to walk into our home and throw the proverbial wrench into my unimaginably powerful Drachnid army?'

Prince Drillien says 'You have been blinded by the quick work you made of Commander Hithrav -- Haha! Commander indeed. He was nothing but a pawn set in place to draw out potential threats such as yourselves.'

Prince Drillien says 'Iknar and Vrek will be more than happy to escort you to your burial sites, unless that is, you choose to flee like a coward. I have some pressing matters to attend to, so if you will excuse me.'

Protector Vrek hisses as he attacks, bloodlust in his eyes.
Protector Iknar races toward you, glistening venom dripping from his fangs.

Slay Protector Iknar 0/1 (Chambers of Xill)

Slay Protector Vrek 0/1 (Chambers of Xill)

The two protectors don't seem much more difficult than your typical trash mob. They are both mezzable.

You have slain Protector Iknar!
Protector Iknar's corpse stumbles backward before crumpling into a heap of fluids and limbs.

You have slain Protector Vrek!
Protector Vrek's corpse collapses as its torso splits from its abdomen.

Take Ilsuras' dagger from Prince Drillien's chest 0/1 (Chambers of Xill)

Upon the protectors' deaths, "a musty chest" spawns. It contains a task item and one loot item.

Search for a way to activate Drillien's hidden teleport ring 0/1 (Chambers of Xill)

Head back to the three way intersection between the Prince's room, Ilsuras' room and the path back out. Face to the south, and you'll notice three crystal balls on the wall. If you click the middle crystal ball, the teleportation ring will activate.

Quickly gather within the teleportation stones to exit Xill without a trace 0/1 (Chambers of Xill)

Invis yourself and quickly step into the middle of the portal that appears behind you.

Your task 'The Search For Ilsuras' has been updated.

LOADING, PLEASE WAIT...
You have entered Stoneroot Falls.

Deliver 1 Ilsuras' Dagger of Contempt to Kelliad 0/1 (Stoneroot Falls)

Kelliad will not be pleased to hear about the death of his elder friend, Ilsuras -- but perhaps a sense of closure in a time of need will empower him with the rage to finish the Drachnid army once and for all.



Among possible loot from "a musty chest":
Gilded Plate Bracer
Glossy Plate Gloves
Serpentscale Gloves
Supple Feederskin Boots
Taut Chain Chestplate

Among possible trash drops:
Copper Glow-in-the-Dark Compass Ring
Earring of Dimutiveness
Gold Glow-in-the-Dark Compass Ring (reported from Commander Hithrav, but may be a zonewide random)

Caster Reward:
Deathshed Priest Mantle

Melee Reward:
Gilded Shoulderpads



Completion of this task leads into the final task in the series, "The Rage of Kelliad". Reward: Earring of Diminutiveness
Reward: Copper Glow-in-the-Dark Compass Ring
Reward: Glossy Plate Gloves
Reward: Serpentscale Greaves
Reward: Deathshed Priest Mantle
Reward: Gilded Shoulderpads
Reward: Gilded Plate Bracer
Reward: Supple Feederskin Boots
Reward: Taut Chain Chestplate
Reward: Gold Glow-in-the-Dark Compass Ring

DoD Level 68 Spell #5: The Rage of Kelliad (Normal): This is the final task in a series of five (the end result being your 68th level spell/tome). It begins with Kelliad in the Stoneroot Falls at location +705, -1830 (northeastern part of the zone).

Note: As of June 2009, mercenaries are still not allowed to be used in this task. They'll be suspended as you zone in to the instance.

You say, 'Hail, Kelliad'

Kelliad says 'I . . . I can't believe he's gone! I call upon you, _____, to help me [punish] those responsible.'

You say, 'I will punish them'

Kelliad says 'I fear that the wretched leader of the Drachnid army is responsible for this heinous act. Yes, I speak of Prince Drillien himself. If you should choose to [aid] me yet again, you may find yourself amply rewarded.'

You say, 'I will aid you'

Kelliad says 'Wise decision, _____. You are truly one of honor -- return to me with the tyrant's head. Do not fail me.'

You have been assigned the task 'The Rage of Kelliad.'

Prince Drillien, head of the drachnid army that invaded the City of Xill many years ago, was the one who killed Kelliad's friend Ilsuras. Kelliad wants revenge for Ilsuras' death. Enter the City of Xill and kill the powerful drachnid, Prince Drillien.



Seek out Meldrek to gain entrance into the Drachnid city 0/1 (Stoneroot Falls)

You say, 'Hail, Meldrek'

Meldrek says 'I welcome you back, _____. Unfortunately, your troubles are merely just beginning. I hope that for Kelliad's sake you [emerge victorious] should you choose to surge forward with this daunting task that lies ahead.'

Your task 'The Rage of Kelliad' has been updated.

You say, 'I will emerge victorious'

Meldrek says 'Very well then, _____. Prepare yourself! I will attempt to gather the energy to teleport you back to the hidden teleportation ring. Let me know when you are [ready to proceed].'

You say, 'I am ready to proceed'

Meldrek says 'Be watchful, _____. The drachnid army is ruthless and will destroy you should they unveil your true identity.'

LOADING, PLEASE WAIT...
You have entered Prince's Manor.

Confront Prince Drillien 0/1 (Chambers of Xill)

You zone in standing in an open area with a pool of water before you. The Prince can be found by going down a water tunnel to the southeast (your left). There are seven drachnid Royal Protectors to be pulled and killed before you can safely attack the Prince (these hit for a max ~1,865).

Upon approaching the prince:

Prince Drillien shouts, 'So, it has all come down to this? Ha ha ha. I ensure you mortals, once you witness the true power of the Drachnid empire you will regret the day you were born.'

Kill 1 Prince Drillien 0/1 (Chambers of Xill)

Prince Drillien says 'I will strike you down with haste, infidel.'

Fight him at his spawn point to avoid him popping back to full health.

Prince Drillien hits for a max ~2,100; single-target rampages; summons; and has a lot of hitpoints. He has a few tricks:

A memblur:
Prince Drillien senses a greater threat and switches targets.

A pet kill (pets will hit themselves for 100k):
Prince Drillien gathers the energy to manipulate the will of the unliving.

You'll also see several other emotes throughout the fight:

Prince Drillien shouts, 'If only I had time to play your games, fools. Lets make this quick, shall we?'

Prince Drillien shouts, 'For a group of lackeys such as yourselves, I am quite impressed. Unfortunately, I grow weary of this nonsense.'

As Prince Drillien begins to falter, you notice an unfamiliar ooze seeping from his underbelly.

The faint sound of dripping poison alerts your attention.

In addition, a few drachnid assailants spawn (but don't seem to aggro).

Prince Drillien has been slain by _____!

Return to Kelliad with the Head of Prince Drillien 0/1 (Stoneroot Falls)

Hand in the head to Kelliad.

You are a brave adventurer. Although Kelliad is very saddened by the death of Ilsuras, he will no longer wonder where his friend is.



Among possible loot from Prince Drillien:
Beaten Iron Chain Helm
Fungus Lined Cap
Glossy Plate Arms
Ornate Round Toe Boots
Prellius' Ornate Armband

Caster Reward:
Adorned Acolyte Mask

Melee Reward:
Hard Layered Mask

Random Rare Zonewide Drop:
Earring of Diminutiveness



For your spell:

You say, 'Hail, Brother Hidden Path'

Brother Hidden Path says 'Come closer _____ and let me show you what I have found! A transciption of an ancient cave painting of the Ragepaw! It tells of powers both arcane and martial that Jarzarrad has commanded I translate for you. I can only hope that this new found power helps you in your struggles against the drachnid hordes.'

Class - Spell/Skill
Bard - Spell: Creeping Dreams
Beastlord - Spell: Bestial Empathy
Berserker - Skill: Cry Havoc
Cleric - Spell: Death's Regret
Druid - Spell: Skin of the Reptile
Enchanter - Spell: Echoing Madness
Magician - Spell: Burning Aura
Monk - Skill: Fists of Wu
Necromancer - Spell: Call of Blood
Paladin - Spell: Last Rites
Ranger - Spell: Hail of Arrows
Rogue - Skill: Thiefs Eyes
Shadowknight - Spell: Fickle Shadows
Shaman - Spell: Lingering Sloth
Warrior - Skill: Commanding Voice
Wizard - Spell: Clinging Frost Reward: Earring of Diminutiveness
Reward: Spell: Echoing Madness
Reward: Spell: Skin of the Reptile
Reward: Spell: Death's Regret
Reward: Skill: Fists of Wu
Reward: Skill: Commanding Voice
Reward: Tome of Thief's Eyes
Reward: Hard Layered Mask
Reward: Adorned Acolyte Mask
Reward: Spell: Hail of Arrows
Reward: Beaten Iron Chain Helm
Reward: Spell: Fickle Shadows
Reward: Spell: Lingering Sloth
Reward: Spell: Burning Aura
Reward: Spell: Creeping Dreams
Reward: Spell: Call for Blood
Reward: Spell: Clinging Frost
Reward: Spell: Last Rites
Reward: Skill: Cry Havoc
Reward: Spell: Bestial Empathy
Reward: Fungus Lined Cap
Reward: Glossy Plate Arms
Reward: Ornate Round Toe Boots
Reward: Prellius' Ornate Armband

DoD Level 69 Spell #1: The Lost Notebook (Normal): This is the first task in a series of four (the end result being your 69th level spell/tome). It begins with Model XG CVIII and Brovil Pallivineg in Corathus Creep (southeastern part of the zone - location -750, +375).

Cicero's Torn Notebook drops off drachnids in Stoneroot Falls. The first page of the text says to return it to Cicero's assistant, named Model XG CVIII, who's in the southeast corner of Corathus Creep.

NOTE: You can bypass this and say "recover" to Brovil to request the task.

You say, 'Hail, Model XG CVIII'

Model XG CVIII doesn't respond to hails. Hand it the notebook.

Model XG CVIII says 'I-dent-if-ied, Cic-er-o's Note-book. Error. Con-tents missing. Sections one through nine un-accounted for. Current location of sections one through nine e-quals. . . unknown. Cicero's current location equals. . . unknown. Error. Initializing shut down. Click. Whirrr. Clunk.'

Brovil Pallivineg says 'You got Cicero's old clockwork talking again! How'd you do that? That [hunk of rust] hasn't moved or made a sound in over a hundred years.'

