Demiplane Access #4: Misty for You(Normal):
This task is the fourth step in the process of obtaining a Monocle of Blood, the key to the Demi-Plane of Blood. It begins with Coldwind Blackfoot in Nektulos Forest at location -1460, -965, and is only available if you have Dreadspire access and a Blurry Lens.
You say, 'Hail, Coldwind Blackfoot'
Coldwind Blackfoot regards you with his sharp cold eyes. Then he turns his head a little toward you and sniffs the air that has passed your flesh. He glares at you, then nods reluctantly. 'I can smell the Master on you. You have been inside the spire and returned alive. This we share, though my route out of that place was undoubtedly more ghastly than yours. I am willing to share some of my experiences with you as a cautionary tale, if you [would like to hear] what I have to tell.'
You say, 'I would like to hear'
Coldwind Blackfoot says 'The history of my people is long and difficult for an outsider to understand. What I am about to tell you is deeply linked to that history, so I you may have trouble understanding my motivations and the choices I have made. Do not concern yourself with why I did what I did, listen to the results of my actions and understand what I have learned from them. My story begins many years ago when I decided that I was more capable than Bloodeye. I chose to try to defeat our enemy, the one that corrupted our cousins. I gathered those of my family and clan that I knew would join me and I tried to breach the Dreadspire and find this Master that has torn our people apart and do the same to him. I took [five of them] with me to find a way in, to try to destroy the Hive Queen.'
You say, 'Five of them?'
Coldwind Blackfoot says 'Yes, only five. I was prideful and there were only five that I trusted. We were clever and times were different then. The Drachnid were overconfident and we were able to bypass most of them to reach the topmost level of the Hive. But once there we were uncertain how to reach the spire. We could find no entrance and so we chose to kill Sendaii and hope that she would have a key that we could use. At the very least we would have destroyed a great enemy. We passed unseen into her lair and came upon her unaware. The great disgusting creature should have died under our claws, we thought. We were fools, of course. Three of my cousins and my sister were killed in the battle. To my shame I was captured. There were many weeks of torture that I will not discuss. I knew that my end would come when I was implanted with her eggs and left to hang as food for her newborn. That, obviously, is not [what happened].'
You say, 'What happened?'
Coldwind Blackfoot says 'I only remember those weeks vaguely. I clearly remember my single day in Dreadspire. I awoke on a cold slab of stone. Above me stood a figure that I at first took to be an elf of some sort. There were two undead Shiliskin holding my limbs with their unholy strength. The man-figure never spoke to me, but I felt him inside my mind and body. His power pulled memory from me as easily as I might pull a blade of grass. He was able to infuse his power into my body and the touch of it made me ill. I sensed that every time I felt disgusted by his presence he was pleased. He took everything from me, turned it over in his mind and then placed it back. When he was done I felt in my mind a challenge. He seemed to have found me acceptable in some way, as if the least rotten of a basket of mushrooms. His challenge was to [come and find him]. He then released me and the Shiliskin zombies beat me unconscious.'
You say, 'Come and find him?'
Coldwind Blackfoot says 'It was an offer, of some sort. If I could perform the tasks needed to find him, then I would be powerful enough to earn a place at his side. I sensed the truth of that from his offer and from the sense of power and evil that was now inside me. I refused the offer and have refused to fight anyone since that day. That refusal along with my stupid sacrifice of my cousins and sister have made me an outcast. When your people opened up the topworld to us I chose to leave Darkhollow and live here. I am content to live my life here in this space between the two worlds, for I can not enter your world and I will not go back to my own.'
At the end of Eyes Wide Open, Treddlehoop mentioned that you should seek out a shaman to help you find out more about the Blurry Lens.
You say, 'What about the Blurry Lens?'
