Last updated: Mon Oct 23 05:00:05 2017

Quests for Plane of Knowledge

Advanced Combat Manual (Normal): You say, 'Hail, Gwiraba Gelrid'

Gwiraba Gelrid says 'Good day to you, ______. By the looks of things you have learned quite a bit about planar combat already, but if you wish to be truly knowledgeable on the subject, there is one last course you must undertake. Using your newfound courage and bravery, you must collect for me a Sandstorm Gem, a Rage Filled Gem, and a Blue Diamond. Bring me these items along with your Intermediate Combat Manual. And remember, unless you have the moral nerve to live out your convictions, they are of little account.'

Sandstorm Gems drop in Torden, Bastion of Thunder. Rage Filled Gems drop from named in Drunder, Fortress of Zek (Plane of Tactics).

Upon handing in the items:


Gwiraba Gelrid says 'I must say, this is a surprise. I was beginning to wonder if you would ever return with these. I'm glad you see you have though. Take this new book and use it well in your future journeys. You may also be interested to know that Tenada Jeried also has a few lesson plans for very advanced students. If you should see him, be sure to tell him you are interested in learning from him. Good luck to you, ______!' Reward: Advanced Combat Manual

Advanced Magic Manual (Normal): You must first complete the Intermediate Magic Manual quest. Zalil Nyvin may be found at +695, +815.

You say 'Hail, Zalil Nyvin'

Zalil Nyvin says 'How do you do, ______? So you think you're skilled in the art of magic, do you? Pay close attention for this course I have for you will test your magical prowess like none before. In order to continue my work I will need for you to bring back a few things for me. When you can locate a Tornado Gem, a Battle Worn Trinket, and a Blue Diamond, return and hand them to me along with your Intermediate Magic Manual. If you can do this, then perhaps maybe there is a shred of hope left for you after all! Be off now and good luck!'

Upon handing in the items:

Zalil Nyvin says 'When I saw you walk in the room with these, I nearly fainted. Bravo to you on a job well done. Take this book, may it light your path to day's end. Say, want to know something else? I hear Tenada Jeried is looking for some more students of your caliber. You may wish to seek him out and see what he has to offer. Just tell him you are interested in learning from him. Bye, ______!'
You gain experience!!
You receive 9 silver from Zalil Nyvin. Reward: Advanced Magic Manual

Advanced Stealth Manual (Normal): You say, 'Hail, Ethoach Trokith'

Ethoach Trokith says 'Good day, ______. It would appear you have learned much about the art of stealth already, and this is good. Are you ready to learn more? If so, listen closely. To graduate to the next level of precision and cunning you need to discover a few items. Bring forth a Blizzard Gem, a Symbol of the Diaku, a Blue Diamond, and your Intermediate Stealth Manual. I feel this will be an adequate test of your skill at this stage in your development. Good luck!'

Upon handing in the items:

Ethoach Trokith says 'Astounding! This certainly proves you are worth far more than you appear. Take this book, it can teach you many new things. Also know this, Tenada Jeried is available for further study, and only for advanced students such as yourself. Be sure to visit him and tell him you are interested in learning from him. Take care, ______.'
You gain experience!!
You receive 3 silver from Ethoach Trokith.
You receive 7 gold from Ethoach Trokith.
You receive 4 platinum from Ethoach Trokith.
Reward: Advanced Stealth Manual

Aid Eino (Incomplete): You say, 'Hail, Aid Eino'

Aid Eino says 'Greetings Gnormy! I am Eino, Monk of Quellious and Aid to Councilwoman Kerasha! I spend my time as protector to the councilwoman as well as taking small jaunts to the planes to obtain items for her magic research. If you be a hearty individual with some allies you may be able to help me.'

You say, 'I will help you'

Aid Eino says 'Then meet me this night in the Plane of Nightmares. Near the waterfall of the upper plateau is a large tree. Should you see a soft glow, know that I am about. Signal to me by saying 'Quellious be my guide'. I shall emerge from my concealment.'




Wait until 10pm game time and then zone into Plane of Nightmare. Make your way to -512, 1682. The location is south from zone in and it's on the other side of the river, slightly south of the tree that looks like it's glowing. You must be at this exact location.

Once you're at the exact location, /say Quellious be my guide.

Aid Eino steps from the shadows 'I am glad you were able to come help me, this is quite a dangerous realm! We must tread carefully if we are to find the item Kerasha desires from this vile place. Sometimes I worry her research with the magic of the land puts her in much danger. Let us be off and find that which she desires.'

You'll have to deal with any adds that roam, and at three different points, waves of mobs will spawn. The waves themselves aren't too bad. First wave was 4 Tortured Banshees. Second wave was 2 Nightstalkers. Third wave was 4 Hobgoblins. Fourth wave was about 3 Tortured Banshees and 3 Tenacious Bats. Finally, he gives you a rest for about 5-10 minutes. Then The Dreamkeeper spawns, looks like a banshee, wasn't very difficult at all.

Aid Eino says, 'The fiend shows itself! Spew your vile dreams no longer! Dispatch it!'

She drops a Strand of Nightmare. The person who the quest is for needs to loot this.

Aid Eino holds his bleeding side 'That beast was quite vicious, quickly let us make our way to the portal, I must seek the healers of tranquility to staunch this wound. Give me a moment to gather my strength.'

Escort him back to the Plane of Nightmare graveyard and hand him the strand for the earring reward, as well as the essential pre-flag of the Essences of Power quest.

Aid Eino says, 'Hand me the strand from the beast. Quellious knows what Kerasha wants with such a thing.'
Aid Eino says, 'Excellent! You and your companions have served me well, take my mark as a symbol of trust. The Council may smile more favorably upon you now. May Quellious watch over you!'
You gain party experience!

Note: be careful with detrimental AE spells or you may accidentally aggro and kill Aid Eino.


Reward: Tiny Gold Fist

Aid Fimli (Normal): This begins in the tower of the library in the Plane of Knowledge.

You say, 'Hail, Aid Fimli'

Aid Fimli says 'Greetings Doremi! I wish I had time to chatter but my duties to the list and the Grand Librarian keep me extremely busy.'

You say, 'What duties?'

Aid Fimli says 'I am the aid for the Grand Librarian and he has me cataloging tomes on the master list. I spend so much time working on the list I haven't had time to go collect these items from the planes my uncle in Ak'Anon keeps pestering me over. He wants to upgrade his scrapyard back in Ak'Anon, and says only these items will do. Would you be willing to do me a favor?'

You say, 'I would be willing to do you a favor.'

Aid Fimli says 'Wonderful! If you would gather the following; a bundle of superconductive wires, silicorrosive grease, a gold tipped boar horn and a shard of pure energy, then take them to my uncle Sanfyrd in Ak'Anon. I would really appreciate being able to get back to my work uninterrupted.'

The first two drop from yard trash in the Plane of Innovation. Gold tipped boar horns drop in Drunder, Fortress of Zek (aka Plane of Tactics) off various boars. Shards of pure energy drop off lightning giants in the Bastion of Thunder.

In exchange for these items, Sanfyrd gives you a note to bring back to Aid Fimli.


Aid Fimli says 'Great! I see you got the items to uncle; perhaps he will stop badgering me now and let me be in my work. Hmmmmm, Uncle mentions in his letter that he worked out a way for a gnome to make a giant set of crab crackers. He states it is useless in Norrath but I may be able to make some use of it out here. I guess it wouldn't hurt to share it with you and file it away in the library. To create the cracker combine two metal rods, firewater and a knuckle joint in a toolbox. Interesting indeed, anyways here is your reward; I hope you can put it to good use.' Reward: Cloak of Lesser Pernicity

Aid Garuuk (Normal): Aid Garuuk says 'Hullo traveler, an' welcum ta New Tanaan. Have ya been sittin' in da library very long? Da pages contained whif'in dese walls hold many inturestin' bits uv knowledge. As aides ta da council, our job is ta help assist our represenuhtives wif da task uv cullectin' more an' more knowledge fer da library. Right now I'm busy researchin' artifacts uv power fer Srethix but I'm missin' sum books I need. An' worse den dat, all dis werk has made me late in deliverin' sum supplies ta Grobb. Do ya think you could [give me a hand] whif dat?'

You say, 'I will give you a hand.'

Aid Garuuk says 'Umm, on secund thought, maybe you shudn't help me after all. Da trolls where I come frum aren't as kind an' undurstandin' as I am.'

You begin casting Illusion: Troll.

You say, 'I will give you a hand.'

Aid Garuuk says 'Dat wud be great! My cuzin has been lookin' fer sum new ingredients ta experuhment whif his alchemy. I wuz suppos'd ta bring him sum but I didn't have da time. If you could get a Swirling Banshee Essense, Arachnae Fangs, a Wrulon Claw, an' a Blood Raven Tailfeather, take dem ta my cuzin Bregna in Grobb. He'll be most happy ta see dem delivured.'

Give the four items to Bregna (now back in Grobb) and he gives you a Troll Receipt.

Bregna says 'Dis am gud. I see you've been talkin' to Garuuk. Methanks you fer da help. Take dis note back ta Garuuk so he knows you helped me. Tanks again!'

Your faction standing with Dark Ones got better.
Your faction standing with Shadowknights of Night Keep got better.
Your faction standing with Frogloks of Guk got worse.
You gain experience!!

Give the Troll Receipt to Aid Garuuk for your reward.

Aid Garuuk says 'Great! I see you got da supplies ta Bregna after all. I wuz worried you might not make it too. Silly me fer tinkin' dat. Here, you can have dis as payment fer yer time. Oh hey, if you got sum more time, maybe you can help me again? Srethix is lookin' fer sum books, but I don't know where dey be at. You shud ask Srethix what books you can help him find. I put in a gud werd fer you, don't worry!'

You gain experience!!
Reward: Hoop of the Traveler

Aid Grimel No. 1 - Blacksmithing (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged both from killing Bertoxxulous and rescuing Mylik and Adler. You must also have an unmodified skill of 220 in Blacksmithing.

You say, 'Hail, Aid Grimel'

Aid Grimel says 'Greetings and Salutations ______! I am Grimel, aid to the mighty paladin Councilman Taldarius. In between his duties to the city, Taldarius and I spend most of our time in the Planes cleansing evil. Even now I am preparing for battle. Taldarius intends to go further into the Planes than ever before on our next trip and I am working on gathering the special supplies we need. If you are willing to help I may have some use for your skills if you are a master of trades and have traveled in the Planes.'

You say, 'I am willing to help and am a master of trades.'

If your skill isn't high enough:.

Aid Grimel says 'I would not trust you to make a file, much less touch Councilman Taldarius's armor! Come back when you are more skilled in the craft.'

If your skill is high enough:

Aid Grimel says 'Excellent! I am looking for a smith to add a special imbue to Councilman Taldarius's armor. Are you well versed in the art of smithing?'

You say, 'I am well versed in the art of smithing.'

Aid Grimel says 'Thank you for offering to help ______. Take this breastplate and clean it with a diluted acid wash to get all of the debris out of it. Brew the wash by combining acid and three celestial essences. Once the armor is cleaned, coat it with hurricane temper. Finally add two black diamonds of nightmare to the breastplate. This should provide adequate protection for our next journey.'

He hands you a filthy breastplate.

Create Acid Wash in a brew barrel by combining one jar of acid and three celestial essences (trivial = 151).

Cleanse the breastplate by combining it in a New Tanaan Forge with the acid wash (trivial = 227).

Temper the resulting (cleansed) breastplate by combining it in a forge with one hurricane temper (trivial = 229).

Imbue the resulting (tempered) breastplate by combining it in a New Tanaan forge (not a regular forge) with two Black Diamond of Nightmare (trivial > 250 and <= 300).

Give Aid Grimel the resulting (imbued) breastplate.


Aid Grimel smiles. 'What a wonderful job! Councilman Taldarius shall wear this on our next adventure, I am sure he will find it more protective than his old one. Take this signet as a token of my gratitude. If you are not too busy I have another task, do you have any brewing skill?' Reward: Hardened Leather Signet

Aid Grimel No. 2 - Brewing (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged from killing Terris-Thule. You must also have an unmodified skill of 220 in Brewing.

At the end of the previous quest, Aid Grimel asked whether you had any brewing skill.

You say, 'I have skill in brewing.'

Aid Grimel says 'I bet you could make a wicked brew! However I am forced to drink a refreshing drink while out adventuring. I do have this powder that will give the best drinks quite a bite though. Mix the powder in with two Kaladim Constitutionals and a flask of pure water. If you need more dust just ask for it! Put three twice brewed constitutionals and the signet in this drink barrel. As hard as drink barrels are to get these days, you need to return it to me along with the drink you create with it.'

Aid Grimel gives you a Portable Drink Barrel and some Fermenting Dust.

To make purified water, mix one celestial essence with two flasks of water in a brew barrel (trivial of 66).

To make twice brewed constitutional, mix the fermenting dust, purified water, and two kaladim constitutionals in a planar brew barrel or New Tanaan Brewing Barrel (trivial 252).

To make the portable drink, combine three twice brewed constitutionals with the hardened leather signet in the portable drink barrel (trivial unknown, but presumably around 250).

If you fail the combines go back to Aid and tell him "I have skill in brewing" and he'll give you a new supply.

Give the portable drink and portable drink barrel to Aid Grimel.


Aid Grimel gulps down a Twice Brewed Constitutional and burps loudly! 'Ahhhh that was refreshing! That should hold me over for quite some time. I see you are quite deft of hand, perhaps you would care to put your jewel craft skills to the test?' Reward: Clay Signet

Aid Grimel No. 3 - Jewelcraft (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged from killing Saryrn. You must also have an unmodified skill >= 220 in jewelcraft.

At the end of the previous quest, Aid Grimel asked whether were willing to put your jewel craft skills to the test.


You say, 'I would like to put my jewel craft skills to the test.'

Aid Grimel gives you Etching Dust.

Aid Grimel says 'My hand was crushed when I used it to deflect a blow from a War Boar that was headed towards Taldarius's back. For some time afterwards my hand was crippled but Brell saw to it I regained full use of it. The ring I used to wear was damaged beyond repair and my hand was never steady enough to etch a new one. If you would make me a new one by combining a mounted blue diamond, the etching dust and etching tools in a jewelry kit. Then take the faceted gem and combine it with a bar of pure enchanted velium and my signet. I have no idea how the pure bars are made. You may want to seek the help of the ice dwarves.'

You must go to Thurgadin and hail Meg Tucter with the appropriate text. Note that you will need at least apprehensive faction with the Coldain. Meg might be reluctant to talk to you if you have apprehensive faction but will still give you the tools if you ask her.

You say, 'What bar of pure enchanted velium?'

Meg Tucter says 'Wow that is an odd request ______. Very rarely do we make an item that requires a pure bar of metal. Pure enchanted velium bars are made by combining three enchanted velium bars in a forge along with a coldain velium temper, pure water and a Coldain smithy hammer. Tis quite expensive but it enables the crafter to obtain pure working materials.'

You say, 'I need a set of Etching Tools.'

Meg Tucter says 'Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. If you are working with Royal Velium and want to give it to someone else, you can use these etching tools and your jewelers kit to engrave the piece for them. Be careful though, because once the armor is engraved you cannot remove it and it will be useless to the Dain. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him.'

Meg gives you Etching Tools.

To make Purified Water, combine one Celestial Essence with two Flask of Water in a brew barrel (trivial 66).

To make a Mounted Blue Diamond, combine two Velium Bar with one Blue Diamond in a jewelry kit (trivial 16).

To make a Faceted Blue Diamond, combine one Mounted Blue Diamond, the Etching Tools, and the Etching Dust in a planar jeweler's kit (trivial 280-300).

To make a Pure Enchanted Velium Bar, combine three Bar of Enchanted Velium, one Purified Water, one Coldain Velium Temper, and one Coldain Smithing Hammer in a forge (trivial 255-300).

To make the special Velium Blue Diamond Ring, combine one Faceted Blue Diamond, one Pure Enchanted Velium Bar, and your Clay Signet in a jewelry kit (trivial 268-300).

Give Aid Grimel the resulting ring.


Aid Grimel grins. 'Quite a nice ring you have made for me ______. May it serve me as well as my old ring. Here take this signet. We seem to be finishing the tasks on my list at a nice pace. Tell me when you are ready to use some clay.' Reward: Wooden Signet

Aid Grimel No. 4 - Pottery (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must have talked to Maelin to go after Rallos Zek. You also need an unmodified skill between 200 and 250 in pottery.

At the end of the previous quest, Aid Grimel said to tell him when you were ready to use some clay.


You say, 'I am ready to use some clay.'

Aid Grimel says 'On our last tome gathering expedition a stray arrow in the Plane of War struck our urn filled with sacred water. It was quite a waste of sacred water! Three large enchanted blocks of clay, three lacquered opals, a vial of purified mana, a ceramic lining, sculpting tools and the urn pattern should make an unfired urn. The urn is so large you will need to fire it with three divine crystalline glazes. Once you have the urn it needs to be filled with three sacred waters and the signet as a cap.'

Aid Grimel gives you an Urn Pattern.

To make an Unfired Sacred Urn (recipe), combine three Lacquered Opal, three Large Block of Magic Clay, Sculpting Tools, one Vial of Purified Mana, one Ceramic Lining, and the Urn Pattern in a New Tanaan pottery wheel (trivial > 250).

To make the Sacred Urn, combine the Unfired Sacred Urn with three Divine Crystalline Glaze in a new tanaan kiln (trivial 251-300).

To make the Filled Sacred Urn (recipe), combine three Sacred Water and your Wooden Signet in the Sacred Urn (no-fail combine).

Give the Filled Sacred Urn to Aid Grimel.


Aid Grimel says 'Outstanding work ______! I can feel the purity of the water radiating through the clay. Are ye skilled with the needle as well as an accomplished potter?' Reward: Metal Signet

Aid Grimel No. 5 - Tailoring (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged for the Plane of Fire by killing Solusek Ro. You must also have an unmodified minimum skill >= 220 in tailoring.

At the end of the previous quest, Aid Grimel asked whether you were skilled with the needle.


You say, 'I am skilled with the needle.'

Aid Grimel says 'I appreciate the help ______. I need a new tunic made for Councilman Taldarius. Last trip through the Plane of Disease, one of those flies spit mucus on him and it dripped through his armor seams! The result was a gooey mess that ate away all the leather underneath. It was a blessing he was wearing something under all that metal! Combine three Firesilk Swatches, a Vial of Purified Mana, an Emblem of Fire, a Firestrand Curing Agent, a Tunic Pattern and the signet. Bring it to me when you have completed it.'

Give Aid Grimel the resulting Fire Undergarment Tunic (trivial > 300).

Aid Grimel inspects the tunic. 'Good work ______. This will definitely serve Councilman Taldarius well. Here take this! If you have skills with a fletching knife I may have a job for you to do.' Reward: Marked Signet

Aid Grimel No. 6 - Fletching (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged from killing Rallos Zek and Solusek Ro. You must also have an unmodified minimum skill of 220 in fletching.

At the end of the previous quest, Aid Grimel asked whether you have skills with a fletching knife.


You say, 'I have skills with a fletching knife.'

Aid Grimel says 'Aye I can see you are skilled with the fletching knife ______. It is good too, I need to replace Councilman Taldarius's bow from Plane of Air. Combine a Planing Tool, two Wind Metal Bow Cams, an Air Arachnid Silk String, a Featherwood Staff and the signet. I hope the bow will be up to his standards, he sure loved his old bow.'

Give Aid Grimel the resulting bow (trivial > 300).

Aid Grimel says 'Masterful work ______! I can see your skill in the curves of the bow. Take this as a sign of my respect for your skill. The last item I need before we can be off is some food. I warn you this will truly test your skills. Do you fancy yourself a master chef?' Reward: Runed Signet

Aid Grimel No. 7 - Baking (Normal): Aid Grimel is located at the top of the elevator in the Library in the Plane of Knowledge. Before you hail him, you must be flagged for full access to the elemental planes. You must also have an unmodified minimum skill of 220 in Baking.

At the end of the previous quest, Aid Grimel asked whether you fancied yourself a master chef.


You say, 'I am a master chef.'

Aid Grimel says 'When we adventure in the Planes there is only one meal that keeps us in top fighting shape. It is called a Bristlebane's Party Platter. Unfortunately the platter is awkward and not easy to adventure with so you need to place them in this satchel. I know not how to make the Platter, a rather nice female Halfling cleric always used to deliver them to us but I heard she was crushed by a Regrua while hunting for a rare component in the Plane of Water. Brell bless her soul! Combine three of the platters and the signet inside the satchel.'

Aid Grimel gives you a field satchel. The halfling referred to is Niami DenMother, tradeskill mistress and proprietrix of the premier tradeskills website, www.eqtraders.com.

Combine three Bristlebanes Party Platters and the Runed Signet in the field satchel to craft a Food Satchel. Hand this to Aid Grimel.


Aid Grimel says 'Truly amazing! Now the Councilman and I can be off on our expedition to the Elemental Planes!' He takes out a tool and marks his signet before handing it to you, 'Before we depart you may want to ask the Councilman about the signet.'

This leads to the Signets of the Councilman quest. Reward: Marked Runed Signet

Alexis' Book Collection (Normal): You say, 'Hail, Alexis Dubbani'

Alexis Dubbani says 'Why hello there, Gwyndalyn. I'm so glad you could take the time to see my exhibit. I am a collector of [books], and I seek many more volumes of strange and wonderful texts. Perhaps I could hire your services to help me find some more?'

You say, 'What books?'

Alexis Dubbani says 'I am still looking for the following. Please locate a Black Tome with Silver Runes, Tome of the Eternal, Codex of the Warrior, and a Book of Inspiration. Please store them inside a Collector's Box you can get from [Merri] for safekeeping. After you find all the books, be sure to close the box and return it to me. I appreciate your help.' Reward: Fine Antique Locket

Bard POP Songs (Normal): Minstrel Eoweril may be found in the Library of Knowledge at 89, 848, -60.

Minstrel Eoweril says 'Hail and well met, my friend. New Tanaan greets you most warmly and is grateful to have you in our midst. All residents of this great Plane of Knowledge have come together in recent times with the unexpected, though warmly embraced presence of Norrathian visitors. We hope that we might be able to aid you in lending our wisdom and timeless knowledge wherever possible to your cause. I wish I could do more, my friend, but I am but a humble bard and my services may only benefit those of like profession. However, if you believe that my services could be of use, then do not hesitate to peruse my inventory and purchase what you will. If by chance you come across a curious parchment or other arcane item of seemingly unidentifiable purpose, then do not hesitate to bring it to me. Besides having composed many a song in my day, I do know a thing or two regarding mysteries of the planes' magics.'

Ethereal Parchments give level 61 and 62 songs.
Spectral Parchments give level 63 and 64 songs.
Glyphed Rune Words give level 65 songs.


Minstrel Eoweril take [sic] the item from you and begins to humm [sic] softly, the item changes in his hands as the words take form into melody.
Minstrel Eoweril take the item from you and begins to humm softly, the item changes in his hands as the words take form into melody.
Minstrel Eoweril take the item from you and begins to humm softly, the item changes in his hands as the words take form into melody.
Minstrel Eoweril take the item from you and begins to humm softly, the item changes in his hands as the words take form into melody. Reward: Song: Silent Song of Quellious
Reward: Song: Druzzil's Disillusionment
Reward: Song: Melody of Mischief
Reward: Song: Warsong of Zek
Reward: Song: Dreams of Thule
Reward: Song: Tuyen's Chant of Venom
Reward: Song: Tuyen's Chant of Ice
Reward: Song: Psalm of Veeshan
Reward: Song: Rizlona's Call of Flame
Reward: Song: Dreams of Terris
Reward: Song: Chorus of Marr
Reward: Song: Call of the Banshee
Reward: Song: Requiem of Time
Reward: Song: Tuyen's Chant of Fire
Reward: Song: Lullaby of Morell
Reward: Song: Harmony of Sound
Reward: Song: Wind of Marr
Reward: Song: Tuyen's Chant of the Plague
Reward: Song: Angstlich's Echo of Terror

Beastlord POP Spells (Normal): Primalist Saosith is in the Library of Knowledge at 0, 1110, 100.

Primalist Saosith says 'Welcome, traveler, to New Tanaan. All citizens of New Tanaan have come together in welcoming Norrath's curious travelers who crave knowledge and a path to better themselves individually. What little help I alone can offer is extended to the Beastlords of Norrath, for as I was once one of them in a time long since past. If you are a Beastlord, then perhaps what spells that I have penned, though neither unique nor rare to your world, would be of use. If through your endeavors upon the planes you happen to come across fledgling manuscripts -- similar to those upon which a spell or song is scribed -- then you may return them to me if you wish. I am quite versed in the ways of planar magics relating to the Beastlord's focus.'

Ethereal Parchments give level 61 and 62 spells.
Spectral Parchments give level 63 and 64 spells.
Glyphed Rune Words give level 65 spells.

Upon handing in an Ethereal Parchment or Spectral Parchment, you see:


Primalist saosith says 'The magic you have given me is quite potent, it should be a simple task to use primal forces to focus its magic into a spell.' Primalist Saosith closes her eyes and the object glows slightly in her hands, 'Here, I hope this will prove of some use to you.'

Need hand-in dialogues, /loc of quest-giver. Reward: Spell: Healing of Sorsha
Reward: Spell: Infusion of Spirit
Reward: Spell: Scorpion Venom
Reward: Spell: Spirit of Arag
Reward: Spell: Spiritual Vigor
Reward: Spell: Arag's Celerity
Reward: Spell: Frost Spear
Reward: Spell: Spirit of Rellic
Reward: Spell: Spirit of Sorsha
Reward: Spell: Spiritual Dominion
Reward: Spell: Ferocity
Reward: Spell: Sha's Revenge

Become the Vessel (Razorthorn Access) (Normal): This task is the third of three tasks for Razorthorn access, and is offered by Grand Librarian Maelin at the end of the "Preparing Your New Skins" task.

This task can be shared with up to six players. Upon completion, everyone in the task receives the flag for Razorthorn (regardless of whether or not they've completed the previous two tasks).

With that armor you might be able to appear as though you are one of those that belong in the Plane of Rage. If Sullon is willing and you prove yourself worthy, she might allow you into her tower. Gather some friends and return to maelin and he will set you on the proper course. Just let him know when you are ready to [become the Vessel].

You say, 'I am ready to become the Vessel.'

Grand Librarian Maelin says 'Ah, I see you have returned. Well, I wish you luck, _____. It's a crazy thing, you wanting to go into the heart of rage, but you adventurers are a crazy lot. Not like us librarians, who know the value of a good book and a warm fire. Still, good luck to you!'

You have been assigned the task 'Become the Vessel'.

Grand Librarian Maelin has concocted a plan that may allow you to get into Sullon Zek's tower. It seems like a crazy idea, but since he's not risking himself, Maelin seems enthusiastic about it.

Sit at the foot of the tower and wait for rage to over come you 0/1 (Sverag)

One task member must equip the five pieces of armor received at the end of the "Preparing Your New Skins" task. The correct spot is at the zone-in to Razorthorn, near +80, +5. Standing here will give you this emote:

You know that until you sit before the door in supplication to Sullon Zek you will never become the Vessel of Rage.

Sitting without wearing the enraged armor gives you this emote:

You sense that Sullon is ignoring your presence. You think this might be because you are not fully covered by the armor or Rage.

For the person who is wearing all 5 items of armor..

You sense the presence of rage as it seeps into you.

It takes 5 minutes for this stage to complete. Beware mob aggro.. if you stand, you will have to start over again.

Defeat entities in the Stronghold. Prove your rage! 0/60 (Sverag)

You have touched the spirit of rage! Now you must release your anger! Fight those that occupy the fortress until you feel you have vented all of your rage and perhaps it will be enough.

Kill 60 mobs in Sverag. These can include named mobs.

Sit at the foot of the tower and wait for rage to over come you 0/1 (Sverag)

The spirit of rage has left you. Return to the tower and sit before the door wearing the armor. Your judgement will occur there.

Do the same as you did in the first step.

Deliver the Enraged Flesh Leggings to Grand Librarian Maelin 0/1 (Plane of Knowledge)

Deliver the Enraged Flesh Sleeves to Grand Librarian Maelin 0/1 (Plane of Knowledge)

Deliver the Enraged Flesh Gloves to Grand Librarian Maelin 0/1 (Plane of Knowledge)

Deliver the Enraged Flesh Cap to Grand Librarian Maelin 0/1 (Plane of Knowledge)

Deliver the Enraged Flesh Tunic to Grand Librarian Maelin 0/1 (Plane of Knowledge)

Return the rage-touched armor to Maelin.

Follow Maelin's dialogue (needed) -- everyone in the task receives the following message, and can retrieve the charm:

Maelin says that he will convert the Enraged Flesh Armor you have given him into a charm that should be sufficient to allow you to pass into the tower. You and your group should come back and ask for the Enraged Flesh Charm. He will have them ready very soon.

Return to the Plane of Knowledge and say "enraged flesh charm" to him.

Grand Librarian Maelin says 'Ah, yes. Here is the charm that I promised you. I think I might be able to make the charm stronger. Because it gains its strength from rage and from the Plane of Rage, it might be possible to make it stronger by killing the greatest beings, the ones most attuned to the plane, and using their essence to strengthen the charm. I suppose we'll need body parts. Now I'm not a proponent of murder and gore, but if you bring me likely body parts I might be able to use the essence of the dead being to enhance the charm. While I work with the body part, you will have to hold the charm, to keep it attuned to you. Good luck!'

Receive Enraged Flesh Charm. This is the key to Razorthorn, Tower of Sullon Zek. You can now participate in group tasks and the raid instance without being flagshared.



The following must be completed if you would like request the Sullon Zek raid. It is not required for anything else except the raid request.

Collect three Legendary Berserker Bones:

- Bone of a powerful bazu (from a chest after Titanothon's death in The Devastation)
- Bone of a great military commander (from a chest after mini-bosses' deaths in The Devastation)
- Bone of a bold invader (from a chest after bosses' deaths in Sverag)

With your Enraged Flesh Charm in your possession, turn the three bones in to Maelin in the Plane of Knowledge. This in turn allows you to request the Sullon Zek raid task.

Grand Librarian Maelin says 'You have indeed found an item in harmony with the charm we have created. It will not be difficult to allow the charm to absorb the rage it desires from this bone.' The gnome breaks the bone in two, with some difficulty, while almost singing words of power. The bone turns to dust and the charm glows briefly. 'Here is your charm.'

Grand Librarian Maelin says 'Ah, yes, this bone causes your charm to radiate a bit more magical energy. I shall join the bone with the charm and we shall see what happens.' The gnome presses the bone to the charm and speaks words of magic. The bone crumbles to fine dust and for a moment you feel a wave of heat come from the charm. 'Here you go. The charm is infused with even more rage.'

Grand Librarian Maelin says 'Yes, the charm is reacting to this bone. It is a simple thing to magically infuse the bone with the charm.' The gnome mutters a few magical phrases and then hands you the charm. 'Simple. I don't know how much anger can be infused in this charm or what it can be used for, but I can guess that the more rage it holds, the greater your affinity with the goddess of rage.'

You can now request the Sullon Zek Razorthorn expedition. Reward: Enraged Flesh Charm

Beginner Combat Manual (Normal): You must first do the Willamina's Needles quest. Equip your traveler's manual before talking to Zauvudd.

You say, 'Hail, Zauvudd Gigoth'

Zauvudd Gigoth says 'Hello, ______. I see you have obtained a manual on planar travel. It is good to see your determination has taken its first step to true glory. I think you may finally be ready to learn the basics of planar combat, that is if you are [willing to learn]. Remember, courage is imperial. It underlies true achievement. With your courage you shall achieve many great things.'

You say, 'I am willing to learn.'

Zauvudd Gigoth says 'This is good. One of the most important aspects to your battle readiness is your strong willpower and bravery. Years ago I discovered a particular concoction that will very readily put your willpower to the test. Unfortunately I ran out not too long ago and I am in need of some more [Planar Blood Brew]. If you can make some more for my students, it would certainly look favorably upon you in your future teachings. Bring me some along with your Planar Traveler's Manual.'

You say, 'What planar blood brew?'

Zauvudd Gigoth says 'To make the infamous Planar Blood Brew, you must attain some Nightmare Mephit Blood, Slarghilug Blood, Bubonian Blood, Soda Water, Grapes, a Cask, a Cork, and a Corking Device. Mix them in a Brew Barrel, and if you are skilled enough, the resulting swill should curl the hairs on even the hardiest of traveler's heads!'

Hand in the items for your Beginner Combat Manual.

Zauvudd Gigoth says 'Wow, this is great! Wow! This is maybe the best Planar Blood Brew I have ever tasted! You have passed the first test with flying colors. Here, you take this book and learn well from it. When you are ready for your next lesson, speak to Xasri Virek.'

You gain experience!!
You receive 5 silver from Zauvudd Gigoth.
You receive 7 gold from Zauvudd Gigoth. Reward: Beginner Combat Manual

Beginner Magic Manual (Normal): You say, 'Hail, Acomar Lothwol'

Acomar Lothwol says 'It is good to see you, ______. As a teacher, my job is to share the knowledge of all things mystical with eager students. I sense you have obtained the basics of planar knowledge, you are now ready to begin your first lesson in the ways of magical ability. Are you [willing to learn] what life has to offer?'

You say 'I am willing to learn.'

Acomar Lothwol says, 'The use of magic can be a taxing ordeal on the body, and quite often may leave you in a weakened state. Fortunately, I happen to know of a rather rejuvenating meal that will grant new power to your condition. If you are not familiar with the recipe for [Hobgoblin Surprise], I can tell you. What you must do is bring me some as well as your Planar Traveler's Manual. I hope you won't be long, for I am beginning to get quite hungry.'

You say, 'What hobgoblin surprise?

Acomar Lothwol says, "Don't be put off by the name, it's actually quite tasty. To make Hobgoblin Surprise, get a pie tin, some bread, add some hobgoblin meat and brown gravy. Cook it in the oven and enjoy the results. Mmm mmm, it waters my mouth just thinking about it.'

Hobgoblin Surprise is made by a skilled baker.

Hand in the Hobgoblin Surprise and your Planar Traveler's Manual to Acomar (note: If you're below 20th level he will eat the items).


Acomar Lothwol says 'How delicious! You have done well here, I can't remember how long it's been since I've tasted a meal so fine. Take this book, it will certainly help you in your use of the magical arts. When you are ready, Cadelid Etord will give you your next lesson, so be sure to speak to him. Do not lose your book or else he may not appreciate you coming to class unprepared.' Reward: Beginner Magic Manual

Beginner Stealth Manual (Normal): You must first complete the Willamina's Needles quest. Then equip the planar traveller's manual and hail Winon.

You say, 'Hail, Winon Glahar'

Winon Glahar says 'Good day, Sharel. I see your curiosity of the planes is growing, as you have obtained a manual on planar travel. It is good to see young adventurers interested in planar exploration, but there is one aspect of discovery you must always be prepared for, the struggle for survival. There are very dangerous places to be seen and experienced out there, and it would behoove you to be ready to face what challenges may come. With my help, I can teach you the basics of planar stealth and reflexes if you are [willing to learn].'

You say, 'I am willing to learn'

Winon Glahar says 'This is good. Through your trials of planar travel shall your knowledge of stealth techniques grow, and the more you learn, the more you shall produce. In order to prove your newfound knowledge, your first lesson will be to create a special [planar stein] of particular design. Once you have acquired this stein, you must give it to me along with your Planar Traveler's Manual. Once done, new lessons may be opened up to you.'

You say, 'what planar stein'

Winon Glahar says 'To fashion the stein I seek, you must acquire a Block of Tanaan Clay, a Ceramic Lining Sketch, Tainted Planar Essence, a Water Flask, and some Sculpting Tools. Use these items in a pottery wheel to create your base model to work from. Crush some Valor Crystals together with some Glaze Lacquer in a glaze mortar to make Crystalline Valor Glaze. You must then take a Lacquered Peridot, the Crystalline Valor Glaze, a High Quality Firing Sheet, and the base model stein and merge them in a kiln to put the finishing touches on your work. I hope to see you bring me a handsome-looking stein soon. Good luck!'

Make the stein and hand in both stein and manual to receive your Beginner Stealth Manual. Reward: Beginner Stealth Manual

Below the Field of Bone (Incomplete): Barrenzin may be found in the evil section of the Plane of Knowledge (/loc?).

You say, 'Hail, Barrenzin'

Barrenzin says 'Greetings, ______,' Barrenzin smiles as he hands you a glass of wine. 'Thank you for coming on such short notice. Please make yourself comfortable and then we can discuss [business].'

You say, 'What business?'

Barrenzin says 'A Iksar that gets right to point,' Barrenzin smiles again. 'Such a refreshing change of pace from the pandering rabble I normally deal with. Allow me to be blunt then. I recently lost several, let's say, 'associates' of mine and I'm a little understaffed at the moment. I've been following your adventuring career since Gloomingdeep and I think you could go far in my [organization]. What say you? [Interested] in making a name for yourself? Or perhaps you have a [group] assembled that's looking for a little coin?'

You say, 'What group?'

Barrenzin says 'Yes these particular matters require the attention of a small group. . .say at least three dedicated souls.'

You have been assigned the task 'Below the Field of Bone'.

The Field of Bone: Hail Karunku Trogue in the Field of Bone
Kurn's Tower: (Optional) Kill the Burynai Necromancers
Kurn's Tower: Kill the Burynai Rock Seer
Kurn's Tower: Recover the Seer's Etched Stone
Plane of Knowledge: Deliver the Stone Totem to Barrenzin


Find Karunku Trogue in the Field of Bone at -900, +1175.

You say, 'Hail, Karunku Trogue'

Karunku Trogue says 'About time! I was wondering when Barrenzin would send reinforcements. My swamp skin wuz getting' all sun-burn-ned waitin' out 'ere. C'mon, get ready to follow me into da Kurn and stay close. Word among de iksar is dat da Rock Seer can listen through stone itself.'

Your task 'Below the Field of Bone' has been updated.
LOADING, PLEASE WAIT...
You have entered Kurn's Tower.

You say, 'Hail, Karunku Trogue'

Karunku Trogue says 'Alright, _______, you da boss. Lead out!'

Karunku Trogue will now follow you around the tower.

Scattered around are NPCs called "a captured caravan guard." There is one lying on the first floor, an iksar female, who tells you to slay the necromancers. The rest are dark elves down in the caverns. I found three who joined me as pets and two who refused and instead cast random buffs on Karunku and myself. Although all three scowled at my iksar shadowknight, none attacked.


