Quests for Acrylia Caverns
Last updated: Thu Oct 29 00:00:01 2009
Last updated: Thu Oct 29 00:00:01 2009
| Destroy the Life Warder (Seal #1)
(Incomplete):
Spiritist Kama Resan is a Vah Shir prisoner inside one of two jail cells past the totem pole.
You say, 'Hail, Spiritist Kama Resan' Spiritist Kama Resan says 'Thank you for coming. I am not sure what brought you here but I am glad that you have arrived. Andro and I came here as part of a raiding party. Our entire party was captured, all except Andro and I died. In the time we have been here, we have learned of 3 [seals which] protect the inner chambers.' You say, 'What seals?' Spiritist Kama Resan says 'Interesting, from what we can tell each of the 3 seals embodies one of the principles with which the grimlings were created, Life, Death, and Spirit. Each of the seals has been enclosed in a Warder whose very existence is tied to the seal. Destroy the [Warder] and the seal falls with it.' You say, 'What Warder?' Spiritist Kama Resan says 'We have discovered that the Life Ward exists inside this chamber, while the Death Ward exists in a chamber above. The spirit ward is hidden somewhere deeper; we can sense its presence, but cannot find its exact location. We suspect that you cannot reach it with the life and death wards still whole. We fear that the [situation] may be complicated even further.' You say, 'What situation?' Spiritist Kama Resan says 'The Wards are a by-product of the magic that was used to create the grimlings, there is symmetry between them. We have managed a [spell] that will destroy the magic hiding two of the Wards, the Life Ward and the Death Ward. Starting the spell will cause both to manifest, however the magic protecting the Life Ward will not fall completely until we have completed our spell.' You say, 'What spell?' Spiritist Kama Resan says 'The spell will use our own life force to break the life ward's shields, we will die shortly after we begin casting, if we do not complete [casting] our spell. Even if we do our life force is tied to that of the Wards, we will die shortly after completion if either Life, or Death Wards still live.' You say, 'What casting?' Spiritist Kama Resan says 'There is one more thing I should mention... While we were perfecting the spell, whenever we would get close the life ward would summon grimlings to disrupt our chants. We are not able to concentrate or focus with them present. You will have to make sure they are not around to stop our magic, and do not forget that the death and spirit wards will resurrect the life ward if one or the other isn't destroyed shortly after it falls. Let me know when you are [ready] for us to [begin our spell.]' Once you say, "We are ready for you to begin your spell," several grimling spell jammers spawn (3-5 in each cell), preventing the vah shir from completing their spell casting. Shortly thereafter, 3-10 "reanimated guardians" and an untargetable ward also spawned. We tried to tackle the spell jammers first, with the result that the guardians slaughtered the clerics and then the rest of us. Obviously, you'll need to clear each event within a relatively short time frame. Reward: Bone Ring of the Life Ward Reward: Trinket of Life Reward: Gloves of Greater Heft Reward: Lifebane Wristplates Reward: Silken Cords of Life Reward: Silkwoven Chainmail Cloak The Ring of Fire (Removed): In Acrulia Caverns there is a Ring of Torches. Stepping into this ring of torches will start a spawn cycle which gets progressively harder as the spawns progress. When a person enters the ring, a number of untargetable, unnamed Grimlings will appear around the room, and a Grimling Warder will appear in the hallway to the room. None of these Grimlings can be targetted or attacked. The purpose of the Grimling Warder is stop being from entering or exiting the room. If you try to pass the warder when he is up, he will port you to a pit of Lava in the Dungeon. Your entire raid force needs to be in the room from the start to the finish. The grimlings will summon undead type monsters on a progressing level of difficulty. Every 20 Minutes, a boss monster will appear, and then the quest will get more difficult than the ring before. If your party or raiding force leaves the ring, the quest will reset, ending spawns and making you start again at the beginning. The first round is two (warrior) possessed corpses every 2 Minutes. Then a possessed battlelord will appear as the boss. The second round is two (warrior/shadowknight) possessed corpses every 1.5 Minutes. A possessed battlemaster will mark the next round. The third round is two (warrior/shadowknight) possessed corpses every 1 minute. A Possessed Warmonger is the boss. The 4th round is three possessed corpses every minute, A Possessed Warlord is the boss, who can drop significant loot. He flurries and has quite a few more HP than the previous bosses. The 5th round has level 55 possessed corpses which cannot be mesmerized or stunned. Two to three of them will appear every 45 to 60 seconds. The first three rings can be done by a group for XP. It's reccommended to have a raiding party handy to go past the 4th boss. The ring of fire was removed from Acrylia in the zone update of April 2003, although it remains active on the Al'Kabor server. Need all dialogues, faction hits if any, fight info, additional rewards, etc. Reward: Warmaster's Ribcage Reward: Axe of the Warmaster Reward: Crown of the Undead Warmaster Reward: Robe of the Enslaved Soul Reward: Seer's Orb of Power Reward: Warmaster's Mask of Battle Reward: Spear of Eternal Bondage Reward: Earring of Fond Memories Reward: Feather Lined Bag Reward: Boneweave, Bracer of the Enslaved Reward: Gauntlet of the Fire Ring Reward: Preserved Bone Talons Reward: Earring of Death Reward: Totem of the Corpsemaster Reward: Bone Collar of the Possessed Reward: Grimling Bone Bow Reward: Bone Bladed Scimitar Reward: Skull Charm of the Oracle Reward: Armband of Serenity Reward: Vile Rib of War Reward: Emaciated Maul of the Overseer Reward: Icy Greatstaff Reward: Aggression Reward: Sharpened Vah Shir Femur Reward: Mindstealer Reward: Gem Encrusted Choker Reward: Sinew Sash Reward: Feather Lined Box Reward: Wraithlure Reward: Gauntlets of the Cleansed Circle Reward: Eye of Possession |

