Last updated: Thu Dec 14 05:00:05 2017

Quests for North Freeport

Corrupt Guards (Cleric version) (Normal): This quest begins with Jemoz Lerkarson, a cleric guildmaster in the basement of the Temple of Marr (northwest part of West Freeport: location 1610, -1700, -195).

You say, 'Hail, Jemoz Lerkarson'

Jemoz Lerkarson says 'Bless you, my friend! We always welcome new converts into our Hall of Truth. The righteous army of the twin deities must assemble. The battle draws near. The blessings of the Truthbringer are passed to all who are [devoted to truth].'

You say, 'I am devoted to truth'

(He casts a buff on you.)

Jemoz Lerkarson says 'May the hand of Marr shield you from harm. Welcome to our world. The war begins here in Freeport. The [fallen knight] has masked the truth from the world, but he cannot mask his evil from the Truthbringer. He once followed our ways. Now he is our enemy and yours. We must end his rule. We must [crush the Freeport Militia]!!'

You say, 'What fallen knight?'

Jemoz Lerkarson says 'The fallen knight is Sir Lucan D'Lere. The organizer and leader of the Freeport Militia. He once stood beside us. Now he shall burn!! We will end him. We shall [crush the Freeport Militia]. Truth shall reign once again.'

You say, 'I will crush the Freeport Militia!'

Jemoz Lerkarson says 'Our goal is to end their rule. To retake our city in the name of Marr. Let it begin with their blood!! Slay the militia!! They have no souls and hail from the back alleys and prison cells of darkness and depravity. Thieves and murderers, nothing more. Slay any you can and, as proof, return their militia helms to me. We shall see what bounty you deserve.'

Bring back a Damaged Militia Helm (NO TRADE) from any of the Freeport guards.

Jemoz Lerkarson says 'Bless you, my child. Marr is grateful, as are we. Here is our thanks. Let it bring you greater strength to defeat the Militia. Go and continue the crusade. Soon you will be strong enough to slay the [true organizer].'

Your faction standing with Knights of Truth has been adjusted by 10.
Your faction standing with Dismal Rage has been adjusted by -1.
Your faction standing with The Freeport Militia has been adjusted by -1.
Your faction standing with Priests of Marr has been adjusted by 2.
Your faction standing with Steel Warriors has been adjusted by 1.
You gain experience!!

Jemoz Lerkarson begins to cast a spell.
You feel a little better. You have been healed for 20 points.

This is the lead-in to Jemoz's assassination plot against Captain Hazran.
Ordained Armguard (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots.'

You say, 'I want to craft an armguard'

Salinsa Delfdosan says 'Armguards are a definite must when you are out training. Being wounded about the arms due to no armor protection can be quite devastating. To create your armguard material you will need to combine 2 Bricks of Crude Iron Ore, 2 Giant Fire Beetle Brains, 1 Lion Mane and 1 Wine Yeast in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Armguards of the Ordained.'

What is the mold called?
Reward: Armguards of the Ordained

Ordained Boots (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots.'

You say, 'I want to craft boots'

Salinsa Delfdosan says 'Boots are one of your more important armor pieces I must say. To create your boot material you will need to combine 3 Bricks of Crude Iron Ore, 1 Large Leaf Scarab Leg , 2 Spiderling Eyes in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Boots of the Ordained.'

What is the mold called? Reward: Boots of the Ordained

Ordained Bracer (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots.'

You say, 'I want to craft a bracer'

] Salinsa Delfdosan says 'Bracers should be worn at all times on the battlefield. If an enemy was to wound you about the wrist area you may find it difficult to channel your spell. To create your bracer material you will need to combine 1 Bricks of Crude Iron Ore, 1 Young Puma Skin, 1 Snake Egg and 1 Malachite in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Bracer of the Ordained.'

What is the mold called? Reward: Bracer of the Ordained

Ordained Breastplate (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots.'

You say, 'I want to craft a breastplate'

Salinsa Delfdosan says 'I am very proud to have seen my newest student progress through their training so fast. I have no doubt that the time has come for you to craft your Breastplate of the Ordained. To create your breastplate material you will need to combine 5 Bricks of Crude Iron Ore, 1 Preserved Snake Eye, 1 Young Kodiak Paw, 1 Snake Bile and 1 Large Leaf Scarab Leg in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Breastplate of the Ordained. Please return to me when you are finished with your breastplate for one [final mission].'

What is the mold called? Reward: Breastplate of the Ordained

Ordained Final Mission (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots'.'

You say, 'I want to craft a breastplate'

Salinsa Delfdosan says 'I am very proud to have seen my newest student progress through their training so fast. I have no doubt that the time has come for you to craft your Breastplate of the Ordained. To create your breastplate material you will need to combine 5 Bricks of Crude Iron Ore, 1 Preserved Snake Eye, 1 Young Kodiak Paw, 1 Lion Mane, 1 Darkweed Snake Bile and 1 Large Leaf Scarab Leg in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Breastplate of the Ordained. Please return to me when you are finished with your breastplate for one [final mission].'

You say, 'What final mission'

Delfdosan says 'As you must already know the Freeport Militia has been a thorn in our side ever sense they were trusted to care for our city during the crusade. Things have never been the same sense then and things are actually starting to get worse. There have been numerous reports of Freeport Militia soldiers harassing all those that do not follow their rules of tyranny. My sister was bringing me a newsletter from qeynos when she was abducted. She escaped but [Deisnak] stole the newsletter she was delivering to me.'

You say, 'Who is deisnak'

Salinsa Delfdosan says 'Deisnak is a high ranking officer in the Freeport Militia, some would even call him untouchable. I need you to retrieve my newsletter for me by all means necessary. It had some very important messages from Qeynos and I must have it. Return to me with my newsletter and two Pristine Scarab Eyes and I will reward you greatly for your efforts.'
Reward: Mace of the Ordained

Ordained Gauntlets (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots'.'

You say, 'I want to craft gauntlets'

Salinsa Delfdosan says 'Gauntlets will be a very important part of your armor set because it is extremely important that you keep your hands free from harm or you will find yourself having troubles with your spellcasting. To create your gauntlets material you will need to combine 3 Bricks of Crude Iron Ore, 1 Black Bear Paw, 1 Giant Scarab Brain , and 2 Spider Legs in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Gauntlets of the Ordained.'

What is the mold called? Reward: Gauntlets of the Ordained

Ordained Greaves (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you Isola, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots'.'

You say, 'I want to craft greaves'

Salinsa Delfdosan says 'Pants are a must on the battlefield for reasons that I should not have to mention! To create your greaves material you will need to combine 4 Bricks of Crude Iron Ore, 1 Deathfist Orc Skull, 1 Zombie Skin , 1 Bottle and 1 Lion Tail in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Greaves of the Ordained.'

What is the mold called? Reward: Greaves of the Ordained

Ordained Helm (Normal): This quests is for Clerics of Marr.

You say 'Hail Salinsa Delfdosan'

Salinsa Delfdosan says 'Pleasure to meet you ______, I am Lady Salinsa Deifdosan of House Marr. I have spent many hours on the battlefield in service of our glorious god however these days I spend my time training new [recruits].'