You say, 'Hail, a captured caravan guard'

The iksar writhes in pain. 'Gaaa! The burynai broke my kneecaps for attempting to escape! Kill them!... Errrgh!... But, first slay the burynai necromancers upstairs. They control the undead creations that wander this accursed tower. With their deaths, the skeletons they created will fall. The other caravan guards are in the mines below!... Aaaggghhh!... They will help you! Avenge me!'

Pet guards say the following:

You say, 'Hail, a captured caravan guard'

The caravan guard smiles as you approach. 'Ha ha! Never thought I'd be so glad to see someone sent by Barrenzin himself. Let's gut these burynai one at a time!'

Buffer guards say the following:

You say, 'Hail, a captured caravan guard'

A captured caravan guard says 'I'm done working for Barrenzin! If you want to fight these badger creatures, go ahead, but I'm sneaking out in the confusion. Here this spell might just save your fool neck!'

They cast a random buff on you or Karunku.

Optional step: kill the Burynai Necromancers. These are casters on the upper floors who are not on Burynai Legion faction. They /con indifferent, do not roam, drop no loot, and give no faction hits when killed. Although they are necromancers they have no pets. This part of the task did not even show up in my window until I had completed it so the exact number of kills necessary is unknown. When this step is completed you see the following emote:


A great clatter sounds throughout the tower as the Burynai skeletal constructs fall to the floor. The Burynai Rock Seer yells, 'The intruders have destroyed our skeletal army! All soldiers, fall back to the lowest level!'

Your task 'Below the Field of Bone' has been updated.

Find The Rock Seer under the tower.

Your Location is 155.95, -171.81, -101.90

Kill The Rock Seer.

You have slain The Rock Seer!

--You have looted a Etched Stone Totem.--

Your task 'Below the Field of Bone' has been updated.

Take this back to Barrenzin.

Your task 'Below the Field of Bone' has been updated.

Depending on your race, you will immediately receive one of the following tasks:

You have been assigned the task 'Journey to Cabilis'.

--OR--

You have been assigned the task 'Journey to Halas'.

--OR--

You have been assigned the task 'Journey to Oggok'.

Barrenzin smiles as you hand him the stone totem. 'Well done, my friend! Well done! Looks like you'll be my first contact from here on out. Keep playing your cards right and soon we'll be running the black market here side by side. Rest up and let me know when you're [interested] in more work.'

You receive a Note About Your Fifth Trial.

Need information about other race-specific tasks assigned. Reward: Note About Your Fifth Trial

Blasphemy! (Normal): The taskmaster in the Plane of Knowledge directs you to the Stonebrunt Mountains.

This isn't like any journey you've ever taken before. This time you're on a serious mission to find the one they call Morticalidon. No one knows what it looks like, or if it even really exists, but legend says that a creature of sinister power roams the lands in search of prey once every hundred years. It's time the search started for this mythical creature and you're the one who's going to be at the forefront. The search has already begun, but there are plenty of places to search. You should explore the heretic camp in the southeast, to start. Do you think you can handle that?

From the ship in the Stonebrunt Mountains, follow the coast to the right. Once you reach the stone wall there will be a camp. Simply walk into the camp.

Your task 'Blasphemy!' has been updated.

Don't worry about it too much, there are plenty of other places to explore, and there is no doubt in anyone's mind that this creature is real, but highly elusive. Why don't you take a torch and explore the enchanter guild? That seems like the next best place to look for it.

(Need confirmation this step is in the Plane of Knowledge.) The best way to do this is to use the Find command (Ctrl-F) and pick the second Enchanter Guildmaster on the list (need name and /loc).

Your task 'Blasphemy!' has been updated.

No luck there either, but don't fret. There will be plenty of chances to find the beast before your time on Norrath is done. Go find and speak with Jithanderan Runeseeker, just to let them know that you've begun to search.

Take the book to Firiona Vie. Follow the line on your compass, but be careful of the see-invis spiders. He will be up on a cliff (need /loc).

You say, 'Hail, Jithanderan Runeseeker'

Jithanderan Runeseeker says 'Thanks for contacting me, ______. Your information on this matter has been most useful.'

Your task 'Blasphemy!' has been updated.

The search for the Morticalidon won't end, not as long as intrepid explorers like you are on the trail. With this type of creature, you never know when or where you'll find it, but one thing is for sure -- finding this creature will be the most rewarding experience you'll ever have. In the meantime, here's payment for the time you spent searching.

You receive 14pp 8gp 9sp 6cp (and how much experience?).
Bloodfields Port Spells (Normal): Speak with the Priest of Discord (works in Plane of Knowledge and Rivervale, probably other zones other than OoW+ zones). This does not work with the Priests of Discord in Dranik's Scar.

You say, 'Hail, Priest of Discord'

Priest of Discord says 'Ah, another who admits that the path to glory and power lies in discord? Have we not always preached the truth? We are the only ones that can give you passage to the new world of purest Discord. Should you like to go there, tell me you [wish to go to Discord] and I will grant you passage. If you wish to [know more] about this travel, I will tell you. And, of course, if you have come to seek the way of Discord in your life, then ask me about your [Tome of Order and Discord].'

You say, 'I want to know more.'

Priest of Discord says 'We have been given a unique magic to pass through realms and we believe it to be the influence of Discord itself granting this gift upon its faithful followers. Only we can send you back and forth to the realm touched by Discord, a world called Kuua. You will find priests on the other side that will send you directly back to me, where your travel originated. And, if you are of the right ilk, I may be able to grant you [additional information].

You say, 'What additional information?'

Priest of Discord says 'There is a magic in Kuua that is blessed with the power of Discord itself. We have found we can use that magic to help those who help us. If you return three [discordant crystal shards] and a [magic parchment], we will imbue it with our power so you may travel there alone. Obviously, you must be a master of teleportation yourself -- a wizard or druid, is what I mean.'

You say, 'What discordant crystal shards?'

Priest of Discord says 'The crystal shards are very unique and bear a magic that brims with the power of Discord. We found we can use them to create spells on a specific type of discordant parchment that allows wizards and druids to pass through to the other realm.'

You say, 'What magic parchment'

Priest of Discord says 'We are not certain what the parchments were meant for, but they burn hot and cold and are imbued with a magic that protects it from destroying itself. We need one of these parchments to make a travel spell to Kuua in the Realm of Discord.'

Hand the Priest of Discord 3 x Discordant Crystal Shards (separated) and 1 x Rolled Discordant Parchment and in return you get both the Ring of Bloodfields and the Circle of Bloodfields spells if you are a druid and the Bloodfields Gate, Bloodfields Portal, and Translocate: Bloodfields spells if you are a wizard.

The Rolled Discordant Parchment and the Discordant Crystal Shards drop uncommonly off of random trash mobs in Dranik's Scar, The Bloodfields, and possibly elsewhere.
Reward: Spell: Ring of Bloodfields
Reward: Spell: Circle of Bloodfields
Reward: Spell: Bloodfields Gate
Reward: Spell: Bloodfields Portal
Reward: Spell: Translocate: Bloodfields

Bullying the Alligators (Normal): Tralina Dukar may be found in the Plane of Knowledge (location needed).

You say, 'Hail, Tralina Dukar'

Need response here.

You say, 'What tasks?'

This is a Medium task.

The time has come for you to venture into the wild and earn the respect of your friends and relatives. This rite of passage is yours and yours alone and if you succeed you will be one step closer to the power you have always wished to possess. Venture out far into the land and explore the paladin guild. There you will receive the next step of your journey from the spirits beyond.

You accept.

Step 1: Explore the paladin guild

Visit any location in the Plane of Knowledge that has a paladin guildmaster.

Reward(s):
1 platinum, 3 gold, 7 silver, 5 copper
You gain experience!!

Step 2: Kill 10 bull alligators

Your journey has led you into the wild, now you must face the predators head on. You must find and kill 10 bull alligators before you can continue your test. You must also collect proof of your power and loot 4 Bull Alligator Tooth. Once you have passed this test, the next step of your journey will be revealed to you.

A Bull Alligator may be found in Innothule Swamp. Kill 10 of them.

Step 3: Loot 4 Bull Alligator Tooth

See above.

Step 4: Go to the sunken skiff in the north.

This is located a little southwest of the skeleton tower.

Step 5: Hand the 4 Bull Alligator Teeth into Clorka Swampera

Clorka is on an island to the west of the sunken ferry/hut.

You have done well, wild spirit. You have come away from the experience as a new person, haven't you? Though it will no doubt be meaningless to you, here is your reward for completing this journey to its fullest. Well done. May life's path continue to lead you to greatness.
Children of the Fay (First Trial) (Normal): V`Lynn Renloe may be found at +780, +455.

You say, 'Hail, V`Lynn Renloe'

Before you stands a being draped in more than the battle-weary armor adorning him. In a glance you are able to discern that he carries with him years of hard combat; proudly worn scars earned from life threatening wounds sporadically decorate his body. As you approach, his eyes seize down upon you, narrowing their stony gaze. All at once you feel as if your inner most secrets have been torn open for all to see. 'A new face to the Plane of Knowledge? Come to search for some lost secret of a forgotten god? Or perhaps you've come for the answer to an ancient riddle that plagues you? Hah, no! You're not one who is content merely spending their mortal life with their nose buried in scholarly ramblings. No, your heart seeks the path of a true adventurer and I just may know [something] about that.'

You say, 'Something?'

V`Lynn Renloe says 'Many lifetimes ago I was not the tired old man you see before you. No, I was in fact often called to prepare troops to defend the light. The last time I sent brave warriors off to fight was for the Battle of Kithicor. Though many were ready for that contest, very few returned. Near the end, as we were just about to seize victory, a curse was unleashed upon the forest as the Plane of Hate poured forth and smothered the area. Friend, foe, animal. . .it didn't matter. All had their souls torn from their body to satisfy the hunger of the Hate Lord.' He sighs deeply and seems to catch himself from wandering too far down the path of painful memories, 'But it seems fate has called upon me once more to set the righteous upon the path. Know that though age has proven to be the one enemy I could not best, I shall [aid] you as much as I can.'

You say, 'Aid me?'

V`Lynn Renloe says 'Aye, aid you I shall for though your arm be strong, your mind sharp, and your heart made of iron, you are ill equipped to face the many dangers that lie in wait. Normally your city's Guildmaster would furnish you properly but during these times, resources are scarce and you are not likely to be afforded a wooden shoe much less implements fitting your needs. Yet fate has indeed brought us together for during my travels I have come to the aid of many, including your very own Guildmaster. Prove yourself worthy by passing the [trials] I lay before you and I will convince your Guildmaster to properly equip you. If you have a [group], however, there are even larger challenges I have for you.'

You say, 'What trials?'

V`Lynn Renloe says 'Yes each trial is designed to test your abilities to their maximum. As you improve, I will have more trials available to you. After successfully completing a trial, I will give you a note that you may pass along to your Guildmaster for your reward.'

A task window will pop up offering one (or more, depending on your level) tasks. Select "Children of the Fay."

You have been assigned the task 'Children of the Fay'.

You receive an Elven Bottle of Wine.

Though normally the Fay children would call you friend, the ones that inhabit the forest of Greater Faydark are known to defend this, their home, against any outsiders. And yet here is the trial that lies before you.

Deliver this bottle of wine to my friend, Whisperdell Targon who is keeping an eye on the nearby Crushbone orcs. He is usually found near the northern path that leads out of Felwithe. Simply head west on this path towards Kelethin, the tree city of the Fier`Dal.

Greater Faydark - Deliver 1 Elven Bottle of Wine to Whisperdell Targon

Whisperdell Targon is located at -800, -890 in the Greater Faydark, west of Kelethin, down the trail from the Plane of Knowledge portal book. Hand him the bottle of wine.

Greater Faydark - Explore Camp of Outsiders

Hail friend. My thanks to Master V`Lynn for the wine and you, for bringing it to me. Know that this bottle signifies a journey that Master V'Lynn has planned for you, one that may crush your body and break your will. Yet a great reward lies at the end of each trial.

As you know, this Forest is one of the last home to the children of Fay and because of the encroachment of other races they now jealously guard this area. Recently though, a camp of outsiders have appeared just to the south of us. I need you to carefully scout that camp and report back to me.

The camp may be found around -1160, -755.

Greater Faydark - Speak with Whisperdell Targon

No additional description.

You say, 'Hail, Whisperdell Targon'
Your task 'Children of the Fay' has been updated.

Greater Faydark - Kill 5 Bandits

Bandits you say? This is bad news indeed as I am sure they are planning to attack unsuspecting travelers.

You must return and slay no less than five of them. Return to me when you have accomplished this.

Go to the camp and kill 5 bandits. Any bandit in the camp will do.

You have slain a bandit lookout!
Your faction standing with Fizzlethorp got worse.
Your task 'Children of the Fay' has been updated.
You gain experience!!

Greater Faydark - Speak with Whisperdell Targon

No additional description.

You say, 'Hail, Whisperdell Targon'
Your task 'Children of the Fay' has been updated.

Greater Faydark - Explore Entrance to Crushbone Citadel

The location to satisfy this is near 2279.02, 49.50, -5.19.

Greater Faydark - Kill 5 Orc Centurions

Very good young one. Now for your most dangerous undertaking yet. To the far north of us is the entrance to the citadel of the Crushbone Orcs. I need you to scout that entrance to see what they are up to. Then pick apart some of their defenses.

Kill at least five orc centurions and report back to me once you have accomplished this task.

You have slain an orc centurion!

Your faction standing with Crushbone Orcs got worse.
Your faction standing with Storm Guard got better.
Your faction standing with Faydarks Champions got better.
Your faction standing with Indigo Brotherhood got worse.
Your faction standing with Emerald Warriors got better.
Your task 'Children of the Fay' has been updated.
You gain experience!!

Greater Faydark - Speak with Whisperdell Targon

No additional description.

You say, 'Hail, Whisperdell Targon'
Your task 'Children of the Fay' has been updated.

Plane of Knowledge - Speak with V`Lynn Renloe

Very promising young one. You have managed to survive the danger of the forest and prevailed. Return to Master V`Lynn so that he will know that you have survived this trial.

Head back to V`Lynn and hail him.

You say, 'Hail, V`Lynn Renloe'
Your task 'Children of the Fay' has been updated.
You have been assigned the task 'Journey to Freeport'.

In yellow text visible only to you:

Very good indeed. It seems that the dangers within the forests of Greater Faydark were not so perilous to you after all. Take this note to your Guildmaster and he will reward you for completing this trial. Return to me when you are ready to attempt more [trials].
You have been given: Note About Your First Trial.

The hometown and task will vary depending on your race and class. Take the note to your guildmaster for a bracer. Reward: Unholy Silk Bracer
Reward: Trueshot Chainmail Bracer
Reward: Art Keeper Initiate Wristband
Reward: Initiate's Bracer of War
Reward: Kobold Skull Charm
Reward: Clawscale Wristband

Cleric POP Spells (Normal): Vicar Ceraen may be found at +115, +930, -30.

You say, 'Hail, Vicar Ceraen'

Vicar Ceraen says 'Greetings, ______. I am Ceraen, priest of Tunare and resident of New Tanaan for over three centuries of my existence. Do not fear those whom may have been your enemy upon the prime. The scholars are equal and without bias toward one another, thus there is no safer place in the cosmos than New Tanaan. Each resident strives to bring knowledge closer to the curious and willing, and I am not exempt from this. If you are a priest in your world and seek to gain a higher understanding of the divine power that your faith has allowed you to wield, then perhaps what spells I have penned from memory of your world would be of use. I have also mastered levels in the workings of planar magic and its chaotic ways of forming upon the manifested planes. If by chance you come across a fledgling arcane item -- you will know it for its incorporeal state -- then do not hesitate to bring it to me. I may be able to infuse it with the powers of the divine and forge from it a spell of priestly might.'

Hand in Ethereal and Spectral Parchments and Glyphed Rune Words to Vicar Ceraen for a random spell.

Ethereal Parchments give level 61 and 62 spells.
Spectral Parchments give level 63 and 64 spells.
Glyphed Rune Words give level 65 spells.

61 - Spell: Faith
61 - Spell: Symbol of Kazad
61 - Spell: Tarnation
61 - Spell: Ward of Gallantry
62 - Spell: Blessing of Reverence
62 - Spell: Condemnation
62 - Spell: Greater Immobilize
62 - Spell: Sermon of Penitence
62 - Spell: Supernal Elixir
62 - Spell: Virtue
63 - Spell: Hammer of Damnation
63 - Spell: Kazad's Mark
63 - Spell: Sound of Might
63 - Spell: Supernal Light
64 - Spell: Catastrophe
64 - Spell: Destroy Undead
64 - Spell: Mark of Kings
64 - Spell: Petrifying Earth
64 - Spell: Word of Replenishment
65 - Spell: Armor of the Zealot
65 - Spell: Hand of Virtue
65 - Spell: Mark of the Righteous
65 - Spell: Pacification
65 - Spell: Yaulp VI
65 - Spell: the Silent Command


Vicar Ceraen takes the arcane item with great care and respect from you. For several moments the priest seems to enter a state of contemplative meditiation upon the arcane planar item. Suddenly, he begins a slow, soft chant -- a prayer whose dialect is unknown to your ears. Eventually, the arcane item in his hand begins to waver into this existence, its corporeal state rendered beneath the priest's chanting. As he grows quiet and calm once more, the priest hands the corporeal item to you -- the runes of divine power etched upon the tangible scroll, 'This should be of great use to you, ______. Use its power wisely.' Reward: Spell: Pacification
Reward: Spell: Greater Immobilize
Reward: Spell: Petrifying Earth
Reward: Spell: Catastrophe
Reward: Spell: Faith
Reward: Spell: Symbol of Kazad
Reward: Spell: Tarnation
Reward: Spell: Ward of Gallantry
Reward: Spell: Condemnation
Reward: Spell: Sermon of Penitence
Reward: Spell: Supernal Elixir
Reward: Spell: Virtue
Reward: Spell: Hammer of Damnation
Reward: Spell: Kazad's Mark
Reward: Spell: Sound of Might
Reward: Spell: Supernal Light
Reward: Spell: Destroy Undead
Reward: Spell: Mark of Kings
Reward: Spell: Word of Replenishment
Reward: Spell: Armor of the Zealot
Reward: Spell: Hand of Virtue
Reward: Spell: Mark of the Righteous
Reward: Spell: the Silent Command
Reward: Spell: Yaulp VI
Reward: Spell: Blessing of Reverence

Crown of Deceit (Normal): Sage Balic may be found at the top of the tower in the neutral section of town at /location -15, 60.

You say, 'Hail, Sage Balic'

Sage Balic says 'Greetings friend. Welcome to my place of private contemplation. I relax here and leaf through my old studies, admiring at creations from the past made by races we thought would never amount to anything. My favorite tomes to look at are those that deal with Frogloks.'

You say, 'What frogloks?'

Sage Balic says 'A surprising race to study is the Frogloks of Antonica. While we may think their magic was weak, it was at one time so powerful the Gods reached down and smote them for their creations. Balls of energy that made life into magic! Their High Enchanter even made a mask that transformed the wearer into a Teir`Dal! Quite an interesting race worthy of some study if you ask me, someday I shall like to go and see these frogloks, especially to learn more knowledge of the magical mask.'

You say, 'What magical mask?'

Sage Balic blinks and looks at you. 'I have told you all that I know, for more knowledge you will need to seek its creator. The enchanter is more than likely very old, the mask having been made at the height of the power of the Froglok race. Here take this picture book to aid you in your quest.'

Sage Balic hands you a Picturebook.

In Upper Guk, find "an old froglok" (location 1280, +220, -94; PH = "a froglok ton shaman" but does not need to be killed as it will despawn in place of the old froglok).

You must have at least 'warmly' faction with Frogloks of Guk in order to get a response out of it. (Note: Undead frogloks in Old Sebilis give +25 faction per hit, so may be among the best kill targets for faction increases.)

You say, 'Hail, an old froglok'

an old froglok says 'Frroooaaaaaakkkk!'

Give him the book.

an old froglok backflips and says, 'Frroooaaaaaakkkk! I'm in this book! You see me! Owww that flip hurt my old bones! Frroooaaaaaakkkk! Look there is a picture of my maaask from long ago! Frroooaaaaaakkkk! I keep book! You taaake this recipe! Maaaybe more! I'm in book! Frroooaaaaaakkkk!'

Your faction standing with Frogloks of Guk got better.

You receive an Elf Essence Recipe, which reads:

Grind up the parts of both the elves of dark and the elves of light, of which descended from the same tree. A source of celestial liquid as the base and the fungus from this scroll shall cause a reaction that will decant the pure essence.

You say, 'What about the mask?'

an old froglok says, 'Frroooaaaaaakkkk! Speciaaal maaask I maaake for sneaky types! Lost long ago! Baaad frogs taaake! I too old to maaake more! Frroooaaaaaakkkk! Maaagic aaalmost used up! So cold! You help me! I help you!'

You say, 'I will help you.'

an old froglok says, 'Frroooaaaaaakkkk! So cold! You bring me waaarm velium mastodon fur cloaaak! I need supplies! You bring me maaana juice! You bring me elf essence! You bring me sturdy froglock crown those naaasty big frogs stole! Frroooaaaaaakkkk! I maaake you something nice! So cold! You bring me all those things, don't forget cloaaak!'

The Froglok needs four things:

Elf Essence (crafted via baking)

Reet Froglok Crown (drops in Old Sebilis from "reet" mobs in the juggernaut tunnels)

Vial of Purified Mana (summoned by an enchanter via Purify Mana or Mass Purify Mana or crafted via research)

Velium Mastodon Fur Cloak (crafted via tailoring)

Hand all 4 items to the old froglok.

an old froglok says 'Frroooaaaaaakkkk!!! This cloaaak so waaarm! Here let me work! Frroooaaaaaakkkk!' The old froglok goes to work on the crown and after uttering a few froaks, a small cloud of smoke rises from the crown. You reach over and pick it up. 'Frroooaaaaaakkkk! Maaagic haaat! Taaake good care of it aaand staay away from baaad frogs! Frroooaaaaaakkkk!'

You receive the Crown of Deceit. Reward: Crown of Deceit

Damp Paws (Second Trial) (Normal): This quest begins in Plane of Knowledge with V`Lynn Renloe (good side armor quest giver at location 779, 454, -159, although he is neutral and will give quests to anyone).

The task steps are as follows, beginning in Innothule Swamp:

1. Speak with Igok (-444, 997)


You say, 'Hail, Igok'

Greetings dry lander. I see that you have the mark of Master V`Lynn upon you and the fire of righteousness burning within. So you are here to prove your worthiness to your Master, yes?

Very well...sometime ago I sent a young one webbed warrior southwards to find his destiny. He has not returned and I fear the dangers of the swamp were too much for him. Find out what has happened to him. In addition, you will be charged with the tasks he could not accomplish.

You must prove your perseverance by returning with two chunks of meat from the bull alligators that prowl these waters. The swamp, rich with decay, now spawns abominations of nature. Slay five fungus man guardians. Lastly though we have vanquished all but a few remaining trolls, a new annoyance has sprung up. Several kobolds have been seen North East recently, no doubt scouting out new locations for them to set up camps. Seek out and slay at least eight of these burly kobolds so they will trouble us no more. Return to me once you have done this.

2. Loot 2 Gator Meat from Bull Alligators
3. Deliver Gator Meat to Igok
4. Kill 8 Kobold Hunters
5. Find out what happened to T'lok ("a fallen froglok" on a small island in the southwest at -1754, 586)
6. Kill 5 Fungus Man Trackers
7. Speak with Igok (receive Bog Rose)


You say, 'Hail, Igok'

Very good dry lander. Though my heart is heavy with the news of T`Lok's passing. I am grateful to you for discovering his fate. Bring this rare flower back to your Master so he will know you have my blessing to continue your trials.

8. Deliver 1 Bog Rose to V'lynn Renloe

V`Lynn Renloe says, 'Excellent. It seems you have even managed to impress Igok with your deeds. Very well, I surely cannot deny you your reward. Take this note to your guildmaster.'

Receive: Note About Your Second Trial

The note can be brought to your guildmaster for a piece of newbie armor, depending on your race / class (what piece/slot for each race/class combination?):

Dark Elf necromancer: Unholy Silk Gloves
High Elf enchanter: Art Keeper Initiate Gloves
Reward: Note About Your Second Trial

Desert Crawl (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder. It is one of seven tasks introduced for players from level 10 to 20.

You say, 'Hail, Castlen Drewe'

Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

You say, 'I am interested in such a quest'

You have been assigned the task 'Desert Crawl'.

Here in the Plane of Knowledge we hold safe information. The task I have for you is at the request of one of our resident scientists. She is studying the effects of various magics on the natural wildlife of the desert. Over the last few years we have been carefully watching the population rise and fall, but lately it just seems to be rising!

Take the portal to Freeport and travel to North Ro to help us thin the population a bit. Bring back some egg sacs as well, they may help her determine the cause of this increase in growth."



Kill five dune tarantulas 0/5 (North Ro)

Kill five sand scarabs 0/5 (North Ro)

Kill five giant rattlesnakes 0/5 (North Ro)

Loot one giant scarab egg sack 0/1 (North Ro)

Loot one spider venom sack 0/1 (North Ro)

Return to the Plane of Knowledge and speak with Castlen 0/1 (Plane of Knowledge)

You say, 'Hail, Castlen Drewe'

Very interesting. I will make sure she gets this information quickly so that she may form her hypothesis. Thanks for the help!

Reward:
Sandworn Cloak Reward: Sandworn Cloak

Dethroning the Emperor (Fifth Trial) (Normal): This is a task given by V`Lynn Renloe in Plane of Knowledge.

(dialogue with V`Lynn needed.)

Upon receiving the task from V`Lynn, you will be ported in to an instanced version of Crushbone. All mobs are in the level range of 12-16 and have some interesting abilities (orc pawns can rampage, for example).

Step 1: Infiltrate Crushbone
Walk a few steps in to the zone; you might have to pull a few orcs first. When you do, a cadre of orcs near the entrance will run off to the west across the bridge.

Step 2: Locate Emperor Crush's Hideout
Emperor Crush can be found in the slaver caves, he is KOS, has two guards, and is not attackable. When you get close, you receive text in your chat window:

Your party comes across two orcs nearly out of breath, speaking in panicked tones, 'My liege, the assassins have breached the outer perimeter! We came as quickly as we could. We must take you to safety! With our forces scattered. . .'

The emperor perks his ears up, 'Silence weaklings! That noise, what was it?'

Step 3: Slay Lord Darish
As soon as you get the text about the Emperor, Lord Darish and (what appeared to be three) defenders charges your group near the houses outside the slaver caves. About every 10 seconds or so, "a young warboar" charges your party. They are low level and do not hit very hard. As soon as you kill Darish, all the boars despawn and you just need to clean up the defenders.

Step 4: Find out where Emperor Crush has Fled
Find the Emperor in the slaver pits on the other side of the zone. Make sure you keep your group close together as you approach him. He cons KOS, but unattackable. When you approach, some adds spawn between your party and the castle. Emperor Crush will take off towards the castle.

Step 5: Put an end to Ambassador DVinn
Your party will wind up fighting Ambassador DVinn along with some adds (details sketchy).

Step 6: Face Emperor Crush
In the castle, fight your way in to the throne room. You will find Emperor Crush surrounded by four guards. None of them are attackable at this point. For your next update, you must get close to him. As soon as you see the task update, you should probably get away as all the guards respawn into elite guards.

Step 7: Send the vile Emperor Crush back to Bertoxxulous
Kill the Emperor's four guards. Emperor Crush will then become attackable and charge you. He summons and has a lot of hitpoints compared to the rest of the orcs in the zone. Around 20%, he becomes unattackable again.

Emperor Crush says "Lord Bertoxxulous, why have you forsaken me?"

Emperor Crush takes off running behind his throne room up into his tower where.

The emperor dashes away, clutching his wounds, most assuredly mortal in nature. Gasping for air he reaches his tower before screaming out, 'No! You shall not claim success this day! You shall forever be robbed of your victory!' You hear a soft crunch and then he gurgles, blood flowing up through his throat, flowing around the dagger he used to take his own life.

You have completed your task. A "Note about your fifth trial" appears in your inventory which you are instructed to turn in to your guild master in your home city. There is a dwarf miner near the zone in that you can say "ready to exit" to and be teleported back to Plane of Knowledge.

Turning in the note to your guild master will yield a class/race specific weapon. Reward: Walking Staff of the Shortnoble
Reward: Note About Your Fifth Trial

Discord Crystals (Normal): With the purchase of the Omens of War box set, you were rewarded with either a Frozen Crystal Shard or a Burning Crystal Shard. Should you rather have the opposite reward you received, you can find Bertrand Bibblesworth in the Plane of Knowledge, near the Nexus stone.

You say, 'Hail, Bertrand Bibblesworth'

Bertrand Bibblesworth says 'Yes, hello to you as well. I have recently come here in search of some more curious [crystals].'

You say, 'What crystals?'

Bertrand Bibblesworth says 'These are no ordinary crystals. They are known as frozen crystal shards and burning crystal shards. I believe they are made by the gelidrans and pyrilens, chaotic elemental creatures composed of fire and ice. I encountered a couple of these fierce creatures in the Realm of Discord and managed to, um, procure quite a collection of crystals. Hey, if you would like to [trade], I might be interested.'

You say, 'I would like to trade'

Bertrand Bibblesworth says 'I can trade you a frozen crystal for a burning crystal or vice versa. Just hand one to me if you are interested!'

Bertrand will swap out one shard for the other.
Dragons of Norrath Cultural Equipment (Incomplete): Notice: Cultural tradeskills were recently given a major overhaul. Much of this information may be outdated.

We would like to have this guide on the wiki. The wiki article about Dragons of Norrath Cultural Armor can be found here. If you have any information to contribute, you can do so directly if you desire.




This is an overview of how Cultural Armor quests in Dragons of Norrath work. For more detailed information related to individual races, use the quest links on the lefthand side of this writeup.

This cultural armor works in tiers (note the indicated levels are requirements for getting the tasks from quest NPCs; you can make the low-stat armor at earlier levels, but not the augmentations):

First Tier: Simple
-Tradeskill components obtainable at 30th level.

Second Tier: Ornate
-Tradeskill components obtainable at 40th level.

Third Tier: Intricate
-Tradeskill components obtainable at 60th level.

Fourth Tier: Elaborate
-Tradeskill components obtainable earlier than 70th level, but you won't be able to get the task for the required book until then.

There are plate, chain, leather, and silk armor combines. Plate and chain is done through smithing in cultural forges. Leather and silk is done through tailoring in cultural sewing kits.

Note that mold and pattern combines produce an eight-slot backpack full with the following items:
20x Chest Slot
20x Legs Slot
20x Arms Slot
20x Head Slot
20x Hands Slot
20x Feet Slot
40x Wrist Slot

Navigation: The Books | Armor Production | Symbol (Aug) Production | Trivials | Appendix

(Links found in this guide go to a same-page appendix.)

..........................................................................................................................

Obtain Armor Books

See the "Tradeskill Quests" NPC in your home city. Perform tasks to obtain an Ancestral Armor Book, Simple Book, Ornate Book, Intricate Book, and Elaborate Book.

..........................................................................................................................

Smithing Recipes:

MOLDS = Ancestral Armor Book + High Quality Firing Sheet + Huge Block of Clay + Compacted Backpack + Sculpting Tools

BARS = Cultural Metal + Item Drop + Cultural Hammer

SHEETS = Cultural Hammer + Water Flask + (Tier's) Bar (made in the above combine)

ARMOR PRODUCTION = Armor Mold + # (Tier's) Sheet(s)/Bar(s) + Large Brick of Cultural Metal + Cultural Hammer
**NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists
**NOTE: Chain combines use BARS; Plate combines use SHEETS

This produces armor with minor stats and augmentation slots 7, 11, 12.

- - - - - - - - - - - - - - - - - - - - - -

Tailoring Recipes:

NEEDLE = Embroidering Needle + Cultural Brewing Essence

SEWING KIT = Water Flask + Needle Mold + Thimble Mold + Small Brick of Cultural Metal
**NOTE: Just to make things a little more complicated, Wood Elves and Halflings use bits instead of a small brick.

PATTERNS = Ancestral Armor Book + Roll of Plain Parchment + Large Bottle of Ink + Compacted Backpack + A Quill

SWATCHES = Cultural Spool of Thread + Cultural Needle + Culture-Specific Silk Swatch or Dropped Hide/Pelt

ARMOR PRODUCTION = Armor Pattern + # (Tier's) Swatch(es) (produced in the above combine) + Large Spool of Cultural Thread + Cultural Needle
** NOTE: # is 3 for Chest and Legs; 2 for Feet and Head; 1 for Arms, Hands, and Wrists

This produces armor with minor stats and augmentation slots 7, 11, 12.

..........................................................................................................................

The Symbols (Augmentations)

Symbols can be made by anyone of any deity in any culture's forge or sewing kit.

SYMBOL PATTERN PRODUCTION:
Inside a Book Binding (bought from local vendors), produce (Tier's) (Slot) Symbol Pattern:
Recipe = (Tier's) Book of (Race) Culture + Compacted Backpack + A Quill + Large Bottle of Ink + Roll of Vellum
(**Quality of Vellum varies by Tier: Blessed = Roll; Revered = Good; Sacred = High Quality; Eminent = Superb)

Blessed Water of (Deity) can be bought from local vendors.

JEWELCRAFT COMBINES:
Blessed Water of (Deity Name) = Blessed Water + Jade Shard
Revered Water of (Deity Name) = Blessed Water + Lambent Stone
Sacred Water of (Deity Name) = Blessed Water + Crushed Diamond Dust
Eminent Water of (Deity Name) = Blessed Water + Purescale Ore

SLOT 11 AUGMENTATION PRODUCTION (SMITHED):
(Tier's) (Armor) Symbol of (Deity Name)
Recipe = (Tier's) Water of (Deity Name) + (Tier's) (Slot) Symbol Pattern + Item
(**Item varies by Tier: Blessed = Warbone Chips; Revered = Fire Opal; Sacred = Shissar Scales; Eminent = Metallic Drake Scales)

SLOT 11 AUGMENTATION PRODUCTION (TAILORED):
(Tier's) (Armor) Symbol of (Deity Name)
Recipe = (Tier's) Water of (Deity Name) + (Tier's) (Slot) Symbol Pattern + Item
(**Item varies by Tier: Blessed = Silk Swatch; Revered = Drachnid Silk Swatch; Sacred = Nightmare Arachnid Swatch; Eminent = Glossy Drake Hide)

..........................................................................................................................

MATERIAL TRIVIALS

Sewing Kits - 162
Needles - 122

Simple Swatches - 62
Ornate Swatches - 122
Intricate Swatches - 182
Elaborate Swatches - 242

Simple Bars - 62
Ornate Bars - 122
Intricate Bars - 182
Elaborate Bars - 242

Simple Sheets - 15 (no fail?)
Ornate Sheets - 15 (no fail?)
Intricate Sheets - 15 (no fail?)
Elaborate Sheets - 15 (no fail?)

Blessed Water of (deity name) - 56
Revered Water of (deity name) - 68
Sacred Water of (deity name) - 82
Eminent Water of (deity name) - 95

ARMOR TRIVIALS (armor and symbol trivials coincide with one another):

Simple Boots - 120
Simple Chest - 139
Simple Gloves - 120
Simple Helm - 120
Simple Legs - 139
Simple Sleeves - 134
Simple Wrist - 115
Ornate Boots - 192
Ornate Chest - 222
Ornate Gloves - 192
Ornate Helm - 192
Ornate Legs - 222
Ornate Sleeves - 212
Ornate Wrist - 182
Intricate Boots - 263
Intricate Chest - 304
Intricate Gloves - 263
Intricate Helm - 263
Intricate Legs - 304
Intricate Sleeves - 290
Intricate Wrist - 248
Elaborate Boots - Unconfirmed
Elaborate Chest - Unconfirmed
Elaborate Gloves - Unconfirmed
Elaborate Helm - Unconfirmed
Elaborate Legs - Unconfirmed
Elaborate Sleeves - Unconfirmed
Elaborate Wrist - Unconfirmed

..........................................................................................................................

The Appendix

- - - - - - - - - - - - - - - - - - - -

Tradeskill Quest NPCs...

Barbarian - Artisan Kjell Sunrunner (+155, +388 Golden Torque)
Dark Elf - Artisan Dosan Vis`Moor (+87, -887 in the Blind Fish)
Drakkin - Artisan Irisi (-1350, -1590, second floor, near the banker)
Dwarf - Artisan Yar Shiverbrow (Kaladim South)
Erudite - Artisan Gorion Telld`Mare (Erudin Dock) or Artisan Korzan Virimove (Paineel)
Froglok - Artisan Srekta Froreki (Rathe Mountains, /loc?)
Gnome - Artisan Vidi Cogsworthy (+829, -128, +2 King's Building)
Half Elf - Artisan Vor Westrider (Qeynos North)
Halfling - Artisan Bill Whistletop
High Elf - Artisan Elistar Voran
Human - Artisan Vivian Selgan (West Freeport Theater) or Artisan Tar Cordell (Qeynos North)
Iksar - Artisan Sieeva Koan (Cabilis East)
Ogre - Artisan Garth Okken
Troll - Artisan Zermak (Grobb, /loc?)
Vah Shir - Artisan Vuro Padfoot (Shar Vahl, -435, -40)
Wood Elf - Artisan Calian Silverlake

- - - - - - - - - - - - - - - - - - - -

Cultural Hammers (Bought at Local Vendors)...

Barbarian - Northman Smithy Hammer
Dark Elf - Teir'Dal Smithy Hammer
Drakkin - Crystalwing Smithy Hammer
Dwarf - Dwarven Smithy Hammer
Erudite - Erud Smithy Hammer
Froglok - Froglok Smithy Hammer
Gnome - Gnomish Smithy Hammer
Half Elf - Combine Smithy Hammer
Halfling - Vale Smithy Hammer
High Elf - Elven Smithy Hammer
Human - Antonican Smithy Hammer
Iksar - Cabilisian Smithy Hammer
Ogre - Ogrish Smithy Hammer
Troll - Troll Smithy Hammer
Vah Shir - Vah Shir Smithy Hammer
Wood Elf - Fier`Dal Smithy Hammer

- - - - - - - - - - - - - - - - - - - -

Cultural Metals/Ores (Bought at Local Vendors)...

