Raid Event: Khati Sha the Twisted(Normal):
This is a raid event (for level 55-60 - the higher you are, the smaller the force you'll need) in the Acrylia Caverns. It begins with Spiritist Kama Resan, a Vah Shir prisoner inside one of two jail cells past the totem pole.
Triggering the Event
You say, 'Hail, Spiritist Kama Resan'
Spiritist Kama Resan says 'Thank you for coming. I am not sure what brought you here but I am glad that you have arrived. Andro and I came here as part of a raiding party. Our entire party was captured, all except Andro and I died. In the time we have been here, we have learned of 3 [seals which] protect the inner chambers.'
You say, 'What seals?'
Spiritist Kama Resan says 'Interesting, from what we can tell each of the 3 seals embodies one of the principles with which the grimlings were created, Life, Death, and Spirit. Each of the seals has been enclosed in a Warder whose very existence is tied to the seal. Destroy the [Warder] and the seal falls with it.'
You say, 'What Warder?'
Spiritist Kama Resan says 'We have discovered that the Life Ward exists inside this chamber, while the Death Ward exists in a chamber above. The spirit ward is hidden somewhere deeper; we can sense its presence, but cannot find its exact location. We suspect that you cannot reach it with the life and death wards still whole. We fear that the [situation] may be complicated even further.'
You say, 'What situation?'
Spiritist Kama Resan says 'The Wards are a by-product of the magic that was used to create the grimlings, there is symmetry between them. We have managed a [spell] that will destroy the magic hiding two of the Wards, the Life Ward and the Death Ward. Starting the spell will cause both to manifest, however the magic protecting the Life Ward will not fall completely until we have completed our spell.'
You say, 'What spell?'
Spiritist Kama Resan says 'The spell will use our own life force to break the life ward's shields, we will die shortly after we begin casting, if we do not complete [casting] our spell. Even if we do our life force is tied to that of the Wards, we will die shortly after completion if either Life, or Death Wards still live.'
You say, 'What casting?'
Spiritist Kama Resan says 'There is one more thing I should mention... While we were perfecting the spell, whenever we would get close the life ward would summon grimlings to disrupt our chants. We are not able to concentrate or focus with them present. You will have to make sure they are not around to stop our magic, and do not forget that the death and spirit wards will resurrect the life ward if one or the other isn't destroyed shortly after it falls. Let me know when you are [ready] for us to [begin our spell.]'
You say, 'We are ready for you to begin your spell'
As you repeat the trigger text, six grimling spelljammers spawn (3 per cell), as do the Warders of Life and Death. They prevent the Vah Shirs from completing their spell casting. The Warder of Death is killable immediately. The Warder of Life is untargettable for now.
The spelljammers do not attack and are stunnable. It is not known if mez works on them.
The reanimated guardians spawn throughout the fight until the Warder of Life becomes targettable.
To make Warder of Life targettable, you must allow the Vah Shir Spiritists to continue their spell. They emote approximately once a minute, at which point if the spelljammers are still alive, the respective Spiritist's spellcasting is interrupted. After a certain number of successful chants, any remaining reanimated guardians will despawn and Warder of Life will be killable.
You do not have to kill the Warders in any particular order. Killing the Warder of Death first appears to have the effect of spawning fewer spelljammers during the Warder of Life section, but this is unconfirmed.
In the fight with the Warder of Death, mobs called "a sacrifice" spawn in intervals of about 10-30 seconds. They are attackable and sometimes mezzable (not always). They move towards the sacrificial cauldron. If they make it to the cauldron, they despawn and cause the Ward of Death to be completely healed.
Both the Warder of Death and the Warder of Life must be killed within 10 minutes from trigger time, or the event ends.
You have slain the Warder of Life!
The Life Ward has been defeated. The first seal is broken.
You have slain the Warder of Death!
The Death Ward has been defeated. The second seal is broken.
After handling the Warders, click on the trapdoor in front of the grimling warlord spawn point. This leads to a room with 2x "a spiritual arcanist". The arcanists are vah shir and are each surrounded by four grimlings.
You only need to kill the grimlings around ONE of the vah shir (it's not known how to tell the vah shirs apart).