Target Brovil to continue the conversation.

You say, 'What hunk of rust?'

Brovil Pallivineg says 'That there is Cicero's clockwork assistant. He took it everywhere with him when he was researching around here. It hasn't worked since the day Cicero [disappeared].'

You say, 'Disappeared?'

Brovil Pallivineg says 'Unfortunately, last we saw of Cicero was over two hundred years ago. He ventured off over the waterfall to the south in pursuit of some spelunking sporali migration or some such nonsense. He never came back, although we did find Cicero's clockwork assistant with its cogs and springs tossed about near the lake of Korlach. It was mostly bound up in a thick web and hasn't really worked ever since. We believe Cicero was killed by the drachnids a long time ago, but we've been unable to organize a search party to verify anything. If you can [recover] Cicero's notebook pages, we would reward you as best we can. I'd hate to see Cicero's last great work disappear in this darkness.'

You say, 'I will recover the pages.'

Brovil Pallivineg says 'Many thanks ______. It will be most welcome to finally know more about poor Cicero's end. See if you can find any trace of Cicero's pages in the drachnid hive. Take any that you find and place them back in his notebook here. If you lose the notebook let me know and I'll see if I can come up with [another] copy for you.'

There are three versions of this task: Low-level (for those 67 and below), normal and hard. The only difference between them is the quality of loot and difficulty of mobs.

You have been assigned the task 'The Lost Notebook'.

You receive Cicero's Notebook, a 10-slot container. If you lose or destroy the container, you can say "another" to Brovil to receive another one. If you say it without the mission, he'll tell you:

Brovil Pallivineg says 'I'm sorry, I only have a limited supply of these copies of Cicero's notebook. I can only give them out to someone who is helping to recover the missing pages.'



Find the secret entrance to the Hive 0/1 (Stoneroot Falls)

In Stoneroot Falls, follow your compass to the instanced zone-in to the Hive.

Collect the 9 sections of Cicero's Notebook 0/9 (The Hive)

These sections will drop one by one from random mobs in the zone. Make sure to loot as they drop, or else you'll keep getting the same item drop over and over.

There are no respawns in this instance and the mobs do not summon (ie, they can be kited).

The task completes itself after you loot the ninth item. Optionally, you can combine them in the container received at the beginning of the task to produce Cicero's Reassembled Notebook, and deliver it to Brovil.



Everyone in the party receives a Spectacular Image Enchancing Prism + an automatic reward (listed below). As well, a chest spawns at the zone-in with one item in it:

Automatic Rewards
Normal (low level) - Melee: Hive Sentinel Collar
Normal (low level) - Caster: Drachnid Collective Mask
Normal - Caster: Hivegrime Stone of Thinking
Normal - Melee: Hivegrime Stone of Fury
Hard - Caster: Hive Silk Mask
Hard - Melee: Drachnid Skin Necklace

Low Level
Drachnid Cocoon Secretion
Hardened Chitin Helmet
Molted Drachnid Arms

Normal
Blood Rage Choker
Cocoon Skin Arms
Dark Web Mask
Damaged Expedition 328 Miner's Hat
Hive Warden's Choker
Wall Climber Ring
Web Weaver Chain Vest

Hard
Blood Defender
Crystalline Webbing of Musing
Crystalline Webbing of Wrath
Drachnid Soother
Hardened Chitin Breastplate

Random Zonewide Rare Drops
Hard - Drachnid Amice of Malice
Hard - Drachnid Leg
Normal - Drachnid Tendril Ring
Normal - Gory Belt



Completion of this task leads into the next task in the series, "Cavern Botany".

You can also come back and repeat this task at any time:

You say, 'Hail, Brovil Pallivineg'

Brovil Pallivineg says 'Greetings _____. Do you happen to have some time to help me out? I've been studying Cicero's notes you retrieved and have found quite a bit of information about the plants in the area. If possible, I would like to continue his work, though I don't wish to meet the same end he did. If you could [gather] some samples of these plants for me I would be very grateful for your assistance. If you'd like to [check] for Cicero's notebook again let me know.' Reward: Blood Defender
Reward: Spectacular Image Enhancing Prism
Reward: Cocoon Skin Arms
Reward: Hivegrime Stone of Fury
Reward: Hivegrime Stone of Thinking
Reward: Hive Warden's Choker
Reward: Gory Belt
Reward: Drachnid Skin Necklace
Reward: Hive Silk Mask
Reward: Hardened Chitin Breastplate
Reward: Crystalline Webbing of Musing
Reward: Blood Rage Choker
Reward: Drachnid Soother
Reward: Drachnid Amice of Malice
Reward: Damaged Expedition 328 Miner's Hat
Reward: Wall Climber Ring
Reward: Crystalline Webbing of Wrath
Reward: Barbed Chitin Hand Wraps
Reward: Drachnid Collective Mask
Reward: Dark Web Mask
Reward: Hive Sentinel Collar
Reward: Molted Drachnid Arms
Reward: Web Weaver Chain Vest
Reward: Hardened Chitin Helmet
Reward: Drachnid Tendril Ring
Reward: Drachnid Leg
Reward: Hollowed Victim Bone
Reward: Drachnid Cocoon Secretion

Elder Longshadow #1: Freeing an Elder (Normal): This group task is the first in a series of five and begins with the Shadowalker Dustspirit who can be found in the northwestern part of Stoneroot Falls at location -685, +850.

You say, 'Hail, Shadowalker Dustspirit'

Shadowalker Dustspirit says 'Something strange is going on. Elder Longshadow has been captured and will likely be enslaved by the evil in our lands like the rest of my clan -- even those who willingly chose to be slaves. I feel a strong presence from you. Would you seek to [aid] our cause?'

You say, 'I will aid you.'

Shadowalker Dustspirit says 'I knew the prophecies would hold true. They speak of outsiders coming to us in our moment of need. Yes, Elder Longshadow is the leader of this small Shadowmane resistance we have against the dark figure that has been placing a shadow upon our lands and enslaving my kind. Many Shadowmanes chose to serve the dark figure, but we saw the flaw in their quest for power. We will not join the bestial, uncivilized Ragepaws though. You must help find our elder and where she has been taken and free her. Take her this note so she knows you for a true friend.

There are three versions of this task: Hard High Level (group average level 66+); Normal High Level (66+); Low Level (65 and under). The only difference between them is the quality of loot and difficulty/levels of mobs.

You have been assigned the task 'Freeing an Elder'.

Receive Dustspirit's Note.



Find the cave entrance to the Hive 0/1 (Stoneroot Falls)

Task window says: Find a way into the drachnid hive and see what may have befallen Longshadow.

The entrance is marked on your compass. It is in the drachnid part of Stoneroot Falls.

Deliver the note from Dustspirit 0/1 (The Hive)

Task window says: It seems as though Elder Longshadow has been held prisoner here for some time. See if you can slip him [sic] the note from Dustspirit, as he may be wary of your motives.

Clear your way to the second tower. Elder Ritualist Longshadow is found inside the tower and up one floor. She does not respond to hails and says nothing upon handing her the note. Doing so updates the task.

Slay Taskmaster Shadowspin for a key 0/1 (The Hive)

Task window says: The drachnids have imprisoned him with special shackles that seem inpenetrable. The taskmaster must have the keys needed to release the shackles. Seek out the taskmaster!

Taskmaster Shadowspin spawns at a campfire a short distance in front of the tower. Multiple enslaved corpses spawn throughout the fight. They are unmezzable/unsnareable, but can be aggro kited.

Taskmaster Shadowspin looks at you with a malevolent hunger in his eyes.

Later into the fight:

The Taskmaster suddenly leaps into the air and lands several feet away and renews his attack.

Taskmaster Shadowspin says 'I control my slaves even after death! Rise, servant, and destroy these intruders!'

Rocks fly into the air as a corpse rises from the ground to do the Taskmaster's bidding.

an enslaved corpse lumbers forward with evil intent towards you.

You have slain Taskmaster Shadowspin!
Taskmaster Shadowspin's corpse has the fear of death frozen in its countenance.
Your faction standing with Scions of Dreadspire got worse.
Your faction standing with Shiliskin Empire got better.
Your faction standing with Free Traders of Malgrinnor got better.

Your task 'Freeing an Elder' has been updated.

Loot 1 Drachnid Shackle Key from Taskmaster Shadowspin 0/1 (The Hive)

Task window says: This must be the key. Quickly, use it to free Longshadow before the drachnids realize what has happened!

Deliver 1 Drachnid Shackle Key to Elder Longshadow 0/1 (The Hive)

Task window says: Once you free Longshadow, hurry back. Dustspirit must know what has been going on! Return to West Korlach and give her the good news.

Taskmaster Shadowspin will have a Drachid Shackle Key and an item of loot. Loot the Drachnid Shackle Key and take it back to Longshadow to complete the task.

Upon giving Longshadow the key:

Now that Longshadow has been freed, return to Dustspirit and give her the good news. There must be something bigger behind this kidnapping - we must find out what the drachnids are up to!



Rewards

Hard 66+ Rewards
Melee/hybrid - Wurine Runner Belt
Caster/priest - Wurine Shaman Belt

Normal 66+ Rewards
Melee/hybrid - Earring of Wild Rage
Caster/priest - Earring of Spiritual Fury

65-and-Under Rewards
Melee/hybrid: Ragepaw Wild Ring
Caster/priest: Shadowmane Wild Ring

Dropped Loot (Hard 66+)
Barbed Chain Helmet
Beastly Leather Gloves
Fur-Lined Plate Arms
Stitched Wurine Paw Wraps
Wurine Chain Collar

Dropped Loot (Normal 66+)
Beastly Leather Boots
Fanged Chain Arms
Fur-Lined Plate Bracer
Shadowmane Leash
Wurine Spiritual Headpiece

Dropped Loot (65 and under)
Jagged Chain Arms
Paw Wraps

Possible Rare Zonewide Drops
Mask of Ardent Spirits (66+ hard ONLY)
Swiftmantle (66+ normal ONLY) (been reported in hard as well, but this is not confirmed)
Totem of the Wurines (65 and under ONLY) Reward: Wurine Runner Belt
Reward: Wurine Shaman Belt
Reward: Earring of Wild Rage
Reward: Earring of Spiritual Fury
Reward: Wurine Spiritual Headpiece
Reward: Fanged Chain Arms
Reward: Fur-Lined Plate Arms
Reward: Fur-Lined Plate Bracer
Reward: Beastly Leather Boots
Reward: Shadowmane Leash
Reward: Barbed Chain Helmet
Reward: Beastly Leather Gloves
Reward: Stitched Wurine Paw Wraps
Reward: Wurine Chain Collar
Reward: Swiftmantle
Reward: Mask of Ardent Spirits
Reward: Soft Paw Earring
Reward: Totem of the Wurines
Reward: Paw Wraps
Reward: Jagged Chain Arms
Reward: Ragepaw Wild Ring
Reward: Shadowmane Wild Ring
Reward: Hard Paw Earring

Elder Longshadow #2: The Orb of Subversion (Normal): This group task is the second in a series of five (following the "Freeing an Elder" task) and begins with the Shadowalker Dustspirit who can be found in the northwestern part of Stoneroot Falls at location -685, +850.

