Last updated: Fri Feb 8 05:00:26 2019

Quests for Plane of Storms

Aiding Askr (Bastion of Thunder Access) (Normal): You must complete at least one Trial in the Plane of Justice in order to complete this quest.

Askr the Lost may be found in the caves near zone-in. He's in the last cave tending bar near the zone-out tree.

Askr the Lost judges you amiably -- what would you like your tombstone to say?

You say, 'Hail, Askr the Lost'

Askr looks up at you and when he does, you take note of the scraggly beard on his weather-worn face; the scent of ale permeates your senses and pushes you to look away slightly. In an apparent drunken stupor, Askr begins to speak with surprising clarity. 'Here to wash the windows and clean the flooring, are you? No? Well, you can't be much help then. And the likes of you obviously wouldn't be able to get rid of the massive problem we're having. Bah, says I. You can help me no more than any of these other vagrants. Leave me alone to my ale and my misery.'

He won't say anything else to you until you give him a Storm Giant Head. These drop randomly from any giant in the zone.

The drunken stupor that Askr had been in earlier appears to vanish in an instant; a glimmer of hope now flashes in the depths of his eyes. 'This is the head of a giant. . . a storm giant from outside the caves.' Askr ponders what this revelation could mean. He mutters to himself, 'If it is possible that someone has indeed bested a giant here in the planes, then perhaps it is possible. . .' He looks back at you very sternly and asks, 'Tell me now and be truthful, was it you who severed the head of this giant from his body?'

You say, 'It was me.'

Askr the Lost says 'Truly, I am amazed that someone of your caliber was able to do what I could not. I have been stuck in these desolate caves for so long, I had almost lost hope that I would ever find a way to get rid of those accursed giants. But you. . . you have been able to best at least one of them. It is reasonable to suggest that if you are able to dispatch one, you may be able to dispatch others. I need to know for sure if you are as capable an individual as it appears you are. This is very important, so are you paying attention?'

You say, 'Yes, I am paying attention.'

Askr the Lost says 'This place was once beautiful and serene, with the great Karana's showers falling day and night soothing the lands and the creatures that inhabit it. Alas, there was an invasion of a superior force -- the storm giants which you have encountered. They laid waste to the lands, burned down trees, and have caused so much havoc I don't even know what is to become of it. Originally, they came as one group and crossed the breadth of the land pillaging and plundering all that they could find. Over time, though, they grew apart and distinct factions grew around Mount Grenidor.' [continue]

You say, 'Continue.'

Askr the Lost says 'To the south of Grenidor lay Srerendi, Shores of the Lost and the Srerendi storm giants. Born of the ocean and the cool air, they lay claim to the shores and the plains inland as their own. To the west of Grenidor lay Krendic, Sands of Chaos and the Krendic storm giants. They have skin that is thick as dirt and blend in well with their surroundings. To the north of the great mount lay Kelek`Vor, the Forest of Tears and the Kelek`Vor storm giants. They are born of the wood and take great pleasure in seeing it used to their own purposes.' [continue]

You say, 'Continue.'

Askr the Lost says 'I must know if you are truly capable of defeating the storm giants that abound here. To do this, you must slay one of each of the three factions and return to me something specific to each tribe: from the Srerendi storm giants, return their shorn beard; from the Krendic storm giants, a piece of their rocky carcass; from the Kelek`Vor storm giants, the crest from their warrior garments. These three items will ensure that you indeed do have the ability to defeat the foul denizens that have seized control of these lands. When you have acquired the three of these items, seal them in this bag and return them to me, so that I know that you are indeed capable of fulfilling a hero's destiny.'

You receive Askr's Bag of Verity. You must fill the bag with a Storm Volaas Beard (random drop from ocean giants), Storm Taarid Bone (random drop from desert giants), and Storm Satuur Sash (random drop from forest giants). Combine these three items in the bag to craft Askr's Sealed Bag of Verity. Give this to Askr.

You have fashioned the items together to create something new!

Askr looks over the remnants of the storm giants in his hands then looks up at you with a glimmer of hope in his eyes. 'Then it's true! You have the means to push back the scourge of giants. . . you must go forth to the Bastion of Thunder and finish there what you have started here. It is imperative that you clear the forces of giants from the Bastion so that order can be restored to the thunderous reaches beyond.'
You have received a character flag!