You say, 'What recruits'

Salinsa Delfdosan says 'Well you see sense I am such a well seasoned adventurer my knowledge is very helpful to the young members of our house. That is why I have developed a system of hunting and gathering assignments that reward the new recruit with a set of armor that they work very hard to craft themselves. Are you a [young cleric of House Marr]? If so I will be happy to offer my assignments to you.'

You say, 'I am a young cleric of Marr'

Salinsa Delfdosan says 'Great! Let me first begin by explaining how you will be creating your own armor. You will use this magical kit I have presented you with to gather numerous [recipe components]. Your magical kit will be used to gather specific materials that will form together in certain numbers and quantities to create an armor material. You must then take the material you have fashioned to a forge along with armor molds that I will supply you with to create your armor.'

You say, 'What recipe components'

Salinsa Delfdosan says 'There are many different items that you will need to collect for your material components in all areas surrounding Freeport and our temple. I will be able to supply you with the mold for any armor piece you [want] to craft. I have the molds and recipes necessary for [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a piece simply tell me what piece you would like to craft. For example if you wanted to create boots you would say, 'I want to craft boots'.'

You say, 'I want to craft a helm'

Salinsa Delfdosan says 'Any cleric should always be very selective about what headpiece they choose for it can mean the difference between life and death. To create your helm material you will need to combine 2 Bricks of Crude Iron Ore, 1 Leaf Scarab Carapace , 1 Armadillo Tooth and 2 Fish Scales in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Helm of the Ordained.'

What is the mold called? Reward: Helm of the Ordained

Shaman Epic 1.5 Pre-Quest (Normal): This flags you to start the quest for the epic 1.5 if you do not have the Spear of Fate (epic 1.0).

Find the Elder Spirit of Enlightenment in the Jade Tiger's Den of West Freeport (first room on the third floor).


You say, 'Hail, Elder Spirit of Enlightenment'

Elder Spirit of Enlightenment says, 'It appears you are not yet ready for the great tasks that I require to be done. There are others lesser than me that can guide you and prepare you to walk a greater path should you choose. You should seek them out. You can perhaps seek knowledge from your elders and peers.'

Find Spirit Sentinel at 2755, 1090 in the Lake of Ill Omen (due northwest of the lake).

You say, 'Hail, Spirit Sentinel'

Spirit Sentinel says, 'Ah so the Elder Spirit of Enlightenment has sent you to me. I do have a task for you if you wish to help the cause of the spirits across the lands. I have been charged with making an elixir that will aid the spirits for a time. Are you [interested] in aiding us?'

You say, 'I am interested.'

Spirit Sentinel says, 'Very well then. First you must do what you can to prove yourself to our kind. There are some tests you must perform in order to gain our trust. At the end of this path, we may consider you one of the Heyokah -- the most trusted of those align themselves with shaman everywhere. You will be required to take on the tests of Patience, Wisdom, and Might. Bring me the Black Fur Boots you receive to me.'

The Black Fur Boots are received as part of a Shaman 1.0 subquest. Give the Black Fur Boots to Spirit Sentinel.

Spirit Sentinel says 'You can now be called a Heyokah, but there is much you may still do. I do require several [ingredients] for the potion I am required to make and should you assist me, there is a spirit with even greater tasks that will give you audience.'

You say, 'What ingredients?'

Spirit Sentinel says 'I will need some unique blood from a crystal-like spider from a valorous plane, a special leaf that an insect of the diseased hordes eats whole and antennae from a skittering bug in Taelosia. I will also need you to make your way into the deserts of Ro and find a lonely merchant who sells a unique vial I require. Return all of these to me and you will find yourself able to walk a greater path.'

Kill A Crystalline Arachnae in the Plane of Valor and loot Crystallized Blood (an uncommon drop).

Kill a malarian crysalis in the Plane of Disease. This spawns in the vicinity of 475, -1875 (malarian galls are placeholders). It hits for up to 450 and is slowable/rootable. Loot the Mellian Leaf.

Kill a shore stonemite in Natimbi and loot a Stonemite Antennae.

Head to the Southern Desert of Ro and find Bratoq Jiplup, -270, -1550 (druid ring):

You say, 'Hail, Bratoq Jiplup'

Bratoq Jiplup says, 'I'm going to hedge my bets and guess that you are here for my special vial? Takes me forever to make and is going to cost you 2000 platinum. Yes indeed.'

Give 2000 platinum to Bratoq Jiplup.

Bratoq Jiplup says, 'As much as I do hate to part with these, I do hope you'll put it too good use and help the shaman of Norrath.'

Receive a Clouded Glass Vial.

Head to the Lake of Ill Omen and find the Spirit Sentinel again at 2755, 1090.

Give it a Clouded Glass Vial, Stonemite Antennae, Crystallized Blood, and Mellian Leaf.

Spirit Sentinel says 'You have served us well and now I may get to work. You are indeed ready and should seek out the Elder Spirit of Enlightenment as soon as you are able. Should he deem you worthy and wise enough, he will have much work for you to do to preserve the way of the shaman.'

You are now flagged to move on in the epic quest.
Shaman Epic 1.5: Crafted Talisman of Fates (Normal): If you have the Spear of Fate (epic 1.0) or have completed the pre-quest, find the Elder Spirit of Enlightenment in the Jade Tiger's Den on the second floor, first room on the left, at -255, -530.

You say, 'Hail, Elder Spirit of Enlightenment'

Elder Spirit of Enlightenment eyes you with an ageless wisdom. 'Ah, your spirit shines brightly. Should I know you?'

You say, 'I am a shaman.'

Elder Spirit of Enlightenment says 'Ah, yes. You are not only a shaman, but one who has passed the tests of the heyokah. There are many problems that face us now and I grow weaker by the day. If you feel you are ready to bear a great burden and help all of those like us, including the immortals that charge our essence and consciousness, say [it is so].'

You say, 'It is so.'

Elder Spirit of Enlightenment says 'To have you here, believing in us and our existence does give me warmth, but my length of time here and others like me may be at an end. The spirits are troubled and a darkness washes through our existence that we seem helpless to prevent. That is why I talk to you now -- to help us. Without the help of mortals, we may [blow away] with the winds.'

You say, 'Blow away?'

Elder Spirit of Enlightenment says 'You have heard of the darkness in Taelosia that came from another place. You may have even seen the world that is overshadowed by the dark influence of Discord. That seeping ill that is not touchable by claw or paw has wormed its way into the [streams of the spirit world] and the more it does, the more we, and I weaken.'

You say, 'The streams of the spirit world?'

Elder Spirit of Enlightenment says 'Yes, it is true. I feel myself fading more with each turn of time. You are familiar with the ways of herbs and potions and you can aid me, should you [find the will]. With strength to keep me before you in the mortal realm, I can guide you so that you may aid us all. There is much to tell you that I will not reveal yet, lest you be tempted to take advantage -- which has happened before.'

You say, 'I will find the will'

Elder Spirit of Enlightenment says 'Very well. You will not find this an easy task. There are several things you must do and other heyokah you must find that have helped us in the past. Where there is glitter upon the setting of Ro, you will find an agent of the spirits. In the deep waters where the megalodon is said to hunt, there is another. And where the wonders of nature rise in the dark, another ally awaits. Look for light in the denseness of entwined shadows. One will greet you with all you have learned. She is doing research in a bustling labyrinth of creatures and can educate you where I cannot. Tell them all of me and they will give you audience.'

