Quests for Abysmal Sea
Last updated: Sat Jul 19 00:00:02 2008
Last updated: Sat Jul 19 00:00:02 2008
| Baking Collect: Tylida's Jobs
(Normal):
You say, 'Hail, Tylida Eraldi'
Tylida Eraldi squints and looks at you with a slight grin on her face. 'Hello. I don't suppose you're a baker by profession, or perhaps you're [interested] in learning? I have several jobs that I need done, but I just don't have time to do them myself. Are you interested in helping out?' You say, 'I am interested.' Tylida Eraldi says 'This crew needs a lot of food. My specialty is long-lasting food items that can be taken on long journeys. Obviously a lot of Wayfarers are taking a lot of long trips these days. I was wondering if you would mind [helping me] out? I really want to spend more time working with the newly discovered strain of local wheat. There's a wild variety of wheat that only grows in the mountainous areas, which is a very odd place for any wheat to grow, But this stuff grows there, if sparsely. The thing is, there are some very odd properties to this wheat, and with the proper technique it can be made into a very [unique flour]. So if you have a chance, I would be pleased if you could [help out]. Unfortunately, the recipes I'm working on require the use of Taelosian Wheat Flour. If you can find some Taelosian Wheat, Ordin can make flour from it. Bring that to me, and I'll have plenty of tasks for you to do.' You say, 'What unique flour?' Tylida Eraldi says 'I'm still a bit shocked that wheat is growing on the side of mountains. They even say that some of the creatures up there eat it by the handful like a snack. Obviously we'd prefer to make baked items from it. If you can get me some of that Taelosian Mountain Wheat, I'll make flour out of it. I'll only keep a little of it for myself.' You say, 'I will help out.' Tylida Eraldi says 'I can definitely use your help. I need some Taelosian Wheat Flour for the tasks I want you to do. Ordin can make flour from the raw wheat if you have any. If you bring me some flour, we can get started. You'll have to sweat a bit before we're done, but if you're up to the task I can reward you with the secret of milling the local wheat. Because I'll be asking you to find your own supplies, I can reward you a bit sooner than Ordin will.' Taelosian Wheat may be foraged in Natimbi and drops in various other GoD zones. Ordin Wheasly stands near Tylida. Give him one Taelosian Wheat to receive two Taelosian Wheat Flour. Give Tylida one Taelosian Wheat Flour: Tylida Eraldi says 'Thanks for helping me. The first thing I need you to do is bake some Wayfarer Wheat Crackers. These are one of the staples of our scouts, and I don't like letting them leave without as many as they can carry. So take a Small Sack of Taelosian Wheat Flour and Wayfarer Spice and put them in the oven. Don't be tempted by their wonderful smell. Eating them isn't really part of the task.' Tylida smiles. 'Bring them right back to me when you're done.' You receive 10 x Small Sack of Taelosian Wheat Flour and 10 x Wayfarer Spice. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Wheat Crackers! Wayfarer Wheat Crackers trivials at 31. After doing 10 combines, hand them back to Tylida unstacked, up to four at a time. After handing them all in, give her another Taelosian Wheat Flour to get more ingredients. After handing in around 30 Wayfarer Wheat Crackers total, the next time you hand in a Taelosian Wheat Flour you see this: Tylida Eraldi says 'Hello! Great, thanks for helping. We need to stock up on Wayfarer loaves. They keep a good long time, so I hope to get ahead today and stay that way. Take a Small Sack of Taelosian Wheat Flour, a Wayfarer Spice, and Crushed Nuts and bake them in the oven. A Wayfarer Loaf won't rise much, so don't worry about that. Just bring them back here to me and I'll store them.' You get 10 x Small Sack of Taelosian Wheat Flour, 10 x Wayfarer Spice, and 10 x Crushed Nuts. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Loaf! Wayfarer Loaf trivials at 38. After doing 10 combines, hand them back to Tylida unstacked, up to four at a time. After handing them all in, give her another Taelosian Wheat Flour to get more ingredients. After handing in around 30 Wayfarer Loaves total, the next time you hand in a Taelosian Wheat Flour you see this: Tylida Eraldi says 'You've been a big help, thank you. This time I need some Wayfarer cookies. These are sort of tough, but very flavorful and tasty. They travel real well, so they're a big hit with Wayfarers, hence their name. Just take a Small Sack of Taelosian Wheat Flour, Wayfarer Spice, and two Pinches of Sugar and bake them up. Please don't try to eat them hot. They really hold onto heat and you'll probably burn yourself. Just bring them to me and I'll get them to those that need them.' You receive 10 x Small Sack of Taelosian Wheat Flour, 10 x Wayfarer Spice, and 20 x Pinch of Sugar. Combine 1 each of the flour and spice and 2 (unstacked) of the sugar in an oven or spit. You have learned the recipe Wayfarer Cookie! Wayfarer Cookie trivials at 46. After doing 10 combines, hand them back to Tylida unstacked, up to four at a time. After handing them all in, give her another Taelosian Wheat Flour to get more ingredients. After handing in around 30 Wayfarer Cookies total, the next time you hand in a Taelosian Wheat Flour you see this: Tylida Eraldi says 'May Brell bless you! I could really use some Wayfarer Fruitcake right now. I know, you've heard that fruitcake is more like wood than food. Well, ours are a little better than wood, but just as durable. I'm not going to make you eat them, that's for the others to accomplish. All I need you to do is put a Small Sack of Taelosian Wheat Flour, Wayfarer Spice, and Heavy Fruit into the oven and bake up some fruitcakes. Bring them back here, use a cart if you must, and I'll see that they find homes.' You receive 10 x Small Sack of Taelosian Wheat Flour, 10 x Wayfarer Spice, and 10 x Heavy Fruit. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Fruitcake! Wayfarer Fruitcake trivials at 54. After doing 10 combines, hand them back to Tylida unstacked, up to four at a time. After handing them all in, give her another Taelosian Wheat Flour to get more ingredients. After handing in around 30 Wayfarer Fruitcakes total, the next time you hand in a Taelosian Wheat Flour, you see: Tylida Eraldi says 'You've been of great assistance. I owe you my thanks. I'll find others to do these tasks now. Go over and talk to Ordin and he'll give you your reward. Make sure to tell him that you were of great [assistance]. You say, 'Hail, Ordin Wheasly' Ordin Wheasly says 'Hello! Boy, I'm glad to see you! I really need your help. Can you help me with some simply [baking tasks]? A ship floats on its belly, you know.' You say, 'I was of great assistance.' Ordin Wheasly says 'You have been a big help around the kitchen! I wouldn't feel right continuing to abuse your kindness.' Ordin glances around. 'Take a quick peek into my recipe book. This is the way you grind the Taelosian Wheat into flour.' He quickly shows you the last page of his coveted recipe book. It only takes you a moment to see what the trick is. From now on, all you have to do is put the Taelosian Wheat or Taelosian Mountain Wheat into your mixing bowl and combine it to get the flour. In fact, you are certain that if you work at it long enough, you can produce more usable wheat with practice.' You can now refine Taelosian Wheat into Taelosian Wheat Flour and Taelosian Mountain Wheat into Taelosian Mountain Wheat Flour. Note that there is no known tradeskill use for either flour as yet. Baking Freebie: Ordin's Tasks (Normal): You say, 'Hail, Ordin Wheasly' Ordin Wheasly says 'Hello! Boy, I'm glad to see you! I really need your help. Can you help me with some simply [baking tasks]? A ship floats on its belly, you know.' You say, 'What baking tasks?' Ordin Wheasly says 'Wayfarers eat far more than their fair share. It's just about impossible to keep up with them! I'd really like some help baking some of the basic foods so that I can spend my time thinking up new uses for this wonderful wild grain that has been descovered on Taelosia. I've named it Taelosian [Wheat], but I suppose that the natives might have some other name for it. Can you be of any [assistance] to me?' You say, 'What Wheat?' Ordin Wheasly says 'It's wonderful! I haven't had as much time to try it in some of my favorite recipes, but I have done a little taste-testing and it's very good. It even has some magical properties that I'm still trying to figure out. It does require some special treatment when making the flour, but I've figured that out. If you bring me some Taelosian Wheat, I'd gladly grind it for you. I'd just keep a bit of it for my efforts.' You say, 'I can be of assistance.' Ordin Wheasley says 'Great! Right now what I need is some oatmeal prepared for meals that we need to serve right away. This is a simple task and may be too easy for you, but those folks are hungry. Just take this Oatmeal and Hot Water and mix it in your mixing bowl. Bring the finished Oatmeal to me right away. If you help me with the many tasks that I have to get done, I might be willing to share with you the secret of grinding the Taelosian Wheat into flour.' You receive 20 x Hot Water and 20 x Oatmeal. Combine 1 of each in a Mixing Bowl. You have learned the recipe Ordin's Oatmeal! Ordin's Oatmeal trivials at 31. After doing each set of 20 combines, hand them back to Ordin unstacked, up to four at a time. After handing them all in, say "I can be of assistance" again and he will give you more Ordin's Oatmeal components until he feels you've made enough (approximately 100). You say, 'I can be of assistance.' Ordin Wheasly says 'Yes! Wayfarer's Muffins are probably our most popular traveling food. And folks passing through here are always traveling. If you could take a hunk of dough and a single dose of Wayfarer Surpize and put them in the oven, I would be grateful. Hmmm? Oh, no, I can't really tell you what's in the Wayfarer's surprize. Please bring the muffins back to me as fast as you can, we're always running out.' You receive 20 x Hunk of Dough and 20 x Wayfarer Surprise. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Muffin! Wayfarer Muffin trivials at 38. After doing each set of 20 combines, hand them back to Ordin unstacked, up to four at a time. After handing them all in, say "I can be of assistance" again and he will give you more Wayfarer Muffin components until he feels you've made enough (approximately 100). You say, 'I can be of assistance.' Ordin Wheasly says 'Good! We're trying to stock up for dinner. We usually serve a lot of Wayfarer Pie. It's sort of a pie surprize! If you could run over to the oven and bake up a Hunk of Dough, Wayfarer Pie Tin and Wayfarer Surprise into a nice, tasty pie, that would be great! Bring the pies to me when you're done. No, I'm still not going to tell you what the surprize is.' You receive 20 x Hunk of Dough, 20 x Wayfarer Pie Tin, and 20 x Wayfarer Surprise. