Last updated: Sun Oct 22 05:00:06 2017

Quests for North Ro

Adventure in Takish-Hiz (Normal): For every two successes in Takish-Hiz, you gain another piece of information. For every five pieces of information (ten successes), your Adventurer's Stone gains in power. At first, you must talk to Ruanya Windleaf, but later she tells you to seek out other members of the Wayfarers Brotherhood...

0 wins

You say, 'Hail, Ruanya Windleaf'

Ruanya Windleaf says 'My ancestors have been trapped under the sands for many, many years, so many I believe they've forgotten where they came from. I would tell you more, but you would need to do a few favors for the Wayfarers Brotherhood.'

2 wins

Ruanya Windleaf says 'I must tell you, I'm a little saddened by the fate of the elves in Takish-Hiz. By all accounts, that city once held such great splendor and beauty. Now it is a such a menacing place. It does torment me some that I cannot walk amongst the echoes of my ancestors without fear. I'm so glad that you've come to hear the story though. I'm feeling somewhat morose at the moment, but I'd be glad to start this long tale another time.'

You have received an invaluable piece of information!

4 wins

Ruanya Windleaf says 'I apologize for my depressed mood the last time we spoke ______. I am ready to begin the story of my ancestors now. The tale begins soon after the planet of Norrath began its journey around the sun, called Sol. Our fair mother of the Plane of Growth, Tunare, put the first intelligent beings on Norrath, the elves. About the same time, Brell Serilis of the Plane of Underfoot created the dwarves who dwelled inside the very crust of Norrath. Then, Prexus, the Ocean Lord, created the Kedge to rule the oceanic depths of the world. Around that time, Veeshan claimed the skies, Tunare the surface lands, Brell the underground and Prexus the seas. It wasn't that simple really, but it will have to wait. I must practice my archery now, friend. I need to be prepared for exploration and battle at all times.'

6 wins

Ruanya Windleaf says 'You have returned in good time, ______. I am between tasks at the moment, but I will need to do more scouting of Takish-Hiz shortly. I wanted to tell you about a critical turning point earlier in our history. There was a time when the lands of Norrath were split amongst the gods so they would have true homes for their creations. Tunare and Solusek Ro, the Prince of Flame, both wanted to claim the Elddar Forest as their own. There was no settlement though, Tunare simply acted more quickly. As I will tell you soon, Solusek Ro took exception to Tunare's hasty creation of the elves. I must continue with my scouting now.'

8 wins

Ruanya Windleaf beams with pride, her upturned eyes brightly greeting you. 'Ha, I beat my companion Escon Quickbow in an archery competition. Grand day! Yes, I have more information for you about Solusek Ro. The Prince of Flame watched the elves quietly build and live without conflict for thousands of years. Takish-Hiz was built out of wood and marble with much skill and beauty. It was so striking and bright the gods could see it glow from a great distance. Solusek Ro became envious and angry at Tunare and her creations. In fact, his vengeful acts brought ruin to the elves of Takish-Hiz.'

10 wins

Ruanya Windleaf says 'Quickly now, ______. I have spotted some tracks nearby I do not want to lose. I just came back to the camp for supplies. Solusek Ro reached down to Antonica with his fiery touch and arched the spine of the world. The geographical act would be slow and not draw attention to his actions. He then called upon the power of the Ro, the sun. The sun began to dry the forest. Now, I really must go. I don't want to lose the tracks I found.'

You have received an invaluable piece of information!

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

12 wins

Ruanya Windleaf says 'The tale gets somewhat sad at this juncture. The elves watched the outer edges of the Elddar Forest wither and die and it was progressing faster. The druids of Takish-Hiz used their most powerful magic to try to stop the advance of the drought. They would call for rain and protection from Tunare. They received neither. Solusek Ro's grip was too strong. That's all I know about that part of the story. I think you should go talk to Farwein Windrun in the south deserts of Ro. He can tell you more.'

14 wins

Farwein Windrun may be found at -155, -320 in South Ro post-revamp.

Farwein Windrun says 'Hail ______. I'm certain that Ruanya sent you to me. That must mean you want to learn more about Takish-Hiz and the elves. I do have an interesting tale about that. Some call it folklore, but I say it is true. The story was passed amongst the wood elves for centuries. Give me some time to organize and we will talk, friend.'

16 wins

Farwein Windrun says 'So glad you're here. I've been aching to tell my story. Soon after Takish-Hiz was built, not only did Solusek Ro become angry, Innoruuk did as well. He abhorred the sickly sweet and lovely elves and wanted to disrupt the peaceful city and cut into Tunare's heart. Sorry to stop here ______, but I must practice. Don't tell anyone, but I've been learning the geomantic arts!'

