Last updated: Fri Apr 19 05:00:32 2024

Quests for Ocean of Tears

Bracers of Erollisi (Normal): Styria Fearnon walks around the top of the hill next to the dock on the island with the Sisters of Erollisi.

You say, 'Hail, Styria Fearnon'

Styria Fearnon says 'Welcome to my island. I always welcome visitors, but I would prefer that your stay not last too long. My warriors are sometimes tempted by others. That is why they all wear purity belts. I should warn you, also, to be on the lookout for the Pirates of Gunthak.'

You say, 'Who are the Pirates of Gunthak?'

Styria Fearnon says 'The Pirates of Gunthak have been stranded on a nearby island. Their ship was sunk by some unknown water beast. They no attempt to take over this island and commandeer the first ship they encounter. I am looking for brave adventurers to hunt the rogues. Do you wish to hunt the pirates or are you waiting for the next ship?'

You say, 'I wish to hunt the pirates'

Styria Fearnon says 'Go and seek them out. They are on a nearby island. You will have to swim if you have no boat. Each pirate wears the pirate earring of the Pirates of Gunthak. I shall reward you for each earring you return to me. They have also stolen the Bracers of Erollisi from us. Their leader may have the pair. Return it to me and I shall be very appreciative.'

Capt. Surestout is on the Isle of the Seafoam Cyclops, two islands to the west.

Give the Bracers of Erollisi to Styria Fearnon.


Styria Fearnon says 'Oh!! Thank you!! We are so grateful to you. I offer you this as reward. It is one of the dwarven smith's finest works.'

Your faction standing with Faydarks Champions has been adjusted by 20.
Your faction standing with King Tearis Thex has been adjusted by 5.
Your faction standing with Clerics of Tunare has been adjusted by 5.
Your faction standing with Soldiers of Tunare has been adjusted by 5.
Your faction standing with Crushbone Orcs has been adjusted by -5.
You gain experience!!

We need confirmation of the "random item" rewards for this quest.
Reward: Broad Sword
Reward: Axe
Reward: Ringmail Skirt

Monk Epic 2.0: Transcended Fistwraps of Immortality (Normal): If you have the Fistwraps of Celestial Discipline (monk epic 1.5):

Kaiaren spawns on the aviak island in the Ocean of Tears at +1290, +3995 post-revamp.

You say, 'Hail, Kaiaren'

Kaiaren says 'Hello ______, I have been [expecting] you.'

You say, 'Why have you been expecting me?'

Kaiaren says 'There is still much that needs to be done and I lack the strength still to continue it myself. If you choose to you can first begin by completing a [simple task] for me.'

You say, 'What simple task?'

Kaiaren says 'I need you to gather some rare [delicacies] and bring them back to me. This meal has been passed down the Order for ages. This meal is said to grant strength back to the feeble. It is the only way possible for us to combat this [menace].'

You say, 'What delicacies?'

Kaiaren says 'I will need to you to gather some [sunless nectar] and some meat from an [ancient creature].'

You say, 'What sunless nectar?'

Kaiaren says 'The sunless nectar comes from the darkest parts of Norrath. Once you find it you must combine it with some spices and a pie tin to make a Sugar and Spice Nectar Pie. Please return soon after you have both items.'

You say, 'What ancient creature?'

Kaiaren says 'The creature you seek has been living for as long as any can remember. It can be found surrounded by water. You will need to take its meat and combine it with grilling sauce, a loaf of bread, and some cheese to make a Grilled Aged Meat and Cheese Sandwich. Please return soon after you have both items.'

You say, 'What menace?'

Kaiaren says 'What menace? For sure Vortix has mentioned to you his dreams? His dreams provide a rare gift of foresight into what lies ahead. There is a dark threat that looms over the Order's head like a vice. It wants nothing more than to destroy all that know of its existence.'

Baking a Sugar and Spice Nectar Pie: The Deep

Find An Ancient Shrieker in The Deep at 855.38, 1186.24, -58.94. Kill it to loot Sunless Nectar. Combine this in an oven or spit with 1 x Spices + 1 x Pie Tin to craft Sugar and Spice Nectar Pie, trivial 176. The nectar is returned if you fail the combine.

Baking an Aged Meat and Cheese Sandwich: Veksar

Find an "ancient nobleman" in Veksar at +95, -290. Kill it to loot an Aged Piece of Meat. Combine this in an oven or spit with 1 x Grilling Sauce + 1 x Loaf of Bread + 1 x Cheese to craft an Aged Meat and Cheese Sandwich(trivial?).

Give Treats to Kaiaren: Ocean of Tears

Head back to the Ocean of Tears and give the two treats to Kaiaren.

Kaiaren says 'Ah, thank you. These will help me greatly but I am afraid I will still lack the strength needed to combat this evil. You will have to go in my place until at least I have had a little longer to rest and train. If you [choose to continue], there are two more Disciples that you must face in order to reach the point of transcendence.'

You gain experience!!

You say, 'I choose to continue.'

Kaiaren says 'As I thought you would; you will find them as you did the others, in their natural essence. You will find the Disciple of Focus in the hills and mountains training diligently. The Disciple of Tranquility you shall find in a clearing where many do not travel without knowing valor and courage. It is there that you will be able to find your calmness. Please return to me when you have gained their respect as well as their symbols. I will also require your sash.'

Disciple of Focus: The Tenebrous Mountains

Find the Disciple of Focus in the Tenebrous Mountains at -230, +900.

You say, 'Hail, Disciple of Focus'

Disciple of Focus says 'I see you have finally come. I have sensed someone with the ability to confront the darkness before the Order coming. I know that this is you. Before you can continue I must know if this is the case. If so, you will [challenge] me.'

You say, 'I will challenge you.'

Disciple of Focus says 'Prepare yourself then ________, for this will not be a battle you will want to lose.'