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Pie! Wayfarer Pie trivials at 46. After doing each set of 20 combines, hand them back to Ordin unstacked, up to four at a time. After handing them all in, say "I can be of assistance" again and he will give you more Wayfarer Pie components until he feels you've made enough (approximately 100). You say, 'I can be of assistance.' Ordin Wheasly says 'You have been a big help! I think I can trust you to make some dessert for these ruffians. I need a lot of pastries, or who knows what they might do! Just take this Hunk of Dough and a Dab of Frosting and pop them in the oven! Bring them back piping hot, please!' You receive 20 x Hunk of Dough and 20 x Dab of Frosting. Combine 1 of each in an oven or spit. You have learned the recipe Wayfarer Pastry! Wayfarer Pastry trivials at 54. After doing each set of 20 combines, hand them back to Ordin unstacked, up to four at a time. After handing them all in, say "I can be of assistance" again and he will give you more Wayfarer Pastry components until he feels you've made enough (approximately 100). You say, 'I can be of assistance.' Ordin Wheasly says 'You've been a big help around the kitchen! I wouldn't feel right about continuing to abuse your kindness.' Ordin glances around. 'Take a quick peek at my recipe book. This is the way you grind Taelosian Wheat into flour.' He quickly shows you the last pages of his coveted recipe book. It only takes you a moment to see what the trick is. From now on, all you have to do is put the Taelosian Wheat or Taelosian Mountain Wheat into your mixing bowl and combine it to get the flour. In fact, you are certain that if you work at it long enough, you can produce more usable wheat with practice. Bard Abysmal Armor (Normal): You say, 'Hail, Luvwen Arrya' Luvwen Arrya says 'Hail, adventurer. Welcome aboard! Should you be a bard like myself, I am sure you have collected quite a few stories thus far in your travels. Would you be a [bard]?' You say, 'I am a bard.' Luvwen Arraya says 'Well, then, perhaps I can be of even greater assistance to you. If you are in need of new equipment such as [helm], [legplates], [chestplate], [bracer], [vambraces], [gloves], or pair of [boots] let me know.' You say, 'What boots?' Luvwen Arrya says 'A pair of boots you want, hmm? Yes, I can see the pair you are wearing seem a bit worn. Bring me back Muramite Boot Armor and I bevlive I can rework them into something quite fine for you. Place them into a forge with one sheet of Infused Muramite metal to yield your boots. If you need help in the infusing process, just talk to Nalasrine.' You say, 'What bracer?' Luvwen Arrya says 'A bracer is rather simple to reshape. If you speak to Nalasrine about her findings, she may be able to help you infuse some Muramite metal to strengthen it. One sheet of infused Muramite metal along with a reworked bracer from me in a forge should yield a fine bracer.' You say, 'What chestplate?' Luvwen Arrya says 'Ahh, a chestplate. Such a thing of beauty! I can craft one for you farily easily if you do the legwork. Travel into the hostile areas and bring back two sheets of Muramite metal and Muramite Chest Armor. Make sure to speak to Nalasrine about infusing the sheets of metal. Bring me the chest piece for reworking, then simply weld together the new chest and sheets in a forge.' You say, 'What gloves?' Luvwen Arrya says 'I can make you a wonderful pair of gloves. Take the time to dig up some Muramite metal and have Nalasrine assist you with infusing it. Bring me Muramite Glove Armor and I can reshape it into something that you can use. Strengthen the gloves in a forge with the newly infused metal, and a fine pair shall be yours.' You say, 'What helm?' Luvwen Arrya says 'I can easily reform a Muramite helm into something suitable for you. Nalasrine has managed to form a powerful compound that reinforces some native materials. Bring me Muramite Helm Armor and I wil rework it for you. Once I have finished with that you need only to fuse your infused Muramite metal and the helm I give you in a forge.' You say, 'What legplates?' Luvwen Arrya says 'Reforming some Muramite legplates into a pair that would serve you well should be no great feat. Bring me a pair of Muramite Greaves and I will rework them for you. For these you will need to infuse two sheets of Muramite metal with Nalasrine's special solvent. Combine both sheets with the new greaves in a forge and voila!' You say, 'What vambraces?' Luvwen Arrya says 'A new set of vambraces is what you seek? Hardly a challenge, at least for me. You, however, have some work to do. Venture into these strange lands and bring me Muramite Sleeve Armor. I will rework the sleeves for you, but you will need to talk to Nalasrine about infusing a sheet of Muramite metal as well. Place the bracer from me along with one sheet of infused Muramite metal in a forge for your sleeves.' Nalasrine Twinklecoil is located in the next room. You say, 'Hail, Nalasrine Twinklecoil' Nalasrine Twinklecoil says 'Salutations! It is great to see so many eager travelers out and about. How are you enjoying our little city here? I have been quite busy myself. There are so many interesting things to learn about these strange beings that inhabit Taelosia. Their armor in particular is most interesting. I have developed some intriguing compounds. Let me know if you are interested in such things before I just prattle on!' You say, 'I am interested.' Nalasrine Twinklecoil says 'Oh, good. Well let me see. Basically, I have been studying the armor that our explorers have been bringing back from their adventures. While it is a bit strangely shaped, as these creatures that seem to reside here are, I have found that by strengthening some native materials it can be reworked into rather fine armor for the likes of you and me.' You say, 'What armor?' Nalasrine Twinklecoil says 'If you are looking into having some armor made, you definitely will need to use my infusions. They are a bit pricey, however they are difficult to make and well frankly, I am the only one who can! Use the plate solvent on plate armor, chain solvent on chain, tanning solution on leather, and silk strengthener on silk. All rather intuitive isn't it? Simply take a look at the different types I have for sale.' Muramite armor begins dropping in Qvic and above. Bring back the appropriate piece of "Muramite XXX Armor" and turn it in to Luvwen Arrya to get a class-specific, no-stat "Reworked Muramite XXX." Craft a Muramite Metal Sheet by combining a Meldstone, Water Flask, and Smithy Hammer in a forge. This has a high trivial (282) and a high minimum smithing requirement (in the 240s). Buy Nalasrine's Superior Plate Solvent from Nalasrine Twinklecoil for around 10,500 pp. Combine the solvent with the Muramite Metal Sheet in a forge (no-fail combine). This results in a NO DROP piece of Infused Muramite Metal. Combine the Infused Muramite Metal with your piece of Reworked Muramite XXX armor in a forge to receive your quest reward (no-fail combine). Reward: Luvwen's Helm of Melody Reward: Luvwen's Boots of Melody Reward: Luvwen's Gauntlets of Melody Reward: Luvwen's Bracer of Melody Reward: Luvwen's Vambraces of Melody Reward: Luvwen's Chestplate of Melody Reward: Luvwen's Legplates of Melody Beastlord Abysmal Armor (Normal): You say, 'Hail, Kizash Proudpaw.' Kizash Proudpaw says 'Greetings ______, I am looking for those who are one with the beast. Are you a [beastlord]?' You say, 'Yes, I am a Beastlord.' Kizash Proudpaw says 'Wonderful, it brings me joy to see so many following the path of harmony. For one such as yourself, I may be able to assist. If you are in need of new equipment such as [cap], [leggings], [tunic], [bracer], [sleeves], [gloves], or [sandals] - let me know.' You say, 'What bracer?' Kizash Proudpaw says 'A bracer is rather simple to reshape, if you know what you're doing. Bring me back a Muramite Bracer Armor piece and I will get to work on it. You will also need a section of infused Muramite leather to finish the bracer in a loom. Talk to Nalasrine if you still some help infusing the leather.' You say, 'What cap?' Kizash Proudpaw says 'I should be able to reform Muramite Helm Armor into something quite useful to you. Explore these lands until you find some Muramite leather padding. Talk to Nalasrine about infusing it, then piece it together with your new helm from me in a loom.' You say, 'What gloves?' Kizash Proudpaw says 'I can make you a wonderful pair of gloves. Take the time to dig up some Muramite leather and have Nalasrine assist you with infusing it. Bring me Muramite Glove Armor and I can reshape it into something that you can use. Strengthen the gloves by reinforcing them with the infused leather in a loom, and a fine pair shall be yours.' You say, 'What leggings?' Kizash Proudpaw says 'Reforming some Muramite greaves into a pair of leggings that would serve you well should be no great feat. Bring me a pair of Muramite Greaves and I will get to work on that. To finish your leggings you will also need to obtain two pieces of Muramite leather padding. Speak to Nalasrine about infusing it, then place the leather pieces and leggings in a loom to work them together.' You say, 'What sandals?' Kizash Proudpaw says 'Soft, supple boots are my specialty. Bring me back Muramite Boot Armor and I believe I can rework them into something quite fine for you. Once I've reworked them, you will need to take a section of infused Muramite leather along with the new boots and reinforce them in a loom. If you need help in the infusing process, just talk to Nalasrine.' You say, 'What sleeves?' Kizash Proudpaw says 'Some new sleeves? Indeed, arm protection is important. Venture into these strange lands and find some Muramite Sleeve Armor. Bring the armor piece to me and I will get to work on refitting it for you. Once you have a piece of Muramite leather padding, talk to Nalasrine about infusing the it. The new sleeve from me can be easily stitched up in a loom with the infused Muramite leather.' You say, 'What tunic?' Kizash Proudpaw says 'A tunic! Of course. Such a thing of beauty! I can craft one for you fairly easily if you do the legwork. Travel into the hostile areas and bring back two sections of Muramite leather and Muramite Chest Armor. Make sure to speak to Nalasrine about infusing the sections of leather. Bring me the chest piece for reworking, then simply weld together the new chest and leather in a loom.' Nalasrine Twinklecoil is located in the next room. You say, 'Hail, Nalasrine Twinklecoil' Nalasrine Twinklecoil says 'Salutations! It is great to see so many eager travelers out and about. How are you enjoying our little city here? I have been quite busy myself. There are so many interesting things to learn about these strange beings that inhabit Taelosia. Their armor in particular is most interesting. I have developed some intriguing compounds. Let me know if you are interested in such things before I just prattle on!' You say, 'I am interested.' Nalasrine Twinklecoil says 'Oh, good. Well let me see. Basically, I have been studying the armor that our explorers have been bringing back from their adventures. While it is a bit strangely shaped, as these creatures that seem to reside here are, I have found that by strengthening some native materials it can be reworked into rather fine armor for the likes of you and me.' You say, 'What armor?' Nalasrine Twinklecoil says 'If you are looking into having some armor made, you definitely will need to use my infusions. They are a bit pricey, however they are difficult to make and well frankly, I am the only one who can! Use the plate solvent on plate armor, chain solvent on chain, tanning solution on leather, and silk strengthener on silk. All rather intuitive isn't it? Simply take a look at the different types I have for sale.' Muramite armor begins dropping in Qvic and above. Bring back the appropriate piece of "Muramite XXX Armor" and turn it in