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#1 Apr 22 2011 at 1:43 PM Rating: Decent
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The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.

Stalwart Soul DRK Lv.45 Reduces HP consumption when using Souleater.

Edited, Apr 22nd 2011 9:50pm by K1n371x
#2 Apr 22 2011 at 1:54 PM Rating: Good
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At least if you're going to make a post just for this, then get it right:
K1n371x wrote:
The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.

Stalwart Soul DRK Lv.45 Reduces HP consumption when using Souleater.
When a lowly intern told the dev team that Last Resort only lasted 30 seconds last week, the intern was probably laughed out of the office because no one believed him. Wow did they feel stupid when they played their own game once again. This was met by equal surprise of finding out RNG had a useless TH ability and the job COR even existed.

Souleater JT adjustment is welcome, but for the most part useless until SE allows us to use the JA again.

Edited, Apr 22nd 2011 2:57pm by xypin
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#3 Apr 22 2011 at 1:59 PM Rating: Decent
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xypin wrote:
At least if you're going to make a post just for this, then get it right:
K1n371x wrote:
The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.

Stalwart Soul DRK Lv.45 Reduces HP consumption when using Souleater.
When a lowly intern told the dev team that Last Resort only lasted 30 seconds last week, the intern was probably laughed out of the office because no one believed him. Wow did they feel stupid when they played their own game once again. This was met by equal surprise of finding out RNG had a useless TH ability and the job COR even existed.

Souleater JT adjustment is welcome, but for the most part useless until SE allows us to use the JA again.

Edited, Apr 22nd 2011 2:57pm by xypin

actually he got it right, the post on the official forums had DRK typod as DKN, they admitted it was a mistake and corrected it later

either I don't think this topic was necessary, since we're covering it in the club and its in =10
#4 Apr 22 2011 at 2:30 PM Rating: Default
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Finuve wrote:
actually he got it right, the post on the official forums had DRK typod as DKN, they admitted it was a mistake and corrected it later
I fail to see how he got it right. He was successfully able to copy and paste? Just because one person made a typo does not mean it has to be carried over, especially when it's only two lines of text.

I'm actually surprised by your reply, I expected something along the lines of "In the past, DRK was actually DKN and was later relabeled."
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#5 Apr 22 2011 at 7:11 PM Rating: Good
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K1n371x wrote:
The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds. DRK will mow have 3 minute Hundred Fists with a 4:10 cooloff


Edited, Apr 22nd 2011 10:11pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#6 Apr 22 2011 at 7:53 PM Rating: Good
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I fixed it. I wanted a DRK only discussion. I like job forums better for this kind of stuff.

Edited, Apr 23rd 2011 3:42am by K1n371x
#7K1n371x, Posted: Apr 23 2011 at 1:43 AM, Rating: Sub-Default, (Expand Post) This is a pretty serious @#%^ing buff for us. With Desperate Blows/Last Resort, we just got the most powerful JA haste ability in the game, for 3 solid minutes. Also, I'm just gonna say it. The VIT check is a nerf to crit hit weaponskills.
#8 Apr 23 2011 at 7:34 AM Rating: Decent
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K1n371x wrote:
The VIT check is a nerf to crit hit weaponskills.
Pretty much this. Anyone thinking this is an adjustment meant for PLD has no clue what they're talking about.
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#9 Apr 23 2011 at 11:37 AM Rating: Default
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xypin wrote:
K1n371x wrote:
The VIT check is a nerf to crit hit weaponskills.
Pretty much this. Anyone thinking this is an adjustment meant for PLD has no clue what they're talking about.


100% this. Also, since s-e is notorious for ninja nerfing stuff on update day, i ll wait till may10 to run around naked in thy streets yelling "THEY FIXED DRK!"
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#10 Apr 23 2011 at 7:37 PM Rating: Decent
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HAHhahahahaahha.
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#11 Apr 24 2011 at 4:10 AM Rating: Decent
Glad I geared up for my MAB Weapon skills.
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#12 Apr 25 2011 at 6:17 AM Rating: Decent
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If you are using Hasso from a Samurai support job, you will reach the 25% cap for haste from job abilities with level 3 Desperate Blows.

