Last updated: Wed Mar 27 05:00:29 2024

Quests for Qeynos Hills

Bear Hide Armor (Normal): Chanda Miller makes bear hide armor. The better the piece, the more faction you need to get it.

You say, 'Hail, Chanda Miller'

Chanda Miller says, 'Um... I do not know you. Please, um... Leave me be.'

You say, 'Your brother sent me'

Chanda Miller says 'Oh... Hello. My name is Chanda. Elina is your name? That's a nice name. My [brother] sent you to talk to me? You must want some bear... um... [clothes].'

You say, 'Clothes?'

Chanda Miller says 'I um... know how to make... Um... [cloaks] and [boots]. Oh yes! And belts! I love to make bear skin belts! Um... I really like [belts]. My [brother] says I have to start charging gold for my stuff, though...'

You say, 'Belts?'

Chanda Miller says 'Oh, yes, I like making belts! They are easy! All I need is a bear skin and 5 gold pieces. The bear skin doesn't have to be that great but don't bring me a ruined one. The gold was my brother's idea... sorry.'

Upon hand-in:

Chanda Miller says 'Oh... I see... But um... I still need the other thing before I can make anything for you... sorry.'
Chanda Miller says 'Great. Oh, here, now I can make the... um... ok... here. Yes... good. I love making bear skin belts! Here you go. I hope you like it.'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!!

You say, 'Boots?'

Chanda Miller says 'I know how to make boots. Um... I don't like them as much as belts. They are harder to make. You have to get me a medium quality bear skin and give me 15 gold pieces if you want some bear boots. They are really good, though. At least that is what Baobob tells me.'

Upon hand-in:

Chanda Miller says 'Oh... I see... But um... I still need the other thing before I can make anything for you... sorry.'
Chanda Miller says 'Oh good... good! I... um... can make... Oh great. Here you go. I hope you like it. I always um... try my best. Tell your um... friends where you got your bear things!'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!!

You say, 'Cloaks?'

Chanda Miller says 'I... um... can make... um... a good cloak for you. You have to get me a bear skin of high quality and my brother says I should not make them unless you also give me 21 gold pieces. I used to give them away but [Baobob] got mad at me so I don't do that any more.'

Upon hand-in:

Chanda Miller says 'Oh... I see... But um... I still need the other thing before I can make anything for you... sorry.'
Chanda Miller says 'Oh, good! I can make you a nice new cloak now. Here. Here. Oh, this... It is a good one. Nice bear fur. Here you go!'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!! Reward: Bear-Hide Belt
Reward: Bear-Hide Boots
Reward: Bear-Hide Cape

Gnoll Invasion Plans (Normal): You say, 'Hail, Rilca Leafrunner'

Rilca Leafrunner says 'Well, it seems that you have something of importance that you wish to speak to me about? No? Then perhaps you can do something [for me].'

You say, 'What can I do for you?'

Rilca Leafrunner says 'Well I need some information. It appears that some gnolls are planning an [invasion] of Surefall. I believe there are some gnoll couriers that are running information. If you could bring me their marching orders, invasion plans, area maps, and their encryption key. Your best chance to catch a courier is probably inside Blackburrow.'

You say, 'What invasion?'

Rilca Leafrunner says 'Apparently they've heard of our plans to reopen the entrance to Jaggedpine inside Surefall. It seems they believe the think they have a chance to stop us. While most of us have little concern about a gnoll invasion force the information you provide would be of great assistance.'

Give her the marching orders, invasion plans, area maps and encryption key. They drop in Blackburrow.

Rilca Leafrunner takes a look at the documents you handed her and smiles. 'This is exactly what we needed. We'll be better prepared if the gnolls are foolish enough to actually attack. I hope you are willing to assist us in the defense of Surefall. Should you choose to aid us, this club will serve you well.'

You gain experience!!

Need faction required to start quest. Reward: Club of Gnoll Bashing

Rat Ear Pie (Normal): Rephas is a crazed hermit who lives near the lake in the Qeynos Hills (northwest corner of the zone), with a penchant for rat ears...

You say, 'Hail, Rephas'

Rephas says 'Aagggh...Get away from here.. Go, run.. Far away.. Or I shall call [Karana's] wrath upon you!'

You say, 'Who is Karana?'