Gather a raid and head to Lake Rathetear to the bottom left corner, past all the water and onto the small cove there. Find Kimm McShannel at location -935, +2260.

You say, 'Hail, Kimm McShannel'

You say, 'The elder spirit sent me.'

Kimm McShannel says 'Aye, well then. Watch yerself. Thar be a crazy fella over there. Been trying for days, I 'ave, to get 'im to make some sense about this megalodon creature 'e keeps prattling on about. I been a bit shy o' stepping in the lake to get some seaweed for the spirit's potion. Maybe you could go take a look. Somethin' usually comes by to snap 'em up when they grow, so ye may need to route around a tad out there. You think you are [up to it]?'

You say, 'I am up to it.'

Kimm McShannel says 'Very well, then, off you go in search of the seaweed.'

Head into the water. There you will find the Ancient Megalodon. Kill him and loot Lustrous Seaweed. A chest can spawn with additional loot.

Give the seaweed to Kimm McShannel:


Kimm McShannel says 'Well done! And ye got it off that great creature? Aye, it really exists. Guess that mad feller ain't so mad, now, is he? Ha! Well, we have a better chance at saving the spirit. Take this seaweed back. I've wrapped it for you. Now, get moving!'

Receive a Twine-wrapped Lustrous Seaweed. Now, head to Fungus Grove and find Lupot Nukla at location +642, +512.

You say, 'Hail, Lupot Nukla'

You say, 'The elder spirit of enlightenment sent me'

Lupot Nukla says 'Shhh! You'll scare them away, fool! Darnit! Do you have any idea at all how rare this fungus is? Any idea at all?'

You say, 'I have no idea.'

Lupot Nukla says 'No kidding. The way you ran up here like a herd of elephants was a dead giveaway. You make enough noise and this fungus disappears into thin air and then I have to wait for it to show itself again. Odd plant really, but very reactive, so keep it down. The spirit must have two pieces of this fungus for its potion and it only grows here. I'd like to see you prove your ability. If by a miracle you should collect two, come and speak to me.'

At this time two mushrooms will spawn towards the west, down the hill. You are looking for a large mushroom named Shuddering Fungus. He uncommonly drops Bleak Fungus (no drop). You need two of these. Sometimes another big one has spawned just to the south of the instant* (*no longer believed to be instant) respawn point.

Once you get both of them, hail Lupot Nukla again.

Lupot Nukla says 'Surprising. Didn't think you'd be up to the task and be able to muster the knowledge to figure it out. If you have both with you, hurry along. The spirit is in great need of the potion.'

Find Tikl Huk in the southeastern corner of the Twilight Sea (-1530, -1795).

You say, 'Hail Tikl Huk'

You say, 'The elder spirit sent me.'

Tikl Huk says 'Yous sent by spirit? Me surprised it send so quick. Me no time to get da shrub yets. Yous will needs to get three of dem. Da shrub only grow nearby in only few spots. Gib dem to me when yous nab dem.'

Location for the Twinkling Shrub (looks like a bag):
1) +110, -905 on land
2) +1380, -610 on land
3) +400, +945 underwater
4) -1495, -1210 underwater

Once you find three of them, give them to Tikl Huk.


Tikl Huk says 'Me proud! Now you must protect dat for da spirit. It need it badly. You be careful. Dere might be some baddies out dere dat may want to take dat from you. Spirit said dere are evils working against us. I hab tied da shrub for you so dat it don't get ruined.

Receive Tied Twinkling Shrubs.

Find Yoppa Greenthumb in Cobalt Scar inside the sunken ship at +355, +1055.

You say, 'The elder spirit sent me.'

Yoppa Greenthumb says 'Huh? Oh. Me see you help. Poor spirit. Me hope it okay. Only saw few days ago and it seem sad and sick. We make it better! Me hope yous okay wit' breathin' under here. Me be waiting for dat pesky fish to come back wit' my bark dat I got down here. You can help. In fact, you do it. He big nasty shark and me tired. If you wait, he come back for more. It probably still sniff me blood from dat last bite he took. You keep and take to spirit . . . Look out, dere it is and it got friends!'

Darting Shark swims at a ferocious speed toward its prey.
Feeder Shark swims at a ferocious speed toward its prey.
Gnashing Killer Shark rushes through the water to attack.

Loot the Brittle Burned Bark upon the shark's death and head to Shadeweaver's Thicket to see Wunshi Kashra at location -640, +370 (behind rock, inside caves).

You say, 'Hail, Wunshi Kashra'

You say, 'The elder spirit sent me'

Wunshi Kashra says 'Ah, another courageous alchemist after my own heart. I've been so worried and consumed by aiding the spirits that I'd forgotten how much time I'd spent here. Anyway, no matter. If you give me 1000 platinum pieces, I will give you the medicine bag you will need to work the potion for the spirit. I hate to ask for money, but this bag has cost me four times that to make. It's a long process that requires the magic of some very rare and expensive materials. We are dealing with wisps of consciousness, after all.'

Give Wunshi 1000pp and receive a Thatched Medicine Bag.

[Note: DO NOT COMBINE anything epic related in the bag before you have talked to Wilslik. If you do, then you will be bugged and have to do the entire quest all over (as of right now, he will not talk to you if you have combined the stuff in the bag without having talked to the NPC first).]

Wunshi Kashra says 'When you have all the pieces you need, you must find the great shaman who seeks greater knowledge of the spirit world. You will need his guidance with this task.'

Head to the Warrens to location +605, +225 to speak with Wilslik Gissu.

You say, 'Hail, Wilslik Gissu'

You say, 'The elder spirit sent me.'

Wilslik Gissu says 'Greetingsss fair sage. It would seem that you have come to aid the spirit who fades like each breath we let pass through our lips. There is not [much time] to dawdle. We must get to work right away. As an alchemist yourself, I will tell you what you must do. You must first make some separate combinations. Do not attempt to do this if you are not a master. You will most certainly fail. Ready for intruction?'

You say, 'There is not much time.'

Wilslik Gissu says 'How shall I put this in termsss you will understand? Two of the rare items of nature's bounty will join because they live in darkness. The others will join because they share love of light. You must use the medicine bag given to you by my old friend -- and entrepreneur -- Wunshi. When you've successfully worked with those, tell me you have completed the first step.'

Combine the two Bleak fungi with the Twine-wrapped Lustrous Seaweed in your Thatched Medicine Bag to create Shadowed Pulp. (This combine is no-fail, but requires a minimum Alchemy skill of 100.)

Now, combine the Brittle Burned Bark with the Tied Twinkling Shrubs to create Brittle Twigs (also a minimum Alchemy skill level of 100).

You say, 'I have completed the first step.'

Wilslik Gissu says 'Nicely done, friend. You have done good work. Now, give me both of those pieces and I will fashion what you need to return to the spirit.'

Give her the Shadowed Pulp and the Brittle Twigs.

Wilslik Gissu says 'Take these and return to the spirit!'

Receive a Distilled Potion of Endurance.

Go back to West Freeport and see the Elder Spirit; hand in the Distilled Potion of Endurance.

Elder Spirit of Enlightenment drinks the potion hastily and shudders. Its essence grows brighter and it's dull eyes begin to sparkle with renewed strength. 'You have bought me time -- time to explain how you may aid us all. The darkness of Discord seeps ever deeper into Norrath and the spirit world. Some of the most revered and oldest spirits known have turned to grim pursuits, becoming the [wasichu] -- those creatures you may remember from you time conversing with another great spirit.'