Barbarian - High Quality Ore
Dark Elf - Adamantite Ore
Drakkin - ????
Dwarf - Brellium Ore
Erudite - Titanium
Froglok - Valorite
Gnome - Fortified Bronze
Half Elf - Rilsteel
Halfling - Mercurium
High Elf - Mithril Ore
Human - High Quality Ore
Iksar - Skyiron
Ogre - Adamantite Ore
Troll - Iron
Vah Shir - Ancestral Acrylia
Wood Elf - Mithril

- - - - - - - - - - - - - - - - - - - -

Item Drops (ORDER: Simple, Ornate, Intricate, Elaborate)...

Barbarian - Permafrost Crystals, Chunk of Condensed Ice, Pile of Gravel, Metallic Drake Scales
Dark Elf - Russet Oxide, Small Piece of Acrylia, Midnight Stone, Metallic Drake Scales
Drakkin - ????
Dwarf - Warbone Chips, Lava Rock, Pile of Gravel, Metallic Drake Scales
Erudite - Shark Bones, Drop of Mercury, Midnight Stone, Metallic Drake Scales
Froglok - Barbed Bone Chips, Gargoyle Eye, Great Reptile Tooth, Metallic Drake Scales
Gnome - Warbone Chips, Chunk of Condensed Flame, Small Brick of Yttrium Ore, Metallic Drake Scales
Half Elf - Permafrost Crystals, Fungus Sap, Great Reptile Tooth, Metallic Drake Scales
Halfling - Ivory, Drop of Mercury, Small Brick of Yttrium Ore, Metallic Drake Scales
High Elf - Pouch of Mistletoe Powder, Fungus Sap, Small Brick of Yttrium Ore, Metallic Drake Scales
Human - Small Mammoth Tusks, Woolly Rhino Horn, Pile of Gravel, Metallic Drake Scales
Iksar - Loose Scales, Small Piece of Velium, Great Reptile Tooth, Metallic Drake Scales
Ogre - Barbed Bone Chips, Dark Ore, Pile of Gravel, Metallic Drake Scales
Troll - Barbed Bone Chips, Globe of Fear, Great Reptile Tooth, Metallic Drake Scales
Vah Shir - Porous Mineral Block, Brick of Black Acrylia, Small Brick of Yttrium Ore, Metallic Drake Scales
Wood Elf - Pouch of Mistletoe Powder, Polished Serpent Scale, Small Brick of Yttrium Ore, Metallic Drake Scales

- - - - - - - - - - - - - - - - - - - -

Cultural BARS & SHEETS...

Barbarian - Frostwarded Steel Bar (Chain), Snowborn Steel Sheet (Plate)
Dark Elf - Nightfall Adamantite Bar (Chain), Dreadguard Adamantite Sheet (Plate)
Drakkin - ????
Dwarf - Stonetooth Brellium Bar (Chain), Stormguard Brellium Sheet (Plate)
Erudite - Seashine Titanium Bar (no chain made), Seashine Titanium Sheet (Plate)
Froglok - Farsight Valorite Bar (Chain), Protectorate Valorite Sheet (Plate)
Gnome - Servolink Bronze Bar (Chain), Actuated Bronze Sheet (Plate)
Half Elf - Daybreaker Rilsteel Bar (Chain), Wayguard Rilsteel Sheet (Plate)
Halfling - Lightring Mercurium Bar (Chain), Leatherfoot Mercurium Sheet (Plate)
High Elf - Moonglade Mithril Bar (no chain made), Moonglade Mithril Sheet (Plate)
Human - Bar of Claviger Steel (Chain), Sheet Of Stalwart Steel (Plate)
Iksar - Twoscale Skyiron Bar (Chain), Trooper Skyiron Sheet (Plate)
Ogre - Tyrant Adamantite Bar (Chain), Warborn Adamantite Sheet (Plate)
Troll - Ravager Iron Bar (Chain), Nightkeeper Iron Sheet (Plate)
Vah Shir - Khala Vir Acrylia Bar (Chain), Khala Dun Acrylia Sheet (Plate)
Wood Elf - Wirewood Mithril Bar (Chain), Wealdstone Mithril Sheet (Plate)

- - - - - - - - - - - - - - - - - - - -

Cultural Brewing Essence...

Barbarian - Everfrost Essence
Dark Elf - Nektulos Essence
Drakkin - Crescent Essence
Dwarf - Butcherblock Essence
Erudite - Erud's Essence
Froglok - Gukta Essence
Gnome - Clockwork Essence
Half Elf - Thunder Essence
Halfling - Vale Essence
High Elf - Faydark Essence
Human - Vital Essence
Iksar - Cabilis Essence
Ogre - Spiteful Essence
Troll - Fetid Essence
Vah Shir - Shar Vahl Essence
Wood Elf - Essence of Sunlight

- - - - - - - - - - - - - - - - - - - -

Cultural Needles...

Barbarian - Northman Needle
Dark Elf - Teir'Dal Needle
Drakkin - Crystalwing Needle
Dwarf - Earthen Needle
Erudite - Erud Needle
Froglok - Froglok Needle
Gnome - Clockwork Needle
Half Elf - Norrathian Needle
Halfling - Vale Needle
High Elf - Koada'Dal Needle
Human - Antonican Needle
Iksar - Cabilisian Needle
Ogre - Blood Spike
Troll - Bile Spine
Vah Shir - Vah Shir Needle
Wood Elf - Feir'Dal Needle

- - - - - - - - - - - - - - - - - - - -

Cultural Kits...

Barbarian - Northman Sewing Kit
Dark Elf - Tier`Dal Sewing Kit
Drakkin - Crystalwing Sewing Kit
Dwarf - Dwarven Sewing Kit
Erudite - Erudite Sewing Kit (DoN)
Froglok - Guktan Sewing Kit
Gnome - Clockwork Sewing Kit
Half Elf - Half Elf Sewing Kit
Halfling - Vale Sewing Kit (DoN)
High Elf - Koada`Dal Sewing Kit
Human - Antonican Sewing Kit
Iksar - Iksar Sewing Kit
Ogre - Ogre Sewing Kit
Troll - Troll Sewing Kit
Vah Shir - Vah Shir Sewing Kit
Wood Elf - Fier'Dal Sewing Kit

- - - - - - - - - - - - - - - - - - - -

Cultural Spool of Thread (bought at local vendors in three sizes)...

Barbarian - High Quality Steel
Dark Elf - Adamantite
Drakkin - ????
Dwarf - (Non Existant)
Erudite - Titanium
Froglok - Valorite
Gnome - Fortified Bronze
Half Elf - Rilsteel
Halfling - Mercurium
High Elf - Mithril
Human - High Quality Steel
Iksar - Skyiron
Ogre - Adamantite
Troll - Iron
Vah Shir - Ancestral Acrylia
Wood Elf - Mithril

- - - - - - - - - - - - - - - - - - - -

Cultural Silk Swatches (ORDER: Simple, Ornate, Intricate, Elaborate)...

Dark Elf - Silk Swatch, Drachnid Silk Swatch, Nightmare Arachnid Swatch, Coarse Silk Swatch
Drakkin - ????
Erudite - Silk Swatch, Terrorantula Silk Swatch, Nightmare Arachnid Swatch, Coarse Silk Swatch
Froglok - Silk Swatch, Drachnid Silk Swatch, Ice Silk Swatch, Coarse Silk Swatch
Gnome - Silk Swatch, Crystalline Silk Swatch, Nightmare Arachnid Swatch, Coarse Silk Swatch
High Elf - Silk Swatch, Drachnid Silk, Stormweave Swatch, Coarse Silk Swatch
Human - Silk Swatch, Drachnid Silk, Stormweave Swatch, Coarse Silk Swatch
Iksar - Silk Swatch, Drachnid Silk Swatch, Ice Silk Swatch, Coarse Silk Swatch

Cultural Leather Hides (ORDER: Simple, Ornate, Intricate, Elaborate)...

Barbarian - Medium Quality Bear Skin, High Quality Bear Skin, Shimmering Ukun Hide, Glossy Drake Hide
Drakkin - ????
Half Elf - Medium Quality Cat Pelt, High Quality Cat Pelt, Great Reptile Hide, Glossy Drake Hide
Halfling - Medium Quality Wolf Pelt, High Quality Wolf Pelt, Great Reptile Hide, Glossy Drake Hide
Human - Medium Quality Cat Pelt, High Quality Cat Pelt, Shissar Scales, Glossy Drake Hide
Iksar - Sabretooth Tiger Hide, Excellent Sabretooth Tiger Hide, Great Reptile Hide, Glossy Drake Hide
Ogre - Medium Quality Bear Skin, High Quality Bear Skin, Shimmering Ukun Hide, Glossy Drake Hide
Troll - Medium Quality Bear Skin, High Quality Bear Skin, Shimmering Ukun Hide, Glossy Drake Hide
Vah Shir - Medium Quality Rockhopper Pelt, High Quality Rockhopper Pelt, Shissar Scales, Glossy Drake Hide
Wood Elf - Medium Quality Cat Pelt, High Quality Cat Pelt, Shissar Scales, Glossy Drake Hide

- - - - - - - - - - - - - - - - - - - -

Cultural Swatch Results...

Barbarian - Driftwalker Swatch (Leather)
Dark Elf - Duskwoven Swatch (Silk)
Drakkin - ????
Dwarf - NONE
Erudite - Moonsilver Swatch (Silk)
Froglok - Lorekeeper Swatch (Silk)
Gnome - Metalofiber Swatch (Silk)
Half Elf - Runeseeker Swatch (Leather)
Halfling - Longstrider Swatch (Leather)
High Elf - Starglow Swatch (Silk)
Human - Sagacious Swatch (Leather), Stargazer Swatch (Silk)
Iksar - Shadowrise Swatch (Leather), Mistwoven Swatch (Silk)
Ogre - Bloodpact Swatch (Leather)
Troll - Reaver Swatch (Leather)
Vah Shir - Vah Anima Swatch (Leather)
Wood Elf - Brambleborn Swatch (Leather)

- - - - - - - - - - - - - - - - - - - -

Names of Armor Pieces...

Barbarian - Snowborn (Plate), Frostwarded (Chain), Driftwalker (Leather)
Dark Elf - Dreadguard (Plate), Nightfall (Chain), Duskwoven (Silk)
Drakkin - ????
Dwarf - Stormguard (Plate), Stonetooth (Chain)
Erudite - Seashine (Plate), Moonsilver (Silk)
Froglok - Protectorate (Plate), Farsight (Chain), Lorekeeper (Silk)
Gnome - Actuated (Plate), Servolink (Chain), Metalofiber (Silk)
Half Elf - Wayguard (Plate), Daybreaker (Chain), Runeseeker (Leather)
Halfling - Leatherfoot (Plate), Lightring (Chain), Longstrider (Leather)
High Elf - Moonglade (Plate), Starglow (Silk)
Human - Stalwart (Plate), Claviger (Chain), Sagacious (Leather), Stargazer (Silk)
Iksar - Trooper (Plate), Twoscale (Chain), Shadowrise (Leather), Mistwoven (Silk)
Ogre - Warborn (Plate), Tyrant (Chain), Bloodpact (Leather)
Troll - Nightkeeper (Plate), Ravager (Chain), Reaver (Leather)
Vah Shir - Khala Dun (Plate), Khala Vir (Chain), Vah Anima (Leather)
Wood Elf - Wealdstone (Plate), Wirewood (Chain), Brambleborn (Leather)

- - - - - - - - - - - - - - - - - - - -

Deity Guide (Tier's Water of _____) ...

Agnostic = the Skeptic
Bertoxxulous = Infestation
Brell Serilis = Below
Bristlebane = the Farceur
Cazic Thule = Terror
Erollisi Marr = Devotion
Innoruuk = Hate
Karana = Storms
Mithaniel Marr = Integrity
Prexus = the Depths
Quellious = Stillness
Rallos Zek = the Warmonger
Rodcet Nife = Compassion
Solusek Ro = Wildfire
The Tribunal = Judgement
Tunare = Growth
Veeshan = the Brood

- - - - - - - - - - - - - - - - - - - -

Useable Deities...

Barbarian - Agnostic, Bristlebane, Mithaniel Marr, Rallos Zek, The Tribunal
Dark Elf - Agnostic, Bristlebane, Innoruuk, Rallos Zek, Solusek Ro
Drakkin - ????
Dwarf - Agnostic, Bristlebane, Brell Serilis
Erudite - Agnostic, Cazic Thule, Prexus, Quellious, Rallos Zek, Solusek Ro
Froglok - Mithaniel Marr
Gnome - Agnostic, Brell Serilis, Bristlebane, Bertoxxulous, Rallos Zek, Solusek Ro
Half Elf - All EXCEPT Cazic Thule
Halfling - Agnostic, Brell Serilis, Bristlebane, Karana
High Elf - Agnostic, Erollisi Marr, Karana, Mithaniel Marr, Solusek Ro, Tunare
Human - All EXCEPT Cazic Thule
Iksar - Cazic Thule
Ogre - Agnostic, Cazic Thule, Rallos Zek
Troll - Agnostic, Cazic Thule, Innoruuk, Rallos Zek
Vah Shir - Agnostic
Wood Elf - All EXCEPT Cazic Thule, Innoruuk, Bertoxxulous

- - - - - - - - - - - - - - - - - - - -
Drelynn's Gem Collection (Normal): You say, 'Hail, Drelynn Beaufax'

Drelynn Beaufax says 'A fine day to you, ______. The exhibit you will see here soon will likely be the most valuable of them all. My display will house some of the most precious and rare gemstones you will ever find. It is too sad there are still spaces missing in my display box, if I could only find a few more [gems] to fill them out.'

You say, 'What gems?'

Drelynn Beaufax says 'To make the exhibit truly stand out, I would need to add a Blackened Sapphire, Greenscale Emerald, Shimmering Velium Ruby, and a Hope Diamond. Could I perhaps procure these from you? Visit [Merri] and get a Collector's Box from her. Carefully place the gems inside and close it up. Once you return this to me, I can pay you for your services.'

You say, 'Who is Merri?'

Drelynn Beaufax says 'Curator Merri is the founder of the museum in the Selia district of New Tanaan. She is a true visionary and a wonderful person as well. It is her dream to turn life's love into something truly grand. She also carries with her the Collector's Boxes. If you need one, be sure to ask her for it.'

The Blackened Sapphire drops from Ekeros in Najena. The Greenscale Emerald drops from various Kunarkian goblins. The Shimmering Velium Ruby drops from Ry`Gorr mines in Crystal Caverns. The Hope Diamond drops from various mobs on Luclin. Combine all four in the Collector's Box to craft a Collection of Gems. Give this to Drelynn.

Drelynn Beaufax inspects each gem carefully. 'These are in much better condition then I thought I would get them in. Adding these to my exhibit pleases me greatly. As promised, here is something for you.'

You receive a Fine Antique Veil. Reward: Fine Antique Veil

Druid POP Spells (Normal): Wanderer Astobin may be found at 10, 1065, 3.45.

You say, 'Hail, Wanderer Astobin'

Wanderer Astobin says 'Greetings traveler. I am Wanderer Astobin, warden of nature and guardian of Tunare's most blessed and sacred of treasures -- life and balance. I have pledged my existence to upholding this vow and even here, that vow remains. Though I no longer carry my scimitar or scout the wilds of the world as one of its many guardians, my pledge shall remain whole through my guidance of others whose pledge is akin to mine. If you are a druid -- your deity matters not -- then allow me to guide you if I may. What spells I have scribed are for you to search through and purchase should you find them worthy of your abilities. If through your travels in the outer planes you discover incorporeal items seemingly of an arcane nature, do not disregard them. I am well-trained in the ways and manner of planar magic and will be more than willing to turn these fledgling arcane items into tangible spells suited for those of druidic vows.'

Ethereal Parchments give level 61 and 62 spells.
Spectral Parchments give level 63 and 64 spells.
Glyphed Rune Words give level 65 spells.


Wanderer Astobin respectfully accepts the item, holding it in his hands like one would a delicate and priceless relic. His eyes scan its every surface in a detailed study before he closes his eyes and begins to weave a chant of unknown dialect and origin. As the druid's voice filters softly through the area, the object in his hand begins to fade into this existence, its intangible state destroyed beneath the druid's magic. Runes begin to appear upon the fully manifested scroll -- runes of a druidic decent. The druid ceases his chanting and then slowly hands the item to you, 'This is a spell of great power. Use it wisely and with caution, for to abuse the gifts of nature is to corrupt our sole purpose.' Reward: Spell: Blessing of Replenishment
Reward: Spell: Earthen Roots
Reward: Spell: Hand of Ro
Reward: Spell: Storm's Fury
Reward: Spell: Winter's Storm
Reward: Spell: Catastrophe
Reward: Spell: Flight of Eagles
Reward: Spell: Immolation of Ro
Reward: Spell: Karana's Rage
Reward: Spell: Nature's Might
Reward: Spell: Ro's Illumination
Reward: Spell: Command of Tunare
Reward: Spell: E'ci's Frosty Breath
Reward: Spell: Nature's Infusion
Reward: Spell: Protection of the Nine
Reward: Spell: Shield of Bracken
Reward: Spell: Swarming death
Reward: Spell: Brackencoat
Reward: Spell: Karana's Renewal
Reward: Spell: Protection of Seasons
Reward: Spell: Savage Roots
Reward: Spell: Summer's Flame
Reward: Spell: Blessing of the Nine
Reward: Spell: Destroy Summoned
Reward: Spell: Legacy of Bracken
Reward: Spell: Mask of the Forest
Reward: Spell: Winter's Frost

Elusive Wisps (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder (/loc?). It is one of seven tasks introduced for players from level 10 to 20.

You say, 'Hail, Castlen Drewe'

Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

Nektulos Forest: Kill 10 a greater wisp

In folklore, willowisps are often mistaken to be someone's lantern. This unfortunate confusion has led to many a lost traveler. Although not dangerous in and of themselves, these wisps can cause great distress to those unused to their bright light.

In the Nektulos Forest, we have heard reports of some particularly bright wisps near East Commons causing some ... accidents. Please travel to the forest by way of the Neriak portal and extinguish as many as you can.

Find and kill 10 x "a greater wisp," which roam but which can be found largely in the southwestern corner of the zone.

Nektulos Forest: Explore the wizard platform
Nektulos Forest: Explore the zone to Lavastorm

There are a few key areas within Nektulos that see a lot of traffic. There is a wizard portal and also a passage into the Lavastorm Mountains. Please explore these areas to ensure that no pesky wisps are wreaking havoc there as well.

The wizard platform may be found in the east central part of the zone, near +410, -810. The zoneline to Lavastorm Mountains is along the northern edge near +2685, +610.

Plane of Knowledge: Speak with Castlen Drewe

No stage text here.

Head back to Castlen Drewe:


You say, 'Hail, Castlen Drewe'

Your task 'Elusive Wisps' has been updated.

Great job. I am sure that many a young explorer will be safer thanks to you. Please take this earring as a gesture of our gratitude.

You gain experience!!

You have been given: Wispglow Earring Reward: Wispglow Earring

Enchanter PoP Spells (Normal): Illusionist Jerup is a female gnome in a white robe, located one level down from the library's entrance.

Your Location is 1.78, 1073.56, -62.12

You say, 'Hail, Illusionist Jerup'

Illusionist Jerup says 'Greetings traveler and welcome to the Plane of Knowledge! I am so pleased to see so many eager minds among us -- for it has been so long since I have had the meaningful presence of a pupil. If by chance you practice the art of Enchantments, then I might be of service to you. I have penned many spells from memory as a wandering enchanter and scholar of Norrath's history and though these spells are nothing unique or rare unto your world, they may provide some aid to you while you are here. Also, if you happen upon a seemingly meaningless item of arcane nature -- you will recognize these specific items I speak of by their corporeal state of existence -- then do not hesitate to take them up and return them to me. I know a thing or two regarding planar magic and can turn these seemingly mundane items into enchantments of great power.'

Giving her either an Ethereal Parchment or a Spectral Parchment will give you the same spoken response.

Illusionist Jerup accepts the item quite eagerly. With wide-eyes, the enchanter carefully examines every aspect of the fledgling arcane item. Eventually, she begins to weave a soft chant of arcane words -- their nature familiar to you of the art of enchantment, though they remain foreign in dialect and meaning. Eventually, the enchanter grows silent and the object cradled in her hands is whole and born anew. Golden runes line the tangible parchment -- runes of arcane enchantment. The enchantress then extends the item to you in gracious and unconditional offering, ''You have done well in recovering this, ______. I am quite surprised that you were able to find one, for they are rare indeed. In any case, I have turned it into something that may prove useful to you as your journeys upon the planes continue.'

Hand in Ethereal Parchments, Spectral Parchments, and Glyphed Rune Words to Illusionist Jerup for a random spell.

Ethereal Parchments give level 61 and 62 spells.
Spectral Parchments give level 63 and 64 spells.
Glyphed Rune Words give level 65 spells.
Reward: Spell: Rune of Zebuxoruk
Reward: Spell: Boggle
Reward: Spell: Greater Fetter
Reward: Spell: Howl of Tashan
Reward: Spell: Shield of the Arcane
Reward: Spell: Aeldorb's Animation
Reward: Spell: Beckon
Reward: Spell: Word of Morell
Reward: Spell: Guard of Druzzil
Reward: Spell: Pacification
Reward: Spell: Speed of Vallon
Reward: Spell: Strangle
Reward: Spell: Night's Dark Terror
Reward: Spell: Sleep
Reward: Spell: Torment of Scio
Reward: Spell: Tranquility
Reward: Spell: Uproar
Reward: Spell: Bliss
Reward: Spell: Command of Druzzil
Reward: Spell: Insanity
Reward: Spell: Shield of Maelin
Reward: Spell: Illusion Froglok
Reward: Spell: Vallon's Quickening
Reward: Spell: Voice of Quellious
Reward: Spell: Arcane Rune
Reward: Spell: Jitterskin

Epic Titles (Normal): Kraylor Nalsiv may be found at +275, +710 in the Plane of Knowledge, just northeast of the Library courtyard. You may speak with him to be allowed to keep your epic title even upon your death.

You say, 'Hail, Kraylor Nalsiv'

Kraylor Nalsiv says 'Greetings ______! I've heard tell of powerful items unique to your profession. If you happen to come into possession of one [return] to me and tell me the tale behind it.'

You say, 'I return.'

For the epic 1.0, you see this:

Kraylor Nalsiv says 'That is truly a wonderous creation you have. Congratulations on your triumphs! I see great things in your future. Return to me should you acquire more powerful tools of your profession.'

For the epic 1.5, you see this:

Kraylor Nalsiv says 'I have heard tales of items such as that, but never thought to meet someone who had actually obtained one. My thanks for letting me know about your latest triumph.'

If you don't have an epic weapon or you already have the epic title after you said "return," you see this:

Kraylor Nalsiv says 'Hmmm, it doesn't look like you have any items I haven't seen before.'

For the epic 2.0, you see this:

Kraylor Nalsiv says 'Ah! Most impressive! I haven't seen an artifact of that power in ages. You have truly earned renown among your peers.'

Epic 1.0 Titles

Bard - Composer
Beastlord - Feralkin
Berserker - Aggressor
Cleric - Curate
Druid - Naturewalker
Enchanter - Mindbender
Magician - Thaumaturge
Monk - Apostle
Necromancer - Dark Apprentice
Paladin - Lightbringer
Ranger - Windcaller
Rogue - Swashbuckler
Shadowknight - Pain Lord/Pain Mistress
Shaman - Heyokah
Warrior - Champion
Wizard - Catalyst

Epic 1.5 Titles

Bard - Wyrmkin
Beastlord - Wildcaller
Berserker - Axe Master
Cleric - Priest/Priestess
Druid - Forest Scion
Enchanter - Coercer
Magician - Master Elementalist
Monk - Enlightened
Necromancer - Deathspeaker
Paladin - Redeemer
Ranger - Earthguard
Rogue - Infiltrator
Shadowknight - Archfiend
Shaman - Fateseer
Warrior - Conqueror
Wizard - Scholar

Epic 2.0 Titles

Bard - Blade Dancer
Beastlord - Savage Spirit
Berserker - Rageheart
Cleric - High Priest/High Priestess
Druid - Earthkeeper
Enchanter - Enigma
Magician - Primal Elementalist
Monk - Ascendant
Necromancer - Grand Occultist
Paladin - Valiant
Ranger - Farwarden
Rogue - Nightblade
Shadowknight - Darkreaper
Shaman - Spiritwalker
Warrior - Decimator
Wizard - Planeshifter
Essences of Power (Normal): After completing Aid Eino's escort quest in the Plane of Nightmare and have the Tiny Gold Fist in your inventory, return to him at the top of the library in the Plane of Knowledge.

You say, 'Hail, Aid Eino'

Aid Eino says, 'Why hello ______! It is good to see you again after our adventure in the Plane of Nightmare. Know that you have shown your worth to both Kerasha and myself. Should you ever need anything feel free to call upon us. May Quellious guide your path in the Planes!'

Now turn to Councilwoman Kerasha.

You say, 'Hail, Councilwoman Kerasha'

Councilwoman Kerasha says, 'Greetings ______! It pleases me very much that you were able to help Eino out in his time of need.' Councilwoman Kerasha glances at Eino, 'Tunare only knows what I would do without him at my side. There is another matter at hand that has come to the attention of the council that is beyond even our combined power and requires the aid of a powerful alliance. Would you be willing to aid Tanaan?'

You say, 'I would be willing to aid Tanaan.'

Councilwoman Kerasha says, 'A rift in this plane at the point of harmony upon which the city of Tanaan is built is crumbling. The other council members do not see it happening for they lack the sight that I possess. Granted it will take time but it is something that must be set to right or our home will fall to waste among the tides of the Planes.' Councilwoman Kerasha's body grows rigid. 'I did not spend my life in defense of this city to watch it crumble to dust! The way to repair the breach is difficult but I feel Tunare will grant me the strength once I have the four essences of power in my grasp.'

You say, 'What essences of power?'

Councilwoman Kerasha says, 'The powers that watch over the four elemental planes all guard their respective essence of power. You must defeat each of them in turn and place them all within this sacred bowl. Once I have the combined power of the planes I can begin the ceremony and set the foundation of the city to rights. Thank you for your offer to assist me ______.'

You receive a Sacred Bowl, a 4-slot container.

You now need to kill the Elemental gods or their avatars: Fennin Ro, the Tyrant of Fire; Xegony the Queen of Air; Coirnav the Avatar of Water; and Avatar of Earth. Each can rarely drop Essences of their respective plane - Fire, Air, Water and Earth (NOTE: there is an Essence of Mud that still drops in the Earthen Badlands which is not the Essence required for this quest). Once you've gathered all four essences, combine them within the sacred bowl to craft a Power of the Planes, and return this to Councilwoman Kerasha.


Councilwoman Kerasha takes the Power from you and hands it to Aid Eino. 'Thank you ______. The energy I must expend to perform such a task is days in the gathering. The city of Tanaan is forever in your debt. Take this, it is but a small token of the gratitude of the city. If it does not suit you, return it to me and I shall give you another reward.'
You gain experience!!

There are several rewards Kerasha can hand you: 1. Jade Hoop of Speed, 2. Cord of Invigoration, 3. Mace of the Ancients, 4. Ring of Farsight, 5. Frizznik's Endless Coin Purse. You can simply cycle through them until you get the one you wish to keep. You can go back at any time and exchange it for another depending on your wants and desires. Reward: Mace of the Ancients
Reward: Cord of Invigoration
Reward: Jade Hoop of Speed
Reward: Ring of Farsight
Reward: Frizznik's Endless Coin Purse

Feathered Shores (Sixth Trial) (Normal): This task begins in the Plane of Knowledge with V`Lynn Renloe (good side armor quest giver at location 779, 454, -159).

Target V`Lynn Renloe and say "trials" to bring up the list of available tasks. Select the "Feathered Shores" task.

Task text:

Your next trial takes you to Lake Rathetear, formed legends say, from the tears of the Rathe as they were marched to their doom. Now guarded closely by Aviaks, the lake has become a temporary home to others traveling on the plains of Karana. Always cautious of outsiders, the Aviaks will begrudgingly allow you passage as long as you do not disturb them.

Near the passage to the Karana plains lies a gnoll camp...a camp they hope to expand and eventually increase their influence over the region with. Your first task is to reduce this peril by killing at least five of them. Attack during the daylight though, for not even the gnolls dare to be present when night comes.

Just southeast of this camp is an island with a small mage tower. Centered
upon a nexus where the veil seperating the dimensions is especially worn, an ancient mage long ago would summon twisted beings to do his bidding. Now
though, a friendly Erudite couple has taken up residence on its ground floor.

Go to the top of this tower to see if the dimensional barriers have been
breached once more.

Deep within the lake's placid body lies vicious aqua goblins. At home
underwater as much as you or I am on land, these goblins are no less vile than the others you are familiar with. Yet they have a tendency to carry certain pebbles I am in need of. Find and bring me back two of these lake pebbles. These goblins are known to also prowl the lake's south eastern shore.

Lastly, I need you to find a former student of mine. I have heard that he
sought the refuge of the lake to meditate upon his transgressions. Seek him
out to see if he is ready to forgive himself and return to me. But do not
press him, for if he is not ready to return, then leave him be.

Objective #1: Kill 5 Gnolls
Objective #2: Explore Mage Tower
Objective #3: Loot 2 Lake Pebble from Aqua Goblins
Objective #4: Speak with Fallen Student

Kill five gnolls at the camp near entrance from South Karana. Note that gnoll high shaman and gnoll embalmers spawn at night and are much more dangerous than the regular gnolls.

The mage tower is on the north eastern island, the one closest to the Rathe Mountains zone at +2615, -565. Evil races and classes may have
problems with the Erudite couple in the building so be sure to /con them
before entering the building.


Aqua goblins roam just off the shoreline in the south east corner of the zone. They can be easily pulled up on to dry land for fights. Kill them until you have two Lake Pebbles.

The fallen student stands on a rock halfway between the barbarian village and the Aviak lookout towers along the southern portion of the west wall of the zone at pos 1325 pos 2060. Hail him.

Objective #5: Deliver 1 Lake Pebble to V'Lynn Renloe

Hand V'Lynn a Lake Pebble.

:
Thank you for performing all that I asked of you. Though saddened that Buran has not yet forgiven himself, I am glad to know that he is working on his tribulations. Take this note to your Guildmaster who shall see that you receive your reward. Tarry not, for other [trials] may await you.

You receive "Note About Your Sixth Trial" and are automatically assigned a new task to deliver the note to the guildmaster for your race and class. Your reward is your race and class's sleeves armor. Reward: Trueshot Chainmail Sleeves
Reward: Note About Your Sixth Trial

Filth of Goblins (Normal): You can speak with Klok G`rshai, Finlay Kitoran, Uggrig Skullchomper, or Skizz Skazz in the Overthere.

You can speak with Klok F`tshai, Marana Dreadflats, or Hoobert Flinkl in the Dreadlands.

You say, 'Hail, Skizz Skazz'

Skizz Skazz says 'Don't dawdle! If you want to know what [tasks] I have for you to do, just let me know. That way, we can be done with our business already so I can get back to doing nothing!'

You say, 'What tasks do you have for me to do?'

You have been assigned the task 'Filth of Goblins'.
The direction to someone related to your current Task has been marked on your compass.

Step 1: Speak with Khieka Ripclaw in Frontier Mountains, at the Burning Woods zone line.

You say, 'Hail, Khieka Ripclaw'

Khieka Ripclaw says 'Thanks for contacting me, ______. Your information on this matter has been most useful.'

Your task, 'Filth of Goblins' has been updated.

Step 2: Search the dining hall in Droga

Your task menu is updated with instructions to go to Droga and search the dining hall for clues as to whether a rebellion is forming. Upon walking around the dining hall, a message will inform you the task is complete.

Your task, 'Filth of Goblins' has been updated.

Step 3: Kill 10 goblin flame masters

Your task, 'Filth of Goblins' has been updated.

The direction to someone related to your current Task has been marked on your compass.

Step 4: Speak with Korriz Stillripple (Dreadlands)

Korriz Stillripple may be found in the old Combine outpost at location +380, +8925.

You say, 'Hail, Korriz Stillripple'

Korriz Stillripple says 'Thanks for contacting me, ______. Your information on this matter has been most useful.'

You receive 5 copper
You receive 7 silver
You receive 8 gold
You receive 116 platinum
You gain experience!!

Experience at level 67 was 21% AA.
Fisherman's Companion (Normal): Find Ramos Jerwan in the Plane of Knowledge (a barbarian near a pool at location -30, +1430) and hail him.

You say, 'Hail, Ramos Jerwan'

Ramos Jerwan says 'Good day traveler... perhaps you have come to help me with my studies?'

You say, 'I can help you with your studies.'

Ramos Jerwan says 'It's quite simple really. I'm interested in studying some aquatic specimens from around the planes... will you take up your pole and give me a hand?'

You say, 'How can I give you a hand?'

Ramos Jerwan says 'There are some particularly interesting cichlid swimming about in the Plane of Nightmare. I also hear the discus in the Plane of Valor are quite plentiful. I need you to bring me two sets of bones from each for study. You do know how to extract them, yes? If not, I believe the lovely Peras Glickon may have something that can instruct you. Best of luck lad.'

Nightmare Cichlid are fished in Plane of Nightmare, and Vallorian [sic] Discus are fished in Plane of Valor. Prepare these as per the standard prepared fish recipe: fish, roots, celandine herb, filleting knife in a tackle box, trivial 182. Give two of each type of bones to Ramos Jerwan.

Ramos Jerwan says 'Ah, you've done quite well. Take this, it's a special gift I recovered from a recent adventure, and I can think of no greater person to keep it than you. Remember if you're in need of fishing supplies, come see us any time.'

The reward is Fisherman's Companion, which summons Brell's Fishing Pole, adds 3% to Fishing skill, and, most importantly, summons ale. Reward: Fisherman's Companion

Four Legged Friends (Seventh Trial) (Normal): This task begins in the Plane of Knowledge with V`Lynn Renloe (good side armor quest giver at location 779, 454, -159).

Target V`Lynn Renloe and say "trials" to bring up the list of available tasks. Select the "Children of the Fay" task.

Task text:

Life on the plains of Karana is often harsh and brutal with very little mercy shown to the weak. And yet within this hostile environment will you find many forms of life actually prospering.

Near the heart of South Karana lies the stronghold of the Splitpaw Gnolls.
Cast out by a wave of elementals, the gnolls now wander the plains, hoping one day to regain their home. This makes the area around the entrance to
Splitpaw extremely dangerous so I caution you to remain only in the Southern portion of South Karana.

Seek out Master Ashikur, a centuar from the small town up north. I know that he was trying to broker an alliance with the local aviaks. Start your search for him there, near the aviak town. He will instruct you further.

Objective #1: Find Master Ashikur

Master Ashikur is down near the southwest corner of the zone surrounded by aviak ruffians at -7180, +3195. Hail him.

Objective #2: Free Master Ashikur from his captors

Kill the four aviak ruffions surrounding Master Ashikur.

Objective #3: Speak with Master Ashikur.

Hail him.

Task text:
Thank you for rescuing me two-legs. I came out from our town to try
and strike an aliiance with the local aviaks when I was attacked by the
ruffians you fought off. During the initial scuffle, the gifts I had brought were destroyed. Now that I am injured, I am unable to retrieve more. Yet as you are here under the tutelage of Master V'Lynn and have already proven your bravery by rescuing me, perhaps your trial can help us both.

You stand upon the fertile plains of Karana, the Rainmaker. It is upon here
that my folk and I have chosen to try and dwell in harmony with the aviaks.
When the gifts I brought were destroyed; so to were our chances of this. Restore hope to my people by bringing me the gifts that were intended for the aviaks. Bring back four small mammoth tusks from adult elephants and two pieces of Lion Meat from lions. You will find both wondering this area
and to our west.

Objective #4: Loot 4 Small Mammoth Tusks from Adult Elephants
Objective #5: Loot 2 Lion Meat from Lions or Lionesses
Objective #6: Deliver 4 Small Mammoth Tusks to Master Ashikur
Objective #7: Deliver 2 Lion Meat to Master Ashikur

Kill adult elephants, lions, and lionesses until you have the required
items. Hand them to Master Ashikur.


Task text:
Good, two-legs, very good indeed! It's a wonder how one with half the proper amount of legs could have accomplished this as quickly as you did.
With these in hand, I am sure an agreement can be brokered between the aviaks and my people. Go back to Master V`Lynn with the thanks of the centaur people of South Karana!

Objective #8: Speak with V`Lynn Renloe

Hail him.

Task completion text:
V`Lynn slowly nods his head approvingly as you approach. 'Managed to convince even Master Ashikur, eh? That's no small feat considering
those Centaurs can be a surly bunch. Very well then...bring this note to
your guildmaster.

You receive "Note About Your Seventh Trial" and are automatically assigned a new task to deliver the note to the guildmaster for your race and class. You receive your race and class's leg slot armor piece. Reward: Trueshot Chainmail Legplates
Reward: Note About Your Seventh Trial

Frostfell - The Clockwork Party Machine (Normal): These shared tasks are available during the holiday season as part of Frostfell events that run from December into the first week of January.

M.C. Tinkerton and his Clockwork Party Machine made their debut in 2005. They are located next to the Great Divide portal in the Plane of Knowledge.

You say, 'Hail, M.C. Tinkerton'

M.C. Tinkerton says 'Hello, _____! You've caught me in a bit of a [bind].'

You say, 'What bind?'

M.C. Tinkerton says 'I'm trying to get my clockwork party machine up and running but the dang thing just wont move! Its primary party motivator was stolen by the [Dark Mistletoe giants]!'

You say, 'Who are the Dark Mistletoe Giants?'

M.C. Tinkerton says 'The Dark Mistletoe giants are a grumpy old clan that lives in the Great Divide. Their leader, Old Frostbeard, complained my party machine was keeping him up at nights! Bah! The old geezer goes to bed at five thirty in the afternoon! We'd be well within our rights to [steal it back]!'

You say, 'Will you steal it back?'

M.C. Tinkerton says 'Wait a minute, _____! Steal it back? That's a great idea! Why didn't I think of that? Here's what you need to do! Once you return with that motivator, we're going to party like it's 3199!'

From here, you can choose one of three tasks:

Frostbeard's Lesser Minions (for groups under Level 30)
Frostbeard's Greater Minions (for groups Level 30-50)
Frostbeard's Elite Minions (for groups Level 50+)

After completing one of those tasks, you can request another:

Old Frostbeard (for groups 60+)



Frostbeard's Lesser Minions

Kill 10 Dark Mistletoe Clan Scouts 0/10 (Great Divide)

Kill Scout Master Hemlock 0/1 (Great Divide)

The above mobs are found around the giant mountaintop in the center of the Great Divide. They are levels 19-21.