You say, 'Hail, Shadowalker Dustspirit'

Shadowalker Dustspirit says 'Hello. We have received word back from Elder Longshadow. Thank you again for your efforts. She also mentioned that you may be [needed] once again.'

You say, 'How am I needed?'

Shadowalker Dustspirit says 'Before Longshadow was captured she was on her way to investigate reports that the drachnids have stumbled across something very powerful. If we find out enough information regarding this device we may have a chance of surviving the death that is prophesized in the [visions] of the Elders.'

You say, 'What visions?'

Shadowalker Dustspirit says 'The tribal Elders have seen visions of a great war brewing, not unlike the War of the West Tunnels when the werewolves of Darkhollow engaged in civil war and formed two clans. I fear however that this war would cost us far greater a toll. Please go now and locate the drachnid camp that Longshadow was investigating. I pray we have not taken too long already.'

There are three versions of this task: Hard High Level (group average level 66+); Normal High Level (66+); Low Level (65 and under). The only difference between them is the quality of loot and difficulty/levels of mobs.

You have been assigned the task 'The Orb of Subversion'.



Find the cave entrance to the Hive 0/1 (Stoneroot Falls)

Task window says: Find a way into the drachnid hive and see what you can discover about this mysterious source of power.

The entrance is marked on your compass. It is in the drachnid part of Stoneroot Falls.

Destroy the Drachnid Poisonmaster 0/1 (The Hive)

Task window says: It seems that an orb of power is in possession of an entity known as the Drachnid Poisonmaster. Seek out the poisonmaster's domain and retrieve the orb through any means necessary.

The Drachnid Poisonmaster spawns at the top of the fourth cocoon (outside the Dreadspire Keep entrance). He casts the following spells:

Blinding Ash: PB AE 100', Unresistable (0)
1: Blindness(1)

Venomous Fog: PB AE 100', Poison (-400)
1: Decrease HP when cast by 1500
2: Decrease Hitpoints by 800 per tick
3: Increase Poison Counter by 35

Woven Ire: Single Target, Disease (-1000)
1: Decrease HP when cast by 300 (L1) to 384 (L85)
2: Decrease Hitpoints by 200 (L1) to 284 (L85) per tick
3: Improved Spell Effect(Woven Ire Trigger)

As you fight him, he'll teleport away (note upon doing this, he strips himself of any debuffs):

Drachnid Poisonmaster shouts 'You shall not defeat me! I still have the strength to teleport to safety! I suggest you do not follow, my traps are deadly!'

He'll do this three times: The first time, he warps one floor below. The second time, another floor below. The third time, he warps to the first cocoon (which is empty of mobs except for him).

Loot the Orb of Subversion 0/1 (The Hive)

Task window says: The Orb of Subversion must be this instrument of power, but it gives no indication of how it works. Take care in transporting the orb back to Dustspirit!

Deliver the orb to Shadowalker Dustspirit 0/1 (Stoneroot Falls)

Upon giving the orb to Dustspirit:

This orb gives me a bad feeling. I sense that this won't be the end of its trouble.

You gain experience!!



Rewards

Hard 66+ Rewards
Melee/hybrid: Earring of the Feral
Caster/priest: Earring of the Beast

Normal 66+ Rewards
Melee/hybrid: Ring of Feral Fortitude
Caster/priest: Ring of Feral Power

65-and-Under Rewards
Melee/hybrid - Hard Paw Earring
Caster/priest - Soft Paw Earring

Dropped Loot (66+ Hard)
Shadowmane Diviner Bracelet
Shadowmane Paw Necklace
Tribal Chain Boots
Wurine Alpha Helmet
Wurine Arms of Savagery

Dropped Loot (66+ Normal)
Shadowmane Signet Choker
Shed Fur Gloves
Tribal Chain Arms
Wurine Alpha Arms
Wurine Savage Helmet

Dropped Loot (65-and-Under)
Ceremonial Wurine Paw Bindings
Spiked Wurine Brooch

Possible Rare Zonewide Drops
Mantle of Deep Thoughts (66+ Hard ONLY)
Shiliskin Trickster Mask (66+ Normal ONLY)
Wurine Ring of Vigor (65-and-Under ONLY) Reward: Earring of the Feral
Reward: Ring of Feral Fortitude
Reward: Ring of Feral Power
Reward: Earring of the Beast
Reward: Orb of Subversion
Reward: Wurine Savage Helmet
Reward: Shadowmane Signet Choker
Reward: Shiliskin Trickster Mask
Reward: Wurine Alpha Helmet
Reward: Wurine Arms of Savagery
Reward: Tribal Chain Boots
Reward: Shadowmane Paw Necklace
Reward: Shadowmane Diviner Bracelet
Reward: Wurine Alpha Arms
Reward: Tribal Chain Arms
Reward: Shed Fur Gloves
Reward: Soft Paw Earring
Reward: Mantle of Deep Thoughts
Reward: Ragepaw Wild Ring
Reward: Shadowmane Wild Ring
Reward: Ceremonial Wurine Paw Bindings
Reward: Hard Paw Earring
Reward: Spiked Wurine Brooch

Elder Longshadow #3: A Plea for Help (Normal): This group task is the third in a series of five (following the task, "The Orb of Subversion") and begins with the Shadowalker Dustspirit who can be found in the northwestern part of Stoneroot Falls at location -685, +850.

You say, 'Hail, Shadowalker Dustspirit'

Shadowalker Dustspirit says 'Your time among us has shown your courage. It is that courage that I must ask for again. We have been blessed with a vision that shows it is now time for us to make our next [move] against the drachnids.'

You say, 'What move?'

Shadowalker Dustspirit says 'We have reason to believe that there is a lot more in the shadows than we can see. From the recent visions we have reason to believe that now is the time for us to find out what the drachnids do with magic and power. With luck, we may even find a way to stop them from overrunning our lands once again. Go out now, speak to Spiritualist Ryianna and let her guide you the rest of the way.'

There are three versions of this task: Hard High Level (group average level 68+); Normal High Level (68+); Low Level (67 and under). The only difference between them is the quality of loot and difficulty/levels of mobs.

You have been assigned the task 'A Plea for Help (Hard)'.



Speak with Spiritualist Ryianna 0/1 (Stoneroot Falls)

Task window says: Talk to Spiritualist Ryianna and see what her mystical visions have told her about this orb.

Spiritualist Ryianna stands nearby.

You say, 'Hail, Spiritualist Ryianna'

Spiritualist Ryianna says, 'Ah, frrriend. I have had some disturrrbing revelations while studying this orrrb. Even so, I cannot decipherrr it all. I believe it to be very dangerous. You must speak to Bloodeye of the Ragepaw, for I fearrr we will not be able to do this alone. I have wrrapped the orrb in a binding cloth to try and currrb its negative enerrrgy, but you must act quickly. I fearr that Bloodeye will not tolerrrate inruderrrs. You may need to slay his own to gain rrrespect enough to enter his hall. May Wuria watch over you.'

You receive Enshrouded Orb of Subversion.

Travel to the entrance to Snarlstone Dens 0/1 (Undershore)

Task window says: The situation is dire. It is rare for anyone to request help from the Ragepaw, much less a splintered sect of werewolves. The possibility of aid is slim, but you must travel to Snarlstone Dens and do what you can to seek help.

The instance zone-in is the same as the Bloodeye raid (both the entrance and the zone itself).

Kill 20 Ragepaws 0/20 (Snarlstone Dens)

Task window says: It is unlikely the Ragepaw will let you pass into their lair. As sickening as it seems, neither the Ragepaw nor their leader Bloodeye will respect anything less than a show of force. You must prove your prowess in battle and kill their own kind if you wish to speak to their leader.

All ragepaws in the zone count towards this step. There are random named scattered in the zone that hit for up to 1500 but don't drop any special loot. Random mobs see through invis; they tend to be the brown colored ragepaws.

Deliver 1 Enshrouded Orb of Subversion to Bloodeye 0/1 (Snarlstone Dens)

Task window says: Quickly, show the enshrouded orb to Bloodeye. Though a warrior and lacking the mysticism of Ryianna, such an implement of power is undeniable. What effects does this orb have on those near it? You must garner his aid!

Bloodeye is in his throne room in the far northwest corner of the zone. Clear to Bloodeye. He does not aggro or assist the Ragepaws near him. Give him the Orb. At this point, an ornate chest in front of Bloodeye becomes openable. (Bloodeye says nothing when hailed or when you give him the orb.)

Speak with Spiritualist Ryianna 0/1 (Stoneroot Falls)

Task window says: Leave quickly lest the Ragepaw turn on you. Return to Ryianna and tell her Bloodeye's decision.

You say, 'Hail, Spiritualist Ryianna'

Spiritualist Ryianna says 'Much grrratitude. I fearr we may be pawns of some sorrrt but I still cannot yet see frrrom which direction the dangerrr comes. It makes me verrry uneasy my frrriend.'

I never imagined a day when our small sect would need the help of the Ragepaw, but I am grateful that you were able to deliver our message. You are a true friend.

You gain experience!!