Just an FYI
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#13 Apr 25 2011 at 9:27 AM Rating: Decent
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If you are using Hasso from a Samurai support job, you will reach the 25% cap for haste from job abilities with level 3 Desperate Blows.

Just an FYI


Why not stick with 5 so you can full-time seigan when DB is up and not lose a thing. Since with 25% weapon haste, things are going to get deadly.

Then for the 1:10 cool down, you can hasso.
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#14 Apr 25 2011 at 12:17 PM Rating: Decent
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Oh I am sticking with 5 but I was just saying lets us open up more subjobs.
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#15 Apr 25 2011 at 3:50 PM Rating: Default
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xypin wrote:
K1n371x wrote:
The VIT check is a nerf to crit hit weaponskills.
Pretty much this. Anyone thinking this is an adjustment meant for PLD has no clue what they're talking about.



So does that make you clueless? Just saying, enjoy your words cause your eatting em now.
#16 Apr 25 2011 at 5:22 PM Rating: Good
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dustinfoley wrote:
xypin wrote:
K1n371x wrote:
The VIT check is a nerf to crit hit weaponskills.
Pretty much this. Anyone thinking this is an adjustment meant for PLD has no clue what they're talking about.
So does that make you clueless? Just saying, enjoy your words cause your eating em now.
Want to make a bet?
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#17 Apr 25 2011 at 5:53 PM Rating: Good
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what is this VIT check? yes, i could go look for it elsewhere, but i'm not going to.
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#18 Apr 25 2011 at 6:17 PM Rating: Decent
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milich wrote:
what is this VIT check? yes, i could go look for it elsewhere, but i'm not going to.

Quote:
Other Adjustments
  • VIT will play a role in calculating damage taken from critical hits.

  • Everything is speculation for right now, but if it's a STR vs VIT function it won't matter in Abyssea anyway.
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    #19 Apr 25 2011 at 7:03 PM Rating: Decent
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    They just announced on official website that vit check will only affect players and not mobs.I was quite shocked but apparently it is a not a nerf in disguise.
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    #20 Apr 25 2011 at 7:39 PM Rating: Good
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    AshMulder wrote:
    They just announced on official website that vit check will only affect players and not mobs.I was quite shocked but apparently it is a not a nerf in disguise.
    What a worthless update then.
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    #21 Apr 25 2011 at 8:56 PM Rating: Good
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    somewhere, a player who capped "enemy crit hit rate" first upon reaching lv75 is rubbing his hands together.
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    #22 Apr 25 2011 at 9:17 PM Rating: Decent
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    milich wrote:
    somewhere, a player who capped "enemy crit hit rate" first upon reaching lv75 is rubbing his hands together.

    I did.
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    #23 Apr 25 2011 at 9:45 PM Rating: Good
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    Raelix wrote:
    milich wrote:
    somewhere, a player who capped "enemy crit hit rate" first upon reaching lv75 is rubbing his hands together.

    I did.


    i am too drunk to come up with a witty "i believe X as much as i believe Y," but there is no way at all that you capped enemy crit rate down 1st upon reaching 75. for one, you know too much about the game to do that. for two, the chances of there being more than 20 people in the world who did that are extremely low.
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    #24 Apr 25 2011 at 11:24 PM Rating: Default
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    AshMulder wrote:
    They just announced on official website that vit check will only affect players and not mobs.I was quite shocked but apparently it is a not a nerf in disguise.


    SE wrote:
    To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.


    Edited, Apr 26th 2011 1:28am by K1n371x
    #25 Apr 26 2011 at 12:41 AM Rating: Decent
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    milich wrote:
    Raelix wrote:
    milich wrote:
    somewhere, a player who capped "enemy crit hit rate" first upon reaching lv75 is rubbing his hands together.

    I did.


    i am too drunk to come up with a witty "i believe X as much as i believe Y," but there is no way at all that you capped enemy crit rate down 1st upon reaching 75. for one, you know too much about the game to do that. for two, the chances of there being more than 20 people in the world who did that are extremely low.

    Okay maybe not first, but it was the next thing I did after Crit Rate +% for lack of want for Enmity+/- and other junk in there.

    It was capped before my STR merits and probably before I'd used all 20 combat skill merits. Is that bad enough?
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