It respawns and attacks.

Disciple of Focus says 'I wonder how much I could get for the tongue of a blithering fool..leave before I decide to find out for myself.'

Once it's dead (fight info?):

Disciple of Focus's corpse says 'You have done well. May you continue to prosper through your trials.'

Loot a Symbol of Focus.

Disciple of Tranquility: Plane of Valor

Find the Disciple of Tranquility in the Plane of Valor at +70, -1565.

You say, 'Hail, Disciple of Tranquility'

Disciple of Tranquility says 'I see you bear the Sign of the Order. I already know why you are here, ________. If it is my seal you wish to obtain you must [battle] me.'

You say, 'I wish to battle you.'

Disciple of Tranquility says 'Prepare yourself then ______, for this will not be a battle you will want to lose.'

It respawns and attacks.

Disciple of Tranquility says 'I didn't know Slime could speak common..go back to the sewer before I lose my temper.'

It hits for 1230 max and procs Blinding Essence of Purity and Strike of the Champion. Once it's dead:

Disciple of Tranquility's corpse says 'You have done well. May you continue to prosper through your trials.'

Loot a Symbol of Tranquility.

Battle with Kaiaren: Ocean of Tears

Polish both symbols the way you did during epic 1.5 (trivials? minimum skill required?) to obtain a Polished Symbol of Focus and Polished Symbol of Tranquility. Head back to Kaiaren and hand both of these in along with your Initiate's Sash of the Celestial Order.

Kaiaren says 'I see you are ready to assume the [final task] before facing the Dark Foe that will forever change our way of life here.'

You say, 'What final task?'

Kaiaren says 'Yes, you must combat an enlightened one. It is our way that balance must be kept. Without good, evil cannot exist. We are but a small part in the cycle of true immortality. If you are [ready to begin] I will battle you. Please do not worry, if you defeat me, my being will continue to exist within you as that is the way of our Order. If you fall however, it was meant to be.'

You say, 'I am ready to begin.'

Kaiaren says 'Stand fast and ready to prove your worth now ______!'

He attacks. He hits for 2k, rampages, and procs Wave of Fury. Once he's dead:

Kaiaren's corpse says, 'You have done very well.. You must now travel to the heart of the discord-filled lands and obtain an Globe of Discordant Energy. It is only after the menace has been stopped can we begin to live anew. If you succeed, return to Vortix. He will know what to do. Hurry for time is of the essence!'

"a chest" can spawn with additional loot.

Globe of Discordant Energy: Citadel of Anguish

The Globe of Discordant Energy drops after encounters with various raid mobs in Citadel of Anguish: Arch Magus Vangl, Jelvan`s Keepsake (spawns following successful completion of the tormentor ring), Orb of Discordant Energy (spawns after killing Warden Hanvar), Overlord Mata Muram.

Hand in the Globe: Plane of Tranquility

Head back to Vortix.

You say, 'Hail, Vortix'

Vortix says 'It is good to see you _______, but I have no new information to share with you. If you have anything to show me, please do.'

Give him the Globe of Discordant Energy and your Fistwraps of Celestial Discipline.

Vortix says 'By handing me this I already know of the events that have taken place this day. You must not be upset. Everything has balanced itself again. The Order has been restored and we must continue to train in the ways of the Enlightened. Take the globe back, and with the it and your Fistwraps of Celestial Discipline, please find Sebast Muckle in Plane of Knowledge and hand them to him. He is a great sage and will be able to know what to do with them to reward you properly.'

You get the globe and fistwraps back.

You Are Ready to Leave This Place: Plane of Knowledge

Find Sebast Muckle in the Plane of Knowledge at +25, +75, on the bottom floor of the building west and slightly south of the Crescent Reach portal.

You say, 'Hail, Sebast Muckle'

Sebast Muckle says 'Hello there. Can I be of service for anything?'

Hand in the globe and fistwraps.

You have gained an ability point! You now have XX ability points.

Sebast Muckle says 'I see you have found a way to bring order and balance back to the world. You should have also learned of the need for such evils in the world. There cannot be good without evil just as there cannot be truth without deception. I will take the discordant globe now with your fistwraps and make something wonderful for you from them. They will help guide you through the most difficult of times as a reminder of the knowledge you now possess for without the balance between good and evil we are but lost.'

You receive the Transcended Fistwraps of Immortality, a.k.a. monk epic 2.0. You also receive 10 AA points and access to your new title, Ascendant. Reward: Transcended Fistwraps of Immortality

Pirate Earrings (Normal): Styria Fearnon may be found on Erollisi Isle, at 1930, -7821.

You say, 'Hail, Styria Fearnon'

Styria Fearnon says 'Welcome to my island. I always welcome visitors, but I would prefer that your stay not last too long. My warriors are sometimes tempted by others. That is why they all wear purity belts. I should warn you, also, to be on the lookout for the Pirates of Gunthak.'

You say, 'What Pirates of Gunthak?'

Styria Fearnon says 'The Pirates of Gunthak have been stranded on a nearby island. Their ship was sunk by some unknown water beast. They now attempt to take over this island and commandeer the first ship they encounter. I am looking for brave adventurers to hunt the rogues. Do you wish to hunt the pirates or are you waiting for the next ship?'

You say, 'I wish to hunt the pirates.'

Styria Fearnon says 'Go and seek them out. They are on a nearby island. You will have to swim if you have no boat. Each pirate wears the pirate earring of the Pirates of Gunthak. I shall reward you for each earring you return to me. They have also stolen the Bracers of Erollisi from us. Their leader may have the pair. Return it to me and I shall be very appreciative.'