Rewards

Hard 68+ Rewards
Melee/hybrid - Darkhollow Runner Cloak
Caster/priest - Darkhollow Follower Cloak

Normal 68+ Rewards
Melee/hybrid - Ragepaw Aegis
Caster/priest - Shadowmane Aegis

67-and-Under Rewards
Melee/hybrid - Wurine Avenger Cloak
Caster/priest - Wurine Defender Cloak

Chest Loot (68+ Hard)
Den Guardian Boots
Ferocious Savage Choker
Howling Cap
Ornate Wurine Gloves
Wolfskin Hood

Chest Loot (68+ Normal)
Shed Fur Arms
Tribal Chain Bracer
Wurine Savage Gloves
Wurine Tribal Beads
Wurine Vanguard Boots

Chest Loot (67-and-Under)
Savage Choker
Tribal Chain Gauntlets
Wild Wurine Arms
Wurine Alpha Bracer
Wurine Fur Helmet

Possible Rare Zonewide Drops
Mask of Reassuredness (68+ Normal ONLY)
Ragepaw Earring of Vigor (68+ Hard ONLY)
Undershore Spirit Patch (67-and-Under ONLY) Reward: Darkhollow Follower Cloak
Reward: Darkhollow Runner Cloak
Reward: Ragepaw Aegis
Reward: Shadowmane Aegis
Reward: Wurine Vanguard Boots
Reward: Mask of Reassuredness
Reward: Ornate Wurine Gloves
Reward: Wolfskin Hood
Reward: Howling Cap
Reward: Shed Fur Arms
Reward: Tribal Chain Bracer
Reward: Den Guardian Boots
Reward: Ferocious Savage Choker
Reward: Wurine Savage Gloves
Reward: Wurine Tribal Beads
Reward: Wurine Fur Helmet
Reward: Wild Wurine Arms
Reward: Wurine Defender Cloak
Reward: Wurine Alpha Bracer
Reward: Ragepaw Earring of Vigor
Reward: Wurine Avenger Cloak
Reward: Savage Choker
Reward: Undershore Spirit Patch
Reward: Tribal Chain Gauntlets

Elder Longshadow #4: Trailing Longshadow (Normal): This group task is the fourth in a series of five (following the "A Plea for Help" task) and begins with the Shadowalker Dustspirit who can be found in the northwestern part of Stoneroot Falls at location -685, +850.

You say, 'Hail, Shadowalker Dustspirit'

Shadowalker Dustspirit says 'Greetings _____, it is good to see you again. Your efforts with the Ragepaws have seen some success. They have agreed to meet with us again to discuss matters. However, there has been some [unrest] amongst the pack lately.'

You say, 'What unrest?'

Shadowalker Dustspirit says, 'Elder Ritualist Longshadow has been acting oddly of late. Some of the pack has become suspicious of her and are wondering about her devotion to our cause. To help quell their fears I had sent one of our scouts to follow her. He followed the Elder to the mushroom forest, but ran into some [trouble].'

You say, 'What trouble?'

Shadowalker Dustspirit says 'He was ambushed by a small group of drachnids. While he was able to fend them off they were able to injure him to the point that he is no longer able to effectively trail the Elder. If you are [willing] I would like to have you take over for him and keep an eye on the Elder while she is away from the pack.'

You say, 'I am willing.'

Shadowalker Dustspirit says 'You truly are a worthy friend. Please speak with Scout Whiteclaw for more information on where to find Elder Ritualist Longshadow. Please hurry though, we wouldn't want to lose her while we delay.'

There are three versions of this task: Hard High Level (group average level 68+); Normal High Level (68+); Low Level (67 and under). The only difference between them is the quality of loot and difficulty/levels of mobs.

You have been assigned the task 'Trailing Longshadow'.

Scout Whiteclaw was tasked with trailing Elder Longshadow. He was injured while tracking Longshadow in the Corathus Creep and is no longer able to continue. He has offered to show you where you can find Longshadow so you can continue the investigation.



Speak with Scout Whiteclaw 0/1 (Stoneroot Falls)

Scout Whiteclaw stands a few feet away from Shadowalker Dustspirit.

You say, 'Hail, Scout Whiteclaw'

Scout Whiteclaw says 'Welcome pack friend. I see Dustspirit has chosen you to continue my work. I would have continued following Elder Ritualist Longshadow, but I am not able to do so with my injuries. I can [show you] to her current location though.'

You say, 'Show me.'

LOADING, PLEASE WAIT...
You have entered The Undershore.

This teleports you into an instanced version of Undershore.

You are standing at the zone-in spot from Corathus Creep. Elder Ritualist Longshadow stands a short distance to the south, on the other side of the waterfall. "Trash" Mobs in the instance con higher level than in normal Undershore.

Trail Elder Ritualist Longshadow and see what you can discover 0/1 (Undershore)

Task window says: Follow Elder Longshadow and see if the suspicions of the pack are valid. Be sure to note any unusual activities.

A few minutes after zoning into the instance, you'll see this emote:

Elder Ritualist Longshadow says "I must be on my way, they may get suspicious if I'm gone for much longer".

...And she'll begin to move. Follow her from a distance (you may want to be invisible to avoid aggro from other mobs in the zone).

Get neither too close nor too far away.

If you do get too close the mission will abort:

Elder Ritualist Longshadow tries to tear out your throat.

Elder Ritualist Longshadow growls at you and curses beneath her breath. 'Stupid lackeys! Who are you to follow such as me? My loyalty is beyond question and outsiders of questionable allegiance such as yourselves would do well to remember that. Now leave me and do not trouble me again!'

Your shared task, 'Trailing Longshadow (Hard/Normal)', has ended.

Elder Ritualist Longshadow will periodically stop, at which point 2-4 Drachnid Assailants (usually three) will attack you. Elder Ritualist Longshadow will not start walking again until the last Drachnid is dead, so keep one mezzed if you need a med break.

Part of your journey (center of zone) will pass through an area with undead, so be ready with IVU.

During the journey, you will overhear Longshadow...

Elder Ritualist Longshadow says 'Yes, once I get back it will be time to begin turning them against each other. Perhaps if the annihilate themselves others will not be so quick to follow'.

Elder Ritualist Longshadow says 'I'll need to drag the Ragepaws further into this soon though. They did seem interested in helping bring their cousins out from under the thumb of the master'.

Elder Ritualist Longshadow says 'That would work out very well. I'll send them to look for another. If they find one I can move forward with the plan, and if not. . .well, at least the Hive will eat well.'

When Elder Ritualist Longshadow reaches the zone to Stoneroot Falls, she meets with a level 71 Drachnid Informant:

Elder Ritualist Longshadow nods to the informant, 'The plan has been going perfectly. The orb has been placed with the leaders of the faction and should beginning its effects as we speak. The Ragepaws have been contacted and we may be able to take care of them as well in this same effort.'

a drachnid informant says 'Are you stupid or just blind? You've been followed you fool! I will have to hear the rest of your report later. For now, return to the pack and continue as planned. I will take care of these intruders.'

Slay the drachnid informant 0/1 (Undershore)

Task window says: Slay the Informant! The informant must not be allowed to continue helping Longshadow destroy the pack.

Upon the informant's death:

Longshadow is a traitor! Dustspirit must hear this news. Make hate and return to the camp, there isn't much time if you wish to prevent Longshadow from causing amy further harm.
You gain experience!!



Rewards

Hard 68+ Rewards
Melee/hybrid: Ragepaw Swiftness Charm
Caster/priest: Shadowmane Swiftness Charm

Normal 68+ Rewards
Melee/hybrid: Wurine Feeling Stone
Caster/priest: Wurine Sense Stone

67-and-Under Rewards
ALL: Clipped Shadowmane Ear

Dropped Loot (68+ Hard)
Shadowmane Necklace of the Arcane
Spirit Channeler Boots

Dropped Loot (68+ Normal)
Ornate Mithril Collar
Shadowmane Shaman Arms

Dropped Loot (unknown whether hard or normal)
Den Guardian Gloves
Tough Wurine Boots

Dropped Loot (67-and-Under)
Wurine Pup Chain

Possible Rare Zonewide Drops
Moonshimmer Earring
Nighthowl Earring (68+ Normal ONLY)
Witheran Prowler Mask (68+ Hard ONLY) Reward: Wurine Feeling Stone
Reward: Wurine Sense Stone
Reward: Ornate Mithril Collar
Reward: Shadowmane Shaman Arms
Reward: Spirit Channeler Boots
Reward: Shadowmane Swiftness Charm
Reward: Ragepaw Swiftness Charm
Reward: Den Guardian Gloves
Reward: Wurine Pup Chain
Reward: Witheran Prowler Mask
Reward: Tough Wurine Boots
Reward: Den Guardian Helmet
Reward: Shadowmane Necklace of the Arcane
Reward: Clipped Shadowmane Ear
Reward: Nighthowl Earring
Reward: Moonshimmer Earring

Elder Longshadow #5: Confronting a Traitor (Normal): This group task is the fifth task in a series of five (following the "Trailing Longshadow" task) and begins with the Shadowalker Dustspirit who can be found in the northwestern part of Stoneroot Falls at location -685, +850.

You say, 'Hail, Shadowalker Dustspirit'

Shadowalker Dustspirit says 'It's good you've returned to us. Elder Ritualist Longshadow was here not long ago and in an unusual rush. She's normally very calm and collected, but this time was muttering to herself and only paused to ask where the orb was. After your latest findings I only wish we had stopped her before she left. If my suspicions are correct our cause could be in [dire straights].'

You say, 'Dire straights?'

Shadowalker Dustspirit says 'While you were trailing Longshadow several of the pack began to act strangely. They began to suggest and even demand that we rejoin the rest of the Shadowmane pack. Those who were the most vehement about this were the ones assigned to study the orb. It is my suspicion that the orb was slowly subverting my pack and would have been the end of us had Longshadow not taken it when she left for the [den].'

You say, 'Den?'

Shadowalker Dustspirit says 'After taking the orb Longshadow left for the Ragepaw den. The reports from our scouts say that she claimed to be one of our ambassadors and was allowed entrance into the den. Shortly after she entered a large number of drachnids attacked the den and disappeared inside. Nothing more has happened outside the den since then, and we have grown concerned for our cousins. After the work you have been doing for us we would like to ask for your [help] one last time.'

You say, 'I'll help'

Shadowalker Dustspirit says 'The pack would be in dire straights without you _____. We need you to venture into the Ragepaw den and discover what is going on. Do all that you can to return things to normal and bring that accursed orb back to be destroyed.'

There are three versions of this task: Hard High Level (group average level 68+); Normal High Level (68+); Low Level (67 and under). The only difference between them is the quality of loot and difficulty/levels of mobs.