Rephas says 'Heh! Ignorant one! Begone, and take your stupidity with you!'

He doesn't have much to say about rat ears (he may if your faction is better), but if you give him the regular Rat Ears (common drop from rats), he'll give you an item called Grilled Rat Ears (edible and stackable).

Rephas says 'Ahh yes... These are a little small, but still some good eating, if you know how to cook 'em of course... Here ya go, enjoy and may Karana keep your fields lush and green.'
Your faction standing with Arcane Scientists has been adjusted by 5.
Your faction standing with Knights of Truth has been adjusted by 1.
Your faction standing with Opal Dark Briar has been adjusted by -1.
Your faction standing with The Freeport Militia has been adjusted by -1.
You gain experience!!

If you give the Grilled Rat Ears back to him, you receive a minor item, faction, and experience.

Rephas says 'Wha?... Ah, I guess it's a bit of an acquired taste... Oh well, your loss... Here, take this... They ain't no ears, but it's the least I could do... And if ya find any more rat ears, good ol' Rephas here will be glad to take 'em off your hands for ya!'
Your faction standing with Arcane Scientists has been adjusted by 5.
Your faction standing with Knights of Truth has been adjusted by 1.
Your faction standing with Opal Dark Briar has been adjusted by -1.
Your faction standing with The Freeport Militia has been adjusted by -1.
You gain experience!!

If you give him 3 Giant Rat Ears, you receive a recipe for Rat Ear Pie (Giant Rat Ears + Baking Spirits + Cup of Four in a mixing bowl). The Rat Ear Pie is used in the Paw of Oppola quest.

Rephas says 'Hey... wow... Now THESE are some good, meaty ears... These will make one great rat ear pie... Tell ya what, kid... bring me a few more o' these beauties, and I'll give you my secret recipe for cooking 'em.'
Rephas says 'Hey... wow... Now THESE are some good, meaty ears... These will make one great rat ear pie... Tell ya what, kid... bring me a few more o' these beauties, and I'll give you my secret recipe for cooking 'em.'
Rephas says 'Wow!... How big was the dang varmint that these come off of?! Bigger'n a ol' grizzly, I bet! You've earned this, my friend! It's my own secret recipe for rat ear pie... sure is tasty, easy to make, and keeps your belly full while you're running about in the hills and such. Take care, and may Karana keep your path clear and our lakes full.'
Your faction standing with Arcane Scientists has been adjusted by 5.
Your faction standing with Knights of Truth has been adjusted by 1.
Your faction standing with Opal Dark Briar has been adjusted by -1.
Your faction standing with The Freeport Militia has been adjusted by -1.
You gain experience!!
Reward: Tattered Cloth Sandal
Reward: Spell: True North
Reward: Spell: Lull
Reward: Spell: Weaken
Reward: Fish Scales
Reward: Rat Ear Pie
Reward: Grilled Rat Ears

Sleeping on the Job (Normal): The levels (and abilities?) of the mobs listed in this quest will scale with the party's average level. The rewards similarly scale.

Find Guard Freklin in the Qeynos Hills under a tree at +590, +815 (due north from the PoK book in North Qeynos. He /cons indifferent to dark races as well.


You say, 'Hail, Guard Freklin'

Guard Freklin says 'Hail ______, well met. So what brings you out to this area of the hills, I know [the reason] I am stuck out here.'

You say, 'What is the reason?'

Guard Freklin says 'Well, the corporal sort of found me napping once . . . just once. Was a bit odd too. I was patrolling when this strange little gnome stopped to talk to me. He gave me a little box of powder and said if I powdered my nose with the stuff that I'd stay awake for days. I tried it and the next thing I know I'm snoozing while the corporal is yelling in my ear. I was going to use it again in case I did it wrong. Maybe you could [try] it too just to see if I was unlucky? Truth be told, I had a rather peculiar dream . . .'

You say, 'I will try it.'

This brings up a Task window offering the task "Sleeping on the Job." You also receive Gnomish Wakening Powder, which identifies as "Rub this powder on your nose to stay awake." All members of the party can say "I will try it" to receive their own powder. [Watch out, kids, it's a slippery slope.]

You have been assigned the task 'Sleeping On the Job'.

You have six hours to finish the task.

Guard Freklin says 'Hmm, my eyelids are getting heavy. . . I can close them for just a second.'