18 wins

Farwein Windrun says 'So good to receive you again, ______. We can continue without interruption for a short time. When the Prince of Hate, Innoruuk, saw how happily and peacefully the elves lived, his ire burned like an inferno. He stole the king and queen right from their thrones in Takish-Hiz without any warning and imprisoned them in the Plane of Hate, his terrible home. Oh, I am afraid I must now return to the Faydarks for a short spell and visit my family. I have just remembered they talked about an artifact of the old elves they keep hidden. I am yearning to see it!'

20 wins

Farwein Windrun says 'I had a wonderful visit with my family, ______. Where were we? Hm. Ah, yes. Innoruuk tortured the elven king and queen of Takish-Hiz for 300 years. He twisted their minds and tortured their bodies until they were no longer beautiful and bright. He rebuilt them as he saw fit until they became the first of Innoruuk's intelligent abominations on Norrath. They became known as the dark elves, or Teir'Dal. Speaking of frightful, I must return to Takish-Hiz. My friends are signaling me to hurry our discussion. I'll see you soon.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

22 wins

Farwein Windrun says 'The story of the elves and Takish-Hiz is becoming more familiar to me the more I tell it. I must say though, it is heartbreaking to learn that the Elddar Forest used to stretch across the entire southeastern quarter of Antonica. I am sure we would have found it magnificent! It is even sadder that some of the gods had such a hatred of the elves. Anyway, I must go cook my friends a meal. I would suggest that you return to Ruanya Windleaf to discuss more about the fate of Takish-Hiz and the elves.'

24 wins

Ruanya Windleaf looks over a strange piece of blue ore and hides it when she sees you approach. 'Hail ______. These are certainly interesting times. We are seeing all sorts of new things these days. I do need to tell you what happened in Takish-Hiz that led to the demise of many of my elven ancestors. I must ask you to remember that Solusek Ro called upon the power of sun we call Ro that would ultimately be the end of the first elven city. I must continue my fletching right now, but when you return, I can tell you more.'

26 wins

Ruanya Windleaf says 'How nice to set eyes upon you again ______. Like I had said, the destructive heat of the sun called upon by Solusek Ro brought the Elddar Forest to its end. As the trees withered and became petrified and the soil lost all of its nourishment, sands began to close in on Takish-Hiz. King and Queen Tak'Yaliz, who replaced the first King and Queen Tak'Hiz that were stolen by Innoruuk, commanded all of the elves to protect their city from the encroaching sands. Can we talk another time? Patchka Ceorvra needs my assistance with gathering some shrubs for her alchemy practice.'

28 wins

Ruanya Windleaf says 'Let's begin again, ______! All of the elves of Takish-Hiz brought their strongest magic outside the city to protect it from the heat of sun. They fashioned aqueducts and resurrected trees and planted new ones to try to force the sands backward. As the natural resources needed to perform their magic dwindled, the elves had to look elsewhere. King and Queen Tak'Yaliz and their advisors called a grand assembly with the druids to propose an alternative that would be a massive undertaking. That's all I have time for right now. So much to do!'

30 wins

Ruanya Windleaf says 'Lend me your ear again, ______ and we'll continue where we left off. During the assembly of the druids of Takish-Hiz, the king and queen pointed their faithful citizens toward a new magic art . . . geomancy. All of the citizens of Takish-Hiz were then given specific duties that would save the city. Some citizens were sent out to maintain the forest with shovels and seeds, and others were sent to the great libraries to learn and improve upon geomantic arts. I have to meet a fellow wood elf for more information on the story, but I'll be back soon.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

32 wins

Ruanya Windleaf says 'I have more detail to give you ______. As the sands continued to pour in around the elves of Takish-Hiz like a merciless sea, parts of the city began to fall to the pressure of the failing earth. But the elves did not falter in their resolve and desire to save their home. The geomancers used the sands to form new walls where the stone crumbled. All the wood that cracked and split under the advancing sands were also replaced by reformed earth. Soon, large parts of the city were replaced with sandy architecture. Each day the elves fought to maintain their city, but it would be a battle that would seemingly never end. I must make an entry in my journal now, friend. Return soon!'

34 wins

Ruanya Windleaf says 'That Calliav certainly is an interesting sort. From time to time, he has visions about Takish-Hiz and tells me what he sees. Lucky for us, I suppose! Anyway, let us continue with the story. The king and queen of Takish-Hiz came to accept that much of their city was buried under the scorching sands and what remained was fast becoming unlivable. They saw some of their most faithful and powerful geomancers trapped in ruins of the city as some of the structures failed. It was time to make a decision. I'll tell you more about that later. I have to do some foraging. We're running low on supplies.'

36 wins

Ruanya Windleaf says 'More about the elves? Good! King and Queen Tak'Yaliz used a great horn to signal to all of their citizens that it was time to flee their failing city. They decided it could not be saved. The elves, weary and worn, left the scorched earth that came to be known as the deserts of Ro and made their way across the Ocean of Tears to a new and fertile land. They began to settle in a forest named the Faydarks that was much like the Elddar Forest once was. What they did not know is that some of their ancestors did survive deep beneath the sands in Takish-Hiz. We must discuss this another time, friend. I have a guest coming soon and I need to prepare.'