Return to M.C. Tinkerton 0/1 (Plane of Knowledge)

Rewards (for everyone in the task):
Experience
Bauble of the New Year

Bauble of the New Year
MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: RANGE
Charges: Unlimited
AC: 4
This item is placeable in yards and houses.
STR: +3 STA: +6 CHA: +3 WIS: +5 INT: +5 HP: +10 MANA: +10 ENDUR: +10
SV FIRE: +2 SV COLD: +2 SV MAGIC: +2
Recommended level of 15.
Effect: Angry Bee (Any Slot, Casting Time: 3.0)
Recast Delay: 10 seconds, Recast Type: 1
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)



Frostbeard's Greater Minions

Kill 10 Dark Mistletoe Clan Guards 0/10 (Great Divide)

Kill Champion Stinging Nettle 0/1 (Great Divide)

The above mobs are found around the giant mountaintop in the center of the Great Divide. They are levels 39-44.

Return to M.C. Tinkerton 0/1 (Plane of Knowledge)

Rewards (for everyone in the task):
Experience
Jadestone of the New Year

Jadestone of the New Year
MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: RANGE
Charges: Unlimited
AC: 7
This item is placeable in yards and houses.
STR: +5 STA: +8 CHA: +5 WIS: +7 INT: +7 HP: +25 MANA: +25 ENDUR: +25
SV FIRE: +4 SV COLD: +4 SV MAGIC: +4
Recommended level of 35.
Effect: Angry Bee (Any Slot, Casting Time: 3.0)
Recast Delay: 10 seconds, Recast Type: 1
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)



Frostbeard's Elite Minions

The Dark Mistletoe Clan lives in the Great Divide. Careful, these giants are well versed in the use of potions and other forms of nastiness. They once put some holly thorns in someone's eggnog and didn't even think twice about it! They're pretty crazy like that!

Venture to the Great Divide and take out 10 Dark Mistletoe Elders. Then give Elder Gnarled Pine a sound thrashing! The gods know he deserves it! When you've cleared those goblins out of the way, you'll be ready to get my motivator back from Old Frostbeard.

Kill 10 Dark Mistletoe Clan Elders 0/10 (Great Divide)

Kill Elder Gnarled Pine 0/1 (Great Divide)

The above mobs are found around the giant mountaintop in the center of the Great Divide. They are levels 60-64.

Return to M.C. Tinkerton 0/1 (Plane of Knowledge)

You say, 'Hail, M.C. Tinkerton'

M.C. Tinkerton gives you his thanks for clearing out the Dark Mistletoe Clan elders.

Rewards (for everyone in the task):
Experience
Gemstone of the New Year

Gemstone of the New Year
MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: RANGE
Charges: Unlimited
AC: 10
This item is placeable in yards and houses.
STR: +7 STA: +10 CHA: +7 WIS: +9 INT: +9 HP: +50 MANA: +50 ENDUR: +50
SV FIRE: +6 SV COLD: +6 SV MAGIC: +6
HP Regen +1
Recommended level of 55.
Effect: Angry Bee (Any Slot, Casting Time: 3.0)
Recast Delay: 10 seconds, Recast Type: 1
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group)



Old Frostbeard

It's time to get my machine's party motivator back. Look for Old Frostbeard. He stands on a high mountain amidst his summoned storms. He's big and nasty and cold. You can't miss him. Get a group and steal back my motivator.

Scatter five of Old Frostbeard's summoned winds 0/5 (Great Divide)

The above mobs are found around the giant mountaintop in the center of the Great Divide. Old Frostbeard is found on the east side of the mountaintop. He hits for a max ~725.

The mobs in this task summon. The dervishes cast "Blizzard of the North Wind". Old Frostbeard also casts that spell as well as "Gale of the West Wind".

Blizzard of the North Wind: Unknown(32) 100', Cold (-200)
1: Decrease HP when cast by 1375
2: Decrease Attack Speed by 50%

Gale of the West Wind: Single Target, Cold (-200)
1: Decrease Hitpoints by 500 per tick
2: Decrease AC by 300

Recover the party motivator and return it to M.C. Tinkerton 0/1 (Plane of Knowledge)

This drops from Old Frostbeard. On handing it in to M.C. Tinkerton:

M.C. Tinkerton gives you his thanks for returning the primary party motivator.

M.C. Tinkerton says 'Well done, my friend. Let me just slide that party motivator back into place.'

M.C. Tinkerton says 'Hmm. . .'

M.C. Tinkerton says 'Should be working. . .'

Clockwork Party Machine says 'Initial-i-zing par-ty start-er sequence one-one-niner.'

Clockwork Party Machine says 'Pri-mary firework cannons: online.'

Clockwork Party Machine says 'Gy-ro-scopic dance mod-u-lator: online.'

Clockwork Party Machine says 'Par-ty favor dis-per-sal hopper: online.'

Clockwork Party Machine says 'Initial-i-zation complete. Beginning par-ty start-er sequence one-one-niner'

M.C. Tinkerton says 'Whew! It worked! Thanks again, my friend, and have a happy new year.'

Rewards (for everyone in the task):
Experience
Emerald of the New Year

In addition, several chests spawn around the Party Machine and have various items in them (some champagne, fireworks, and invisibility potions).

Emerald of the New Year
MAGIC ITEM LORE ITEM NO TRADE PLACEABLE
Slot: RANGE
Charges: Unlimited
AC: 20
This item is placeable in yards and houses.
STR: +9 STA: +12 CHA: +9 WIS: +11 INT: +11 HP: +115 MANA: +115 ENDUR: +115
SV FIRE: +8 SV COLD: +8 SV MAGIC: +8
Avoidance: +5 HP Regen +2 Mana Regeneration: +2
Recommended level of 65.
Effect: Angry Bee (Any Slot, Casting Time: 3.0)
Recast Delay: 10 seconds, Recast Type: 1
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Slot 1, Type 7 (General: Group) Reward: Potion of Invisibility
Reward: Emerald of the New Year
Reward: Champagne
Reward: Bauble of the New Year
Reward: Firework: Phantom Fire
Reward: Firework: Dancing Lights
Reward: Jadestone of the New Year
Reward: Gemstone of the New Year

Gammle's Display (Normal): Gammle Hecht says 'Good day Gwyndalyn. I don't mean to be curt but I have much work to do to be ready for my museum display, and there is not much time left. I expect many young warriors to be visiting here, but it is unfortunate that I do not have the final pieces I am [missing]. They would add to the collection greatly.'

You say, 'What is missing?'

Gammle Hecht says 'If you would be willing to help me, I can make it worth your while. I need you to find a Minotaur Battle Axe, Goblin Two-Handed Sword, Chill Dagger, and an Ancient Sensate Shield. When you get these items, put them in a Collector's Box that you can get from [Merri], close it up and bring it to me.'

You say, 'Who is Merri?'

Gammle Hecht says 'Curator Merri is the founder of the museum in the Selia district of New Tanaan. She is a true visionary and a wonderful person as well. It is her dream to turn life's love into something truly grand. She also carries with her the Collector's Boxes. If you need one, be sure to ask her for it.'
Reward: Fine Antique Poniard

Harvest of Venom (Unsolved): Barrenzin may be found in the evil section of the Plane of Knowledge (/loc?).

You say, 'Hail, Barrenzin'

Barrenzin says 'Greetings, ______,' Barrenzin smiles as he hands you a glass of wine. 'Thank you for coming on such short notice. Please make yourself comfortable and then we can discuss [business].'

You say, 'What business?'

Barrenzin says 'A Human that gets right to point,' Barrenzin smiles again. 'Such a refreshing change of pace from the pandering rabble I normally deal with. Allow me to be blunt then. I recently lost several, let's say, 'associates' of mine and I'm a little understaffed at the moment. I've been following your adventuring career since Gloomingdeep and I think you could go far in my [organization]. What say you? [Interested] in making a name for yourself? Or perhaps you have a [group] assembled that's looking for a little coin?'

You say, 'What organization?'

Barrenzin says 'I am the leader of the Black Hand. The details of our business can get rather messy so let me just put it this way. Goods from all over Norrath and beyond flow through the Plane of Knowledge. It is literally the hub of all reality. My organization moved here to deal in the subset of goods that are best traded. . .hmm. . .under the table. . .if you understand what I mean. Still [interested]?'

You say, 'I am interested.'

Barrenzin says 'Very well then. Here are the tasks I have for you right now. Be sure to report back to me as you gain field experience. As sure as the accursed sunrise, there's always more work to be done around here.'

You have been assigned the task 'Harvest of Venom'.

Loot 3 Giant Spider Egg Sack from Giant Spider (0/3) - Commonlands
Loot 1 Snake Egg from Giant Rattlesnake (0/1) - Commonlands
Loot 1 Vial of Smoke from Willowisp (0/1) - Commonlands
Deliver 3 Giant Spider Egg Sack to Barrenzin (0/3) - Plane of Knowledge
Deliver 1 Snake Egg to Barrenzin (0/1) - Plane of Knowledge
vDeliver 1 Vial of Smoke to Barrenzin (0/1) - Plane of Knowledge

Need hand-in dialogues, list of rewards.
Haunted Butcherblock (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found at -96.96, -45.63, -157.87, across from the Soulbinder. The task is one of seven introduced for players from level 10 to 20.

You say, 'Hail, Castlen Drewe'

Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

You say, 'What quest?'

You are offered several quests. Pick "Haunted Butcherblock."

Travel to the tower east of the druid ring. Ellona has sent word that the ancient bones of decaying dwarves have risen from their graves. Destroy these enraged bones before they can harm unwary travelers!

Explore the chessboard in Butcherblock 0/1 - (Butcherblock Mountains)

This updates at 716.63, -2459.64, 0.35.

Kill 4 undead pawns 0/4 - (Butcherblock Mountains)

Explore the haunted tower East of the druid ring 0/1 - (Butcherblock Mountains)

This updates at -1521.27, 843.28, 3.70.

Kill 4 enraged dwarf skeletons 0/4 - (Butcherblock Mountains)

Your task 'Haunted Butcherblock' has been updated.

Return to the Plane of Knowledge and inform Castlen Drewe of your success.

Speak with Castlen Drewe 0/1 - Plane of Knowledge

You say, 'Hail, Castlen Drewe'

Your task 'Haunted Butcherblock' has been updated.

Congratulations! I am sure the residents of Kaladim will feel more safe.

You gain experience!!
You have been given: Ghostly Shroud Reward: Ghostly Shroud

Holly Longtail's Replacement Parts (Normal): You say, 'Hail, Holly Longtail'

Holly Longtail says 'Hello, ______. The preservation of ancestors is a time-honored tradition. It's a task one must handle with painstaking care and precision. Please do not fret for the lives of these specimens. They live in the eternal realm of beauty now. I have quite a large collection of stuffed animals ready to go, but many of them have sustained injuries in their capture. In fact, I wouldn't mind some help to collect some [replacement parts] from creatures around the world.'

You say, 'What replacement parts?'

Holly Longtail says 'Grab a Collector's Box from [Merri] before you go. You need to recover an Undead Froglok Tongue, Cockatrice Beak, High Quality Cougarskin, and a Tiny Rockhopper Eye. Seal the box tightly and return it to me. If the contents are in sufficient and usable condition, I may have a reward for you.'

You say, 'Who is Merri?'

Holly Longtail says 'Curator Merri is the founder of the museum in the Selia district of New Tanaan. She is a true visionary and a wonderful person as well. It is her dream to turn life's love into something truly grand. She also carries with her the Collector's Boxes. If you need one, be sure to ask her for it.'

Combine the parts in the box to craft a Collection of Taxidermy. Give this to Holly.

Holly Longtail opens the box and carefully inspects its contents. 'These will do. Please accept this as a show of my appreciation. Now if you'll excuse me I have much work left to do.' Reward: Fine Antique Ring

Intermediate Combat Manual (Normal): Xasri Virek can be found at LOC -680, 920, -125 in the Plane of Knowledge. This is on the evil side, bridge arch building, ground level.

You say, 'Hail, Xasri Virek'

Xasri Virek says 'Welcome my student. I see you have brought with you the Beginner's Manual. If you are ready for your next lesson, the task is simple. A vicious terror has awoken somewhere in the Plane of Innovation. You must seek out the Junk Beast and bring me its power source along with your Beginner Combat Manual. Doing this will prove your battle courage above all else. Remember, the gem cannot be polished without friction, nor man or lizard perfected without trials. I wish you luck.'

Xasri Virek requires that you prove your worth by killing the Junk Beast in the Plane of Innovation and returning its power source to him, together with your Beginner's Combat Manual.

Xasri Virek says 'Very impressive, ______. This proves you have clearly graduated to the next phase of training we have to offer. Keep this book by your side and speak to Gwiraba Gelrid when you are ready for your next lesson.'

Your reward is the Intermediate Combat Manual. Reward: Intermediate Combat Manual

Intermediate Magic Manual (Normal): Cadelid Etord says 'I see by the beginner manual you carry that you are on the right track. Let us continue your lessons, shall we? Magic can be a susceptible, yet volatile force sometimes, especially when wielded in the hands of dark beings. I fear there is one such being in particular that seeks to damage the very foundation of our mystic abilities, an ugly warrior by the name of Vhaksiz the Shade. He calls the Plane of Nightmares his home. You must seek this foul creature out and acquire proof of his demise: his dark, sinister heart. Bring it to me along with your Beginner's Magic Manual.'

Give him your Beginner Magic Manual and the Heart of Vhaksiz.

Cadelid Etord says 'I say, ______, you have certainly proven yourself, and I am quite proud of you. I believe your time has come, take this and when you are ready, speak to Zalil Nyvin. And remember, difficult tasks are put in our way not to stop us, but to call out our strength and resolve.'

You receive 6 silver from Cadelid Etord.
You receive 5 gold from Cadelid Etord.
You receive 9 platinum from Cadelid Etord. Reward: Intermediate Magic Manual

Intermediate Stealth Manual (Normal): You say, 'Hail, Leramas Feston'

Leramas Feston says 'I hope your first teachings have taught you well, Kinil. It is time for your next lesson. The accumulation of knowledge requires exploration and study. If you explore the cave system in the Plane of Disease, you may eventually discover a foul being by the name of Rallius Rattican. You are to bring me his head, along with your Beginner Stealth Manual. Once done, we may proceed with your next lesson.'

Turn in the head of Rallicus Rattican and your Beginners Stealth Manual to Leramas Feston.

Leramas Feston says 'Good work, ______. I must say I am quite impressed with your recovery of this. Clearly you have shown you are ready to begin your next lesson. Take this new book and when you are ready, speak to Ethoach Trokith. And remember, difficult tasks are put in our way not to stop us, but to call out our strength and resolve.'
You gain experience!!
You receive 5 silver from Leramas Feston.
You receive 3 gold from Leramas Feston.
You receive 6 platinum from Leramas Feston.
Reward: Intermediate Stealth Manual

Into the Muck (Incomplete): Barrenzin may be found in the evil section of the Plane of Knowledge (/loc?).

Some of the quest text:

One of my chief competitors, a dark elf named Zanivar, edged me out on a deal with the Hill Giants in the Rathe Mountains. Rather than let him profit off the giant's supply of lambent stones, I decided to shut down the fool's caravan on their way back.

I had ogres set up an ambush at the bridge in the Feerrott and they trashed Zanivar's guards pretty good. Only trouble is they dumped the caravan's cargo into the river when they were 'cleaning up'. They likely washed downriver so I'd start at the bridge and work your way south. Be careful though, I'm sure Zanivar had those chests trapped with something.

You should know that Zanivar has likely sent a cadre of scouts down there to look for his missing caravan. You'll need to take care of them as well as I don't want him figuring out I'm behind the attack. They'll probably be prowling the water's edge, looking for goods that have washed ashore.

A word of caution; where the river forks is a small wedge of soil that leads to the Temple of Cazic-Thule, the Faceless. His worshipers, the Tae Ew are incredibly dangerous so I urge you to avoid those shores at all costs.


You say, 'Hail, Barrenzin'

Barrenzin says 'Greetings, ______,' Barrenzin smiles as he hands you a glass of wine. 'Thank you for coming on such short notice. Please make yourself comfortable and then we can discuss [business].'

You say, 'What business?'

Barrenzin says 'A Human that gets right to point,' Barrenzin smiles again. 'Such a refreshing change of pace from the pandering rabble I normally deal with. Allow me to be blunt then. I recently lost several, let's say, 'associates' of mine and I'm a little understaffed at the moment. I've been following your adventuring career since Gloomingdeep and I think you could go far in my [organization]. What say you? [Interested] in making a name for yourself? Or perhaps you have a [group] assembled that's looking for a little coin?'

You say, 'What organization?'

Barrenzin says 'I am the leader of the Black Hand. The details of our business can get rather messy so let me just put it this way. Goods from all over Norrath and beyond flow through the Plane of Knowledge. It is literally the hub of all reality. My organization moved here to deal in the subset of goods that are best traded. . .hmm. . .under the table. . .if you understand what I mean. Still [interested]?'

You say, 'I am interested.'

Barrenzin says 'Very well then. Here are the tasks I have for you right now. Be sure to report back to me as you gain field experience. As sure as the accursed sunrise, there's always more work to be done around here.'

You have been assigned the task 'Into the Muck'.

Rewards:
Dark Elf Necromancer: Unholy Silk Sandals
Human Enchanter/Magician/Necromancer/Wizard (Bertoxxulous-worshipper): Sandals of the Scourge Sorcerer
Iksar Shaman: Spirit Scale Sandals

Need descriptions and dialogues for all tasks; additional zones, mobs, items; list of rewards; /loc of mobs. This entry needs to be written out in the correct order!. Reward: Unholy Silk Sandals
Reward: Sandals of the Scourge Sorcerer
Reward: Spirit Scale Sandals

Journey to Cabilis (Iksar Shadowknight Weapon) (Normal): At the end of the previous quest, you received a Note About Your Fifth Trial and the task Journey to Cabilis.

You have been assigned the task 'Journey to Cabilis'.

You receive a Note About Your Fifth Trial.

Take it to Arch Duke Xog in East Cabilis (/loc?).


Targeted (Shadowknight GM): Arch Duke Xog

Your task 'Journey to Cabilis' has been updated.

Your faction standing with Crusaders Of Greenmist got better.
Your faction standing with Legion of Cabilis got better.
You gain experience!!

You receive a Black Scale Blade. Reward: Black Scale Blade

Journey to Halas (Barbarian Shaman Weapon) (Incomplete): At the end of the previous quest, barbarians received a Note About Your Fifth Trial and the task Journey to Halas.

You have been assigned the task 'Journey to Halas'.

You receive a Note About Your Fifth Trial.

Take it to (whom?) in Halas (/loc?).


Your task 'Journey to Halas' has been updated.

Faction hits?
You gain experience!!

Shaman receive a Cudgel of Justice. Reward: Cudgel of Justice

Journey to Oggok (Ogre Berserker Weapon) (Incomplete): At the end of the previous quest, ogres received a Note About Your Fifth Trial and the task Journey to Oggok.

You have been assigned the task 'Journey to Oggok'.

You receive a Note About Your Fifth Trial.

Take it to (whom?) in Oggok (/loc?).


Your task 'Journey to Oggok' has been updated.

Faction hits?

You gain experience!!

Berserkers receive an Axe of the Strongbear. Reward: Axe of the Strongbear

Keeping Your Enemies Closer... (Unsolved): Barrenzin may be found in the evil section of the Plane of Knowledge (/loc?).

You say, 'Hail, Barrenzin'

Barrenzin says 'Greetings, ______,' Barrenzin smiles as he hands you a glass of wine. 'Thank you for coming on such short notice. Please make yourself comfortable and then we can discuss [business].'

You say, 'What business?'

Barrenzin says 'A Human that gets right to point,' Barrenzin smiles again. 'Such a refreshing change of pace from the pandering rabble I normally deal with. Allow me to be blunt then. I recently lost several, let's say, 'associates' of mine and I'm a little understaffed at the moment. I've been following your adventuring career since Gloomingdeep and I think you could go far in my [organization]. What say you? [Interested] in making a name for yourself? Or perhaps you have a [group] assembled that's looking for a little coin?'

You say, 'What organization?'

Barrenzin says 'I am the leader of the Black Hand. The details of our business can get rather messy so let me just put it this way. Goods from all over Norrath and beyond flow through the Plane of Knowledge. It is literally the hub of all reality. My organization moved here to deal in the subset of goods that are best traded. . .hmm. . .under the table. . .if you understand what I mean. Still [interested]?'

You say, 'I am interested.'

Barrenzin says 'Very well then. Here are the tasks I have for you right now. Be sure to report back to me as you gain field experience. As sure as the accursed sunrise, there's always more work to be done around here.'

You have been assigned the task 'Keeping Your Enemies Closer...'.

Need descriptions and dialogues for all tasks; additional zones, mobs, items; list of rewards; /loc of mobs.
Learn Some Discipline! (Normal): As of the September 19, 2006 patch, to learn a discipline, simply right-click on it.

Formerly: As of the December 18, 2003 patch, to learn a discipline, melee and hybrid classes must turn in the dropped, bought or quested book for the particular discipline to their appropriate guildmaster.

Vendors for some of these disciplines can be found in the Plane of Knowledge library and Commonlands tunnel.
Lohie's Music Exhibit (Normal): You say, 'Hail, Lohie Cantare'

Lohie Cantare says 'Greetings, Gwyndalyn. Have you come to see my exhibit? I am honored but also sad to say it is incomplete. Mine will be the finest presentation of musical history you will find, once I finish assembling my display. If you have some free time, perhaps you could help me collect some still missing [pieces]?'

You say, 'What pieces?'

Lohie Cantare says 'I need you to bring me a Minotaur Horn, Tambourine of Rituals, Orcish Lute of Singing, and a Stretched Skin Drum. If you could find these for me, I would be most overjoyed. You will need to get a Collector's Box from [Merri] to keep them in. Close the box up tightly and return it to me once you have placed the instruments inside. Hurry back and we shall have a grand festival!'

You say, 'Who is Merri?'

Lohie Cantare says 'Curator Merri is the founder of the museum in the Selia district of New Tanaan. She is a true visionary and a wonderful person as well. It is her dream to turn life's love into something truly grand. She also carries with her the Collector's Boxes. If you need one, be sure to ask her for it.' Reward: Fine Antique Amice

Magician Epic 1.5 Pre-Quest (Normal): This flags you to start the quest for the epic 1.5 if you don't have the Orb of Mastery (epic 1.0). Bantil Io`Tuv may be found standing between Pastseek Rhondarra and Loreseeker Olgrim on the floor where the Beastlord spells are sold in the library in the Plane of Knowledge at +115, +995, +96.

You say, 'Hail, Bantil Io`Tuv'

Bantil Io`Tuv says 'Greetings. I am looking for someone who has followed in the footsteps of Magi'Kot, but you do not seem to have progressed that far. There is [another way] for you to prove your control of the elements to me.'

You say, 'Another way?'

Bantil Io`Tuv says 'Well, there are 4 Elementals that have gone rogue. They escaped from their elemental planes, and I fear they may be planning some mischief. They have assumed new names, so look for a Wildfire Elemental, an Earthquake Elemental, a Tsunami Elemental, and a Monsoon Elemental. Hand them this vial when you find them, it will allow you to fight them, and also capture them once they are beaten. Return them to me so they can be handled correctly.'

Bantil hands you a Vial of Elemental Binding.

The four elementals you must kill are all level 65 and are located in the Plane of Storms (Swirling Monsoon Elemental: found at +2060, +240; quads for 1000; procs Bellowing Winds), The Grey (Trembling Earthquake Elemental: found at +1545, -960; rampages; flurries; enrages; procs Sand Quake; hits for 950), Shadeweaver's Thicket (Raging Wildfire Elemental: found at +3625, +110; procs FlameSongOfRo; hits for 780), and Siren's Grotto (Ravaging Tsunami Elemental: found at +255, -25; quads; rampages; hits for 750). You will need from one to three groups for them, depending on your group's gear level. As it says, hand the vial to the non-aggro form to get the aggro one, which you must kill and loot the essence. Return all four essences to him in order to complete the pre-quest.


Bantil Io`Tuv says 'Well done, while nowhere near the accomplishments of Magi'Kot, defeating these rogue elementals has proven you are at least worthy to follow his [Footsteps].'

You say, 'Footsteps?'

Bantil Io`Tuv says 'Magi'Kot strove to push the limits of knowledge, however few know that he was more of a researcher than an innovator. His strongest attribute was the ability to gather knowledge and derive patterns and trends from the teachings of summoners before him. Since his untimely death, I have learned the [source of his research] on elemental mastery.'

You say, 'What is the source of his research?'

Bantil Io`Tuv says 'There have been elemental masters for as long as there has been magic. There are many great magicians whose names have been lost to history. I recently learned that Magi'Kot gained access to some of these ancient teachings. This is how he learned the path to elemental mastery. His other disciples and myself thought this knowledge was gone forever, until we learned that the original tomes were stored here, in the [Great Library].'

You say, 'Great Library?'

Bantil Io`Tuv says 'There is little that has ever been written that has not, or will not, sit on the shelves here. Sadly, when I finally managed to make it here, the tomes were missing. No one seemed to know where they have gone or why. I have been searching for clues telling of where these tomes vanished to, and finally, the [pieces] are starting to come together.'

You say, 'Pieces?'

Bantil Io`Tuv says 'I am hesitant to use the word conspiracy, however the more I find, the more that seems to be the best choice. I found this note while searching for the tomes. I suspect it may lead you to finding the first of the missing tomes, sadly I do not recognize the language.'

(What is the note?)
Magician Epic 1.5: Staff of Elemental Essence (Normal): If you have an Orb of Mastery (epic 1.0) or have done the pre-quest, find Bantil Io`Tuv on the fourth floor of the library in the Plane of Knowledge at +115, +995, +95.

You say, 'Hail, Bantil Io`Tuv'

Bantil Io`Tuv says 'Greetings. I see you have followed the path of Magi'Kot, quite some time ago he was my teacher. I was sad to hear of his fate. He was a great man, he understood the elements in a manner that few have before him. I was glad to hear that his legacy lived past his demise, and I am happy to meet someone that has followed in his [footsteps].'

You say, 'His footsteps?'

Bantil Io`Tuv says 'Magi'Kot strove to push the limits of knowledge, however few know that he was more of a researcher than an innovator. His strongest attribute was the ability to gather knowledge and derive patterns and trends from the teachings of summoners before him. Since his untimely death, I have learned the [source of his research] on elemental mastery.'

You say, 'What is the source of his research?'

Bantil Io`Tuv says 'There have been elemental masters for as long as there has been magic. There are many great magicians whose names have been lost to history. I recently learned that Magi'Kot gained access to some of these ancient teachings. This is how he learned the path to elemental mastery. His other disciples and myself thought this knowledge was gone forever, until we learned that the original tomes were stored here, in the [Great Library].'

You say, 'Great Library?'

Bantil Io`Tuv says 'There is little that has ever been written that has not, or will not, sit on the shelves here. Sadly, when I finally managed to make it here, the tomes were missing. No one seemed to know where they have gone or why. I have been searching for clues telling of where these tomes vanished to, and finally, the [pieces] are starting to come together.'

You say, 'What pieces?'

Bantil Io`Tuv says 'I am hesitant to use the word conspiracy, however the more I find, the more that seems to be the best choice. I found this note while searching for the tomes. I suspect it may lead you to finding the first of the missing tomes, sadly I do not recognize the language.'

Bantil gives you a Tattered Note (identifies as "Parts of the note are torn"), with a transliteration of Akhevan written in Common Tongue. It reads:

Ans dutenus ial di xetanus. Ans vaeus xaui xau.

-Danvi


This roughly translates as "The enemy is/are (what?) blasphemy. The shadows {female} I. - Danvi." (Help much appreciated with translating this from Akhevan.)

Akheva

Danvi's Corpse is located in the northeastern corner of Akheva Ruins. Like all containers, you must be free of aggro before you /open it to get the Journal of Magus Tvish inside. There are multiple ways to get there, either get someone to train the entire zone and all the traps away, or fight there with a group (or duo/trio if you are powerful enough).

Bring the book back to Bantil, and hand it to him.


Bantil Io`Tuv focuses for a minute, his hands glow with power. He then blows softly and the shadows melt from the Tome. As he opens it a small note falls to the floor. What is this? it appears to be some sort of correspondence. Hmm, interesting, it seems the next tome was given to a gnome, he set sail somewhere, but has not been heard from in quite some time. You will have to find him, he was supposed to wait for [Danvi] so he could take the tome.

You say, 'Danvi?'

Bantil Io`Tuv says, 'Danvi is supposed to identify herself with the password "Violet Roses", when you find this gnome tell him the pass phrase and he should give you the book.'

The Lost Tomekeeper is on the Gnome boat in Western Wastes at +4475, +1875, -306.

You say, 'Violet Roses.'

a Lost Tomekeeper says, 'Oh? Yes. The tunips blow clockwise, or something or other. Here you go. Stay diligent. The enemy may be anyone.'

He will hand you a Tome of Primal Fires (identifies as "The book is hot to the touch"). Return it to Bantil.

Bantil lo`Tuv quickly thumbs through the book. You can see the excitement growing on his face. 'This is incredible. I can see why Magi'Kot was able to learn so much from these tomes. There are just three more that we need to find, and we will be able to [ascend beyond] Magi'Kot's greatest dreams.'

You say, 'Ascend beyond?'

Bantil lo`Tuv says, 'Oh my! Where has my mind been? I haven't even told you what these tomes are capable of. As you can see, I have mastered the orb as well. I have long suspected that this is not the pinnacle of elemental power, these [two books] prove it beyond any doubt. With the power present in the orb, the teachings I learned from Magi'Kot, and the knowledge from the tomes, I suspect we should be able to figure out how to reach the next level. Magi'Kot would be so proud!'

You say, 'Which two books?'

Bantil lo`Tuv says, 'Oh! I am sorry, I get so excited sometimes. Yes, the next two books. I've found some information alluding to their whereabouts. The first was hidden in another great library, somewhere across the "Frightened Abyss". Whatever that means. The second is in the protection of someone studying the mental effects of horror.'

The great library is in Chararsis, and the other is in the Deep.

Charasis

The book in Charasis is deep in the East Wing of the zone. First, if you don't have a key to Charasis, you must get one. Once you get into Charasis, there are a few ways to the East Wing.

The easiest, if you can pull it off, is to levitate over the fake stairwell straight to the East Wing door. This can be very hard if you don't know how to do it. I managed to do it by hitting F10 to turn off my UI, and went to full-screen mode instead of windowed. That raised my FPS enough to levitate over. I also had Spirit of Wolf on. If you can't manage that, you can try and get a rogue to let you into the South Wing, which leads to the East. Failing that, the third method is to fight through the entire zone collecting all the keys to open all the doors yourself.

Once you get to the room in the east wing shaped like a sideways H, the book is a spawn on the southeast table in that room at +70, -615. It is the Book of Bindings and Incantations (identifies as "You don't understand most of the concepts inside").


The Deep

The second book is in The Deep, in the possession of Grigor Rojha, an Erudite. He is at the Ssraeshza zone-line, past the Thought Horror Overfiend. You will need a group to plow to him, or a couple friends if you are well geared enough. From beating him you will earn the Codex of Ice and Ether (identifies as "Chapter 1: Why Ice and Ether?").

Bring these two books back to Bantil. After returning the first book, he says:


Bantil lo 'Tuv says 'Ahh great, thank you. There are some interesting notes in these books. I suspect soon we should be able to find who is responsible for the disappearance in the first place.

And after the second:

Bantil Io`Tuv says 'Oh my. Oh this is most disturbing news. It appears that one of Magi'Kot's apprentices was responsible for the theft of these books. This may not be the end of the story. Magi'Kot had four apprentices. Jahson Aksot, Akksstaff, Walnan and myself. There are notes in some of these letters that no one but one of his apprentices could have known. Speak to the others please, but be discreet, I sense something much larger at work here, return to me with anything you find.'

The Apprentices

You can visit Aksot and Walnan in either order, but be prepared to fight Akksstaff if you hail him third.

Aksot is in the Commonlands and can be found wandering the southern path. You can ask him about Walnan, and he will say that she was apprenticed to a very powerful mage, and after the apprenticeship, she wanted to teach the art to others, even those who knew nothing of the art, after which he only says to seek her out and wishes you luck.

You say, 'Hail, Jahsohn Aksot'

Jahsohn Aksot says 'Greetings, ______.

You say, 'Bantil sent me.'

Jahsohn Aksot says 'You are working with Bantil? I hope you had some luck finding the books. Let me know if there is anything I can do to help you. Bantil is a friend, despite his gnomish heritage.'

Walnan is in Butcherblock Mountains (/loc?).

You say, 'Hail, Walnan'

Walnan says 'Hallo ______! I am Walnan, elementalist, summoner, wanderer, and sometimes teacher. Might you be a elementalist in search of the truth?

You say, 'Bantil sent me.'

Walnan says 'How is good old Bantil doing? I'm afraid I don't have any information for you, but if I hear anything I'll be sure to tell you.'

After hailing one of them, the other one will give you this line, or something like it, on the end of his/her speech:

'Oh, you may want to speak to Akksstaff again, he and Bantil never quite saw eye to eye, you may want to ask him about Bantil again.'

Next, you must visit Akksstaff. Bring a group for this, and an enchanter is very helpful to AE Mez the Host of the Elements you'll have to fight.

You say, 'Bantil sent me.'

Akksstaff says 'My, you are persistant aren't you? Well you have found more trouble than you expected, now haven't you? Prepare to witness the true power of a master of the elements!'

He will spawn an Akksstaff's Minion, who around 80% will spawn 9 Host of Akksstaff, one by one.

After defeating them all, talk to Akksstaff again.


Akksstaff says 'How is this possible? I cannot be defeated. Spare my life and I will tell you the truth of Magi'kot's [demise].'

You say, 'Tell me of his demise.'

Akksstaff grins. 'I am the last Council Member of the Order of the Elemental Shadows. For Centuries, we protected the true secrets behind elemental mastery, but our sect dies here with me. I chose to sit at Magi'kot's side and watch his progress, he showed more promise than anyone since Tvish. When I learned he was to receive the Orb of Mastery, I sabotaged his spell. The flaw was not his, but now people have succeeded where he failed. It doesn't matter, even with the power of the Orb and the knowledge in these tomes, Bantil will never unlock the full power of elemental mastery. You are only helping him to meet the same fate as Magi'Kot.' He then hands you the book and fades into the shadows.

He gives you a book titled Sentience of Elements (identifies as "An Elemental How-To").

I had a problem where he didn't say the first line when I hailed him, but telling him "demise" got me the book. So if you don't get that text, try to skip to the end of the conversation.

Bring the Sentience of Elements back to Bantil.


Bantil Io`Tuv says 'Akksstaff was responsible for our teacher's death? That is truly sad news. I knew he was devious, but I never suspected this type of betrayal.' Bantil takes a deep breath as he regains his composure, and he starts to browse through the book. 'This is truly amazing. I don't think Magi'Kot ever had access to this... No, of course he didn't. He never would have believed the Orb of Mastery was the pinnacle of [power] if that was the case.'

You say, 'Power?'

Bantil Io`Tuv says 'It seems that the Master of Elements is both the key and the lock before the next level of understanding. He is an amalgam of four equally powerful elemental beings. The essence from these four elementals will serve as the catalyst for ascension beyond the power of the Orb. Sadly, the texts tell nothing of the location of these four creatures, but I suspect that the gatekeepers to the elemental planes may be able to help us locate them. If you can, please head to Tranquility and ask the guardians of the Elemental planes about the Elemental Essences.'

The last part of this quest is to go find the four Elemental Essences that Bantil speaks off. Talk to the guardians of the Elemental Planes in Plane of Tranquility for clues on where they're located.

The four elements can be done in any order.


Water

Head to the entrance to the Plane of Water.

You say, 'Hail, Jurmak the Undertow'

Jurmak the Undertow says, 'The Elders say that you are now allowed to enter the Plane of Water. I shall allow you to enter, but I will not be responsible for whatever fate may befall you upon entry to this greater elemental plane.'

You say, 'Tell me of the elemental essences.'

Jurmak the Undertow says 'Oh? The Elemental Essence of water? That is what you mean, yes? Consider yourself fortunate, I know the location of the Essence. It has spent quite some time living as a minor god to the othmir.'

Head to Cobalt Scar and talk to High Priest Margle, an Othmir, at -830, -490, 79. He's not on Othmir faction, but all of the other Othmir are, so it helps to not be KoS to Othmir.

You say, 'Hail, High Priest Margle'

High Priest Margle says 'Hello! I am the High Priest for the little village. I am in charge of communicating with our [Water God], Tiknonmanin.'

You say, 'Water God?'

High Priest Margle says 'Tiknonmanin is our one true god. He protects us when we need, and we give him tithing of fish and whatever else we find in the waters. I am the only one allowed to call him, but there are many who ask me to call him so they can give him their reverence. From time to time, someone comes to challenge him in combat. He is very confident in his power, especially this close to the water, so he allows anyone who wishes to [challenge] him.'

You say, 'I will challenge him.'

High Priest Margle says 'Well it has been some time. I guess I could allow a challenge, but you'll need to do something for me first. We've been having a tough time catching enough fish of late, and our bait supplies are running low. Bring us the meat from four ice burrowers. I'll call Tiknonmanin for you when you return.'

Go to Western Wastes and kill Ice Burrowers until you get 4 Ice Burrower Meats. Return to Margle with them, and be prepared to fight Tiknonmanin. He's located underwater, north of the Othmir camps (location 515, 170, -44). He's the easiest of the four elemental bosses, but still not a pushover, with his AE stun.

You receive the Elemental Essence of Water (identifies as "Almost too cold to hold") from killing him.


Fire

Head to the Plane of Fire entrance (/loc?).

You say, 'Hail, Miak the Searedsoul'

Miak the Searedsoul says, 'Greetings again. I sense that you have the correct path for the portal to the Plane of Fire. If you simply touch the portal, I will channel it to open to the location in your mind.'

You say, 'Tell me of the elemental essences.'

Miak the Searedsoul says 'Ahh the eternal search for knowledge, both bane and blessing to mortals. So, you seek the Elemental Essence of Fire? I have heard very little of it in many years, although, come to think of it, I have heard rumors of a powerful elemental trapped in the personal forge of Tagrin. I suspect that might be a good place to begin your search at the very least, but you'll need to find someone there willing to speak with you. Good luck seeker.'