You have been assigned the task 'Confronting a Traitor'

Elder Longshadow was last seen entering the Ragepaw den and has not been seen since. Find a way into the den and see what is going on there.



Enter the Ragepaw den 0/1 (Undershore)

The instance entrance is a door in the Ragepaw area of Undershore. Click to zone into Snarlstone Dens.

Find the orb 0/1 (Snarlstone Dens)

Search the den for Longshadow and the orb. If Longshadow manages to escape with the orb again there is no telling what harm she could cause.

There are three side rooms in the dens. One of these has a chest with the orb. It is guarded by two unmezzable drachnid guardians.

Find and confront Elder Ritualist Longshadow 0/1 (Snarlstone Dens)

Elder Ritualist Longshadow is found in the throne room. Upon clearing the room and approaching her:

Elder Ritualist Longshadow shouts 'You are persistent, I'll say that much. Your reward shall be death, of course, just as it was for the dogs that once controlled this place. You now know my true form and eventually will deduce my intent. Your corpses shall host my children.'

Elder Ritualist Longshadow transforms into a drachnid.

Kill 1 Elder Ritualist Longshadow 0/1 (Snarlstone Dens)

Longshadow is a skinwalker! She must have been switched when the drachnids abducted the real Longshadow. Kill the imposter and free the Ragepaws from her influence!

On aggro: Elder Ritualist Longshadow tries to tear out your throat.

Longshadow hits for a max ~2,200 (on hard) or ~1,500 (normal); summons. She casts the spell "Call of Shadows":

Call of Shadows: PB AE 50', Magic (-300)
2: Decrease Hitpoints by 50 per tick
3: Blindness(-1)

At 70%, 50%, and 30% health she will teleport to each of the side rooms in the den. Make sure you have cleared all the drachnids in those rooms and along the path before engaging her.

On first port, at 70%: Elder Ritualist Longshadow shouts 'You shall not kill me this day.' She steps into her own shadow and fades away.'

On second port, at 50%: Elder Ritualist Longshadow shouts 'You have proven your persistence, now leave this place or I will be forced to destroy you.' She steps into her own shadow again and disappears.'

On third port, at 30%: Elder Ritualist Longshadow shouts 'Will you never stop!' She steps into her shadow with an angry look on her face.'

Note: Upon porting away she strips all her debuffs and drops aggro. She regens quite slowly.

You have slain Elder Ritualist Longshadow!
Elder Ritualist Longshadow's corpse sinks to its knees before toppling over.

Your task 'Confronting a Traitor' has been updated.

With Longshadow dead and the orb in your possession the danger has passed for Dustspirit's pack. Return the orb to Dustspirit so they may insure this particular trouble does not return to haunt them.

(Opt) Return the orb to Shadowalker Dustspirit 0/1 (Stoneroot Falls)

Return the orb to Dustspirit. She will want to see it destroyed.

Upon hand-in:

Shadowalker Dustspirit says 'This is terrible news. At least the imposter has been slain and will not cause further harm. I can only hope that the real Longshadow met a quick end. The drachnids are skilled at dragging out a death. Regardless, I will see this orb destroyed as soon as possible. It will no longer be able to influence any of my pack.'

This completes the task series.



Rewards

Hard 68+ Rewards
Melee/hybrid: Ragepaw Berserker Mask
Caster/priest: Golden Shadowmane Ancestral Mask

Normal 68+ Rewards
Melee/hybrid: Wurine Bloodlust Cloak
Caster/priest: Wurine Arcane Cloak

67-and-Under Rewards
Melee/hybrid: ???
Caster/priest: Wurine Idol of Focus

Longshadow Loot (68+ Hard)
Den Guardian Chest Piece
Ragepaw Deathgrips
Smooth Wurine Fur Leggings
Young Witheran Hide Leggings

Longshadow Loot (68+ Normal)
Darkhowl Leggings
Howling Tunic
Ragepaw Chain Vest
Weighted Wurine Fists
Wurine Alpha Greaves
Wurine Fire Handler Mitts

Longshadow Loot (67-and-Under)
???

Possible Rare Zonewide Drops
Feral Guardian Channeler (68+ Normal ONLY)
Ragepaw Howler Earring (68+ Hard ONLY)
Stout Mottled Mask (when is this available?) Reward: Ragepaw Berserker Mask
Reward: Golden Shadowmane Ancestral Mask
Reward: Young Witheran Hide Leggings
Reward: Wurine Fire Handler Mitts
Reward: Wurine Bloodlust Cloak
Reward: Wurine Arcane Cloak
Reward: Ragepaw Deathgrips
Reward: Feral Guardian Channeler
Reward: Ragepaw Chain Vest
Reward: Den Guardian Chest Piece
Reward: Ragepaw Howler Earring
Reward: Wurine Alpha Greaves
Reward: Weighted Wurine Fists
Reward: Wurine Idol of Focus
Reward: Smooth Wurine Fur Leggings
Reward: Howling Tunic
Reward: Darkhowl Leggings
Reward: Stout Mottled Mask

Infiltrating the Hive (Incomplete): Find Illusionist Zimix in the Stoneroot Falls (+959, -1739) in the northeast part of the zone.

You say, 'Hail, Illusionist Zimix'

Illusionist Zimix says 'Keep your voices down, I can't have anyone seeing me speak with the likes of you. Although it is possible you have enough courage to face a [task] that none of my own people are willing to help me with.'

You say, 'What task?'

Illusionist Zimix says 'I have been working on developing my own network of informants, along with tapping into the resources of others. During the course of this I have come across intriguing [information].'

You say, 'What information?'

Illusionist Zimix says 'Apparently there is drachnid known as Vilsrin who trains the elite guards that protect the drachnids' master. One such as that would undoubtedly have information regarding that master and possibly could be tricked into revealing a weakness. This is where my latest [enchantments] come in.'

You say, 'What enchantments?'

Illusionist Zimix says 'I've developed a powerful enchantment that will allow a transformation into a drachnid form while inside the drachnids' lair. Of course, should the drachnids discover the enchantment there would be a great deal of trouble. This is why I have been having trouble finding someone to [take part] in investigating Vilsrin.'

You say, 'I will take part.'

Illusionist Zimix says 'Hmmm. I don't know that my enchantment will be as effective on those not of shiliskin blood, but I am [willing to try]. Keep in mind that the drachnids are very intelligent creatures and for all I know Vilsrin could be their master. If he is, you could very quickly be taken prisoner or killed.'

You say, 'I am willing to try.'

Illusionist Zimix says 'Give me a moment to prepare the enchantments for you. They will not take effect until you enter the lair, so be careful sneaking in so none of them see the change.'

You have been assigned the task 'Infiltrating the Hive'.

In this monster mission you play a drachnid. You can choose from cleric, warrior, wizard, enchanter, rogue, and necromancer.



Sneak into the hive where none of the drachnids can see the enchantment take effect 0/1 (Stoneroot Falls)

Remember that you can't be seen when the enchantment takes effect, it would spoil the entire effect.

This step updates when you zone in.

Search out Vilsrin and see what information you can gather from him 0/1 (The Hive)

See what you can find about Vilsrin, the drachnids, and most importantly their master. Any information could potentially be critical in our fight for survival.

Find Vilsrin, the Cryptweaver, in the last nest (at the entrance to Dreadspire Keep)

You say, 'Hail, Vilsrin, the Cryptweaver'

Vilsrin, the Cryptweaver says 'What do you want slime? Unless you're here for [training] you'd best be on your way.'

You say, 'I'm here for training'

Vilsrin, the Cryptweaver says 'I only train the most capable of our kind to serve the [master] directly. I don't know that you look like the type to be able to stand up to the sort of regimen I would put you through. You'd best be on your way pests.'

You say, 'Master?'

Vilsrin, the Cryptweaver says 'You don't know about the master? What sort of. . .' Vilsrin's eyes narrow for a moment, 'Perhaps you don't. . .'

Vilsrin, the Cryptweaver says 'Your ruse is finished! You honestly believed you could come in here and attempt to fool me in my own domain? You will soon see the error in that line of thinking. The hive will soon be alerted to your presence and there will be no escape. You three, keep these intruders busy until I return. If they die, so be it.'

an elite guard trainee calls out for guards as it charges your position.

Your task 'Infiltrating the Hive' has been updated.

a drachnid champion says 'Foolish interloper! I shall dine upon you!'

All the mobs around you attack (depending how far apart your party stands). Kill the adds and Vilsrin and move on. The named mobs in the zone hit for up to 5500, flurry, rampage, enrage, and see through rogue SOS.

? ? ?

? ? ?

? ? ?

? ? ?

(What are the missing steps?)

You'll have to kill The Hive Captain, The Hive Summoner, and The Hive Webmaster.

- One named is on the top floor of one of the nests.
- The second named is by the undeads in the cave near the middle of the zone.
- The final named is in the upper left cave near an instanced zone entrance.

P -1083.7947, 191.9536, 89.3093, 127, 0, 0, 3, The_Hive_Webmaster_(MM)
P -1352.6323, -152.0139, 268.5695, 127, 0, 0, 3, The_Hive_Captain_(MM)
P -435.7780, 150.5951, 235.2057, 127, 0, 0, 3, The_Hive_Summoner_(MM)

Once you have killed the three nameds, go to the zone out to Stoneroot Falls. Near the zone-out is a chest with loot.



The common drop is the Rusty Dagger of Slaying, and the rare drop is the Broken Bone Shell Mask.

Rusty Dagger of Slaying transmutes to:
???? (level 1-10)
???? (level 11-20)
???? (level 21-30)
???? (level 31-40)
???? (level 41-50)
???? (level 51-60)
Sleek Dagger of Slaying (level 61-70)

Broken Bone Shell Mask transmutes to:
???? (level 1-10)
???? (level 11-20)
???? (level 21-30)
???? (level 31-40)
???? (level 41-50)
???? (level 51-60)
Unbreakable Bone Shell Mask (level 61-70) Reward: Rusty Dagger of Slaying
Reward: Sleek Dagger of Slaying
Reward: Broken Bone Shell Mask
Reward: Unbreakable Bone Shell Mask
Reward: Bone Shell Mask

Korlach Leviathan #1: The Search for Coral (Normal): This group task is the first in a series of four (plus a raid) and begins with Widdlethorpe Gemfinder in the Stoneroot Falls at approximate location -65, -1200.