The pirates can be found on Seafury island at about +780, -5440. Your kill targets are Captain Surestout; Gornit; Toko Binlittle; Wiltin Windwalker; Zyle Bensmill; Dixl Drool; and Dayle Jornin. Kill them until you get a "Pirate's Earring", then turn it into Styria:

Styria Fearnon says 'Good work. That is one less pirate to worry about. We do not have much, but take this as payment.'
Your faction standing with Faydarks Champions has been adjusted by 5.
Your faction standing with King Tearis Thex has been adjusted by 1.
Your faction standing with Clerics of Tunare has been adjusted by 1.
Your faction standing with Soldiers of Tunare has been adjusted by 1.
Your faction standing with Crushbone Orcs has been adjusted by -1.
You gain experience!!
You receive 4 silver from Styria Fearnon.
You receive 1 gold from Styria Fearnon.

Loot rewards vary. Reward: Fishing Spear
Reward: Aviak Feather
Reward: Kiola Nut
Reward: Shark Skin
Reward: Conch Shell

Sentry Xyrin (Normal): Somewhere in the Ocean of Tears there is an undead island (rough loc of -604.96, -7343.81). The island is populated by a few greater skeletons, a couple gargoyles, and four specters. There you will find stranded a female paladin named Sentry Xyrin. She mentions that she was part of a [boat disaster] and that she is from the temple of Marr in Freeport. She will ask you to get her a [Potion of Marr] from Serna Tasknon is the Temple of Marr in Freeport. With the potion she will be able to regain her strength and take on the undead. (You can also initiate this quest by first speaking to someone in the Temple of Marr, getting the potion, and from that point on learning of Sentry Xyrin's location and going to look for her, which is actually the way most people would discover the quest). You have to get the bottle from the Temple of Marr and then bring the bottle to all the 8 guards in alphabetical order. The guards and the order are as follows:

ANDLIN (Walks around outside wall);
BORIS (Downstairs stationary);
GALLIUS (Outside by front door);
JANEAL (Downstairs stationary);
MEIGHAN (Outside by front door);
THEO (Patrols inside on upper levels);
WARREN (Patrols inside on lower levels);
XYRIN (final sentry in OoT).

It seems that if your faction is not high enough you can't get the bottle. When you give it to the last person (not including Xyrin) he will tell you that she went to the Sisterhood of Erolisi. The sisters will tell you she is either dead or stranded on a nearby island. Then go to the island where she is stranded and give the bottle to her. She will give it back to you to take back to the temple. Don't leave yet. After getting the potion, she will feel invigorated and decide to take on the spectres on the island. If you don't help, they will wipe her out. If you can keep her alive for 10 to 15 minutes, she will leave and will drop the Deepwater Harpoon on her way out.

Despite the image, this can only be used by Paladins.


You say, 'Hail, Sentry Xyrin'

Sentry Xyrin says, 'Shhhh! Keep quiet! Can you not tell this island is inhabited by undead? I wish to take the fight to them, but I am weak from the [boat disaster].'

You say, 'What boat disaster?'

Sentry Xyrin says, 'I was returning to my temple in Freeport in a small boat when the storm hit. I soon found myself shipwrecked on this evil island of undead. The words of Marr tell me to destroy these beings, but I am far too weak. If I only had a sip of the [Potion of Marr].'

You say, 'What is a Potion of Marr?'

Sentry Xyrin says, 'The Potion of Marr was created for the Sentries of Passion. It makes us alert and energetic. It will work only on sentries such as myself. It is distributed by Serna Tasknon of the Temple of Marr in Freeport.'

You have entered West Freeport.

You say, 'Hail, Serna Tasknon'

Serna Tasknon says, 'It is a good thing to see new faces visiting our temple. We are the source of strength within this city. Do not be fooled by the Freeport Militia. They are not warriors of valor. [Join the fight against the Freeport Militia].'

You say, 'I will join the fight against the Freeport Militia'

Serna Tasknon says, 'You are wise. If you are a paladin, either speak with Theron of this temple or visit the Hall of Truth here in North Freeport. Clerics should concentrate on keeping the knights strong and healthy. Would you care to [assist the Temple of Marr]?'

You say, 'I will assist the Temple of Marr'

Serna Tasknon says, 'Good. Take this Potion of Marr to the Sentries of Passion. They are the protectors of this temple. Start in alphabetical order and the first shall take but a sip then you shall take it to the next in order of the alphabet. There are but eight sentries. Sentry Andlin to Sentry Xyrin. Go.'

You say, 'Hail, Sentry Andlin'

Sentry Andlin says, 'Greetings! I would love to converse with you, but as you can see, I am standing my watch.'
Sentry Andlin says, 'My thanks to you. I feel much strength. You may take the bottle to the next sentry.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Boris'

Sentry Boris says, 'Please seek guidance from the clerics within this temple. I am but a Sentry of Passion and my duty is to protect this temple.'
Sentry Boris says, 'Ahhh! That has given me back lost energy. Thank you. Please take this to the next sentry.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Gallius'

Sentry Gallius says, 'I welcome you to the Temple of Marr, home to clerics of the deities Erollisi and Mithaniel Marr. Please seek guidance from the clerics.'
Sentry Gallius says, 'Excellent! I feel quite refreshed with but a sip. You may take this to the next sentry.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Janeal'

Sentry Janeal says, 'Welcome, friend! Please seek the words of the clerics of Marr. Their words are the words which will set us free from the tyranny of the Freeport Militia.'
Sentry Janeal says, 'I feel quite alert now. Thank you. You should take this to the next sentry.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Meighan'

Sentry Meighan says, 'Please speak no further. I am nothing more than a defender of this temple. The words of Marr lie with the masters and clerics of this temple. They await you.'
Sentry Meighan says, 'Very good. Nothing more than a sip and I feel much more alert. The next sentry awaits you.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Theo'

Sentry Theo says, 'Please speak with the masters. I am on watch and have no time to converse.'
Sentry Theo says, 'That gives me new life. Take it to the next sentry.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You say, 'Hail, Sentry Warren'

Sentry Warren says, 'May the words of Marr be passed on to you. Please seek knowledge from the masters of this temple.'
Sentry Warren says, 'Thank you. I believe you need to seek out Sentry Xyrin. She is not at the temple. I believe she left to speak with the [Sisterhood of Erollisi]. She was to speak with Styria.'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

You have entered The Ocean of Tears.

