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#102 Jan 30 2014 at 11:14 PM Rating: Good
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Jophiel wrote:
Most of the card abilities are defined right on the card these days which makes it easier. Doing away with Interrupts was a godsend. I also played from Antiquities through Fallen Empires/Ice Age and by the time FE/Ice Age came out they were starting to throw more and more abilities into the mix but it seems better now. At least, like I said, I was able to get into it without any trouble -- I think I had to look up one ability on the sheet that came with his cards.

I think they might have done away with Banding. I hope so... no one ever seemed to really understand that rule and people would argue about it constantly.

I think they started the explaining with the Urza sets or the Masquerades sets that followed them, so still in the 90's. I think Ice Age and Homelands and a few more sets from that era are the most complicated, underpowered and unwieldy of the entire game. They really got their stride from Urza's Saga and on. Banding was gone, interrupts and instants became the same thing and they figured out how to make cards powerful but not unbalanced (Tinker aside but I can see how they missed that).

Edited, Jan 31st 2014 6:16am by Aethien
#103 Jan 31 2014 at 3:58 AM Rating: Good
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gbaji wrote:
xantav wrote:
Banding was simple. If I'm using banding while defending, I get to choose who takes the damage so only one of my creatures has to die.


I thought that was the normal rules for defending. Offensive player taps his attacking creatures, and defender gets to stack his defenders against them how he wishes. Owner of the creature(s) in a stack decides how damage is divided up amongst them.

My understanding was that banding allowed you to "band" creatures together on attack. So the defender couldn't just block this creature or that one, but had to block both/all in the band (and thus potentially lose part of the advantage of being the defender). Maybe I remember wrong though. It's been a long time since I've played.

To keep this derail going, I think you are right in that it applies for attacking. But if I have 4 attacking monsters, you would assign 4 to block them, potentially killing them all. But if my attackers are banded together against 4 defenders, I can say that all damage is applied to one creature, leaving 3 of mine alive. But I think we are kind of helping the idea that it is a confusing idea (or just a hazy 20 year old memory).

I know our eternal question was "Can a black knight block a white knight". We could never agree on if protection from color trait reduced damage to zero or made it so you couldn't even declare it as a blocker.
#104 Jan 31 2014 at 5:20 AM Rating: Good
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White night cannot be blocked by black creatures, it can however block black creatures and takes no damage from them. But since Black Knight has protection from white and White Knight has protection from black neither can block the other.

edit: rules of banding.
**** was confusing (and before my time, I started in '98, quit in early '07)


Also, if you still happen to have old cards in a dusty corner of the attic, look em up because some are worth lots, and that's not even talking the P9 where prices go past 2.5k for Alpha & Beta.

Although if you have cards ranging from Legends to Weatherlight then unless you have Force Of Will, Lion's Eye Diamond (~$90-100 as they see lots of play in tournaments) or one of maybe a dozen others ranging from $10-50 you most likely have wastepaper.

Edited, Jan 31st 2014 12:45pm by Aethien
#105 Jan 31 2014 at 7:44 AM Rating: Decent
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I'm kind of curious what make/model this is. I don't know of any pickup trucks that are front-wheel only drive.

Probably a miscommunication of either "front wheel drive" or "truck". Or a really unusual VW from the 80s or something.
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#106 Jan 31 2014 at 8:18 AM Rating: Good
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I stopped playing M:tG around when Fourth Edition started rolling out. Became too expensive a hobby for too little interest. Started making short movies with friends instead. Was far more fun in middle school.
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#107 Jan 31 2014 at 8:29 AM Rating: Excellent
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I think most of that generation got out around that time. Ice Age was supposed to revitalize the game for new players but I mainly saw veterans get out of it around then. Of course, that was 15-odd years ago and the game's still kicking so I guess they did somethin' right.

I mainly just like having something active to do with the 14 year old that's not very time consuming so it can be done while a three year old is trucking around the house.
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#108 Jan 31 2014 at 8:44 AM Rating: Good
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'94 to '97 was probably the weakest and worst time for MtG overall. Very little interesting happened and sets like Homelands (and to a lesser degree Ice Age) were just comically bad and boring.
#109 Jan 31 2014 at 8:47 AM Rating: Excellent
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His Excellency Aethien wrote:
Homelands

"Do you like minotaurs? 'Cause we've fuckin' got minotaurs. So many minotaurs."
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#110 Jan 31 2014 at 8:56 AM Rating: Good
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BonYogi wrote:
idiggory, King of Bards wrote:
Yeah, I'm driving a truck with standard wheels and front-wheel drive.

I'm kind of curious what make/model this is. I don't know of any pickup trucks that are front-wheel only drive.


Huh, no, you're right. It's rear wheel drive. 2004 Chevrolet Colorado. They do make them with four wheel, but I don't have them.

I assumed it was front wheel given just how much it slides when turning in icy/wet weather (meaning, a whole hell of a lot).