to Kizash Proudpaw to get a class-specific, no-stat "Reworked Muramite XXX." Craft a Muramite Leather Padding by combining by combining a Meldstone and some Snake Scales in a loom. This has a high trivial (282) and a high minimum smithing requirement (in the 240s). Buy Nalasrine's Enforcing Tanning Solution from Nalasrine Twinklecoil for around 10,500 pp. Combine the solution with the Muramite Leather Padding in a loom (no-fail combine). This results in a NO DROP piece of Infused Muramite Leather. Combine the Infused Muramite Leather with your piece of Reworked Muramite XXX armor in a loom to receive your quest reward (no-fail combine). Reward: Kizash's Savage Heart Bracer Reward: Kizash's Savage Heart Sandals Reward: Kizash's Savage Heart Cap Reward: Kizash's Savage Heart Gloves Reward: Kizash's Tunic of Savage Heart Reward: Kizash's Savage Heart Sleeves Reward: Kizash's Leggings of Savage Heart Berserker Abysmal Armor (Normal): Harlad Ragesoul may be found in the room with Nalasrine Twinklecoil at -200, -10. You say, 'Hail, Harlad Ragesoul' Harlad Ragesoul says 'Hail Barbarian, I am seeking a [berserker]. One of those few brave souls that show no fear regardless of the enemy. Is such bravery within you?' You say 'I am a berserker.' Harlad Ragesoul says 'In that case, I am in your service. If you would perform a few simple tasks I will assist you in creating a new set of powerful armor to guard you in battle. I can make you a [helm], [greaves], [chainmail], [bracer], [vambraces], [gloves], and [boots].' Need additional dialogues. Now talk to Nalasrine Twinklecoil, who stands nearby. You say, 'Hail, Nalasrine Twinklecoil' Nalasrine Twinklecoil says 'Salutations! It is great to see so many eager travelers out and about. How are you enjoying our little city here? I have been quite busy myself. There are so many interesting things to learn about these strange beings that inhabit Taelosia. Their armor in particular is most interesting. I have developed some intriguing compounds. Let me know if you are interested in such things before I just prattle on!' You say, 'I am interested.' Nalasrine Twinklecoil says 'Oh, good. Well let me see. Basically, I have been studying the armor that our explorers have been bringing back from their adventures. While it is a bit strangely shaped, as these creatures that seem to reside here are, I have found that by strengthening some native materials it can be reworked into rather fine armor for the likes of you and me.' You say, 'What armor?' Nalasrine Twinklecoil says 'If you are looking into having some armor made, you definitely will need to use my infusions. They are a bit pricey, however they are difficult to make and well frankly, I am the only one who can! Use the plate solvent on plate armor, chain solvent on chain, tanning solution on leather, and silk strengthener on silk. All rather intuitive isn't it? Simply take a look at the different types I have for sale.' Muramite armor begins dropping in Qvic and above. Bring back the appropriate piece of "Muramite XXX Armor" and turn it in to Harlad Ragesoul to get a class-specific, no-stat "Reworked Muramite XXX." Craft a Muramite Chain Link by combining a Meldstone, Water Flask, and File in a forge. This has a high trivial (282) and a high minimum smithing requirement (in the 240s). Buy Nalasrine's Thick Chain Solvent from Nalasrine Twinklecoil for around 10,500 pp. Combine the solvent with the Muramite Chain Link in a forge (no-fail combine). This results in a NO DROP piece of Infused Muramite Chain. Combine the Infused Muramite Chain with your piece of Reworked Muramite XXX armor in a forge to receive your quest reward (no-fail combine). Reward: Harlad's Boots of Fury Reward: Harlad's Bracer of Fury Reward: Harlad's Gauntlets of Fury Reward: Harlad's Helm of Fury Reward: Harlad's Vambraces of Fury Reward: Harlad's Chainmail of Fury Reward: Harlad's Greaves of Fury Breakdown in Communication #0: Pre-Flag (Normal): Beginning Talk to Fezbin Fizzles Fezbin Fizzles may be found near Morden Rasp at -35, +60. He will only speak to you if you are level 65+. You say, 'Hail, Fezbin Fizzles.' Fezbin Fizzles says 'Greetings adventurer, have you come to explore this new [continent] we recently discovered?' You say, 'What continent?' Fezbin Fizzles focuses his attention on ______. Fezbin Fizzles says 'Due to some rather odd events with Calliav, we, the Wayfarers Brotherhood, were guided here to the continent we have come to call Taelosia. It is a continent which has suffered through a great magical explosion and now the native inhabitants are in dire straits. Our goal was to investigate this continent and find out more about the strange pieces of matter that we recently found in various places. All signs led us here and so we decided to build this magnificent floating city you are standing in. Unfortunately, we have found out some rather disturbing [news] recently that has all of us rather concerned.' You say, 'What news?' Fezbin Fizzles says 'Well, when we finished the city, we began to send out scouts to various locales all over the new continent. Right away information started to flow in. They gave us details on the layout of the land and its current inhabitants. We began to piece together this picture of the current state of things on land. Many of the reports gave details on various things like wildlife and climate as well as the local inhabitants and level of advancement. All of this seemed promising to us as we thought we might be able to talk to the natives and find out more about the strange matter that seemed to originate from this place, but then we begin to receive some very [upsetting reports].' You say, 'What upsetting reports?' Fezbin Fizzles says 'Apparently, the event that spread these strange pieces of matter all over Norrath brought with it a group of beings more horrifying than a shaved dwarf. These creatures seemed to be an organized army of some sort. They have apparently taken over the continent and enslaved the natives. Curious about this, we ordered our scouts to find out more about these beings. Specifically, if they could be reasoned with and if they knew anymore about the odd chunks of rock we found recently. Shortly after we made this demand, everything [stopped].' You say, 'Stopped?' Fezbin Fizzles says 'The scout reports stopped coming in. We figured that maybe they had just not found anything yet, but as time went by we began to worry. That's when Morden suggested that we send someone to find one of them and learn what was going on. Young Falcin did not know what he was getting into when he volunteered to check things out for us. Falcin left here under the light of a full moon and returned soon after barely able to breathe. He had been caught spying on the beings that currently control the continent. They had tortured him for hours trying to get information. Being the resourceful human he is, he managed to escape only to be mauled by what the natives call ukun, a humanoid creature that is twisted and lethal. Left for dead, Falcin dragged himself back to us and explained what he had [discovered] during his ordeal.' You say, 'Discovered?' Fezbin Fizzles says 'Falcin told us that all of the scouts had been captured and were either dead or were enduring extreme torture sessions. These invading beings are a vicious lot who show absolutely no mercy. Falcin's wounds were proof enough of that. Falcin explained that the scouts who were still alive are being held near where they had been discovered. Those who he could not find he assumed were dead but he still tried to get some proof before he wrote them off. Unfortunately Falcin would not live to see his desire through, he passed on shortly after revealing this information to us and now we are at a loss as to how we can help our scouts who are still living return to us and provide a proper burial for those who were lost. We cannot afford to send anyone else out there as it seems it will require a significant force in order to have any chance of accomplishing the [task] we need completed.' You say, 'What task?' Fezbin Fizzles says 'With half of our numbers back home dealing with the investigation of the recently unearthed dungeons and the rest here on the ship handling what information we have and trying to decide the best plan of action, Morden figured it might be a good idea to ask some courageous individuals to assist us. Morden has authorized some form of valuable reward for those who can bring us any information regarding our missing scouts or the scouts themselves. Seeing as how you have been so interested in all I have said so far, do you think you would be interested in helping the Wayfarers Brotherhood?' You say, 'I would be interested in helping the Wayfarers Brotherhood.' You have received the 'Breakdown in Communication' quest. Now you must find those mentioned by Fezbin and help them the best you can. If at any point you find you have made a mistake in your scouting, please return to Fezbin and say, "I need to rescout (zone name)" and he will reset your status in that zone. If you lose your reward at any point, return to Fezbin and hail him and he should give you the appropriate reward based on your level of progress. Fezbin Fizzles says 'Most excellent. Please take these as a token of our gratitude. It is not much to look at now, but by helping us you will find ways to make this stone more [powerful] when combining it with certain items in that sealer. Please take the time to find Taminoa Bialu, Vaifan Cogswin, and L`diava Rexxen. They are all located on this ship. Each of them is responsible for information from certain areas of the continent. Taminoa has all the information on the city area, Vaifan keeps the information on the mountain passes, and L`diava collects information on the temple areas. If you truly wish to help us, talk to some or all of them and they will help guide you to the right path. When you have finished helping them all, return to me and I shall give you the reward that has been approved by Morden.' You are now pre-flagged for subsequent steps in the quest. You say, 'How do I make it more powerful?' Fezbin Fizzles says 'The stone I have given you is very special indeed. It is a rare stone with a power that has not yet been revealed. After studying it we have come to the conclusion that its power is based off of resonance. You will see that there are fourteen sockets in the stone. Each socket requires a gem fragment of a certain resonance. As the fragments are set in the stone it will gradually increase in power. These fragments must be placed in the stone in a certain order using a set of clockwork gemcutter's tools, the stone, and the correct shard in the device I handed to you along with the stone. As you help find our scouts, you may come across the gem fragments that will fit into the stone. If you do, please try combining them in the special sealer. If at any time you lose the sealer or misplace the stone return to me and I will what I can do about a replacement.' You receive A Socketed White Crystal and Vaifan's Experimental Sealer, a 4-slot container. Reward: Vaifan's Experimental Sealer Reward: A Socketed White Crystal Breakdown in Communication #10: Free Stuff (Normal): After you have completed all of the previous steps, head back to Fezbin Fizzles. You say, 'I have completed my task.' (How do you know to say this?) Fezbin Fizzles says 'So I have been told, ______. Your help will long be remembered by the brotherhood. Since you first came to me, the