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Ultimate zerg, O club,k club \nin?Follow

#1 Jan 09 2010 at 1:29 PM Rating: Default
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A 72 drk with octave club in mainhand and kraken club in offhand is the greatest zerger possible right? Correct me if im wrong.
#2 Jan 09 2010 at 2:34 PM Rating: Good
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I believe that since multiple hits per is maxed at 8, dualwielding something in addition to Oclub or Kclub in mainhand would be a negative effect to zerging.
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#3 Jan 09 2010 at 3:24 PM Rating: Decent
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If you believe that KC parses an average of 4 or less (3.8 is the current believe number)attacks per round, then Dual wielding would average out to 8(7.6) hits per round. It essentially raises your average zerg damage, while lowering your max.

It's also inferior to /DRG with KC. Especially if there's a merited DNC present.
#4 Jan 09 2010 at 9:05 PM Rating: Good
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bootykilla wrote:
I believe that since multiple hits per is maxed at 8, dualwielding something in addition to Oclub or Kclub in mainhand would be a negative effect to zerging.
It depends on the delay of the other weapon. (As /NIN w/Suppa, you need to increase the average number of hits by at least a factor of 1.6 to break even with any sort of non-/DRG, non-/WAR option. I'm going to assume that you didn't bother putting DW+ on the add-on body, which obviously changes this number.)

Let's say that OClub and KClub have the same frequency distribution for each possible number of hits. Call the probabilities A through H. Your average number of hits single-wielding is (A+2B+3C+4D+5E+6F+7G+8H).

Dual-wielding, the average number of hits is:

(2*A^2 + 3*2AB + 4*(2AC + B^2) + 5*(2AD + 2BC) + 6*(2AE + 2BD + C^2) + 7*(2AF + 2BE + 2CD) + 8*(the sum of everything else, counting products of two different hit numbers twice))

(Yeah, being lazy on that last one because that sentence is shorter than listing all the terms.)

Assuming "occasionally attacks up to X times" is based on a "flip a coin, not necessarily fair; each time you get heads, that's an extra hit, flip again" model - which isn't very hard to implement, and (at "heads occurs ~45% of the time") matches up decently with observed 1A/2A/3As with Ridill:

* The "coin" gives heads roughly 40% of the time with KClub and OClub for the observed average of ~3.8 swings per round.
* This gives an average number of about 7.08 swings per round using both.
* The ratio here is about 1.855 - about 16% better than the change in delay from dual-wielding.

This 16% increase in hits needs to beat... oh, 6% in added haste? (I'll assume /DRG and using both the shield and the earring, and obviously less than 19% in other gear haste.) This lands at about 56% in haste before that point.

That figure (less than 56% in total haste, not a real zerg go /NIN) is probably wrong (I mean, the model in question is almost undoubtedly simpler than whatever baroque monstrosity SE decided to implement) but it's at least probably in the right ballpark.
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#5 Jan 11 2010 at 8:50 AM Rating: Good
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Arucaurd wrote:
If you believe that KC parses an average of 4 or less (3.8 is the current believe number)attacks per round, then Dual wielding would average out to 8(7.6) hits per round. It essentially raises your average zerg damage, while lowering your max.

It's also inferior to /DRG with KC. Especially if there's a merited DNC present.


Haste samba and blood weapon don't stack. So if a DNC is present get him with the non-DRK DDs.
#6 Jan 11 2010 at 12:07 PM Rating: Good
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Ah, good catch, notice my lack of experience with DNCs lol.
#7 Jan 11 2010 at 12:20 PM Rating: Good
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Not only do they not stack but bloody Samba's overwrite Blood Weapon. That's right, I died when I popped Souleater Blood weapon and started draining 20hp instead of 300, thanks to my super-useful drain-samba II effect...
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#8 Jan 11 2010 at 12:20 PM Rating: Decent
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/sigh

I can't believe people still think it's a good idea to dual wield anything with a K. Club. We've been over this time and time again, and I suppose it's that time again.