Coldwind Blackfoot listens as you tell the story of obtaining the Blurry Lens. His expressions are hard to read because he is not of your race, but you see that at times he is disappointed, but most of the time he is disgusted. 'Those metal creatures are a curse on all things with spirits. Things that they touch grow cold. To me they are undead, spirits trapped in unliving flesh. This glass that you show me is an abomination. Beings have paid with their eyes to create this, and they have closed them so that they need not see the horrors that they anticipate.' Here Coldwind pauses to look up into the sky. 'I was once a spiritual leader of my people. I understand that sometimes those of spiritual value can still not see the truth. If you are [willing to prove] your spiritual value to me, I think I can convince these eyes to see for you.'
You say, 'I am willing to prove it.'
If you do not have a Blurry Lens (or are not keyed for Dreadspire Keep):
Coldwind Blackfoot says 'Well, I am not yet convinced. Perhaps if you had that lens we were speaking of or knew your way into Dreadspire, then we might be able to talk.'
If you have a Blurry Lens:
You have been assigned the task 'Misty For You'.
Coldwind has asked you to try to locate his sister Misty Blackfoot and return her to him if you can. The only information he gave you was a rumor that a Ragepaw fitting her description was seen in some lower sections of the keep.
Find a way into the lower section of Dreadspire - Dreadspire Keep
Go to Dreadspire Keep and click on the door to the lower spire.
Your task 'Misty For You' has been updated.
Note - A dev has stated that if anyone in the task is not keyed for Vule's area, then at this stage the group will be directed to speak with Doorman so that they can complete Memories Lost. The task steps for that are theoretically added inside this task, since you can't have two group tasks at the same time. I cannot confirm this, as all members of our task had previously done Memories Lost.
Find Misty Blackfoot - Dreadspire Keep
Once you enter the first room of Vule's area, Misty Blackfoot will spawn. She is indifferent, does not assist any mobs, and no mobs assist her.
Your task 'Misty For You' has been updated
Speak with Misty Blackfoot - Dreadspire Keep
You say, 'Hail, Misty Blackfoot'
Misty Blackfoot says 'I will not speak with you. You are invaders in this place.' Misty sniffs the air deeply and then turns on you angrily. 'You smell of HIM! He sent you, my traitorous brother! He led us into certain death because of his own arrogance. We all should have died, but by the smell of you I see that he still lives! That's convenient, isn't it! Well I no longer need his help. I am no longer his baby sister fawning over his every word. I am a servant of the Master now. He has shown me power that Coldwind will never know or understand. You have two choices now. Leave this place and be spared, or [stay here] with that smell on you and die. You shall suffer as my cousins suffered the day he lead us into that horrible place and left us to die!'
Your task 'Misty For You' has been updated.
Kill 1 Misty Blackfoot - Dreadspire Keep
You say, 'We will stay here'
Misty Blackfoot says 'So be it! I shall find my brother once I am done with you and he shall receive your heads as a gift!'
Misty Blackfoot says 'We'll be having meat for dinner!'
Misty attacks, hitting for 1800 on average and for a maximum of 4000. She casts Clan Aura and Wave of Rage (DD + DoT), flurries, rampages, and enrages.
Misty Blackfoot's corpse takes two steps backwards, the fear of death in its eyes.
You have slain Misty Blackfoot!
Your task 'Misty For You' has been updated.
Deliver 1 Moon-Shaped Diamond Pendant to Coldwind - Nektulos Forest Deliver 1 Blurry Lens to Coldwind - Nektulos Forest
Loot the Moon-Shaped Diamond Pendant and turn it in to Coldwind.
Coldwind accepts the pendant solemnly. He listens toyour story without speaking a word. He says nothing to you as hand him the glass. He is silent as holds the glass up to the sky. Only his lips move as he performs motions with his arms and fingers. He is completely silent as he returns the glass, now very clear, to you. He is silent and unmoving as a single tear runs down his cheek. He then speaks softly, 'Your work is not yet done. This glass is [bound] to the one that made it.'
Everyone in the task receives Lens of Bound Eyes
Reward: Lens of Bound Eyes Demiplane Access #5: Eye Bound(Normal):
Upon completing the previous task, "Misty for You," Coldwind (at location -1463, -966, 65 in Nektulos) gives you a Lens of Bound Eyes.
You say, 'What lens of bound eyes?'