[EDIT]

I follow an art of MtG blog on tumblr, which occasionally makes me really want to play. They commission/license/have some amazing artists.

But I don't have anyone to play with, so I probably won't end up playing it seriously, ever. I'll occasionally play one of the online games, but that's all.

Edited, Jan 31st 2014 9:58am by idiggory
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#111 Jan 31 2014 at 9:04 AM Rating: Decent
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"Do you like minotaurs? 'Cause we've ******' got minotaurs. So many minotaurs."

I thought Homelands had really well designed story flavor to it. The actual play of most of the cards was horrible (with a few exceptions, Memory Lapse, maybe) but it was an odd point in tome for TCGs as a concept. Do you make each expansion more powerful to reward new players at the cost of making the older ones useless or do you make each one less powerful to award long term players. Obviously they took the second concept a little too far.
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To make a long story short, I don't take any responsibility for anything I post here. It's not news, it's not truth, it's not serious. It's parody. It's satire. It's bitter. It's angsty. Your mother's a *****. You like to jack off dogs. That's right, you heard me. You like to grab that dog by the bone and rub it like a ski pole. Your dad? Gay. Your priest? Straight. **** off and let me post. It's not true, it's all in good fun. Now go away.

#112 Jan 31 2014 at 9:06 AM Rating: Excellent
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Catwho wrote:
Criminy wrote:
A bit late but Augusta didn't get it too bad. Worst pileup we had was Deans Bridge Road just west of the interstate (the road south of ghetto walmart) there was a 25 car pileup. Decent climb going east towards the interstate and well, you know the drill.

Schools were cancelled from around 1pm Tuesday all the way through today. Although the roads were dry this morning for the most part. I imagine there were still some slick spots here and there but I didn't see any ice this morning.

Can't wait for the weather to get close to 70 this Sunday.


Oh, I didn't know you were in Augusta. I was born on Fort Gordon and raised in Hephzibah (daddy was retired army) in the vast suburbs off Boykin road.

Edited, Jan 30th 2014 11:35pm by Catwho


Hehe yeah I moved here back in Oct 2011. That first winter I barbequed damn near every other day. Smiley: laugh
#113 Jan 31 2014 at 9:30 AM Rating: Good
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Smasharoo wrote:
"Do you like minotaurs? 'Cause we've @#%^in' got minotaurs. So many minotaurs."

I thought Homelands had really well designed story flavor to it. The actual play of most of the cards was horrible (with a few exceptions, Memory Lapse, maybe) but it was an odd point in tome for TCGs as a concept. Do you make each expansion more powerful to reward new players at the cost of making the older ones useless or do you make each one less powerful to award long term players. Obviously they took the second concept a little too far.
Very much so, the most valuable cards from Homelands these days clock in under $5.

They didn't really get the one creature type deck thing right until a few years later in Tempest with Sliver decks and then very much so a few years after that with Onslaught with Goblins, holy ******* goblin decks, so crazy fast and so very dangerous. Still tournament viable in Legacy as well I think.
#114 Jan 31 2014 at 9:30 AM Rating: Excellent
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Smasharoo wrote:
I thought Homelands had really well designed story flavor to it.

I don't really remember. I just remember that players were disappointed with Fallen Empires & Homelands to the point of pining for The Dark. But that was also when they changed from limited quantity expansions to limited time expansions so I think there was a double-whammy of FE/Homelands not having many Legends-style awesome cards combined with not having that elite "I have four of these discontinued limited cards" quality to it. The net result felt like shovelware even if the perception was kind of unfair.

You're right though, that was really the point where the game started to feel bloated with more and more powerful creatures combined with new ability rules for increasing power creep and they had to make some decisions. I'm impressed that they managed to back off from that and keep the game viable.

Edited, Jan 31st 2014 9:32am by Jophiel
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#115 Jan 31 2014 at 9:35 AM Rating: Good
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Goblins had some of the best flavor text.
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#116 Jan 31 2014 at 9:54 AM Rating: Good
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Goblin decks kick ***. Much more simple to play than control decks too, you just go balls to the wall aggressive and throw down goblins as quickly as possible until you've either won or lost.
#117 Jan 31 2014 at 1:19 PM Rating: Excellent
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http://themorningbabel.com/2014/01/07/arctic-apocalypse-lays-waste-to-north-america-canada-unaffected/

hehe
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#118 Jan 31 2014 at 1:25 PM Rating: Good
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Sir Xsarus wrote:
http://themorningbabel.com/2014/01/07/arctic-apocalypse-lays-waste-to-north-america-canada-unaffected/

hehe


Keep giggling, you're still well within the realm of problems that can be solved with assault weaponry and explosive munitions. Smiley: wink
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#119 Jan 31 2014 at 1:29 PM Rating: Excellent
Criminy wrote:
Catwho wrote:
Criminy wrote:
A bit late but Augusta didn't get it too bad. Worst pileup we had was Deans Bridge Road just west of the interstate (the road south of ghetto walmart) there was a 25 car pileup. Decent climb going east towards the interstate and well, you know the drill.