You say, 'What are the wasichu?'

Elder Spirit of Enlightenment says 'The wasichu are those that turn their backs on serving the spirit world for its own sake. They hunger for their wn power. At greater risk now are the spirits of Wisdom and Patience. They have become weakened and their fading is eroding what you as shaman often rely upon. The Spirit of Might has lost its way altogether and has crossed over into the darkness of Discord in that other realm. It has veen mobing amongst the [dark creatures] there, using its influence to guide and move some beasts in strange ways.'

You say, 'What dark creatures?'

Elder Spirit of Enlightenment says 'We must prepare a [ritual] that has not been performed in many, many years. We hope this one ritual will return the strenth of the failing spirits and restore the honor and humility of the Spirit of Might, but there is much preparation to be done. If you are prepared to take on this task, I will tell you what I know. This is no small endeavor, friend. Your mind and body and your strngth of spirit will be put to the test.'

You say, 'What ritual?'

Elder Spirit of Enlightenment says 'The ritual we need to perform is an ancient one, called Ruchu, and it will require a lot of preparation and planning on our parts. To begin with, we need to call upon our allies for help. One thing we need is spirit talismans. In times past, the spirits bestowed very powerful talismans upon a few, but [great] heyokah. We are going to need some of them to perform this ritual as they contain some of the essence of the very beings we are tying to save.'

You say, 'Who are the great heyokah?'

Elder Spirit of Enlightenment says 'One of them was a [wise] shaman who once walked the lands and gahered every morsel of wisfom his mind could consume in the ways of alchemy and magic. Even though he was a froglok, he was incrediby gifted. His name was Juktopp Gantroc. Though he was small in stature, his knoledge seemed and endless expanse.'

You say, 'Wise?'

Elder Spirit of Enlightenment says 'We had [watched] him and were amazed by the depth and breadth of his knowledge and how he applied it to his arts. Over time, he began to learn things that we did not know or piece together ourselves, adding great value to the spirits and shaman everywhere.'

You say, 'You watched him?'

Elder Spirit of Enlightenment says 'Upon his death, which he made no attempts to prevent and he likely could have, he accepted the passage from the confines of flesh into the spirit world with great grace and dignity. Several of us spirits gathered that night and chose to appear to him and offer him a [rare gift]... a place among the everlasting spirits where he could share his knowledge and continue to learn.'

You say, 'Tell me more about this rare gift.'

Elder Spirit of Enlightenment says 'The Spirit of Wisdom itself blessed a talisman and gave it to Juktopp, telling him of our offer. Needless to say, he was overwhelmed and overjoyed. To this day, he remains light as air and just as free in a planar realm of great beauty. You must find him and retrieve the talisman. Give him this potion whihc will sustain him while we prepare for Ruchu. There is [still more] you must do.'

Receive Potion of Sustenance.

You say, 'Still more?'

Elder Spirit of Enlightenment says 'When the gods were still young and the ethereal planes were not much more than imagination, the Tribunal wished to create an infallible system of justice. They also wanted those who approached them to hear or plead their casr to have their resolve tested so the Tribunal's time would not be wasted. Thus, the Tribunal chose to create [trials of justice] so that Norrathians would be required to prove thier worth to have thier case heard.'

You say, 'Tell me more about the trials of justice.'

Elder Spirit of Enlightenment says 'But it was not that simple. It did take some time to decide how the trials would be created so that they were fair and just and would provide a good test of strength and might. There was a high shaman of halas who followed th path lain by the Tribunal and lived his life according to law and justice. His name was [Veshtaq] MacDunahon.'

You say, 'Tell me more about Veshtaq.'

Elder Spirit of Enlightenment says 'Veshtaq's strict asherence to justice eventually earned the attention of the Tribunal and he was asked to ascend from the mortal realm to aid them in creating trials that would be suitable to place before Norathians wishing to approach the greatness of the Tribunal. Of course, Veshtaq obliged and [succeeded] in creating a series of trials that allowed Norrathians to prove thier worth.'

You say, 'He succeeded?'

Elder Spirit of Enlightenment says 'When his work was done, Veshtaq suddenly realized that he had grown much olde and his time in the lane had weakened his ties with the natual spirits of the world. This [troubled] him greatly. He felt his life perhaps had come to no real meaning.'

You say, 'What troubled him?'

Elder Spirit of Enlightenment says 'Somehow, the Tribunal then became aware of Veshtaq's concerns and passed a judgment -- that Ceshtaq be granted a place among the trials he created, becoming immortal. With that judgment, the Tribunal had contacted one of the great spirits, that of Patience, and asked for a [meaningful way] for a shaman to become immortal.'

You say, 'What was the meaningful way for him to become immortal?'

Elder Spirit of Enlightenment says 'For a shaman, a blessing of etenal life from any spirit is an honor, so a talisman was created by the Spirit of Patience to sustain Veshtaq for all time and he would be once again be rejoined with the spirit world. Now, Mwinda, it is up to you to retrieve the talisman. You may not simply ask for it. You will have to complete the ery tial he commands and defeat his essence. Do not fret. The Tribunal will sustain him in that plane so he may continue his work.'

Head to the Plane of Justice and complete the Trial of Torture, killing Punisher Veshtaq for the Blessed Talisman of Patience.

Next, head to Pegasus Island (aka Harvester Island) in the Plane of Sky (/loc +671, -878, 175.50). You'll need the Key of the Misplaced, the Key of Misfortune, and the Key of Beasts to get there. Find the Eternal Spirit (he roams) and give it the Potion of Sustenance. You receive a Blessed Talisman of Wisdom.

Eternal Spirit beams and looks at you with pride. 'Greetings, shaman. I am both glad to see you and somewhat sad. I know you are here to retrieve my talisman -- which is the reason for my weeping heart. I do understand the importance of taking it for the Ruchu. My heart does warm, though, at the sight of a shaman in pursuit of great things. I am envious. Here, take the talisman and protect it with your life. I should like to see it again after all has been set right.'

Return to the Elder Spirit of Enlightenment in West Freeport and give it the Talisman of Patience and Talisman of Wisdom.

Elder Spirit of Enlightenment says 'This is a start. There is still much to do. While we have gotten the talismans from our allies, there are those that are not our friends -- the wasichu and worse -- who carry or have [stolen] items we need. They will not part with them willingly. This is where your strength and might will be put to the test . . . and your presence of mind. Are you certain you wish to go on?'

You say, 'Stolen?'

Elder Spirit of Enlightenment says 'Very well. You will need to return to Wunshi for more information. He will be able to lead you to some of what we need if you ask him. Return to me and tell me when your business with Wunshi is finished. I am too tired to continue.'

Return to Wunshi Kashra in Shadeweaver's Thicket.

You say, 'Hail, Wunshi Kashra'

Wunshi Kashra says 'I am glad to see you do all you can to aid the spirits. Their grasp on existence grows weaker every day and it breaks my heart. With you, though, we may stand a chance. Now, it is up to you to find two dark creatures that carry some treasures that we need and they will not be willing to part with them. First you must find a [gruesome being] whose goal is to steal spirits to make it stronger. It wears a ring that it obtained from an evil enchanter who used it to charm the very spirits of its prey. The [second beast] is just as foul.'