Coldwind Blackfoot says 'You must find the one who has bound those eyes to his service. Bring me one of his eyes and the glass and I can free them.'
You have been assigned the task 'Eye Bound'.
Coldwind told you that you must locate the one that bound the eyes into the glass of the lens. He did not know who that might be. When you think you may have the proper eye, return it to Coldwind along with the lens.
Bring to Coldwind the eye of the one that binds the glass (0/1) Nektulos Forest
Deliver 1 Lens of Bound Eyes to Coldwind (0/1) Nektulos Forest
The "proper eye" comes from Master Vule in Dreadspire Keep. Deliver the Lens and Vule's Eye to Coldwind.
Your task 'Eye Bound' has been updated.
Coldwind, still silent and saddened about the fate of his sister, holds up the lens and aims the surface at his right hand, the one holding the eye of Vule. He crushes the eye while humming a sad tune. He nods, and hands you the glass. 'They are free and grateful to you, as am I.'
Travis Two Tone says 'Hail, _______ - Are you [interested] in helping the League of Antonican Bards by delivering some [mail]?'
You say, 'What mail?'
Travis Two Tone says 'The League of Antonican Bards has a courier system made up of travelers and adventurers. We pay good gold to anyone who will take messages from bards such as myself to one of our more central offices. Are you [interested]?'
You say, 'i am interested.'
Travis Two Tone says 'I have messages that need to go to - well, right now I have one that needs to go to Freeport. Will you [deliver] mail to [Freeport] for me?'
You say, 'I will deliver mail to Freeport.'
Travis Two Tone says 'Take this letter to Felisity Starbright. You can find her at the bard guild hall. I'm sure she will compensate you for your trouble.'
You receive a Bardic Letter (Freeport).
Find Felisity Starbright in East Freeport at -1082, -940, 14, on the bottom floor of the bard guild behind the performance stage in the southeast of the zone.
You say, 'Hail, Felisity Starbright'
Felisity Starbright says 'Hail, ______ - If you are interested in helping the League of Antonican Bards by delivering some mail, you should talk to Ton Twostring.'
Give her the letter.
Felisity Starbright says 'Mail from the front - thank you very much! Please take this gold for your troubles. If you
are interested in more work, just ask Ton Twostring.'
Your faction standing with League of Antonican Bards could not possibly get any better.
Your faction standing with Knights of Truth could not possibly get any better.
Your faction standing with Guards of Qeynos could not possibly get any better.
Your faction standing with Ring of Scale could not possibly get any worse.
Your faction standing with Mayong Mistmoore got worse.
You gain party experience!!
You gain party experience!!
You receive 6 gold from Felisity Starbright.
If you are currently doing the quest for Postmaster Aric Songfairer, you will see something like this:
NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:
In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.
[ ] Symbol of the Apprentice
[ ] Kill Sir Edwin Motte in East Freeport and loot his Head
[ ] Give the Head to Kazen Fecae in Lake Rathe for the Symbol of the Apprentice
[ ] Symbol of the Serpent
[ ] Give the Symbol to Venenzi Oberzendi in Nektulos Forest for the Twisted Symbol of the Apprentice
[ ] Kill Najena (in Najena) and loot the Flowing Black Robe, or buy one.
[ ] Give the Flowing Black Robe to Venenzi for Rolling Stone Moss
[ ] Head to Lake Rathetear, Give the Rolling Stone Moss and the Twisted Symbol of the Apprentice to Emkel Kabae.
[ ] Receive Symbol of the Serpent
[ ] Symbol of Testing
[ ] Hail Ssessthrass in Swamp of No Hope and give him the Symbol of the Serpent for the Scaled Symbol of the Serpent
[ ] Kill Grand Herbalist Mak`ha in Chardok and loot the Manisi Herb
[ ] Give the Manisi Herb and the Scaled Symbol of the Serpent to Ssessthrass for a Refined Manisi Herb
[ ] Give the Refined Mainsi Herb to Emkel, in Lake Rathe, for the Symbol of Testing
[ ] Symbol of Insanity
[ ] Give the Symbol of Testing to Kazen in Lake Rathe
[ ] Nearby, a bone golem spawns , then a failed apprentice, then a tortured soul. Loot The Symbol of Insanity off the tortured soul.