Tagrin's forge is in Plane of Tactics (Drunder, Fortress of Zek), in the northwest corner of the zone (/loc?). You can invis to there if you are very careful and very lucky, otherwise either plow there or train to there. Once there, speak to Gnaap Guinders.

I did this part by training to him with the words "break targin steel" in my chatbox ready to hit enter. I managed to get the words off before dying a horrible death. Be sure nobody's in your way if you try that option. Since it's in Planes of Power, you just have to wait 30 minutes for the Graveyard to kick in to recover your corpse.


You say, 'Hail, Gnaap Guinders'

Gnaap Guinders says 'Ugh. It's dreadfully hot in here. It's been extra hot since Tagrin [upgraded] his forge.'

You say, 'Upgraded?'

Gnaap Guinders says 'Oh! Curious are you? Well I'm not going to tell you unless you get me out of here! And don't think you can just break my chains with some heavy weapons or some fancy hocus-pocus! It's going to take more than that to [break Tagrin's steel].'

You say, 'What does it take to break Tagrin's steel?'

Gnaap Guinders says 'If I knew that do you think I'd be here still? I thought you'd at least be half as smart as you look! Well, I have a friend that may be able to help us. Have you ever met Bor Wharhammer? Well if you have, good, go to him. If you haven't, find him. Bring him a hammer made by Tagrin so he can see what he's working with. He's really good at breaking stuff. Bring him this note as well, so he knows I sent you.'

He gives you a Note from Gnapp (identifies as "From: Gnapp Guinders, To: Bor Wharhammer"). Take that and a Diaku Forged Maul (identifies as "Forged by Tagrin Maldric") to Bor Warhammer in Plane of Tranquility. Diaku will show the Maul if they have it equipped, it looks like a big square hammer.

When you bring these two items to Bor:


Bor Wharhammer says 'Eh? I see ol' Gnaap 'as gotten' 'imself in'o a pickle again. Well le's see. I figu'e tha'ye need a good solven'. Ye'll need t'fin yer'self some metallic liquid, 'at'll make a fine suspension. Then fin' yerself some'un good wit' a brew barrel. Have'em mix tha' wit' sum 'ydro-lize'd ether, an' sum 'evy water.'

He gives you a Reinforced Flask (identifies as "It doesn't seem especially sturdy").

The three items you need to find are: Metallic Liquid (identifies as "Blood of Valor"), Hydrolyzed Ether (identifies as "Ether with a hydrogen at every third strand"), and Heavy Water (identifies as "It looks like water, but feels a little heavier"). The Metallic Liquid is off any crystalline monster in the northern desert of Plane of Valor, the Hydrolyzed Ether is off of frogs in Plane of Storms, and the Heavy Water is off of turtles (a corrupted turpeta) in Ferubi. The first two are droppable so you can buy in Bazaar, but the Ferubi part is NO TRADE so you must get it yourself.

Combine the Metallic Liquid, Hydrolyzed Ether, Heavy Water, and the Reinforced Flask in a Brew Barrel. It's a Brewing combine that you can fail, so have a brewing skill over 100 to make it trivial. If you combine it successfully, the result is a Corrosive Solution (identifies as "It smells pretty rancid").

Return to Gnapp and give him the the Corrosive Solution to Gnapp Guinders. Be sure to have your friends along for this, as it spawns the boss, and if you lose, you have to re-farm all the parts!

Gnaap will move to Tagrin's room and spawn the elemental. The elemental will be unkillable until it moves to its final spot. There's a spot in the lava tunnel where it's air instead of lava, he will stop there and be rooted. Once he gets there, kill him.

The Fire boss will require a few groups. Beat him to get the Elemental Essence of Fire (identifies as "It is almost too hot to handle"). A chest may spawn with additional loot.


Earth

Head to the Plane of Earth entrance (/loc?).

You say, 'Hail, Taq`aal Emeraldshard'

Taq`aal Emeraldshard says, 'Ahh I see you have been quite busy! Many are speaking of the deeds of you and your compatriots. You have earned the trust of the Elders. You may now pass into the Plane of Earth.'

You say, 'Tell me of the elemental essences.'

Taq`aal Emeraldshard says 'The Essence of Earth? Indeed, I know much of it. It was captured long ago by a great geomancer. He used it to assist him in harnessing and manipulating the power of earth and stone. At last word the geomancer did something to incur the wrath of a god, and he has lost much of his power. I would find where his strength was last at its greatest, and begin my search there.'

The Essence of Earth can be found in Mons Letalis. You spawn him by zoning into Letalis while being on this step of the quest. Once someone kills him, he won't respawn again for a while (2 hours most likely). He will require a few groups to defeat. Beat him to get the Elemental Essence of Earth (identifies as "It looks a whole lot like dirt"). A chest may spawn with additional loot.

Air

Head to the entrance of the Plane of Air (/loc?).

You say, 'Hail, Sarhya the Dawnbreeze'

Sarhya the Dawnbreeze says, 'It appears that you are ready to travel into the Elemental Planes. Beware many of the gods there have set up wards to protect them against assaults. Most I cannot speak about; however I do have information on the Circle of Protection that guards Xegony, in her [Plane of Air].'

You say, 'Tell me of the elemental essences.'

Sarhya the Dawnbreeze says 'You seek the elemental essences? It has been a very long time since I've heard them spoke of. I am afraid I cannot be of much help, except to tell you it often enjoys to whistle through valleys and canyons. I fear it may not even reside in this realm any longer.'

Head to Nobles' Causeway. There are several spots in the zone where you can trigger this event. For your causeway mapfile:

P 1097.7072, 1732.4520, 250.2612, 240, 0, 0, 3, Essence_of_Air_Spawn_trigger
P 920.0482, 136.3843, 250.2612, 240, 0, 0, 3, TRIGGER_N136_N920
P 987.4615, 790.4484, 313.0348, 240, 0, 0, 3, TRIGGER_N790_N987
P 1412.3616, 7.6293, 250.1798, 240, 0, 0, 3, TRIGGER_Neg_8_P1412

If you trigger it, you will see:

You hear the wind whistling around your head, and see a strange windswept trail appear before you.

Follow the path that it shows you, and it will lead you to the Elemental Essence of Air. He is the hardest of the four Elementals. Beat him to get the Elemental Essence of Air (identifies as "It seems to float on a small breeze"). A chest may spawn with additional loot.

Complete your Epic 1.5

Give your Elemental Essence of Water, Elemental Essence of Fire, Elemental Essence of Earth, and Elemental Essence of Air to Bantil. He will give you your Staff of Elemental Essence. You also unlock the title "Master Elementalist", and receive 5 Alternate Advancement points.

He will then give the start text for your Epic 2.0.


Bantil Io`Tuv says 'Very well done! You have accomplished more than Magi'Kot could have ever imagined.' He then reads a passage from one of the books. The elemental essences begin to glow and take shape. You are blinded for a moment with a flash of light, when your eyes clear he presents you with an ornate staff. 'You should be honored. You have done what few have even dreamed of. In creating this staff, it has become apparent to me that there is still [further] to go.'

You say, 'further'

Bantil Io`Tuv says 'Yes, this item represents the peak of elemental power for this realm, but in its creation I was given the gift of a vision. I saw a brief glimpse of the true power of the staff, and the next level of ascension, the next stone in your path resides in Discord. My companion, Iilivina has spent some time studying the nature of magic there. She may be able to help you find what you need, show her your new weapon, hopefully she may have some insight into how this ties into Discord. You are in the midst of a great journey, good travels.'

Need logs of all dialogues (these are transcriptions); names, levels, fight info, /loc, zones of quest mobs; missing quest items; faction hits if any; additional zones; etc. Reward: Staff of Elemental Essence

Magician POP Spells (Normal): Elementalist Somat is a green-robed vendor found at location 64, 1110, 33 on the second floor of the Plane of Knowledge library. (He's also on the Find list under "(Magician Spells)".)

You say, 'Hail, Elementalist Somat'

Elementalist Somat says 'Greetings, traveler! I am Somat, Elementalist extraordinaire and one of several of my trade here in New Tanaan. We have all spent much time preparing for your arrival and hope that our time is not in vain. If you are a wielder of the elemental forces, then come and browse my inventory, friend! I may hold a spell or two that might pique your interest. Also, if you perhaps hold a seemingly mundane item of arcane relation that you found in your travels upon the planes, then do not hesitate to let me have a look at it. Don't worry -- we are not thieves here! Rather, we wish to aid you and I so love dabbling in the chaos of planar magic!'

For Level 61/62 spells, give him an Ethereal Parchment. For Level 63/64 spells, give him a Spectral Parchment. For Level 65 spells, give him a Glyphed Rune Word.

Elementalist Somat takes the planar arcane item and examines it with a strange glance in his eye. At first he seems overly excited -- like a child who has been handed a new toy, but then his glance changes into something that had previously seemed impossible of his charming features -- a stern seriousness. The gnome closes his eyes and begins a soft chant beneath his breath. The words are barely audible beneath the slow, gentle vibration that rings through the air around the both of you. The item seems to grow more real and tangible, its incorporeal state completely rent beneath the magician's spell. The gnome eventually opens his eyes and scans the arcane runes, scribed in fiery red, pale blue, crystal, and a deep emerald hue. He then nods in approval and extends the scroll to you, 'There you go, friend! This should do quite nicely, indeed!'

The spell you receive is random. Reward: Spell: Shield of the Arcane
Reward: Spell: Shield of Maelin
Reward: Spell: Malosinia
Reward: Spell: Destroy Summoned
Reward: Spell: Belt of Magi'Kot
Reward: Spell: Blade of Walnan
Reward: Spell: Flameshield of Ro
Reward: Spell: Summon Glowing Bauble
Reward: Spell: Summon Platinum Choker
Reward: Spell: Summon Runed Mantle
Reward: Spell: Summon Sapphire Bracelet
Reward: Spell: Summon Spiked Ring
Reward: Spell: Ward of Xegony
Reward: Spell: Burnout V
Reward: Spell: Fist of Ixiblat
Reward: Spell: Servant of Marr
Reward: Spell: Sun Storm
Reward: Spell: Talisman of Return
Reward: Spell: Xegony's Phantasmal Guard
Reward: Spell: Black Steel
Reward: Spell: Blade of the Kedge
Reward: Spell: Child of Ro
Reward: Spell: Elemental Silence
Reward: Spell: Summon Jewelry Bag
Reward: Spell: Girdle of Magi'Kot
Reward: Spell: Maelstrom of Thunder
Reward: Spell: Planar Renewal
Reward: Spell: Call of the Arch Mage
Reward: Spell: Rathe's Son
Reward: Spell: Sun Vortex
Reward: Spell: Elemental Barrier
Reward: Spell: Maelstrom of Ro

Merri's Artifact Collection (Normal): You say, 'Hail, Curator Merri'

Curator Merri beams a smile as you approach. 'Welcome Gwyndalyn. This building will be the site of New Tanaan's greatest museum ever. I realize it looks a bit empty now, but just imagine how beautiful it will look after we fill it with rare and exotic treasures from all over. It's a very exciting time, no? Of course, we still need to obtain a few more [artifacts].'

You say, 'What artifacts?'

Curator Merri says 'Each of the people you see working here has their own exhibit to build and maintain. If you speak to them, they can tell you about which items they are looking for to add to their collection. Any items you collect will need to be placed inside one of my storage containers. If you [need a Collector's Box] at any time, just ask me. Also know I could use some help in retrieving some [special items] for my own exhibit.'

You say, 'What special items?'

Curator Merri says 'My display will showcase the many interesting religious idols and artifacts from Norrath's history. Most of my gallery is complete, but I still need a few more items. I am looking for a Forlorn Totem of Rolfron Zek, Idol of Woven Grass, Coldain Fetish, and a Petrified Totem. Once you have these holy artifacts, close them up inside a Collector's Box and return it to me. Good luck.' Reward: Fine Antique Velvet Rose

Mystic Cloak Recharge (Normal): You say, 'Hail, Cadelawin Browan'

Cadelawin Browan says 'Wow, you have a Mystic Cloak! I was just reading a book about cloaks with similar enchantments. I'm studying to try and learn how to make magical and enchanted armor. I'm pretty sure I have figured out a way to [recharge] a Mystic Cloak.'

You say, 'How do you recharge a Mystic Cloak?'

Cadelawin Browan says 'Well, in the case of the Mystic Cloak at least, the true enchantment is in the brooch that you use to clip the cloak around your shoulders. The cloak itself cannot run out of magic, the brooch, however, can. When it no longer has the ability to cast spells you should be able to attach a [new brooch] and regain the magic the cloak once possessed.'

You say, 'What new brooch?'

Cadelawin Browan says 'I figured that would be your next question. Each enchanted cloak has its own brooch, and you need to know the specifics of the brooch for your cloak in order to replace it. You happen to be in luck today as I happen to know the specifications for the cloak associated with the Mystic Cloak. First you will need talisman made from Chrysoberyl. That talisman will need to be affixed inside a Planar Jeweler's kit by a skilled jewelcrafter to an enchanted platinum bar with a magic scroll of steelskin and a vial of distilled mana. Once you have the brooch simply attach it to your cloak in one of the looms you can find in Jeral, it shouldn't be terribly difficult.'

Reward is a fully recharged Mystic Cloak.
Necromancer Epic 1.5 Pre-Quest (Normal): This flags you to start the quest for the epic 1.5 if you do not have the Scythe of the Shadowed Soul (necromancer epic 1.0).

Find Geboron in the Plane of Knowledge at -860, +305.


You say, 'Hail, Geboron'

Geboron says 'Yes. . . ______ is it? I have heard of you. I am Geboron, assistant to Kazen. It is most fortunate for you that you happened upon me. I have a task that is of the utmost importance and I believe I can trust you with it. There has been talk recently among my brethren of a most powerful staff that was recently discovered in the realm of discord and is now in the hands of a group of paladins. However my undead servants have informed me that the paladins were transporting the staff through the Karanas and suddenly disappeared without a trace. I want you to find my contact, Yuanda in West Karana and give her this note. It says you are working for me now. Find out what happened to those paladins and the staff! If you find out anything, talk to my assistant, Egonis in Lake Rathe.'

You receive a Note to Yuanda. Take it to Yuanda in West Karana.

Yuanda reads the note. 'So you are working for Geboron? Yes I have seen the paladins and the staff they were guarding. They passed through here just one day ago. From what I have been told, they were attacked by a pack of werewolves. All of the paladins were killed and one of the werewolves took the staff. If you want the staff you will need to find these werewolves. Oh, no! Here they come now! I am getting out of here!'

Five of "a snarling werewolf spawn." Four are level 67-68, hit for 600, are mezzable but immune to melee, and summon. One is 69+, hits for 1200 (and this increases as its health drops), is unmezzable and is magic-resistant. You have 30 minutes to kill them all. Once they're all dead, the last one says...

'Your attack was in vain, fool. The staff was stolen from us by a bandit only hours ago.'

Shady Bandit spawns at about -3975, -10930, -5 (under a tree at the river, south side of the zone). Hail him and he will attack. He's level 67 or 68, hits for around 1200, has a 950 lifetap proc, and is snareable. Once he's dead, loot a Contract of Sale. Take this to Egonis in Lake Rathetear at +2455, -655.

Egonis says 'So the foolish brigand sold the staff to Ronaiar, eh? Who is Ronaiar? He is an insane necromancer that makes his home somewhere near the lake. I had a feeling he would try to get his hands on the staff. That is why I came out here. I must inform Kazen of this turn of events and you must destroy that decrepit fool, Ronaiar. If you find the staff, give it to Geboron.'

Go to the aviak island to find Ronaiar Skullmoore at +2695, +1005.

You say, 'Hail, Ronaiar Skullmoore'

Ronaiar Skullmoore says 'So you have come to stop me?' Ronaiar throws a magnificent, yet evil looking staff into the water. 'The precious staff you seek is now lost in the lake for all eternity!'

He attacks. He's level 68, hits for around 1000, and dies rather quickly to a single group. The corpse is empty, but in the water near where he died, you'll find a goblin named Worboli at +3000, +1005, -227.

You say, 'Hail, Worboli'

Worboli says 'Yes, yes, looking for the staff are yous? We can tell. We does see a staff but yous must [do somethings] for us first, yes?'

You say, 'I will do somethings.'

Worboli says 'The gnolls tooks something that was mines. They tooks my fish. It was nice and rotten, yes it was. Yous finds my rotten fish and maybe we can tell about the staff.'

Now a Gnoll Scavenger (level 68) will spawn on the aviak island at +2260, +950, -16. It hits for 1100 and rampages, but should be doable by a single group. You loot a Rotten Fish.

When you go to give the fish to Worboli, he's not there. In his place is a Man-Eating Freshwater Shark, which hits for 800 at the beginning and up to 1200 near death. Once it's dead, loot a Piece of the Staff.

Head back to the Plane of Knowledge and give this to Geboron.


Geboron says 'I ask you to find a staff of great power and you bring me this??! A piece of the staff? You are an incompetent fool! Take this trash back and give it to Kazen so that he may punish you as he sees fit! Begone!'

Kazen Fecae may be found at +350, -1550 near Lake Rathetear. Give him the Piece of the Staff.

Kazen Fecae says 'Geboron has told me that you would be giving this piece of the staff to me. Do not fear. While I am not angry with you for failing to bring me the staff, I am not thoroughly pleased either. However, this piece could hold the key to discovering the staff's whereabouts. I wish to research this staff piece but first I need some special research tools. Take this note and travel to Steamfont. Find a gnome named Biddliss Sperandu and give him the note. When you obtain the research tools hand them to me.'

You receive a Note to Biddliss. Congratulations, you have completed the pre-quest. Reward: Note to Biddliss

Necromancer POP Spells (Normal): You say, 'Hail, Heretic Drahur'

Heretic Drahur says 'Salutations. The keepers of necromancy in New Tanaan are neither your enemy or foe, as they may have been upon the material world of Norrath. Though our natures are in tact, we have elevated ourselves beyond the petty, debased bickering that Norrath has come to embody over the passing eras. All adventurers and intelligent beings are welcome in our midst, for we share only the common goal of knowledge and personal betterment in our power. I have gathered tomes and spells that I no longer have use for, as I have ascended beyond Norrath's limitations of the dark arts. However, you remain a mortal still and your abilities may never reach the esteemed levels of ours, bur do not let this discourage you. Search my tomes and perhaps I hold something of importance or relevance to your current quest for power. There is another realm of magic that I am quite familiar with, as well -- the aspects of planar magic.'

Bring Drahur various parchments for PoP spells in return.

Ethereal Parchments will yield you 61-62nd level spells.
Spectral Parchments will yield you 63-64th level spells.
Glyphed Rune Words will yield you 65th level spells.


Heretic Drahur takes the arcane item from you. The erudite inspects the incorporeal item for a brief amount of time. He then closes his eyes and begins a dark chant that causes the air about you to grow cold and stiff - your breathing is briefly impaired and for a single moment, you feel as if you are about to suffocate. As the erudite's voice falls back to silence, the discomfort fades and you look upon the item in his hands. It is corporeal now - tangible in all aspects. Runes of inky black have formed upon the item - runes that you recognize immediately as those of necromantic foundations. The erudite gives a gentle nod of his head and hands the scroll to you, 'This should prove more than useful for your endeavors in the planes. However, it extends beyond such limits and can be applied to the primordial world.' Reward: Spell: Shield of the Arcane
Reward: Spell: Shield of Maelin
Reward: Spell: Petrifying Earth
Reward: Spell: Destroy Undead
Reward: Spell: Dark Plague
Reward: Spell: Legacy of Zek
Reward: Spell: Neurotoxin
Reward: Spell: Touch of Mujaki
Reward: Spell: Rune of Death
Reward: Spell: Saryrn's Kiss
Reward: Spell: Death's Silence
Reward: Spell: Embracing Darkness
Reward: Spell: Force Shield
Reward: Spell: Saryrn's Companion
Reward: Spell: Seduction of Saryrn
Reward: Spell: Blood of Thule
Reward: Spell: Child of Bertoxxulous
Reward: Spell: Word of Terris
Reward: Spell: Touch of Death

Paladin POP Spells (Normal): Cavalier Waut may be found on the fourth floor of the library at +85, +1045.

You say, 'Hail, Cavalier Waut'

Cavalier Waut says 'Good day t'ye, traveler. The adepts of New Tanaan 'ave worked very laboriously t'properly welcome ye t'the Plane of Knowledge. Many of us 'ave delved into the past lives of our ventures upon Norrath an' 'ave brought forth from the recesses of our memories the spells that we once wielded as might t'our cause. Now, we no longer be needin' them, but we understand that ye may very well find them t'be of use yet. Oh, and if ye find an item of arcane nature though it seems t'be mundane or useless t'ye, dinnae disregard it! The planes 'old many items that are not what they seem, friend. Return such incorporeal runes and scrolls t'me and I shall make them spells worhty of any crusading paladin!'

Bring Waut various parchments for PoP spells in return.

Ethereal Parchments will yield you 61-62nd level spells.
Spectral Parchments will yield you 63-64th level spells.
Glyphed Rune Words will yield you 65th level spells.


Level: 61
Greater Immobilize
Touch of Nife

Level: 62
Crusader's Touch
Force of Akilae
Ward of Nife
Deny Undead

Level: 63
Pious Might
Light of Nife


Level: 64
Aura of the Crusader
Quellious' Word of Serenity
Supernal Cleansing

Level: 65
Shackles of Tunare
Wave of Marr
Brell's Stalwart Shield Reward: Spell: Greater Immobilize
Reward: Spell: Touch of Nife
Reward: Spell: Crusaders Touch
Reward: Spell: Deny Undead
Reward: Spell: Force of Akilae
Reward: Spell: Ward of Nife
Reward: Spell: Light of Nife
Reward: Spell: Pious Might
Reward: Spell: Shackles of Tunare
Reward: Spell: Aura of the Crusader
Reward: Spell: Quellious' Word of Serenity
Reward: Spell: Supernal Cleansing
Reward: Spell: Brell's Stalwart Shield
Reward: Spell: Wave of Marr

Planar Armor Exchange (Normal): If you speak to the Guardians and follow the conversations, they eventually tell you that the grandmasters are looking for armor. If you then say "What armor?" to any of the grandmasters, they tell you that they want pieces of the class-specific NO DROP armor from the Plane of Fear or the Plane of Hate:


  • Bard - Imbrued (Virtuoso Ciadus, Virtuoso Legilwan, Virtuoso Zoama)

  • Beastlord - Anthemion (Savage Lord Cedrean, Savage Lord Dwev, Savage Lord Etherat)

  • Berserker - Shadow Rage (Trelli Steelswinger)

  • Cleric - Ethereal Mist (High Priest Elikor, High Priest Eliwan, High Priest Vasil)

  • Druid - Vermiculated (Hierophant Trilawyth)

  • Enchanter - Insidious (Phantasmist Abaur, Phantasmist Salkith, Phantasmist Tairon)

  • Magician - Apothic (Arch Mage Deidus, Arch Mage Narik, Arch Mage Olera)

  • Monk - Shiverback-hide (Grandmaster Chendra, Grandmaster Limsa, Grandmaster Vohar)

  • Necromancer - Blighted (Warlock Vesthin)

  • Paladin - Valorium (Crusader Difur, Crusader Gimil)

  • Ranger - Thorny Vine (Warder Elwysaie)

  • Rogue - Woven Shadow (Assassin Daran, Assassin Mirot, Assassin Rysarieul)

  • Shadowknight - Umbral Platemail (Grave Lord Dreavud), Greenmist (Grave Lord Vizurik)

  • Shaman - Scaled Hierophant (Oracle Balek), Rune Etched (Oracle Cador, Oracle Guwan, Oracle Maeth)

  • Warrior - Indicolite (Warlord Gligoth, Warlord Korehan, Warlord Welorf), Legionnaire (Warlord Skriek)

  • Wizard - Carmine (Sorcerer Dogan, Sorcerer Farin, Sorcerer Kerynth)



The reward is a random gem and experience. Reward: Blue Diamond
Reward: Diamond
Reward: Peridot
Reward: Raw Diamond

Planar Progression (Normal): When dealing with Planar flags, always go through ALL quest texts. Don't use shortcuts -- if you miss even one minor flag, you won't be able to progress through the Planes. You can always backpedal, but figuring out what you're missing can prove tedious. When in doubt, speak with Seer Mal Nae`Shi in the Plane of Knowledge at -40, -200. Say "Unlock memories" until the quotes repeat or you see:

You manage to recover some images from your childhood, but no recent events spark a memory.

If her replies are the same after multiple "unlock memories" and do not have the childhood quote, that is a clue to some flag(s) you are missing. Find the quote below for help on what to do. Now say "Guided meditation." to determine what flags you have or are missing. Here is a list of the Seer's quotes, along with an interpretation of which flags/steps you are missing. A quote in blue indicates that you have completed this flag and are ready for more. In many cases, after you kill a god you must either hail a Planar Projection to receive credit for the kill or speak with the NPC that triggered the event. Note that some of the quotes will disappear as you progress through the Planes.

Table of Contents:
Tier 1
  • Plane of Justice
  • Plane of Disease
  • Plane of Nightmare
  • Plane of Innovation

    Tier 2
  • Plane of Valor
  • Plane of Storms
  • Ruins of Lxanvom
  • Plane of Torment

    Tier 3
  • Plane of Tactics
  • Bastion of Thunder
  • Halls of Honor
  • Tower of Solusek Ro

    Tier 4
  • Elemental Planes

    Tier 5
  • Plane of Time

  • Misc Information




  • Tier 1 - Plane of Justice - PoJ Flag Guide

    The evidence of Mavuin is the only thing that can save him now.

    Preflagged from Mavuin, or have completed a trial but did not say "what evidence" to a Tribunal.

    Having endured the trials, the Tribunal has agreed to reconsider Mavuin's case.

    You have the preflag, completed the trial, and talked to the Tribunal, but have yet to go back and hail Mavuin.

    Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.

    You have saved Mavuin in one of the six Trials in the Plane of Justice and are flagged for the Plane of Valor and the Plane of Storms.




  • Tier 1 - Plane of Disease - PoD Flag Guide

    Adler Fuirstel wishes you to obtain the Ward from the Plane of Disease and take it to his ill brother Milyk.

    Received Grummus preflag by saying "What ward?" to Adler Fuirstel next to Plane of Disease entrance. Grummus not defeated.

    You remember seeing a small trinket by Grummus' body and wondering what it was for. Perhaps speaking to someone near the Plane of Disease will shed some light on the situation.

    Grummus defeated, but you need preflag from Adler Fuirstel.

    For a moment you pause, sticking your hand into your pocket. Inside you find the small ward that was lying near Grummus' body, perhaps you should bring it to Milyk.

    Grummus killed and Planar Projection hailed, but have not finished by hailing Elder Fuirstel in Plane of Tranquility.

    Grummus has been destroyed, about his corpse you found a small ward to protect from disease.

    Preflag done and Grummus killed, but you have not returned to the sick bay in Plane of Tranquility and hailed Elder Fuirstel.

    Now that Grummus has been destroyed, the entrance to the Crypt of Bertoxxulous should open before your might.

    Grummus flag completed. You are flagged for Crypt of Decay/Ruins of Lxanvom.




  • Tier 1 - Plane of Nightmare - Lair of Terris Thule Flag Guide - Go to Top

    Thelin being tormented by the imagery of Terris Thule needs assistance escaping from the Plane of Nightmares.

    Hedge maze preflag. You hailed Elder Poxbourne, then hailed Adroha Jezith and said "tortured by nightmares."

    Thelin has completed his pact with Terris Thule, but has been refused. The only way to escape his torment now is to destroy Terris Thule.

    Hedge event done, and you went back to sick bay and hailed Elder Poxbourne and Adroha again. You are flagged to enter the Lair of Terris Thule. Terris Thule not defeated in PoNb/Lair of Terris Thule yet.

    Terris still haunts your nightmares whenever you attemt to recall your battle with her.

    Terris Thule defeated, but either the PoN hedge event was not completed and or the preflags for it weren't.

    Terris Thule's grasp over Thelin has been released

    Terris Thule has been defeated, Hedge event and preflags complete, but you have yet to hail Elder Poxbourne in sick bay to complete cycle.

    Saved from a world of eternal nightmares, Thelin is forever in your debt.

    Terris Thule flag completed.




  • Tier 1 - Plane of Innovation - Key to Factory Guide - Destroy the Behemoth - Go to Top

    You remember Nitram's words - 'three small turns to the right on the bottommost rivet should open the door'.

    Xanamech Nezmirthafen killed and Nitram Anizok hailed. You have access to the Plane of Innovation factory (not required for progression).

    Giwin would like you to find him in Drunder so he can present you to Rallos Zek.

    Said to Giwin Mirakon, "I will test the machine." Manaetic Behemoth killed. Zoned into Plane of Tactics. You are flagged for Plane of Tactics/Drunder, Fortress of Zek, but haven't killed either of the Zeks yet.




  • Tier 2 - Plane of Valor - Go to Top

    You have defeated Aerin`Dar but have yet to learn the true meaning of Justice.

    Aerin`Dar killed, but you have not completed a Trial in Plane of Justice.

    You have bested Aerin`Dar and proven yourself honorable enough to pass into Mithaniel's Halls.

    Aerin`Dar killed. You are flagged for Halls of Honor (not actually required for planar progression, since you can use the 85% rule to get piggybacked into Temple of Marr once in Halls of Honor, then kill Mithaniel Marr there to get your flag).




  • Tier 2 - Plane of Storms - Go to Top

    You recall meeting with Karana, but the memory is clouded. You sense that the answer you seek may be in Storms.

    You have not completed the Plane of Storms key quest for Bastion of Thunder.

    You have shown your prowess in battle to Askr, now you must make strides to get to the Bastion of Thunder.

    You turned in the bone, beard, and sash, but have yet to turn in the medallions, or you have turned in everything but have yet to complete a Trial in the Plane of Justice.

    You have obtained the Talisman of Thunderous Foyer from Askr, he seeks further assistance in the Bastion of Thunder.

    You have successfully completed assisting Askr and have entered the Bastion of Thunder.




  • Tier 2 - Ruins of Lxanvom (a.k.a. Crypt of Decay) - Go to Top

    Milyk has been saved from certain death, but is not recovering. Only by destroying the ruler of all things pestilent will his curse be lifted.

    Bertoxxulous preflag: you killed Grummus and hailed Adler Fuirstel near Plane of Disease entrance and Elder Fuirstel in sick bay.

    Bertoxxulous has been slain. The curse from Milyk has been lifted.

    Bertoxxulous killed and Planar Projection hailed, but have not completed by hailing Adler and Elder.

    As you recall your memory of your battle against the Plaguebringer, an image of the Fuirstel brothers flashes through your mind.

    Bertoxxulous killed, but you don't have the Grummus flag.

    Saved from certain doom, Milyk and Adler are forever in your debt.

    Bertoxxulous flag completed.




  • Tier 2 - Plane of Torment - Go to Top

    Tylis is being tortured by Saryrn. The only way for him to get away from his misery is to escape from the Plane of Torment. See this quest entry for this portion.

    Saryrn preflag from hailing Fahlia Shadyglade and saying "I will go." (Saying "I will go to the Plane of Torment." puts you in a dialogue loop.) You must have Terris Thule and Bertoxxulous flags complete.

    Although it was kind of you to help him, Tylis still seems to have no idea who you are.

    You have killed the Keeper of Sorrows, but do not have the Saryrn preflag.

    Tylis has been removed from his agony.

    Keeper of Sorrows killed. All prerequisites in place.

    You attempt to recall your defeat of Saryrn, but whenever you try to focus you feel a searing pain on your arm.

    Saryrn killed, but there's a problem with the preflag, postflag, Maareq the Prophet event, Terris Thule chain, or Bertoxxulous chain.

    You feel the searing pain of torment as half of the Cipher of the Gods glows on your arm.

    Saryrn chain complete. Mithaniel Marr chain incomplete.

    Saryrn has been destroyed. An aura surrounds the mystical symbols that have appeared on your arm.

    Saryrn completed, but you have not yet hailed Grand Librarian Maelin after completing the Mithaniel Marr chain.

    The Cipher of the Divine Language appears on your arms for a brief moment then fades.

    Completed Saryrn and Mithaniel Marr flag lines and hailed Grand Librarian Maelin. Grummus, Terris Thule, Bertoxxulous, Keeper of Sorrows, Saryrn, Halls of Honor trials, Mithaniel Marr, and all preflagging completed.




  • Tier 3 - Drunder, Fortress of Zek (a.k.a. Plane of Tactics) - Go to Top

    The pack of notes from Vallon are scribbled in a language that you cannot comprehend.

    Defeated Vallon Zek and hailed Planar Projection (disappears after you get MM/Saryrn/TZ/VZ and talk with Librarian).

    Vallon fell before you with great ease, you seem to remember some strange pouches around his body, but... well it's probably nothing.

    Vallon killed, Planar Projection hailed, but missing Manaetic Behemoth kill or preflag.

    Tallon fell before you with great ease, you seem to remember some strange pouches around his body, but well it's probably nothing.

    Tallon killed, Planar Projection hailed, but missing Manaetic Behemoth kill or preflag.

    The pack of notes from Tallon are scribbled in a language that you cannot comprehend.

    Defeated Tallon Zek and hailed Planar Projection (disappears after you get MM/Saryrn/TZ/VZ and talk with Librarian).

    The parchments of Rallos are scribed in a language that you cannot comprehend; they do however have detailed drawings of the manaetic behemoth that you have already destroyed.

    You are missing part of the Cipher and are not yet flagged for the elemental planes.

    Giwin would like you to find him in Drunder so he can present you to Rallos Zek.

    You have defeated the Behemoth and have access to Tactics (Tallon Zek and Vallon Zek not killed yet).

    The words of Maelin echo in your mind, 'The Zeks and Solusek are planning an invasion in Norrath, find out more from Rallos if you can.'

    Have Mithaniel Marr/Saryrn/Tallon Zek/Vallon Zek flags (and prerequisites completed). Said "new lore" to Maelin in the library. Have not yet killed Rallos Zek the Warlord. Flagged to enter Tower of Solusek Ro.

    Your heart beat speeds as you recall the Warlord's flaming axe, behind the dark sockets of his helm you sense darker intentions.

    Rallos Zek the Warlord defeated.

    After killing Rallos Zek talk to Maelin and say "I have information"; you will receive a character flag. That will turn "The History translated for you reveals the fate of Zebuxoruk ..." into "Learning of Zebuxoruk's fate ..."




  • Tier 3 - Torden, the Bastion of Thunder - Go to Top

    You have obtained the Talisman of Thunderous Foyer from Askr, he seeks further assistance in the Bastion of Thunder.

    You are flagged to enter the Bastion of Thunder, but have not yet completed Agnarr.

    You recall meeting with Karana, but the memory is clouded. You sense that the answer you seek may be in Storms.

    You have killed Agnarr and talked to Karana, but aren't yet flagged to enter Bastion of Thunder.

    The information obtained from Karana is written in a language that you cannot comprehend.

    Agnarr flag done. You have not hailed librarian after completing Mithaniel Marr path.

    As you think back to your meeting with Karana the Talisman in your chest warms and a light rain falls from the sky. When you look down, a small book written in a language you can not read, rests in your hands.

    Agnarr and Karana completed, but you have not said "what lore" to librarian.

    The History translated for you reveals the fate of Zebuxoruk. Trapped in the Plane of Time you must gain the power of the elements to gain entrance.

    Mithaniel Marr/Agnarr completed. Said "new lore" to Maelin in the library. Do not have Rallos Zek the Warlord flag.




    Tier 3 - Halls of Honor (HoHa) and Temple of Marr (HoHb) - Go to Top

    You have beaten Rydda`Dar in the first of Honor's trials.

    You completed the Rydda`Dar trial (changes when other 2 are finished and Mithaniel Marr is defeated).

    You have saved the villagers in the second of Honor's Trials.

    You completed the Ogre trial (changes when other 2 are finished and Mithaniel Marr is defeated).

    You have defeated the nomads in the third of Honor's trials.

    You completed the Madmen trial (changes when other 2 are finished and Mithaniel Marr is defeated).

    You have completed all of Honor's Trials.

    3 trials in Halls of Honor completed.

    The information obtained from Mithaniel is written in a language that you cannot comprehend.

    Mithaniel Marr done, but have not hailed librarian after completing Agnarr path.

    An image of Mithaniel flashes before you. You have yet to earn a place of Honor. When you have, we will speak again.

    You were piggybacked into Temple of Marr and killed Mithaniel Marr, but are missing one or more of the trials.

    An image of Mithaniel flashes before you. He looks up from a small book in his hands and smiles at you. You have not yet earned the Honor to see these words.

    You have killed both Mithaniel and Agnarr, but have unfinished Halls of Honor flags (usually seen together with the above). You can also see this without having killed Agnarr, but after being piggybacked into a Mithaniel Marr raid with the trials not completed.

    The History translated for you reveals the fate of Zebuxoruk. Trapped in the Plane of Time you must gain the power of the elements to gain entrance.

    Mithaniel Marr/Agnarr completed. Said "new lore" to Maelin in the library. Do not have Rallos Zek the Warlord flag.

    Mithaniel has been bested. An aura surrounds the mystical symbols that have appeared on your arm.

    Mithaniel Marr defeated, but have not hailed librarian after completing Saryrn chain.

    The Cipher of the Divine Language appears on your arms for a brief moment then fades.

    Completed Saryrn and Mithaniel Marr flag lines and hailed Grand Librarian Maelin. Grummus, Terris Thule, Bertoxxulous, Keeper of Sorrows, Saryrn, Halls of Honor trials, Mithaniel Marr, and all preflagging completed.

    To enter the Tower of Solusek Ro, you must have the following at a minimum: (Grummus, Terris Thule, Bertoxxulous, Keeper of Sorrows, Saryrn, Halls of Honor trials, Mithaniel Marr, Tallon Zek, Vallon Zek)

    Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.

    You have saved Mavuin in one of the six Trials in the Plane of Justice and are flagged for the Plane of Valor and the Plane of Storms.

    Now that Grummus has been destroyed, the entrance to the Crypt of Bertoxxulous should open before your might.

    Grummus flag completed. You are flagged for Crypt of Decay/Ruins of Lxanvom.

    Saved from a world of eternal nightmares, Thelin is forever in your debt.

    Terris Thule flag completed.

    Saved from certain doom, Milyk and Adler are forever in your debt.

    Bertoxxulous flag completed.

    Tylis has been removed from his agony.

    Keeper of Sorrows killed. All prerequisites in place.

    You have completed all of Honor's Trials.

    3 trials in Halls of Honor completed.

