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#102 Jun 15 2014 at 2:14 PM Rating: Good
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Jophiel wrote:
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he guy who built it also just won $10,000 with the deck.
With a deck that, again, had the exact same statistical chance of getting no lands in the opening hand and next five turns as my deck has.
Of course but also a deck that has a lower curve with no 3 mana spells and 33 one mana spells.

That said, it could just be that your deck isn't quite fast enough to run into problems, I'm going off the assumption that you're trying to have the game finished by turn 5 or 6 and want/need to hit your first 4 land drops to get out of the gates fast enough and start casting multiple spells a turn so you'd need 4 lands in 11 cards when you're on the play.

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The mid-tier people are more fun than the Desecration Demon/Pack Rat netdeckers in the top spots anyway Smiley: wink2 I pay my six bucks, get a $3.99 booster or two back at the end of the night and call it a couple bucks well spent.
The properly good players tend to be the most fun people in my opinion, it's the not quite so good and who blame everyone else for their loss/flaws that are annoying.

As for netdecking, I think it's kinda stupid to look down on it. Building decks is incredibly difficult to do well and while you shouldn't just copy a decklist card for card without thinking, especially for the sideboard, netdecking is simply wanting to play with as good a deck as you can and admitting that other people are better deckbuilders than you are.


Edit: I should add, I'm not trying to critique you or say what you're doing is wrong or anything, I play games to win and win as much as possible so we probably have an entirely different outlook on the game. Pretty much the first thing going through my mind when I see a decklist is how does the deck win, what are it's strengths and weaknesses etc. Though that probably doesn't mean much to you if your goal isn't to win as much as possible with your deck.

Edited, Jun 15th 2014 10:26pm by Aethien
#103 Jun 15 2014 at 2:42 PM Rating: Decent
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That's fine. This is becoming one of those amusing situations where I'm telling you what I've actually experienced and you're insisting on what you think I should be experiencing.

I had no mana issues throughout the night aside from a single, statistically poor opening hand that I should have dropped. If anything, the only "land issues" I had was drawing Plains I didn't need due to the low mana curve of the deck and each land after the first four or so usually a wasted draw since by that time I've already cast most of my opening hand and am playing with maybe one or two cards held situationally (Banishing Light, Brave the Elements). I spent more time frowning at the fact that I drew a land instead of a "good" card than I did spent frowning at cards I couldn't cast due to land issues.


No he's telling you that your deck has a total mana cost for all for all of the cards that's too high to run 18 plains. That's all. You'll have more games where you have a 4 drop you can't get out than you will were you have plains that never get used. He's right.

It's ok for you not to care enough to bother to change your deck. It's weird that you're missing the point. It's not "x amounts of lands or mana sources per 60 card deck" it's "x amount of mana for the probability of paying the average mana cost at the appropriate time." You continuing to say "his deck has the same chance of having no mana" isn't the point. Nothing solves occasionally getting unlucky. If you had 45 plains, there would still be times you'd draw none for 4 turns. That's not the point. The point was that you are losing or will lose games where you miss your curve because you don't have enough mana. It's subtle most of the time, you usually won't think "I lost because I didn't have enough mana" you'll think "I just didn't get the right cards at the right time. Most people intuitively run way too few lands. I don't think you're doing that, but I do think he's right.

Your deck, though, you're not looking for a .5% advantage, so do what's fun. Your argument doesn't make any sense mathematically though.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#104 Jun 15 2014 at 2:53 PM Rating: Excellent
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His Excellency Aethien wrote:
Of course but also a deck that has a lower curve with no 3 mana spells and 33 one mana spells.

But you're talking about a solution to a problem that doesn't really exist. If the one mana issue was no lands for 5 turns and his deck has the same chance of that then talking about what life would be like with one land instead is pretty irrelevant.
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That said, it could just be that your deck isn't quite fast enough to run into problems

Could be. Then again, I won and they lost so... Smiley: laugh
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As for netdecking, I think it's kinda stupid to look down on it. Building decks is incredibly difficult to do well

Which is why I appreciate even an 8th place guy with a self-built deck more than a 2nd place guy with a carbon copy deck picked off the web and hand bought. In my mind, deck construction is an integral part of the game. That's what makes drafts more amusing to me than standard since you get more of a feel for what people are capable of (i.e. the actual all around "properly good players", not the ones with a credit card and a deck list) but since standard is cheaper and my local joint doesn't always run drafts I don't draft as often as I'd like.
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I play games to win and win as much as possible so we probably have an entirely different outlook on the game.