[ ] Get the Cloak of Spiroc Feathers (Necromancer Test of Power Quest) From Plane of Sky
[ ] Black Silk Cape from the Keeper of Souls (Island 4 boss)
[ ] Silver Disc from Azaracks (Island 2 and many roamers that go between islands)
[ ] Spiroc Feathers (Various Island 3 mobs)
[ ] Give the Black Silk Cape, Silver Disc, and Spiroc Feathers to Jzil Gsix in the PoSky quest room.
(You will need to tell Drakis Bloodcaster you "wish to be tested by Jzil" and give him back the book he hands you in order to spawn Jzil).
[ ] Get an Eye of Innoruuk from Plane of Hate (Either off Innoruuk himself of from the various named depending on what era of PoHate you have)
[ ] Get Slime Blood of Cazic Thule from either Dread, Fright, or Terror in the Plane of Fear
[ ] Tome of Instruction
[ ] Give the Symbol of Insanity to Drendico Metalbones in Timorous Deep and receive the Journal of Drendico
[ ] Give Drendico the Journal of Drendico, Slime Blood of Cazic Thule, Eye of Innoruuk, and Cloak of Spiroc Feathers. Receive: Reagents Box
[ ] Give the Prepared Regents Box to Kazen for the Tome of Instruction
[ ] Give the tome of Instruction to Gkzzallk for Gkzzallk in a Box
[ ] (EPIC) Scythe of the Shadowed Soul
[ ] Get a ride up to Plane of Sky and give the "thunder spirit princess" on the first island 10 gold or 1 plat.
[ ] Proceed up to Island Three and Gkzzallk should have spawned, give him the Tome of Instruction. Receive: Gkzzalk in a Box.
[ ] Give Gkzzallk in a Box to Kazen, in Lake Rathe, for Scythe of the Shadowed Soul
The quest starts in Nektulos Forest where you must find Venenzi Oberzendi. She is at location -1140, -260 post-post-revamp.
You say, 'Hail, Venenzi Oberzendi'
Venenzi Oberzendi says 'What is it you want! Can't you see I am gathering reagents for my [master]? If I don't get them for him quickly he might punish me.'
You say, 'Who is your master?'
Venenzi Oberzendi says 'You do not know of my teacher? The great Kazen Fe'cae! I am one of his illustrious apprentices! If you fancy yourself a necromancer, travel to Lake Rathetear and tell Kazen you wish to study the dark arts.'
You say, 'What reagents?'
Venenzi Oberzendi says 'My master is working on some great project. He's always busy studying an old text he found and murmuring something about following in the footsteps of Miragul.'
Her Master, Kazen Facae, is at location +340, -1600 in Lake Rathetear.
You say, 'Hail, Kazen Fecae'
Kazen Fecae 's eyes seem to glow as he turns to you and says, 'Leave me be if you have no reason to be here, mortal!'
You say, 'I wish to study the dark arts.'
Kazen Fecae looks you up and down, his eyes glowing with a soft red light. After a moment he begins to speak though his lips do not move. 'You wish to study under me? Perhaps, if you prove yourself to follow the twisted path. If you prove to be as coldhearted as I then I will let you become my servant.'
You say, 'How can I prove myself?'
Kazen Fecae says 'The wandering 'knight' Sir Edwin Motte recently slew one of my lesser servants. This foolish knave travels from town to town pretending to be 'good.' Separate his head from his body and return it to me so I may work my magics upon it. This fool will become another plaything for me, even in death.'
Sir Edwin Motte is a 33rd level Paladin. He is found in four places throughout Norrath. The easiest place to find him is at the Docks in East Freeport. He spawns fairly frequently in Seafarers Roost. Once he has spawned, kill him and loot his head. Bring the head back to Kazen for the Symbol of the Apprentice.