Put the powder in your inventory and right-click it.

You begin casting Gnomish Awakening Powder.
Your Gnomish Wakening Powder begins to glow.
The dusty powder sends your mind reeling.
LOADING, PLEASE WAIT...
You have entered North Qeynos: Sleeping on the Job.

The big letters on the screen just say that you're entering North Qeynos, but the chat window mentions that it's a special version for this task. In this special version, the PoK book doesn't work. You can cross the zone line back to Qeynos Hills, and possibly to South Qeynos, but once you do, the only way back into the instance is to go back to Guard Freklin, target him, and hail him. You'll get a message to the effect of, "You close your eyes as your attempts to wake Guard Freklin fail" and you'll end up back in the instance. Binding in the instance works as well, but be sure to rebind when the task is over.

There are many red-con injured guards and guard corpses laying around at low hit points, many labeled "Guard so-and-so`s Corpse." These include Guard Drath`s corpse at +340, +90; Guard Obyn`s corpse at +565, -110; Guard Buce`s corpse at +545, +215; Guard Gehnus` corpse at +25, +210; Guard Wefnin`s crospe [sic] at +215, +145; and Guard Aerryn`s crospe [sic] at +870, -60. You don't interact with the corpses. However, near you as you zone in is a group of downed guards, with Corporal Lancot sitting against the wall.

Step 1 of the task is to tell Corporal Lancot that Guard Freklin has been sleeping on the job again.


You say, 'Hail, Corporal Lancot'

Corporal Lancot says 'How could this have happened? There was no warning!'

You say, 'Guard Freklin is sleeping on the job again.'

Corporal Lancot says 'That good-for-nothing guard! I knew I shouldn't have trusted him with watching the gates. If we survive this [attack] I'm going to see that he is severely punished and permanently banished from Qeynos!'

You say, 'What attack?'

Corporal Lancot says 'Fippy and the rest of the Darkpaw clan rushed the gates of Qeynos and we were not ready for this attack. Put a stop to them and save the city!'

Your task 'Sleeping On the Job' has been updated.

The next step is to defeat two gnoll supply camps set up outside the city walls and recover the Bag of Supplies. There's a camp near the non-functioning PoK book, and the other camp is in the corresponding position on the east side of the newbie yard. Each has 1 x The Supply Supervisor and 2 x "a gnoll laborer." There are also pairs of "a gnoll guard" scattered around the yard (each standing around a downed Qeynos guard) (again, names/levels needed). The guards and laborers /conned dark blue to a level 18, and the supervisors /conned white.

Killing the gnolls yields the standard faction hits:


Your faction standing with Sabertooths of Blackburrow got worse.
Your faction standing with Guards of Qeynos got better.
Your faction standing with Silent Fist Clan got better.
Your faction standing with Jaggedpine Treefolk got better.
Your faction standing with Merchants of Qeynos got better.

The loot is typical Blackburrow gnoll loot (gnoll pelts, NO TRADE fangs, etc.), with no coins. You also get the occasional fine steel weapon.

The Supply Supervisor's corpse says 'Help! Our supply line is being cut off!'
--You have looted a Bag of Supplies.--

Clear both camps. The next step is to deliver the supplies to Corporal Lancot. Do that, and the next step is to win back the city gates.

As you approach the gates the sound of victory howls through the air.

There are four guards at the gates (two near the gate, one to either side). There are also 6 x "a gnoll archer" on the parapets who appear to be permarooted. At our level [18-19], they shot for about 15 plus a small flame dot (probably Flame Lick; I think the archers are Rangers). Kill the guards, then rush through the gate to complete that stage. Once you're inside the gate the archers can't shoot you, but there are two more guards just inside.

The next stage is to kill the six archers. Turn left just past the gate and go in the door. There are other gnolls inside; some of them are starting to be a level or so higher (including a burly gnoll just inside the door). Fight your way up the stairs inside the room, and then kill the archers. There are two in the room at the top of the stairs, two on the parapets, and two in the room at the other end of the parapets. All of them will shoot at you as you start clearing them out, but for the first pair the cleric should be able to stay out of sight of the other four. (Note: Their bows are heavy and sell for only a few gold, but the arrows stack and sell for 6gp each.)


a gnoll archer's corpse says 'Fippy RUN the gates have been breached. . .'