You say, 'What gruesome being?'

Wunshi Kashra says 'This creature is found far across the seas and exists between life and death. It is quite frightful to behold amongst its followers. Good luck to you, my friend. Return the ring to me and I will guide you further.'

You say, 'What second beast?'

Wunshi Kashra says 'The second creature is a strange and powerful beast that seeks to increase the number of its followers by overcoming them with intimidation. I am embarrassed to say that he had [stolen] a special gift from me -- a gift given to me by the elder spirits when I had proven my dedication and worth.'

You say, 'Stolen?'

Wunshi Kashra says 'The vermin that stole it now abuses it to gain control over spirits it wants to command. It is a peculiar beast that lives way up in the heavens on the moon. It is not often seen, so your timing must be right. Return its amulet to me when you obtain it. We will all be better off without this creature lurking about.'

Journey to the Crypt of Nadox and find Spiritseeker Nadox (/loc -697, 533, 26.25 In altar room). Kill him to loot the Ring of the Undead Spiritcharmer.

[Note: Nadox is on a 3-day timer. However, if you do the quest in the correct order and have the appropriate bits, Spiritseeker Nadox will spawn when you zone in. If someone has recently killed Spiritseeker Nadox before you arrived, you will have to wait two hours before you can zone in again to trigger the spawn (that also counts for retries if you fail). Once you have completed this portion of the quest, you will not be able to trigger the spawn anymore.]

Head to the Umbral Plains and kill the Netherbian Swarmfiend (/loc -1113, -1169, -20.27) which has about 150k HP, triples for 1300, AE Rampage, AE Stun, 1500 DD, Slowable. Loot the Amulet of The Spiritist. A chest can spawn with additional loot.

Head back to Shadeweaver's Thicket and give Wunshi the Ring of the Undead Spiritcharmer and Amulet of the Spiritist.


Wunshi Kashra says 'Marvelous! You have come a long way, ______. I didn't have many doubts, but to see you return with this very rare and precious item is a joy. Now that we have this, we are yet another step closer to performing the Ruchu. I will keep this and deliver it. Thank you and stay strong, heyokah.'

Wunshi Kashra says 'I'll be! You have successfully put an end to that fiend. This amulet will be used by the spirits during Ruchu. Now this amulet which I had used so many times in the past will help the one who wears it during the ritual to bind itself to the consciousness of the spirits so that they can be called. Stay focused shaman.'

Return to the Elder Spirit of Enlightenment in West Freeport.

You say, 'My business with Wunshi is finished.'

Elder Spirit of Enlightenment says 'Is that so? I am both grateful and anxious. My sight into the spirit world grows darker with each hour. You have done well, but I am ever fearful that we are not moving quickly enough. You must use all of your skills for your next task. Return to Kimm McShannel and when you return to me, tell me that you have created the potion. Show her this bangle.'

Receive Gemmed Bangle of Enlightenment.

Go to Lake Rathetear and return to Kimm McShannel.

You say, 'Hail, Kimm McShannel'

Give her the Gemmed Bangle of Enlightenment.

Kimm McShannel says 'Aye, so ye have returned. We have much to do here, me friend. The first thing we must do is [break down] this bangle into its gems and metal. This here bangle was very carefully made. First, the gems were blessed by the spirits, then the metal itself as it was forged. Aye, we need to carefully separate them. The two gems were blessed by the spirits of Wisdom and Patience, and the metal was strengthened by the Spirit of Might. We will use these to call them back to us.'

You say, 'Break down?'

Kimm McShannel says 'As most things, the process is not a simple one and we'll need some ingredients for a special potion. You must retrieve four items, which should not prove difficult for a shaman of your stature. They are very specific and I can tell you more about the [skin], the [powder], the [tooth], and the [goo]. When you have all of these things, use my medicine bag to create this potion and return it to me.'

Receive Heyokah Medicine Bag.

You say, 'Tell me about the skin.'

Kimm McShannel says 'First, you must find your way to Kuua for part of the potion. There you will find a foul hound of flesh with no fur and fangs. We need a perfect specimen of some of its skin for our potion. Three should do nicely.'

You say, 'Tell me about the powder.'

Kimm McShannel says 'The powder is very unique and can be difficult to obtain -- many have died trying as it's a coveted magic. There is an undead fiend that uses this powder to turn many creatures and darken them. It is a beast in a sickly plane which makes it that much more challenging, of course. This powder is needed so that we can use a pinch of it to attract the Spirit of Might close enough to us to have it turn its back on the path of the wasichu.'

You say, 'Tell me about the tooth.'

Kimm McShannel says 'In suffocating lands, there are a few revenants with a marrow that we need. It's a rather unpleasant task and I'm sure they won't cooperate. You must find four of their teeth.'

You say, 'And the goo?'

Kimm McShannel says 'The goo is very special and will provide a strong acidic base for the agent we are creating. You will find it deep where the spirits groan and drift, where it seems even the walls howl in agony. There is only one creature that produces this goo that we use to separate gem from metal. It is very deep within that place. You should try to obtain two samples of goo.'

3 x Perfect Marked Ukun Skin: Ukun Gutfeaster (-1000, -1600, Dranik's Scar)
Corruption Powder: Elite Corrupted Knight (random /loc, Crypt of Decay)
4 x Revenant Tooth: a sun revenant (northwest corner, The Grey)
2 x Corrosive Goo: a pulsating bile (Charasis/Howling Stones)

Return to Lake Rathetear and combine the items in the Heyokah Medicine Bag: 3 x Perfect Marked Ukun Skin, Corruption Powder, 4 x Revenant Tooth, and 2 x Corrosive Goo. This creates Shaman's Precious Diffusing Agent, which you need to give to Kimm.


Kimm McShannel nods at you and reaches into her pocket and takes out the gemmed bangle and puts it on the ground. She takes the vial and slowly lets a few drops fall on the platinum. It seems to coil and bend and pulls itself into a small globe and the gems lazily fall onto the ground. 'Perfect,' Kimm says. Now, you must return the gems and platinum to the Spirit of Enlightenment. I've put it in a purse to keep them safe. You truly are beginning to surpass all of our expectations, Karacus.

Receive a Runed Purse of the McShannels and take it to the Elder Spirit in West Freeport.

Elder Spirit of Enlightenment says 'I will have to pass these along as soon as my messenger gets here. I'm sure you understand that as each spirit loses strength, each of our abilities to keep a form in this tangible world becomes very difficult. We must find a way to sustain a physical presence here or the Ruchu will be in jeopardy. We will ask you to [take part] in the ceremony where our strength may fail us.'

You say, 'I will take part.'

Elder Spirit of Enlightenment says 'We are still a long way from that, but I feel it is time to [acknowledge] you as a true shaman spirit that has earned the respect of many spirits of the world.'

You say, 'Acknowledge me.'

Elder Spirit of Enlightenment says 'We, the spirits, have chosen to grant you a gift for all that you've done for us and what you still have left to do. It is just a sampling of the power you may obtain one day as you move forward as one of the heyokah. Guard it and use it well. Should you choose to continue your journey, tell me that you are [prepared to carry on] and save the spirits.'

You have gained 5 ability points!