38 wins

Ruanya Windleaf says 'Hail, ______. I would recommend you go inquire about the decrepit state of Takish-Hiz and the elves with Niflel Faliwae in the Greater Faydarks. She has been doing a lot of research on the elves of Takish-Hiz and has quite a tale to tell. She can provide you with more insight than me. Safe journey!'

40 wins

Niflel Faliwae is located at -1970, +2420 in Greater Faydark.

Niflel Faliwae says 'Ah, you've come to learn of the fate of the elves of Takish-Hiz. Well, as the elves of the Elddar Forest fled to Faydwer, some that were trapped under the sands within the city of Takish-Hiz continued their efforts to prevent the sand from completely taking over the city. There were many of them and they were completely unaware that the city was abandoned and expended all of their energy trying to rebuild the city and free themselves. It is the hour for me to meditate friend, but I would be pleased if you returned to hear more.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

42 wins

Niflel Faliwae says 'I am happy you have returned. The fate of my ancestors is significant in my opinion. The elves buried in Takish-Hiz began to get desperate over time. Food supplies and natural resources were dwindling at an alarming rate. They needed to buy time for their rescue. Then, the masters of geomancy agreed to conduct a most unusual experiment, mostly out of curiosity, but all quietly recognizing it may be useful in the future. They gathered a number of insects and began to reconstruct their biology with sand using the geomantic arts. It took many attempts before the first insect survived with legs made of sand. Once they had mastered the recreation of limbs, they turned their focus to organs and brains of the lowest forms of living creature in the sand-filled city. Sorry, ______. This is a long tale and I must break it into digestible portions. Return soon and I will tell you more.'

44 wins

Niflel Faliwae says 'I keep finding more information on the elves, the more time I spend in Takish-Hiz. Yes, back to the geomancers endeavors. While the insects they experimented with had no brains to speak of, the geomancers were able to recreate the insects entirely and the resulting sandy beings behaved normally in their eyes. With what they had learned from those experiments, the elves were able to summon a variety of creatures that could assist them with keeping the city repaired. More another time then, ______? I do hope so.'

46 wins

Niflel Faliwae says 'I've found a journal with the most thrilling story! It says that when the remaining food was nearly all consumed in Takish-Hiz, the surviving elves had to consider alternatives on how they would live. Collectively, they had some ideas with implications that were horrific to the geomancers. But then, one brave elf, Cirwea Strongbow, overlooked the geomancers discomfort and begged them to use his body for a most dangerous experiment. As Cirwea's arm was crushed when part of a great stone wall fell on him, he hoped the geomancers could replace it with their magic. His arm was turning black quickly and he feared he would die anyway. He was also hoping he might be the first elf that would be completely turned to sand. Find me soon ______ and we'll go further on the path of this story. I need to read more myself.'

48 wins

Niflel Faliwae says 'Hello ______. I've spent much time reading and piecing the story of the elves together. As it happens, the geomancers were reluctant and afraid that Cirwea could lose his young life altogether if they experimented on his arm. However, Cirwea urged them on. He convinced them he would die anyway as there was nearly no food left and his arm was rife with disease. The geomancers acquiesced and worked for many days to prepare, practicing on several creatures that were available to them. When the geomancers were more confident, they coaxed the last wolf of Takish-Hiz into their special summoning chambers. They managed to completely replace the wolf's flesh with sand. Together they decided they were satisfied with the results as the dog behaved as it usually had. That is when they turned their attention to Cirwea. We must end this for now, ______. We will both know more by the time we see each other again.'

50 wins

Niflel Faliwae says 'This is a most unusual story, ______. I read that the day finally came for Cirwea and he was prepared for the test. He was rested on a bed of sand with his arms and legs were outstretched. The geomancers put him into a trance, gathered around him, and joined hands. Together they all crouched to the floor and buried their fingers in the sands. They began to chant and their arms glowed blue, yellow, and green with their summoning gifts. The sand underneath Cirwea shook and undulated in ripples around him. They were upon the moment of truth. With more time, I can continue. This is as far as I've gotten in the tale myself.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

52 wins

Niflel Faliwae says 'This journal about Takish-Hiz has me mesmerized! It says that as the geomancers stood around Cirwea, chanting, one of the geomancers leaned forward on her knees and began sculpting sand into the shape of an arm. She lifted the sculpture and it remained bound by the magic. She laid it on top of Cirwea's bruised and broken arm and pushed lightly downward. Sparks of blue magic danced around the sculpture of the arm as it worked its way into Cirwea's flesh and bone. In a moment, the magic dissipated. Cirwea blinked and opened his eyes. They all waited, barely breathing. With a smile, Cirwea turned his eyes to each one of the geomancers that stood above him. Then, he wiggled the fingers on the hand of his sandy arm. Fantastic, is it not? You must go now so I can read more!'