You say, 'Hail, Widdlethorpe Gemfinder'

Widdlethorpe Gemfinder says 'It's about time someone came looking for me! Were you sent here by the crew of expedition 328? I have been out here a long time now. Look _____, even my Gnomish time teller doesn't want to tell time anymore. I have found some [important information] and I can't wait any longer for the 328 crew to get in place here to research further.'

You say, 'What important information?'

Widdlethorpe Gemfinder says 'We dug into something deep when we landed here. Once we landed, a few of us set out to explore the lands. I've come to believe that there is [something bigger] out there that hasn't hit this place yet.'

You say, 'Something bigger?'

Widdlethorpe Gemfinder says 'Yes something evil as well. I have learned that there have been wars going on for the past many years in these lands. I get the feeling that one side is only playing with the other. They are torturing them as they die off slowly while this force grows stronger to do much more damage elsewhere. We can't wait for the rest of the expedition crew to get here. We need to [find more evidence] to back my theory up.'

You say, 'Find more evidence?'

Widdlethorpe Gemfinder says 'Yes _____. I don't have direct evidence of anything other that what I have learned. The evidence we seek will help prevent what I think is going to happen in the future. Do you [wish to help] me uncover what has happened? It could save Norrath.'

You say, 'I wish to help.'

You have been assigned the task 'The Search for Coral'.

Many years ago, Shiliskin Deathshed Priests discovered local coral that fueled their incantations and augmented their rituals. It is said that they went into the lair of the giant Korlach and lulled him under their power and used him as the defender of Illsalin. Collect some samples of the coral that the priests used to fuel their incantations so we can study it.



Find an entrance to Korlach's lair 0/1 (Stoneroot Falls)

The zone-in is underwater in the north part of Stoneroot Falls. The instance "Lair of the Korlach" consists primarily of underwater tunnels. There are AE-spell traps and random see-invis mobs throughout the zone.

Search for the priests that hold the power of control 0/1 (Lair of the Korlach)

The priests are located in a dry cavern. Travel north until you get to a water cavern with two exits to the north. Take the left path. This is updated when you enter the tunnel to the room containing the chest and High Priest Trelikin (approximate location 1230, 200, 64).

Weaken the priests by removing their guards 0/6 (Lair of the Korlach)

Guards called "a drained deathshed _____" and hit for 800 with full defensive AAs. They also have a proc for 1500 damage.

Once you have killed the six guards, High Priest Trelikin and the two a shiliskin deathshed priest standing with him become active. Killing the High Priest completes this stage.

High Priest Trelikin spawns 4 additional mobs for every 25% health lost. When this happens the room shakes and there is an emote:


The Dark Mystical Chest glows as High Priest Trelikin draws power from it to resurrect the fallen.

Overcome the power of the priests by ending their ceremony 0/1 (Lair of the Korlach)

High Priest Trelikin spawns 4 additional mobs for every 25% health lost. The adds are mezzable. High Priest Trelikin will heal himself but won't spawn anything extra if he heals past (say) 50% and is then damaged back to 50%. When the boss dies, all of the spawned NPCs remain and go back to the room with the dark mystical chest.

You have slain High Priest Trelikin!
High Priest Trelikin's corpse shrieks out before collapsing to the ground.

Gather the samples of the coral from the chest 0/1 (Lair of the Korlach)

This updates when you loot Enchanted Corathus Coral from the dark mystical chest.

Return to Widdlethorpe with the sample at once 0/1 (Stoneroot Falls)

Upon handing in the coral:

Widdlethorpe looks over the enchanted coral and commends you on a job well done.

You receive a Magical Corathus Coral, required for the next task "Learning the Power".



Rewards

Automatic Rewards
Melees: Gilded Ring
Casters: Faceted Nargilor Band

Possible Chest Loot
Bellows Visor
Drained Guantlets
Formed Coral Helm
Round Toe Boots
Unadorned Slayer Vambraces

Random Rare Zonewide Drop
Totem of Wretchedness Reward: Faceted Nargilor Band
Reward: Round Toe Boots
Reward: Gilded Ring
Reward: Bellows Visor
Reward: Drained Gauntlets
Reward: Magical Corathus Coral
Reward: Totem of Wretchedness
Reward: Formed Coral Helm
Reward: Unadorned Slayer Vambraces

Korlach Leviathan #2: Learning the Power (Normal): This group task is the second in a series of four (plus a raid) and begins with Widdlethorpe Gemfinder in the Stoneroot Falls at approximate location -65, -1200.

You say, 'Hail, Widdlethorpe Gemfinder'

Widdlethorpe Gemfinder says 'This coral is very powerful and can bend the mind of a tough enemy. We need to learn how the Shiliskin used the coral on the Korlach. Before we can fully understand the potential, we should [practice on something smaller]. If things go wrong it could mean the end for us.'

You say, 'We will practice on something smaller'

Widdlethorpe Gemfinder says 'I believe it's important that we try it on a Korlach. I want you to explore into the Korlach's lair and attempt to lull a young Korlach into obeying you. It will be dangerous though. Are you up for this [adventure]?'

You say, 'We are up for this adventure'

Whoever requests the task receives a "Magical Corathus Coral". NOTE: You can receive another one by saying "we will practice on something smaller" again.

You have been assigned the task 'Learning the Power'.

After further researching the coral we need to discover its potential power and learn how to control another mind with it. Adventure into the depths of the Korlach's lair and take control of a young Korlach.

The direction to the entry to your instanced zone(s) have been marked on your compass.



Find an entrance to Korlach's lair 0/1 (Stoneroot Falls)

The zone-in is underwater in the north part of Stoneroot Falls. The instance "Lair of the Korlach" consists primarily of underwater tunnels. There are AE spell traps and random see-invis mobs throughout the zone. Either mobs do NOT respawn, or they have a very long respawn timer.

It is recommended you clear as much as possible in the water because you'll have further witherans spawning on your way out.

Search for a young witheran deep inside the lair 0/1 (Lair of the Korlach)

The young witheran is located in the basilisk cavern. This step updates when someone steps on its spawnpoint. It sees invis and will aggro. Do NOT kill it.

Take control of the young witheran by using the coral 0/1 (Lair of the Korlach)

Do not try to cast when the young witheran is underwater and you are not (or vice versa) or the cast will fail. It's safest to attempt the cast out of the water in the left hand corner of the basilisk room.

When the young witheran is charmed, numerous witheran protectors, slashers, and devourers spawn between you and the zone-in (seems to be 12 spawns total in bunches of three).

Defend yourselfs from the witheran Protectors 0/4 (Lair of the Korlach)

Head back towards the zone-in, killing the witheran protectors in your way. Once four of them are dead, a dark mystical chest spawns at the zone-in with loot. Zone out after looting to complete the task and receive individual rewards.

Return to Widdlethorpe with the knowledge of the powers 0/1 (Stoneroot Falls)

You say, 'Hail, Widdlethorpe Gemfinder'

Your task 'Learning the Power' has been updated.

You have discovered the power of the coral. Speak with Widdlethorpe to further investigate the mystery of the Korlach.



Rewards

Automatic Rewards
Melees: Earring of Wretchedness
Casters: Earring of Bitterness

Possible Chest Loot
Bracer of the Lair
Chain Seascale Boots
Molded Plate Arms
Phosphorescent Wovenweed Leggings
Witheran Bone Crown

Random Rare Zonewide Drop
Ring of Dissipation Reward: Molded Plate Arms
Reward: Earring of Wretchedness
Reward: Earring of Bitterness
Reward: Chain Seascale Boots
Reward: Witheran Bone Crown
Reward: Phosphorescent Wovenweed Leggings
Reward: Bracer of the Lair
Reward: Ring of Dissipation

Korlach Leviathan #3: Discovering the Secret (Normal): This group task is the third in a series of four (plus a raid) and begins with Widdlethorpe Gemfinder in the Stoneroot Falls at approximate location -65, -1200.

You say, 'Hail, Widdlethorpe Gemfinder'

Widdlethorpe Gemfinder says 'Just as I expected. You were able to take control of a Korlach with the power of this coral. We need to [move forward] with our research.'

You say, 'Move forward?'

Widdlethorpe Gemfinder says 'We need to learn as much as we can about the creatures in the Korlach's lair. By exploring the lair we can gain valuable knowledge of the Korlach. Do you want to [explore the lair] again _____?'

You say, 'I will explore the lair.'

You have been assigned the task 'Discovering the Secret'.

The direction to the entry to your instanced zone(s) have been marked on your compass.



Find an entrance to the Korlach's Lair 0/1 (Stoneroot Falls)

To learn more about the Korlach's Lair you need to examine the creatures that inhabit the area. You need to enter the lair and collect a few samples from the different creatures that roam the lair.

Collect a few samples of witheran skin 0/4 (Lair of the Korlach)
Collect a few samples of Basilisk tongues 0/4 (Lair of the Korlach)
Collect a few samples of the witheran feeder gut 0/4 (Lair of the Korlach)

These items drop with decent frequency from mobs in the zone. Make sure to loot all corpses because mobs in the instance do not respawn.

Once you've collected all 12 items, the dark mystical chest in the Basilisk cavern can be opened. It contains one item of loot (listed below).

Deliver the samples of witheran skin to Widdlethorpe 0/4 (Stoneroot Falls)
Deliver the samples of basilisk tongues to Widdlethorpe 0/4 (Stoneroot Falls)
Deliver the samples of Witheran feeder gut to Widdlethorpe 0/4 (Stoneroot Falls)

Excellent work on collecting those lair samples for Widdlethorpe. Speak with him to learn more about the mystery of the Korlach Beast.



Rewards

Automatic Rewards
Melee/hybrid: Barnacle Encrusted Stud
Caster/priest: Earring of Control

Possible Chest Loot
Slain Guardian Boots
Steadfast Bracer
Treated Seaweed Helm
Trelikin's Ritual Sleeves
Undine Scale Gloves

Random Rare Zonewide Drop
Braided Tassel Sporran Reward: Undine Scale Gloves
Reward: Barnacle Encrusted Stud
Reward: Earring of Control
Reward: Slain Guardian Boots
Reward: Braided Tassel Sporran
Reward: Steadfast Bracer
Reward: Treated Seaweed Helm
Reward: Trelikin's Ritual Sleeves

Korlach Leviathan #4: Taking Control (Normal): This group task is the fourth in a series of four (following this series is a raid task) and begins with Widdlethorpe Gemfinder in the Stoneroot Falls at approximate location -65, -1200.