The script does NOT fail if you choose the incorrect vah shir. If you choose the result that saves the Vah Shir, 4x "a Deathguard" spawn, and upon slaying them, Khati Sha will either shout at you and the final seal will unlock, or you'll see a message stating that Khati Sha has no interest in meeting with you (meaning that he is not yet respawned from the last successful kill).
If you choose the result that "rescues" the grimling, 4x "a Deathguard" spawn. Upon slaying them, you must fight the grimling "a spiritual arcanist" and 4 more "a Deathguard". Upon killing the arcanist, the deathguards despawn. The arcanist drops additional loot, and the final seal will either break or Khati Sha will not have respawned yet.
Khati Sha the Twisted
The bridge to Khati Sha is found at the bottom of a lava pool, clicking it will raise it to the proper height, allowing safe crossing.
Kill the five Elite Grimling Deathguards (unslowable/unmezzable/max hit ~400).
Khati Sha stands upon his throne and is surrounded by four untargettable defiled minions. Once Khati Sha is engaged and suffers more than 1% of damage, they attack (hit for a max ~500). Some are stunnable, some are not. Some also proc "Blood Claw":
Blood Claw: Single Target, Poison (0)
1: Increase Poison Counter by 1
2: Decrease HP when cast by 20
3: Decrease Hitpoints by 15 per tick
Khati Sha hits for a max ~1,300 (quads) and rampages a lot. He has four AEs:
Cursed Visions I: PB AE 150', Magic (-300)
1: Decrease Spell Haste by 30%
2: Decrease Attack Speed by 30%
Cursed Visions II: PB AE 150', Magic (-300)
1: Decrease Spell Haste by 10%
2: Decrease Attack Speed by 10%
Tortured Memory: PB AE 60', Fire (0)
1: Decrease Hitpoints by 400
Tortured Memory II: PB AE 60', Fire (0)
1: Decrease Hitpoints by 200
(More details needed: how to tell one vah shir from the other, dialogues with vah shirs, emotes seen during the event, etc.)
Possible loot from the Warder of Death: Bone Ring of the Death Ward
Gloves of the Death Ward
Longbow of the Grimlings
Orb of Death
Trinket of Death
Possible loot from the Warder of Life: Bone Ring of the Life Ward
Gloves of Greater Heft
Silken Cords of Life
Silkwoven Chainmail Cloak
Trinket of Life
Possible loot from Khati Sha the Twisted: Armplates of the Twisted
Crown of the Twisted
Fiery Twisted Earring
Mnemonic of Khati Sha
Neckguard of the Defiled
Torn Silk Cloth
Twisted Boneplate Dagger
Twisted Chain Boots
Twisted Chain Faceguard
Twisted Cloth Leggings
Twisted Longsword of Pain
Wristguard of the Twisted
When a person enters the ring, a number of untargetable, unnamed Grimlings will appear around the room, and a Grimling Warder will appear in the hallway to the room. None of these Grimlings can be targetted or attacked.
The purpose of the Grimling Warder is stop being from entering or exiting the room. If you try to pass the warder when he is up, he will port you to a pit of Lava in the Dungeon. Your entire raid force needs to be in the room from the start to the finish.
The grimlings will summon undead type monsters on a progressing level of difficulty. Every 20 Minutes, a boss monster will appear, and then the quest will get more difficult than the ring before.
If your party or raiding force leaves the ring, the quest will reset, ending spawns and making you start again at the beginning.
The first round is two (warrior) possessed corpses every 2 Minutes. Then a possessed battlelord will appear as the boss.
The second round is two (warrior/shadowknight) possessed corpses every 1.5 Minutes. A possessed battlemaster will mark the next round.
The third round is two (warrior/shadowknight) possessed corpses every 1 minute. A Possessed Warmonger is the boss.
The 4th round is three possessed corpses every minute, A Possessed Warlord is the boss, who can drop significant loot. He flurries and has quite a few more HP than the previous bosses.
The 5th round has level 55 possessed corpses which cannot be mesmerized or stunned. Two to three of them will appear every 45 to 60 seconds.
The first three rings can be done by a group for XP. It's reccommended to have a raiding party handy to go past the 4th boss.
The ring of fire was removed from Acrylia in the zone update of April 2003, although it remains active on the Al'Kabor server.