[When you give Xyrin the potion she will charge into battle. She must live for her to drop the weapon.]

Sentry Xyrin says, 'Ahhhh! I am energized! Come! Let us show these undead the greatness of Erollisi Marr!'

Your faction standing with Priests of Marr has been adjusted by 1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 1.
You gain experience!

Sentry Xyrin says, 'Let the fury of passion smite thee!'

[If she lives]

Sentry Xyrin says, 'Many thanks to all who aided in this battle. I offer you this, a weapon I found upon a slain Erudite paladin. May Marr watch over his soul and may Marr guide yours. Now I must go.'

If you take the now empty potion back to Serna:

Serna Tasknon says, 'The Sentries of Passion informed me of your journey to the Ocean of Tears and the demise of Sentry Xyrin. You performed beyond the call of duty. This is what makes an exceptional person. Take this for your great deed. The twin deities would wish it so.'
Your faction standing with Priests of Marr has been adjusted by 15.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Knights of Truth has been adjusted by 2.
You gain experience (with a bonus)!
You receive 4 gold from Serna Tasknon.
Reward: Deepwater Harpoon

Shaman Epic: Spear of Fate (Normal): Need faction hit amounts for many of the various stages of this quest.


NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:

In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.




Quick Guide/Checklist

Part I - Test of Patience

[ ] Opaque Gem
    [ ] Kill Either: Capt Sureshot in Ocean of Tears, Peg Leg in Butcherblock Mountains, or an Iksar Manslayer in Field of Bone.
    [ ] a lesser spirit will spawn, tell it "i wish to know more" to receive a Tiny Gem.
    [ ] Find Bondl Felligan in West Freeport outside the gates behind a hidden wall in the north. Give him the Tiny Gem.
    [ ] Tell Bondl "You can buy booze". A greater spirit will spawn in the basement of the Jade Tiger's Den.
    [ ] Tell the Greater Spirit whatever deity you follow Tribunal=Justice, Cazic=Fear, Innoruuk=Hate, Rallos=War
    [ ] Another Greater Spirit will spawn down the hall. Ask "who or what is the Heyokah". Receive: Opaque Gem

[ ] Small Gem
    [ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
    [ ] Srafen the Soaked will spawn after a time. Follow his dialogue or ask him "Who else?"
    [ ] Dillon the Drowned will spawn and begin talking to Srafen. Follow his dialogue or ask him "what was disastrous?" Dillon and Srafen will despawn.
    [ ] Froham the Forgotten will spawn after a bit. Follow his dialogue or ask him "Who is Abe". Froham will wander off, don't move.
    [ ] Abe the Abandoned will spawn after a bit. Follow his dialogue (he has long pauses) or tell him "i will give them the arrow". Receive: a broken arrow.
    [ ] After a time Abe will Wander off and ask you to follow him. Stay where you are and wait for the Greater Spirit to spawn.
    [ ] Follow the Greater Spirit's dialogue or tell him "What next path". Receive: A Small Gem


Part II Test of Wisdom

[ ] Sparkling Gem
    [ ] Find Tabien the Goodly in Rathe Mountains. Loc 6300, 1500. Kill them and loot Marr's Promise.
    [ ] Find Glaron the Wicked in Rathe Mountains. Loc 2900, -1900. Kill them and loot Woe and Envy.
    [ ] Find "a wandering spirit" in West Karana, it looks like a wisp. Give it the Small Gem for a +faction hit.
    [ ] Turn in Marrs Promise, Woe and Envy to a wandering spirit in West Karana. Get a +Faction Hit
    [ ] Ask the spirit about "Shield of Falsehood" to Receive: Shield of Falsehood, AND ask about "the last path" to receive a Sparkling Gem


Part III Test of Might

[ ] Ancient Journal
    [ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
    [ ] Find the Spirit Sentinel in Emerald Jungle, location 1250, 300. Give it the Sparkling Gem for a +Faction Hit
    [ ] Give the Black Dire pelt to Spirit Sentinel in Emerald Jungle. Receive Black Fur Boots and a +Faction hit.
    [ ] Follow the dialogue from Spirit Sentinel or tell him "I will learn how it all began". Receive: Ancient Journal.


Part IV The Final Test

[ ] Completed Report
    [ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
    [ ] Loot Criers Scroll in CoM. Random drop from trash mobs
    [ ] Loot Merchants Letter in CoM. Random drop from trash mobs
    [ ] Loot Written Announcement in CoM. Random drop from trash mobs
    [ ] Loot Priests Diary page in CoM. Random drop from trash mobs
    [ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
    [ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel in the building for a +Faction Hit

[ ] Lord Ghiosk's Books
    [ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
    [ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
    [ ] Give spirit sentinel in the pond in Emerald Jungle the Article, Log and Crusades.

[ ] Neh`Ashiirs Diary
    [ ] Pick up Icon of High Scale (ground spawn) in City of Mist. Location 132, -369, -13 (Right Temple area immediately when you enter CoM).
    [ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
    [ ] Kill High Scale Kirn when he attacks. Loot an Engraved Ring off him
    [ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
    [ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
    [ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.

[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)

[ ] Spear of Fate (EPIC)
    [ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
    [ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
    [ ] Turn in scale to the Spirit Sentinel in Emerald Jungle and receive your epic!





Note that Form of the Great Bear illusion may cause several parts of this quest not to function properly. Use with great caution.