Next, you're told to kill four named gnolls. They may not spawn until the archers are down (can anyone confirm/refute?). At this point, you should be at the western end of the upstairs part of the gate building. One of the named is in the room to the south with some other gnolls (two total per room).

At our level, Holinix Darkpaw was red and hit for numbers into the 30s to 50s. He's not a caster but the archers will have put Skin Like Wood on him. The later mini-bosses were yellow to our bard after he dinged, so they're probably three levels above the original party average level.

Now proceed into the rest of Qeynos and start exploring. There are, of course, gnolls everywhere. Start by checking to the west, where you'll find gnoll traders in Galliway's Trading Post, gnoll fishermen by the pond, and gnoll bouncers in Crow's Pub, along with guards, burly gnolls, and shaman. You'll want to clear out the buildings as you go, else they'll occasionally aggro through the walls and train you, though some buildings (such as Crow's) you may be able to leave partially uncleared. The traders are rogues (I always suspected as much!), but they're not very good at it (backstab for 15). Guards and bouncers have a much bigger aggro radius than armorers, traders, etc. And as usual you need to watch whether a healer mob is assisting your target.

Clearing out Crow's Pub will net you one named: Djerr Darkpaw. (He might be hiding in the secret entrance to the Rogue's Guild.) Another named, Grarrax Darkpaw, is in the Monk Guild: fight your way through the guild building to the monk training yard, then follow the yard around to the downstairs room. He's a caster of some sort, probably a shaman. The last named, Kraxz Darkpaw, seemed to be in Ironforge's Estate, over to the east of the entrance area as you head toward the cleric guild. There are quite a few gnolls in that area and they tend to path through the buildings, so be careful here. (We got one nasty train when a gnoll on the Ironforge balcony noticed our puller and ran through the rooms to reach him.) By now you'll be fighting gnoll champions, who were yellow to us.

After you take down the last named, you hear a shout:


Fippy Darkpaw shouts 'GGGRRRRRR!!! Qeynos is mine you fools! You will never defeat me. I am too powerful!!! BBBBBAAAARRRKKKK!!!!!'

Fippy is in the cleric saucer. Note: He spawns only after you kill the four named; we had in fact searched the saucer and found it empty before we found the last named hiding in Crow's Pub. Fippy's a lot bigger than he used to be, too. Red, of course. He starts out alone in the saucer.

Fippy Darkpaw says 'You have trespassed long enough on Sabertooth land! Qeynos is ours now you fool!'

He actually doesn't hit very hard; no worse than the four named did. But he has a LOT of hits. I harm-touched him for 229 and it did maybe four percent? Still, we could've taken him down (we'd all dinged by then, so we were 19 cleric, 19 SK, 20 bard) except we began to get adds. Fippy spawns 2 x "a Darkpaw Brawler" at 75% health, 2 x "a Darkpaw High Priest" at 50% health, and 2 x "a Darkpaw Assassin" at 25% health, getting smaller each time he does so.

Fippy Darkpaw yaps loudly for help as the danger of losing North Qeynos gets bigger and Fippy Darkpaw gets smaller. . .
a Darkpaw Brawler says 'GGGGGRRRAAAAAA!!! Qeynos is our lands now!! You will die like the others!!! GRRRRR!!!'
a Darkpaw Brawler says 'GGGGGRRRAAAAAA!!! Qeynos is our lands now!! You will die like the others!!! GRRRRR!!!'

The bard tried to off-mezz the adds while we continued on Fippy, but that didn't work. Not only did we lose the bard's DPS, but eventually we got the next wave. Since I was staying on Fippy I didn't get a chance to /con the adds, but the bard says they were blue, so they were at most one level higher than the original party average. He also reported that Fippy himself cannot be mezzed.

Fippy Darkpaw says 'You have trespassed long enough on Sabertooth land! Qeynos is ours now you fool!'
Fippy Darkpaw yaps loudly for help as the danger of losing North Qeynos gets bigger and Fippy Darkpaw gets smaller. . .
a Darkpaw High Priest begins to cast a spell.
a Darkpaw High Priest says 'GGGGGRRRAAAAAA!!! Qeynos is our lands now!! You will die like the others!!! GRRRRR!!!'

After you've finished off the last of the adds, but before you've killed Fippy:

Fippy Darkpaw shouts 'I will never give up! Qeynos, someday you will be mine!'