stone should have grown in power and now I will give you the item that will unlock the stone's full potential. Please combine this with your stone after you have combined all of the other items given to you by the lead scouts and you will possess an item of immense power and a symbol of your fighting spirit. Once again, the brotherhood thanks you. I must bid you good day as I recently received some [interesting information].' Flag: You have done quite well and your exploits will forever be talked about by the members of the Wayfarers Brotherhood, but don't you dare relax as there's still many more adventures and hidden treasures out there waiting for a hero like you. You receive A Jagged Blood Shard. You say, 'What interesting information?' Fezbin Fizzles says 'Where are my manners? I should have known someone as adventurous as you would be interested in this. One of our researching experts by the name of Beanalle has recently discovered some very intriguing information about the temples beyond Yxtta and Kod'Taz.' Combine A Jagged Blood Shard with A Smokey Green Gemstone and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft an archetype-specific Adventurer's Stone. The gem resonates with power as the shards placed within glow unlocking some of the stone's power. You were successful in assembling most of the stone but there are four slots left to fill, where could those four pieces be? Reward: Adventurer's Stone of Might Reward: Adventurer's Stone of Power Reward: Adventurer's Stone of Magic Reward: Adventurer's Stone of Blessing Breakdown in Communication #11: Qvic (Normal): Beanalle Banoam may be found at -440, +220, +90. You must have already completed steps 0-10 to accomplish this step of the quest. You say, 'Hail, Beanalle Banoam' Beanalle Banoam says 'Hello, ______. It is truly an honor to meet you. I have heard some great things about you and hope that what I have [discovered] will interest you.' You say, 'What have you discovered?' Beanalle Banoam says 'After going through some of the reports submitted by the scout leaders, I was able to figure something out about the temples that lie beyond Yxtta and Kod'Taz. Apparently, the temple called Qvic is where the Muramite army first broke through. The temple was ravaged by the force of the explosion when the portal to the Muramites' realm closed. Of course, as you know, they are not the only thing that came through the portal. The strange magic stones we discovered were also a result of that explosion and up until now we thought we had found the most powerful ones. After going through the reports, I found out that concentrated pieces of the magic-imbued [matter] lie in the Qvic temple area and beyond.' You say, 'What matter?' Beanalle Banoam says 'These pieces of matter possess vast power like none we have ever seen, but there is a drawback. You see these special augmentations? I have come to call them shards of power because of the odd shapes they take. They must have their power removed and condensed before they can be applied to an item. I have figured out a way to do this, but another [drawback] has prevented me from testing my theory further.' You say, 'What drawback?' Beanalle Banoam says 'Well, these special shards can only be combined with an item they are attuned to. In other words, the materials that make up an item determine if these shards are compatible with it. Now, I have found many formulas that will allow for a particular shard to merge with a particular item. Recently I discovered one [item] that was perfectly in tune with them all.' You say, 'What item?' Beanalle Banoam says 'Why, your stone of course. The different items you have added to it have altered its makeup so much that it is hardly what it was when you first received it. It is a powerful item that can be made even more powerful with my help and yours, but this will require the help of many and I am afraid we do not have the force to take on such a task. Do you think you would be willing to collect the four shards of power from the temples and bring them to me as you get them?' You say, 'Yes.' Beanalle Banoam says 'Excellent! I knew Fezbin was right about you. Okay, here is what I can tell you. Qvic, Inktu'ta, Txevu, and Tacvi are the names of the temples beyond Yxtta and Kod'Taz. Within each of these you should find a shard of power. The hard part will be finding one as the Muramites are aware of the power within them and are hoarding every piece they find. If my theory is correct, you will have to combine the shards in a particular order before the stone will become attuned with another. You should retrieve the shards from the temples in the order I said before -- Qvic, Inktu'ta, Txevu, and Tacvi. Give each shard to me one at a time so that I can remove and condense the magic for you and then you can combine them in the special sealer. Now, hurry! I am worried that the leader of the Muramites may realize he needs to get rid of these shards, before we can get our hands on them.' A Shard of Dark Matter is an uncommon drop from Cynosure Kvanjji, the boss of Qvic. He may drop two or none. Bring it back to Beanalle. Beanalle Banoam says 'Ah, perfect. I am glad you were successful in finding it. Now, if you will give me one second I will condense the shard into concentrated energy which you can add to your stone. There we are. Please take the time to attach this, but make sure you do it in the order I mentioned when we first spoke.' You receive a Condensed Matter Shard, which you may then combine with your Adventurer's Stone of XXX (where "XXX" depends on your class archetype) and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft an archetype-specific Black Matter Gemstone. Reward: Black Matter Gemstone (Hybrid) Reward: Black Matter Gemstone (Melee) Reward: Black Matter Gemstone (Caster) Reward: Black Matter Gemstone (Priest) Breakdown in Communication #12: Inktu'ta (Normal): Beanalle Banoam may be found at -440, +220, +90. You must have already completed steps 0-11 to accomplish this step of the quest. A Shard of Dark Matter is an uncommon drop from Noqufiel, the boss of Inktu'ta. Bring it back to Beanalle Banoam. Beanalle Banoam says 'Ah, perfect. I am glad you were successful in finding it. Now, if you will give me one second I will condense the shard into concentrated energy which you can add to your stone. There we are. Please take the time to attach this, but make sure you do it in the order I mentioned when we first spoke.' You receive a Condensed Matter Shard (looks the same as the one for completing steps 11, 13, and 14, but identifies as "Pure Matter Extracted From A Faintly Glowing Shard"), which is then combined with your class archetype-specific Black Matter Gemstone with Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft a class archetype-specific Jagged Black Matter Gemstone. Reward: Jagged Black Matter Gemstone (Hybrid) Reward: Jagged Black Matter Gemstone (Melee) Reward: Jagged Black Matter Gemstone (Caster) Reward: Jagged Black Matter Gemstone (Priest) Breakdown in Communication #13: Txevu (Normal): Beanalle Banoam may be found at -440, +220, +90. You must have already completed steps 0-12 to accomplish this step of the quest. A Shard of Dark Matter is an uncommon drop from Zun`Muram Tkarish Zyk, the boss of Txevu. Bring it back to Beanalle Banoam. Beanalle Banoam says 'Ah, perfect. I am glad you were successful in finding it. Now, if you will give me one second I will condense the shard into concentrated energy which you can add to your stone. There we are. Please take the time to attach this, but make sure you do it in the order I mentioned when we first spoke.' You receive a Condensed Matter Shard (looks the same as the one for completing steps 11, 12, and 14, but identifies as "Pure Matter Extracted From A Brightly Glowing Shard"), which is then combined with your class archetype-specific Jagged Black Matter Gemstone with Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft a class archetype-specific reward. Reward: Smooth Black Matter Gemstone (Priest) Reward: Smooth Black Matter Gemstone (Melee) Reward: Smooth Black Matter Gemstone (Hybrid) Reward: Smooth Black Matter Gemstone (Caster) Breakdown in Communication #14: Tacvi (Incomplete): Beanalle Banoam may be found at -440, +220, +90. You must have already completed steps 0-13 to accomplish this step of the quest. 1-3 x Cracked Shard of Power drops every time from Tunat`Muram Cuu Vauax, the boss of Tacvi. Bring it back to Beanalle Banoam to receive (what?), which is then combined with your class archetype-specific Smooth Black Matter Gemstone with Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft a class archetype-specific reward. Upon the final combine, you see in yellow text: The gem resonates with power as the shards placed within glow unlocking all the stone's power. You were successful in assembling the stone and now if it is ever lost Fezbin will return it to you whenever you hail him. Dialogues and faction hits (if any) needed. Reward: Black Gemstone of Death Reward: Black Gemstone of Pain Reward: Black Gemstone of Suffering Reward: Black Gemstone of Torture Breakdown in Communication #1: Qinimi (Normal): Talk to Taminoa Bialu Taminoa Bialu may be found near Fezbin Fizzles at -35, +60, with whom you must have already completed the preflagging to accomplish this step of the quest. You say, 'Hail, Taminoa Bialu' Taminoa Bialu says 'Greetings. You must be one of the adventurers that Fezbin told me about. It is a pleasure to meet such a brave individual. Where are my manners? My name is Taminoa Bialu and I compile all the information from our scouts in the [city] area of Taelosia.' You say, 'What city?' Taminoa Bialu says 'Well, it appears the native inhabitants of Taelosia lived in a grand city once. This city is made up of four different areas named in their language. They are [Qinimi], [Riwwi], [Barindu], and [Ferubi]. Based off of early information, we believe each area had a specific purpose. I am still trying to decipher the native language to figure out what the names mean, but going off of visual information I can assume that Qinimi served as their court, Riwwi is where they held games, Barindu was a lush garden, and Ferubi was a central place of worship once. That is about the extent of my information as far as the intended purpose of each area. What they are now used for I can explain in further detail. Which area would you like to hear more about?' You say, 'What is Qinimi?' Taminoa Bialu says 'It appears the Muramites have made this some sort of stronghold. Destroying many of the native symbols, the invaders have converted the building that once served as the court into fortified headquarters. It is here you will find a structure called the Chamber of Souls, various pens to hold ukun, and a moat of sickly black sludge. The structures that the nihil once called home are all but destroyed now. Very sad indeed. That's where the legion keeps the bulk of the [slaves]. I believe that the scout for this area was caught sneaking around the housing district, but I have no proof. If you were to search this area, maybe you would find some sort of sign or marker he may have left. That would be helpful.' You say, 'What slaves?' Taminoa Bialu says 'I see Fezbin saved some of the more dismal news for me. The legion has enslaved the natives of the continent. In the city area, these slaves are used mainly for menial tasks. Due to their fragile bodies, they cannot do any heavy lifting, but their knowledge of shaping stone