54 wins

Niflel Faliwae says 'How terrible it must have been in Takish-Hiz, hm? In my last reading, I learned that as food became extinct, the geomancers all began to replace their living bodies with sand. The one part of the body they did not dare replace was their brains. While the wolf they had transformed into a sand creature long ago still lived, it was not as rambunctious as it once was. It was a cause for concern, but all of the remaining elves knew they would have to abandon their natural biology or they would die. All of their efforts would be for naught if they were not able to survive with their skills and spirits in tact. They wouldn't be able to protect the city. I'm aching to read more, ______. When I see you again, we'll carry on.'

56 wins

Niflel Faliwae says 'The bravery of my ancestors really makes my heart proud. Again, Cirwea offered his head and mind for the first experiment the geomancers would perform. His bravery and faith in his fellow geomancers was unequaled. With his usual persuasiveness, Cirwea told his fellow fading elves that they had to try or none of them would survive. Once again, they prepared the summoning room. The tension in the air felt as heavy as the sand bearing down on them. I'm afraid that's all I know at this point. I plan to read more soon.'

58 wins

Niflel Faliwae says 'I was able to steal a few minutes with the journal left by some of the Takish-Hiz elves and read some eerie details around the grand experiment they conducted. The geomancers all gathered around Cirwea once more, but this time his eyes were lifeless. Ahead of time, the geomancers created a unique sculpture that was a totem. They were able to trap Cirwea's spirit within it. It was hoped that the spirit within the totem would be released within Cirwea's completely earthen form. Their eyes shone more keenly this day because they knew they faced the answer to the question they had all been asking themselves . . . would they be able to survive as sand creatures? And so, the summoning ceremony began. That's as far as I was able to read! I must get back to it!'

60 wins

Niflel Faliwae says 'This journal is the most fascinating text I have ever read. To continue, dear ______, the summoning ceremony finished and once again Cirwea opened his eyes. The elves were all somewhat taken aback as his eyes did shine once again, but now his eyes were made of gems. Once more, he smiled. In a gravelly voice, he said 'My name is Cirwea and I am your first sand elf!' From that moment, the elves began their feverish transformation to becoming sand elves. But, they should have waited longer to see how this new form would affect them over time. I'm not sure why, because I haven't read that far. When I find spare time, I will read more, I promise!'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

62 wins

Niflel Faliwae says 'Goodness! I have been anxious for you to return so I can tell you more! Cirwea, the first sand elf, was also the first to show an alarming change. He talked to his fellow geomancers less and less as the days passed. He was consumed with constantly repairing and rebuilding the city. While his fellow elves would take time to talk and share their lives, he would continue to manipulate the sands. Then, the other elves began talking less and less. I'm afraid there are some pages missing in the journal. I plan to return to Takish-Hiz to find them.'

64 wins

Niflel Faliwae says 'I found most of the missing pages! It seems that there was a desperate attempt by the youngest sand elves to restore all of the spirits of the sand elves into new totems so they would be protected. In the process, they lost several elves completely as their spirits were all but gone and could not be trapped into the totems. Some of the elves toyed with ending their lives, but hoped that someday that if they were rescued they could be restored to their formal physical beauty and intelligence. But it was not to be. I must read the final pages, dear ______. Come back soon and we'll end this tale together!'

66 wins

Niflel Faliwae says 'I should have been prepared for the sad ending of the elves, but I was not. My heart is troubled. The final pages of the journal ends as all of the elves succumbed to their sandy hosts and all lost their love for life. The journal became hazy because there were no elves to finish it. The sand elves you see now are just echoes of the elves they once were. They are not really the ancestors of the elves because they have become something else. They still see the continuing threat of the sands burying their city and continue to rebuild it with the sands. Now that we have discovered them, they fight even harder to protect all that they have sought to rebuild. That is all the information I have on Takish-Hiz right now, I'm afraid. You should go visit Ruanya Windleaf. I believe she may have more to tell you.'

68 wins

Ruanya Windleaf says 'The story of the sand elves is sad, is it not? While you were away, we were able to learn more about the sand elves as they move about Takish-Hiz now. The elves do retain a faint memory of what their professions used to be. The Flowkeepers oversee the movement of the sands in the city. They are somewhat like advisors to the elves and indicate when the tides of the sands are in the best position to perform summoning ceremonies. They patrol the city looking for impending damage. With a bit more time, I can tell you more, dear ______.'

70 wins

Ruanya Windleaf says 'We've just returned from another expedition into Takish-Hiz. We discovered that the Geomantic Compact compliments the Flowkeepers. The compact is comprised of priests that are the primary force behind the summoning ceremonies. The Geomantic Compact is also responsible for making sure the hourglass that remains in the city is constantly turned, so the sands still indicate time. The Geomantic Compact holds the masters of geomancy. There is more study required before we continue, my friend.'