You receive the Crafted Talisman of Fates, your epic 1.5. Reward: Crafted Talisman of Fates

Shaman Epic 2.0: Blessed Spiritstaff of the Heyokah (Normal): If you have the Crafted Talisman of Fates (Epic 1.5), find the Elder Spirit of Enlightenment in the Jade Tiger's Den on the second floor, first room on the left, at -255, -530. At the end of the previous quest, the Elder Spirit of Enlightenment asked whether you were [prepared to carry on].

You say, 'Prepared to carry on.'

Elder Spirit of Enlightenment says 'I knew we could count on you, ______. The time for Ruchu is drawing ever nearer, but we still must gather some essential elements. Soon, you will have to cross the barrier into that realm of Discord. Lupot Nukla can help you.'

Find Lupot Nukla in Fungus Grove.

You say, 'Hail, Lupot Nukla'

Lupot Nukla says 'Welcome back. I received word that you were ready to continue the journey. Word travels fast when we have brave spirits like you on our side. As we proceed, our tasks become more difficult. We feel you are ready to take on the charge of aiding the spirits we've lost. We must recover some items that were [taken by force].'

You say, 'Taken by force?'

Lupot Nukla says 'Over in Taelosia, the peaceful folk there found themselves overcome by the Muramites. They had stolen much of what had meaning to them. If you can track down Undari Perunea she can tell you how to find a sacred necklace of perseverance that was created by her own people, though Norrath's spirits did charm it. You will find Undari near the temples, hiding, and waiting for you. Return the talisman to me.'

Find Undari Perunea in Kod'taz (located on the way to Yxtta by Gazzak).

You say, 'Hail, Undari Perunea'

Undari Perunea says 'Are you here to help me? Yes, I feel the intent of your spirit. You must be careful, the evil beast that stole my necklace is ever near.'

Ikaav Spiritstealer will spawn south of you, with an AE Rampage. Loot the Necklace of Perseverance and give it to Lupot Nukla in Fungus Grove.

Lupot Nukla says 'You have traveled far, my friend. This necklace is more powerful than those foolish Muramites knew. Undari has been holding a key to the spirit world around her neck for many years. How do you think she remained [protected] near those temples and beasts?'

You say, 'Protected?'

Lupot Nukla says 'When Undari was a young, peaceful Taelosian, she chose to defy the trusik -- the religious fanatics -- who called for the hurt and torture of her people. You see, once, all Taelosians lived in Nihilia, but something changed. One sly and corrupt Taelosian found a path to power and preached about a false god. He convinced many to follow him and they became the [trusik] who worshipped Trushar, an ocean god. They would torture those who didn't believe as they did.'

You say, 'Trusik?'

Lupot Nukla says 'The trusik were eventually forced into exile in the temples of the highest mountains. The Taelosians who resisted the beliefs and rhetoric of the trusik became known as the nihil -- and Undari was one of them. She believed in nature, the ebb and flow of a greater consciousness, and that if she kept her hopes high, she would overcome the horror of the zealots. And she [prevailed].'

You say, 'Prevailed?'

Lupot Nukla says 'Undari's unwavering regard and respect for nature gained the attention of the spirit world, particularly that of the Spirit of Perseverance. The spirit would watch over her and time after time would [see] her bring more of her kind into spiritual awareness.'

You say, 'See?'

Lupot Nukla says 'The spirit saw that Undari always wore a beautiful necklace made of polished stone that her mother gave her. Her mother was taken by the trusik long ago because she refused to accept Trushar into her heart. She was taken down to the shores of Natimbi and shackled, sentenced to hang over the sea until she died. It was then that the spirit chose to bestow a [great gift] on Undari, as thanks and reward for her steadfast faith in the spirit world.'

You say, 'What great gift?'

Lupot Nukla says 'The spirit appeared before Undari, who was overcome with humility. The spirit cast a mighty spell and it rained upon Undari and was imbued into her necklace. The necklace would henceforth protect the young Undari from those who held dark beliefs and would try to corrupt her mind. Now you see why we had need of this necklace. But we are not done yet. We still need to make a [talisman]. '

You say, 'What talisman?'

Lupot Nukla says 'Yes, we need to complete a talisman to perform the Ruchu and it is up to us to finish this part of the task. We need a particular type of wood and it is rather unusual. You shall only find this material in an ethereal plane where the woods are imbued with spirits. I am counting on you to hunt down a sample of this wood and show it to me when you've acquired it.'

Head to the Plane of Storms to location +2055, -1300. You are looking for a tree near the zoneline that you can target but doesn't have a name. If it is up and you are at this point of the quest, a Darkened Chanting Woodspirit will spawn. He hits for 1500 or so, procs Branch Whirl and Decaying Foliage, and spawns several adds called "a woodspirit vineguard" which hit for up to 650. Loot the Piece of Moaning Timber and return to Fungus Grove with it.

Lupot Nukla says 'You have done well, _____. We are drawing nearer to being fully prepared for the Ruchu. I've put the bark and the necklace into this satchel that is protected by a spell. The only one who may open it is the Spirit of Enlightenment. Go and give that to it.'

Receive an Impervious Medicine Bag and give it to the Elder Spirit in West Freeport:

Elder Spirit of Enlightenment says 'You never cease to surprise me. I felt in my heart that you would get this far, but I did not expect you to be so bold and steady with your advance. Can you feel the spirits smiling on you?' The spirit lifts its weary head and closes its eyes . . . Yes, yes, they are pleased, but they are weak just as I am. And now the path grows dark and dreary. We must ask you to once again to risk your life, but not in this world, but the world of [Discord]. '

You say, 'Discord?'

Elder Spirit of Enlightenment says 'We know the Spirit of Might is beginning to disperse not just in Norrath, but that place shadowed by Discord as well. The spirit has passed through many beasts and is corrupting them, each one commanded by a trace of the spirit. You must find several beasts and find those traces of the wasichu. One is an airy, fluid creature. Yet another is a fierce beast that has grown beyond all normal proportions because of the spirit of Might. You must find them. And there are still others you must [seek].'

You say, 'Who must I seek?'

Elder Spirit of Enlightenment says 'The other creature you must find is a soldier of evil. Another is an scurrying creature that is not bound to our realm. You have much ahead of you. Take this pouch and carefully piece together everything you find and return it to me. You will know how to do it. The spirits will guide you.'

Receive a Pouch of Spirit Dust and take it Noble's Causeway where you can find Kupiop Iku (+1808, -469).


You say, 'Hail, Kupiop Iku'

Kupiop Iku says 'Ah, I see you are a friend of the spirits and a heyokah in your own right. There is a pack of foul creatures nearby and one that rules them all. I believe the Elder Spirit of Enlightenment would like you to take of this creature and return an essence stolen from our world. If you are [ready], say so, and perhaps we can be rid of these beasts.'

You say, 'I am ready.'

Kupiop Iku says 'Not far down this path in a hive of its own, these beasts lurk. Go now, lest you should miss it before it moves on. I must depart. Good luck.'

When you are ready, say so to spawn an epic version of the Murkglider School Leader. Kill it and loot the Slight Trace of a Spirit.

Head to the Ruined City of Dranik and kill the Bloated Girplan. Loot the Reviving Potion of Might. A chest can spawn afterwards with additional loot.