Oh, I'm not offended. Amused by how vehemently you'll worry about one or two cards in a deck you don't own perhaps, but not offended Smiley: wink2

You're right though, about outlooks. I want to play well but I'm happy playing well with what I have and knowing I came up with stuff myself. Whether I leave with two boosters or five isn't especially important to me. Winning with someone else's deck is (to me) like "winning" a game with a YouTube walk-through. If you liked it then that's cool but I personally can't see where you'd get much enjoyment from it beyond saying "I win!".
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#105 Jun 15 2014 at 2:54 PM Rating: Excellent
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Smasharoo wrote:
You'll have more games where you have a 4 drop you can't get out than you will were you have plains that never get used. He's right.

I don't have a single 4-drop in the deck so I'm pretty sure that's wrong Smiley: tongue


Edited, Jun 15th 2014 3:55pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#106 Jun 15 2014 at 3:04 PM Rating: Decent
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I don't have a single 4-drop in the deck so I'm pretty sure that's wrong

It was an arbitrary example. I have no dog here, though, enjoy casual MtG. Lots of people have fun playing poorly optimized decks. :)
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#107 Jun 15 2014 at 3:05 PM Rating: Decent
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That's what makes drafts more amusing to me than standard since you get more of a feel for what people are capable of (i.e. the actual all around "properly good players", not the ones with a credit card and a deck list) but since standard is cheaper and my local joint doesn't always run drafts I don't draft as often as I'd like.

Get people to play Cube. It's sounds like you'd really enjoy that most of all.
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#108 Jun 15 2014 at 3:06 PM Rating: Excellent
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Smasharoo wrote:
Lots of people have fun playing poorly optimized decks. :)

And I beat most of them on Friday! Woohoo! Smiley: laugh

Hope you're having a good Father's Day.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#109 Jun 15 2014 at 3:13 PM Rating: Decent
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Whether I leave with two boosters or five isn't especially important to me. Winning with someone else's deck is (to me) like "winning" a game with a YouTube walk-through.

I think this is a sort of weird example. You didn't "invent" mono-white being a viable standard deck. You didn't find the interesting combos. Instead of copying a deck, you took other people's ideas and built a deck around them. What's the distinction, really? Wow, small white creatures...never heard of that. How does it work? I tend to think deck construction and playing are entirely separate skill sets. Hence draft being a thing. What's interesting is taking existing concepts and building on them. Taking an existing successful standard deck and changing it to make it better is dramatically harder than "building your own" deck using concepts that have been around for 15 years or more.
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#110 Jun 15 2014 at 3:17 PM Rating: Excellent
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Smasharoo wrote:
I think this is a sort of weird example. You didn't "invent" mono-white being a viable standard deck.

Hey now, the first time I did it (back in 90-whatever) it was the first any in my college group had seen it so I'm claiming ownership of the concept Smiley: grin

I obviously doubt I was the first person ever of course but the concept has a special place in my heart
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#111 Jun 15 2014 at 3:20 PM Rating: Decent
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Hey now, the first time I did it (back in 90-whatever) it was the first any in my college group had seen it so I'm claiming ownership of the concept Smiley: grin

I obviously doubt I was the first person ever of course but the concept has a special place in my heart


You played white in the 90s without 4 Serra Angels? Hard to believe. Also, my son found a 4th edition version of one lying around. He's convinced it's a picture of Nexa.

http://8e8460c4912582c4e519-11fcbfd88ed5b90cfb46edba899033c9.r65.cf1.rackcdn.com/sales/cardscans/MTG/3ED/en/nonfoil/SerraAngel.jpg

That one.