Kazen Fecae says 'Excellent!' You watch Kazen hold the head by the hair and begin to cast a spell. A flash of darkness centers around the head and the eyes of the dead knight open, a terrible scream emanating from its lips. 'This poor fool here - I think I will keep him in my bag from now on. You have done well, my new apprentice. Take this symbol and know that you can do other tasks to advance within my apprentice ranks.'
You say, 'How can I advance?'
Kazen Fecae says 'I share great secrets with my more powerful servants who show me they are willing to serve without question. Tell my servant the name of any symbol he gives you and he will instruct you. If I give you a symbol, speak its name to me so I may instruct you.'
You say, 'What about a symbol of the apprentice?'
Kazen Fecae says 'You have a long way to go before I teach you the true secrets of life and death. Visit Venenzi Oberendi in the Nektulos forest and show her the symbol. She is collecting reagents for one of my experiments and is taking far too long. I do not wish her dead, yet. I simply need the reagents soon. Retrieve the reagents and give them to my assistant Emkel Kabae. I do not wish to handle them myself.'
Take the symbol to Venenzi and she will give you the Twisted Symbol of the Apprentice.
Venenzi Oberzendi says 'I see you serve my master as well now. I assume you are here to take the reagents from me which I have gathered for him? I don't know if I like the idea of you gaining the credit for my hard work here. I might consider giving you these reagents, if only you do a small [task] for me.'
You say, 'What task?'
Venenzi Oberzendi looks down at her robes and back at you. 'There is a certain dark elf magician who has decided to wear the same fashion as I have on several occasions. I do not wish to attend another social gathering in Neriak and look exactly the same as another woman. Slay her and bring me her robe and I will give you my hard earned reagents.'
The robe she speaks of is a Flowing Black Robe. This is dropped in Najena by - you guessed it - Najena. It would surely be quicker to visit The Bazaar and buy one off a player. Regardless of how you obtain it, head back to Venenzi and hand it over.
Venenzi Oberzendi says 'Thank you. I did not think you would track down Najena and slay her. I think that I am going to return to my old life in Neriak. I am sick of the way Kazen has been treating me. He never seems to teach me anything worthwhile. Don't forget to give his lapdog that symbol with the reagents. I'm sure he will give you a new one.'
You will receive a Rolling Stone Moss. Now you will need to go back to Lake Rathetear and find Emkel, Fazen's Apprentice. He is by the stone skeleton tower.
You say, 'Hail, Emkel Kabae'
Emkel Kabae says 'I am Emkel Kabae, first apprentice to Kazen. If you have a symbol, tell me its name.'
Give him the Twisted Symbol of the Apprentice and the moss for the Symbol of the Serpent.
Emkel Kabae says 'Very good, you have done as the master asked yet again, take this as a reward.' Emkel reaches into his robes and pulls out a small symbol. He holds it out and the tiny symbol floats to your hand.
You say, 'What is the symbol of the serpent?'
Emkel Kabae says 'There are more reagents to be gathered. The time draws near for our master's ascension. Travel to the lands of Kunark and seek out Ssessthrass. He is a very wise Iksar herbalist helping me in my endeavor to please Master Kazen. Be careful not to insult his speech, or you may end up dead before you serve your purpose to the master. Be sure to show him the symbol as proof or he may consider you dinner.'
You will need to take this Symbol to Ssessthrass, a named Iksar in the Swamp of No Hope. He is at location +3800, +1600, which is in a house in the pass to go to Field of Bone. He will give you Scaled Symbol of the Serpent.
You say, 'Hail, Ssessthrass'
Ssessthrass says 'I do not wisssh to be bothered.'
Give him the Symbol of the Serpent.
Ssessthrass says 'Sssso, Emkel ssssent you to retrieve the manisi herb? I do not have the herb. The ssssarnak guard the herb. Apparently it is ssssacred to them. Only memberssss of their royal family are allowed to partake of it. They live deep in Chardok. They are hoarding what little of the precious herb there is. If you have an army, perhapssss you can bring me the herb and I can prepare it for Emkel. Bring back this ssssymbol as well.'