In the Muramite Proving Grounds, walk up to the Distilled Lightning Warrior (between Riftseeker's and the Projection of Realms, at -2878, -1816, -306). This triggers the spawn of the Lightning Warrior Spiritseeker.


a lightning warrior spiritreaper suddenly appears at the will of its master and moves to attack, its energy pulsing with determination.
Lightning Warrior Spiritseeker attacks as it senses the presence of the meddlesome Norrathian shaman in a desperate attempt to protect the spirit essence that animates it.

Loot the Glowing Trace of Might.

In Dragon Necropolis, loot two Spirit-Touched Phased Spider Thoraxes from Phase Spiders.

Now, combine the two thoraxes, the Reviving Potion of Might, the Glowing Trace of Might, and the Slight Trace of a Spirit in your Pouch of Spirit Dust to receive a Glowing Spirit Charm of Might.

Take the Spirit Charm to the Elder Spirit of Enlightenment.


Elder Spirit of Enlightenment says 'The time is nearly here! We have only a few remaining pieces that we must collect in order to restore our spirits. We did miss something, however, and it must be stopped. You must gather your allies and return to Discord. A wasichu has learned to summon the fiercest beasts and has grown out of control. It is now a [spiritcaller] who is drawing the strength of our most precious elders to do it.'

You say, 'What spiritcaller?'

Elder Spirit of Enlightenment says 'The fiend that is consuming our spirits is in Discord and is siphoning what little energy and strength we have remaining. We are losing ourselves in the passage of Discord. Without the spirits of Might, Patience, and Wisdom, we may not [survive]. We are not whole without them. '

You say, 'How can you survive?'

Elder Spirit of Enlightenment says 'Make your way to a place of great suffering and death in Kuua. You will need to investigate to help us learn more about our waning spirits. We have no influence there and it is a wholly unpredictable place.'

In the Wall of Slaughter, find Hudar Tritton. He is located in the ruins between the Wall and the entrance to Noble's Causeway, at location -890, +150. To talk to him safely, you will have to pull and kill the mob behind him.

You say, 'Hail, Hudar Tritton'

Hudar Tritton looks from side to side before speaking. 'Tell me, what is your business? You here about the [caller]?'

You say, 'What caller?'

Hudar Tritton says 'The dark spiritcaller. The one that is upsetting the balance of things here. I should not be speaking to your kind. It will put me in great danger. In that fortress, you will find a creature that is able to call spirits to its aid. It may look harmless at first, but do not be [fooled].'

You say, 'Fooled?'

Hudar Tritton says 'You will need to be very patient and brave to overcome this beast. You will find it this very moment if you make haste. I must leave soon so you must best this creature alone.'

Discordling Spiritcaller spawns on top of the wall in the northwestern section, just past the area with Pyrique and east of the Girplan. He spawns with two guard ferans (names/levels?). Loot Spiritcaller Beads from his corpse. A chest can spawn with additional loot.

Head back to West Freeport and give the Spiritcaller Beads to the Elder Spirit:


Elder Spirit of Enlightenment says 'There is one last thing you must do. Your defeat of the spiritcaller has proven your strength and I believe you are ready. Do not fail us now. You must go into the lair of Mata Muram himself. There is a strange orb that only exists there. We believe some of our spirits, beyond those we shall restore with Ruchu, are becoming absorbed or attracted to these orbs. You must find one and bring it to me and then we shall have all we need.'

Complete the six raid trials in the Muramite Proving Grounds for access to the Citadel of Anguish. Once there, loot a Globe of Discordant Energy following the Warden Hanvar, Jelvan, Overlord Mata Muram or Arch Magus events. Bring the globe to the Elder Spirit in West Freeport.

Elder Spirit of Enlightenment lowers its head and you believe you see a shade of a tear drop from its eyes and disappear into nothingness. 'You have done it. You cannot imagine our gratitude. The time for Ruchu is at hand and we offer you the privilege of taking part. If you are able to do the ceremony now, tell me you are [prepared for the ceremony].'

You say, 'I am prepared for the ceremony'

Elder Spirit of Enlightenment says 'Follow me closely. We must gather the spirits and try to call our ethereal kin of Might, Patience, and Wisdom. The other spirits will join us for Ruchu, namely the Spirit of Perseverance, Spirit of Understanding, Spirit of Fortitude, Spirit of Will, and the Spirit of Sense.'

Elder Spirit of Enlightenment says 'It is time to begin the Ruchu. Collect your strength and let us begin.'

You recognize that the spirits hold items you've retrieved -- crafted totems, the necklace, beads.

The spirits all howl, creating a resonance that shakes the ground around you.

Elder Spirit of Perseverance says 'The spirits and heyokah call upon the greatness of Might. Turn your back on the way of the wasichu and return your steadfast spirit to us all.'

Elder Spirit of Enlightenment says 'We bring the sum of our strength to you, our Spirit of Wisdom. Hear our call and draw from our offerings of strength. We need you if we are to ever overcome the evil presence that seeps into our consciousness.'

Elder Spirit of Understanding says 'Let our collective voice reach the failing strength of the Spirit of Patience who has lost its way among the dismal influences of Discord. Do not give in and bring the strength of your spirit back to us who live on minds and winds.'

The spirits begin to chant in unison in a language no Norrathian understands, but you only hear it in your mind. 'Ruchu immana kiratu. Ruchu immana kiratu.'

As the magic fades, the Spirit of Wisdom lies inside the circle, dazed and confused.

The spirits continue to chant.

This time, the Spirit of Patience appears from the ether, looking tired, but bright-eyed.

Elder Spirit of Wisdom says 'I am truly here. I have truly made it back to my home and those I respect most. I understand I have you to thank, dear heyokah. A thousand blessings upon you.'

The chanting of the spirits grow louder, their furry brows furrowed as they focus, trying to call the Spirit of Might out of the shadows of Discord.

Magic sparks out of the air, revealing nothing. The chanting still echoes in your mind.

The Spirit of Might appears and disappears, enable to keep a hold in this realm. You hear: 'It has its grip on me. You must let me go.'

The spirits respond by chanting louder. The rattling of talisman beads fills the air.

Finally, the Spirit of Might appears, its essence is faded and it is so weak it barely keeps a hold on its own existence.

The spirits slow their chanting and then there is silence.

Elder Spirit of Might says 'How can you forgive me? I turned on you and I do remember trying to harm the very one you asked to save me. That shaman risked all to take part in saving me.'

Elder Spirit of Enlightenment says 'You are not to blame. The voice of Discord is becoming deafening in Norrath. This heyokah has done right by all of us and should be suitably rewarded.' The spirits all nod in thanks as they prepare to quickly take the returned spirits back to their ethereal existence to strengthen them.'

Elder Spirit of Enlightenment says 'Come to me shaman and state to me that you are, indeed, a [faithful heyokah].'

You say, 'I am a faithful heyokah.'

Elder Spirit of Enlightenment says 'Well, then, the time has come. Give me your Crafted Talisman of Fates, heyokah. Should you not have it now, give it to me when you do. If you have lost it, tell me so. I may be able to help you.'

Give the elder spirit your Crafted Talisman of Fates.

Elder Spirit of Enlightenment says 'You have heard the stories of the blessings bestowed on some of Norrath's most faithful to the ways of the heyokah. To reward you for all that you've done, the spirits have chosen to bless this talisman and offer it to you as our thanks, for without you, all shaman would have suffered without our presence in this realm. Walk proud, heyokah, and never forget what you are.' All around you, you feel the strength of the spirit world begin to strengthen as the spirit leaves to tend to his wounded companions.'