You say, 'Hail, Widdlethorpe Gemfinder'

Widdlethorpe Gemfinder says 'After examining these samples you brought me... they tell me that the water down there is saline. Do you know [what that means]?'

You say, 'What does it mean?'

Widdlethorpe Gemfinder says 'It means that the water in his lair could be connected to a large body of water on Norrath. Every good gnome researcher has seen water like this before from the bottom of Lake Rathetear. If that is true the possibilities of the Korlach being used elsewhere... Holy Sprockets _____! We need to [prevent] what could be a massive destruction elsewhere.'

You say, 'How can we prevent it?'

Widdlethorpe Gemfinder says 'If someone has control of the Korlach's mind, they could mount an attack using him. The devastation that he has caused here would be seen elsewhere. We first need to figure out who or what evil is behind all of this and we need to end their control over the Korlach. Are you [prepared] to do this dangerous deed _____?'

You say, 'I am prepared'

You have been assigned the task 'Taking Control'.

Enter the lair of the Korlach and search for answers about who has been controlling the beast. You must find the answers and put a stop to them.

The direction to the entry to your instanced zone(s) have been marked on your compass.



Find an entrance to the Korlach's Lair 0/1 (Stoneroot Falls)

Search for what is Controlling the Korlach 0/1 (Lair of the Korlach)

Break the hold that the Drachnids have on the Korlach 0/1 (Lair of the Korlach)

Kill trash mobs en route to the named drachnid, Chancellor Prellius. Once you find Prellius, go and hail the red-con, scowling non-KOS witheran you encountered on the way to him (Vision of the witheran Beast).

Next, kill Chancellor Prellius, a straight melee mob who hits for ~2,700.

Once you get him to 80% Life, he will heal to 100%.

Then once you get him to 60% Life, he will heal to 100%.

Then once you get him to 40% Life, he will heal to 100%.

Then once you get him to 20% Life, he will heal to 100%.

Then once you get him to 0% Life, he will heal to 50%.

From there, you can finish him off.

Speak with Widdlethorpe and report your findings 0/1 (Stoneroot Falls)

You say, 'Hail, Widdlethorpe Gemfinder'

Your task 'Taking Control' has been updated.

Your discovery of who was behind the controlling of the Korlach is very important information. Speak with Widdlethope at once for further instructions!

Hailing him again leads into the Korlach raid.



Rewards

Automatic Rewards
Melees - Ring of the Sleeping Leviathan
Casters - Ring of Travail

Possible Named Loot
Clasped Chain Boots
Etched Burgonet
Taut Woven Leggings
Unearthly Slayer Sleeves
Woven Bracer of Despondency

Random Rare Zonewide Drop
Mask of Vanishing Reward: Mask of Vanishing
Reward: Ring of the Sleeping Leviathan
Reward: Ring of Travail
Reward: Woven Bracer of Despondency
Reward: Unearthly Slayer Sleeves
Reward: Taut Woven Leggings
Reward: Etched Burgonet
Reward: Clasped Chain Boots

Raid Task: Korlach, the Deep Leviathan (Normal): This raid task begins with Widdlethorpe Gemfinder in the Stoneroot Falls at approximate location -65, -1200. You require a minimum of 6 and a maximum of 54 in your raid.

Before you can request this task you must complete Widdlethorpe's four group tasks.

You say, 'Hail, Widdlethorpe Gemfinder'

Widdlethorpe Gemfinder says 'Oh no, no, no! This is disastrous! I only meant for you to stop the drachnids from controlling the Korlach not for you to wake it up! The devastation I spoke of could still happen but without any rhyme or reason to it. I need your help [one last time] in this endeavor.'

You say, 'I'll help one last time'

Widdlethorpe Gemfinder says 'Good, good. I think it may be difficult to actually kill the beast, but I have been studying the coral sample you brought to me and believe I have found the secret to using it to put the Korlach back to sleep. Here, I have enchanted this piece for you to use. Take a look at it and let me know when you're [ready to embark.]'

You say, 'We're ready to embark'

Widdlethorpe Gemfinder says 'Excellent, make sure you do not lose that coral, it will be critical to your mission. Do all that you can to put the Korlach back to sleep, and at all costs do not awaken it again once it's asleep! Once it has been subdued we may all rest easy once again.'

You have been assigned the task 'Korlach, the Deep Leviathan'.

Return the Korlach to its slumber as quickly as possible. Every moment it remains awake places all of us in grave peril.

You receive a "Glowing Chunk of Corathus Coral" with effect Jarzarrad's Rune on it.



Sneak back into the Korlach's lair 0/1 (Stoneroot Falls)

The instance is located on your compass.

Your task 'Korlach, the Deep Leviathan' has been updated.
LOADING, PLEASE WAIT...
You have entered Lair of the Korlach.

Engage the Korlach 0/1 (Lair of the Korlach)

Clear your way through to the Leviathan's cavern (in previous tasks it is occupied by numerous basilisks, but in this instance it's just Korlach and some young witherans).

Bring the Korlach back under control 0/1 (Lair of the Korlach)

Korlach, the Deep Leviathan, hits for a max ~3,000 (unshielded) and flurries. It has a hatelist-based AE (called what?) that removes levitate spells. It can be slowed. Keep in mind if Korlach is underwater, you must also be underwater to cast spells on it. If it's above water level, you must be above water to cast on it.

At roughly 80, 60, 40 and 20%, you will see this emote:

The Korlach abandons its mental defenses and concentrates on healing.

...followed by:

The Korlach begins to reestablish its mental defenses.

In this timeframe you need to land "Jarzarrad's Rune" on the Leviathan. NOTE: The click effect cast time is the same amount of time you have to successfully land it, so you'll have to be mindful of cast timing.

If it fails to land in that window, you see:

Korlach, the Deep Leviathan does not seem to be affected by the enchantment.

...and get a single add (difficulty on par with trash mobs in the zone).

If you are succesful with the click, you will see:

The Korlach abandons its mental defenses and concentrates on healing.

The Korlach seems distracted for a moment as it tries to shake off the enchantments.

The Korlach abandons its mental defenses and concentrates on healing.

The Korlach suddenly calms as its eyes glaze over.

At this point Korlach becomes mezzed (and dispells all his buffs) and you get a bunch of adds (6-10 of them, each hit for ~900 and have low hps). When the Korlach wakes up:

The Korlach looks disoriented for a moment as it comes out of its daze, but quickly resumes the attack.

When you put him to sleep at the 20% mark, you win. Adds do NOT despawn.



Rewards

A chest spawns after winning. In it are: 0-1 Discordant Stone + 2 Glowing Runes + 3 items from this list:

Ancient Wristband of Woven Moss
Blackened Witheran Hide Bracer
Cursed Cord of Mortals
Engraved Nargilor Wristguard
Imbued Shoulderguards of the Leviathan
Orb of Dark Water
Shining Longbow of the Leviathan
Tattered Nargilor-Studded Belt
Torn Deathshed Cloak
Twisted Bracer of Control
Witheran Scale Mask Reward: Glowing Shadowspine Rune
Reward: Discordant Stone
Reward: Ancient Wristband of Woven Moss
Reward: Torn Deathshed Cloak
Reward: Twisted Bracer of Control
Reward: Witheran Scale Mask
Reward: Tattered Nargilor-Studded Belt
Reward: Orb of Dark Water
Reward: Engraved Nargilor Wristguard
Reward: Cursed Cord of Mortals
Reward: Cord of Nine Lives
Reward: Shining Longbow of the Leviathan
Reward: Imbued Shoulderguards of the Leviathan
Reward: Cord of Seven Lives
Reward: Cord of Three Lives
Reward: Blackened Witheran Hide Bracer
Reward: Cord of Regrowth
Reward: Cord of Renewal
Reward: Cord of the Reborn
Reward: Cord of Death's Door
Reward: Cord of Deathstay

Sabotage! (Normal): This task begins with Calisar in the Stoneroot Falls. He is located at 845, -1800, 8.

For your map file:
P 1800.0988, -845.6822, 5.3302, 0, 0, 0, 2, Calisar

You say, 'Hail, Calisar'

Calisar says 'Were you sent by the priests?' he glares suspiciously at you, 'I think not, but no matter. I have important work to do and you look like the sort of person I wouldn't feel bad about sacrif. . .having help in my [work].'

You say, 'What work?'

Calisar says 'Our priests have been developing a magical dampening stone designed to weaken the spells and enchantments used by the drachnids. Unfortunately these stones are currently only effective if they can be placed at the [source] of the drachnid magic.'

You say, 'Where is the source?'

Calisar says 'The stones that I have at the moment need to be placed in the summoning altars of the drachnids. Those altars are used to summon the throngs of expendable drachnids that are sent into battle as fodder. If we can weaken those forces enough, the drachnids may have to rethink their tactics. If you think you could [accomplish] this, I'll give you a few stones to plant.'

You say, 'I think I can accomplish this.'

Calisar says 'I can give you four dampening stones to start with. Make sure you get them placed correctly. If you lose any let me know and I'll see if I can find [more] for you.'

4 x A Dampening Stone appear on your cursor, and a task window appears:

Speak with Sintal nearby. He should have a bit more information for you regarding the summoning altars, and may be able to help you sneak into the Hive.

There are three versions of this task: Low-level (for those 67 and below), normal and hard. The only difference between them is the quality of loot and difficulty of mobs.



(Task steps needed.)

Speak with Sintal to enter the instance. He is found at location 750, -1650, 8.

For map file:
P 1650.3219, -749.9072, 8.2975, 0, 0, 0, 2, Sintal

You say, 'Hail, Sintal'

Sintal says 'Hmph, Calisar said he was sending help, but I didn't think he'd send one of your ilk. Very well then, let us get down to business. The summoning altars are rumored to be kept in the four sections of the hive buried in the cavern wall. You would do well to start your search there. I can help you [enter] the hive, but I must not be revealed to the drachnids.'

Your task 'Sabotage!' has been updated.

You say, 'Help us enter'

Sintal says 'I have been able to develop a teleportation spell that allows me to reach the bridges outside the cavern wall of the hive. I can take you each up there individually and help you return again once you've completed your work. Let me know when you are each [ready] and I will transport you.'