Your Adventurer Stone glows with more power as you gain stature with the Wayfarers Brotherhood.

72 wins

Ruanya Windleaf says 'Greetings ______! While we were exploring, we came upon the Royal attendants. They are all that is remaining of the advisors and guards of King and Queen Tak'Yaliz who had long-since abandoned the city. They became quiet workers, but they are very skilled with weapons due to their former professions. They were the warriors of the realm. Now they are just faint semblances of their former heroics. Extremely sad that there were so many survivors left behind, isn't it?'

74 wins

Ruanya Windleaf says 'It is indeed unfortunate that we lost one of our best during a jaunt to Takish-Hiz. The Jeweled Guard, remnants of the most fearsome of the elves, were the warriors and masters of battle in the city. Even in their spirit-drained state, they continue to train and behave with great discipline as they play out the habits they used to have when their spirits lived within them. While they are only shades of their former selves, they are still ferocious in a fight. In fact, I got a few scars myself from them that need attention. See you soon, ______.'

76 wins

Ruanya Windleaf says 'I've discovered a bit of madness in Takish-Hiz, dear ______. The Cave Dwellers in the city are the outcasts of Takish-Hiz. Many are frail and appear crazy and unable to function. These are the most faded of the sand elves that had the weakest spirits to begin with. It's very upsetting to see the glow completely gone from their eyes, though. No matter, they are just shades of their former splendor. I must go visit with Nedaria Debeian and tell her what I've learned too.'

78 wins

Ruanya Windleaf says 'I was hoping you had come to tell me something ______! I am out of information to relay to you. I suppose this means we're on equal footing! I'm fairly sure the Wayfarers Brotherhood considers you an ally by now! I've much enjoyed bending your ear with my story. I hope maybe someday you will do the same for me!'
Dragon Scale Conversion (Normal): Verrell Cogswin can be found in the (now revamped) Northern Desert of Ro at location 6080, -2478.

You say, 'Hail, Verrell Cogswin'

Verrell Cogswin says 'Sorry, but I am a very tired gnome. I am returning from a trip to Halas but this desert heat has worn me out and for some reason my gate spell keep failing. If only I had some water then I could make it to the wizard portal and wait for my brother Pellillo to pick me up.'

Give Verrell Cogswin a Flask of Water.

Verrell throws back his head and empties the flask in one gulp. . . 'Thank Brell your kindness will not go unnoticed. I am eager to get back home I have been in the cold environment of Halas for so long, I thought I was going to turn into a snowgnome. I am just glad we finally figured out the [recipe] for that concoction.'

You say, 'What recipe?'

Verrell Cogswin says 'My old shaman friend Shamus Felligan has been working on some way to change the color of items. He was very close to completing it but for some reason everytime he applied the mixture to something it would change the color temporarily. So he asked me to come down and help him. After a few months we realized what the problem was and we're now capable of changing things from red to green and from green to gray. I kept a sample for myself so I could turn my friend's red drake green as a surprise, but I would like to test it on a [red scale] first.'

You say, 'What red scale?'

Verrell Cogswin says 'Yes the red scales of a dragon would be perfect for a test now that I think about it. Do you know anyone with a red scale that would be willing to let me use it in the pursuit of magical studies?'

Give him a Red Dragon Scale (dropped off Lord Nagafen in Nagafen's Lair, Talendor & Zordakalicus Ragefire in Skyfire, and Echo of Nortlav in The Ruins of Old Paineel).

Verrell pulls a vial out of his pocket and places the red scale on the ground before pouring some of the vials contents on the scale. The scale begins to bubble and fizz as the liquid covers it entirely. Verrell looks at you and smiles before looking back at the scale. gasping and snatching the scale up from the floor.

Verrell says, 'Hmmm . . well I have some [good news] and a lot of [bad news] which do you want to hear first?

You say, 'What good news?'

Verrell Cogswin says 'Well the good news is the scale changed color but. . .'

You say, 'What bad news?'

Verrell Cogswin says 'The scale is no longer red it is gray. I confused the color change it is red to gray and gray to green, no need to fret tough I can just apply more and change it to green but there is a [catch].'

You say, 'What catch?'

Verrell Cogswin says 'The scale split into four pieces and the only way I can fix it is by applying a special [adhesive].'

You say, 'What adhesive?'

Verrell Cogswin says 'In order to make this special adhesive you will need to combine some [glue powder] and some [Deep Barley Brew] in this container with this special vial. Return the result to me and I should be able to fix the scale, but please try to hurry I have to meet my brother Pellillo
Cogswin at the wizard platform so he can take me home.'

Receive a four-slot container: Verrell's Box of Potions as well as a Potion Vial.