It is also important to do the steps in order. Otherwise you won't have sufficient faction to complete later steps.


Part I - Test of Patience

Ocean of Tears

Go to cyclops island in the Ocean of Tears at approximately +2400, -3000 post-revamp and kill Capt Surestout.

Capt Surestout died.

Your faction standing with Pirates of Gunthak got worse.
Your faction standing with Inhabitants of Firiona Vie got better.

Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!

"A lesser spirit" will spawn where he's killed.

a lesser spirit begins to cast a spell.

a lesser spirit's body pulses with energy.

a lesser spirit regards you indifferently -- You could probably win this fight

You say, 'Hail, a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?'

You say, 'Yes.'

a lesser spirit says 'Why have you taken this person's life, ______? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?'

You say, 'He threatened my life.'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.'

You say, 'What are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?'

You say, 'I wish to know more.'

a lesser spirit says 'That is good, ______. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.'

You receive a Tiny Gem.

West Freeport

Head to West Freeport and find Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport.

You say, 'Hail, Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give him the Tiny Gem.

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

No need to wait for him to move or hail him, you can immediately say 'You can buy booze' and he will lead you to 'The Jade Tiger's Den' and into the basement. Once he gets there, a greater spirit will spawn.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?'

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

Note: After giving Bondl the gem once, simply going up to him and saying "You can buy booze." at any time will cause the spirit to spawn in the room. No need to start over from the beginning.

You say, 'Hail, a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?'

You say, 'I follow Justice.'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, _____.'

If you say 'I follow fear' or 'I follow war' you get the response:

A greater spirit says 'While I do not agree with how you go about your existence, we do [trust] that your place in the whole is important. You may think that you enslave and command us with the powers the gods grant you, but we are aware of your intentions and accept them. You are a hunter and the spirits are your prey. However, there are times when we, the [true spirits] and those like you, can work together to achieve goals, whether mutual or not. Some help us willingly and some we make deals with. Regardless of the intention, these special individuals are known as [Heyokah].

If you say 'I follow honor' you get the response:

a greater spirit says 'Ah, it does me much good to meet with one who holds respect and reverence for the spirits. You would be best served by speaking to my brother in the next room, though. Farewell _____.'

Go to the next room at the end of the hall.

You say, 'Hail, a greater spirit'

a greater spirit says 'It is good to see you, ______. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].'

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.'

You say, 'Who are the very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.'

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.'

You say, 'What trust?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.'

You say, 'Who or what is the Heyokah?'

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.'

You receive an Opaque Gem.

You say, 'I will walk the path of the Heyokah.'

a greater spirit says 'That is good, ______. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.'

The spirit despawns.

Erud's Crossing

Find Ooglyn, a female ogre shaman, at approximately -900, +1600. If she isn't up, her spawn time is around 2 hours.

You say, 'Hail, Ooglyn'

Ooglyn says 'Ooooh, it you, ______. Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, ______, they gib you gem? I need dat gem, please, heheh.'

Give her the Opaque Gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, ______!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

Ooglyn begins to cast a spell.

Ooglyn feels much faster.

Ooglyn begins to cast a spell.

Ooglyn is surrounded by a brief lupine aura.

Ooglyn begins to cast a spell.

Ooglyn's body pulses with energy.

Ooglyn says 'Ok shaman, let us be off.'

She then starts to run away. Follow her until she disappears into the water. Head into the water (make sure you've got some form of Enduring Breath) and head to -1600, +4200. She'll be waiting for you there.

Ooglyn says 'Ok, here Is place for you to for waiting. Hab fun shaman!'

She then wanders away. Don't panic, just be patient and stay where you are. Various NPCs will spawn over time while you wait.

You say, 'Hail, Srafen the Soaked'

Srafen the Soaked says 'Why hello there! Ahh, it's good to see a new face down [here]. So you've come to [wait] with [us] eh? That is splendid! It's been getting very boring lately.'

You say, 'Where is here?'

Srafen the Soaked says 'Oh! Well this is where [we wait]. It's not much for looks but if you're lucky, a pretty fish will swim by. Oh, and once Dillon said he saw one of those fish women, a mermaid, he called it! Although, I'm not so sure of his state of mind, hehehe. He's been waiting here much longer than I.'

You say, 'Who is us?'

Srafen the Soaked says 'Well, there's me, Srafen. I've been down here for, can't quite remember, a number of years, I guess. If my wife saw the condition my clothes are in, she'd whack me, I'm sure, heheh. Although I'd bet she's long since dead, probably. Then there's Dillon. He says he's been here since those people up top in Erud blew that big hole in the ground. Not sure what happened but I guess it was a long time ago. Hmmmm, who [else]?'

You say, 'What do you wait for?'

Srafen the Soaked says 'We've been waiting quite some time, really. I have been here the least amount of time, but that doesn't help keep the boredom away, heheh. What are we waiting for, you ask? HehehHAahahah! What are we waiting for?? Heheheh, what a silly question! It's quite obvious if you take the time to think about it. Heh. Ummm.. I'm really not sure.'

You say, 'Who else?'

Srafen the Soaked says 'Ahh, yes, there's also a really old guy I've only seen a couple times, name's Froham. Whew, he is really old, and not much of a talker. Mostly mumbles from time to time. Dillon says he's been here since Erud first took his people across the sea. Not sure who this Erud feller is but Froham isn't in the best of shape, so it must have been a LONG time ago. Froham did mention there's one other guy but we've never seen him. He apparently had something to do with the Combine Empire, no idea what that is though.'

The next 2 NPCs spawn at the same time and speak to each other as well as you.

Dillon the Drowned says 'Well met again, Srafen. How goes it?'

You say, 'Hail, Dillon the Drowned'

Dillon the Drowned says 'Hey Srafen, who is this weirdo talking to me? Or is it another one of those funny illusions Froham keeps talking about?'