Edited, Jan 11th 2010 1:29pm by Turin
#9 Jan 11 2010 at 10:21 PM Rating: Decent
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Argettio wrote:
Haste samba and blood weapon don't stack. So if a DNC is present get him with the non-DRK DDs.

I'm actually not too sure of this fact. Skilling up GS, The Girl had Haste Samba up rather regularly and my Blood Weapon worked just fine when I used it. Pretty sure I'd have had an 'oh sh*t' moment if it wasn't working. This is just as anecdotal I know, but I've never heard of someone testing just to be sure.

It may just be an unfortunate meme, just as likely as it is to be true. Drain Samba != Haste Samba.

Turin wrote:
I can't believe people still think it's a good idea to dual wield anything with a K. Club. We've been over this time and time again, and I suppose it's that time again.

It was still noted in this very thread that its viable to wield a KClub with... another KClub (OClub). The gains are there, just not whats expected every time someone gets this idea because of the 8-hit cap.
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#10 Jan 12 2010 at 5:29 AM Rating: Decent
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You have to give up a significant amount of HP and Haste for a possible increase in hits per round. Just seems a bit silly to me.
#11 Jan 12 2010 at 7:00 AM Rating: Good
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Raelix wrote:
I'm actually not too sure of this fact. Skilling up GS, The Girl had Haste Samba up rather regularly and my Blood Weapon worked just fine when I used it. Pretty sure I'd have had an 'oh sh*t' moment if it wasn't working. This is just as anecdotal I know, but I've never heard of someone testing just to be sure.


I guess "stacking" isn't the right word to use. DNC's sambas could be likened to ultra-low priority en-effects. For example, if you had an enspell in effect from a SCH, that would take priority over samba effects. Essentially, Blood Weapon works in the same way: it takes effect over the samba.

However, I'm a little surprised that Drain Samba could mess up Blood Weapon. That sounds a bit disastrous. :x lol Maybe they have different priorities...?
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#12 Jan 12 2010 at 7:49 AM Rating: Good
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Secretkeeper wrote:
Raelix wrote:
I'm actually not too sure of this fact. Skilling up GS, The Girl had Haste Samba up rather regularly and my Blood Weapon worked just fine when I used it. Pretty sure I'd have had an 'oh sh*t' moment if it wasn't working. This is just as anecdotal I know, but I've never heard of someone testing just to be sure.


I guess "stacking" isn't the right word to use. DNC's sambas could be likened to ultra-low priority en-effects. For example, if you had an enspell in effect from a SCH, that would take priority over samba effects. Essentially, Blood Weapon works in the same way: it takes effect over the samba.

However, I'm a little surprised that Drain Samba could mess up Blood Weapon. That sounds a bit disastrous. :x lol Maybe they have different priorities...?
Actually I'm not sure quite what goes on here... but as I remember it, I used Blood Weapon - nothing happened. Thanks to Souleater I promptly died. And yeah, thats a Fortitude axe I was skilling up.

I dont think I clicked off blood weapon.. is that even possible? Not sure why I'd even try to click off anything in that situation. But yeah, it seems that samba + blood weapon = nothing? At least when you're using it yourself. Iunno.
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drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ Screw you Abyssea. FFXIV woo eh..
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#13 Jan 12 2010 at 7:59 AM Rating: Good
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LordFaramir wrote:
Actually I'm not sure quite what goes on here... but as I remember it, I used Blood Weapon - nothing happened. Thanks to Souleater I promptly died. And yeah, thats a Fortitude axe I was skilling up.

I dont think I clicked off blood weapon.. is that even possible? Not sure why I'd even try to click off anything in that situation. But yeah, it seems that samba + blood weapon = nothing? At least when you're using it yourself. Iunno.


I've no idea what happened in that screenshot... It doesn't look like Blood Weapon had any effect at all. I don't even think Drain Samba is in effect because Drain Daze wore off.

