maryadavies wrote:
True. Bunnies are on the "easy to charm" list to begin with; at my level there really isn't any good slimes or hecteyes (which are on the hard to charm list) so I went with what my xp pets would be. (Oh and I went back there and got 61; will proly change camps next time.)
Hopefully we can get some more data. ^^ Oh and btw; using Tame is reflex with me atm when I'm getting my can beat up (but then for me, mischarm can equal a big fat splat); hopefully using it to keep the mob from kicking my can didn't skew the results a lot.
Edited, Aug 10th 2012 5:51pm by maryadavies
Its fine. I'm a bit motivated now. I just spent about an hour and a half on test server working on charm only to realize I"ve been charming on light's day...
I have a theory for gauge, but I need to collect more data about charm first.
gauge can give 5 possible messages:
"PLAYER cannot charm the MOB!" - this means mob is immune to charm
"It would be very difficult for PLAYER to charm the MOB" - I suspect this means less than 25% chance
"It would be difficult for PLAYER to charm the MOB" - I suspect this means between 25% and 50% chance
"PLAYER might be able to charm the MOB" - I suspect this means between 50% and 75% chance
"PLAYER should be able to charm the MOB" - I suspect that his means 75% or greater.
Testing so far is on EM mobs. I know that gauge does consider both BST level and CHR. I also confirmed tonight that it does NOT include Staff bonus (I suspect weather bonus would not be included either, and that it would follow magical enfeebling buff patterns).
Today I was testing on level 94 TseTse fly's in Battallia Downs S. Its nice that there is a pixie nearby.
At level 94, 88 CHR is the min chr to recieve the message "should be able to charm"
60 CHR is the min for might be able to charm
I had 98/114 successful charms at 88 (85.96%)
and 23/35 successful charms at 60 CHR (65.71%)
then I realized it was light day and stopped. I think there is a 10% bonus from the day. I also think there is a 10% penalty for dark's day.
I don't have enough numbers to back these up. but if any of the leveling bst want to collect similiar information, it would be tremendously helpful. I"m waiting for darks day to end now, to collect data again.
oh btw, I also know charm success compares player chr to mob chr. I did a test as drk/bst and used gauge on a VT tiger. I found the limit where the gauge message changes. then adjusted gear and used absorb-CHR. the message shot way up when I lowered the mobs chr by 21 and kept mien the same. it didn't go up just one level from difficult to might as I planned. It went form difficult to 'should'.
lowering the mobs chr is a huge boost to charm success rate.
Edited, Aug 10th 2012 10:53pm by Xilk