Srafen the Soaked looks around frantically a moment then laughs and says, 'Ohhh, them! Hehehe! This is a friend of mine come to wait with us. Isn't that exciting, Dillon? And it's not just an illusion, I don't think! Say, are you [an illusion], shaman?'

You say, 'No, I am not an illusion.'

Srafen the Soaked says 'Awww, well that's too bad. Although illusions and real people don't seem to be much different at times, so, please stay and keep Dillon and me company. We could use it, right Dillon?'

Srafen the Soaked says 'Hey Dillon, why don't you tell us again about what happened up top? You know, where they blew that big hole into the ground.'

Dillon the Drowned says 'Again? Oh I don't know Srafen, I don't want to [bore] our company, even if it is an illusion.'

You say, 'You won't bore me.'

Dillon the Drowned says 'Well ok, I was sent here a long time ago to wait. When I got here, I couldn't believe all the violence going on. Why would the spirits send me here to wait when all this fighting and commotion was going on, I wondered. There were great battles on the ocean in splendid ships made of pine and shining with [magical enhancements]. While I was waiting below, blasted, bloody body parts were floating down to the bottom of the ocean all around me.'

You say, 'What magical enhancements?'

Dillon the Drowned says 'Yes, their ships were very strange, constructed in very unusual designs and all seemed to shine with a multicolored glow. I heard there was even a ship that could stay completely underwater for long periods of time. It had huge steel spikes protruding from the top of its hull used to 'swim' under enemy ships and puncture their hulls. I always thought that someday all this magic would cause something [disastrous] and eventually, it did.'

You say, 'What was disastrous?'

Dillon the Drowned says 'Well, one time, I was here waiting as usual. The fighting was particularly heavy up top, lots of banging and rumbling around. And suddenly there was a tremendous screech! I had to cover my ears, it was so loud, even down here. It felt like the water itself was being torn asunder; I could imagine what was happening above. After a few seconds of the screeching came a terrible tremor and rumbling. Great cracks opened up around me and water rushed to fill them, almost dragging me down into the gods know what. It calmed down a little while after that and there hasn't been any real fighting ever since. I suspect they're all dead now. For weeks afterwards, the water had a kind of dead taste to it. I became ill during that time.'

Srafen the Soaked says 'Okay, well, I've had enough. Yet again, we've waited for nothing. Sometimes I wonder if the spirits are real after all. Well I for one am going to go find something fun to do, perhaps fish with Temian- this is obviously a waste of time. Come with me, Shaman, it'll be great fun! Farewell Dillon.'

Dillon the Drowned says 'Hey wait! I'm coming with!'

Stay put.

Froham the Forgotten spawns.

You say, 'Hail, Froham the Forgotten'

Froham the Forgotten looks up at you and mumbles a brief greeting. He appears uncomfortable around others.

You say, 'Who are you?'

Froham the Forgotten glances up at you, fiddling with his bony fingers and mumbles, 'Mmmm me name's Froham..I'm 'ere [waitin].'

You say, 'What are you waiting for?'

Froham the Forgotten . just waitin' . . . it'll [be ere soon], I s'pose.

You say, 'What will be here soon?'

Froham the Forgotten obviously has trouble communicating. He shifts uncomfortably and says, 'Well I'm not sure, but it's real important. I been 'ere fer a [long time], a real long time. So I'll keep waitin' til it comes'

You say, 'What long time?'

Froham the Forgotten says 'Been 'ere since Erud sailed over with his friends. They let me catch a ride on their ship after I told them I needed to come 'ere to wait. He was a nice fella, real smart. Though I'm thinkin' he's dead by now. Maybe [Abe] knows fer sure. Abe's been here longer'n me, even.'

You say, 'Who is Abe?'

Froham the Forgotten says 'Yeah, Abe's an old guy. Well, he's kinda beyond bein' old if ye know what I mean. Not all together either. His mind floats all over like the sea around us. But he's got enough sense to wait here like he's done fer, well, fer dang near ever. If ye see him, and he ain't much fer talkin' straight, ask him about [a broken arrow]. Not sure what it means to him but it seems to bring him around.'

Froham the Forgotten sighs heavily and says, 'Looks like it's not comin'. You know, Abe told me of a great treasure a ways away from here, guarded by one o' them girls with fish tails. I always wanted to go but those two jokers, Dillon and the other young one, never had the guts. Why don't ye come with me, shaman? We'll split the treasure fifty-fifty, fair and square.'

Froham the Forgotten wanders off. Don't follow him: This is a test of your patience. A few moments later another NPC spawns.

You say, 'Hail, Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then, suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you, Abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.'

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the Combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not.'

Okay, Abe's a little loony. Time to get to the point:

You say, 'What broken arrow?'

Abe the Abandoned 's eyes suddenly come into focus, looking deep into your own and says, 'There was a time when we cared for the world and trod with the spirits along the paths of the cosmos. We built many great things and worked to preserve what was. I came here to wait for an answer when we began to die off. We could not figure why this was and I was chosen to come here and commune with our friends. We carved an arrow, and everyone who was left shaved a sliver of wood from it. We let it drop to hallowed ground and our highest shaman stepped on it, breaking it. I've been waiting here for so long. So, so long, to give it to the spirits, and thank them.'

Wait for a few minutes, then he'll speak again.

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.'

You say, 'I will give them the arrow.'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

You receive A Broken Arrow. Now keep waiting.

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!'

Don't move.

a greater spirit begins to cast a spell.

a greater spirit's body pulses with energy.

You say, 'Hail, a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].'

You say, 'What next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.'

You receive A Small Gem.

Part II - Test of Wisdom

Western Karana

Look for "a wandering spirit." It looks like a wisp.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the Small Gem.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!'

Your faction standing with True Spirit got better.

You gain experience!!