    The Cipher of the Divine Language appears on your arms for a brief moment then fades.

    Saryrn and Mithaniel Marr flags completed.

    The words of Maelin echo in your mind, 'The Zeks and Solusek are planning an invasion of Norrath, find out more from Rallos if you can.

    Tallon Zek and Vallon Zek flags completed.




  • Tier 3 - Tower of Solusek Ro - Go to Top

    Arlyxir's wealth of knowledge flows through your mind.
    Jiva's strength fills your body.
    The power of Dresolik surges through you.
    Xuzl's arcane wisdom pulses in your mind.
    Rizlona's song slips through your thoughts.


    The five ToSR minibosses and what you see after you beat each one (these will not appear if you have not hailed Miak in Plane of Tranquility for Doomfire, the Burning Planes/Plane of Fire preflag).

    Besting the Burning Prince proves your might, but you still must prove your warrior's spirit.

    Have killed Solusek Ro but the Tactics chain is not yet complete.




  • Tier 4 - Elemental Planes: Doomfire, the Burning Planes (Elemental Plane of Fire); Eryslai, the Kingdom of Wind (Elemental Plane of Air); Reef of Coirnav (Elemental Plane of Water); Vegarlson, the Earthen Badlands (Elemental Plane of Earth A); Ragrax, Stronghold of the Twelve (Elemental Plane of Earth B) - Go to Top

    Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine.

    Rallos Zek and Agnarr flags completed. Have access to Planes of Air, Earth (A), and Water.

    The portal into the Plane of Fire has been altered. Miak needs you to find the correct way to channel the portal.

    Preflag to killing Solusek Ro.

    The true route to the Plane of Fire is now clear in your mind.

    Solusek Ro and Rallos Zek defeated (and have all prerequisites). You are flagged to enter the Plane of Fire. The messages for the five mini-bosses disappear once you have this.




  • Tier 5 - Plane of Time - Go to Top

    Your soul has formed a bond with the Plane of Time. You can now pass through the portal in the Plane of Tranquility safely.

    You are flagged to enter the Plane of Time!




  • Miscellaneous information - Go to Top

    Access to Planes of Disease, Innovation, Justice, Nightmare, and Tranquility

    Levels 46 and up.

    Access to Planes of Storm, Torment, and Valor, and the Ruins of Lxanvom (Crypt of Decay)

    Levels 55 and up.

    Access to Torden, the Bastion of Thunder and the Halls of Honor

    Levels 62 and up.

    Alternate access

    Certain zones are accessible through alternate means, although these do not count toward your planar progression. They do, however, count toward your charm power and AA rewards when talking with Gram Dunnar in the Plane of Knowledge. You are only rewarded once, for completing either the alternate access quest or the regular flagging. The zones with alternate access quests are Drunder, Fortress of Zek (Plane of Tactics), Plane of Torment, Ruins of Lxanvom (Crypt of Decay), and Halls of Honor.

    Access to The Seventh Hammer in Plane of Justice (not required for progression)

    To reach The Seventh Hammer, you must complete the six trials and loot the Marks off the final boss of each. Say to The Tribunal, "I seek knowledge," and use The Mark of Justice on a portal to go into The Seventh Hammer's room.

    Access to Bertoxxulous once inside Ruins of Lxanvom (Crypt of Decay)

    Kill Carprin Deatharn, Bishop Toluwon, Vindor Mawnil, Raex Pwodill and High Priest Ultor Szanvon (one spawns after the other). Hail Tarkil Adan after the High Priest's death.

    You say, 'Hail, Tarkil Adan'

    Tarkil Adan lets out a groan and then whimpers saying, 'Yes great ones yesss I was king once I wasss.'

    The creature then mutters under his breath and passes you a small glowing bone fragment etched in runes.

    Then speaks again saying, 'The tortured ones oh the tortured ones, you must go to the depths of Lxanvom and free them. Go to the bone throne at the ruins entrance there you will find access to the depths.'

    He then goes back to whimpering and rocking back and forth.

    You've received a character flag!

    Access to Saryrn once inside Plane of Torment

    Kill an Unimaginable Horror in the stomach of Baraguj Szuul and loot the container. In this container, combine the Orbs of Anguish, Agony, Pain and Suffering (dropped off the Avatars of the same names).

    Access to the Tower of Solusek Ro

    Must have every flag except Bastion of Thunder key, Agnarr, and Rallos Zek to enter Solusek Ro tower. You do not need Aerin`Dar, but you must have completed the three Halls of Honor trials and must use the 85% rule to get through Mithaniel Marr.

    Access to Solusek Ro's lair

    Rallos Zek in Tactics, and flags from The Guardian of Dresolik, Rizlona, Arlyxir, Xuzl and Jiva in Tower of Solusek Ro.

    Access to Plane of Fire

    Solusek Ro and Rallos Zek.

    Access to Planes of Water/Air/Earth (A) - Go to Top

    Rallos Zek and Agnarr.

    Access to Ragrax, Stronghold of the Twelve (Plane of Earth B)

    Complete the ring events in Vegarlson, the Earthen Badlands (Plane of Earth A), and kill the Mystical Arbitor of Earth.

    Access to Avatar of Earth

    Kill the twelve members of the Rathe council.

    Access to Plane of Time

    Obtain the following items, received after hailing the Essence that spawns following the death of the corresponding god. Combine the following items in an Odylic Vial:
    Sphere of Coalesced Water (Reef of Coirnav)
    Globe of Dancing Flame (Doomfire, the Burning Lands)
    Mound of Living Stone (Ragrax, Stronghold of the Twelve)
    Amorphous Cloud of Air (Eryslai, the Kingdom of Wind)

    Speak with Chronographer Muon in the Plane of Innovation:

    You say, 'Hail, Grand Librarian Maelin'
    Maelin tells you, 'The Quintessence! Oh my this is amazing! I have come into contact with Chronographer Muon in the realm of innovation. Go to him, show him you have the power to activate machine. I shall meet you there, this I must see!'

    Inside the factory in Plane of Innovation:

    You say, 'Hail, Chronographer Muon'

    Chronographer Muon tells you, 'Acquisition of power completed. Would you like to be transported to the time-projection chamber?'

    You say, 'Yes'

    Chronographer Muon tells you, 'Compliance.'

    You now get teleported to a separate part of the zone.

    You say, 'Hail, Loreseeker Maelin'

    Loreseeker Maelin fidgets about with excitement, 'So here you are, this is quite impressive. I cannot wait to see the results of this impressive machine! I have coordinated with the clockworks here that have not gone mad. We have set the machine to tear a point of time open that should be equal to that based on the cipher and history that we have [researched].'

    You say, 'Researched?'

    Loreseeker Maelin says 'Based on the findings from the information that you brought back to me I have determined the exact time to open. I believe the machine will work. Please step up and activate the machine! Once you have formed a bond with the Plane of Time you will be able to access the Plane again through the Plane of Tranquility. They have built a portal there, but no one was able to become attuned to that plane, until you that is. Good luck!'

    Click on the big machine next to Maelin.

    You have received a character flag!
    The ages begin to tear through your body. You wake to find yourself in another time.
    LOADING, PLEASE WAIT...
    You have entered The Plane of Time.

    We're still missing some seer quotes for various scenarios. If you know of a missing quote and what it represents (or any errors!), please post them here.

  • Plight of the Undead (Ninth Trial) (Normal): You must have 3 or more people in your group and say "I have a group" to V`Lynn. After you accept the task, each member needs to say "teleported in" and you will be teleported into an instance of Befallen (no special name). The mobs in the zone are the same as in the regular Befallen.

    Befallen: Speak with Frilbik Stemweather

    Need task stage description.

    Frilbik is located behind the second door on the right, at -365, 66, 10.

    You say, 'Hail, Frilbik Stemweather'

    Frilbik Stemweather says 'Please, I am in dire need of your aid. My loving daughter Jessra disappeared and I have been unable to locate her. I fear that she may have fallen into this eerie old well. I tried to will my body down into the treacherous looking pit, but my mind forbids it. I began to hear voices, whispers, chanting to me over and over. They spoke of a brave group of travelers -- one such group that doesn't know entirely why they are here. The voice cried out to me to seek the aid of a brave traveler by the name of ______. Tell me, would you happen to go by ______?'

    Your task 'Plight of the Undead' has been updated.

    Befallen: Search for Jessra

    Need task stage description.

    Your whole party will need to jump down the well, at which point you'll be aggroed by about three mobs, so have the tank jump first. As soon as you land, Rethkan spawns in front of you and...

    Frilbik Stemweather says 'Foolish mortals, your feeble minds are easily fooled. You need only know me as Rethkan, Lord of Befallen. I have been capturing souls like that of yours and your weakling comrades over the ages, each one replenishing my once diminished strength and power. As soon as I suspend the souls of you, frail mortals, I will be able to reign once again over the land of Norrath.'

    He then despawns and leaves you to deal with the mobs you're fighting.

    Your task 'Plight of the Undead' has been updated.

    Befallen: Face Hrek the Defiler

    Need task stage description.

    Hrek the Defiler is found through a locked door at the bottom of the well that leads back to the top (/loc?). You need to find the key. It drops from "a shadowknight" (which model? which key? /loc?), found in the far southeast corner of the basement you're in. The door is near the hidden wall you have to walk through to get there. Once you get through the locked door, there will be a flight of stairs with Hrek the Defiler at the top.

    Hrek the Defiler says 'Foolish mortals, I will lay you to rest.'

    When you engage, four more mobs (lesser mummies, a bat, and a mummified defiler) will come through the door and charge you. Hrek has about 3k hps, hits for around 30, and is around level 23. Once he's dead:

    Hrek the Defiler's corpse says 'Rethkan, I have failed you.'

    Your task 'Plight of the Undead' has been updated.

    Befallen: Defeat Ghil the Warlord

    Need task stage description.

    You don't have to go far here, just through the door behind Hrek into another hallway, around one quick corner, then you can see 2 x "Defender of Ghil." They will aggro almost as soon as you are in sight, at which point you'll see a zonewide emote:

    Ghil the Warlord says 'Infidels! I will tear you apart limb from limb and feed your flesh to my army of undead.'

    Ghil the Warlord charges you as well, possibly bringing adds. He's level 24, has about 3k hps, and hits for up to 33. Once he's dead:

    Ghil the Warlord's corpse says 'Rethkan, I have failed you.'

    Befallen: Destroy Rethkan, Lord of Morality [sic]

    Need task stage description.

    Really, you're supposed to destroy Rethkan, Lord of Mortality. Keep heading up towards the entrance to Befallen and in the next room atop the stony staircase you will find him at -299.55, -222.95, -9.62. He conned red to everyone in the group (so at least level 25), but the bard (level 22) could mez him. When pulled, he may bring adds.

    Rethkan, Lord of Mortality says 'We meet at last, foolish peasants. How does it feel to contribute to Norrath's final breath of existence?'

    Rethkan has a few more hps than the previous two named, possibly 3.5k hps, and hits for up to 52. Once he's dead:

    Rethkan, Lord of Mortality's corpse says 'This.. This can't be happening. You haven't seen the last of me, mortals. I will have my revenge.'

    A mummified defender spawns in the room where Rethkan was.

    a mummified defender says 'I salute you, ______, slayer of the powerful Lord Rethkan. If you are [ready to exit], passage back into your existance [sic] may be granted.'

    At this point a "Note About Your Ninth Trial" appears in your inventory and you are immediately assigned a "Journey to XXXX" task, where "XXXX" is your home city. Note that this turn-in is currently bugged for at least some class/race combinations, giving you a cloth cap in return for your troubles, plus about 17% experience at level 21. Reward: Note About Your Ninth Trial

    Powered Clockwork Talisman (#2) (Normal): At the end of the previous quest, Tabben Bromal asked you to let him know when you were ready to write down the names of the next set of parts.

    You say, 'I am ready to write down the names of the next set of parts.'

    Tabben Bromal says 'Very well. You'll need to gather up a dense hammered casing for the outer shell; a crystalline carapace will act to protect the face of the device; and it requires a fiery power source to propel the rotor mechanism. The device is then attached around the neck, much like the one you are wearing. The only difference will be the strands of living chain that will keep it from slipping from around your neck. Place those four items and your talisman in that box and return it to me. We should be able to get this thing built for you without much fuss at all, should all things go well on your end of the task, of course.'

    You receive a Small Parts Container.

    Crystalline Carapace: Spiders in Plane of Valor
    Strands of Living Chain: Spiders in Plane of Torment
    Dense Hammered Casing: Random Diakus in Drunder, Fortress of Zek (Plane of Tactics)
    Fiery Power Source: Tower of Solusek Ro

    Combine these four pieces along with the first clockwork talisman in the Small Parts Container to craft a Locked Parts Box. Give this back to Tabben:


    Tabben Bromal says 'Please take the schematic to Elder Clinka. I'm afraid that I don't have the courage to spend any more time working on this for you. I wish I had a more adventurous spirit, but I don't. I like it here because it's peaceful. I don't need anyone changing that for you. Take care and be cautious on your way to see her. There's no telling who or what may be after you! When you show her the schematic, you may want to mention that most of that writing wasn't on there when we got it.'

    Tabben Bromal says 'It's seems that words are beginning to write themselves onto that schematic of yours. Maybe she'll be able to understand them. I sure don't want to. Take care.'

    You receive the second talisman and The Talisman Schematic, which is used to start the third talisman quest.



    Reward: The Talisman Schematic
    Reward: Powered Clockwork Talisman

    Preparing Your New Skins (Normal): This task is the second of three tasks for Razorthorn access, and is automatically assigned at the end of the "Saga Skins" task.

    Grand Librarian Maelin has concocted a plan that may allow you to get into Sullon Zek's tower. It seems like a crazy idea, but since he's not risking himself, Maelin seems enthusiatic about it.

    Loot 1 Bone Tattoo Comb

    Loot 5 Warrior's Blood

    Loot 5 Battleground Soot

    Deliver 1 Bone Tattoo Comb to Grand Librarian Maelin

    Deliver 5 Warrior's Blood to Grand Librarian Maelin

    Deliver 5 Battleground Soot to Grand Librarian Maelin

    The task description then adds the following...

    Now give Maelin the skins. He will fashion each into a piece of armor for you to wear.

    Deliver 1 Scarred Bolvirk Skin to Grand Librarian Maelin

    Grand Librarian Maelin says 'Ah, this one is a large piece, we'd best turn this into a tunic.'

    You receive Enraged Flesh Tunic

    Deliver 1 Torn and Tattooed Orc Flesh to Grand Librarian Maelin

    Grand Librarian Maelin says 'This should be large enough to make some reasonable leggings.'

    You receive Enraged Flesh Leggings

    Deliver 1 Tattooed Shiliskin Skin to Grand Librarian Maelin

    Grand Librarian Maelin says 'This might be a bit disgusting, but I'll make this into a cap for you.'

    You receive Enraged Flesh Helm

    Deliver 1 Scarred and Tattooed Skin to Grand Librarian Maelin

    Grand Librarian Maelin says 'I think I can make some sleeves from this. Not pretty, but that's of little concern.'

    You receive Enraged Flesh Sleeves

    Deliver 1 Decorated Wurine Hide to Grand Librarian Maelin

    Grand Librarian Maelin says 'Well, this might actually make some comfortable gloves!'

    You receive Enraged Flesh Gloves

    With that armor you might be able to appear as though you are one of those that belong in the Plane of Rage. If Sullon is willing and you prove yourself worthy, she might allow you into her tower. Gather some friends and return to Maelin and he will set you on the proper course. Just let him know when you are ready to [become the Vessel].

    See link to quest "Become the Vessel" for further details. Reward: Enraged Flesh Cap
    Reward: Enraged Flesh Gloves
    Reward: Enraged Flesh Leggings
    Reward: Enraged Flesh Sleeves
    Reward: Enraged Flesh Tunic

    Protecting the High Pass (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder (/loc?). It is one of seven tasks introduced for players from level 10 to 20.

    You say, 'Hail, Castlen Drewe'

    Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

    Explore the Highpass zone-in from Kithicor Forest. Kill three orcs and three gnolls (any type) and return to the Plane of Knowledge.

    Speak with Castlen and receive your reward: A Highpass Signet.


    You say, 'Hail, Castlen Drewe'

    Your task 'Protecting the High Pass' has been updated.

    I have already received word of the excellent work you have done out there in the field. Take this necklace as a token of our appreciation.

    You gain experience!!

    You have been given: Highpass Signet

    All dialogues and task stages needed. Reward: Highpass Signet

    Rallican's Bracer (Normal): Nayr Cogswin wanders the Plane of Knowledge in a big circle, sometimes stopping at the Ak'Anon book.

    You say, 'Hail, Nayr Cogswin'

    Nayr Cogswin says 'Hey watch it Human. Never mind, my concentration is broken. I just can't figure out how I am going to do it without help. What would [Rallican] say if he knew how much of a failure I have become.'

    You say, 'Who is Rallican?'

    Nayr Cogswin says 'Who is Rallican you say. Take a seat there little one and listen up. Rallican was a good friend of mine he was a tough adventurer whose exploits would have become legendary. For some reason he had the strangest luck, it seemed like nothing could happen to him. He always said that it was his lucky bracer that brought him such luck. Rallican always wore this jewel covered bracer which he called his good luck charm. The bracer was made out of a special metal with a unique gem in the center. While the bracer had no special qualities it was really quite a sight to see. He swore that nothing could happen to him as long as he had it on. . . That's why I refuse to believe something [happened].'

    You say, 'What happened?'

    Nayr Cogswin says 'Well Rallican went out on a journey one day. Trusty bracer on his wrist and supplies on his back, he said he was going to find the materials his bracer was made of in hopes that I could make a spell that would summon replicas of the bracer. I never heard from him again. They say his remains were found in Innovation but until I see that bracer as proof I refuse to believe he is gone. Since that day I have been trying to somehow make the spell because that is what he would have wanted me to do, but I have not been able to without those [materials].'

    You say, 'What materials?'

    Nayr Cogswin says 'An Oxidized Steel Plate and a Cohesion Gem are what I need to make a Rallican Bracer replica spell. Now that I think about it I will also need a Gallenite Sapphire Bracelet to use as a base. Now I know what you're thinking, strong guy like me should be able to go and collect those ingredients with no problems. Well to tell ya the truth, I am an old little gnome even though I don't look it. So I was hoping that, seeing as how you disturbed me and all, you would be willing to collect those ingredients and bring them back to me. If you do I will make an extra scroll to give to you and you can make bracers of your own providing you are a fellow member of the summoning class.'

    The oxidized steel plate and cohesion gem are random drops in the Plane of Innovation. Gallenite's Sapphire Bracelet is summoned by the 61st level spell Summon Sapphire Bracelet. Hand these items in.

    Nayr Cogswin's eyes widen with anticipation as he pulls a small jeweler's kit from his back pocket. Placing the gem and the iron inside Nayr steps back as smoke begins to spew froth from the concoction. 'Hmmm I think I may have worked but we won't know until the smoke clears. Anyways thanks for your help here is your reward as promised. Now I know it may not be an exact replica but at least you will never run out.'
    You gain experience!! Reward: Spell: Summon Steel Bracelet

    Randi's Floral Specimens (Normal): Randi Ellan may be found at +900, +675.

    You say, 'Hail, Randi Ellan'

    Randi Ellan says 'And a good morning to you as well, Gwyndalyn. I can see by the gleam in your eye you are interested in learning more about the flowers of Norrath. Sadly my exhibit is not much to speak of. I require new [specimens] to help build my collection.'

    You say, 'What specimens?'

    Randi Ellan says 'If you could find some for me, I would be ever so grateful. I need a Black Root, Maneater Bud, Yew Leaf, and a Twilight Orchid. If you should come across them, handle them with care. Be sure to get a Collector's Box from [Merri] to keep them in. Close the box and return it to me.'

    Black Root may be foraged in Misty Thicket. Maneater Bud drops from various plant monsters in the Emerald Jungle and Swamp of No Hope. Twilight Orchid may be foraged in certain zones in Luclin. Yew Leaf may be foraged in the Wakening Land.

    Upon handing in the items:


    Randi Ellan says 'Plants and flowers are a special treasure I keep close to my heart. Did you ever stop to marvel at how beautiful these specimens are? I thank you greatly for them. Here, take this in return.'

    You receive a Fine Antique Corset. Reward: Fine Antique Corset

    Ranger POP Spells (Normal): Pathfinder Viliken may be found at -20, +920, +67.

    You say, 'Hail, Pathfinder Viliken'

    Pathfinder Viliken says 'Greetings, friend, and welcome to New Tanaan. We have worked hard to properly greet you into our midst, and hope that our efforts shall not be in vain. As a ranger of Tunare in my former life upon Norrath, I have joined my fellow Pathfinders in scribing spells from memory of our journeys upon your world. These spells are not unique to the Plane of Knowledge, for they are the same as those Norrath offers to its guardians. However, they may be convenient for you to purchase here while you are browsing our libraries and engaging in the wonders of our beautiful, peaceful city. However, do not forget the scholars whilst you are engaging in the planes. You may stumble across a piece of pure arcane manifestation that may appear mundane at first, but with my help can become a spell of great power to all of nature's wardens.'

    Translation: Bring Viliken various parchments for PoP spells in return.

    Ethereal Parchments will yield you 61-62nd level spells.
    Spectral Parchments will yield you 63-64th level spells.
    Glyphed Rune Words will yield you 65th level spells.


    Pathfinder Viliken takes the arcane item from you. Carefully, he inspects it -- nodding to himself in recognition of the item and planning of his next step. The ranger then begins a soft, melodic chant of priestly origin. You recognize the nature of the words to be a hym of the natural world, though you cannot decipher their meaning. The arcane object fades into existence, the runes etching themselves upon the surface become clear in their mat, neutral hues. Eventually, the ranger's chant ends and the object in his hand is complete. He then extends it to you in unconditional offering, 'Use this wisely and with great respect for the power that has originated it. The primordial arcane powers of the divine worlds are not to be disrespected.' Reward: Spell: Frozen Wind
    Reward: Spell: Call of the Rathe
    Reward: Spell: Strength of Tunare
    Reward: Spell: Brushfire
    Reward: Spell: Nature's Rebuke
    Reward: Spell: Spirit of the Predator
    Reward: Spell: Cry of Thunder
    Reward: Spell: Protection of the Wild
    Reward: Spell: Earthen Roots

    Recover Troll Chest (Removed): While wandering the Plane of Knowledge, you may receive an NPC tell:

    a concerned Froglok calls out to you. 'Hello there! I know this is an imposition, but I think I need assistance. Please come and speak to me if you wish to [help].'

    "a concerned Froglok" may be found near the Soulbinder (/loc of froglok?).

    You say, 'Hail, a concerned Froglok'

    a concerned Froglok says 'Hello.'

    You say, 'I wish to help.'

    a concerned Froglok says 'Ah, thank you for offering. What I have to say might sound a little odd, but please listen. I have heard from a very reliable source that the Trolls of Clan Grobb have recovered some sort of ancient chest. My sources believe that this chest might contain items belonging to the era of Ykesha. These items are very dangerous and must not be allowed to remain in the hands of the Trolls. I need you to somehow break into Neriak and find this chest before they have the opportunity to make use of its contents. I will ask a friend to wait for you in Nektulos, out of sight of course, just in case you succeed.'

    You have been assigned the task 'Recover Troll Chest'.

    Neriak Foreign Quarter: Find the Troll chest.

    We need to recover that chest before the Trolls find out just what they have.

    In Neriak Foreign Quarter, at the front gate, there is at least one of "a troll raider." Red /con to 67, scowling, sees invis, and aggros almost immediately after you zone in.

    Reward(s):
    You gain experience!!

    Need additional dialogues, rewards if any, faction hits if any, /loc of chest, additional task stages, etc. Reward: Elixir of Minor Learning
    Reward: Elixir of Learning
    Reward: Elixir of Greater Learning
    Reward: Vassal's Earring of Fealty
    Reward: Vassal's Ring of Fealty

    Renni's Rock Collection (Normal): You say, 'Hail, Renni Stone'

    Renni Stone says 'Har har, Gwyndalyn! I see yer curious mind has brought ye to what will be the most fabulous and fascinating museum display of them all, the geological exhibit. Behold the [rocks] of Norrath! I'd be most delighted to show them to ye, eh, but I'm afraid it's not quite ready yet, you see. Some pieces of my collection have gone missing and I haven't gone to get replacements yet.'

    You say, 'What rocks?'

    Renni Stone says 'Eh, let's see. I'm missing a Whirling Crystal, A Scarlet Stone, Icy Geoduck, and A Pulsating Rock. Might ye have these on ye? If ye do, go and get a Collector's Box from [Merri], and put them inside. Close the box and bring it to me. The display will be most grand if ye do!' Reward: Fine Antique Pelisse

    Restock High Quality Ore (Plane of Knowledge) (Normal): Yeril Imsin is in the Plane of Knowledge at +430, +1075.

    You say, 'Hail, Yeril Imsin'

    Yeril Imsin says 'Good day to you, ____. New Tanaan holds a wealth of knowledge and opportunities to further yourself in more ways than mere talent of the mind. If you are a craftsman of steel and armor and seek to further progress your trade, then you have come to the right place. My inventory is quite plentiful and holds the necessary elements for any blacksmith's trade. I am also willing to pay those [willing to help] me restock my supply of high quality ore.'

    You say, 'I am willing to help'

    Yeril Imsin says 'Excellent! Simply fill this crate with either four large bricks or four small bricks of unrefined ore from Norrath and return it to me. I will provide you with coin and refine the ore for sale to the smiths of New Tanaan.'

    He hands you an Empty Ore Crate, a 4 slot container.

    Combine the bricks in the crate and give it back to him.

    Yeril Imsin says 'Thank you ____! I will prepare the ore for sale and be open for business again momentarily. Here is your payment for your services.'

    Your faction standing with Inhabitants of Tanaan has been adjusted by 4.
    You gain experience!!
    You receive 14 platinum from Yeril Imsin.

    You receive 14 platinum for the small shipment and 44 platinum for the large shipment. He vanishes and then reappears a few seconds later with a restock of High Quality Ore.

    Block of High Quality Ore x 75
    Block of Refined High Quality Ore x 50
    Large Brick of High Quality Ore x 150
    Large Brick of Refined High Quality Ore x 100
    Small Brick of High Quality Ore x 300
    Small Brick of Refined High Quality Ore x 200

    Ritual Entanglement (Eighth Trial) (Normal): (dialogues, NPC names, task text needed)

    Speak with V`Lynn Renloe in the Plane of Knowledge, who will then send you to Runnyeye.

    When you zone in to Runnyeye, you will see some task text about Reknaw. You are to follow him down to the Commander's room.

    When you get to the Commander's room, there is some dialogue between Reknaw and the Commander. You are to kill the Commander.

    Follow the now-spawned spirit to the "Crystal Room". This room is where the king will spawn.

    Once you find that room, come back out the way you came. Turn left and take the first right to find The Chieftain. Kill him. Then run down or up to the 3rd floor.

    Find and kill the prophet. This spawns the king in the Crystal Room. Once you kill the king, the task is over.

    You receive a Note About Your Eighth Trial, which can be taken to your guildmaster in exchange for a breastplate. Reward: Note About Your Eighth Trial

    Rogue Master Sketch (Normal): You will first need to get your Make Poison skill up to 250 and make your Grandmasters Assassin's Vial.

    Then complete the Rogue Redemption quest in the Temple of Solusek Ro in order to obtain the Burning Rapier. Once you've done this, kill Lon the Redeemed and loot his head. Go to Neriak Third Gate and visit Pazin Punox.


    You say, 'What dark assassin?'

    Pazin Punox says 'Aye we were visited by that dark assassin, he left some sketch in my safekeeping, I would gladly give you a copy if you would take care of a problem that has been vexing me.'

    You say, 'I will take care of problem that has been vexing you.'

    Pazin Punox says 'An old student of mine who goes by the name Lon has disgraced this House; his betrayal to Innoruuk and Neriak is unforgivable.' Pazin grins 'He must be punished through deceit and trickery. Make him your friend, do as he asks, and pretend to be Redeemed as he calls it. Once you are Redeemed take the cursed blade of Ro and run it through his heart. Bring me his rapier and his head and I shall know the task is complete.'

    Give Pazin Lon's Head and the Burning Rapier. You receive a Vein Rot Sketch.

    Next, head to the Plane of Hate and get a Shrieking Ahlspeiss (uncommon off the Avatar of Abhorrence or rare off regular abhorrents). Bring this to Ysanna MacGibbon in Halas.

    You say, 'What about the dark assassin?'

    Ysanna MacGibbon says, 'That poor lad! I saw him in the tundra being chased by that big bear of Tundra Jack. I never liked that bear of his since the day he ate my poor dog Thunderpaw. Anyways i say Iceberg chasing the assassin and grabbed my trusty ahlspiess and threw it, aiming right for his big head. Can you believe I missed?? I hit his side instead. Iceberg ripped my ahlspiess out and ripped it into pieces and then went whining of to Tundra Jack. Serves that bear right! He ate my dog!'

    You say, 'What ahlspiess?'

    Ysanna MacGibbon says, 'Ahhhh my beloved shrieking ahlspiess, it was nice i was able to help a fellow assassin out but i really do miss it. The dark assassin gave me a sketch of paper he said was very valueable but it still pains me to be without my favourite throwing weapon. If you go get me another I would gladly part with this sketch.'

    Next, head to Kelethin and see Expin.

    You say, 'Hail, Expin'

    Expin says 'How are you, my friend? You must be a [new scout of Kelethin]. I would hope so. We dearly need more recruits. Most of the Fier'Dal choose the path of the ranger.'

    You say, 'What about the dark assassin?'

    Expin squints at you and says, 'So you have heard about him as well? I had heard of him through the rogue grapevine, so I was wary when the home guard spoke of the arrival of a dark stranger. I was approaching him from behind and some loud ranger clompipng about in the bushes must of spooked him, for off he ran. As he was running I took the liberty to swipe a piece of paper protruding from his pocket.' Expin mumbles to himself, 'Now where did I put that note?'

    You'll need to steel a Crumpled Piece of Paper. You'll need a pickpocket skill of at least 190 to do this.

    Expin says 'Ahhh! You found it! Here let me make you a copy and put this in a secure spot so I don't lose it again.'
    You gain experience!!

    Next, head to Ak'Anon and see Lobal Postugger.

    You say, 'What about the dark assassin?'

    Lobal Postugger says, 'You have heard of him? I had a nice conversation with him. Sharing some secrets of gnomish spirits if yah know what i mean! In return he gave me a sketch that looks quite interesting. Of course I am stuck in this place waiting youngsters to teach when I would rather be out with you making poisons. Perhaps you are willing to make a trade with me for the sketch?

    You say, 'I am willing to make a trade with you for the sketch.'

    Lobal Postugger says, 'Fantastic! If you combine Rage of Incapacitation, Wasted Flesh and Dreams of Drusella within a coffin bottle you can make me a nice bundle of poisons to play with. Then I will have no need for the sketch.'

    Use your Grandmaster Assassin's Seal to summon a Coffin Poison Bottle. Inside it, combine the three poisons Lobal speaks of to create a Bundle of Poisons. Turn this in to Lobal in exchange for the Dip Resist Sketch.

    On to the final step: Purchase a Sketch Book from Loran Thu`Leth in the Plane of Knowledge. Combine the four sketches you've received inside it to create a Master Sketch. Reward: Master Sketch

    Runed Gargoyle Spirit Shroud (Normal): One of the items you can /claim if you purchased the Depths of Darkhollow expansion is the Runed Gargoyle Tooth (type "/claim #" to claim it, where "#" depends on the number of items you have claimed or can claim on the current account). Then go find Kalon Corsan in the evil side of the Plane of Knowledge at -825, +810.

    You say, 'Hail, Kalon Corsan'

    Kalon Corsan glares at you with thinly veiled madness in its eyes. It opens its mouth to hiss and you notice that the creature is missing one of its fangs.

    Give him the Runed Gargoyle Tooth.

    Kalon Corsan's eyes brighten slightly as you hand it the tooth. With a bone chattering screech it places the tooth into the mouth and rams it into the gaping socket. He twitches his jaw back and forth for a moment until satisfied with the tooth's placement. Its eyes fall on you and it lunges forward taking your hand. You wince slightly as its claw scratches your arm, leaving a trickle of blood. The creature smears the blood on its finger and uses it to trace a series of runes across your forehead. As the creature steps back with what could pass for a smirk, you hear a quiet voice in your head "Join us . . ."

    You have now unlocked and may use the Runed Gargoyle spirit shroud. As with any spirit shroud, simply say "remove" to a Shroudkeeper to return to your normal form.
    Sage's Box of Research (Normal): Sage Xelrin may be found at +675, +915.

    You say, 'Hail, Sage Xelrin'

    Sage Xelrin says 'Greetings Venka. I assume you are here to ask about my research? I imagine that word has spread of my groundbreaking approach to spell creation. Well I am always willing to enlighten those that choose to learn. As not to bog you down with too many details, my theory is simple.
    [Continue]'

    You say, 'continue'

    Sage Xelrin says 'Well the idea is rather basic. As I am sure you know, there are many magical artifacts in the world with effects that we have not mastered. It is my conjecture that some of the magic may be extracted from these items in order to further our magical repetoire. Even in the case where an object has a spell that we already have access to, I believe the binding used to tie the magic to the object could be useful as well.
    [Continue]'

    You say, 'continue'

    Sage Xelrin says 'By using this box created in cooperation with the [other sages] in Knowledge, you will be able to either extract a magical scroll or the binding used to hold the magic to the object. Those elements will be the basis for my research. Just bring anything you manage to extract for me.'

    You say, 'who are the other sages'

    Sage Xelrin says 'Well my associates are working on their own theories for the creation of new magic. I am sure that their projects are no where near advanced as mine, but even their primitive research could prove a boon in my own work. If you happen to come across any of their research feel free to show it to my assistants, they will know the best manner in which to process it. Bring research from Balic to Bolcen, and Gunyth's research to Acomar. Thank you for your assistance.'

    At which point he hands you a "Sage's Box of Research" as described below.

    *Part 2 - Kartis District*

    Sage Gunyth may be found at -660, +1010.

    You say, 'Hail, Sage Gunyth'

    Sage Gunyth turns a condescending eye towards you. 'I am quite busy here, and I do not appreciate interruptions. My [research] is important, and I do not have time to explain everything to you.'

    You say, 'what research'

    Sage Gunyth says 'Well it seems that I am not going to rid myself of you so easily so I will explain what I can. I will be sure to use small words and simple concepts so you will be sure to understand. Every spell is much like an orchestra; there are different instruments and octaves, and every instrument has a range of notes. These notes are the important component.
    [Continue]'

    You say, 'continue'

    Sage Gunyth says 'It is my theory that all of the notes have been discovered, and creating new spells will just be a matter of combining notes in new and different fashions. Since you seem so interested in my research, I can use assistance in gathering notes. I have separated all the spells that are readily accessible to me, but I do not have time to gather
    components from the more difficult to obtain spells. [Continue]'

    You say, 'continue'

    Sage Gunyth says 'I have constructed this extractor to break spells apart into their notes. It will not work on all spells, and I do not have time to compile a list of spells that it will and will not work on. As my apprentice, as that seems to be what you are intent on becoming, you will separate any spells you come across and return the notes to me where, you will need to insert four spell scrolls of the same power belonging to different arcane circles. For some reason the extractor only works for spells between the 10th and 14th circles, I hope to have that problem resolved soon. This extractor is not simple to use, and you will find you will have more success with the more powerful spells if you have a greater understanding on how spells are constructed. There is one more [task] that I require of my understudy.'

    You say, 'what task'

    Sage Gunyth says 'There are two other sages who like to call themselves my equals. They are taking different paths in their studies, and it would be to our benefit to have access to their work, I created that extractor with their aid so I know their methods cannot be far from my own. You must also gather what information you can from their research and return Balic's research to Onirelin Gali my assistant, and Xelrin's research to Xasri Virek his associate. I have nothing more for you, and I have been distracted long enough, be off!'

    *Part 3 - Tanaan District*
    You say, 'Hail, Sage Balic'

    Sage Balic says 'Greetings friend. Welcome to my place of private contemplation. I relax here and leaf through my old studies, admiring at creations from the past made by races we thought would never amount to anything.'

    You say, 'Tell me about your research'

    Sage Balic says 'My research? Oh, I imagine Tenada sent you to me. I'd love to tell you about my studies, if you have time to listen. [Continue]'

    You say, 'Continue'

    Sage Balic says 'I have come to Knowledge to fine-tune my abilities in spell craft. To date I've been able to create some minor incantations, but have had little success in creating any magic that was truly revolutionary. I am actually in a bit of a race with the other Sages who are my contemporaries. They too are looking to make a major breakthrough . . . Come to think of it, I could probably find quite a few [uses for their research], should you manage to come by any of it. [Continue]'

    You say, 'continue'

    Sage Balic says 'Sorry, I digress. Where was I? Oh yes! In the past I, as well as the other Sages, have had little success; however from the volumes of information found here, each of us found a new outlook on the creation of magic. I found that most of the magical discoveries came from existing magical components, mostly runes and words of power. Should you come by any of these components please use this box to check to see if they have the proper magical configuration, the extractor will be able to remove what it needs if you find a valid combination, right now I believe the box will only function with a single word and rune of approximately the same power.'

    You say, 'what kind of uses for their research'

    Sage Balic says 'Well it couldn't hurt, now could it? If you manage to 'acquire' any of their research feel free to show it to my assistants; Xelrin's research to Tenada and Gunyth's research to Winon downstairs.'

    Each sage will try to hand you a Sage's Box of Research, but it is all the same box so you'll get lore messages.

    For Xelrin, you need to head out and collect weapons from the original Everquest game. Return the resulting unuseable items to Xelrin for the following rewards:

    Combine: Staff of Writhing
    Result: Evocation Binding
    Trade: Orb of Arcane Visions, with 5 charges of Deftness

    Combine: Polished Granite Tomahawk
    Result: Abjuration Binding
    Trade: Flawed Spell Creation, with 5 charges of Resist Magic

    Combine: Kicsh Der Pavz
    Result: Spell: Strong Poison
    Trade: Visionary's Lens, with 5 charges of Greater Shielding

    Combine: Short Sword of the Ykesha
    Result: Spell: Ykesha
    Trade: Gleaming Bauble, with 5 charges of Spikecoat

    Combine: Screaming Mace
    Result: Spell: Screaming Mace
    Trade: Sentient Medallion, with 5 charges of Resist Disease

    For Gunyth, you need to head out and collect a bunch of dropped and researched spells of the same level (one from each of the pure caster classes) to extract the underlying Notes. Turn in the Notes to Sage Gunyth for the following rewards:

    Level 39 - 3 Researched Spells + 1 drop
    Combine: Lesser Conjuration Earth, Wandering Mind, Invisiblility To Undead, and Chilling Embrace
    Result: Aqi Note
    Trade: Talisman of Research, with 5 charges of Storm Strength

    Level 44 - 4 Velious spell drops
    Combine: Enticement of Flame, Boon of the Garou, Elemental Maelstrom, and Corporeal Emapthy
    Result: Bep Note
    Trade: Amulet of Knowledge, with 5 charges of Shade.