You say, 'We are ready'

Sintal says 'Keep your guard up when you arrive. You never know what could be waiting for you there.'

LOADING, PLEASE WAIT...
You have entered The Hive.

Find Sintal inside The Hive.

You say, 'Hail, Sintal'

Sintal says 'Ready to run away, eh? Well I can't say that I'm surprised. I don't think anyone deserves to be captured by the drachnids so I can help you [leave] whenever you're ready.'

During the mission you will see the following emote every 2-3 minutes:

A low chanting can be heard for just a moment before suddenly going silent.

When this emote goes off, a summoned minion spawns on top of one of the four altars. Undead minions may also spawn, and see invisibility. Drachnid Ritualists guard each of the altars.

Place the four stones on the four altars (locations and descriptions needed) and find Sintal again..

You say, 'Hail, Sintal'

Sintal says 'All done are you? I must admit to being impressed. I had expected the drachnids to truss you up quickly and use you as breeding fodder. At any rate thank you for your help with this, there should be a drastic effect on the drachnid armies because of this. Here's payment for your services, take it and let me know when you're ready and I'll take you all [out of here].'

You say, 'Get us out of here'

Your task 'Sabotage!' has been updated.

Excellent work, I've already heard reports about the drachnid forces being less effective. Hopefully we can use this opportunity to begin rebuilding the Shiliskin Empire once again.

You gain experience!!



A chest spawns with loot after you hail Sintal.

Loot from this task:

Automatic Rewards
Normal (low level) - Melee: ? ? ?
Normal (low level) - Caster: Drachnid Collective Earring
Normal - Caster: Hivegrime Stone of Gracefulness
Normal - Melee: Hivegrime Stone of Swiftness
Hard - Caster: Dripping Grimcoat Earring
Hard - Melee: Drachnid Exoskeleton Fragment

Low Level Chest Loot
Hardened Drachnid Chitin Boots
Molted Drachnid Chitin Helmet
Soothing Cocoon Silk
Voodoo Wand

Normal Chest Loot
Blood Rage Voodoo Doll
Bloodforged Earring
Cocoon Skin Band
Stumpy's Stomp Boots
Tempered Hive Bracelet

Hard Chest Loot
Crystalline Webbing of Avoidance
Crystalline Webbing of Gracefulness
Drachnid Candle
Molted Drachnid Chitin Pants
Silk Handled Hammer

Random Zonewide Rare Drops
Hard - ? ? ?
Normal - ? ? ? Reward: Dripping Grimcoat Earring
Reward: Stumpy's Stomp Boots
Reward: Cocoon Skin Band
Reward: Drachnid Candle
Reward: Silk Handled Hammer
Reward: Crystalline Webbing of Avoidance
Reward: Crystalline Webbing of Gracefulness
Reward: Molted Drachnid Chitin Pants
Reward: Hivegrime Stone of Gracefulness
Reward: Hivegrime Stone of Swiftness
Reward: Drachnid Exoskeleton Fragment
Reward: Hardened Drachnid Chitin Boots
Reward: Voodoo Wand
Reward: Soothing Cocoon Silk
Reward: Blood Rage Voodoo Doll
Reward: Molted Drachnid Chitin Helmet
Reward: Drachnid Collective Earring
Reward: Tempered Hive Bracelet
Reward: Bloodforged Earring

The Accursed Book (Incomplete): This group monster mission begins with Fihtzen in the Stoneroot Falls (location?) in the norheast part of the zone.

You say, 'Hail, Fihtzen'

Fihtzen says 'Ah, you are one who walks in the light. My kind are wary of you newcomers. They have never been very tolerant and have been less so since the fall of [Illsalin].'

You say, 'What is Illsalin?'

Fihtzen says 'Illsalin fell to the treachery of the drachnids many years ago. I suppose it's not fair to say it fell to them, since they never had control of the city, but the city is no longer in the hands of my people either. As you may know it is now the residence of the [undead].'

You say, 'What undead?'

Fihtzen says 'Many years ago, during the War of the Four Crests, the art of necromancy saw a sharp rise in use. This came about due to the efforts and advice of a sage known as Bodrak. He was a charismatic shiliskin and quickly gained the ear of Emperor Draygun. He offered the emperor his [advice] and knowledge.'

You say, 'What was his advice?'

Fihtzen says 'Bodrak championed the cause of learning the necromantic magic of the drachnids and then using it against them. Draygun followed this advice and began to study necromancy intensely. To further this cause he founded a school dedicated to teaching and researching drachnid necromancy. It was shortly after this that Bodrak [disappeared].'

You say, 'He disappeared?'

Fihtzen says 'He didn't exactly disappear, we discovered his skin in a crumpled pile along the shore of the lake. The common belief is that he was assassinated by drachnids who left his skin as a sign of his death, though I have begun to suspect this interpretation of the events is wrong and I'm developing my own [theory].'

You say, 'What is your theory?'

Fihtzen says 'In order to understand my theory you must first hear more of the history of my race. It was shortly after Bodrak's disappearance that the unthinkable happened. Our priests somehow lost control of the Korlach leviathan in the lake and it turned its wrath upon our [stronghold] of Illsalin.'

You say, 'What stronghold?'

Fihtzen says 'During its rampage, the Korlach destroyed large sections of the city and caused irreparable damage to the defenses. The drachnid forces must have been watching this because it was that moment they chose to attack. Seeing the tide of drachnids flowing towards the city, Draygun turned to his [last resort].'

You say, 'What was his last resort?'

Fihtzen says 'Several years earlier one of our raids on the drachnid hive had yielded a powerful spell book, called Shadow Spine. The book was magically bound and so had not been opened at the time of the drachnid attack. Draygun focused his power on the book and managed to open it. The moment the book opened the city was [changed].'

You say, 'How was it changed?'

Fihtzen says 'Opening the book apparently triggered a massive curse. It doomed all of the beings in the city to a life of undeath. Draygun, through his power as a necromancer, was able to raise himself up as lich and took control of the city and the undead within. This is what is known. What I am interested in currently is the [origin] of Shadow Spine.'

You say, 'The origin?'

Fihtzen says 'It is my theory that the raiders who obtained the book knew more about its origins than we realized. I have since acquired samples of deathshed mushrooms that grow upon the graves of these raiders. Using the magic of these mushrooms, I hope to be able to look back through time and watch the raiders in their attack on the Hive. If you are [interested], I have enough to allow others a glimpse as well.'

You say, 'I am interested.'

Fihtzen says 'Allow me a few moments to prepare the flowers. When you are [ready] to begin let me know. I warn you though, this experience may be disorienting and is by no means safe.'

You have been assigned the task 'The Accursed Book'.

You play a Shiliskin, and have class choices of Cleric, Warrior, and Wizard.



Sneak into the hive through the hidden cave 0/1 (Stoneroot Falls)

You'll be told to say 'ready' to Fihtzen, but this step updates when you zone in manually (it'll be marked on your compass -- near the regular Hive entrance).

Search for the summoning chamber 0/1 (The Hive)

The raiders claimed they obtained the book from a necromancer inside the hive. If the stories hold true, he was attempting to raise a large amount of undead for an assault on the shiliskin people. Search out this necromancer, but be wary of any minions he may have already summoned.

The summoning chamber is located in the first building you come upon. Go upstairs. You'll have to clear his room of normal mobs before speaking with him.

Kalthis, the Betrayer says 'Welcome to my chambers foolish raiders. Please come into my room and speak with me for a time. I so rarely get visitors that I would enjoy the conversation before I kill you. For the moment it's perfectly safe for you to enter, my friends here won't harm you unless ordered to do so.'

Slay Kalthis and his minions 0/1 (The Hive)

This must be the necromancer! Destroy him and his minions before he can create more.

You say, 'Hail, Kalthis, the Betrayer'

Kalthis, the Betrayer says 'Greetings pathetic shiliskin. Your people must be thinking highly of themselves to send a raiding party this deep into our lair. Do you truly think you have any [chance] of escaping here with your life?'

You say, 'We've got a chance'

Kalthis, the Betrayer says 'We shall see. For now let us see what sort of amusement you can provide me. Are you even strong enough to defeat my weakest minions?'

(More dialogues; information needed.)

? ? ?

? ? ?

(What are the last two steps?)

(How are rewards obtained? A named? A chest?)



Possible item rewards are Rusted Ring of the Accursed and Elder Tome of Cursed Writings.

Rusted Ring of the Accursed transmutes to:
??? (level 1-10)
??? (level 11-20)
??? (level 21-30)
??? (level 31-40)
??? (level 41-50)
??? (level 51-60)
Rancid Ring of the Accused (level 61-70)

Elder Tome of Cursed Writings transmutes to:
??? (level 1-10)
??? (level 11-20)
??? (level 21-30)
??? (level 31-40)
??? (level 41-50)
??? (level 51-60)
Spellbook of Mystery (level 61-70) Reward: Rancid Ring of the Accursed
Reward: Rusted Ring of the Accursed
Reward: Spellbook of Mystery

The Search for Savil (Unsolved): Researcher Briznek may be found at +400, -580.

You say, 'Hail, Briznek'

Researcher Briznek says 'Targeting ______ and computing computing computing. . . My information tells me that you are not a threat to me. I am Briznek I have been researching the area. I used to have an assistant but I seem to have lost him some time ago. I miss his company; he was a good [assistant].'

You say, 'Assistant?'

Researcher Briznek says 'Savil has been with me for awhile now. We worked well together and he was very loyal. With him gone, progress has been slow. Computing computing computing. . . What a great idea! Would you be [willing to help me] with my research until Savil returns?'

You say, 'I am willing to help you.'

Researcher Briznek says 'Compute compute compute. . . Target ______ is willing to help. . . I need a few materials collected from the area so that I can continue my research. It will require traveling into the more dangerous areas of Stoneroot Falls. I need [witheran glands], [damaged shiliskin bone chips], [cracked basilisk tails] and some [medium quality snake skins]. If you can [keep an eye out for Savil] while you're gathering these materials, tell him that I have been waiting for his return.'

You say, 'I will keep an eye out for Savil.'

You have been assigned the task 'The Search for Savil'.

Search for clues and find Assistant Savil (There is a trackable "Assistant Savil's Corpse" in zone ...couldn't get to him due to see invis and agro...will try again later)
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Need missing task stage headers and descriptions, faction hits if any, hand-in dialogues, quest rewards, etc.