Rathe Mountains

Find Tabien the Goodly at +6300, +1500, near the Unkempt Preservers area next to a stone engraved with a closed eye.

You say, 'Hail, Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, ______. I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.'

You say, 'What task?'

Tabien the Goodly displays his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.'

Go find Glaron the Wicked at +2900, -1900.

You say, 'Hail, Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.'

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

You have a decision to make. You can help Tabien OR you can help Glaron OR you can kill them both (no faction hits) to loot Marr's Promise, Woe, and Envy. The correct decision would be to kill both and take the 3 items to a wandering spirit. If you don't, this occurs:

If you help Tabien and hand in Woe to him:

Tabien the Goodly says 'That's one of the fiend's daggers. Quickly, where is the other one?'

Hand in Envy:

Tabien the Goodly says 'Ahh, thank Mithaniel you have put Glaron and his terrible reign to an end! You have done the world a great service by carrying out my instructions. Take this gem and give it to the one who sent you. He will reward you as befits such an accomplished mercenary such as yourself. Oh, and Marr be with you!'
You gain experience!!

Receive: Marble pebble (at this point Tabien despawns)

If you help Glaron and hand in Marr's Promise:

Glaron the Wicked says 'Hahahah! Even you were able to do away with that fool. It is only a matter of time before Bertoxxulous, with the help of devout followers like myself, wipes out all who attempt to stop the spread of filth and decay. You have done well, shaman, and your masters will be pleased with what you have done for me and my treasures. Take this and give it to your master. He will reward you.'

Receive: Obsidian Pebble (at this point Glaron despawns)

Upon turning in either the marble pebble or obsidian pebble you get this message from the wandering spirit (who despawns upon turn in also):

A wandering spirit says 'This is a sad day. You have failed and strayed from the path set before you. Please try to live as close to the spirits as you are able, though this is the closest you will ever get.'

Western Karana

Find "a wandering spirit" again.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the items.

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit nods somberly and takes the items. After a moment, he says, 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].'

Your faction standing with True Spirit got better.
You gain experience!!

You say, 'What Shield of Falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.'

You receive the GIANT Shield of Falsehood.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.'

You receive a Sparkling Gem.


Part III - Test of Might

Emerald Jungle

Find the Spirit Sentinel at +1250, +300. Give it the Sparkling Gem.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?'

Your faction standing with True Spirit got better.

The following dialog may not work for you, however you can still continue with the Black Dire wolf.

You say, 'I will continue what I have started.'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?'

You say, 'I am prepared the walk the path of might.'

Spirit Sentinel says 'Good, good, Do you know this place, ______, this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.'

You say, 'How are you like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].'

You say, 'Where will I find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just like the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.'

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.'

Mistmoore Castle

There is a large wolf called Black Dire that may be found here. Its spawn time is around 4 hours, or you can trigger it by killing the Advisor in the castle's library. It despawns after 35 minutes or so. To get a response you must /con warmly or better (True Spirit faction).

You say, 'Hail, Black Dire'

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, ______? [Will you join] my master Mayong Mistmoore?'

You say, 'I will NOT join you.'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!'

It attacks. It's a very magic-resistant shadowknight, approximately level 50. Bring some friends and use Rune III to ward off its Harm Touch.

Loot a Black Dire Pelt.


Emerald Jungle

Give the Spirit Sentinel the Black Dire Pelt.

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you. With every step you take, you must think on the Dire, else his death be in vain forever.'

Your faction standing with True Spirit got better.

You gain experience!!

You receive Black Fur Boots, with a clicky effect of Spirit of Wolf

You say, 'What is Heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah ______. From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].'

You say, 'How do we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well.'

You say, 'What city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].'

You say, 'I will learn how it all began.'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.'

You receive an Ancient Journal, a 6-slot MEDIUM container.


Part IV - The Final Test

Note: you can combine some of these steps to save yourself from traveling back and forth.

City of Mist

All but one of these items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page. The Student's Log only drops off a spectral courier. All six are written in Lizardman. They identify as "Report Information 1-6 of 6." Once you've looted all six, combine them in the Ancient Journal to craft a Completed Report.

Emerald Jungle

Give the Completed Report to Spirit Sentinel in the building.

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here in the jungle beneath the murky waters of a pond.'

Your faction standing with True Spirit got better.

You gain experience!!

City of Mist

Kill Lord Ghiosk. He drops three books: Historic Article, Crusades of the High Scale, and Head Housekeeper's Log.

Emerald Jungle

Head to +3685, -640 in the pond. Give the Spirit Sentinel there the three books dropped by Lord Ghiosk.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.'

Your faction standing with True Spirit got better.

City of Mist

From the zone in, walk across the bridge and open the gate. Turn right at the statue, then run straight forward through 2 arches. You are in a temple part of the city (on your left you should see a door and some waterfalls on the side of temple). This is the base camp. Pull all the mobs from behind that door you see at the base of the temple. Inside is another door directly in front of you; do not open this door, as it leads to the top levels of temple. Look to your right, there should be 3 skeletons and some phantoms (or there should have been). Walk down the stairs. There are two doors beside the stairs, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag to pick up the Icon of the High Scale.

Ruins of Old Paineel (The Hole)

High Scale Kirn may be found in the revenant castle at the top end of the tower, beyond the city proper.

Note: you can use a Ball of Golem Clay from the clay golem in Cazic Thule to give yourself Earth Elemental illusion, bringing your faction up to amiably or warmly with everything in the city (unless you've spent a lot of time there killing things).

Give Kirn the Icon.


High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily.'

He attacks. Make sure you brought several friends to help. Once he's dead:

Your faction standing with True Spirit got better.

You gain party experience!!

Loot an Engraved Ring, which identifies as the "Promise Ring of Neh`Ashiir."