    Level 49 - 4 Research Spells
    Combine: Allure, Bond of Death, Greater Conjuration: Fire, and Wrath of Al`Kabor
    Result: Cjo Note
    Trade: Book of Forgotten Magic, with 5 charges Group Resist Magic

    Level 50 - 4 Velious spell drops
    Combine: Improved Invis, Improved invis to undead, Transclocate, and Monster Summoning 2
    Result: Da Note
    Trade: Arcane quill, with 5 charges of Elemental Armor

    level 51 - 4 Kunark spell drops
    Combine: Gift of Xev, Splurt, Theft of Thought, and Atol's Spirit Shackles
    Result: Eio Note
    Trade: Gem of Flowing Breath, with 5 charges of Enduring Breath

    For Balic, you need to head out and collect a bunch of words and runes to extract the underlying combined unuseable words. One interesting note is that the resulting words identify as "Rune of XXXX," where "XXXX" is what came after the word used in the original combine. E.g., Words of Possession + Rune of the Combine = Word of Combine (identifies as Rune of Possession). Turn in the words to Sage Balic for the following rewards:

    Combine: Words of Possession, Rune of the Combine
    Result: Word of Combine
    Trade: Sage's Apprentice Cap, with 5 charges of Phantom Chain

    Combine: Words of Duress, Rune of Sorcery
    Result: Word of Sorcery
    Trade: Twisted Talisman, with 5 charges of Obscure

    Combine: Words of the Suffering, Rune of the Helix
    Result: Word of Helix
    Trade: Three Ringed Hoop, with 5 charges of Summon Twisted Ring

    Combine: Words of Incarceration, Rune of the Inverse
    Result: Word of Inverse
    Trade: Joined Signet, with 5 charges of Insight

    Combine: Words of Bondage, Rune of Impetus
    Result: Word of Impetus
    Trade: Apprentice's Notebook, with 5 charges of Charisma

    Returning the unuseable intermediate results to the other sages' apprentices yields cash loot and experience.

    Given the expendable nature of the quest rewards, it is unclear whether further combines are possible for greater rewards.

    Need /loc of sages, trivial and/or no-fail information on various combines, missing dialogues, faction hits if any. Reward: Amulet of Knowledge
    Reward: Book of Forgotten Magic
    Reward: Arcane Quill
    Reward: Gem of Flowing Breath
    Reward: Twisted Talisman
    Reward: Apprentice's Notebook
    Reward: Sage's Apprentice Cap
    Reward: Three Ringed Hoop
    Reward: Talisman of Research
    Reward: Gleaming Bauble
    Reward: Flawed Spell Creation
    Reward: Sentient Medallion
    Reward: Orb of Arcane Visions
    Reward: Joined Signet
    Reward: Visionary's Lens

    Scouting Blackburrow (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder (/loc?). It is one of seven tasks introduced for players from level 10 to 20.

    You say, 'Hail, Castlen Drewe'

    Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

    Qeynos Hills: Explore the entrance to Blackburrow
    BlackBurrow: Kill 10 gnoll guardsmen

    Scouts on patrol in the Qeynos Hills have been reporting an increase in aggressive gnoll activity. It seems that an unusual number of guardsmen have been seen roving through Blackburrow, as if they are gearing up for some sort of attack. Take the portal to Qeynos and venture to Blackburrow to investigate.

    Find a way to thin the ranks of guardsmen. If they are planning something, we will need them to be as weakened as possible.

    To complete the first stage, in Qeynos Hills, head to approximately +3400, -1040, near the entrance to BlackBurrow. Then journey into BlackBurrow itself and find and kill 10 x "a gnoll guardsman."

    You have slain a gnoll guardsman!
    Your faction standing with Sabertooths of Blackburrow got worse.
    Your faction standing with Guards of Qeynos got better.
    Your faction standing with Silent Fist Clan got better.
    Your faction standing with Jaggedpine Treefolk got better.
    Your faction standing with Merchants of Qeynos got better.
    Your task 'Scouting Blackburrow' has been updated.

    BlackBurrow: Explore the zone to Everfrost

    Check passages leading out into Everfrost for any further clues to the objectives of the gnolls. If they are heading into Halas, we may have time to warn them.

    To complete this stage, head to approximately +70, -265 in BlackBurrow.

    Plane of Knowledge: Speak with Castlen Drewe

    It seems that our scouts managed to alert us before the gnolls were fully prepared. Excellent work! Return to Castlen Drewe in the Plane of Knowledge.

    Head back to Castlen Drewe:

    You say, 'Hail, Castlen Drewe'

    Your task 'Scouting Blackburrow' has been updated.

    It's great to hear that you were so successful. Take this ring as a symbol of your courage.
    You gain experience!!
    You have been given: Gnollish Guardian Ring Reward: Gnollish Guardian Ring

    Shadowknight Epic 1.5: Innoruuk's Voice (Normal): If you have Innoruuk's Curse (epic 1.0) or have completed the pre-quest:

    Beginning

    Sienn Kastane may be found inside a building in the Plane of Knowledge on the evil side at -885, +230.

    Note: If you completed the pre-quest, you have to first give her the non-functional Innoruuk's Voice.

    You say, 'Hail, Sienn Kastane'

    Sienn Kastane says 'You. You are the one I have seen in my visions.' Sienn removes a dark blade from a scabbard. I have just obtained this sword from one of my apprentices. This blade may be the key to the very existence of the shadowknight. Are you familiar with what has [been transpiring]?'

    You say, 'What has been transpiring?'

    Sienn Kastane places her hands upon your forehead. A gravelly voice that is clearly not Sienn's fills your mind. 'Do you feel it? I am sure you do. Innoruuk's voice is so distant now. His voice is merely a whisper. This disturbs me greatly. How will the evil ones do their master's bidding without his dark guidance? I fear the end is almost near for true champions of darkness such as yourself. We cannot let that happen! I believe I know of a way to slow down the diminishing of our master's voice. There is a sword of great evil. It is however not of this world. I believe I can summon it to this plane of existence, but I will need several [items] first. . .' The voice ends. 'That was the voice of Ritald, a luggald in the service of the dark lord, Innoruuk.'

    You say, 'What items?'

    Sienn Kastane says 'Your first task is to find me a tome. The sword has told me of a tome that details its history. I do not know where this tome might be, but I suggest you talk to Grand Librarian Maelin here in the Plane of Knowledge. He may have more information of this tome. When you find it, return it to me.'

    The Bet

    Grand Librarian Maelin may be found at the top of the tower in the Library of Knowledge.

    You say, 'What tome?'

    Grand Librarian Maelin says 'Yes, I seem to recall having such a tome. But evil it is. I don't hand out such dangerous knowledge to just anyone. However. . . I am curious about something and perhaps you can help me. A prominent professor of biology and I have a bet as to how a certain creature from the Realm of Discord, known as a murkglider breeds. He believes they give live birth, and I believe they are egg layers. Unfortunately, I have been so busy here, that I have not been able to make arrangements to travel there and observe the creatures more. If you could travel to the Realm of Discord and [find an egg] for me, I will give you the book you seek.'

    You say, 'Find an egg?'

    Grand Librarian Maelin says 'I appreciate your help with this! The creature I was supposed to study are most commonly known as murkgliders. The easiest way to describe them is that they look like large, floating octopuses. See if you can hunt down any breeding murkgliders and return an egg to me that I can study. You might want to bring some companions along, as this might be a dangerous task.'

    Head to the Ruined City of Dranik and bring a raid. In the southwest corner of the zone there is a tunnel system, including two rooms full of murkgliders. In the northernmost room, find "a murkglider creeper" or "a murkglider swarmer." If you are lucky, you may be find a Murkglider Breeder at -770, +890, which hits for 900, procs Tentacle Snap, and spawns 6 x level 66 Murkglider Spawn (need exact name) during the fight. The spawn are magic resistant but easily mezzable, and the breeder is possibly one-groupable (need confirmation). Loot A Gelatinous Murkglider Egg. Bring this back to Maelin.

    Grand Librarian Maelin says 'I knew they were egg-layers! Ha, this is one gnome who hates losing a bet and thanks to you I wont! This is the tome you seek. Please bring it back to me when you are done.'

    You receive a book called The Silent Gods (no text).

    The Sheath

    Bring the book to Sienn.

    Sienn Kastane says 'You have done well in acquiring this tome.' Sienn opens the tome and begins to read. 'It says that a sheath must be created to protect the sword. Unfortunately the instructions for making this sheath are a bit unclear. The only clues given to the items needed are, to gather a dark hide of a creature unmatched in its bleakness, a holy lock of hair from a fair creature unmatched in happiness, and a gem possessing the very essence of fear itself, held by a creature more fearsome. If you find these three items, combine them in a sewing kit and then hand the sheath to me. I await your return.'

    The first item is a Gloom Nightmare Hide, from "a gloom nightmare" in the Plane of Nightmare. Easily single-groupable.

    The second item is a Lock of Blessed Unicorn Hair, from "a rolling plains steed" in the Plane of Growth. Highly magic-resistant, but also single-groupable.

    The third item is an Eye of the Dark God, from Amygdalan knights and warriors in the Plane of Fear. Single-groupable, although you may need a raid to break into the plane itself.

    Combine the three items in a sewing kit or loom to craft a Sheath of Darktidings (minimum skill required 100, need trivial).


    No More Frogs, a.k.a. Trolls' Revenge

    Give the sheath to Sienn.

    Sienn Kastane says 'I admit that I did not think you could accomplish this task. Perhaps you really are meant to be the sword's champion. Our work here is not done however. There are those that wish the sword to be destroyed. One of these beings is a froglok paladin named Fraga. He was last seen in the Plane of Valor. Kill him and bring me any clues as to what his plans may be.'

    Fraga may be found at the camp of tents near the graveyard in the Plane of Valor. He is slowable, is immune to changes in runspeed, rampages, quads for 2.8k, i.e., bring some friends. Once he's dead, loot Fraga's Parchment.

    Blood and Rune

    Give the parchment to Sienn.

    Sienn Kastane begins to read the parchment. A worried look plays across her face. 'The weapon is not safe. The forces of good strongly wish to have it destroyed. To make matters worse, the sword is emanating hate that can be felt by powerful beings, both good and evil, across all planes of existence. As it stands right now, I wouldn't be surprised if the forces of good are converging to have the sword destroyed and the forces of evil are conniving to take the sword for themselves. It is only a matter of time before they locate the sword and come for it themselves. I have been studying the tome while you were gone. The tome describes a way to [mask the sword's presence].'

    You say, 'Mask the sword's presence?'

    Sienn Kastane says 'In the Plane of Nightmare, there dwells a banshee known as the Wailing Sister. In her possession is a rune of great power. The sword's hatred has awoken from a deep slumber. The rune however is only part of what will be needed to help mask the sword's hatred. The rune is inactive until combined with the Wailing Sister's blood. Recover the rune and a sample of her blood and return them to me.'

    Locate The Wailing Sister in the Plane of Nightmare. She paths near the Hobgoblin camp (/loc needed).

    You say, 'Hail, The Wailing Sister'

    The Wailing Sister wails loudly in agony!

    She attacks. She hits for 900 and procs Cloud of Fear. Single-groupable. Once she's dead, loot a Wailing Rune and Wailing Sister Blood. Bring these back to Sienn:

    Sienn Kastane pours the blood on the rune. The rune begins to glow a bright red color and a horrifying wail fills your ears. 'The rune has been activated.' Sienn holds the rune against the sheath you created earlier. The rune instantaneously melts into the sheath. 'The sword is safe for now, but I think it should be moved just in case. Do not lose the sheathed sword. If you do lose it somehow, come back to me and tell me you lost it and I will attempt to make you another one. I only have enough left of the items you brought me to make you one more though. Now, take the sword to a servant of mine, named Gilina Yilzior, here in the Plane of Knowledge. She is very knowledgeable and should be able to help you further.'

    You receive (the first version of) Sheathed Innoruuk's Voice.

    Hunt the Shadowknights

    Locate Gilina Yilzior at -665, +1025 in the Plane of Knowledge and give her the Sheathed Innoruuk's Voice.

    Gilina Yilzior looks at you with a cold stare. 'The time has come. I have heard the dark blade's whispers. It wants to find a master, but before that can become a reality, a test must be passed. There are four other shadowknights who wish to become the sword's wielder. If you are up for the challenge, then seek out Silithis Sisnta in the Timorous Deep, Gubblegrot Smashfist in the Ocean of Tears, Skurza Slicekutt in the Swamp of No Hope, and Giligatabbus Igglebix in Iceclad Ocean. Return their heads to me and we shall see if the sword is satisfied with your progress.'

    To "activate" each shadowknight, simply hail them.

    Silithis Sisnta is an iksar in the Timorous Deep who wanders near +4865, -1620, +10. She quads for 1170, is unsnareable, summons, and procs Blood Cloud. Loot Silithis's Head.

    Gubblegrot Smashfist is an ogre at -1880, -1340 in the Ocean of Tears post-revamp. He quads for 1170, is unsnareable, and procs Shadow Breath. Loot Gubblegrot's Head.

    Skurza Slicekutt is a troll in the Swamp of No Hope, who paths near +290, -570. He quads for 1170, is unsnareable, summons, is slowable, and procs Deadly Lifetap. Loot Skurza's Head.

    Giligatabbus Igglebix is a gnome at 1100, -2700 in the Iceclad Ocean. This is on the 8th iceberg in the line that stretches away to the south and east of the docks. He quads for 1170, is snareable, can be feared, and does not summon. Loot Giligatabbus's Head.


    Paladin Blood

    Bring all four heads back to Gilina.

    Gilina Yilzior says 'I can sense that the sword is pleased with your progress. However there is another task it wishes you to perform. I have learned through a contact of mine, that there is to be a ceremony in Kithicor Woods. Several paladins will be converging there to try to cleanse the undead from the forest, once and for all. The blade thirsts for the blood of these paladins. Before the blade will allow you to become its champion, you must kill as many of these paladins as you can, and bring me three samples of their blood. Take the Sheathed Innoruuk's Voice back and when you have three samples of paladin's blood, hand them to me along with the Sheathed Innoruuk's Voice so that I may perform the ceremony to sate the blade's thirst. Go now and find my contact in Kithicor. His name is Tarnamil. Take the sword back for safe keeping.'

    You receive (a different version of) Sheathed Innoruuk's Voice.

    Tarnamil is a green /con skeleton in Kithicor Forest at +575, +1665 (only at night?).


    You say, 'Hail, Tarnamil'

    Tarnamil says 'The paladins are coming from the west, my lord. The come to destroy the dead that walk at night. Already, the undead generals plot their demise, but they are powerful. They approach soon. I am getting out of here.'

    At this point, six paladins spawn to the west of you: Uglib Gaibido (froglok), Xotmidd Ferlop (froglok), Jarnig Kilanid (human), Valinda Erginton (human), Tilminos Farondi (erudite), Shressa Farondi (erudite). Buff up and walk toward Tarnamil's spawn point, then sit down in a ring. You can pet pull three. Max hit is around 800. Loot 3 x Paladin Blood Sample.

    Templar Fight

    Head back to the Plane of Knowledge and give all three Paladin Blood Samples and the Sheathed Innoruuk's Voice to Gilina.

    Gilina Yilzior says 'Well done.' Gilina takes the blood samples starts to pour them onto the blade of Innoruuk's Voice. The blade appears to become super-heated as the blood drops trickle down its surface. A thick black smoke begins to waft from the blade. 'The blade is now complete. Before I give the blade to you there is something else you must do. A mighty templar named Sir Elmonious Falmont has heard of your crimes against the paladins and seeks revenge. It is important that we let none get in the way of our goals. As we speak, he is making his way from the Western Wastes in the continent of Velious to kill us. Destroy him and return his holy symbol to me.'

    Bring a raid to the Western Wastes. Sir Elmonious Falmont may be found northwest of the zone-at -3200, -2300.

    You say, 'Hail, Sir Elmonious Falmont'

    Sir Elmonious Falmont says 'I knew you would come. You will soon learn that evil does not pay!'

    He attacks. He is a paladin, quads for 3500, procs Aura of Falmont once a minute and also procs Supernal Retribution. Loot Sir Elmonious's Holy Symbol. A chest can spawn with additional gear after you loot the symbol. Bring the symbol back to Gilina.

    Gilina Yilzior says 'You have performed well. The blade is yours to wield now, champion. You may be on your way, or stay to hear about a [vision] I recently had.'

    You receive Innoruuk's Voice (the real weapon this time), a.k.a. shadowknight epic 1.5. You also receive 5 AAs and access to your new epic 1.5 title, Archfiend. Reward: Innoruuk's Voice

    Shadowknight Epic 2.0: Innoruuk's Dark Blessing (Normal): If you have Innoruuk's Voice (shadowknight epic 1.5), find Gilina Yilzior in the Plane of Knowledge at -665, +1025. When you received Innoruuk's Voice, Gilina mentioned a vision.

    You say, 'What vision?'

    Gilina Yilzior says 'My recent vision was of Lhranc. Perhaps you remember him, perhaps not. In any case, his spirit has returned from the dead. He now seeks revenge on those who killed him. There is something sinister behind his return. What exactly is going on, I do not know at this time, but I fear the worst. You must find Lhranc and [destroy] him.'

    You say, 'How do I destroy him?'

    Gilina Yilzior says 'I sent a servant of mine named, Kilidna to the City of Mist to investigate Lhranc's reappearance but he has not returned. Go to the City of Mist and see if you can find him. Return to me if you find anything.'

    Kilidna is a human in plate armor and can be found lying on the ground at +255, -160. This is on the north wall of the zone.

    You say, 'Hail, Kilidna'

    Kilidna screams out in pain as his body becomes wracked with spasms. Slowly his body seems to deteriorate into something not quite so human. 'Lhranc the all powerful cannot be defeated. You are doomed!'

    He hits for 1215, harmtouches, and has an AE.
    Plasma Decay:
    PB AE 100', Disease (-1000)
    4: Increase Hitpoints by -11 to -635 per tick
    5: Increase Curse Counter by 9


    Kilidna's corpse falls to the ground with a sickening thud. 'Thank you for freeing me.

    Return Kilidna's Head to Gilina.

    Gilina Yilzior takes the head from you and holds it by the hair. Gilina casts a small spell and the head springs to life. 'Talk, Kilidna. What has happened to you?' Kilidna's head begins to sob. 'I am sorry, master. I was corrupted by evil magic! Now look at me! I dare say I will not be able to finish my studies any time soon.' Gilina scowls, 'What did you find out while in the city of mist? Tell me now!' 'Well master, it seems that when Innoruuk's Voice was summoned to this plane, it drew the attention of many [powerful beings].'

    You say, 'What powerful beings?'

    Gilina Yilzior says 'Yes, what powerful beings? Out with it, head!' 'Well, master, one of these powerful beings has resurrected Lhranc from the dead! When I confronted him, he turned me into a mindless zombie! I overheard Lhranc talking about recovering the sword for himself. You are both in great danger! Lhranc cannot be defeated in his current form and he will surely be coming for the sword!' Gilina tosses Kilidna's head aside. 'Thank you, Kilidna. Your services are no longer required. Well it seems we have quite the [dilemma] on our hands, wouldn't you say?'

    You say, 'We do have quite the dilemma.'

    Gilina Yilzior says 'Luckily, I have much knowledge of Lhranc, the first of the shadowknights. We must find a way to anchor him to this plane so that he will be vulnerable to our attacks. I believe if we recover some items of his from his former life, we may be able to accomplish this. First, you will need to find his pendant. Look for it in the City of Mist. Next, you will need to recover Lhranc's corroded bracer from Charasis. Lastly, you will need to find Lhranc's ring from the undead in the Kithicor Woods. Once you have all these items, return them to me.'

    The items Gilina speaks of are:

    Lhranc's Corroded Bracer - dropped from golems in the Charasis (Howling Stones)
    Lhranc's Pendant - dropped by Lord Ghiosk and black reavers in the City of Mist
    Lhranc's Ring - dropped by a various undead in Kithicor Forest, including a "revenging knight," "rotting knight," and "zombie advisor"


    Gilina Yilzior takes the items from you and holds them before you in her hands. She mutters an incantation and the items meld into one. 'This item will be used to help anchor Lhranc to this plane of existence. The anchor will not be enough however. In an area in the Realm of Discord known as Anguish, you will need to find a globe of discordant energy. This will be used to infuse the earthly anchor with the power of discord. When you have these two items, hand them to my contact, Filligno the Slayer. He has tracked down Lhranc in Dranik, the Ruined City in the Realm of Discord. He will need your help to get Lhranc's attention however.'

    You receive Lhranc's Earthly Anchor.

    Gather a few friends and complete the six Muramite Proving Grounds raid trials. This will give you access to the Citadel of Anguish, inside which you must kill Warden Hanvar to spawn an Orb of Discordant Energy, Overlord Mata Muram, Arch Magus Vangl, or complete the Keldovan the Harrier ring event to spawn Jelvan`s Keepsake. Loot a Globe of Discordant Energy from one of these.

    Head to the Ruined City of Dranik, where you can find Filligno the Slayer at Loc 2425, 995.


    You say, 'Hail, Filligno the Slayer'

    Filligno the Slayer says 'What do you want?'

    Hand him Lhranc's Earthly Anchor and the Globe of Discordant Energy.

    Filligno the Slayer says 'Yes, yes, Gilina said you would be coming. I can help you in your battle against Lhranc! I have a personal vendetta against Lhranc. He killed my twin brother, Gilligno. This is going to be a tough battle. Lhranc has been reincarnated as a powerful general of the Mata Muram army. Are you [ready] for me to attempt the summoning of Lhranc?'

    You say, 'I am ready.'

    Filligno the Slayer throws Lhranc's earthly anchor and the globe of discordant energy above his head. To your amazement, they begin to hover. 'Oh mighty, Lhranc! We have slain your minions and have the blade that you seek! If you want it, come get it!' Filligno looks your way. 'What? You wanted a more elaborate incantion? It really doesn't take much to anger him. Trust me.' A moment later the ground begins to shake and a mighty voice booms out, 'Fools, I have followed the steps of this pathetic weakling who believes themselves to be a shadowknight. Now your lives will end and I will retrieve the blade destined to be mine! All of Norrath will fall before the might of the Mata Muram! Attack! Leave none standing!' Filligno begins to cower in fear. 'The blade isn't mine! Don't kill me! Please!'

    Several of "a Minion of Lhranc" spawn and must be killed. Kill these until the real Lhranc spawns:

    Lhranc says 'You are powerful indeed, but I am the first of the shadowknights! The first to walk in shadow and command the dead! Now you shall witness true power!'

    Kill him (fight information?).

    Filligno the Slayer says 'You have done it! That wasn't so bad, eh? Oh, I wasn't really scared. He just startled me for a moment. You now have in your grasp the very essence of the power that shadowknight's possess! Hand it to me along with Innoruuk's Voice and I can reward you!'

    Loot the Essence of the Shadowknight, after which "a chest" can spawn with one item of additional loot. Turn the essence along with your Innoruuk's Voice in to Filligno:

    Filligno the Slayer takes the essence and begins to study it most carefully. After what seems like an eternity, Filligno throws the globe onto the floor. It cracks open, letting loose a stream of ghastly spirits. Filligno dives for cover. As the cackling spirits dissipate, a powerful looking sword floats in mid-air before you. 'Take it! The blade is yours! A gift from Innoruuk, for the most powerful of shadowknights!

    Receive Innoruuk's Dark Blessing and 10 aaxp. Reward: Innoruuk's Dark Blessing

    Shadowknight POP Spells (Normal): Reaver Nydlil may be found in the basement at -80, +760, -90.

    You say, 'Hail, Reaver Nydlil'

    Reaver Nydlil 's voice spills forth in a piercing hiss, the pitch high and accented in the tones of the Iksarian Empire of old, 'Welcome to New Tanaan, and stand before us as enemies not, but as equals. Your mind should be open to us, for we wish only to guide you where we have been led in our years beyond Norrath. If you a knight of the shadows, then perhaps I may be of service in guiding you further to power. The adepts of New Tanaan, the scholars, have come forward and penned spells of our former lives in memory. We wish to share this knowledge with you without bias or judgment. There is more beyond the mortal limits of magic that I can aid you to attain should you wield the blade of the shadow. If you happen across a seemingly mundane arcane item of incorporeal material, do not discard it. Return it to me and I shall carve for you from its essence a most powerful spell conceived in the divine realms of pure magic.'

    Bring Nydlil various parchments for PoP spells in return.

    Ethereal Parchments will yield you 61-62nd level spells.
    Spectral Parchments will yield you 63-64th level spells.
    Glyphed Rune Words will yield you 65th level spells.


    Reaver Nydlil accepts the item carefully, his scaled hand delicate in its grasp. The iksar takes note of every detail upon the untainted planar arcane item before closing his eyes and giving forth a drawled, hissing chant of sounds and foreign words. The object in the shadowknight's hands begins to radiate in a dark aura as it pulses in and out of reality -- every beat of its wavering existence bringing it closer to a tangible state. Eventually, the item becomes whole, and the crimson runes, seemingly forged of blood from an unknown source, are flawless in their construction. The iksar opens his eyes and inspects the completed scroll briefly before handing it to you, 'This will serve you well, ______. Go to the realms of the divine and see exactly what new power has been granted to you.'
    Reward: Spell: Deny Undead
    Reward: Spell: Aura of Darkness
    Reward: Spell: Festering Darkness
    Reward: Spell: Touch of Volatis
    Reward: Spell: Zevfeer's Bite
    Reward: Spell: Aura of Hate
    Reward: Spell: Blood of Hate
    Reward: Spell: Shroud of Chaos
    Reward: Spell: Terror of Thule
    Reward: Spell: Pact of Hate
    Reward: Spell: Spear of Decay
    Reward: Spell: Aura of Pain
    Reward: Spell: Cloak of Luclin
    Reward: Spell: Touch of Innoruuk
    Reward: Spell: Voice of Thule

    Shaman POP Spells (Normal): Mystic Abomin may be found in the Library in the Plane of Knowledge (/loc?).

    You say, 'Hail, Mystic Abomin'

    Mystic Abomin says 'The mystics of New Tanaan embrace your presence among us most kindly - regard us as a friend and mentor, should you need our guidance we have offered our services to the shamans of Norrath that venture in our city. Though our guidance is that of spells native to your world, the mystic scribes in this city may hold some convenience for we do not hold the prejudice of the material world's citizens. Beyond these familiar scrolls, I may be able to aid you further should you bring me a fledgling arcane item from the planes. You will know of that which I speak if and when you stumble upon such a rare and seemingly mundane item. Do not be fooled by its plain appearance - the primordial essence of pure magic resides in these arcane relics and I can be the key to unlock them to the shamanistic powers.'

    Hand in either an Ethereal Parchment, Spectral Parchment, or Glyphed Rune Word. Ethereal Parchments result in level 61-62 spells, Spectral Parchments in level 63-64 spells, and Glyphed Rune Words in level 65 spells.

    Mystic Abomin carefully takes the planar arcane item from you. With a careful eye, he inspects every portion of the incorporeal item before nodding to himself in satisfaction. The shaman then closes his eyes and chants lowly in an unfamiliar language. You feel the coalescing of spirits around you in the area as the shaman calls them forth to bless the arcane item in his grip. Dark runes of a rusted color begin to carve themselves onto a parchment that grows more real and tangible with each syllable uttered by the shaman. Eventually, his chant comes to a close and the completed item is handed to you without expectation of further aid on your behalf, 'Do not use this power without caution, ______. It is quite powerful indeed for it is power forged upon the planar worlds but may affect both astral and prime alike.' Reward: Spell: Agility of the Wrulan
    Reward: Spell: Cloud of Grummus
    Reward: Spell: Spear of Torment
    Reward: Spell: True Spirit
    Reward: Spell: Ancestral Guard
    Reward: Spell: Endurance of the Boar
    Reward: Spell: Focus of Soul
    Reward: Spell: Greater Immobilize
    Reward: Spell: Talisman of the Tribunal
    Reward: Spell: Talisman of the Wrulan
    Reward: Spell: Tnarg's Mending
    Reward: Spell: Blessing of Replenishment
    Reward: Spell: Malicious Decay
    Reward: Spell: Malosinia
    Reward: Spell: Strength of the Diaku
    Reward: Spell: Talisman of the Boar
    Reward: Spell: Tears of Saryrn
    Reward: Spell: Talisman of Celerity
    Reward: Spell: Breath of Ultor
    Reward: Spell: Petrifying Earth
    Reward: Spell: Talisman of the Diaku
    Reward: Spell: Tiny Terror
    Reward: Spell: Velium Strike
    Reward: Spell: Blood of Saryrn
    Reward: Spell: Ferine Avatar
    Reward: Spell: Focus of the Seventh
    Reward: Spell: Malos
    Reward: Spell: Quiescence

    Signets of the Councilman (Normal): Councilman Taldarius is located at the top of the elevator in the Library in the Plane of Knowledge.

    You say, 'Hail, Councilman Taldarius'

    Councilman Taldarius regards you, and grins. 'Greetings, ______. I am Councilman Taldarius, mighty Paladin of Mithaniel Marr and Guardian of the City of Tanaan! If you cannot find what you are looking for here in the Myrist library, I most certainly can add it to my list of things to look for in the Planes. Unfortunately, I am quite busy at the moment, planning my next trip to the Elemental Planes. I believe my aid may have some tasks he could use help with. That is, if you are skilled enough.'

    You must complete the Aid Grimel series of tradeskill grandmaster quests. At the end of the previous quest (the last quest in the series), Aid Grimel mentioned that you may want to ask the councilman about the signet.

    You say, 'What about the Marked Runed Signet?'

    Councilman Taldarius says 'I see you have helped Grimel immensely. He would not have given up his signet very easily. I cannot let him deprive himself of such a valuable tool. If you were to do a task for me I would grant you something I picked up in the Planes. Are you interested in the task?'

    You say, 'I am interested in the task.'

    Councilman Taldarius says 'Very well ______. I warn you I will not grant this without proof that you possess a valiant spirit. You may have the trust of my aid but I still require a noble deed. Through research done by the council they have discovered something called a Hope Stone that exists in the Elemental Planes. Bring me one of these stones and the signet of Grimel. Fear not I shall reward you well.'

    Give him the Marked Runed Signet and a Hope Stone, which is a rare drop in any of the elemental planes.

    Councilman Taldarius says 'Wonderful! You have proven yourself as both a Master of the Trade as well as a valiant spirit. Take this and may it server you well! If this signet does not suffice, bring it back to me and i will exchange it for one more attuned to your needs.'

    You gain experience!!

    You can swap between the signets by handing them back to Councilman Taldarius. Reward: Signet of the Arcane
    Reward: Signet of Might

    Storytime (Normal): Gram Dunnar is a dwarf in the building southeast of the Soulbinder in the Plane of Knowledge, location -325, -175, -155. If you're too "young" to be travelling the Planes (under level 51), you'll get this when you hail him:

    The old dwarf glances at you briefly, then returns his attention to a small wooden object he is carving. 'Got no time for kids like you,' he grunts.

    Otherwise, he's a bit more friendly:

    The old dwarf looks up at you slowly, his wrinkled hands continuing to carve a small wooden object. He grins as he eyes your dust-covered outfit and well-used equipment. 'Ahh, a young adventurer,' he says. 'Warms my heart to see the spirit I once had still going strong. Got too old, you see." He strokes his beard. 'Tried taking up a [craft], but it just isn't the same. Sure would be nice to hear some [stories] about those new places I'll never get to see.'

    You say, 'What craft?'

    Gram Dunnar stops carving and holds up the object between his short fingers. It is a figurine of a swordsman with many intricate details. 'No one really wants to buy them, these days. If there's no magic in it. . .' he shrugs. 'Still, something to take up some time.' He rummages through some finished pieces on the floor around him, picks up one, and tosses it to you. 'Here,' he says. 'Maybe it'll bring you some luck.'

    This earns you a class-specific charm, which gains power the further you progress in the planes. Each class charm is a little different, but they're all LORE/NO DROP/MAGIC Charm slot items.

    For each of the first seven planar progression flags listed below, you get an Alternate Advancement reward equivalent to one point. Once you have fully-flagged or alternate access to these zones (level-enabled access will not do), Gram Dunnar will give you your AA point. You don't get a second point for a particular step by completing the regular flag after completing the alternate access quest.

    To get this, simply repeat the phrase "I will tell you stories" a number of times.

    You get a charm upgrade for all ten steps once you zone into the newly accessible zone.


    1. Access to Storms and Valor

    Gram Dunnar listens eagerly to your tales of the Plane of Valor and Plane of Storms. 'Everything turned to glass by the dragon! That must be a sight,' he exclaims. 'Wish I could go there,' he sighs.

    Reward: AA point and charm upgrade.

    2. Access to Crypt of Decay/Ruins of Lxanvom

    Gram Dunnar shudders as you tell him of the Crypt of Decay. 'A foul place, indeed. I would have loved to slay a few of those creatures, though.' His hand clenches and his eyes look past you. 'Ah, the battles I used to have,' he mutters.

    Reward: AA point and charm upgrade.

    3. Access to Plane of Tactics/Drunder, Fortress of Zek

    Gram Dunnar grins excitedly at your description of the Plane of Tactics. 'I'd show the minions of Rallos Zek something, I would!' he exclaims, swinging his hands around as though wielding an axe. He sits down again and looks sadly at his aged hands.

    Reward: AA point and charm upgrade.

    4. Access to Halls of Honor

    'Animated suits of armor, eh?' Gram says as you tell him of the Halls of Honor. 'Saw something like that once, but never so many as that.' His eyes get a faraway look. 'If I only I still had my youth.'

    Reward: AA point and charm upgrade.

    5. Access to Torden, Bastion of Thunder

    'Giants and a huge fortress,' Gram sighs wistfully as you finish your story of the Bastion of Thunder. 'Storming through a place like that, killing everything in sight - those were good days.'

    Reward: AA point and charm upgrade.

    6. Access to Plane of Torment

    Gram Dunnar listens attentively to your story of the Plane of Torment. 'Ravens with bloody eyes,' he muses, 'and creatures with four mouths?' He shakes his head. 'Never in my day did I see such things.'

    Reward: AA point and charm upgrade.

    7. Access to Tower of Solusek Ro

    Gram Dunnar strokes his beard thoughtfully as you tell him of the Tower of Solusek Ro. 'The burning prince himself. A worthy opponent, I'm sure,' he says. 'Thank you for the tales, Soandso. It's good to imagine these places, even if I may never see them.'

    Reward: AA point and charm upgrade.

    8. Access to Elemental Planes other than Plane of Fire

    Reward: Charm upgrade only.

    9. Access to Plane of Fire

    Reward: Charm upgrade only.

    10. Access to Plane of Time

    Reward: Charm upgrade only. Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine
    Reward: Intricate Wooden Figurine

    The Cabilisian Trade Route (Normal): Barrenzin may be found in the evil section of the Plane of Knowledge at approximate location -570, +990.

    You say, 'Hail, Barrenzin'

    Barrenzin says 'Greetings, ______,' Barrenzin smiles as he hands you a glass of wine. 'Thank you for coming on such short notice. Please make yourself comfortable and then we can discuss [business].'

    You say, 'What business?'

    Barrenzin says 'A Human that gets right to point,' Barrenzin smiles again. 'Such a refreshing change of pace from the pandering rabble I normally deal with. Allow me to be blunt then. I recently lost several, let's say, 'associates' of mine and I'm a little understaffed at the moment. I've been following your adventuring career since Gloomingdeep and I think you could go far in my [organization]. What say you? [Interested] in making a name for yourself? Or perhaps you have a [group] assembled that's looking for a little coin?'

    You say, 'What organization?'

    Barrenzin says 'I am the leader of the Black Hand. The details of our business can get rather messy so let me just put it this way. Goods from all over Norrath and beyond flow through the Plane of Knowledge. It is literally the hub of all reality. My organization moved here to deal in the subset of goods that are best traded. . .hmm. . .under the table. . .if you understand what I mean. Still [interested]?'

    You say, 'I am interested.'

    Barrenzin says 'Very well then. Here are the tasks I have for you right now. Be sure to report back to me as you gain field experience. As sure as the accursed sunrise, there's always more work to be done around here.'

    You have been assigned the task 'The Cabilisian Trade Route'.

    Speak with Karunku Trogue - Field of Bone

    You will need to head to the middle of the pit in the Field of Bone where you can find Karunku Trogue.

    You say, 'Hail, Karunku Trogue'

    Karunku looks up from mending one of her many wounds. 'Berrenzin sent yer, eh? Yer a bitz late dere, frend. Da battle iz over and the bandits kilt most o' da caravan. If yer still wants to find dem bandits and dare leader, Silliv'host, den you can travel northwest ta just inside o' the Warslisk woods. Careful tho', I'd take out da bandit lookouts before going after Silliv'host himself. You be in a whole heap o' trouble if dose bandits see you comin'. Da lookouts will likely set up in the ruins closest to the field of bone. Silliv'host himself camps in the northern ruins along the coast. Good luck. . .and if ya see Baerrenzin again, tell 'em I quit!'

    Find the Camp of the Bandit Lookouts - Warsliks Wood

    Head to Warsliks Wood. In the valley are two bandit camps (/locs?).

    Kill 3 Iksar Lookouts - Warsliks Wood

    Find the Main Bandit Camp - Warsliks Wood

    Head north and you can't miss it (/loc?).

    Kill 5 Iksar Bandits - Warsliks Wood

    Kill Silliv`Host - Warsliks Wood

    Silliv`Host flees at 20% health. Kill him and loot his head.

    Deliver Silliv`Host's Head to Barrenzin - Plane of Knowledge

    Give him the head.

    Barrenzin gives a slight bow as you bring him the head of Silliv'Host, the bandit leader. 'My Friend,' Barrenzin says, 'I hope this is the beginning of a very lucrative friendship for us both. This note I've given you should convince your guildmaster to part with a useful item. When you have rested, come back to let me know when you are [interested] in more work.'