Edited, Jun 15th 2014 5:21pm by Smasharoo
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Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#112 Jun 15 2014 at 3:27 PM Rating: Good
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3 drops are still the same though, Smash worded what I was saying better than I did. You may not notice it but it'll hurt your chances to win.

Looking at your deck it has an average converted mana cost of 1.51, the red deck posted earlier is at 1.23 average CMC and an average RUG Delver deck in Legacy (running 18 lands) sits around 0.8 average CMC. It's the difference between needing 4, 3 or 2 lands to reliably cast 2 spells a turn.

And I think you're only looking at the guys who netdeck mindlessly. Just a deck grabbed from the net without thinking about it doesn't get you far as you still need to tune it to your local metagame or making the right calls on the metagame of a tournament you're going to. There's still deckbuilding involved, it's just about the details rather than the larger plan of the deck.
#113 Jun 15 2014 at 3:34 PM Rating: Excellent
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Smasharoo wrote:
You played white in the 90s without 4 Serra Angels?

I used to own about 40 Serra Angels. Revised edition. Sold them all when I got out but now I have a couple (Revised) that came in a bulk lot of cards I bought cheap for playing Commander decks with the kid. Some 2014 ones as well but I'm still a sucker for the original art. As I recall, Schuler modeled it off his girlfriend.

Back in the day, I used to run an effective White Weenie deck off the old Timber Wolves, Plains Lions, White Knights, etc supported by Crusade, Castle and stuff like that. Of course I wasn't the first person ever but, in the age before everything on the internet, it was an independently spawned idea. A little while back, I was wondering if the concept was still viable since the main support cards were all gone and I never saw people playing mono-white at FNM so decided I'd try bringing (sexy) WW back. Spread out the cards, stared at them, etc and put together pretty much the deck I played with. Forced myself to recognize that the real support cards were mainly gone and I was better off going very creature heavy. Made a couple trade-outs after testing it for a while (goodbye Loyal Pegasus, hello Judge's Familiar) and it did well. So, yeah, I take some measure of enjoyment from that which I think I wouldn't have had by following someone else's build. I'll agree that my example is pretty specific to me though.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#114 Jun 15 2014 at 3:38 PM Rating: Excellent
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Man, I really hope everyone else is skipping this thread Smiley: laugh
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#115 Jun 15 2014 at 3:40 PM Rating: Good
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Oh also, Timmy, Johnny, Spike (or Magic's player profiles).

It's a pretty interesting read on types of players and how/why cards are made the way they are.


Edit: Oh, and white weenie is one of the most common archetypes in Magic, there are always people trying to make it work (same with red deck wins and UW control). It even wins Legacy tournaments regularly in the form of Death & taxes.

Edited, Jun 15th 2014 11:44pm by Aethien
#116 Jun 15 2014 at 3:43 PM Rating: Excellent
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His Excellency Aethien wrote:
Oh also, Timmy, Johnny, Spike (or Magic's player profiles).

Nifty Smiley: smile
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#117 Jun 15 2014 at 3:44 PM Rating: Good
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Guess which of the three I fall under. Smiley: lol
#118 Jun 15 2014 at 3:46 PM Rating: Decent
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Man, I really hope everyone else is skipping this thread

Yes, they will be shocked, shocked I say that this board's demographic has any overlap with trading card games. Outraged!

goodbye Loyal Pegasus

Hannah would shed a tiny tear. She loves Loyal Pegasus.
____________________________
Disclaimer:

To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#119 Jun 15 2014 at 3:54 PM Rating: Excellent
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Less shocked, more bored.

And Loyal Peggie might make a return when RtR block goes out and kills my owls.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#120 Jun 15 2014 at 3:55 PM Rating: Good
Smasharoo wrote:
goodbye Loyal Pegasus

Hannah would shed a tiny tear. She loves Loyal Pegasus.