You say, 'What glue powder?'

Verrell Cogswin says 'Glue powder can be made from a fractured centaur hoof, some fire giant embers, and some jagged permafrost shards. The hoof can be found on centaurs in the Karanas, the fire giant embers you will have to retrieve from the fire giants in the caverns of exile and the shard can be found in the keep of Permafrost on a chilling terror. When you have collected these three things use a mixing bowl to grind them together and make glue powder.'

You say, 'What deep barley brew?'

Verrell Cogswin says 'Deep Barley Brew is easy for someone with a bit of brewing skill. Just buy some deep fungus mold, some barley, and a bottle of distilled spirits, combine them in a brew barrel and viola.'

Barley is bought from most brewing vendors. Deep Fungus Mold and Distilled Spirits can be found on brewing vendors all over Norrath (among them, Bargol Halith in the Plane of Knowledge).

In a Brew Barrel:
Deep Fungus Mold + Barley + Distilled Spirits = Deep Barley Brew (Brewing Trivial 110-122)

In Verrell's Box of Potions:
Deep Barley Brew + Glue Powder + Potion Vial = Thick Adhesive

Give the Adhesive to Verrell to receive Grey Scale Pieces and Thick Adhesive.

In Verrell's Box of Potions:
Grey Scale Pieces + Thick Adhesive = Grey Colored Scales

Hand Verrell the Grey Colored Scales to receive Green Dragon Scales. Reward: Green Dragon Scales

PoR Level 70 Spell #1: The Key To The Past (Normal): Tak`Valnakor may be found at +6885, -1350.

You say, 'Hail, Tak`Valnakor'

Tak`Valnakor says 'Hello fair adventurer. I wonder what brings a Human way out here? Could you be a student of [Archeology] like myself?'

You say, 'I am a student of Archeology.'

Tak`Valnakor says 'Yes, I am studying an ancient race of Elves that thrived eons ago near this area. Why, look at these many trinkets I have discovered. Here, take a look at this. This is some sort of diary etched into this stone tablet. So far I've translated that the owners name was [Krylin].'

You say, 'Krylin?'

Tak`Valnakor says 'Hmm, yes, that is his name. He apparently was the queen's footman. Oh how I wish I could only meet him as I have so many questions to ask him. It seems he was beginning to record some sort of disaster that befell his city. Alas, I have so far [failed] to translate the rest of this tablet.'

You say, 'Failed?'

Tak`Valnakor says 'Correct. I am missing some key glyphs that prevent me from deciphering any more of his texts. But perhaps I could [convince] you to explore an area that I am now turning my interest towards.'

You say, 'You can convince me.'

Tak`Valnakor says 'Wonderful! Then I shall let you in on a secret. I have in fact, just discovered this [ancient city]! It lay undisturbed for untold centuries till a massive storm came and unearthed it before my very eyes!'

You say, 'Ancient city?'

Tak`Valnakor says 'Yes, go there now and look for any trace of this Krylin. I have a feeling the mystery shall unravel once we find out more about him.'

You have been assigned the task 'The Key To The Past'.

Head to the Ruins of Takish-Hiz.

You have entered Ruins of Takish-Hiz.

The direction to the entry to your instanced zone(s) have been marked on your compass.

Krylin is in a shattered building just past the Ghost along the wall, at -415, -25.

You say, 'Hail, Krylin'

Krylin says 'Who seeks to disturb my [endless toiling]? Is it another specter of my past? . . .Or perhaps a figment of my long forgotten memory that now seeks to haunt my tortured existence. . .'

You say, 'What endless toiling?'

Krylin says 'Cursed are we. Forever between life and death we are forced to labor away the ages. We do not know why or for what purpose other than this was our decree. If only [she] could be summoned. . .she would surely help to end our woes.'

You say, 'Who is she?'

Krylin says 'The one who has not forgotten us. She was sure she was just about to [discover] the evil that lurked behind the veil.'

You say, 'Discover?'

Krylin says 'Yes. . .she had begun to chronicle her discoveries when disaster struck. . .now the pieces of her journal remain scattered within the remains of the Root.'

The entrance to the instanced zone is in the North East of Ruins of Takish-Hiz at +725, -575.

LOADING, PLEASE WAIT...
You have entered The Root of Ro.

You have to loot four chunks of a tablet, which can drop from any mob: A Sandstone Tablet Chunk, A Piece of a Sandstone Tablet, Part of a Sandstone Tablet, and A Portion of a Sandstone Tablet.

The last piece drops from the boss at the far end of the zone (/loc?). She will attack, enrage, and flurry, hitting for up to 1200.


BeauDril The Queens Defender has been slain by ______!
--You have looted a A Broken Section of a SandStone Tablet.--
Your task 'The Key To The Past' has been updated.

Return to Tak`Valnakor in North Ro and hand in all five pieces of the tablet.