After Fippy is dead, the next stage is to go back to Corporal Lancot and tell him Fippy has been stopped.

You say, 'Fippy has been stopped.'

Your task 'Sleeping On the Job' has been updated.

You have saved North Qeynos from the destruction of Fippy Darkpaw and his clan of gnolls. Consider yourself a hero this day and take this small bit of reward as a thank you.

"a dusty old chest" can spawn with additional loot.

You say, 'Hail, Corporal Lancot'

Corporal Lancot says 'Excellent work friends. You would make fine soldiers if I do say so myself. If you can do one more favor for the city of Qeynos. Please go wake up Guard Freklin.'

The final stage is to head back to the Qeynos Hills and wake Guard Freklin.

You say, 'Wake up.'

Guard Freklin says 'Huh. Hmmm, I wasn't sleeping. . . Really I just closed my eyes for a minute.'

There are some issues with getting the task to end. Hailing Guard Freklin sends you back into the instanced zone again. Saying the full phrase of "Wake up, Guard Freklin" might make the difference (we need confirmation).

In any event, it was a lot of fun to see North Qeynos in a, uh, different light. And especially as a dark elf, to be invited into the saucer of the Temple of Life!
Reward: Emerald Chip of Vigor
Reward: Grey Stone of Potency
Reward: Turquoise Stone of Insight
Reward: Girdle of Triumph
Reward: Earring of Resistance
Reward: Earring of Death's Ward

The Gnoll Slayer (Normal): Marton Sayer may be found in a cottage in Qeynos Hills at around /loc 1400, 300, 9.

You say, 'Hail, Marton Sayer'

Marton Sayer says, 'Welcome. Please stock up on provisions, especially if you are headed toward the lair of the vile gnolls. If so, I wish you much luck and many gnoll pelts! I also have knowledge of a [powerful dog]. I pray you do not encounter him.'

You say, 'What powerful dog?'

Marton Sayer says, 'I have encountered a gnoll who spoke the common tongue. He dared to call himself Lord Elgnub. He swore that some day we would cross paths and he would snatch my infant son Joseph from our home. He would stand no chance against me and the mighty [Gnoll Slayer].'

You say, 'What is Gnoll Slayer?'

Marton Sayer says, 'Gnoll Slayer is the mighty longsword which was passed down unto me through generations of Sayers. My days of battle are over, but I can still wield her with ferocity. The only thing more precious would be my son, Joseph Sayer. I would trade Gnoll Slayer only for him to be safe and sound at home.'

Marton's initial dialogue is slightly different if you speak to him while carrying the baby, after asking about the gnoll slayer you get:

Marton Sayer says, 'Gnoll Slayer is the mighty longsword which was passed down unto me through generations of Sayers. My days of battle are over, but I can still wield her with ferocity. The only thing more precious would be my son, [Joseph Sayer]. I would trade Gnoll Slayer only for him to be safe and sound at home.'

You say, 'Joseph Sayer'

Marton Sayer says, 'You speak of my son, Joseph Sayer. He is but an infant and is safe here with Mira and me... At least, I believe he is.'

Lord Elgnub can occasionally be found wandering around Blackburrow. Kill him and loot Baby Joseph Sayer, which you should bring back to Joseph.

Marton Sayer says, 'Baby Joseph! Look, Momma!! Baby Joseph has been rescued by this good adventurer!! That evil Lord Elgnub made good on his word and snatched my son from under our noses. You saved the day!! For this you shall wield 'Gnoll Slayer'!! Be aware of its [true potential].'

Your faction standing with Merchants of Qeynos has been adjusted by 20.
Your faction standing with Circle of Unseen Hands has been adjusted by -4.
Your faction standing with Antonius Bayle has been adjusted by 3.
Your faction standing with Coalition of Tradefolk has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 4.
You gain experience!!

You receive Gnoll Slayer (the intermediate version).

You say, 'What true potential?'

Marton Sayer says, 'The true potential of Gnoll Slayer is an enchantment which was once imbedded into a gnoll's eye which was placed into the hilt of the blade. The spell would help you fight off disease and call forth a wolf to fight beside you. Alas, the gnoll eye was stolen from the blade by a great, one-eyed, white gnoll. Along with the eye, the only book which explained how to return the enchantment was also stolen. I know not where this gnoll might be. If you can find the journal and the eye, return them with the Gnoll Slayer to me, for I have been searching for decades.'