Not a patch on Perfidious Unicorn.
#121 Jun 15 2014 at 3:58 PM Rating: Good
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Kind of depends on what you can find in Khans and M15, from what's spoiled so far you're getting 2 bears at least. One that gets a +1/+1 counter whenever you gain life and another that gives +1/+1 until EoT when it comes into play.
#122 Jun 15 2014 at 4:04 PM Rating: Excellent
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His Excellency Aethien wrote:
Guess which of the three I fall under. Smiley: lol

Spike-Spike-Spike?
Quote:
Oh, and white weenie is one of the most common archetypes in Magic

Seemingly less so in 1994. Or, again, less so among the players on my campus. Without everyone and everything on the internet, ideas traveled slower. I suppose the one guy who'd buy a copy of Scrye would find out what sort of deck won a tournament three months earlier.
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Kind of depends on what you can find in Khans and M15

Yeah, obviously too early to be making decisions. Not too early to have stopped buying any new RtR block cards though. Already, 70% of my deck is going to wind up in the Commander bulk box.

Edited, Jun 15th 2014 5:06pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#123 Jun 15 2014 at 4:13 PM Rating: Good
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Jophiel wrote:
His Excellency Aethien wrote:
Guess which of the three I fall under. Smiley: lol

Spike-Spike-Spike?
Spike-Spike-Timmy, I want to win but given the choice I'd rather win by getting an Emrakul into play on turn 2 or attacking for 200+ trampling damage on turn 3 or 4 than by slowly grinding out a match with a control deck. Or in standard right now I love Brave Naya decks that use combat tricks to turn small creatures into 8+ power double striking tramplers.

Quote:
Quote:
Oh, and white weenie is one of the most common archetypes in Magic

Seemingly less so in 1994. Or, again, less so among the players on my campus. Without everyone and everything on the internet, ideas traveled slower. I suppose the one guy who'd buy a copy of Scrye would find out what sort of deck won a tournament three months earlier.
Alpha had Savannah Lions and White Knight so white weenie was a thing. It's pretty much inevitable.
#124 Jun 15 2014 at 4:15 PM Rating: Excellent
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His Excellency Aethien wrote:
Alpha had Savannah Lions and White Knight so white weenie was a thing. It's pretty much inevitable.

Those plus Mesa Pegasus and Benalish Heroes would make for a pretty shit deck. Think Timber Tundra Wolves really started to make it viable.

Oh, wait... the awesome might of Samite Healers. Can't forget those.

Edited, Jun 15th 2014 5:17pm by Jophiel
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#125 Jun 15 2014 at 4:20 PM Rating: Good
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I think you mean Tundra Wolves, Timber Wolves is a green Benalish Hero.

Might have been a zoo deck in the earliest days of the game but that set of 4 creatures is pretty good by old creature standards.

Edit: also in the earliest days of the game there wasn't a limit on how many of each card you could play in a deck.

Edited, Jun 16th 2014 12:23am by Aethien
#126 Jun 15 2014 at 4:27 PM Rating: Good
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White decks full of low cost small creatures were very common around my junior high, back in '97 or so.
Then they moved on to red burn decks with low cost direct damage.
The green decks with massive creatures and trample/growth type spells.
Blue decks with card control, a few of my friends made decks designed specifically to force a player to draw cards from their deck so quickly that they could force them to lose by being unable to draw a card.
Black decks with creature/graveyard control

Then their was the flavor of the month infinite combo. Put into any deck they could fit it into.
And the theme decks that seemed to be popular around Tempest.

Splinter Sliver decks, they were fun, but a deck with all five colors was just too much. (Splinters, right?Slivers, that's right... Those little creatures that gained abilities from each other, and their gold Splinter Queen)

One of my friends made a green Squirrel deck, took every squirrel producing card in the game they could find (I guess a few produced squirrel tokens) and things like Coat of Arms and, then trample/growth spells, and you were being swarmed with monstrous squirrels.

My personal favorite deck was a blue deck with Horseshoe Crab, Hermetic Study, and Sigil of Sleep. Mix in a few other cards as needed and a good amount of lands and I could have fun with it. I think it's the only deck I had when I played in High School that was consistently able to hold its ground against any usual combination of deck from my friends.

It was more fun playing with groups of friends than trying to play tournaments. We could sit around and just ***** around with different combinations, some not even designed to beat the other person, not everyone was focused on just winning.

Edited, Jun 15th 2014 6:41pm by TirithRR
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