Next, head to Chardok and find the Herbalist. His spawn point is at the green house near the bank (first right after you cross the bridge). He doesn't always drop the Manisi Herb, which is what you need from him so you might have to try this more than once. Return to Ssessthrass and give him the Manisi Herb and the Scaled Symbol of the Serpent.
Ssessthrass looks at you and bows. 'You are truly a fearsome sssshadow weaver! Or you have powerful alliessss,' he adds a moment later. Ssessthrass pulls the manisi herb apart and hands a piece to you. 'Emkel will be most pleased with us both!'
You gain experience!!
You receive a Refined Manisi Herb. Head back to Emkel and give him the Refined Manisi Herb.
Emkel Kabae says 'You are truly worthy of studying with our master. Bear this new symbol and contemplate what you wish from life before you let go of it. Ask the master about the symbol of testing and he will explain all. I too was tested by him.' Emkel pulls up his sleeve to show a grievous scar from his wrist to his shoulder.'
You gain experience!!
You receive a Symbol of Testing.
You say, 'Tell me about the symbol of testing'
Emkel Kabae says 'You must ask the master about the symbol of testing. Do not hand the symbol to him for he may interpret that as a breach of conduct.'
Return to Kazen and tell him about the symbol:
You say, 'I have a symbol of testing'
Kazen Fecae says 'Show me that you can overcome larger obstacles and manipulate servants. Gather a force for of mercenaries if you like, or so-called friends, if you desire, and prepare for battle, my promising young student. Return to me with the symbol of testing when you are prepared for battle with my creations. Have no fear, I will not slay you myself. If you do live, tell me the name of the symbol you receive.'
Hand him the Symbol of Testing.
Kazen Fecae says 'As you hand Kazen the symbol, you hear him speak directly into your mind. 'Good luck, my student!' Kazen finishes an incantation and suddenly hands begin to reach up from the ground, as if they were pulling themselves from the grave all around you. A piercing scream fills the air as the creatures advance upon you!'
a bone golem says 'Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaaaah!'
A bone golem spawns to the east of Emkel on a little inlet. Upon its death, a failed apprentice spawns and attacks. Upon its death, a tortured soul spawns and attacks as well. You can kill these with two groups of 50+. With a few clerics and tanks, they shouldn't cause trouble. They hit for ~120 and are not overly difficult.
Loot a Symbol of Insanity from a tortured soul.
Upon asking Kazen about the symbol:
You say, 'What do I do with the symbol of insanity?'
Kazen Fecae says 'It is time for you to meet my partner, so to speak. Drendico Metalbones is his name and I assure you he is quite mad. His mind has been rended by fright, dread, and terror in his trips to the planes and his heart is full of hatred now. He has a tome which I wish you to use. Show him your symbol slowly and listen to his rantings well, they hide great knowledge.''
Take the symbol to Drendico Metalbones in Timorous Deep (he is located near the dock that takes you to the Overthere). If you turn right from the docks and climb onto a stoney hill, you will see this little gnome wandering around +6485, +3829.
You say, 'Hail, Drendico Metalbones'
Drendico Metalbones says 'The hills ears keep spinning the wonders of wells. Twisting twisting fly in water scar hot horses. Teach me! Bring floating water islands of doom!'
Give him the symbol.
Drendico Metalbones says 'Seek, search, turn, twist! Kazen hopes to death master truly! Read out, read in between! Talk to the pretty clouds.' Drendico turns his back to you and throws a book over his shoulder. 'Bring back book! Bring back reagents three!!' He shouts as he mumbles some more gibberish.'
You receive his journal. It reads (backwards):
must find for master kazen
feathered spiroc cloak
eye innoruuk of
slime of blood thule cazic
I am quite mad you know
You'll need to pick up a Cloak of Spiroc Feathers, the Eye of Innoruuk, and the Slime Blood of Cazic Thule.
The Eye of Innoruuk drops from mini-bosses in the Plane of Hate (also from Innoruuk himself).
The (Slime) Blood of Cazic Thule is dropped off of Terror and Cazic Thule himself. Needless to say you'll want to bring a few friends for this fight.