Head to South Karana. Kill a one eyed gnoll (located in the northern part of the zone (/loc?) to loot a Gnoll's Eye. Kill a Lteth Val Scribe to loot a Journal of Greater Enchantment. Give the eye, journal, and intermediate Gnoll Slayer to Marton.

Marton Sayer says, 'The eye and the journal! What a great day! The Gnoll Slayer shall be returned to full strength because of you. Your service to Qeynos will not soon be forgotten.'
Your faction standing with Merchants of Qeynos has been adjusted by 200.
Your faction standing with Circle of Unseen Hands has been adjusted by -40.
Your faction standing with Antonius Bayle has been adjusted by 30.
Your faction standing with Coalition of Tradefolk has been adjusted by 20.
Your faction standing with Guards of Qeynos has been adjusted by 40.
You gain experience!!

You receive the final version of the Gnoll Slayer. Reward: Gnoll Slayer
Reward: Gnoll Slayer

The Undead (Unsolved): Find Niclaus Ressinn by the south wall of the Qeynos Hills.

You say, 'Hail, Niclaus Ressinn'

Niclaus Ressinn says 'Hail, _____. I am Niclaus Ressinn, loyal Paladin of Life. I am scouting the Qeynos Hills on orders from High Priestess Jahnda. We have received reports of undead prowling these hills of late.'

You say, 'Have you seen any undead?'

Niclaus Ressinn says 'I believe the undead prowl these hills at night. I have found the remains of several adventurers who obviously had the misfortune of running into some of Bertoxxulous' dark minions. One young human was still cluching this parchment in his cold, dead fist.'

You say, 'What parchment?'

Niclaus Ressinn says 'I believe it is from a spell book of some kind and I do not have a working knowledge of things arcane. Perhaps you could help? Take it. I am sure someone in Qeynos could decipher it. I must remain here to gather more evidence but please return to me with anything you discover.'

You receive a Torn Parchment.

(It is not known where this leads.)
Wolf Hide Armor (Normal): Baobob Miller says 'Hello, there. My name is Baobob Miller. My [sister] and I are the best tanners in all of Norrath. Wolves are my specialty. A nice wolf skin [garment] would be the perfect accessory to your stylish ensemble.'

You say, 'Garment?'

Baobob Miller says 'I make the finest wolf skin [boots], [cloaks], and [belts] in all of Antonica.'

You say, 'Belts?'

Baobob Miller says 'Belts are far more forgiving than cloaks or boots. A lesser quality pelt and 5 gold pieces would get you a nice wolf-hide belt.'

Upon hand-in:

Baobob Miller says 'Good work! Now have you the rest of what I require?'
Baobob Miller says 'I hate working with such low quality hides. They lack the sheen that makes a high quality pelt look so fine! Anyhow, here's your belt.'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!!

You say, 'Boots?'

Baobob Miller says 'If you can bring me a wolf skin of medium quality and pay me a fee of say... hmmm... for you... 15 gold pieces, I think I can make you a pair of boots that will make all of Qeynos envy you.'

Upon hand-in:

Baobob Miller says 'Good work! Now have you the rest of what I require?'
Baobob Miller says 'They are exquisite, if I do say so myself. Hope they fit.'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!!

You say, 'Cloaks?'

Baobob Miller says 'Yes! One of my wolf skin cloaks would go very well with your... eeerr... style... Ahem! Let's see... I think I can get you into one for 21 gold pieces, but, you have to provide the skin, and I make my cloaks with only the highest quality wolf skins.'

Upon hand-in:

Baobob Miller says 'Good work! Now have you the rest of what I require?'

Baobob Miller says 'Here ya go! That should keep ya nice and warm! Be sure to tell all the friends you're going to impress where you got this fine cloak. Although I am sure they probably have heard of me already.'
Your faction standing with Karana Residents has been adjusted by 2.
Your faction standing with Guards of Qeynos has been adjusted by 1.
Your faction standing with Priests of Life has been adjusted by 1.
Your faction standing with Knights of Thunder has been adjusted by 1.
You gain experience!! Reward: Wolf-Hide Belt
Reward: Wolf-Hide Boots
Reward: Wolf-Hide Cape