makes them perfect for building new structures for the legion to use as well as altering current ones. They command the stone workers. I am not sure how the slaves are used in the temple areas. That information is held by L`diava.' The scout he mentions is Kreshin Silentcog. You need to confirm that he was caught by the muramites and find out what he was doing at the time. Finding the Report In Qinimi, follow the right wall from the zone-in from Natimbi. You will find Kreshin's Journal Page as a ground spawn on a rock near the wall between the two lines of buildings, location +310, -1060. Bring it back to Taminoa Bialu. Taminoa Bialu says 'Yes. This is exactly what I needed. Excellent job. Okay, now give me one moment to decipher this . . . hm. It seems that just before he was captured he was trying to communicate with the slaves in the area. The text is very hard to make out, but it looks like he may have been trying to get into the main headquarters. He was interacting with a particular slave named Sislono Nislan. This slave promised him a way into the headquarters only if he promised to rid the area of a tyrant, named Tixxrt. The rest of the parchment is undecipherable. I would suggest finding this slave and showing him this to see if he knows what happened.' You receive a different version of the page back. Sislono's Key Councilman Sislono Nislan may be found elsewhere in Qinimi at +255, -645. You say, 'Hail, Councilman Sislono Nislan' Councilman Sislono Nislan says 'While I place my own life at risk by helping you, I feel a strong sense of honor amongst you and those who have come with you. It is because of this that I will try to help in anyway I can.' Give Councilman Sislono Nislan the page you got back from Taminoa. Councilman Sislono Nislan says 'Yes, I have seen this and others like it before. While we do not understand where it comes from, we have come to the conclusion that these strange glyphs express somthing important to your people. These particular glyphs were made by the small one they hold captive in the courtroom. If you wish to help him, you will have to retrieve the [stone of entry]. Only with this stone can you enter the courtroom and help the one who calls himself Kreshin.' You say, 'What stone of entry?' Councilman Sislono Nislan says 'Gaining access to such a private place has always been reserved for the elders of my people. While the legion may have destroyed our home, they have yet to figure out a way around many of our wards that bar access to our sacred areas. Unfortunately, their frustration at gaining entry resulted in the painful torture of many of my people until they were given the keys to enter. The courtroom requires one of these keys and while the invaders hold all of the existing keys, I can create one if you can retrieve the proper [items].' You say, 'What items?' Councilman Sislono Nislan says 'The key consists of mud, some stonedust particles, and a piece of chalk. The mud can be found in the sewers beneth the city. The stonedust is plentiful near the coliseum, and the chalk can be found all over this area. Bring these to me and I will make you a temporary key which will grant you access to the courtroom. I implore you to hurry. I fear the one you seek may not be alive much longer.' The three items he refers to are Stonedust Particles (random drop in Riwwi), Glob of Mud (random drop in the Sewers), and a Piece of Chalk (random drop in Qinimi). Give them to Sislono. Sislono covers the three pieces in his hands, closes his eyes, and begins to chant. A glow begins to emanate from his hands and he begins to chant louder. Then, just as quickly as it began, the glow in his hands dims and the chanting stops. 'There you are -- the key which grants you and your party access to the courtroom. Just stand on the pedestal in the center of the large building in this part of the city with the key in your hand and say you wish to enter. There is one more [thing] I must tell you before you go.' You receive a Stone of Entry. You say, 'What thing?' Councilman Sislono Nislan says 'The geomantic device which raises you into the courtroom is an ancient one and takes time to reset after it has been used. If you are having trouble entering, be patient. You will know it is ready to receive a key when you hear a grinding sound from the base of the device as it settles into place. Please be sure you are fully prepared before entering. While it once was a place of peaceful discussion, the courtroom is now a place where terrible torture is conducted by those the legion wants information from. When they see uninvited guests, they will not be very happy. The leader of this area's force is known as Tixxrt and stopping him is the only way you can save the small one, called Kreshin.' Save the Scout With the Stone of Entry, a single group may attempt to save the scout from execution. This event is similar to the Plane of Justice trials, but more difficult, with a time limit of six minutes total for the entire event. Make your way to the temple on the south side of the zone. All members of the group must be visible and standing on the pedestal inside the temple. The keyholder must hold the Stone of Entry on his/her cursor and say, "I wish to enter." The trial area has many mobs around but inactive. As soon as you teleport in, three come alive and attack immediately. As soon as you defeat the initial three and loot their corpses, another three become active and attack. If you don't loot the corpses, the other mobs stay inactive. After three waves of this, the boss, Pixtt Tixxrt Kvrok, and 2 mobs called "Tixxrt's Guardsman" become targetable. After the boss goes down, the execution Xocik spawns and has to be killed (the guards may still be alive). If you exceed the six-minute time limit, you are teleported out (provided you aren't dead) and a zone-wide emote announces the execution of Kreshin. If you are dead, Besana the Gravedigger is in the zone and can summon your corpses for you if you say, "I wish to live again" (be careful getting to her though). If you succeed in killing Xocik, you see this: Xocik writhes in pain as his body falls to the floor. Your valiant efforts have resulted in the rescue of Kreshin. Kreshin Silentcog says 'Thank you for rescuing me. I sense that one of you holds a stone key which allowed you entrance into the courts. Please show it to me.' Give him the Stone of Entry. Kreshin Silentcog says 'You have done well to get this far. Please, take this to Taminoa and tell him it is vital that he decipher it. I must stay here to investigate more. Let him know I am safe and thank you again.' You get the Stone back and a Writ of the Magi. Multiple people can hail Kreshin and do the turn-in. Head back to Taminoa and give him the writ. Another Enemy Taminoa Bialu says 'Finally, you have returned and with some information I see. Kreshin contacted me in advance to let me know of your daring rescue. We are indebted to you. Now, back to business. While I cannot make out most of it, Kreshin has translated some of it and it appears to be a description of a ritual one of the head ikaav performs regularly. Apparently she has been trying to absorb the geomantic powers of the natives of Taelosia. The details are kind of sketchy as Kreshin was only able to translate so much, but some information is better than none, I always say. Anyway, it says here that the ritual is conducted in the Chamber of Souls. It used to be a large tower which the natives used to watch the shores. The tower was destroyed when the invaders took over the area and converted it to a ritual chamber. They used it in experiments centered on the extraction of magic. The head ikaav, known as Xictic, has been trying to use the powers of the native Taelosians to build an army of stone workers that he can directly control instead of relying on the ability of slaves. During the ritual, Xictic stands atop a platform which is suspended over a circle of platforms. The center platform holds an inanimate stone worker while eight ikaav stand on smaller platforms around the center. What happens next is not really known, but the end result is three lifeless slave corpses. According to this, she has not yet been successful, which I would say is good news. But if we do not stop her, she could easily reinforce the numbers with stone workers tainted by the touch of this legion. I know you have accomplished your goal, but I must ask that you find a way into this ritual and silence Xictic for good. Show this to Nislan. He should be able to decipher the images. I believe this is the key to getting into the ritual chamber. Now, hurry please and return to me with proof of Xictic's death so that I can make a final report on the Qinimi area to Fezbin.' You get back a slightly altered version of the Writ of the Magi. Head back to Qinimi and give it to Councilman Sislono Nislan. Councilman Sislono Nislan says 'These glyphs look quite familiar. They are definitely in my language, but it seems as if the one who etched them did so against his will. Where did you get this? Wait, don't tell me. I know. Kreshin must have been successful in finding out what was going on in the Chamber of Souls. These glyphs detail how to animate stone using our geomancy abilities. There are some strange symbols toward the bottom, but for the most part, this is our language. Could he be trying to conduct the [ritual] of my people?' You say, 'What ritual?' Councilman Sislono Nislan says 'While animating stone comes easy for us, sometimes we need an extremely powerful stone worker to help with the city. These stone servants were made through a ritual which combined the power of eight geomancers into a ninth. This geomancer would then imbue a stone worker with this power, resulting in a more powerful construct. We stopped doing the ritual when we discovered that it could take away our ability over time. If [she] has somehow figured out a way to absorb this power, then my people could be in more danger than I thought possible.' You say, 'Who is she?' Councilman Sislono Nislan says 'We refer to her as the silent one, but the legion calls her Xictic. She is one of their kind who can use magic and she seems to be quite feared by everyone in this area. She comes here sometimes and takes three of us into the building with the glowing dome around it. Along with her are eight magic-using invaders and some of the slavers. When they are finished, only members of the legion leave. None of my people who enter are ever seen again. If what this says is true, you must stop her. If she succeeds, she will be able to control our stone servants at will and cause even more destruction. I beg you to stop her. I will help you in any way if you [promise] to stop her.' You say, 'I promise to stop her.' Councilman Sislono Nislan says 'I cannot tell you how relieved this makes me. Now to the issue at hand. While Xictic and those she chooses can roam freely in and out of the magical dome surrounding the chamber, if anyone else tries to enter they are held back. As a councilman, I was granted a device that allows access into the dome and I've managed to keep it away from the prying eyes of the Mata Muram. Using it is not without its consequences, though. As soon as an outsider shows up within the dome, they will know what has occurred and will come searching for the culprit so be certain you are ready to face the challenges ahead before you embark upon this venture. Only eighteen of you will be allowed into the chamber at one time so gather your forces and tell me you are [ready] to face Xictic.' Gather a raid of 3 full groups, then say: You say, 'I am ready to face Xictic.' If you are not in a raid, you see in red: You must be in a raid before attempting this event. If you are in a raid, you see: Councilman Sislono Nislan pulls out a small stone and closes it in his hand. 'Please be careful. What you are about to see may shock you at first, but don't let yourself be distracted for too long. These beings are merciless and once they have discovered your presence, they will stop at nothing to add your corpse to the others in the area.' Your raid will be teleported into the enclosed dome in the center of Qinimi to fight another ring event, this one with a 27-minute time limit. You must kill the three ra'tuks within the first 10 minutes or the first sacrifice goes through and you will get slaughtered by the stone golem they created. There are several waves of mobs:
Other items from the raid:
The Finale Give Xictic's Bloody Robes to Taminoa Bialu to receive A Dull Gem Shard, which you may combine with A Socketed White Crystal and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft A Dull Socketed Crystal. Need hand-in dialogues, emotes from raid fight. Reward: Gloves of the Great Earthquake Reward: Wand of Stone Mastery Reward: A Dull Socketed Crystal Reward: Granite Buckler Reward: Xictic's Twisted Stud Reward: Band of Bloody Spikes Reward: Fervid Hunter's Mask Reward: Mask of Cracked Stone Reward: Pauldrons of Judgment Reward: Veil of the Aneuk Reward: Muddy Ring Reward: Pendant of Corrupted Souls Reward: Broken Blade of Brooding Reward: Gavel of the Adjudicator Breakdown in Communication #2: Barindu (Normal): Talk to Taminoa Bialu Taminoa Bialu may be found near Fezbin Fizzles at -35, +60, with whom you must have already completed the preflagging to accomplish this step of the quest. You say, 'Hail, Taminoa Bialu' Taminoa Bialu says 'Greetings. You must be one of the adventurers that Fezbin told me about. It is a pleasure to meet such a brave individual. Where are my manners? My name is Taminoa Bialu and I compile all the information from our scouts in the [city] area of Taelosia.' You say, 'What city?' Taminoa Bialu says 'Well, it appears the native inhabitants of Taelosia lived in a grand city once. This city is made up of four different areas named in their language. They are [Qinimi], [Riwwi], [Barindu], and [Ferubi]. Based off of early information, we believe each area had a specific purpose. I am still trying to decipher the native language to figure out what the names mean, but going off of visual information I can assume that Qinimi served as their court, Riwwi is where they held games, Barindu was a lush garden, and Ferubi was a central place of worship once. That is about the extent of my information as far as the intended purpose of each area. What they are now used for I can explain in further detail. Which area would you like to hear more about?' You say, 'What is Barindu?' Taminoa Bialu says 'This area holds the remains of what was once a place to build stone workers. We can only guess what purpose this part of the city served and all we know now is that it is home to some of the cruelest acts of violence against the nihil. I assigned this area to Talwin, a young wood elf new to the brotherhood. He was a proven scout eager to assist. Initially things were going well, but the information he was sending was not helping much. I think this worried him and resulted in him pushing his luck a little far. Ever since I told him his reports were lacking the vital evidence we needed I have not heard from him. Before Falcin passed on, I asked him if he had found anything out about Talwin and he shook his head. I know Talwin is still alive . . . he has to be . . . and I know that there must be some clues in the area of Barindu somewhere. He was diligent about recording what he found so I would assume that if he has been captured that his writings must be lying around the area somewhere. See if you can find two of his journal entries and bring them back to me. When you return please give what you find to my assistant Opury Foop. She is trying to help me organize my reports a little better.' You need to find out what happened to Talwin. Find the Report Talwin's Journal Pages 1 and 2 drop from random mobs in Barindu. Give these pages to Opury Foop, located near Taminoa Bialu on the ship. Opury Foop tells you that Talwin was becoming friends with one of the slaves, Proteri Amari. Proteri Amari You must have warmly faction with the Nihil to have this conversation: You say, 'Hail, Proteri Amari' Proteri Amari glances around nervously. 'Leave me be. I can't be seen talking to outsiders.' You say, 'Who is Talwin?' In yellow text: 'Yes ... Talwin. He and I were becoming fast friends until Ixvet took him. I am not sure what has happend to him, but if you would be [interested] in helping me I may be able to assist you in return.' You say, 'I am interested.' Proteri Amari says 'Good, good. As you may have noticed, the majority of these creatures are brutish types best suited for destruction. They are kept under control solely by strong [leadership].' You say, 'What leadership?' Proteri Amari says 'The one who controls this area of the city goes by the name Ixvet Pox. She's as cruel as the rest, but considerably more intelligent which makes her even more dangerous. Fortunately, she's grown complacent and that gives us an [opportunity]. If we can destroy Ixvet, it will throw this area into chaos and we should be able to escape before order is restored.' You say, 'What opportunity?' Proteri Amari says 'I've managed to get someone loyal to our cause placed within Ixvet Pox's entourage of personal servants and a skilled herbalist tends to her favorite fruits in the gardens. We will use this connection to poison the tyrant. Go talk with Kunimi Falade. You can find her working on the Hanging Gardens. Give her this ring as proof that you are there with my blessing and she will tell you what she needs.' You receive a Simple Stone Band. The Exotic Poison Kunimi Falade is on the east side of the hanging gardens. You need ally faction with the Nihil to turn in the ring. You say, 'Hail, Kunimi Falade' Kunimi Falade glances around to make sure no one is within earshot then whispers, 'Who are you and what do you want?' You say, 'Proteri sent me.' Kunimi Falade looks nervous at the mention of that name and says, 'I'm sorry. I don't know anyone by that name.' Give Kunimi Falade the Simple Stone Band. Kunimi Falade takes the ring and studies it for a moment. 'So the time has finally come. Unfortunately, I have had little success. Our traditional poisons have absolutely no effect on these invaders. They don't even seem to notice the poison. But, there is some hope. I believe I can distill a poison that will affect them if I had the right [ingredients].' You say 'What ingredients?' Kunimi Falade says 'Creating poisons is distasteful business and I'm afraid the items that go into it are just as distasteful. I need the black bile of a hynid and the yellow bile of a tide feaster from the shores of Natimbi and both a vial of corrosive slime and a mass of insect larva from the sewers beneath us. Once I have these items, I should be able to create an effective poison. Now, you should leave before we're seen.' You need Black Hynid Bile (from Natimbi), Yellow Tide Feaster Bile (also from Natimbi), Writhing Mass of Insect Larva (from various flies in the Sewers), and a Vial of Corrosive Slime (also from the Sewers). Give them to Kunimi. Kunimi Falade takes the ingredients and gets to work. Within a few minutes, she produces a viscous green liquid. Plucking a bunch of fruit from the nearby plant, she coats the fruit in the poison. Kunimi Falade says 'That should do it. I can't be positive that this will do more than give Ixvet an upset stomach, but we can hope. Please take this to Proteri Amari.' You receive a Poisoned Fruit. Head back to Proteri Amari. Poison Ikaav Ixvet Pox Proteri Amari says 'I knew Kunimi would come through! Our day of escape is almost here. Take this to Abena Taifa. She is the servant who brings Ixvet his meals and is loyal to our cause.' You get a different Poisoned Fruit back (if you turn in the wrong one, you'll need to restart from the beginning). This one goes to Abena Taifa in theory. Alas, she has run into a snag, and you'll have to find help somewhere else. Abena Taifa says 'Proteri sent word that you would be coming. I have bad news. It seems Ixvet has gotten wind of a plot on his life and has grown paranoid. He has started changing his personal servants on a regular basis and I was replaced by Chiaka Lerato yesterday. I'm afraid that I'm not going to be able to help you anymore. Please, keep the fruit for now'. Abena hands you back yet another version of Poisoned Fruit. You now need to determine whether Chiaka Lerato will help. You say, 'Hail, Chiaka Lerato' Chiaka Lerato ignores your attempts to talk to her. Hand her the poisoned fruit. Chiaka Lerato says 'I know of your plot and I have no interest in being a part of it. It's too dangerous and more likely to get us all killed than set us free. I don't want anyone else getting hurt, so I won't tell the guards, but I will have no part in your plans.' You get another different form of the Poisoned Fruit. Now you have to figure out how to either get Chiaka to help or replace her as Ixvet's servant. Go back to the Abysmal Sea and talk to Hamisi Lerato, a family member of Chiaka's found near the Soulbinder. You say, 'Hail, Hamisi Lerato' Hamisi Lerato looks despondent. 'I recently managed to escape from the city with my mother, but my sister is still stuck in there. She was too frightened to escape with us and now I fear she may be dead.' You say, 'Chiaka is alive.' A look of astonishment flashes across Hamisi's face. 'You've seen my sister? Is she ok? Where is she? Wait, there will be time to talk later. For now, you must return to her immediately. Our mother has been worrying herself to death and has grown very sick. I fear she won't last much longer. Please, take this shawl to my sister. It's our mother's. My sister will recognize it and know what it means. May the ocean speed your journey!' You get a Tattered Shawl. Head back to Chiaka and give it to her. Chiaka Lerato says 'How did you. . . Never mind. I'd know this shawl anywhere and it can only mean one thing. Mother needs me. I haven't heard from my brother or mother since they escaped and I thought they might be dead. I should have left with them when I had the chance. Fortunately, Hamisi told me of his plans. I should be able to use the same route he did to escape. Here, take this. I won't need it any more.' You gain experience!! You get her Serving Tray. Chiaka then starts walking toward the Ferubi zoneline and eventually despawns. Wait until Ixvet is back up and go to Abena Taifa. Give her the Serving Tray and Poisoned Fruit (from Chiaka). Abena Taifa says 'Just in time! Ixvet is due for his next meal in a few minutes. With Chiaka out of the way, I'll be able to serve him. I hope this poison isn't noticeable. Here, I've managed to secret this away from the guards up until now and I hate to think about those beasts getting their hands on it. Please hold onto it for me. If this goes well, I won't need it anymore.' You get Abena's Collar of Liberation. Abena will be killed, because one of the aneuk guards will taste the fruit before it gets to Ixvet. Abena Taifa says 'Ikaav Ixvet Pox, I humbly present you with your meal.' Ikaav Ixvet Pox says 'Be gone. I've no interest in your fruits today.' Aneuk Controller says 'Bring that tray here, girl! I'm famished.' Aneuk Controller says 'Don't keep that all to yourself. Bring some of that fruit over here too!' The Aneuk Controllers quickly gorge themselves on the fruit. After a few moments, they both double over and cry out in pain. Ikaav Ixvet Pox says 'What have you done, slave! Try to poison me? You will pay for your insolence!' Kill the ikaav and Talwin's Remains, a fallen skeleton in one of the buildings becomes targetable (similar to a chest in the Lost Dungeons of Norrath). The controllers will also join in the fight: Aneuk Controller raises its scepter and calls out, 'Finally, a chance to practice our tactics. Constructs, destroy their support troops!' However, being poisoned, they cannot command the constructs: Aneuk Controller doubles over in pain, losing its concentration as the poison burns through its body. Break the remains open (attack it) to get Talwin's Final Report. The Finale Give the report to Taminoa Bialu. Taminoa Bialu looks at the final report before bowing his head for a second. 