How bizarre... :/

I might go try it out. lol

Edited, Jan 12th 2010 2:24pm by Secretkeeper
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#14 Jan 12 2010 at 8:17 AM Rating: Good
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Okay, I have no idea what happened here. I got the full drain from Blood Weapon from my first two hits, and then I... didn't?

I'm uh... confused.

(If it means anything, I went out without any gear. I had Drain Samba II up the whole time.)
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#15 Jan 12 2010 at 9:45 AM Rating: Good
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Secretkeeper wrote:
Okay, I have no idea what happened here. I got the full drain from Blood Weapon from my first two hits, and then I... didn't?

I'm uh... confused.

(If it means anything, I went out without any gear. I had Drain Samba II up the whole time.)
Yeah that's weird as heck. The third hit is down by 110hp of what it should of drained, did it not drain the souleater-part of the damage? The next one was 87 less than it should of been - then it just went into normal drain-samba...

Definitely a coding failure going on here, why the heck has this not been fixed yet. D: I took my "samba-fail" screenshot several months ago.
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drk = 80 sam = 76
pld = 79 thf= 80
nin = 80 drg = 75
mnk = 76 war = 52

Retired for now ^ Screw you Abyssea. FFXIV woo eh..
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#16 Jan 12 2010 at 4:59 PM Rating: Decent
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LordFaramir wrote:
Secretkeeper wrote:
Okay, I have no idea what happened here. I got the full drain from Blood Weapon from my first two hits, and then I... didn't?

I'm uh... confused.

(If it means anything, I went out without any gear. I had Drain Samba II up the whole time.)
Yeah that's weird as heck. The third hit is down by 110hp of what it should of drained, did it not drain the souleater-part of the damage? The next one was 87 less than it should of been - then it just went into normal drain-samba...

Definitely a coding failure going on here, why the heck has this not been fixed yet. D: I took my "samba-fail" screenshot several months ago.

And I'm going to expound again that Drain Samba, performing the same function as Blood Weapon, is far more likely to interfere than Haste Samba.

I think your little debauggle here indicates that Drain Samba's interaction with our 2-hour is more of a glitch than an intentional non-stacking, kinda like how Garuda's Aerial Armor will override Third Eye and get your ass beat a few times right through Third Eye until the Blink is used up.

It looks more like an 'SE is stupid about effect priorities' than 'SE doesn't want you stacking that much haste'. Hanlon's Razor.
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#17 Jan 13 2010 at 2:39 AM Rating: Good
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Raelix wrote:
LordFaramir wrote:
Secretkeeper wrote:
Okay, I have no idea what happened here. I got the full drain from Blood Weapon from my first two hits, and then I... didn't?

I'm uh... confused.

(If it means anything, I went out without any gear. I had Drain Samba II up the whole time.)
Yeah that's weird as heck. The third hit is down by 110hp of what it should of drained, did it not drain the souleater-part of the damage? The next one was 87 less than it should of been - then it just went into normal drain-samba...

Definitely a coding failure going on here, why the heck has this not been fixed yet. D: I took my "samba-fail" screenshot several months ago.

And I'm going to expound again that Drain Samba, performing the same function as Blood Weapon, is far more likely to interfere than Haste Samba.

I think your little debauggle here indicates that Drain Samba's interaction with our 2-hour is more of a glitch than an intentional non-stacking, kinda like how Garuda's Aerial Armor will override Third Eye and get your ass beat a few times right through Third Eye until the Blink is used up.

It looks more like an 'SE is stupid about effect priorities' than 'SE doesn't want you stacking that much haste'. Hanlon's Razor.


i hope you don't use hanlon's razor when thinking about politics; ;. i think the opposite is a truism.

anyway, samba effects are weird. does sirocco kukri overwrite haste samba? the whole setup is strange... it's a debuff on the mob, but it's also sort of "inflicted" with every hit even by non-DNCs (since you don't get the benefit when you have en-sh*t on). like it's a state, but it's also an event. let's talk about physics.
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