You say, 'What Bastion of Thunder?'

Askr the Lost says 'To be honest, I cannot say that it is entirely possible, what with the ferocity of the giants and their reluctance to leave the lands they now inhabit. From what I do know, each of the Leaders of each tribe has one piece to allow entrance into the Bastion of Thunder. When two of these pieces are combined, they form an esoteric medallion that allows instant passage to the thunderous plains beyond. If you can find and seal two pieces of the medallion in this bag, I will be able to forge them into the medallion that will help you on your journey.'

You receive Askr's Bag of Verity again. You'll now need two Esoteric Medallions from different giant camps. The named giants in the Ocean, Desert and Forest camps drop these. They're all named the same (Esoteric Medallion), but identify as west, south and north. Any two will do, as long as they're from different camps. Combine the two in the bag to create an Esoteric Meld. Give this to Askr.

You have fashioned the items together to create something new!

The mystical medallion given to you by Askr settles around your neck and then disappears into nothingness. There is no call for alarm, for the medallion is now a part of your soul.

Askr the Lost says 'You have retrieved the pieces! You are well on your way to pushing forth on your quest to return balance to the plains of thunder. The most difficult part lies before you. . . deep in the heart of Mount Grenidor, there is a tempest that rages on eternally. It is there that you must present your medallion to the skies above to be transported to the citadel of thunderous might. Take the medallion and go forth, then deliver these storm giants to their creator!'

You have received a character flag!

You must now enter the Bastion of Thunder from the Plane of Storms (it's in the center area, with the Tempest Toads, and the tornado). Just put invisibility up and click on the small shrine in the middle. Once you do this, you'll be able to use the zoneline in Tranquility. The key will appear on your /keys as "Talisman of Thunderous Foyer."
Alternate Access: Plane of Tactics (Normal): Wembly the Forlorn is a rather crazy gnome (how can you tell?) who may be found at the back of the cave near the zone-in to the Plane of Storms.

You say, 'Hail, Wembly the Forlorn'

Wembly the Forlorn grumbles under his breath, 'Yes, yes, I see you there. No need for you to shout I can see you just fine! Now, what was I saying? Yes that's right... let me know when you are [done].'

You say, 'I am done.'

Wembly the Forlorn says 'Yes done! Weren't you paying attention? Once you've gathered all the pieces of the [key] bring it to me and I'll put them back together for you.'

You say, 'What key?'

Wembly the Forlorn says 'THE Key, you really are as thick skulled as you look. You [agree to help] me and you aren't even paying attention.'

You say, 'I agree to help.'

Wembly the Forlorn says 'You agree to help? Great! I haven't even told you what I needed yet, or why. It is very noble of you to offer me your assistance. I've been trapped here for a little too long, I washed up on the shore still [tied to the mast] of my ship. Wonder that I even survived the storm.'

You say, 'Why were you tied to the mast?'

Wembly the Forlorn says 'The Diaku Raiders, filthy sort if you ask me. I was out on a shipping run, when Diaku attacked, they pillaged all of my goods, then tied me to the mast and left me floating a sea. Then the storm came and ate my ship, and I woke up here, I swear that I saw some [Diaku] washed up on the shore with me.'

You say, 'What Diaku?'

Wembly the Forlorn says 'The Diaku that attacked me! Pay attention for Karana's sake! You appear to be the fighting sort. You can help me kill the Diaku at their source in [Drunder].'

You say, 'What is Drunder?'

Wembly the Forlorn says 'Drunder! The Fortress of Zek, the Zeks don't trust any one mortal to have free access to the fortress. The Diaku come and go in fours, and four parts are needed for entry. Of course they won't part with them easily. If you find four, and bring me four, I can make the four into one, and with one, you can get into Drunder without three more. Then, with your one, you can kill all of them. I would do it myself, but with my bad knee and all. . .'

  • Kill Diaku Raiders in the desert and obtain four "Quarter[s] of a Diaku Emblem" and bring them back to him.