Receive the Shaman Epic 2.0: Blessed Spiritstaff of the Heyokah, and 10 AAs. Reward: Blessed Spiritstaff of the Heyokah

Songweaver's Important Task (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you _____. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me
'I want to craft a helm'. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft a breastplate'

Sten Harnak says 'The right breastplate will defend you from most lifethreating attacks that you may endure while in training. With that said I am very happy to see that you are already set to collect your breastplate material componenets. To create your breastplate material you will need to combine 5 Bricks of Crude Iron Ore, 1 Coyote Skull, 1 Darkweed Snake Bile, 1 Enlarged Fire Beetle Leg, 1 Vial of Smoke and 1 Young Plains Cat Backbone in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Breastplate. Please return to me after you have completed your final armor piece because I have one more [important task] for you.'

You say, 'What important task'

Sten Harnak says 'There has been numerous reports lately of the Orcs in the Commonlands being up to no good. Some actually believe that they are stockpiling wood for some odd reason. Regardless of their purpose the increased number of orcs in any given area just spells trouble for all the surrounding areas. I need you to go and [collect some warbeads] from some high ranking orcs. Obtaining these warbeads will not be easy I would presume. Will you assist me in this final task?'

You say, 'I will collect some warbeads'

Sten Harnak says 'I am very pleased to hear that you will be able to help us. The warbeads that I require will be found on specific Orc Chieftans. I am sure they are not alone and are well guarded so make sure you bring companions with you that are well proven on the battlefield. Bring me the warbeads of Chief Fosloas, Diedridan and Kelleru. I look forward to seeing you soon.'

Upon handing in the three warbeads:

Sten Harnak says 'I knew I could count on you _____! The defeat of these high ranking orcs will definitely be a positive turn in our constant battle of ridding the commons of these vile creatures. For your dedication to the Choir of Lore I would like to present you with this blade. May it keep you safe and serve you well wherever your journeys may take you.'

Your faction standing with League of Antonican Bards got better.
Your faction standing with Knights of Truth got better.
Your faction standing with Guards of Qeynos got better.
Your faction standing with Ring of Scale got worse.
Your faction standing with Mayong Mistmoore got worse.

You receive an Etched Songweavers Longsword. Reward: Etched Songweavers Longsword

Songweaver's Platemail Armguard (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you ______. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me “I want to craft a helm”. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft an armguard'

Sten Harnak says 'Armguards will keep your arms well protected in battle from any foe you may face. To create your armguard material you will need to combine 2 Bricks of Crude Iron Ore, 1 Preserved Snake Eye and 1 Burned Out Lightstone and 1 Mead in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Armguards.'
Reward: Songweavers Platemail Armguards

Songweaver's Platemail Boots (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me 'I want to craft a helm'. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft boots'

Sten Harnak says 'Boots are a very important armor piece and I am glad to hear you wish to craft them. To create your boot material you will need to combine 3 Bricks of Crude Iron Ore, 1 Ruined Bear Pelt and 1 Severed Orc Foot in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Boots.'
Reward: Songweavers Platemail Boots

Songweaver's Platemail Bracer (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me 'I want to craft a helm'. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft a bracer'

Sten Harnak says 'A bracer is a very vital part of any bards arsenal. To create your bracer material you will need to combine 1 Brick of Crude Iron Ore, 2 Chunks of Meat, 1 Black Wolf Skin and 1 Cats Eye Agate in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Bracer.'
Reward: Songweavers Platemail Bracer

Songweaver's Platemail Breastplate (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me “I want to craft a helm”. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft a breastplate'

Sten Harnak says 'The right breastplate will defend you from most lifethreating attacks that you may endure while in training. With that said I am very happy to see that you are already set to collect your breastplate material componenets. To create your breastplate material you will need to combine 5 Bricks of Crude Iron Ore, 1 Coyote Skull, 1 Darkweed Snake Bile, 1 Enlarged Fire Beetle Leg, 1 Vial of Smoke and 1 Young Plains Cat Backbone in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Breastplate. Please return to me after you have completed your final armor piece because I have one more [important task] for you.'
Reward: Songweavers Platemail Breastplate

Songweaver's Platemail Gauntlets (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me “I want to craft a helm”. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft gauntlets'

Sten Harnak says 'Keeping your hands safe from all wounds is a key to being an effective bard. I am sure you will find it extremely difficult to play your instruments if your hands are not in the nest shape possible. To create your gauntlet material you will need to combine 3 Bricks of Crude Iron Ore, 1 Fire Beetle Eye, 1 Orc Pawn Pick , and 2 Giant Scarab Brains in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Gauntlets.'
Reward: Songweavers Platemail Gauntlets

Songweaver's Platemail Greaves (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me 'I want to craft a helm'. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft greaves'

Sten Harnak says 'Greaves would be a very wise armor choice should you be able to gather the components necessary for the material. To create your greaves material you will need to combine 4 Bricks of Crude Iron Ore, 2 Spiderling Eyes, 1 Lion Tail, 1 Bottle and 1 Grizzly Bear Skin in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Greaves.'
Reward: Songweavers Platemail Greaves

Songweaver's Platemail Helm (Normal): You say 'Hail Sten Harnak'

Sten Harnak says 'Greetings to you Isola. I am Sten Harnak Virtuoso of Freeport. I have lived in Freeport and studied the art of songweaving here for all of my days. I am always eager to see new faces here in our concert hall. If you are here for a performance I am afraid it does not start till a bit later but if you are a young bard in training then I might have some [work] for you.'

You say, 'What work'

Sten Harnak says 'Well I have numerous concerts here that I must prepare for so I always must be sure that I have the best possible support as far as my fellow bards go. I am always seeking new young talent to sing in our concerts. If you are a bard I have made tasks for you to complete to see if you are a worthy songweaver. These tasks will test your determination and battle skills. I would only allow one that has completed all of my [specific tests] to sing in my concert hall.'

You say, 'What specific tests?'

Sten Harnak says 'If you are ready to begin your training I will assign you a number of tests. These tests will enable you to outfit yourself with a suit of armor only worn by the most respected musicians of Freeport. First, I will present you with a Songweavers Assembly Kit. In this kit you will combine certain [recipes] that will be magically formed into an armor material. Each one of these materials will need to be combined in a forge with the appropriate mold to make your armor piece.'

You say, 'What recipes'

Sten Harnak says 'I have the material recipes available for Songweavers Platemail [Helms], [Bracers], [Armguards], [Boots], [Greaves], [Gauntlets] and [Breastplates]. When you are ready to craft a specific piece simply tell me what armor piece you [want] to craft. For example if you would wish to craft a helm tell me “I want to craft a helm”. Also please keep in mind that the components necessary for crafting your breastplate material are the most difficult to collect so you might want to collect them last.'

You say, 'I want to craft a helm'

Sten Harnak says 'A very important armor piece indeed Isola, one well placed attack to the head by an adversary could leave you in very poor condition. To create your helm material you will need to combine 2 Bricks of Crude Iron Ore, 1 Ruined Wolf Pelt, 1 Deathfist Pawn Scalp and 1 Barley in your assembly kit. Once you have created the proper material take it to a forge along with this mold to fashion your very own Songweavers Platemail Helm.'
Reward: Songweavers Platemail Helm