Your task 'The Key To The Past' has been updated.

After handing the fragments to Tak'Valnakor, he gingerly places them upon his work table. Deftly he assembles an ancient sandstone tablet all complete but for a few missing chunks. He scans over the glyphs and smiles wildly. 'Yes, yes. This explains much. Thank you for your help. An answer is slowly beginning to emerge but it appears we are not done yet my friend!'

A chest will spawn with one item of loot. You have unlocked the next quest in the series: The Burning Prince.

Need task stages and descriptions; any missing quest information. Reward: Root Tender Totem
Reward: Sand-Blasted Axe
Reward: Stone Leaf Wrist Bands
Reward: Sandswirled Mask
Reward: Sand-Blasted Necklace
Reward: Sand-Blasted Plate Sleeves
Reward: Sand-Blasted Wrist Guards
Reward: Root Tender Veil
Reward: Stoneleaf Staff

PoR Level 70 Spell #3: Message to the Past (Incomplete): This is the final task in a series of three, and is part of the Theater of Blood access quest.

(need all dialogues, task text, information on rewards, etc.)

Find Tak`Valnakor at location +6880, -1350 in the Northern Desert of Ro.

You say, 'Hail, Tak`Valnakor'

Tak`Valnakor says 'Back again ______? I have heard of your work for the Queen's spirit. I wish that I could have met her. Perhaps one day she will speak with me as well. The news that you delivered about the princesses' betrayal must have struck her a devastating blow. I would ask that you [visit her] once again and see if you might be of any aid in her time of need.'

You say, 'I will visit her.'

You have been assigned the task 'Message to the Past'

Upon being issued the task, he will direct you to Queen Tal`Yaliz at location +5950, -2080. Doing so will result in a Crown of Tak`Yaliz and a group port in to an instanced version of Ruins of Takish-Hiz.

You say, 'Hail, Queen Tak`Yaliz'

Queen Tak`Yaliz says 'Have you any further news of my people ______? If I had only known of this betrayal when I was still alive I may have been able to put a stop to it. There is a chance though. I have heard of a rift opening between here and the Elddar of my past. If someone were able to find my younger self in that time they could warn of this betrayal and possibly prevent such a thing from happening. Would you be [willing] to undertake such an effort ______?'

You say, 'I am willing.'

Queen Tak`Yaliz says 'Your willingness to help lifts my spirits, perhaps there is hope yet. I would send you straight there, but I doubt that you would receive quite the welcome you would deserve. Before you go talk to my younger self it would be to your benefit to gather some of my lost possessions to serve as proof that I have sent you. To that end I will give you one of my last treasures. You will want to gather another token to show the corruption and betrayal by the priests as well. With all of those you should have small trouble convincing me of the tragedy to come. When you are [prepared] I will show you a secret way into the city.'

Your task 'Message to the Past' has been updated.

Your shared task is now locked. You may no longer add or remove players.

You say, 'I am prepared.'

LOADING, PLEASE WAIT...

You have entered Ruins of Takish`Hiz.

Your goal is to loot three items:
Takish-Hiz Royal Scepter
Jewel Encrusted Wand
A Corrupted Priest Signet


Locations vary on NPC's and ground spawns in the zone between different instances of this task. Please report your locations.

The scepter has been reported to be found in a chest located in the building at location +100, -960.

The wand has been reported to be found in a chest located in the building at location +260, -460.

The signet is dropped by High Priest Kelshar whose location varies, however one spot is found inside the large temple in the west (in the southwestern-most section, up the spiral staircase). He is guarded by two sand elves and spawns adds at 80% and again at 40%. Note that these adds may or may not come. However, if they do, be advised they are equivalent to his guards in terms of strength.

Once you have looted all three items, zone out in to the Southern Desert of Ro and make your way in to the non-instanced version of the Ruins of Takish-Hiz. From there, enter The Elddar Forest and enter the first building on your left upon zoning in.

Speak with Maryn Tak`Yaliz and give her the crown, wand, signet, and scepter.

You say, 'Hail, Maryn Tak`Yaliz'

Maryn Tak`Yaliz says 'You there! Leave here at once! Your kind is not welcome in here. Now leave before I call for the guards!'

Maryn Tak`Yaliz says 'These items lend some credence to your claims. I don't know that I believe that such a terrible fate will befall us, but there have been some disturbing occurrences lately. While what you claim will happen could be responsible for part of them, there may be more to this tragedy than we realize.'

Your task 'Message to the Past' has been updated.

With the message received in good faith things can only begin to improve. However, as Maryn said, there seems to be more to this corruption than was initially thought.

A dusty chest spawns with loot which will be one of:
Forest Moss Belt (please upload this to Lucy)
Root Tender Necklace
Root Tender Veil

Some classes receive their 70th level spell / skill.