Schools were cancelled from around 1pm Tuesday all the way through today. Although the roads were dry this morning for the most part. I imagine there were still some slick spots here and there but I didn't see any ice this morning.

Can't wait for the weather to get close to 70 this Sunday.


Oh, I didn't know you were in Augusta. I was born on Fort Gordon and raised in Hephzibah (daddy was retired army) in the vast suburbs off Boykin road.

Edited, Jan 30th 2014 11:35pm by Catwho


Hehe yeah I moved here back in Oct 2011. That first winter I barbequed damn near every other day. Smiley: laugh


Yeah, not like there's much else to do there besides eat and golf. Smiley: tongue
#120 Jan 31 2014 at 1:35 PM Rating: Decent
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I don't remember much about my M:tG career except for the ill-fated Black/Green Living Death deck. Crank out thallid counters to feed to my Lord of the Pit, lose all the counters and get eaten by my own piece. Ahh, good times.

Edited, Jan 31st 2014 5:19pm by Debalic
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#121 Jan 31 2014 at 1:38 PM Rating: Excellent
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I'm enjoying some of the recent deck building games like dominion and thunderstone, but I haven't really gotten into M:TG ever. My cousins had a huge amount of cards and we'd occasionally play, but I don';t think there was ever any particular strategy to our decks, as we were pretty young.
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#122 Jan 31 2014 at 2:35 PM Rating: Excellent
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Catwho wrote:

Yeah, not like there's much else to do there besides eat and golf. Smiley: tongue


You know I didn't even know about the masters here until after I moved and was driving down Washington wondering why traffic was barely moving. Also it took me a bit to realize what the people selling tickets every other corner were doing.

I am super observant like that.

I still say there are a ton of things I could do here that I couldn't do in Nebraska. Mountains are a short drive, ocean is a short drive, concert venue is in town, and a short drive to Atlanta if I want to do... whatever they have there to do.
#123 Jan 31 2014 at 2:39 PM Rating: Good
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Sir Xsarus wrote:
I'm enjoying some of the recent deck building games like dominion and thunderstone, but I haven't really gotten into M:TG ever. My cousins had a huge amount of cards and we'd occasionally play, but I don';t think there was ever any particular strategy to our decks, as we were pretty young.
It's the best trading card game you can play provided you don't mind spending on a game and have plenty of people to play against.
#124 Jan 31 2014 at 3:32 PM Rating: Good
Criminy wrote:
Catwho wrote:

Yeah, not like there's much else to do there besides eat and golf. Smiley: tongue


You know I didn't even know about the masters here until after I moved and was driving down Washington wondering why traffic was barely moving. Also it took me a bit to realize what the people selling tickets every other corner were doing.

I am super observant like that.

I still say there are a ton of things I could do here that I couldn't do in Nebraska. Mountains are a short drive, ocean is a short drive, concert venue is in town, and a short drive to Atlanta if I want to do... whatever they have there to do.


3 out of 4 of those things involve leaving Augusta, though. Which is why I left permanently in 1998 and have no regrets.

Fun fact: As a rite of passage, most teenagers 16+ will spend at least one Masters running the concession stands. That's why Augusta's schools spring break always coincides with Masters' week. I had a lovely view of the 13th hole the year I worked there.
#125 Jan 31 2014 at 3:35 PM Rating: Good
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His Excellency Aethien wrote:
Goblin decks kick ***. Much more simple to play than control decks too, you just go balls to the wall aggressive and throw down goblins as quickly as possible until you've either won or lost.

Couldn't stand red/goblin decks and was partly a decision in my quitting. Constant losing to lightning bolts and goblin grenades put me in such a rage. Best thing that ever happened was an old roommate stole a bunch of my cards I was planning to give to my brother. Took him to court and got $900 dollars due to owning quite a few rare antiquities and legends cards. Think mirror universe was the big one at the time banking me $60-70 by itself.
#126 Jan 31 2014 at 4:07 PM Rating: Good
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Plenty of decks that can/could beat Goblin decks, aside from when they dominated Extended for a good year, although even that wasn't as bad as Ravager decks in Mirrodin, those were the only viable decks until Ravager got banned.


Also, a good goblin deck should have 4 Æther vials, the needed special lands and more fetch land than regular land to get cards out of your library with everything else being goblins. No instants, sorceries or anything else that can get in the way of Ringleaders. With a deck like this and some luck you can plow straight through an opponent in turn 5 or so if they don't manage to kill off your goblins, lots of luck and even turn 2 is technically possible if you get a lackey in on the first turn and a chain of Ringleaders going through it's damage on turn 2 and get a good number of goblins on the table with haste.

Of course for a Legacy tournament viable deck like that you'll have to shell out a good $1000.
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