City of Mist

Give the ring to Neh`Ashiir.

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!'

She respawns as aggressive and attacks. Kill her as well.

Your faction standing with True Spirit got better.

You gain party experience!!

Loot Neh`Ashiir's Diary.

Emerald Jungle

Head back to the Spirit Sentinel in the pond. Give it the diary.

Spirit Sentinel says 'So, the truth is found! Nak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Nak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Nak. I can feel the mantle's foundation crumbling! Now, go!'

Your faction standing with True Spirit has been adjusted by 900

You gain experience!!

Plane of Fear

Kill the Iksar Broodling, a level 1 NPC that may spawn from the corpse of one of the golems, Dread, Fright, or Terror. Loot a Child's Tear.

City of Mist

Lord Rak`Ashiir can spawn from the corpse of a Black Reaver. Very important: he is KoS to anyone without sufficient True Spirit faction (possibly max ally). He is initially non-aggro until someone turns in the tear, someone attacks him, or someone with insufficient faction is nearby. Bring a raid, as he summons, gates, and has a nasty AE DoT as well. Once you give him the tear, he respawns as the epic version, and will try to kill the shaman who did the turn-in. Only the epic version drops the scale you need.

Once you give him the tear, he attacks immediately.


Your faction standing with True Spirit got better.

You gain experience!!

Lord Rak`Ashiir looks down at the tear in his hand and says 'A minion of my god came to me one night. I knew it was of Cazic-Thule as I was frozen in terror. My mind screamed for me to flee but my body would not respond. The being took my daughter and vanished to only he knew where. When I regained control of my body and thoughts, I felt nothing but betrayal. I don't care anymore about anything. If you want repentance then slay me, ______'

Once he's dead, loot an Iksar Scale.

Emerald Jungle

Give the scale to the Spirit Sentinel in the pond.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow. Now all [is lost].'

Your faction standing with Truespirit has been adjusted by -2000.
You gain experience!!
You gain experience!!
You have completed achievement: Epic 1.0

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].'

You say, 'What Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].'

You say, 'What black holes?'

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.'

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.'

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.'

You say, 'What breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle.'

You receive the Spear of Fate. Reward: Spear of Fate
Reward: Shield of Falsehood
Reward: Black Fur Boots

Tome of Ages (Normal): The Oracle may be found on top of a mountain at -15, -6730, -200 post-revamp.

You say, 'Hail, Oracle of K`Arnon'

Oracle of K`Arnon says 'Greetings, ______, I am the Oracle of K'Arnon. Do you quest for [knowledge] yourself, or do you offer that which I [seek]?'

You say, 'What about knowledge?'

Oracle of K`Arnon says 'I have lived long and have insight into many matters, yet I despise charity. To learn from me, you must first bring me that which I [seek].'

You say, 'What do you seek?'

Oracle of K`Arnon says 'I seek knowledge, which is superior to all things. And no knowledge is greater than that which is contained within the [Tome of Ages].'

You say, 'What is the Tome of Ages?'

Oracle of K`Arnon says 'The Tome of Ages has been compiled over the millennia by the Scribes of [Dal]. It was divided into seven distinct books by the scribes to keep the knowledge from one such as me. That said, with aid, I shall unite these books and the Tome of Ages shall be mine.'

You say, 'What about the Dal?'

Oracle of K`Arnon says 'They were elves once, but now are Teir'Dal, and as evil as they are wise. Many tomes have they written, but none greater than the Tome of Ages.'

You say, 'What about the Book of Ages?'

Oracle of K`Arnon says 'The seven Books that make up the Tome of Ages are those of Enlightenment, Scale, Turmoil, Monuments, Elders, Blood, and the Lost Book. Each of these great books is an important chapter in the history of Norrath. If ever you find one of these books, bring it to me.'

You say, 'What about the Book of Enlightenment?'

Oracle of K`Arnon says 'I do not seek the Book of Enlightenment at this time, but I might have need of it in the future.'

You say, 'What about the Book of Scale?'

Oracle of K`Arnon says 'Ah, the Book of Scale.. It would be wondrous indeed if you could recover the Book of Scale for me. If you do manage to procure the Book of Scale, I will gladly part with an artifact of my own that may be of interest to you.'

Giving him the Book of Scale nets you Miragul's Phylactery, used in the Fiery Avenger quest, a subquest for the Paladin epic.

Oracle of K`Arnon says 'Unbelievable! The legendary Book of Scale is mine! Please, take this as a small token of my thanks. I warn you however, if you ever manage to join the corporeal body to the evil that resides within, you will rue the day.'

Your faction standing with Oracle Of Karnon got better.
Your faction standing with Oracle Of Marud got worse.
You gain experience!!

You say, 'What about the Book of Turmoil?'

Oracle of K`Arnon says 'Ah, yes! The Book of Turmoil. I seek this book, and should you find it and return it to me, I will reward you with secret knowledge.'

Giving him the Book of Turmoil,

Oracle of K`Arnon says, 'Thank thee for this tome. Be sure to check back with me later, as I might have another task for thee.'
Your faction standing with Oracle of K`Arnon has been adjusted by 10.
Your faction standing with Oracle of Marud has been adjusted by -10.
You gain experience!

You say, 'What about the Book of Monuments?'

Oracle of K`Arnon says 'I do not seek the Book of Monuments at this time, but I might have need of it in the future.

You say, 'What about the Book of Elders?'

Oracle of K`Arnon says 'I do not seek the Book of Elders at this time, but I might have need of it in the future.

You say, 'What about the Book of Blood?'

Oracle of K`Arnon says 'I do not seek the Book of Blood at this time, but I might have need of it in the future.

You say, 'What about the Lost Book?'

Oracle of K`Arnon says 'I do not seek the Lost Book at this time, but I might have need of it in the future.' Reward: Miragul's Phylactery