To get the Cloak of Spiroc Feathers, complete the linked "Necromancer Test of Power" quest in the Plane of Sky.
Take the cloak, eye, blood, and the journal to Drendico.
Drendico Metalbones turns to you in amazement. 'You actually did it! These are the correct components! Kazen will be most pleased. I searched the planes for almost a year and could not find all the correct components.' Drendico fiddles with the components, puts them into a box and hands it to you. 'You must have access to an army, _____. Return the components to Kazen quickly.'
You receive a Prepared Reagents Box. Take this to Kazen:
Kazen Fecae stares through you at the horizon, pausing as he reaches into his robes. Kazen pulls out a scythe with a shimmering black blade that seems too large to have been hidden there. As quickly and gracefully as it was displayed to you, it is returned to the void inside Kazen's robes. 'It is a creation of Miragul which was looted from his lair under the ice. Take this tome, it will be your final task for me as an apprentice.'
You receive a Tome of Instruction.
Now, head to the Plane of Sky and speak with the Thunder Spirit Princess on the port-up isle.
You say, 'Hail, a thunder spirit princess'
a thunder spirit princess says 'Greetings, travelers, welcome to the Plane of Sky! We are thunder spirits - this first island is our home. You are welcome to stay here as long as you like. If you wish to go to other islands you may purchase keys from the Key Master.'
You say, 'Tell me about Gkzzallk'
a thunder spirit princess says 'Gkzzallk lives far above here. We often take him tea because he's so nice to us fairies! He likes to chat with the others who live here and can often be found in the temple up above. If you give me a bit of money, I can go make sure he is home.'
Give her 10 gold pieces or 1 plat.
a thunder spirit princess says 'Thank you, _____. I will tell him to expect visitors.'
Click up to the third isle where you'll find Gkzzallk.
You say, 'Hail, Gkzzallk'
Gkzzallk says 'Hello Stranger, would you care for some tea?'
Hand him the tome:
Gkzzallk screams as he touches the book. His body shimmers as he shrinks smaller and smaller until it's no larger than an insect. The book shimmers, shifting into the shape of a small, black box. Gkzzallk holds on to the opening of the box as he is sucked backward into it. The tiny screams are finally silenced as the box top closes.
You receive "Gkzzallk in a Box". Take this item to Kazen.
Kazen Fecae grins widely and his eyes flare a deep red. The scythe he promised you flies through the air and into your hand. 'Enjoy your toy, I have no more need of you as a servant.'
A voice arises from the trees all around you. It sounds like leaves rustiling [sic] in the wind. A dark spirit of Nektulos says, 'What bringsss you to my woods, mortal: If it's [forgotten things] you ssseek, let me be your guilde. I am older than every leaf and stone of these wodsss. I can lead you to wondrousss things, for a price of course.'
You say, 'What forgotten things?'
You have been assigned the task 'Queen Nok Nok's Tomb'.
Long before the dark elvesss stumbled blinking onto the surface, this small corner of the wodsss marked the domain of the Razor Wing fariesss. Forget what you know of fairies, these creaturesss were evil and twisted and had facesss like rotten fruit. Their civilization, if it can even be called that, is long gone. All that remains is the secred glade-crypt of their old leader, Queen Noknok of the Razor Wing. The entrance to their glade is too small to enter, but I can change you into a fairy which will enable you to wiggle your way inside. Recover the dust on Queen Noknok's wings, I need it to sustain my spirit and will reward you with a treasure most fitting.
Be careful, the Razor Wing fairies were known for their curses and conniving tricks. The also have a strange affinity for ratzzz and magical wisp creaturesss called witch lampsss.
You should avoid attracting the attention of the withch lampsss for they are imperviousss to all formsss of attack. So if you are attacked you must run from them and hope they will forget about you...
Touch the entrance to the Shadowed Grove 0/1 (Nektulos Forest)
The in-game compass will direct you to the instanced entrance.
Find Queen Nok Nok's Tomb 0/1 (Shadowed Grove)
The "Tomb" is a chest located in the cave. Avoid the witch lamps that litter the zone as you cannot damage them. If you're attacked, keep moving forward and they'll eventually lose interest in you:
For some reason the Witchlamp loses interest in you and decides to go back to its section of the woods.