'While I had accepted Talwin's passing as reality, I still hoped you would save him in time. Either way, I thank you for your effort and for delivering this vital piece of information contained in this report. Please take this. I found it wrapped up in the report. Talwin would have wanted you to have it as it appears to be a gem fragment that could fit into the stone Fezbin gave you. Now that you have finished all that was needed for Barindu, there is still more of the city left to explore and I won't be able to complete my report until it is done.' You have successfully completed a section of the Taelosian City. You receive A Shiny Gem Shard, which you may combine with A Dull Socketed Crystal and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft a A Shiny Socketed Crystal. Reward: A Shiny Socketed Crystal Reward: Abena's Collar of Liberation Breakdown in Communication #3: Riwwi (Normal): Talk to Taminoa Bialu Taminoa Bialu may be found near Fezbin Fizzles at -35, +60, with whom you must have already completed the preflagging to accomplish this step of the quest. You say, 'Hail, Taminoa Bialu' Taminoa Bialu says 'Greetings. You must be one of the adventurers that Fezbin told me about. It is a pleasure to meet such a brave individual. Where are my manners? My name is Taminoa Bialu and I compile all the information from our scouts in the [city] area of Taelosia.' You say, 'What city?' Taminoa Bialu says 'Well, it appears the native inhabitants of Taelosia lived in a grand city once. This city is made up of four different areas named in their language. They are [Qinimi], [Riwwi], [Barindu], and [Ferubi]. Based off of early information, we believe each area had a specific purpose. I am still trying to decipher the native language to figure out what the names mean, but going off of visual information I can assume that Qinimi served as their court, Riwwi is where they held games, Barindu was a lush garden, and Ferubi was a central place of worship once. That is about the extent of my information as far as the intended purpose of each area. What they are now used for I can explain in further detail. Which area would you like to hear more about?' You say, 'What is Riwwi?' Taminoa Bialu says 'Riwwi has to be the most interesting of all of the city areas. You see, this is where the coliseum is located. Now, we are not completely aware of how it was used before this invading army took up residence in the area, but now it is used for the merciless slaughter of the nihil. Early reports from our scout, Reyna, indicate that the slaves in the area would not interact with her until she proved herself. How she was able to do this I am not sure, but I would suggest trying to find something of Reyna's while I go over my Riwwi information. Come back to me when you find something.' Reyna's Demise It seems Reyna did get in a bad situation. You will find Reyna's Bloody Earring as a random drop in Riwwi. Hand it to Taminoa: Taminoa Bialu says 'This does not bode well for Reyna's fate. If I had to guess, I would say they took her to the coliseum. Knowing what we know about these strange beings, they would have taken her to the coliseum just so they could entertain themselves by torturing her. You must find a way into the coliseum and save Reyna. I think your best plan of action would be to locate and speak to Turlini and Namosa. They are two slaves Reyna mentioned in her reports. They may not talk to you if you have not proven yourself, but once you do that they should be pretty helpful. They may even know an easy way into the coliseum. Find these two and ask them about Reyna. Return to me when you find out more information about her.' So, you are directed to two slaves, Turlini and Namosa, who will not trust you at first. This is an entire side quest, which results in its own rewards. It also takes a while. Gain faction with the Yunjo Resistance You can gain faction by relentlessly killing some of the mobs that give off the required faction increase (not all do, and the faction is rumored to be quite small). You can also help some of the slaves. This is how Reyna did it. There are some slaves that are hungry and thirsty, located in the first building to the left of the Qinimi zone line. They require some player-made foods and drinks from native Taelosian products.
Rumor has it that the higher degree of skill required to make the food or drink, the higher the resulting faction hit. Each slave will tell you what it wants (sometimes, they want something other than what is specified). Turn 8 of these for faction gain to the appropriate slave, and the slave is sated and won't accept more (you need to wait for them to respawn as hungry/thirsty ones). You can also turn 4, 3 then 4 to get 11 faction hits instead of having the slave despawn after 8 turns-in (oddly, 3 then 4 can result with the slave being sated at times). The respawn time is 30 minutes, and the type of Yunjo that pops is random, either An Enslaved Yunjo, or one of the 5 types listed above. You need to attain warmly faction standing with the Yunjo Resistance to talk to the two slaves. The Taelosian Morphemic Staff (grants positive faction to Nihil and Yunjo Resistance) can go a long way toward helping you along here. Namosa's Family Namosa Bubundu may be found at -220, -190, +25 in Riwwi, in the "pavilion" straight out from Qinimi. You must have at least kindly faction to speak with Namosa successfully. You say, 'Hail, Namosa Bubundu' Namosa Bubundu coughs pitifully and looks through you with weak eyes, 'This gazebo was once a place of contemplation, meditation, and reflection, but now it is a place of torture. These slavers shackle us here within feet of the pool of water and refuse us food or drink for days at a time, accompanied by horrible beatings. And now, I have had enough. I am through with this world and can only hope for peace in my passing. Before I pass on I wonder if you could do a [favor] for me?' You say, 'What favor?' Namosa Bubundu slips you a scuffed signet ring, 'Yes, yes. Here is a family heirloom that I have been keeping secret from our captors. If you deliver this ring to my kin, I can die in peace knowing it never fell into their hands. There are rumors that some of my family members have escaped the clutches of these monsters and made their way into a city that floats on water. I hope you understand, friend. Go quickly.' You receive a Scuffed Signet Ring. Go talk to Pandula Bubundu at +10, -145, +115 on the ship in the Abysmal Sea. You say, 'Hail, Pandula Bubundu' Pandula Bubundu says 'What can I do for you? I'm waiting to hear word from the Wayfarer scouts. My niece has been captured by the Muramites and I only wish to discover if she is still alive. I can't take this, not knowing. I would much rather endure a thousand of those beast's whips than be kept in the dark. Please find her for me.' Give Pandula the Scuffed Signet Ring. Pandula Bubundu sobs uncontrollably, tears welling up in her eyes, 'So my little one is still out there. This is wonderful news. I can now die in peace. The Wayfarers have transcribed my final wishes onto this parchment. Please deliver this to Namosa.' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! You receive Pandula's Final Words. Take these back to Namosa. Namosa Bubundu gasps, 'What?! Oh no, this isn't good at all. She isn't supposed to die. I am! Quick, go and see Councilman Tentric in Qinimi and let him know what's happening. He has always helped our family when we were in need. If you bring this token he will know I sent you!' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! You receive a Token of Understanding. Go find Councilman Tentric in Qinimi at +285, -995, -15, in the southeast hut. You say, 'Hail, Councilman Tentric' Councilman Tentric says 'You haven't come to demand something of me, have you? I've been subjected to enough atrocities already. Please leave this old man in peace.' Give him the Token of Understanding. Councilman Tentric nods solemnly, 'Hmm . . . I see. So Pandula is contemplating leaving this world. There is no doubt that these are hard times. Our people are strong however, and nothing will truly break our spirit. Please let Pandula know that the gods have not forgotten us. Bring her this holy symbol.' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! You receive a Symbol of Faith. Take it to Pandula. Pandula Bubundu looks quizzically at the symbol and rubs it in her hands. She smiles as if realizing something, 'Ah, Tentric, you are always right. I can't give up on this world or my family. I'm not sure why I was behaving so selfishly. Take this flower to my niece, she will know what it means.' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! You receive a Drakelily. Take it to Namosa. You have received a character flag! Namosa Bubundu says 'A drakelily? My aunt grew these in her garden. In fact, I helped her plant some of them myself. She always told me they were a sign of hope. Thank you, ______. I'll inform our people of your kindness.' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! Namosa touches your shoulder and gazes at you with pleading eyes. 'I hope this isn't presumptuous of me. You've already done so much. Before you go, I need to ask you for another favor. Turlini is under heavy guard in one of the nearby towers. The Muramites think he's up to something and I'm concerned they may torture or kill him. Please have a talk with Turlini when you can.' You receive a Crescent Stone Amulet, whose use is not yet known. Turlini's Revolt This part can be completed on its own as a side quest for its own rewards, provided you have completed the Namosa's Family portion. You say, 'Hail, Turlini' Turlini beams with excitement, 'I recognize you! One of the adventurers we've heard tales about! There are rumors of you destroying the Legion of Mata Muram. Have you come to set us free?' You say, 'I have come to set you free.' Turlini says 'Bless you, we're saved! Listen up, friend. I've already formulated a plan to stage a quick and decisive escape, but first we need to get our hands on a complete set of shackle keys. Just a few won't suffice; it must be entire set. If we were to rescue only some of my brethren, those that remain behind would be brutally tortured beyond imagination. Now, I've watched the guards carefully and counted the silvery keys they carry. There are ten in total. Combine the set in this sack and return it to me. I knew you would help!' You receive Turlini's Key Bag. You now need to collect the 10 keys, which may be obtained as follows:
Combine the 10 keys in the bag to craft a Sack of Silvery Keys. Give this to Turlini. You have received a character flag! Turlini fishes a jagged key from the sack and tries it on his manacles. They unlock with a loud snap and slide off his wrists. His expression melts into simultaneous shock and elation. 'YES! We will be freed. Very soon now, these chains will bind my people no longer! And as for you, ______, you will become a legend among my people.' Turlini can barely contain his excitement. 'This is wonderful news, friend. Freedom is within our grasp! The only problem remaining is the ever-present guards. They are always watching over us. We would need a monumental distraction to buy enough time for me to release everyone. Which is where you come in. One of your kind who goes by the name of Reyna has been taken to the arena and has been tortured daily in front of the Muramite masses. If you were to create enough of a ruckus in the arena trying to free her I think we could make our escape.' Your faction standing with Yunjo Slave Resistance got better. Your faction standing with Gladiators of Mata Muram got worse. You gain experience!! The Great Diversion: Freeing Reyna Once you have the flag from Turlini, you can start a series of increasingly difficult fights in the coliseum in Riwwi. Talk to "an enslaved yunjo" in the coliseum. You say, 'Hail, an enslaved yunjo' an enslaved yunjo says 'It's you! The champion everyone has spoken of! Have you come to defy the Muramites?' You say, 'I have come to defy the Muramites.' an enslaved yunjo shouts '______ defies you! Do you hear me? ______ defies you and will destroy your kind!' An officiator shouts, 'We'll see how defiant ______ is after they have been crushed for our amusement. Send in one of our trained hynids!' an enslaved yunjo says 'Stand fast and prepare for a fight! They're sending a bloodthirsty beast into the arena to kill you as we speak. If you defeat it, place the head in this sack as proof and return it to Turlini. He is the leader of the resistance and may be able to assist you for helping us.' At the beginning of each encounter, you get a bag, typically called the Satchel of the XX Battle, where "XX" is numbered from "First" through "Tenth." This will trigger one or more mobs entering the arena. Kill the mob(s), loot the head(s), and combine them into the appropriate satchel. Each battle is a single-group encounter. Anyone outside the group who interferes will cause the Officiators to call the interference unfair, and the interferer will be teleported to the zoneline. After each battle, head back to Turlini and turn in the satchel to receive an upgraded necklace. You may then give the necklace to the slaves in the coliseum to begin the next battle in the series. Note that Turlini despawns about 15 seconds after the turn-in, so you must wait between battles for him to respawn. If you fail an encounter, you must start over from wave 1. The ten encounters:
The Finale After you've finished the diversion, Turlini has good news and bad news. You have received a character flag! Turlini shouts with joy. 'Aha, you've done it! Thanks to your distractions in the coliseum, the Muramite legion is engulfed in utter chaos. We will take this opportunity to escape. You have saved us all. Oh, I almost forgot! Before I go, take this as a final gift from the Yunjo. It holds much strength, just as you do. Unfortunately I have bad news. Something I could not tell you until now. Reyna passed on a few days ago. Her last request was that I give this to someone who had proven his or her worth. You have more than done that. I wish there were more I could do, but we are masters of shaping stone not life.' Turlini says 'I can't wait to be reunited with my family! Let's get out of this place.' You get Reyna's Scout Report. Give this to Taminoa Bialu. Taminoa Bialu says 'Reyna was a skilled scout who had spent many years honing her abilities. Learning that she died so horribly upsets the stomach, but she died trying to help others. Yes . . . that's what we should focus on. This report you have returned will be a great help to us and this reward should help you as well. It was wrapped in the report and appears to be a gem fragment that may fit into the stone Fezbin gave you. Now to the rest of the city. Hopefully we can prevent our other scouts from suffering the same fate as Reyna.' You have successfully completed a section of the Taelosian City. You receive A Glowing Gem Shard, which you may combine with A Shiny Socketed Crystal and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft A Glowing Socketed Crystal. Need all missing dialogues, mob /locs, and faction hits. Reward: A Glowing Socketed Crystal Reward: Yunjo's Braided Cord Reward: Yunjo's Sea Kelp Cord Reward: Yunjo's Woven Twine Cord Reward: Yunjo's Plaited Hynid-Fur Cord Reward: Yunjo's Hynid Fang Cord Reward: Pressed Leather Yunjo Sash Reward: Spiked Leather Yunjo Sash Reward: Woven Bone Yunjo Sash Reward: Silvery Mesh Yunjo Sash Reward: Sash of the Yunjo's Champion Breakdown in Communication #4: Ferubi (Normal): Talk to Taminoa Bialu Taminoa Bialu may be found near Fezbin Fizzles at -35, +60, with whom you must have already completed the preflagging to accomplish this step of the quest. You say, 'Hail, Taminoa Bialu' Taminoa Bialu says 'Greetings. You must be one of the adventurers that Fezbin told me about. It is a pleasure to meet such a brave individual. Where are my manners? My name is Taminoa Bialu and I compile all the information from our scouts in the [city] area of Taelosia.' You say, 'What city?' Taminoa Bialu says 'Well, it appears the native inhabitants of Taelosia lived in a grand city once. This city is made up of four different areas named in their language. They are [Qinimi], [Riwwi], [Barindu], and [Ferubi]. Based off of early information, we believe each area had a specific purpose. I am still trying to decipher the native language to figure out what the names mean, but going off of visual information I can assume that Qinimi served as their court, Riwwi is where they held games, Barindu was a lush garden, and Ferubi was a central place of worship once. That is about the extent of my information as far as the intended purpose of each area. What they are now used for I can explain in further detail. Which area would you like to hear more about?' You say, 'What is Ferubi?' Taminoa Bialu says 'The area called Ferubi was once a Taelosian temple. Now it is a place that reeks of pain and suffering. The invading army has desecrated the temple and the slaves within endure unimaginable torture. Based on the information our scout Smith Rondo sent to me before his disappearance, the invaders use this area to craft weaponry and conduct strange experiments. Smith's ability to sneak in and out of places quickly made him the ideal choice for this job, but like most of our other scouts he eventually got caught trying to reveal a vital piece of information. We have confirmed that he is still alive and I need you to go find him and give him this. It is a special farstone attuned to his aura so only he can use it. Please make haste in your mission, but be careful. You are entering the lion's den and if you are caught, I cringe to think what will happen.' You receive a Tuned Farstone. You are to attempt to give the stone to Smith Rondo as a means to get him home. The Corruption of Smith Rondo Smith Rondo may be found in Ferubi. Give him the farstone. Smith Rondo says 'While I applaud your effort, I must decline. You see, since I was captured I have been altered by the beings known as ikaav. As a result, my aura has changed, making this farstone useless. I do not know what it is I am becoming, but I will not place the lives of the brotherhood in danger. I have decided to give in to the inevitable and serve these beings. Please tell Taminoa I am sorry, but this is for the best. And please give him this. As I slip deeper and deeper into insanity, I have lost my ability to articulate my thoughts on paper. This is one of my last written reports and I think Taminoa will find it quite interesting.' You receive a Sealed Report. Head back to Taminoa and give him the report. Taminoa Bialu says 'Ah. Glad to see you return and report that you found Smith. Let me see, what does it say here . . . oh my, I can't believe this. These beings are truly insane. This is a detailed account of the experiments the Muramites have been conducting on the natives and on Smith. If what is listed here is true, we must find out more about this. It says that this is one of two reports he wrote, so we must assume he still has the other one on him. It also says here that the weapon master has access to the mountain area that leads to a secret way into the temples where they conduct these experiments. Oh, poor Smith. As soon as he figured out what was going on he documented it, hoping that he could somehow get it back to us without them finding out. Hm . . . here at the bottom he gives details about the weapon master. Seems he only enters the Ferubi area to fix the weapons that his four elite guards use. Knowing this, I am sure we can trick him into appearing. You must return to Ferubi and find his elite guards and collect a different weapon from each of them, but remember the weapon has to be damaged. Sounds like this is pretty durable stuff they use, so it may take some time to accomplish this. Either way, once it is done I would suggest giving the pieces to Smith and asking him to help.' Free Smith Rondo You have to get four NO DROP weapons parts: Broken Sword Blade from Pxet Elite Blademaster, Jagged Spear Tip from Pxet Elite Spearmaster, Tarnished Knuckles from Pxet Elite Brawler, and Chipped Hammer Head from Pxet Elite Hammermaster. Gather a raid force and give the four parts to Smith Rondo. This will attract the attention of Weapon Master Vtiink Vzaan himself. Kill him and his apprentices. The Weapon Master can drop the following loot:
After defeating him, his ghost spawns. Hail the ghost to receive a flag to bypass the first four trials in the Sewers for zone progression. If you have completed the quest up to this point (including previous subquests), you will receive Rondo's Report. Any number of reports may be received, provided the ghost is still up and the people hailing are fully flagged thus far. You can also trigger the raid if no one is currently doing the quest. If you were not in the raid when the Weapon Master was triggered, the ghost will ignore you. You say, 'Hail, Smith`s Spectral Memory' You feel a chill surround your body as a voice enters your mind. 'Thank you for releasing me from an eternity of suffering. Now you must help the others on this continent whose fate I fear is much worse than mine. You must seek out Apprentice Udranda in Barindu. She can help you gain access to the temples beyond the mountain passes.' The Finale Turn in Rondo's Report to Taminoa Bialu. You have now finished the city scouting. You receive A Green Colored Gem Shard, which may be combined with A Glowing Socketed Crystal and Vaifan's Clockwork Gemcutter Tools in Vaifan's Experimental Sealer to craft one of four versions of A Green Hued Gemstone (melee, hybrid, caster, priest). Reward: Dark Hide Belt Reward: Veil of Forgotten Heroes Reward: |