    Your task 'The Cabilisian Trade Route' has been updated.

    You have been assigned the task 'Journey to XXX'.

    "XXX" is your home city.

    You have been given: Note About Your First Trial

    You can take this to your guildmaster for your newbie wristband. Reward: Note About Your First Trial

    The Collector's Box (Normal): A number of quests require that you put the items you collect into a collector's box. Merri seems to have an endless supply.

    You say, 'Hail, Curator Merri'

    Curator Merri beams a smile as you approach. 'Welcome Gwyndalyn. This building will be the site of New Tanaan's greatest museum ever. I realize it looks a bit empty now, but just imagine how beautiful it will look after we fill it with rare and exotic treasures from all over. It's a very exciting time, no? Of course, we still need to obtain a few more [artifacts].'

    You say, 'What artifacts?'

    Curator Merri says 'Each of the people you see working here has their own exhibit to build and maintain. If you speak to them, they can tell you about which items they are looking for to add to their collection. Any items you collect will need to be placed inside one of my storage containers. If you [need a Collector's Box] at any time, just ask me. Also know I could use some help in retrieving some [special items] for my own exhibit.'

    You say, 'I need a collectors box'

    Curator Merri says 'Here you go, good luck on your hunt.' Reward: Collector's Box

    The Frozen Crystal (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder (/loc?). It is one of seven tasks introduced for players from level 10 to 20.

    You say, 'Hail, Castlen Drewe'

    Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

    Everfrost Peaks: Discover the secret entrance to Permafrost

    Buried in the frigid peaks of Everfrost lies a dangerous place by the name of Permafrost Keep. It is tended by all manner of goblins that seem to thrive despite the chilling temperatures. A jeweler by the name of Audri Deepfacet claims to have found a special crystal there. No one has been able to verify her story, and she failed to bring back a sample. We believe that it may have some special power, providing it exists of course.

    Travel to Everfrost and find the secret back entrance to Permafrost Keep. The front way is guarded by vast ice giants and may be impassible.

    The entrance to the secret tunnel to Permafrost Keep may be found at approximately +3085, -6325.

    Permafrost Keep: Loot 1 permafrost crystal
    Permafrost Keep: Kill 15 ice goblins

    Slay any goblins that get in your way, and find the Permafrost Crystal!

    You must kill 15 x "an ice goblin." Permafrost Crystals are a rare drop from any goblin or giant in the zone.

    Plane of Knowledge: Deliver the permafrost crystals to Audri Deepfacet

    Bring the crystal to Audri Deepfacet in the Plane of Knowledge.

    On handing in the crystals to Audri Deepfacet at +400, +765:

    Your task 'The Frozen Crystal' has been updated.

    It is so lovely, just as I saw before! I believe I can fashion something quite nice for you out of it. I need only a chip to study for myself. Thanks so much!

    You gain experience!!

    You have been given: Crystalflame Sphere Reward: Crystalflame Sphere

    The Magic Pool (Normal): This quest begins in the Plane of Knowledge on the �good� side. At one of the pools you will find Tratlan Jowyr and Wicas Adaolath.

    You say, 'Hail, Tratlan Jowyr'

    Tratlan Jowyr looks deeply into the pool in front of him, 'Well darn it! I still can't see anything in this blasted [pool], can you Wicas?'

    Wicas Adaolath says 'Nothing at all. Do you think that he led us astray?'

    You say, 'What pool?'

    Tratlan Jowyr glances up at you like he just noticed your presence, 'This pool. There is supposed to be strong [magic] in it.'

    You say, 'What magic?'

    Tratlan Jowyr says 'Scrying magic. These pools can supposedly glance into all of the knowledge past, present, and future.'

    Wicas Adaolath says 'I think we should just do what [Tarerd] wants us to do.'

    You say, 'Who is Tarerd?'

    Wicas Adaolath says 'Tarerd is the one who told us about these pools. He wanted us to kill some sort of lizards for him, but we have neither the time nor energy for such adventures. Perhaps you can get some information about the pools from him.'

    Tarerd Gahar is at another nearby pool.

    You say, 'Hail, Tarerd Gahar'

    Tarerd Gahar says 'I'm sorry, I have neither the time nor the patience to chat right now.'

    You say, 'Tell me about the pool'

    Tarerd Gahar says 'Oh Tatlan and Wicas sent you did they? I'll tell you what I told them, nothing is free. If you want to know about the pools then I need something [from you] first.'

    You say, 'What do you want from me?'

    Tarerd Gahar says 'I'm sure it'll be easy for an adventurer as you. I am working on a potion, and I cannot currently travel to gather my last component. If you could bring me the blood of a Sarnak I'd be willing to share what I know.'

    Sarnak Blood is of course a random drop from nearly any Sarnak. You can probably find one at a merchant for sale.

    When you have it give it to Tarerd Gahar.

    Tarerd Gahar says 'Ahh this is exactly what I was looking for. All the information I've gathered from these pools has come from Myrist. Thiran will give you the book I used as a reference. Give him this note so he knows I sent you'

    Thiran is a Vicar he's on the first basement floor of the basement (go down one lvl when you enter.)

    You say, 'Hail, Vicar Thiran'

    Vicar Thiran says 'A dark day to you. New Tanaan has opened its arms to all of Norrath's travelers and scholars alike -- though still I doubt most are worthy of our infinite and unsurpassed knowledge. In any case, we all must uphold the laws of our city, else we become as debased and pathetic as the secular, warring cultures of the material universe. You will find that, despite the medium of our birth or the shadow of faith in our hearts, we are all equally tolerant of each being to approach us. Though I myself am no stranger to the duties of a mentor, I do not think that at this juncture, I would provide any useful assistance to any not of the many clergies associated with the pantheon. If you do indeed serve one of the gods of Nature and Influence, then my services may not prove a waste of our collective time. Search my inventory at your will, and purchase what you wish should you find anything of use to you at this point in your life of service.'

    Give him the note:

    Vicar Thiran quickly reads the note, and says 'Tarerd wants me to give you that book? I thought he wanted me to keep it secret. Well no matter.' Thiran rummages through the books in front of him. 'Well this is unfortunate. It looks like I loaned my friend the incorrect book. I'm not sure where he's gone off to, here is the book he was looking for. If you happen to run into Jeren Manri anywhere, he'll probably exchange this book for the book on the scrying pools.'

    Thiran gives you a book �Goblins and their religion�. This is the only clue as to where Jeren Manri is: In the Temple of Droga. His loc is +473.95, +1747.91, -252.16. It�s a very tiny room really a tunnel with fake walls on each end.

    Hail, Jeren Manri'

    Jeren Manri says 'Shhh, be quiet! The goblins may hear you.'

    Give him the book that Thiran gave you:

    Jeren Manri says 'Oh! Thank you, I assume this means that Thiran sent you. I ran off with the incorrect book without thinking to check. Would you be kind enough to return this to him?'

    You actually do not return it to Thiran, the book has 5 charges of bind sight, but don�t panic, that�s not the end. Go back to the very first guy you talked to, Tratlan Jowyr back in Plane of Knowledge, Good Side. Give him the book:

    Tratlan Jowyr leafs quickly through the book. 'Thank you, it will take quite some time to go through all the information here. Here is a little something for your troubles.'

    You gain party experience!!

    And your reward is the:

    Fine Cut, Diamond Inlaid Mask. Reward: Fine Cut, Diamond Inlaid Mask

    Three Manuals (Normal): You say, 'Hail, Tenada Jeried'

    Tenada Jeried says 'I am afraid I have little that I can talk about right now. If you like you may speak to my [instructor] he can probably tell you about our work.'

    You say, 'Who is your instructor?'

    Tenada Jeried says 'My instructor is Sage Balic; you will be able to find him upstairs. Ask him about his research, I'm sure he would love to tell you about his work.'

    You say, 'I am interested in learning from you.'

    Tenada Jeried considers for a moment and continues, 'Very well, but first you must prove that you are a student of the advanced arts. In order to do this, you will need to collect each of the advanced manuals in combat, stealth, and magic. You will also need to seek out a prized possession known as a Hope Stone. I believe it currently lies somewhere in the elemental planes. Return to me with these four tools of learning, and only then will you be truly worthy of what secrets the planes have to offer.'

    Upon handing in the items:

    Tenada Jeried's eyes go wide. 'This is incredible! You have proven yourself to be truly worthy of these planar secrets, ______. May its knowledge contained within guide you safely wherever you travel.'
    You gain experience!!




    Secrets of the planes

    First part is your shopping list: I recommend getting at least 5 to 10 of each non-lore item incase of loose during a failed combine, maybe sell the rest, if any, in baz?

    *Collect Blue Diamonds while you're out hunting for the following drops.*

    1.) Plane of Disease
    A.) Bubonian Blood: Drops from Bubonian mob types.
    B.) Rattican's Head: This item is Lore and No Trade, so only need one. Drops from the named mob Rallius Rattican. 3.5 day respawn timer with a +/- 12 hours variance.
    C.) Tainted Planar Essence: Drops from Pusling mob types.

    2.) Plane of Nightmare
    A.) Hobgoblin Meat: Hobgoblin mob types.
    B.) Nightmare Mephit Blood: Mephit mob types.
    C.) Slarghilug Blood: Slarghilug mob types.
    D.) Tainted Planar Essence: also drops here from Hobgoblins.
    E.) Heart of Vhaksiz: This item is Lore and No Trade, so only need one. Drops from the named mob Vhaksiz the Shade. 3.5 day respawn timer with a +/- 12 hours variance.

    3.) Plane of Innovation
    A.) Junk Beast Power Source: This item is Lore and No Trade, so only need one. Drops from the named mob Junk Beast. 3.5 day respawn timer with a +/- 12 hours variance.

    4.) Plane of Tactics AKA Drunder, Fortress of Zek
    A.) Battle Worn Trinket: Drops from Diaku mob types.
    B.) Symbol of the Diaku: Drops from Diaku mob types.
    C.) Rage Filled Gem: Drops from Diaku mob types.

    5.) Torden, Bastion of Thunder
    A.) Tornado Gem: Lore item, drops from Vind Giants.
    B.) Blizzard Gem: Lore item, drops from Vann Giants.
    C.) Sandstorm Gem: Lore item, drops from Jord Giants.

    6.) Plane of Valor
    A.) Valor Crystals: Drops from any mob in PoV.

    7.) Elemental Planes: Air, Water, Earth, Fire
    A.) Hope Stone: I personally have seen this drop many times in PoAir.

    8.) Plane of Knowledge - NPC Venders - *tried useing only the newer NPCs near small bank.*
    A.) Caden Zharik
    1.) Soda

    B.) Brewmaster Berina
    1.) Cask
    2.) Cork
    3.) Grapes

    C.) Engineer Beri
    1.) Toolbox: *Only need one of these, for they are not consumed*
    2.) Grease
    3.) Gears
    4.) Sprockets
    5.) Cogs

    D.) Chef Denrun
    1.) Water Flask: I'd get about 20 to 40
    2.) Bear Meat
    3.) Bottle of Milk
    4.) Cup of Flour
    5.) Pot Mold
    6.) Standing Legs Mold
    7.) Loaf of Bread
    8.) Pie Tin Mold

    E.) Sculptor Radee
    1.) Quality Firing Sheet
    2.) Ceramic Lining Sketch
    3.) Small Block of Clay
    4.) Block of Tanaan Clay
    5.) Glaze Lacquer
    6.) Glaze Mortar: *Only need one of these, for they are not consumed*
    7.) High Quality Firing Sheet
    8.) Sculpting Tools: *Only need one of these, for they are not consumed*

    F.) Blacksmith Gerta
    1.) Small Piece of Ore
    2.) Jar of Lacquer

    G.) Jeweler Nonny
    1.) Peridot
    2.) Jeweler's Kit: *Only need one of these, for they are not consumed*

    9.) Foraged Item from Eastern Wastes
    A.) Branch of Sylvan Oak

    This concludes the shopping list, next are the combines.

    10.) Trade Skill Combines
    A.) Soda Water: Brewing, Trivial at 58 skill.
    1.) Combine the following in a Brew Barrel.
    a.) Soda
    b.) Water Flask

    B.) Corking Device: Tinkering, Trivial at 174 Skill.
    *Only need one of these, for they are not consumed*
    1.) Combine the following in a Toolbox.
    a.) Blue Diamond
    b.) Grease
    c.) Gears
    d.) Sprockets
    e.) Cogs
    f.) Branch of Sylvan Oak

    C.) Planar Blood Brew: Brewing, Trivial at 241 Skill.
    1.) Combine the following in a Tannan Brew Barrel.
    a.) Bubonian Blood
    b.) Cask
    c.) Cork
    d.) Corking Device: Returned on success and failure.
    e.) Grapes
    f.) Nightmare Mephit Blood
    g.) Slarghilug Blood
    h.) Soda Water

    D.) Metal Bits: Smithing, Trivial at 18 Skill.
    1.) Combine the following in a Forge.
    a.) TWO Small Piece of Ore
    b.) Water Flask

    E.) Pot: Smithing, Trivial at 50 Skill.
    *Only need one of these, for they are not consumed*
    1.) Combine the following in a Forge.
    a.) Metal Bits
    b.) Pot Mold
    c.) Standing Legs Mold
    d.) Water Flask

    F.) Brown Gravy: Baking, Trivial at 111 Skill.
    1.) Combine the following in an Oven.
    a.) Bear Meat
    b.) Bottle of milk
    c.) Cup of Flour
    d.) Pot: Returned on success and failure.

    G.) Unfired Ceramic Lining: Pottery, Trivial at 36 Skill.
    1.) Combine the following in a Pottery Wheel.
    a.) Water Flask
    b.) Ceramic Lining Sketch
    c.) Small Block of Clay

    H.) Ceramic Lining: Pottery, Trivial at 17 Skill.
    1.) Combine the following in a Kiln.
    a.) Quality Firing Sheet
    b.) Unfired Ceramic Lining

    I.) Pie Tin: Smithing, Trivial at 35 Skill.
    *Only need one of these, for they are not consumed*
    1.) Combine the following in a Forge.
    a.) Ceramic Lining
    b.) Metal Bits
    c.) Pie Tin Mold
    d.) Water Flask

    J.) Hobgoblin Surprise: Baking, Trivial at 302 Skill.
    1.) Combine the following in a Spit or a Tanaan Oven.
    a.) Brown Gravy
    b.) Hobgoblin Meat
    c.) Loaf of Bread
    d.) Pie Tin

    K.) Crystalline Valor Glaze: Pottery, Trivial at 15 (No Fail) Skill.
    1.) Combine the following in a Glaze Mortar.
    a.) Glaze Lacquer
    b.) Valor Crystals

    L.) Lacquered Peridot: Jewelcrafting, Trivial at 115 Skill.
    1.) Combine the following in a Jeweler's Kit.
    a.) Peridot
    b.) Jar of Lacquer

    M.) Unfired Planar Stein: Pottery, Trivial at 216 Skill.
    1.) Combine the following in a Pottery Wheel.
    a.) Water Flask
    b.) Ceramic Lining Sketch
    c.) Sculpting Tools: Returned on success and failure.
    d.) Block of Tanaan Clay
    e.) Tainted Planar Essence

    N.) Planar Peridot Encrusted Stein: Pottery, Trivial at 33 Skill.
    1.) Combine the following in a Kiln.
    a.) High Quality Firing Sheet
    b.) Lacquered Peridot
    c.) Unfired Planar Stein
    d.) Crystalline Valor Glaze Reward: Secrets of the Planes

    Tome of Dark Power (Normal): This quest starts on the top floor of the library in the Plane of Knowledge, in the council chamber.

    You say, 'Hail, Councilman Srethix'

    Councilman Srethix regards you with narrow eyes, then smiles. 'Greetings. I am Councilman Srethix of Kartis. It is good to see some new visitors to our little corner of the cosmos. I certainly hope you can find what you are looking for here in the Myrist library. Unfortunately, I'm sorry to say that I am quite busy seeking some rare books at the moment, and I do not have much time for light conversation. Otherwise, I believe my aid Garuuk may have some chores he could use help with. That is, if you feel up to it.'

    You say, 'What rare books?'

    Councilman Srethix glares at Garuuk and turns back to you. 'You are interested in a job seeking knowledge, yes? Very well, I think I may have something suitable for you. I happen to be seeking an ancient tome containing some valuable information about artifacts of power. I have learned this book is somewhere in our very own library but so far Garuuk has been unable to locate it. Find me the Tome of Dark Power and I may see what other jobs I can pass along to you.'

    The book he speaks of is the "Locked Tome of Dark Power" -- a ground spawn at +50, +1050, -60 (bottom of a shelf). Return this book to Srethix.

    Councilman Srethix says 'Very impressive, this little tome has eluded my aid for quite some time now. How good of you to discover its whereabouts and bring it to me. But from the looks of it, this book has a strong, magically-sealed lock upon its cover. I wonder if Elder Tal Almad would know how to break it? Take this to him in the Plane of Tranquility and let him have a look at it. If he can open it, bring it back to me.'

    Go into the Plane of Tranquility and find Elder Tal Almad.

    Elder Tal Almad says 'Welcome traveler, are you here to meet with someone or are you new to this place?'

    You say, 'I am here to meet with someone.' (Doesn't look like you have to talk to him really.)

    Elder Tal Almad says 'Well then, if you do not need my assistance, I will continue my work. May you find that which you seek.'

    Give him the Locked Tome of Dark Power.

    Elder Tal Almad looks the book over carefully, 'This is a most interesting find indeed. You seek to break the seal that surrounds this tome? This may take some time, please be patient.' As he waves his hand over the lock and mumbles a few syllables, the clasp instantly falls open. With a surprised look he says, 'That was odd, the seal was easier to break then I thought it would be. It's almost. . . Well, it's almost as if the book had a will to be opened. I sense much power inside this tome, you best be careful with it.' He hands the book back to you.

    You receive an Unlocked Tome of Dark Power. Head back to the Plane of Knowledge and give it to Srethix.

    Councilman Srethix says 'It's good to see my instincts about the Elder were correct.' He opens the book, begins thumbing through the pages, and frowns. 'What's this? Some pages are missing, eight of them to be exact. I'm afraid this book will be of no use to me without those pages. You can have it. I wonder what happened to them, whomever had this book before must have removed them for some reason. If you find the missing pages somewhere, be sure to close them up inside the book and return it to me. '

    You receive an Unfinished Tome of Dark Power. The book is a container at this point so have a slot open.

    Casting the spell Identify reveals "Item Lore: Missing pages 2, 3, 5, 7, 11, 13, 17, and 19.."

    The Pages of Dark Power drop randomly in tier one Planes (i.e., Disease, Nightmare, Innovation, Justice).

    Combine the pages in the unfinished tome to craft a Tome of Dark Power. Give this to Srethix.


    Councilman Srethix grins wickedly. 'You have done excellently. The tome will now serve my purposes. You may take this as a reward.' He pauses for a moment and continues, 'This task you have performed shows your confidence, patience, and the best of all, determination. Perhaps someday you would consider applying yourself to serve as an aid by my side? I can clearly see you have quite a broad spectrum of usefulness. Much more so than some other attendants I know...' Reward: Cloak of the Wise

    Tomes of Knowledge (Beastlord) (Normal): Vivian the True may be found inside the entrance to the Library of Knowledge, at 0, +885.

    You say, 'Hail, Vivian the True'

    Vivian the True says 'Welcome to the Plane of Knowledge, or New Tanaan. All are welcome here, so please feel free to explore. Our home here is a safe haven to those who seek knowledge of all sorts, and many find themselves setting off upon new adventures based on what they find here. No harmful magics may be used, nor weapons. Our fair city also acts as a hub of sorts into Norrath and other destinations. Are you [new to the world]?'

    A task window pops up offering several different tasks. Select "Tomes of Knowledge."

    Plane of Knowledge: Speak with Primalist Uliag

    Every class has special abilities that they use to gain an advantage over their enemies. For those involved of a more physical nature, there are combat arts and abilities that must be learned. If you are a student of magic, you will find the need to upgrade your spells as your power grows. Here within the Plane of Knowledge you will find many of the abilities or spells that you need.

    Your Location is -63.94, 1104.50, 98.38

    You say, 'Hail, Primalist Uliag'

    Your task 'Tomes of Knowledge' has been updated.

    Plane of Knowledge: Hail Vivian the True

    Return to Vivian for more tasks. You can find her by using the Find button again if you have forgotten the way!

    Head back to Vivian the True.

    You say, 'Hail, Vivian the True'

    Your task 'Tomes of Knowledge' has been updated.

    Good job! You have visited one of the vendors you may be seeing a lot more of as you grow stronger! Speak to Vivian for more tasks, or proceed in exploring the world on your own.

    You gain experience!!
    Tomes of Knowledge (Rogue) (Normal): Vivian the True may be found inside the entrance to the Library of Knowledge, at 0, +885.

    You say, 'Hail, Vivian the True'

    Vivian the True says 'Welcome to the Plane of Knowledge, or New Tanaan. All are welcome here, so please feel free to explore. Our home here is a safe haven to those who seek knowledge of all sorts, and many find themselves setting off upon new adventures based on what they find here. No harmful magics may be used, nor weapons. Our fair city also acts as a hub of sorts into Norrath and other destinations. Are you [new to the world]?'

    A task window pops up offering several different tasks. Select "Tomes of Knowledge."

    Plane of Knowledge: Speak with Blane Darkblade

    Every class has special abilities that they use to gain an advantage over their enemies. For those involved of a more physical nature, there are combat arts and abilities that must be learned. If you are a student of magic, you will find the need to upgrade your spells as your power grows. Here within the Plane of Knowledge you will find many of the abilities or spells that you need.

    Your Location is -111.88, 1063.67, 34.38

    You say, 'Hail, Blane Darkblade'

    Your task 'Tomes of Knowledge' has been updated.

    Plane of Knowledge: Hail Vivian the True

    Return to Vivian for more tasks. You can find her by using the Find button again if you have forgotten the way!

    Head back to Vivian the True.

    You say, 'Hail, Vivian the True'

    Your task 'Tomes of Knowledge' has been updated.

    Good job! You have visited one of the vendors you may be seeing a lot more of as you grow stronger! Speak to Vivian for more tasks, or proceed in exploring the world on your own.

    You gain experience!!
    Training Day (Rogue) (Normal): Vivian the True may be found inside the entrance to the Library of Knowledge, at 0, +885.

    You say, 'Hail, Vivian the True'

    Vivian the True says 'Welcome to the Plane of Knowledge, or New Tanaan. All are welcome here, so please feel free to explore. Our home here is a safe haven to those who seek knowledge of all sorts, and many find themselves setting off upon new adventures based on what they find here. No harmful magics may be used, nor weapons. Our fair city also acts as a hub of sorts into Norrath and other destinations. Are you [new to the world]?'

    A task window pops up offering several different tasks. Select "Training Day."

    You have been assigned the task 'Training Day'.

    Plane of Knowledge: Speak with Assassin Mirot

    Welcome to the Plane of Knowledge! Every class has a guild master who can teach you certain skills and abilities as you grow stronger. You can find these masters in the starting cities as well as right here in New Tanaan. Visit your guildmaster and take a look at the abilities offered for you.

    Your Location is -788.29, 661.34, -109.62.

    You say, 'Hail, Assassin Mirot'

    Your task 'Training Day' has been updated.

    The next stage tells you to head back to Vivian the True and hail her (task stage description and wording needed).

    You say, 'Hail, Vivian the True'

    Your task 'Training Day' has been updated.

    Well done! You have successfully found your very own guild master within the Plane of Knowledge. Speak to Vivian for more tasks, or proceed in exploring the world on your own.

    You gain experience!!
    Trep's Shopping List (Normal): You say, 'Hail, Trep Thilcan'

    Trep Thilcan says 'Hi! You wouldn't be able to do a favor for a poor gnome would you?'

    You say, 'I will do you a favor.'

    Trep Thilcan says 'Well I am trying to setup a shop here, it is such a choice location! I am afraid if I leave though that nasty Halfling over there may steal my spot! She has been watching me keenly all day. I know she is just waiting for me to walk away. If you would go purchase some supplies for me from various locations around the world I would be able to reward you for your time spent. If you are ready to begin?'

    You say, 'I am ready to begin.'

    Trep Thilcan says 'Great! Here is a special crate. It needs to be filled with:

    A purification tablet from Freeport
    A keg of beer from Qeynos
    A ball of twine from Shadeweaver
    A bundle of weapons from Firiona
    An armor assortment from Thurgadin
    And a case of meat from the Bazaar

    That should give me quite a stock of items to sell to travelers out here.'

    Purification Tablet: Krystin Charcoal (good) in West Freeport or Toxdil (evil) in East Freeport.

    Keg of Beer: Crow or Tanlyn Galliway in North Qeynos (good) or Darien Felton in Neriak (evil).

    Large Ball of Twine: Saren Kaja in Shadeweaver's Thicket or Fugla in the Feerrott.

    Bundle of Weapons: Dom Pathfinder in Firiona Vie at +465, -3350 (good) OR Ootok in Grobb (evil).

    Armor Assortment: Terman Underbelly in Thurgadin

    Case of Meat: Gaelsori Heriseron in The Bazaar or Gellanna Zon in The Barter Hall.


    Trep Thilcan says 'Fantastic! You got me everything I need to set up shop. Here is some money for your troubles. I hoped you learned something as well. I am sorry I have nothing more to give you except this advice, if you combine:

    A clockwork carapace
    A metal rod
    Gnomish bolts
    Firewater
    And Grease

    ..in a Toolbox you should get something nice!'

    You gain experience!!
    You receive 60 platinum from Trep Thilcan.

    (The recipe he gives you is for a Wok).

    Need missing /loc for mobs.
    Tunic Conversion (Normal): Malcolm Thimbleton can be found in the Plane of Knowledge. He is in the west by the looms. He is not listed on find, but he is next to Sherin Matrick who is listed.

    You say, 'Hail, Malcohm Thimbleton'

    Malcohm Thimbleton reeks of elven wine and dwarven ale as you approach him. He's having a hard time putting a sentence together. "Salut. . . sassaf. . .swee. . .erm. . .hello ______! *hic* I'm sure you're here to. . .to. . .What was I saying? *hic* oh yes! you're here to turn your silly robe into a proper tunic! And I'm just the gnome to do it! Now where'd I put my needle and thread. *hic* Give me that silly robe and I'll make a proper piece of clothing out of it.'

    He will take the following robes:
    Guardian Robe
    Shade Silk Robe
    Shainai's Nightie
    Bile Stained Robes
    Cured Shade Silk Robe
    Robe of the Azure Sky


    Malcohm Thimbleton takes the tunic from you and peers at it. "What'd you give me this for ____? It's clearly not my size! Oh! you wanted it modified that's right." He turns and puts the robe on his work bench and slowly but surely goes to work on it. Half way through he spills some of his wine on it. Undaunted, he continues to work until he finally turns back to you and hands you a very well made tunic. Although it does smell of elven wine now.

    You'll receive your robe back in the form of a tunic.

    Warning: You cannot hand the tunic back in for change back into a robe.
    Reward: Bile Stained Jerkin
    Reward: Cured Shade Silk Tunic
    Reward: Tunic of the Azure Sky
    Reward: Shade Silk Tunic
    Reward: Shainai's Tunic
    Reward: Guardian Jerkin

    Willamina's Needles (Normal): Willamina is found in the Plane of Knowledge at about -425, 1155 (south side of the central area, nearly under the bridge to the library).

    You say, 'Hail, Willamina'

    Willamina says 'The city is full of curious people all searching for something. Many have struggled for a long time to find their reward. Some are not even aware of what is it they are looking for, but will know it when they see it. Would you care to [help] me out? It will only take a moment.'

    You say, 'I will help you'

    Willamina says 'How wonderful! To pass the time I enjoy sitting under the trees and sewing together luscious fabrics. But now it seems my old sewing needles have all broke or gone dull, and I require a new supply. Bolcen Tendag has promised to purchase and deliver some for me, but he has not yet arrived and I worry about him. If you could locate him and ask him

    Head over to Bolcen Tendag (in the good part of the zone, in the buliding that leads to the archway to the library).

    You say, 'I have come for the needles'

    Bolcen Tendag says 'I feel just terrible that I haven't been to see Willamina yet. Due to my illness I barely have the energy to stand. If you could aid me in some way, I would greatly appreciate it. Mirao Frostpouch might have an elixir that would help me feel better. Please seek him out and ask for it.'

    Find Mirao Frostpouch in the neutral part of town.

    You say, 'I have come for the elixir'

    Mirao Frostpouch says 'That poor lad, he's always catching ill this time of year. Unfortunately I am out of the medicine he needs right now. Perhaps if you could obtain the key ingredient I am missing, I could brew up a batch for you to take to him. I have heard Cador recently came into possession of some black lava powder. If you can convince him to give you some, bring it to me right away!'

    Find Oracle Cador in the good part of town inside the Shaman building.

    You say, 'Do you have any black lava powder?'

    Oracle Cador says 'You are most astute. I do have a stock of black lava powder with me, but I will only share it with those who prove themselves worthy. Onirelin Gali is currently in possession of an artifact I need to better commune with the spirits. Please recover it for me.'

    See Onirelin Gali in the evil part of town.

    You say, 'I have come for the artifact'

    Onirelin Gali pauses for a moment and continues, 'I am aware of that which Cador desires. Be wary of his ways for they are not always as they appear. Nevertheless, if he thinks this artifact will bring him greater peace, he may have it for a price. Certainly I have no use for it but what do I get in return? I'll tell you. Narik and I used to be good friends, until he became jealous of my relationship with his former companion Elisha. During our fight, he marched off with one of my finest jewels, and I believe still has it. Find him and ask for my jewel back. If you bring it to me, Cador may get want he wants as well.'

    Find Arch Mage Narik in the neutral part of town.

    You say, 'I have come for the jewel'

    Arch Mage Narik slams his book shut. 'So, the snake has legs after all! Tell Onirelin if he wants this back, he can come here himself and kiss my. . ., no wait. I have a better idea.' He draws closer and whispers, 'Did Onirelin tell you why I took this jewel? I did it in response to him taking my lady love, Elisha Dirtyshoes. We were to be married until she ran off with him. However, she also ran off with my engagement ring I gave to her. It is quite valuable to me, and I would be most happy to have it back. If you can procure it from her, I'll give Onirelin his jewel back. He's suffered long enough, I think.'

    See Elisha Dirtyshoes in the central part of the zone.

    You say, 'Can I have the ring?'

    Elisha Dirtyshoes sighs and says, 'Tis a painful memory, for sure. My love for Narik fell once I met Onirelin, but my love for him was not reciprocated. Now I am left with no one to share my life, with only this ring as a reminder. Narik may have it back if he desires it, but then I shall be left truly alone. Boiron Ston once held a door open for me, such a handsome dwarf he is. If he could only find more time to spend with me, giving up this ring would be no problem at all. Do you think he likes me? Could you ask him and find out?'

    Find a dwarf merchant named Boiron Ston in the central part of the zone.

    You say, 'Do you like Elisha Dirtyshoes?'

    Boiron Ston says 'Aye, she's a pretty lass. And I am aware of her feelings toward me. I haven't had the courage to approach her though. My family standard has recently disappeared, and no dwarf is the same when their standard is in jeopardy. Seek out Caden Zharik and demand my standard back, I believe he may have lifted it from me.'

    Caden Zharik is a Gnome found in the central area outside on a ledge.

    You say, 'I have come for the standard'

    Caden Zharik turns white with fear. 'Ah, so he sent you to rough me up, did he? Fine, but you should know you couldn't hurt me any worse than Agrakath Theric would! I'm in a bit of trouble you see, I owe Agrakath some money I haven't got. So I stole the standard to pay him off. If you could please find him and have him somehow erase my debt, I would gladly give the standard back.'

    Find Agrakath Theric.

    You say, 'I have come to erase the debt'

    Agrakath Theric grins and says, 'So, that weasel Caden has sent you to settle his debt? And you actually agreed to this endeavor? Ha ha, very well! I shall transfer the responsibility of what Caden owes me to your shoulders. I have a simple job for you. Somewhere in the library there lies a book I have been searching for, but it has eluded me for quite some time. I believe it can be found somewhere in the upper levels. You are to venture into Myrist and seek out a tome titled History of Evils: The Age of Scale, and bring it to me. Do this one task for me and your debt shall be relinquished.'

    The book is a ground spawn in the library, on the bottom shelf located at about -95, 975, 68 (about a 30-minute respawn on it).

    Take the book to Agrakath and then retrace your steps.

    Agrakath Theric eyes go wide with surprise as you hand over the book. 'Very impressive for one of your abilities. Here, take this note to Caden. He is absolved of his debt to me at this time.'

    Caden Zharik eyes go wide with relief. 'Oh thank you thank you! Here, take the standard. And do apologize to Boiron for me. It shall never happen again. Again, thank you!'

    Boiron Ston seems to perk up. 'Ah, 'tis a beauty, is it not? I thank you for its safe return. Perhaps I shall go and visit Elisha after all. Please take this letter to her, so she may be ready for me when I arrive.'

    Elisha Dirtyshoes reads the letter and says, 'Oh happy day! Boiron will be visiting me soon. You may take Narik's ring back to him now. If you'll excuse me, I have some cleaning up to do.'

    Arch Mage Narik says 'This is truly excellent. You have done well recovering this for me. You may take Onirelin's jewel and also tell him never to set foot near me again. Leave me now, I have much work to do.'

    Onirelin Gali says 'How did you get this away from Narik? Oh never mind, I'm just happy to have it back. I shall give you what Cador desires now, keep it secure and deliver it to him.'

    Oracle Cador says 'The spirits are restful now that this piece of legend is in safe hands. You may take this to Mirao for whatever purpose he desires it for. May your vision always be clear!'

    Mirao Frostpouch takes the powder and quickly dashes it into a boiling cauldron. He then stirs it and pours the concoction into a small bottle. 'Here you go, this should make poor Bolcen feel much better. Hurry now, he's waiting.'

    Bolcen Tendag says 'Oh thank you so much.' He drinks from the bottle, then reaches in his pocket and produces a set of needles. 'I believe this is what Willamina is in need of. Please take these to her and give her my best.'

    And lastly:

    Willamina takes the needles and smiles. 'Thank you so much, kind stranger. I can't tell you how much you have really helped by doing this for me. It's funny, you know. The entire city seems to be in a happier mood today. I can't quite put my finger on it, but everyone seems to have uplifted spirits. Oh well, thank you again. I have something you may find to be of use to you, if you would be interested. Remember, knowledge is the key to life.'

    You gain experience!!

    You receive Planar Traveller's guide. This book is then used for another set of quests. Reward: Planar Traveler's Manual

    Within the Warrens (Normal): This task begins in the Plane of Knowledge with Castlen Drewe, who can be found across from the Soulbinder at -97, -45. It is one of seven tasks introduced for players from level 10 to 20.

    You say, 'Hail, Castlen Drewe'

    Castlen Drewe says 'Greetings and welcome. I have been compiling reports from all over Norrath! There are many odd jobs to be done by someone like you. Would you be interested in such a [quest]?'

    You say, 'I'm interested in a quest'

    You have been assigned the task 'Within the Warrens'.

    The Warrens is home to a tribe of kobolds know as Clan Kolbok. These kobolds in particular are rather advanced and very aggressive. They have recently slain a resident of New Tanaan who was attempting to travel to the Stonebrunt Mountains. We can only assume that it was they, for he was never seen again. We believe that some trinket may have been presented to their Prince Bragnar as evidence of this slaying. Take the portal to Paineel and explore the bridge area outside of the prince's throne room within the Warrens. Be careful!



    Explore the bridged waterway near Prince Bragnar 0/1 (The Warrens)

    Kill 5 kobold protectors 0/5 (The Warrens)

    Loot 10 kobold hides 0/10 (The Warrens)

    Loot 10 kobold meat 0/10 (The Warrens)

    Speak with Castlen Drewe 0/1 (Plane of Knowledge)

    You say, 'Hail, Castlen Drewe'

    Very well done. One of our tailors has fashioned this mask for you, I do hope that you find it useful.

    You gain experience!!

    You have been given: Kobold-Hide Mask Reward: Kobold-Hide Mask

    Wizard POP Spells (Normal): Channeler Olaemos may be found in the Library of Knowledge at -65, +915, -60.

    Channeler Olaemos says 'Greetings, ______. I am channeler Olaemos, one of five scholars in the art of evocation to reside here in Myrist. We have volunteered to temporarily halt our personal quests for knowledge and power beyond the material world so that we may aid the travelers in our midst. The spells we have scribed are native to your world, though in our hands they are available to all practitioners of the evocational arts despite race or religious differences. There is one other thing that I can aid you with should you truly be a wizard and that is the scribing of a most foreign and potent spell. I require you to find a piece of the untainted, fledgling magical manifestations upon the plane. These items appear as scrolls or runes that seem mundane to the eyes of mortals, though they are far more powerful than you realize. If you are fortunate enough to stumble across such a treasure, do not discard it but return it to me and I shall turn it into a power most befitting of the plane's travelers.'

    Ethereal Parchment will get you a level 61 or 62 spell
    Spectral Parchment will get you a level 63 or 64 spell.
    Glyphed Rune Words will get you a level 65 spell.


    Channeler Olaemos almost brashly snatches the item out of your grip with his small, cold froglok hands. The wizard eyes the item quickly, nodding and mumbling to himself at an inaudible tone. Eventually, the wizard begins to weave a spell around the item, which seems to become saturated with the conjured magic. Runes of a brilliant, shimmering azure appear upon the parchment, which is now wholly tangible in its form. As the spell ends, the forglok inspects his work one last time before offering the spell to you, 'Take this, _______. Do not use it without caution or discipline, for the power is unlike anything you have wielded in the past. It will affect both the divine and primal realms, despite its astral birth.' Reward: Spell: Greater Fetter
    Reward: Spell: Shield of the Arcane
    Reward: Spell: Shield of Maelin
    Reward: Spell: Force Shield
    Reward: Spell: Resistant Armor
    Reward: Spell: Tears of Ro
    Reward: Spell: Draught of Ro
    Reward: Spell: Elemental Barrier
    Reward: Spell: Lure of Ro
    Reward: Spell: Teleport
    Reward: Spell: Agnarr's Thunder
    Reward: Spell: Draught of Thunder
    Reward: Spell: Iceflame of E'ci
    Reward: Spell: Draught of E'ci
    Reward: Spell: Tears of Arlyxir
    Reward: Spell: Telekin
    Reward: Spell: Greater Decession
    Reward: Spell: Shock of Magic
    Reward: Spell: Strike of Solusek
    Reward: Spell: Tears of Marr