    Rock storms that roam in the western desert area are placeholders for the Diaku Raiders.

    Completed Diaku Emblem has been added to your key ring.
    The /key text is: With your talisman, you may enter into Drunder as you were Diaku.
    Your group has had keys added to their keyrings!

    Wembly the Forlorn says 'What's this? Four pieces of a Diaku Emblem? Why ever would you give these to me? Well I think I can get them to fit back together. You know, while you have this, I would be quite happy if you would avenge the loss of my dear ship and kill every Diaku you find? Yes that would be very good indeed. Here is your key, and a key for all your companions as well.'

    Your faction standing with Askr the Lost has been adjusted by 5.
    Your faction standing with Storm Guardians has been adjusted by 5.
    You gain party experience!!

    You may now zone into Drunder, the Fortress of Zek (a.k.a. the Plane of Tactics) for experience only. Reward: Completed Diaku Emblem

    Save Relv's Forest (Normal): Find Relv the Mysterious at +2200, +1600 in the forest area of Plane of Storms.

    You say, 'Hail, Relv the Mysterious'

    Relv the Mysterious says 'Greetings to you, small one. I see you have made great progress through our fair planar dwelling. Were it not for the dubious undertakings by someone. . . or something, I would be more than glad to welcome you here. Unfortunately, there have been dangerous tidings afoot. Just look at the trees around you. This destruction is the work of something altogether unseen, at least by me.'

    You say, 'What destruction?'

    Relv the Mysterious says 'There was a time when all the trees were green and alive, though as you can see, that time is no more. I am unsure what it is that has caused the damage, but I do know that whatever it is has caused a great deal of damage and will continue to do so unless someone like yourself has the courage to rid us of it.'[continue]

    You say, 'Continue.'

    Relv looks about him at the charred trees and sighs. 'If this destruction is not stopped, we may soon not have any forest left, which would cause a great disturbance in the balance of this land. If it were in my power, I would go forth through the brush here and try and stop whatever is causing this. Unfortunately, I cannot leave, as I must protect the rest of the trees here from any beasts that might try to defile these lands any further. This is why I must ask for an outsider to help, so that I may send them forth through the brush into the clearing beyond to find the menace and destroy it at the source.'[continue]

    You say, 'Continue.'

    Relv the mysterious says 'I have waited patiently for someone to come along to defeat the scourge on the land, and you may just be the one. If you feel you are courageous enough to go forth, please let me know and I will make preparations to assist you through the brush to end whatever suffering the forest is feeling beyond.'

    You say, 'We are courageous enough to go forth.'

    Relv the Mysterious says 'As I had hoped. I regret that I have only enough strength to send four parties through the brush to the other side, and only one party at a time. When each party is ready to move forth, tell me that you are ready and I will make a clearing for you to go through. Be wary, my magic will only last for three hours before you are pulled back to me, so do whatever you can before that time is up!'

    You say, 'We are ready.'

    A powerfully green aura surrounds Relv as he opens a small rift in the brushes beyond, then sends you and your party forth into the burning forest beyond.

    At this moment your group is teleported to a open area where many of "a blazing mephit" and "a burning mephit" roam. From each corpse, three of "a fiery mepheeka" will spawn (approximately 60th level). These hit for ~500, summon, and are resistant to fire. They can be mezzed, charmed and slowed (enchanter slow).

    You have three hours to pull and kill them all and then the boss, "Falto, Lord of Thunder" spawns. He will summon additional blazing and burning mephits (these will not spawn fiery mepheekas on death).

    Falto hits for a max ~1,146 (quads), is unslowable, and has a lot of hps.

    Falto drops loot as well as "Lightning Crystals".

    Say "I am ready" to the dead tree at the entrance to port back to Relv and turn in the crystals to him to receive a necklace reward (tradeable). Reward: Carved Jetsam Short Staff
    Reward: Stout Water Repellant Boots
    Reward: Ruby Pendant with a Gold Chain
    Reward: Ironbound Quarterstaff
    Reward: Tempest Mace
    Reward: Fabled Carved Jetsam Short Staff
    Reward: Fabled Ironbound Quarterstaff
    Reward: Fabled Stout Water Repellant Boots