Cleric: Spell: Aura of the Pious
Druid: Spell: Aura of Life
Enchanter: Spell: Illusionist's Aura
Magician: Spell: Rathe's Strength
Necromancer: Spell: Death Rune
Shaman: Spell: Idol of Malos
Wizard: Spell: Fine Rune
Reward: Spell: Death Rune
Reward: Spell: Aura of Life
Reward: Spell: Aura of the Pious
Reward: Root Tender Necklace
Reward: Root Tender Veil
Reward: Spell: Rathe's Strength
Reward: Spell: Illusionist's Aura
Reward: Spell: Idol of Malos
Reward: Spell: Fire Rune

Suchun, the Blood Warden (Raid) (Normal): This raid task becomes available once you have completed the story arc to receive your level 70 spell.

Your Location is 6882.67, -1351.25, 31.70

You say, 'Hail, Tak`Valnakor'

Tak`Valnakor says 'Welcome back ______. While you were away I went and investigated the ruins and found a rotting tree. There was some type of magical [disturbance] there that I think you and a handful of adventurers should investigate.'

You say, 'What disturbance?'

You have been assigned the task 'Suchun, the Blood Warden (Raid)'.

Enter the Petrified Tree - Ruins of Takish-Hiz

The zone-in is located in the Ruins of Takish-Hiz, just north of the portal to South Ro.

Enter the Blood Warden's inner sanctum - The Root of Ro

The event is triggered by getting close to Suchun's platform.

Slay Suchun and his minions - The Root of Ro



You have entered Lair of Suchun.

Destroy the wall separating you from Suchun's lair, and run inside.

Suchun shouts, 'FOOLS, MISCREANTS! I have safeguarded the Blood of Ro for ages. Your endeavors shall be in vain!'

Suchun, Blood Warden of Solusek procs Clutch of Suchun throughout the encounter. If your endurance or mana gets too low, you will get ported to the lava and deathtouched.

Your first order of business will be to destroy the five Gateways to Solusek Tower which spawn one by one.

The room phases briefly as a portal materializes from the Tower of Solusek Ro.

Each gateway is susceptible to a certain attack, as are the adds it spawns:

1st = Piercing and Cold-based spells; Mephit adds
2nd = Hand-to-Hand and Magic-based spells; Efreeti adds
3rd = Slashing and Magic-based spells; Fire Elemental adds
4th = Blunt and Magic-based spells; Gargoyle adds
5th = Ranged and Fire-based spells; Dervish adds


Shortly after the portals are destroyed, Blaze and Char become active.

Blaze and Char both flicker in and out of this realm briefly. . .

Blaze procs Blazing Tears and Char procs Charring Touch.

Shortly after Blaze and Char are dead, Suchun becomes active and ressurects the two drakes.

Suchun breathes life back into Char and Blaze, rising the phoenixes from their ashes.

Suchun shouts, 'Foolish Mortals, did you believe you could defeat my army? Your attempts to steal the Blood of Ro must be stopped!'

He is now at 60% health and needs to be killed. He can hit for ~6000; single-target rampages; summons; enrages; and AEs Doom of the Blood Protector, which if not cured in time, triggers a deathtouch.

Gateways to Solusek Tower also begin spawning again with the same adds.

You have slain Suchun, Blood Warden of Solusek!

Suchun shouts, 'Do you realize what power this blood holds? Your possession of Ro's Blood will seal your demise!'

You have slain Char!

You have slain Blaze!

Your task 'Suchun, the Blood Warden (Raid)' has been updated.

After Suchun, Blaze, and Char are killed, the task ends and an ancient chest spawns with loot. Depending where you are in progression, you (and everyone on raid) receives a Vial of Smoldering Blood or a Black Shard of Mana on their cursor, a part of the Deathknell access quest. Reward: Last Blood
Reward: Charred Pendant
Reward: Earring of the Blood Warden
Reward: Pauldrons of the Burning Prince
Reward: Burning Tree Leaf
Reward: Cape of Cremation
Reward: Charred Darkwood Bow
Reward: Smoldered Gem of Battle
Reward: Wand of Centering
Reward: Black Shard of Mana
Reward: Dagger of Blazing Fires
Reward: Vial of Smoldering Blood

The Broodling (Normal): If you kill Dorn B'Dynn, on occasion a dark elf spy will appear and head towards the zone. Interestingly, Dorn says something along the lines of "I can no longer
hold this form" when he dies and the faction changes are different, so I think you actually killing a Dorn imposter. You should have sow on at this point because he runs pretty fast. Catch
him and kill him and his body will crumble to dust and a spider-like critter will spring forth and head to the zone at a very fast clip. Killing this creature gets you the Charasis Tome. The tome gives you background on the dungeon Charisis (Howling Stones) and some clues on how to get the key to enter. There is little practical reason to do this.

Need all dialogues, faction hits if any, exact in-game name of quest items/rewards, exact in-game names of additional quest mobs.