Retrieve the Fairy Dust 0/1 (Shadowed Grove)
Loot the Pinch of Dust from the chest (also in the chest are the item reward and Shards of Wisdom you'll need to get exp). Upon looting the dust:
A strange whisper echoes through the glade. "Over, under, back and through, around again the joke's on you. Woke the queen and drew her curse. Now your fate turns slowly worse. Witch lamps sink to wake the rats, stir them from their lifeless naps.
At this point the witch lamps turn into undead rats.
Break the Curse by Destroying the three Shines 0/3 (Shadowed Grove)
The Shrines look like crystals. A zombie spawns upon "killing" each of them. You can avoid their aggro if you are careful about it.
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Optional: ? ? ?
(Information needed surrounding last two steps.)
One possible item is Lightning-Singed Necklace (ARTIFACT) which transforms to: Lightning-Singed Necklace (level 1-10)
Charred Dark Spirit Glyphs (level 11-20)
Necklace of Dark Spirit Charms (21-30)
Dark Spirit Necklace (level 31-40)
Necklace of Control (level 41-50)
Necklace of Domination (level 51-60)
Necklace of Containment (level 61-70)
a Crushbone thaumaturge says 'Away wit' yer blades! I'm loyal to da [dark elves] of these woods! My death will bring a grave vengeance.'
You say, 'The Dark Elves!'
a Crushbone thaumaturge says 'Yah, da dark elves o' Neriak! My war party guarded Ambassador D`Vinn's aide, Vodrak, one of da dark elves brave enough to negotiate an alliance with we Crushbone orcs! So we decided to escort him 'ome ter show our loyalty. 'Cept we wuz attacked last night in da darkness by da cowardly Deathfist orcs. They don wanna see an alliance 'tween our clan and da Neriak elves. They jealous of Crushbone's power ya see. You can get on da dark elves' good side by rescuing Vodrak. [Interested] in testing your blades?'
You say, 'I'm interested'
a Crushbone thaumaturge says 'Good. My war party fell and in the confusion I could not see exactly where the Deathfist dragged'em bodies too but I tink it was just down the road some wheres. Youse a scrawny looking bunch but wit da Crushbone magic I can transfer your spirits into the bodies of my slain kin. When you awaken you will be in the body of a Crushbone orc in the Deathfists' war camp. Find dis Vodrak and lead'em to safety.'
You have been assigned the task 'The Rescue of Vodrak'.
The direction to the entry to your instanced zone(s) have been marked on your compass.
My war party fell and in the confusion I could not see where the Deathfist dragged 'em bodies to. Wit da Crushbone magic, however, I can transfer your spirits into the bodies of my slain kin. When you awaken you will be in the body of a Crushbone Orc in the Deathfists' war camp.
Find Vodrak and lead 'em to saftey.
You must now select monster templates. You options are Orc Brute, Orc Spiritist, Orc Arcanist - all 20th level.
LOADING, PLEASE WAIT...
You have entered Shadowed Grove.
Locate where they are keeping Vodrak held 0/1 (Shadowed Grove)
Speak with Vodrak 0/1 (Shadowed Grove)
Vodrak looks up to you. Battered and bruised he still manages to smile baring sharpened white canines. 'A rescue party? How quaint.'
Holding his hands up to your face you are able to see the length of some two dozen links of shackles chaining him to the cave wall. 'Brought a key have we? No? Then I suggest you find it and quickly before more of the Deathfists arrive.
The key can be found in a chest the Orcs have hidden amongst the trees. Bring it to me and be quick about it!
Retrieve the key for Vodrak's shackles 0/1 (Shadowed Grove)
(What is the name of the chest?)
Deliver 1 A Gnawed Key to Vodrak 0/1 (Shadowed Grove)
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(Need final step information.)
Common reward is Gold-Trimmed Silk Slippers. Rare reward is Crushbone Mana Trinket (ARTIFACT).